Worked around protection in sranger, srangerw and srangerb [Angelo Salese]

This commit is contained in:
Angelo Salese 2009-12-20 21:16:34 +00:00
parent 486408ca6c
commit 3e9821a222

View File

@ -569,6 +569,13 @@ static READ8_HANDLER( rranger_soundstatus_r )
return 0x02; return 0x02;
} }
static WRITE8_HANDLER( sranger_prot_w )
{
/* check code at 0x2ce2 (in sranger), protection is so dire that I can't even exactly
estabilish if what I'm doing can be considered or not a kludge... -AS */
memory_write_byte(space,0xcd99,0xff);
}
static ADDRESS_MAP_START( rranger_map, ADDRESS_SPACE_PROGRAM, 8 ) static ADDRESS_MAP_START( rranger_map, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0x7fff) AM_ROM // ROM AM_RANGE(0x0000, 0x7fff) AM_ROM // ROM
AM_RANGE(0x8000, 0xbfff) AM_ROMBANK("bank1") // Banked ROM AM_RANGE(0x8000, 0xbfff) AM_ROMBANK("bank1") // Banked ROM
@ -577,7 +584,7 @@ static ADDRESS_MAP_START( rranger_map, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0xc002, 0xc002) AM_READ_PORT("P1") // P1 (Inputs) AM_RANGE(0xc002, 0xc002) AM_READ_PORT("P1") // P1 (Inputs)
AM_RANGE(0xc003, 0xc003) AM_READ_PORT("P2") // P2 AM_RANGE(0xc003, 0xc003) AM_READ_PORT("P2") // P2
AM_RANGE(0xc004, 0xc004) AM_READ(rranger_soundstatus_r ) // Latch Status? AM_RANGE(0xc004, 0xc004) AM_READ(rranger_soundstatus_r ) // Latch Status?
AM_RANGE(0xc200, 0xc200) AM_NOP // Protection? AM_RANGE(0xc200, 0xc200) AM_READNOP AM_WRITE(sranger_prot_w)// Protection?
AM_RANGE(0xc280, 0xc280) AM_WRITENOP // ? NMI Ack AM_RANGE(0xc280, 0xc280) AM_WRITENOP // ? NMI Ack
AM_RANGE(0xc280, 0xc280) AM_READ_PORT("DSW1") // DSW 1 AM_RANGE(0xc280, 0xc280) AM_READ_PORT("DSW1") // DSW 1
AM_RANGE(0xc2c0, 0xc2c0) AM_READ_PORT("DSW2") // DSW 2 AM_RANGE(0xc2c0, 0xc2c0) AM_READ_PORT("DSW2") // DSW 2
@ -2272,15 +2279,15 @@ static DRIVER_INIT( suna8 )
/* Working Games */ /* Working Games */
GAME( 1988, rranger, 0, rranger, rranger, suna8, ROT0, "SunA (Sharp Image license)", "Rough Ranger (v2.0)", 0) GAME( 1988, rranger, 0, rranger, rranger, suna8, ROT0, "SunA (Sharp Image license)", "Rough Ranger (v2.0)", 0)
GAME( 1988, sranger, rranger, rranger, rranger, suna8, ROT0, "SunA", "Super Ranger (v2.0)", 0 )
GAME( 1988, srangerb, rranger, rranger, rranger, suna8, ROT0, "bootleg", "Super Ranger (bootleg)", 0 )
GAME( 1988, srangerw, rranger, rranger, rranger, suna8, ROT0, "SunA (WDK license)", "Super Ranger (WDK)", 0 )
GAME( 1988, hardhead, 0, hardhead, hardhead, hardhead, ROT0, "SunA", "Hard Head" , 0) GAME( 1988, hardhead, 0, hardhead, hardhead, hardhead, ROT0, "SunA", "Hard Head" , 0)
GAME( 1988, hardheadb,hardhead, hardhead, hardhead, hardhedb, ROT0, "bootleg", "Hard Head (bootleg)" , 0) GAME( 1988, hardheadb,hardhead, hardhead, hardhead, hardhedb, ROT0, "bootleg", "Hard Head (bootleg)" , 0)
GAME( 1988, pop_hh, hardhead, hardhead, hardhead, hardhedb, ROT0, "bootleg", "Popper (Hard Head bootleg)" , 0) GAME( 1988, pop_hh, hardhead, hardhead, hardhead, hardhedb, ROT0, "bootleg", "Popper (Hard Head bootleg)" , 0)
GAME( 1991, hardhea2, 0, hardhea2, hardhea2, hardhea2, ROT0, "SunA", "Hard Head 2 (v2.0)" , 0 ) GAME( 1991, hardhea2, 0, hardhea2, hardhea2, hardhea2, ROT0, "SunA", "Hard Head 2 (v2.0)" , 0 )
/* Non Working Games */ /* Non Working Games */
GAME( 1988, sranger, rranger, rranger, rranger, suna8, ROT0, "SunA", "Super Ranger (v2.0)", GAME_NOT_WORKING )
GAME( 1988, srangerb, rranger, rranger, rranger, suna8, ROT0, "bootleg", "Super Ranger (bootleg)", GAME_NOT_WORKING )
GAME( 1988, srangerw, rranger, rranger, rranger, suna8, ROT0, "SunA (WDK license)", "Super Ranger (WDK)", GAME_NOT_WORKING )
GAME( 1989, sparkman, 0, sparkman, sparkman, sparkman, ROT0, "SunA", "Spark Man (v 2.0)", GAME_NOT_WORKING ) GAME( 1989, sparkman, 0, sparkman, sparkman, sparkman, ROT0, "SunA", "Spark Man (v 2.0)", GAME_NOT_WORKING )
GAME( 1990, starfigh, 0, starfigh, hardhea2, starfigh, ROT90, "SunA", "Star Fighter (v1)", GAME_NOT_WORKING ) GAME( 1990, starfigh, 0, starfigh, hardhea2, starfigh, ROT90, "SunA", "Star Fighter (v1)", GAME_NOT_WORKING )
GAME( 1992, brickzn, 0, brickzn, brickzn, brickzn, ROT90, "SunA", "Brick Zone (v5.0)", GAME_NOT_WORKING ) GAME( 1992, brickzn, 0, brickzn, brickzn, brickzn, ROT90, "SunA", "Brick Zone (v5.0)", GAME_NOT_WORKING )