Metadata corrections:

* Consistent use of leading article in The Sorcerer of Claymorgue Castle across Apple II software lists.
* Missing space in ibm5170.xml and stray right angle bracket in sgi_mips.xml.
* Lowercase disambiguators and ISO 843 Greek transliteration in funworld.cpp.
* Removed not working flag inadvertently left on a machine in mpu4vid.cpp.
This commit is contained in:
Vas Crabb 2020-08-24 21:20:35 +10:00
parent 164ef47ad2
commit 3f4d390f2b
7 changed files with 12 additions and 12 deletions

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@ -14272,7 +14272,7 @@ license:CC0
</software>
<software name="srccly22">
<description>Sorcerer of Claymorgue Castle (Version 2.2/122)</description>
<description>The Sorcerer of Claymorgue Castle (Version 2.2/122)</description>
<year>1984</year>
<publisher>Adventure International</publisher>
<info name="release" value="2020-08-15"/>

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@ -14220,7 +14220,7 @@ license:CC0
</software>
<software name="ufoeua" cloneof="ufoeu">
<description>UFO - Enemy Unknown (Euro)(alt)</description>
<description>UFO - Enemy Unknown (Euro) (alt)</description>
<year>1994</year>
<publisher>MicroProse</publisher>
<part name="flop1" interface="floppy_3_5">

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@ -76,7 +76,7 @@ license:CC0
</software>
<software name="chalice_1_6_1">
<description>>Chalice 1.6.1</description>
<description>Chalice 1.6.1</description>
<year>1999</year>
<publisher>Silicon Grail</publisher>
<part name="cdrom" interface="cdrom">

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@ -116,9 +116,9 @@
* Unknown Fun World A7-11 game 2, Fun World, 1985.
* Unknown Fun World A0-1 game, Fun World, 1991.
* Joker Card / Multi Card (Epoxy brick CPU), Fun World, 1991.
* Gratis Poker (V.204, Set 1), Mega Soft, 1995.
* Gratis Poker (V.204, Set 2), Mega Soft, 1995.
* Nkoulit (Gullit) (encrypted GFX), JK Amusement, 1995.
* Gratis Poker (V.204, set 1), Mega Soft, 1995.
* Gratis Poker (V.204, set 2), Mega Soft, 1995.
* Gkoulit (encrypted GFX), JK Amusement, 1995.
* Reflex Cards (English, serial protected), TAB Austria, 1999.
* Royal Card (stealth with NES multigame), bootleg, 1991.
* Royal Card (stealth with MSX multigame), bootleg, 1991.
@ -8321,9 +8321,9 @@ GAMEL( 1985, fw_a7_11, 0, fw_brick_2, fw_brick1, funworld_state, empt
GAMEL( 1985, fw_a7_11a, fw_a7_11, fw_brick_2, fw_brick1, funworld_state, empty_init, ROT0, "Fun World", "unknown Fun World A7-11 game 2", MACHINE_NOT_WORKING, layout_jollycrd )
GAMEL( 1991, fw_a0_1, 0, fw_brick_2, fw_brick1, funworld_state, empty_init, ROT0, "Fun World", "unknown Fun World A0-1 game", MACHINE_NOT_WORKING, layout_jollycrd )
GAMEL( 1991, jokcrdep, 0, fw_brick_2, fw_brick1, funworld_state, empty_init, ROT0, "Fun World", "Joker Card / Multi Card (Epoxy brick CPU)", MACHINE_NOT_WORKING, layout_jollycrd )
GAMEL( 199?, gratispk, 0, gratispk, funworld, funworld_state, empty_init, ROT0, "Mega Soft", "Gratis Poker (V.204, Set 1)", 0, layout_jollycrd )
GAMEL( 199?, gratispka, gratispk, gratispk, funworld, funworld_state, empty_init, ROT0, "Mega Soft", "Gratis Poker (V.204, Set 2)", 0, layout_jollycrd )
GAMEL( 1995, nkoulit, royalcrd, royalcd1, royalcrd, funworld_state, init_tabblue, ROT0, "JK Amusement", "Nkoulit (Gullit) (encrypted GFX)", 0, layout_jollycrd )
GAMEL( 199?, gratispk, 0, gratispk, funworld, funworld_state, empty_init, ROT0, "Mega Soft", "Gratis Poker (V.204, set 1)", 0, layout_jollycrd )
GAMEL( 199?, gratispka, gratispk, gratispk, funworld, funworld_state, empty_init, ROT0, "Mega Soft", "Gratis Poker (V.204, set 2)", 0, layout_jollycrd )
GAMEL( 1995, nkoulit, royalcrd, royalcd1, royalcrd, funworld_state, init_tabblue, ROT0, "JK Amusement", "Gkoulit (encrypted GFX)", 0, layout_jollycrd )
GAMEL( 1999, reflexcrd, royalcrd, royalcd1, royalcrd, funworld_state, empty_init, ROT0, "TAB Austria", "Reflex Cards (English, serial protected)", 0, layout_jollycrd )
// These are 2-in-1 stealth boards, they can run the Poker game, or, using completely separate hardware on the same PCB, a NES / MSX Multigames!

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@ -615,4 +615,4 @@ CONS( 200?, pcp8718, 0, 0, pcp8718, pcp8718, pcp8718_state, sp
CONS( 200?, pcp8728, 0, 0, pcp8718, pcp8718, pcp8718_state, spi_init, "PCP", "PCP 8728 - 788 in 1", MACHINE_IS_SKELETON ) // what name was this sold under?
// maybe different hardware, first 0x2000 bytes in ROM is blank, so bootstrap pointers aren't there at least
CONS( 200?, unkunsp, 0, 0, pcp8718, pcp8718, pcp8718_state, empty_init, "<unknown>", "unknown unSP based handheld", MACHINE_IS_SKELETON )
CONS( 200?, unkunsp, 0, 0, pcp8718, pcp8718, pcp8718_state, empty_init, "<unknown>", "unknown unSP-based handheld", MACHINE_IS_SKELETON )

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@ -9085,7 +9085,7 @@ GAME( 1990, v4bloxd, v4blox, bwbvid, v4tetris, mpu4vid_state, init_b
GAME( 1994, v4pztet, 0, bwbvid, v4pztet, mpu4vid_state, init_bwbhack, ROT0, "BWB", "Prize Tetris (BWB) (MPU4 Video)",GAME_FLAGS_OK )
GAME( 1994, v4pzteta, v4pztet, bwbvid, v4pztet, mpu4vid_state, init_bwbhack, ROT0, "BWB", "Prize Tetris (BWB) (Datapak) (MPU4 Video)",GAME_FLAGS_OK )
GAME( 1994, v4pztetb, v4pztet, bwbvid, v4pztet, mpu4vid_state, init_bwbhack, ROT0, "BWB", "Prize Tetris (BWB) (Showcase) (MPU4 Video)",GAME_FLAGS_OK ) // screen telling you to exchange tickets for prizes in the 'showcase' during attract
GAME( 1994, v4pztetc, v4pztet, bwbvid, v4pztet, mpu4vid_state, init_bwbhack, ROT0, "BWB", "Prize Tetris (BWB) (Showcase) (Datapak) (MPU4 Video)",GAME_FLAGS )
GAME( 1994, v4pztetc, v4pztet, bwbvid, v4pztet, mpu4vid_state, init_bwbhack, ROT0, "BWB", "Prize Tetris (BWB) (Showcase) (Datapak) (MPU4 Video)",GAME_FLAGS_OK )
// this appears to be a version of Prize Tetris without the Tetris license. These don't have proper alarms, eg coin1 stuck is 'undefined'
GAME( 1994, v4bulblx, 0, bwbvid, v4bulblx, mpu4vid_state, init_bwbhack, ROT0, "BWB", "Bullion Blox (BWB) (set 1) (MPU4 Video)",GAME_FLAGS )
GAME( 1994, v4bulblxb, v4bulblx, bwbvid, v4bulblx, mpu4vid_state, init_bwbhack, ROT0, "BWB", "Bullion Blox (BWB) (set 2) (MPU4 Video)",GAME_FLAGS )

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@ -6241,7 +6241,7 @@ CONS( 200?, njp60in1, 0, 0, vt1682_lxts3, njp60in1, vt1682_lxts3_state, njp6
// this appears to be related to the NJ Pocket, claims 101-in-1 but has some duplicates.
// Like the 'Wow Wireless gaming' it incorrectly mixes the PAL version of 'Ranning Horse' with the NTSC version of 'Bomberman', it has no TV output.
// has 26.6017 Mhz (6xPAL) XTAL
CONS( 200?, unk1682, 0, 0, vt1682_unk1682, lxts3, vt1682_lxts3_state, unk1682_init, "<unknown>", "unknown VT1682 based 101-in-1 handheld (PAL)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND) // needs high colour line mode for main menu
CONS( 200?, unk1682, 0, 0, vt1682_unk1682, lxts3, vt1682_lxts3_state, unk1682_init, "<unknown>", "unknown VT1682-based 101-in-1 handheld (PAL)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND) // needs high colour line mode for main menu
CONS( 2010, lxts3, 0, 0, vt1682_lxts3, lxts3, vt1682_lxts3_state, regular_init, "Lexibook", "Toy Story 3 (Lexibook)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND ) // random number generation issues on 2 games, linescroll on racing games