namcos21_de.cpp: Use same sound FIRQ source as other System 21 games (nw)

This commit is contained in:
AJR 2019-09-26 18:16:18 -04:00
parent a8d1c9c7e0
commit 3f37b045a0

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@ -164,7 +164,6 @@ void namco_de_pcbstack_device::device_add_mconfig(machine_config &config)
MC6809E(config, m_audiocpu, 3072000); /* Sound */
m_audiocpu->set_addrmap(AS_PROGRAM, &namco_de_pcbstack_device::sound_map);
m_audiocpu->set_periodic_int(FUNC(namco_de_pcbstack_device::irq0_line_hold), attotime::from_hz(2*60));
m_audiocpu->set_periodic_int(FUNC(namco_de_pcbstack_device::irq1_line_hold), attotime::from_hz(120));
configure_c68_namcos21(config);
@ -205,6 +204,7 @@ void namco_de_pcbstack_device::device_add_mconfig(machine_config &config)
C140(config, m_c140, 8000000/374);
m_c140->set_bank_type(c140_device::C140_TYPE::SYSTEM21);
m_c140->int1_callback().set_inputline(m_audiocpu, M6809_FIRQ_LINE);
m_c140->add_route(0, "lspeaker", 0.50);
m_c140->add_route(1, "rspeaker", 0.50);