mirror of
https://github.com/holub/mame
synced 2025-04-25 09:50:04 +03:00
New working machines
-------------------- Quickfire [hap, Sean Riddle]
This commit is contained in:
parent
73c1c3400f
commit
3f1e8ad0ca
@ -46,7 +46,7 @@ it doesn't have the 8255 PPI, but has more RAM(7*TMM2016P). Some were released a
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3.6MHz instead of 4MHz, perhaps due to hardware instability? Opening module PC16 was
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included by default, this module is the same as CB16 but at different form factor.
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Elite Avant Garde (models 6081,6088,6089) is on the same hardware as EAS.
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Elite Avant Garde (models 6081,6088,6089) is on similar hardware as EAS.
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Fidelity Elite Private Line were EAS/EAG conversions released by Fidelity Deutschland.
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The "Elite Privat" was probably for the local market and the "Private Line" for export.
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@ -503,12 +503,12 @@ void eag_state::eag2100(machine_config &config)
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ROM_START( feasbu )
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ROM_REGION( 0x10000, "mainmap", 0 )
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ROM_LOAD("eli_bu.6", 0x8000, 0x0800, CRC(93dcc23b) SHA1(2eb8c5a85e566948bc256d6b1804694e6b0ffa6f) ) // ST M27C64A, unknown label
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ROM_LOAD("mh_6", 0x8000, 0x0800, CRC(93dcc23b) SHA1(2eb8c5a85e566948bc256d6b1804694e6b0ffa6f) ) // ST M27C64A
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ROM_CONTINUE( 0x9000, 0x0800 )
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ROM_CONTINUE( 0x8800, 0x0800 )
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ROM_CONTINUE( 0x9800, 0x0800 )
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ROM_LOAD("101-1052a02.5", 0xc000, 0x2000, CRC(859d69f1) SHA1(a8b057683369e2387f22fc7e916b6f3c75d44b21) ) // Mostek MK36C63N-5
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ROM_LOAD("101-1052a01.4", 0xe000, 0x2000, CRC(571a33a7) SHA1(43b110cf0918caf16643178f401e58b2dc73894f) ) // Mostek MK36C63N-5
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ROM_LOAD("101-1052a02", 0xc000, 0x2000, CRC(859d69f1) SHA1(a8b057683369e2387f22fc7e916b6f3c75d44b21) ) // Mostek MK36C63N-5
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ROM_LOAD("101-1052a01", 0xe000, 0x2000, CRC(571a33a7) SHA1(43b110cf0918caf16643178f401e58b2dc73894f) ) // Mostek MK36C63N-5
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// speech ROM
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ROM_DEFAULT_BIOS("en")
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@ -533,15 +533,15 @@ ROM_END
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ROM_START( feasgla )
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ROM_REGION( 0x10000, "mainmap", 0 )
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ROM_LOAD("4,0_8.6", 0x8000, 0x0800, CRC(32784e2d) SHA1(dae060a5c49cc1993a78db293cd80464adfd892d) )
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ROM_LOAD("4,0_8_6", 0x8000, 0x0800, CRC(32784e2d) SHA1(dae060a5c49cc1993a78db293cd80464adfd892d) )
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ROM_CONTINUE( 0x9000, 0x0800 )
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ROM_CONTINUE( 0x8800, 0x0800 )
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ROM_CONTINUE( 0x9800, 0x0800 )
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ROM_LOAD("c.5", 0xc000, 0x0800, CRC(ddb80412) SHA1(b1d9435d9a71b8eb241a2169bfbaa0499f510769) )
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ROM_LOAD("c_5", 0xc000, 0x0800, CRC(ddb80412) SHA1(b1d9435d9a71b8eb241a2169bfbaa0499f510769) )
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ROM_CONTINUE( 0xd000, 0x0800 )
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ROM_CONTINUE( 0xc800, 0x0800 )
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ROM_CONTINUE( 0xd800, 0x0800 )
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ROM_LOAD("4,0_e.4", 0xe000, 0x0800, CRC(62a5305a) SHA1(a361bd9a54b903d7b0fbacabe55ea5ccbbc1dc51) )
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ROM_LOAD("4,0_e_4", 0xe000, 0x0800, CRC(62a5305a) SHA1(a361bd9a54b903d7b0fbacabe55ea5ccbbc1dc51) )
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ROM_CONTINUE( 0xf000, 0x0800 )
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ROM_CONTINUE( 0xe800, 0x0800 )
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ROM_CONTINUE( 0xf800, 0x0800 )
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@ -569,15 +569,15 @@ ROM_END
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ROM_START( feasglaa )
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ROM_REGION( 0x10000, "mainmap", 0 )
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ROM_LOAD("eli_gla.6", 0x8000, 0x0800, CRC(2fdddb4f) SHA1(6da0a328a45462f285ae6a0756f97c5a43148f97) )
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ROM_LOAD("p6", 0x8000, 0x0800, CRC(2fdddb4f) SHA1(6da0a328a45462f285ae6a0756f97c5a43148f97) )
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ROM_CONTINUE( 0x9000, 0x0800 )
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ROM_CONTINUE( 0x8800, 0x0800 )
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ROM_CONTINUE( 0x9800, 0x0800 )
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ROM_LOAD("eli_gla.5", 0xc000, 0x0800, CRC(f094e625) SHA1(fef84c6a3da504aac15988ec9af94417e5fedfbd) )
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ROM_LOAD("p5", 0xc000, 0x0800, CRC(f094e625) SHA1(fef84c6a3da504aac15988ec9af94417e5fedfbd) )
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ROM_CONTINUE( 0xd000, 0x0800 )
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ROM_CONTINUE( 0xc800, 0x0800 )
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ROM_CONTINUE( 0xd800, 0x0800 )
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ROM_LOAD("eli_gla.4", 0xe000, 0x0800, CRC(5f6845d1) SHA1(684eb16faf36a49560e5a73b55fd0022dc090e35) )
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ROM_LOAD("p4", 0xe000, 0x0800, CRC(5f6845d1) SHA1(684eb16faf36a49560e5a73b55fd0022dc090e35) )
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ROM_CONTINUE( 0xf000, 0x0800 )
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ROM_CONTINUE( 0xe800, 0x0800 )
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ROM_CONTINUE( 0xf800, 0x0800 )
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@ -72,7 +72,7 @@
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@MP3208 TMS1000 1977, Milton Bradley Electronic Battleship (1977, model 4750B)
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@MP3226 TMS1000 1978, Milton Bradley Simon (Rev A)
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*MP3232 TMS1000 1979, Fonas 2-Player Baseball (no "MP" on chip label)
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*MP3260 TMS1000 1979, Electroplay Quickfire
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@MP3260 TMS1000 1979, Electroplay Quickfire
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@MP3300 TMS1000 1979, Milton Bradley Simon (Rev F)
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@MP3301A TMS1000 1979, Milton Bradley Big Trak
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@MP3320A TMS1000 1979, Coleco Head to Head: Electronic Basketball
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@ -223,6 +223,7 @@
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#include "mmerlin.lh" // clickable
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#include "monkeysee.lh"
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#include "phpball.lh"
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#include "qfire.lh" // clickable
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#include "quizwizc.lh"
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#include "raisedvl.lh"
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#include "simon.lh" // clickable
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@ -2282,7 +2283,7 @@ ROM_START( quizwizc )
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ROM_LOAD( "m32001", 0x0000, 0x0400, CRC(053657eb) SHA1(38c84f7416f79aa679f434a3d35df54cd9aa528a) )
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ROM_REGION( 867, "maincpu:mpla", 0 )
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ROM_LOAD( "tms1000_common3_micro.pla", 0, 867, CRC(80912d0a) SHA1(7ae5293ed4d93f5b7a64d43fe30c3639f39fbe5a) )
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ROM_LOAD( "tms1000_common4_micro.pla", 0, 867, CRC(80912d0a) SHA1(7ae5293ed4d93f5b7a64d43fe30c3639f39fbe5a) )
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ROM_REGION( 365, "maincpu:opla", 0 )
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ROM_LOAD( "tms1000_quizwizc_output.pla", 0, 365, CRC(475b7053) SHA1(8f61bf736eb41d7029a6b165cc0a184ba0a70a2a) )
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ROM_END
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@ -3146,6 +3147,122 @@ ROM_END
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/***************************************************************************
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Electroplay Quickfire
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* TMS1000NLL MP3260 (die label same)
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* 2 7seg LEDs, 5 lamps, 3 lightsensors, lightgun
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To play it in MAME, either use the clickable artwork with -mouse, or set
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button 1 to "Z or X or C" and each lightsensor to one of those keys.
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Although the game seems mostly playable without having to use the gun trigger
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***************************************************************************/
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class qfire_state : public hh_tms1k_state
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{
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public:
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qfire_state(const machine_config &mconfig, device_type type, const char *tag) :
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hh_tms1k_state(mconfig, type, tag)
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{ }
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DECLARE_WRITE16_MEMBER(write_r);
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DECLARE_WRITE16_MEMBER(write_o);
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DECLARE_READ8_MEMBER(read_k);
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void qfire(machine_config &config);
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};
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// handlers
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WRITE16_MEMBER(qfire_state::write_r)
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{
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// R1,R2,R5: input mux
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m_inp_mux = (data >> 1 & 3) | (data >> 3 & 4);
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// R3,R4,R6-R8: leds (direct)
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m_display->write_row(2, (data >> 3 & 3) | (data >> 4 & 0x1c));
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m_display->update();
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// R9: speaker out
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m_speaker->level_w(data >> 9 & 1);
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}
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WRITE16_MEMBER(qfire_state::write_o)
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{
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// O0: 1st digit "1"
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// O1-O7: 2nd digit segments
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m_display->write_row(0, (data & 1) ? 6 : 0);
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m_display->write_row(1, data >> 1 & 0x7f);
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m_display->update();
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}
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READ8_MEMBER(qfire_state::read_k)
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{
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// K: multiplexed inputs
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return read_inputs(3);
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}
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// config
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static INPUT_PORTS_START( qfire )
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PORT_START("IN.0") // R1
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PORT_CONFNAME( 0x0f, 0x00, "Game" )
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PORT_CONFSETTING( 0x00, "1" )
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PORT_CONFSETTING( 0x08, "2" )
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PORT_CONFSETTING( 0x04, "3" )
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PORT_CONFSETTING( 0x02, "4" )
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PORT_CONFSETTING( 0x01, "5" )
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PORT_CONFSETTING( 0x06, "6" )
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PORT_START("IN.1") // R2
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PORT_CONFNAME( 0x07, 0x04, DEF_STR( Difficulty ) )
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PORT_CONFSETTING( 0x04, "A" )
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PORT_CONFSETTING( 0x02, "B" )
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PORT_CONFSETTING( 0x01, "C" )
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
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PORT_START("IN.2") // R5
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Lightsensor 1")
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Lightsensor 2")
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Lightsensor 3")
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 ) // lightgun trigger, also turns on lightgun lamp
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INPUT_PORTS_END
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void qfire_state::qfire(machine_config &config)
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{
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/* basic machine hardware */
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TMS1000(config, m_maincpu, 375000); // approximation - RC osc. R=39K, C=47pF
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m_maincpu->k().set(FUNC(qfire_state::read_k));
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m_maincpu->r().set(FUNC(qfire_state::write_r));
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m_maincpu->o().set(FUNC(qfire_state::write_o));
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/* video hardware */
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PWM_DISPLAY(config, m_display).set_size(3, 7);
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m_display->set_segmask(3, 0x7f);
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config.set_default_layout(layout_qfire);
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/* sound hardware */
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SPEAKER(config, "mono").front_center();
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SPEAKER_SOUND(config, m_speaker);
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m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25);
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}
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// roms
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ROM_START( qfire )
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ROM_REGION( 0x0400, "maincpu", 0 )
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ROM_LOAD( "mp3260", 0x0000, 0x0400, CRC(f6e28376) SHA1(6129584c55a1629b458694cdc97edccb77ab00ba) )
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ROM_REGION( 867, "maincpu:mpla", 0 )
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ROM_LOAD( "tms1000_common3_micro.pla", 0, 867, CRC(52f7c1f1) SHA1(dbc2634dcb98eac173ad0209df487cad413d08a5) )
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ROM_REGION( 365, "maincpu:opla", 0 )
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ROM_LOAD( "tms1000_qfire_output.pla", 0, 365, CRC(8f7668a9) SHA1(c8faeff0f88bfea8f032ce5bc583f049e8930c11) )
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ROM_END
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/***************************************************************************
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Entex (Electronic) Soccer
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@ -7006,7 +7123,7 @@ ROM_START( simon )
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ROM_LOAD( "tms1000.u1", 0x0000, 0x0400, CRC(9961719d) SHA1(35dddb018a8a2b31f377ab49c1f0cb76951b81c0) )
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ROM_REGION( 867, "maincpu:mpla", 0 )
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ROM_LOAD( "tms1000_simon_micro.pla", 0, 867, CRC(52f7c1f1) SHA1(dbc2634dcb98eac173ad0209df487cad413d08a5) )
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ROM_LOAD( "tms1000_common3_micro.pla", 0, 867, CRC(52f7c1f1) SHA1(dbc2634dcb98eac173ad0209df487cad413d08a5) )
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ROM_REGION( 365, "maincpu:opla", 0 ) // unused
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ROM_LOAD( "tms1000_simon_output.pla", 0, 365, CRC(2943c71b) SHA1(bd5bb55c57e7ba27e49c645937ec1d4e67506601) )
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ROM_END
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@ -7016,7 +7133,7 @@ ROM_START( simonf )
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ROM_LOAD( "mp3300", 0x0000, 0x0400, CRC(b9fcf93a) SHA1(45960e4242a08495f2a99fc5d44728eabd93cd9f) )
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ROM_REGION( 867, "maincpu:mpla", 0 )
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ROM_LOAD( "tms1000_simon_micro.pla", 0, 867, CRC(52f7c1f1) SHA1(dbc2634dcb98eac173ad0209df487cad413d08a5) )
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ROM_LOAD( "tms1000_common3_micro.pla", 0, 867, CRC(52f7c1f1) SHA1(dbc2634dcb98eac173ad0209df487cad413d08a5) )
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ROM_REGION( 365, "maincpu:opla", 0 ) // unused
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ROM_LOAD( "tms1000_simon_output.pla", 0, 365, CRC(2943c71b) SHA1(bd5bb55c57e7ba27e49c645937ec1d4e67506601) )
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ROM_END
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@ -7369,7 +7486,7 @@ ROM_START( bigtrak )
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ROM_LOAD( "mp3301a", 0x0000, 0x0400, CRC(1351bcdd) SHA1(68865389c25b541c09a742be61f8fb6488134d4e) )
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ROM_REGION( 867, "maincpu:mpla", 0 )
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ROM_LOAD( "tms1000_common3_micro.pla", 0, 867, CRC(80912d0a) SHA1(7ae5293ed4d93f5b7a64d43fe30c3639f39fbe5a) )
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ROM_LOAD( "tms1000_common4_micro.pla", 0, 867, CRC(80912d0a) SHA1(7ae5293ed4d93f5b7a64d43fe30c3639f39fbe5a) )
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ROM_REGION( 365, "maincpu:opla", 0 )
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ROM_LOAD( "tms1000_bigtrak_output.pla", 0, 365, CRC(63be45f6) SHA1(918e38a223152db883c1a6f7acf56e87d7074734) )
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ROM_END
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@ -12306,6 +12423,8 @@ CONS( 1979, cnfball, 0, 0, cnfball, cnfball, cnfball_state, emp
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CONS( 1979, cnfball2, 0, 0, cnfball2, cnfball2, cnfball2_state, empty_init, "Conic", "Electronic Football II (Conic)", MACHINE_SUPPORTS_SAVE )
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CONS( 1979, eleciq, 0, 0, eleciq, eleciq, eleciq_state, empty_init, "Conic", "Electronic I.Q.", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
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CONS( 1979, qfire, 0, 0, qfire, qfire, qfire_state, empty_init, "Electroplay", "Quickfire", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
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CONS( 1979, esoccer, 0, 0, esoccer, esoccer, esoccer_state, empty_init, "Entex", "Electronic Soccer (Entex)", MACHINE_SUPPORTS_SAVE )
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CONS( 1979, ebball, 0, 0, ebball, ebball, ebball_state, empty_init, "Entex", "Electronic Baseball (Entex)", MACHINE_SUPPORTS_SAVE )
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CONS( 1979, ebball2, 0, 0, ebball2, ebball2, ebball2_state, empty_init, "Entex", "Electronic Baseball 2 (Entex)", MACHINE_SUPPORTS_SAVE )
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111
src/mame/layout/qfire.lay
Normal file
111
src/mame/layout/qfire.lay
Normal file
@ -0,0 +1,111 @@
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<?xml version="1.0"?>
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<!--
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license:CC0
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-->
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<mamelayout version="2">
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<!-- define elements -->
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<element name="whited"><disk><color red="0.85" green="0.85" blue="0.85" /></disk></element>
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<element name="blackd"><disk><color red="0" green="0" blue="0" /></disk></element>
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<element name="redd"><disk><color red="0.8" green="0.14" blue="0.16" /></disk></element>
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<element name="greend"><disk><color red="0.15" green="0.8" blue="0.1" /></disk></element>
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<element name="yellowd"><disk><color red="0.8" green="0.78" blue="0.1" /></disk></element>
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<element name="black"><rect><color red="0" green="0" blue="0" /></rect></element>
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<element name="gray"><rect><color red="0.16" green="0.15" blue="0.15" /></rect></element>
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<element name="text_skill"><text string="SKILL:"><color red="0.85" green="0.85" blue="0.85" /></text></element>
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<element name="text_game"><text string="GAME:"><color red="0.85" green="0.85" blue="0.85" /></text></element>
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<element name="text_sw"><text string="►"><color red="0.8" green="0.14" blue="0.16" /></text></element>
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<element name="switch_skill" defstate="0">
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<text state="0x04" string="A" align="2"><color red="0.85" green="0.85" blue="0.85" /></text>
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<text state="0x02" string="B" align="2"><color red="0.85" green="0.85" blue="0.85" /></text>
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<text state="0x01" string="C" align="2"><color red="0.85" green="0.85" blue="0.85" /></text>
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</element>
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<element name="switch_game" defstate="0">
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<text state="0x00" string="1" align="2"><color red="0.85" green="0.85" blue="0.85" /></text>
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<text state="0x08" string="2" align="2"><color red="0.85" green="0.85" blue="0.85" /></text>
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<text state="0x04" string="3" align="2"><color red="0.85" green="0.85" blue="0.85" /></text>
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<text state="0x02" string="4" align="2"><color red="0.85" green="0.85" blue="0.85" /></text>
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<text state="0x01" string="5" align="2"><color red="0.85" green="0.85" blue="0.85" /></text>
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<text state="0x06" string="6" align="2"><color red="0.85" green="0.85" blue="0.85" /></text>
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</element>
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<element name="hl" defstate="0">
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<disk state="1"><color red="1" green="1" blue="1" /></disk>
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</element>
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<element name="ledr" defstate="0">
|
||||
<disk state="0"><color red="0.2" green="0.04" blue="0.05" /></disk>
|
||||
<disk state="1"><color red="1.0" green="0.2" blue="0.23" /></disk>
|
||||
</element>
|
||||
<element name="ledg" defstate="0">
|
||||
<disk state="0"><color red="0.05" green="0.2" blue="0.04" /></disk>
|
||||
<disk state="1"><color red="0.23" green="1.0" blue="0.2" /></disk>
|
||||
</element>
|
||||
<element name="ledy" defstate="0">
|
||||
<disk state="0"><color red="0.2" green="0.18" blue="0.04" /></disk>
|
||||
<disk state="1"><color red="1.0" green="0.9" blue="0.2" /></disk>
|
||||
</element>
|
||||
|
||||
<element name="digit" defstate="0">
|
||||
<led7seg><color red="1.0" green="0.2" blue="0.23" /></led7seg>
|
||||
</element>
|
||||
|
||||
|
||||
<!-- build screen -->
|
||||
|
||||
<view name="Internal Layout">
|
||||
<bounds left="47" right="161" top="34" bottom="121" />
|
||||
|
||||
<!-- targets -->
|
||||
<bezel element="yellowd"><bounds x="51" y="38" width="28" height="28" /></bezel>
|
||||
<bezel element="whited"><bounds x="53" y="40" width="24" height="24" /></bezel>
|
||||
<bezel element="black"><bounds x="53" y="51.75" width="24" height="0.5" /></bezel>
|
||||
<bezel element="black"><bounds x="64.75" y="40" width="0.5" height="24" /></bezel>
|
||||
<bezel element="blackd"><bounds x="63" y="50" width="4" height="4" /></bezel>
|
||||
<bezel element="hl" inputtag="IN.2" inputmask="0x01"><bounds x="62" y="49" width="6" height="6" /><color alpha="0.25" /></bezel>
|
||||
<bezel element="whited"><bounds x="63" y="75" width="4" height="4" /></bezel>
|
||||
<bezel element="yellowd"><bounds x="63.625" y="75.625" width="2.75" height="2.75" /></bezel>
|
||||
<bezel name="2.2" element="ledy"><bounds x="64.25" y="76.25" width="1.5" height="1.5" /></bezel>
|
||||
|
||||
<bezel element="redd"><bounds x="90" y="60" width="28" height="28" /></bezel>
|
||||
<bezel element="whited"><bounds x="92" y="62" width="24" height="24" /></bezel>
|
||||
<bezel element="black"><bounds x="92" y="73.75" width="24" height="0.5" /></bezel>
|
||||
<bezel element="black"><bounds x="103.75" y="62" width="0.5" height="24" /></bezel>
|
||||
<bezel element="blackd"><bounds x="102" y="72" width="4" height="4" /></bezel>
|
||||
<bezel element="hl" inputtag="IN.2" inputmask="0x02"><bounds x="101" y="71" width="6" height="6" /><color alpha="0.25" /></bezel>
|
||||
<bezel element="whited"><bounds x="102" y="47" width="4" height="4" /></bezel>
|
||||
<bezel element="redd"><bounds x="102.625" y="47.625" width="2.75" height="2.75" /></bezel>
|
||||
<bezel name="2.3" element="ledr"><bounds x="103.25" y="48.25" width="1.5" height="1.5" /></bezel>
|
||||
|
||||
<bezel element="greend"><bounds x="129" y="38" width="28" height="28" /></bezel>
|
||||
<bezel element="whited"><bounds x="131" y="40" width="24" height="24" /></bezel>
|
||||
<bezel element="black"><bounds x="131" y="51.75" width="24" height="0.5" /></bezel>
|
||||
<bezel element="black"><bounds x="142.75" y="40" width="0.5" height="24" /></bezel>
|
||||
<bezel element="blackd"><bounds x="141" y="50" width="4" height="4" /></bezel>
|
||||
<bezel element="hl" inputtag="IN.2" inputmask="0x04"><bounds x="140" y="49" width="6" height="6" /><color alpha="0.25" /></bezel>
|
||||
<bezel element="whited"><bounds x="141" y="75" width="4" height="4" /></bezel>
|
||||
<bezel element="greend"><bounds x="141.625" y="75.625" width="2.75" height="2.75" /></bezel>
|
||||
<bezel name="2.4" element="ledg"><bounds x="142.25" y="76.25" width="1.5" height="1.5" /></bezel>
|
||||
|
||||
<!-- score panel -->
|
||||
<bezel element="gray"><bounds x="86" y="100" width="36" height="0.5" /></bezel>
|
||||
|
||||
<bezel name="digit0" element="digit"><bounds x="100" y="104" width="4" height="6" /></bezel>
|
||||
<bezel name="digit1" element="digit"><bounds x="104" y="104" width="4" height="6" /></bezel>
|
||||
|
||||
<bezel name="2.0" element="ledr"><bounds x="90" y="106.25" width="1.5" height="1.5" /></bezel>
|
||||
<bezel name="2.1" element="ledy"><bounds x="116.5" y="106.25" width="1.5" height="1.5" /></bezel>
|
||||
|
||||
<bezel element="text_game"><bounds x="85" y="115" width="8" height="2.5" /></bezel>
|
||||
<bezel element="text_sw"><bounds x="93" y="115" width="2.5" height="2.5" /></bezel>
|
||||
<bezel element="switch_game" inputtag="IN.0" inputmask="0x0f" inputraw="1"><bounds x="93" y="115" width="4" height="2.5" /></bezel>
|
||||
|
||||
<bezel element="text_skill"><bounds x="110" y="115" width="8" height="2.5" /></bezel>
|
||||
<bezel element="text_sw"><bounds x="118" y="115" width="2.5" height="2.5" /></bezel>
|
||||
<bezel element="switch_skill" inputtag="IN.1" inputmask="0x07" inputraw="1"><bounds x="118" y="115" width="4" height="2.5" /></bezel>
|
||||
</view>
|
||||
</mamelayout>
|
@ -15936,6 +15936,7 @@ merlin // Parker Bros
|
||||
mmerlin // Parker Bros
|
||||
monkeysee // Tandy Radio Shack
|
||||
phpball // Tomy
|
||||
qfire // Electroplay
|
||||
quizwizc // Coleco
|
||||
raisedvl // Entex
|
||||
simon // Milton Bradley
|
||||
|
Loading…
Reference in New Issue
Block a user