mirror of
https://github.com/holub/mame
synced 2025-05-29 17:13:05 +03:00
Move driver list/enumerator to new file drivenum.c/.h.
Move game_driver definition and constants to new header gamedrv.h.
This commit is contained in:
parent
12b4c3a38d
commit
3e575ad6b9
5
.gitattributes
vendored
5
.gitattributes
vendored
@ -699,8 +699,8 @@ src/emu/distate.h svneol=native#text/plain
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src/emu/drawgfx.c svneol=native#text/plain
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src/emu/drawgfx.h svneol=native#text/plain
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src/emu/drawgfxm.h svneol=native#text/plain
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src/emu/driver.c svneol=native#text/plain
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src/emu/driver.h svneol=native#text/plain
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src/emu/drivenum.c svneol=native#text/plain
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src/emu/drivenum.h svneol=native#text/plain
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src/emu/drivers/empty.c svneol=native#text/plain
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src/emu/drivers/emudummy.c svneol=native#text/plain
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src/emu/drivers/testcpu.c svneol=native#text/plain
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@ -721,6 +721,7 @@ src/emu/emupal.h svneol=native#text/plain
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src/emu/emutempl.h svneol=native#text/plain
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src/emu/fileio.c svneol=native#text/plain
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src/emu/fileio.h svneol=native#text/plain
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src/emu/gamedrv.h svneol=native#text/plain
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src/emu/hash.c svneol=native#text/plain
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src/emu/hash.h svneol=native#text/plain
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src/emu/hashfile.c svneol=native#text/plain
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@ -251,6 +251,7 @@ int main(int argc, char *argv[])
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// start with a header
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printf("#include \"emu.h\"\n\n");
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printf("#include \"drivenum.h\"\n\n");
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// output the list of externs first
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for (int index = 0; index < drivcount; index++)
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@ -42,6 +42,7 @@
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#ifndef __AUDIT_H__
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#define __AUDIT_H__
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#include "drivenum.h"
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#include "hash.h"
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@ -43,6 +43,7 @@
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#define __CLIFRONT_H__
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#include "emuopts.h"
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#include "drivenum.h"
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//**************************************************************************
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@ -11,6 +11,7 @@
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#include "emu.h"
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#include "emuopts.h"
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#include "drivenum.h"
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#include "config.h"
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#include "xmlfile.h"
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@ -39,6 +39,7 @@
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#include "emu.h"
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#include "emuopts.h"
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#include "drivenum.h"
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#include "ui.h"
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#include "zippath.h"
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#include "uiimage.h"
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@ -1,6 +1,6 @@
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/***************************************************************************
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driver.c
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drivenum.c
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Driver enumeration helpers.
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@ -38,6 +38,7 @@
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***************************************************************************/
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#include "emu.h"
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#include "drivenum.h"
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#include <ctype.h>
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@ -1,6 +1,6 @@
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/***************************************************************************
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driver.h
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drivenum.h
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Driver enumeration helpers.
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@ -39,77 +39,15 @@
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#pragma once
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#ifndef __EMU_H__
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#error Dont include this file directly; include emu.h instead.
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#endif
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#ifndef __DRIVER_H__
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#define __DRIVER_H__
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#ifndef __DRIVENUM_H__
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#define __DRIVENUM_H__
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/***************************************************************************
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CONSTANTS
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***************************************************************************/
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/* maxima */
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#define MAX_DRIVER_NAME_CHARS 8
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/* ----- flags for game drivers ----- */
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#define ORIENTATION_MASK 0x00000007
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#define GAME_NOT_WORKING 0x00000008
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#define GAME_UNEMULATED_PROTECTION 0x00000010 /* game's protection not fully emulated */
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#define GAME_WRONG_COLORS 0x00000020 /* colors are totally wrong */
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#define GAME_IMPERFECT_COLORS 0x00000040 /* colors are not 100% accurate, but close */
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#define GAME_IMPERFECT_GRAPHICS 0x00000080 /* graphics are wrong/incomplete */
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#define GAME_NO_COCKTAIL 0x00000100 /* screen flip support is missing */
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#define GAME_NO_SOUND 0x00000200 /* sound is missing */
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#define GAME_IMPERFECT_SOUND 0x00000400 /* sound is known to be wrong */
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#define GAME_SUPPORTS_SAVE 0x00000800 /* game supports save states */
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#define GAME_IS_BIOS_ROOT 0x00001000 /* this driver entry is a BIOS root */
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#define GAME_NO_STANDALONE 0x00002000 /* this driver cannot stand alone */
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#define GAME_REQUIRES_ARTWORK 0x00004000 /* the driver requires external artwork for key elements of the game */
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#define GAME_UNOFFICIAL 0x00008000 /* unofficial hardware change */
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#define GAME_NO_SOUND_HW 0x00010000 /* sound hardware not available */
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#define GAME_MECHANICAL 0x00020000 /* contains mechanical parts (pinball, redemption games,...) */
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#define GAME_IS_SKELETON 0x00000208 /* mask for skelly games */
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#define GAME_IS_SKELETON_MECHANICAL 0x00024208 /* mask for skelly mechanical games */
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#define GAME_TYPE_ARCADE 0x00040000 /* arcade machine (coin operated machines) */
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#define GAME_TYPE_CONSOLE 0x00080000 /* console system */
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#define GAME_TYPE_COMPUTER 0x00100000 /* any kind of computer including home computers, minis, calcs,... */
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#define GAME_TYPE_OTHER 0x00200000 /* any other emulated system that doesn't fit above (ex. clock, satelite receiver,...) */
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/* ----- flags to return from video_update ----- */
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#define UPDATE_HAS_NOT_CHANGED 0x0001 /* the video has not changed */
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/***************************************************************************
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TYPE DEFINITIONS
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***************************************************************************/
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typedef void (*driver_init_func)(running_machine &machine);
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struct game_driver
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{
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const char * source_file; /* set this to __FILE__ */
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const char * parent; /* if this is a clone, the name of the parent */
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const char * name; /* short (8-character) name of the game */
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const char * description; /* full name of the game */
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const char * year; /* year the game was released */
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const char * manufacturer; /* manufacturer of the game */
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machine_config_constructor machine_config; /* machine driver tokens */
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ioport_constructor ipt; /* pointer to array of input port tokens */
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void (*driver_init)(running_machine &machine); /* DRIVER_INIT callback */
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const rom_entry * rom; /* pointer to list of ROMs for the game */
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const char * compatible_with;
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UINT32 flags; /* orientation and other flags; see defines below */
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const char * default_layout; /* default internally defined layout */
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};
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//**************************************************************************
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// TYPE DEFINITIONS
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//**************************************************************************
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// ======================> driver_list
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// driver_list is a purely static class that wraps the global driver list
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class driver_list
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@ -153,6 +91,8 @@ protected:
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};
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// ======================> driver_enumerator
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// driver_enumerator enables efficient iteration through the driver list
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class driver_enumerator : public driver_list
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{
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@ -238,104 +178,4 @@ private:
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mutable simple_list<config_entry> m_config_cache;
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};
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/***************************************************************************
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MACROS FOR BUILDING GAME DRIVERS
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***************************************************************************/
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#define DRIVER_INIT_NAME(name) driver_init_##name
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#define DRIVER_INIT(name) void DRIVER_INIT_NAME(name)(running_machine &machine)
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#define DRIVER_INIT_CALL(name) DRIVER_INIT_NAME(name)(machine)
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#define driver_init_0 NULL
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#define GAME_NAME(name) driver_##name
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#define GAME_EXTERN(name) extern const game_driver GAME_NAME(name)
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#define GAME(YEAR,NAME,PARENT,MACHINE,INPUT,INIT,MONITOR,COMPANY,FULLNAME,FLAGS) \
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GAMEL(YEAR,NAME,PARENT,MACHINE,INPUT,INIT,MONITOR,COMPANY,FULLNAME,FLAGS,((const char *)0))
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#define GAMEL(YEAR,NAME,PARENT,MACHINE,INPUT,INIT,MONITOR,COMPANY,FULLNAME,FLAGS,LAYOUT) \
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extern const game_driver GAME_NAME(NAME) = \
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{ \
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__FILE__, \
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#PARENT, \
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#NAME, \
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FULLNAME, \
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#YEAR, \
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COMPANY, \
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MACHINE_CONFIG_NAME(MACHINE), \
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INPUT_PORTS_NAME(INPUT), \
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DRIVER_INIT_NAME(INIT), \
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ROM_NAME(NAME), \
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NULL, \
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(MONITOR)|(FLAGS)|GAME_TYPE_ARCADE, \
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&LAYOUT[0] \
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};
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#define CONS(YEAR,NAME,PARENT,COMPAT,MACHINE,INPUT,INIT,COMPANY,FULLNAME,FLAGS) \
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extern const game_driver GAME_NAME(NAME) = \
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{ \
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__FILE__, \
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#PARENT, \
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#NAME, \
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FULLNAME, \
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#YEAR, \
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COMPANY, \
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MACHINE_CONFIG_NAME(MACHINE), \
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INPUT_PORTS_NAME(INPUT), \
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DRIVER_INIT_NAME(INIT), \
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ROM_NAME(NAME), \
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#COMPAT, \
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ROT0|(FLAGS)|GAME_TYPE_CONSOLE, \
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NULL \
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};
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#define COMP(YEAR,NAME,PARENT,COMPAT,MACHINE,INPUT,INIT,COMPANY,FULLNAME,FLAGS) \
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extern const game_driver GAME_NAME(NAME) = \
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{ \
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__FILE__, \
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#PARENT, \
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#NAME, \
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FULLNAME, \
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#YEAR, \
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COMPANY, \
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MACHINE_CONFIG_NAME(MACHINE), \
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INPUT_PORTS_NAME(INPUT), \
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DRIVER_INIT_NAME(INIT), \
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ROM_NAME(NAME), \
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#COMPAT, \
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ROT0|(FLAGS)|GAME_TYPE_COMPUTER, \
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NULL \
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};
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#define SYST(YEAR,NAME,PARENT,COMPAT,MACHINE,INPUT,INIT,COMPANY,FULLNAME,FLAGS) \
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extern const game_driver GAME_NAME(NAME) = \
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{ \
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__FILE__, \
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#PARENT, \
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#NAME, \
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FULLNAME, \
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#YEAR, \
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COMPANY, \
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MACHINE_CONFIG_NAME(MACHINE), \
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INPUT_PORTS_NAME(INPUT), \
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DRIVER_INIT_NAME(INIT), \
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ROM_NAME(NAME), \
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#COMPAT, \
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ROT0|(FLAGS)|GAME_TYPE_OTHER, \
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NULL \
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};
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/***************************************************************************
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GLOBAL VARIABLES
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***************************************************************************/
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GAME_EXTERN(___empty);
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#endif
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@ -112,7 +112,7 @@ typedef device_t * (*machine_config_constructor)(machine_config &config, device_
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// machine and driver configuration
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#include "mconfig.h"
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#include "driver.h"
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#include "gamedrv.h"
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// image-related
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#include "softlist.h"
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@ -70,7 +70,7 @@ EMUOBJS = \
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$(EMUOBJ)/disound.o \
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$(EMUOBJ)/distate.o \
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$(EMUOBJ)/drawgfx.o \
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$(EMUOBJ)/driver.o \
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$(EMUOBJ)/drivenum.o \
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$(EMUOBJ)/emualloc.o \
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$(EMUOBJ)/emucore.o \
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$(EMUOBJ)/emuopts.o \
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@ -39,6 +39,7 @@
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#include "emu.h"
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#include "emuopts.h"
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#include "drivenum.h"
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#include <ctype.h>
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221
src/emu/gamedrv.h
Normal file
221
src/emu/gamedrv.h
Normal file
@ -0,0 +1,221 @@
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/***************************************************************************
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gamedrv.h
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Definitions for game drivers.
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****************************************************************************
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Copyright Aaron Giles
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are
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met:
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* Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in
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the documentation and/or other materials provided with the
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distribution.
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* Neither the name 'MAME' nor the names of its contributors may be
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used to endorse or promote products derived from this software
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without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY AARON GILES ''AS IS'' AND ANY EXPRESS OR
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IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL AARON GILES BE LIABLE FOR ANY DIRECT,
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INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
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STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
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IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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POSSIBILITY OF SUCH DAMAGE.
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***************************************************************************/
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#pragma once
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#ifndef __GAMEDRV_H__
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#define __GAMEDRV_H__
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//**************************************************************************
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// CONSTANTS
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//**************************************************************************
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// maxima
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const int MAX_DRIVER_NAME_CHARS = 8;
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// flags for game drivers
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const UINT32 ORIENTATION_MASK = 0x00000007;
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const UINT32 GAME_NOT_WORKING = 0x00000008;
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const UINT32 GAME_UNEMULATED_PROTECTION = 0x00000010; // game's protection not fully emulated
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const UINT32 GAME_WRONG_COLORS = 0x00000020; // colors are totally wrong
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const UINT32 GAME_IMPERFECT_COLORS = 0x00000040; // colors are not 100% accurate, but close
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const UINT32 GAME_IMPERFECT_GRAPHICS = 0x00000080; // graphics are wrong/incomplete
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const UINT32 GAME_NO_COCKTAIL = 0x00000100; // screen flip support is missing
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const UINT32 GAME_NO_SOUND = 0x00000200; // sound is missing
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const UINT32 GAME_IMPERFECT_SOUND = 0x00000400; // sound is known to be wrong
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const UINT32 GAME_SUPPORTS_SAVE = 0x00000800; // game supports save states
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const UINT32 GAME_IS_BIOS_ROOT = 0x00001000; // this driver entry is a BIOS root
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const UINT32 GAME_NO_STANDALONE = 0x00002000; // this driver cannot stand alone
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const UINT32 GAME_REQUIRES_ARTWORK = 0x00004000; // the driver requires external artwork for key elements of the game
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const UINT32 GAME_UNOFFICIAL = 0x00008000; // unofficial hardware change
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const UINT32 GAME_NO_SOUND_HW = 0x00010000; // sound hardware not available
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const UINT32 GAME_MECHANICAL = 0x00020000; // contains mechanical parts (pinball, redemption games,...)
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const UINT32 GAME_TYPE_ARCADE = 0x00040000; // arcade machine (coin operated machines)
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const UINT32 GAME_TYPE_CONSOLE = 0x00080000; // console system
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const UINT32 GAME_TYPE_COMPUTER = 0x00100000; // any kind of computer including home computers, minis, calcs,...
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const UINT32 GAME_TYPE_OTHER = 0x00200000; // any other emulated system that doesn't fit above (ex. clock, satelite receiver,...)
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// useful combinations of flags
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const UINT32 GAME_IS_SKELETON = GAME_NO_SOUND | GAME_NOT_WORKING; // mask for skelly games
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const UINT32 GAME_IS_SKELETON_MECHANICAL = GAME_IS_SKELETON | GAME_MECHANICAL | GAME_REQUIRES_ARTWORK; // mask for skelly mechanical games
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//**************************************************************************
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// TYPE DEFINITIONS
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//**************************************************************************
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// static driver initialization callback
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typedef void (*driver_init_func)(running_machine &machine);
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/*
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// wrapper template to allow members
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template<class _DriverClass, void (_DriverClass::*_Function)()>
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void driver_init_wrapper(running_machine &machine)
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{
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_DriverClass *object = machine.driver_data<_DriverClass>();
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(object->*_Function)();
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}
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*/
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// static POD structure describing each game driver entry
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struct game_driver
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{
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const char * source_file; // set this to __FILE__
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const char * parent; // if this is a clone, the name of the parent
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const char * name; // short (8-character) name of the game
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const char * description; // full name of the game
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const char * year; // year the game was released
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const char * manufacturer; // manufacturer of the game
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machine_config_constructor machine_config; // machine driver tokens
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ioport_constructor ipt; // pointer to constructor for input ports
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void (*driver_init)(running_machine &machine); // DRIVER_INIT callback
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const rom_entry * rom; // pointer to list of ROMs for the game
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const char * compatible_with;
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UINT32 flags; // orientation and other flags; see defines below
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const char * default_layout; // default internally defined layout
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};
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//**************************************************************************
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// MACROS
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//**************************************************************************
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// wrappers for the DRIVER_INIT callback
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#define DRIVER_INIT_NAME(name) driver_init_##name
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#define DRIVER_INIT(name) void DRIVER_INIT_NAME(name)(running_machine &machine)
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#define DRIVER_INIT_CALL(name) DRIVER_INIT_NAME(name)(machine)
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#define driver_init_0 NULL
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// wrappers for declaring and defining game drivers
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#define GAME_NAME(name) driver_##name
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#define GAME_EXTERN(name) extern const game_driver GAME_NAME(name)
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// standard GAME() macro
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#define GAME(YEAR,NAME,PARENT,MACHINE,INPUT,INIT,MONITOR,COMPANY,FULLNAME,FLAGS) \
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GAMEL(YEAR,NAME,PARENT,MACHINE,INPUT,INIT,MONITOR,COMPANY,FULLNAME,FLAGS,((const char *)0))
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// standard macro with additional layout
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#define GAMEL(YEAR,NAME,PARENT,MACHINE,INPUT,INIT,MONITOR,COMPANY,FULLNAME,FLAGS,LAYOUT) \
|
||||
extern const game_driver GAME_NAME(NAME) = \
|
||||
{ \
|
||||
__FILE__, \
|
||||
#PARENT, \
|
||||
#NAME, \
|
||||
FULLNAME, \
|
||||
#YEAR, \
|
||||
COMPANY, \
|
||||
MACHINE_CONFIG_NAME(MACHINE), \
|
||||
INPUT_PORTS_NAME(INPUT), \
|
||||
DRIVER_INIT_NAME(INIT), \
|
||||
ROM_NAME(NAME), \
|
||||
NULL, \
|
||||
(MONITOR)|(FLAGS)|GAME_TYPE_ARCADE, \
|
||||
&LAYOUT[0] \
|
||||
};
|
||||
|
||||
// standard console definition macro
|
||||
#define CONS(YEAR,NAME,PARENT,COMPAT,MACHINE,INPUT,INIT,COMPANY,FULLNAME,FLAGS) \
|
||||
extern const game_driver GAME_NAME(NAME) = \
|
||||
{ \
|
||||
__FILE__, \
|
||||
#PARENT, \
|
||||
#NAME, \
|
||||
FULLNAME, \
|
||||
#YEAR, \
|
||||
COMPANY, \
|
||||
MACHINE_CONFIG_NAME(MACHINE), \
|
||||
INPUT_PORTS_NAME(INPUT), \
|
||||
DRIVER_INIT_NAME(INIT), \
|
||||
ROM_NAME(NAME), \
|
||||
#COMPAT, \
|
||||
ROT0|(FLAGS)|GAME_TYPE_CONSOLE, \
|
||||
NULL \
|
||||
};
|
||||
|
||||
// standard computer definition macro
|
||||
#define COMP(YEAR,NAME,PARENT,COMPAT,MACHINE,INPUT,INIT,COMPANY,FULLNAME,FLAGS) \
|
||||
extern const game_driver GAME_NAME(NAME) = \
|
||||
{ \
|
||||
__FILE__, \
|
||||
#PARENT, \
|
||||
#NAME, \
|
||||
FULLNAME, \
|
||||
#YEAR, \
|
||||
COMPANY, \
|
||||
MACHINE_CONFIG_NAME(MACHINE), \
|
||||
INPUT_PORTS_NAME(INPUT), \
|
||||
DRIVER_INIT_NAME(INIT), \
|
||||
ROM_NAME(NAME), \
|
||||
#COMPAT, \
|
||||
ROT0|(FLAGS)|GAME_TYPE_COMPUTER, \
|
||||
NULL \
|
||||
};
|
||||
|
||||
// standard system definition macro
|
||||
#define SYST(YEAR,NAME,PARENT,COMPAT,MACHINE,INPUT,INIT,COMPANY,FULLNAME,FLAGS) \
|
||||
extern const game_driver GAME_NAME(NAME) = \
|
||||
{ \
|
||||
__FILE__, \
|
||||
#PARENT, \
|
||||
#NAME, \
|
||||
FULLNAME, \
|
||||
#YEAR, \
|
||||
COMPANY, \
|
||||
MACHINE_CONFIG_NAME(MACHINE), \
|
||||
INPUT_PORTS_NAME(INPUT), \
|
||||
DRIVER_INIT_NAME(INIT), \
|
||||
ROM_NAME(NAME), \
|
||||
#COMPAT, \
|
||||
ROT0|(FLAGS)|GAME_TYPE_OTHER, \
|
||||
NULL \
|
||||
};
|
||||
|
||||
|
||||
|
||||
//**************************************************************************
|
||||
// GLOBAL VARIABLES
|
||||
//**************************************************************************
|
||||
|
||||
GAME_EXTERN(___empty);
|
||||
|
||||
#endif
|
@ -11,6 +11,7 @@
|
||||
#include "expat.h"
|
||||
#include "emuopts.h"
|
||||
#include "hash.h"
|
||||
#include "drivenum.h"
|
||||
|
||||
|
||||
/***************************************************************************
|
||||
|
@ -42,6 +42,8 @@
|
||||
#ifndef __INFO_H__
|
||||
#define __INFO_H__
|
||||
|
||||
#include "drivenum.h"
|
||||
|
||||
|
||||
//**************************************************************************
|
||||
// FUNCTION PROTOTYPES
|
||||
|
@ -72,6 +72,7 @@
|
||||
#include "rendlay.h"
|
||||
#include "rendutil.h"
|
||||
#include "config.h"
|
||||
#include "drivenum.h"
|
||||
#include "xmlfile.h"
|
||||
|
||||
|
||||
|
@ -11,6 +11,7 @@
|
||||
|
||||
#include "emu.h"
|
||||
#include "emuopts.h"
|
||||
#include "drivenum.h"
|
||||
#include "png.h"
|
||||
#include "harddisk.h"
|
||||
#include "config.h"
|
||||
|
@ -61,6 +61,10 @@ enum screen_type_enum
|
||||
};
|
||||
|
||||
|
||||
// screen_update callback flags
|
||||
const UINT32 UPDATE_HAS_NOT_CHANGED = 0x0001; // the video has not changed
|
||||
|
||||
|
||||
|
||||
//**************************************************************************
|
||||
// TYPE DEFINITIONS
|
||||
|
@ -15,6 +15,7 @@
|
||||
#define __UIMAIN_H__
|
||||
|
||||
#include "crsshair.h"
|
||||
#include "drivenum.h"
|
||||
|
||||
class ui_menu_main : public ui_menu {
|
||||
public:
|
||||
|
@ -43,6 +43,7 @@
|
||||
#define __VALIDITY_H__
|
||||
|
||||
#include "emu.h"
|
||||
#include "drivenum.h"
|
||||
|
||||
|
||||
//**************************************************************************
|
||||
|
Loading…
Reference in New Issue
Block a user