New games marked as GAME_NOT_WORKING
------------------------------------ Namco Stars [Yasuhiro Ogawa]
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@ -38,6 +38,7 @@ Year + Game Board CPU Sound Custom
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98 Reach Ippatsu Z80 YM2413 M6295 70C160F011
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99 Jong-Tei NM532-9902 Z80 YM2413 M6295 4L10FXXXX?
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02 Mj Daimyojin TSM015-0111 Z80 YM2413 M6295 70C160F011
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04 Mj Momotarou TSM015-0111? Z80 YM2413 M6295 70C160F011?
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------------------------------------------------------------------------------------------------------------------
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TODO:
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@ -3745,6 +3746,9 @@ static READ8_HANDLER( daimyojn_protection_r )
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return 0xff;
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}
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// 1ADD: D4 ED 76 C9 CB
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// 1AE2: D9 E0 7B C4 C6
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static READ8_HANDLER( momotaro_protection_r )
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{
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dynax_state *state = space->machine().driver_data<dynax_state>();
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@ -10359,15 +10363,15 @@ ROM_END
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ROM_START( momotaro )
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ROM_REGION( 0x90000+16*0x1000, "maincpu", 0 ) /* Z80 Code */
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ROM_LOAD( "r0272m1.6e", 0x00000, 0x080000, CRC(71c83332) SHA1(c949cb9e23e5cc77dbd64fc28e62a88f1dc811a3) )
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ROM_RELOAD( 0x10000, 0x80000 )
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ROM_LOAD( "r0272m1.6e", 0x00000, 0x80000, CRC(71c83332) SHA1(c949cb9e23e5cc77dbd64fc28e62a88f1dc811a3) )
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ROM_RELOAD( 0x10000, 0x80000 )
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ROM_REGION( 0x400000, "blitter", 0 ) /* blitter data */
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ROM_LOAD( "t0273.7b", 0x000000, 0x200000, CRC(5ae90ae2) SHA1(975bae930d848987405dc3dd59de138b1f98b358) )
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ROM_LOAD( "t0274.8b", 0x200000, 0x200000, CRC(78209778) SHA1(4054972e12115049322bb43381ff50a354c3cadf) )
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ROM_LOAD( "t0273.7b", 0x000000, 0x200000, BAD_DUMP CRC(5ae90ae2) SHA1(975bae930d848987405dc3dd59de138b1f98b358) ) // FIXED BITS (xxxxx1xxxxxxxxx1)
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ROM_LOAD( "t0274.8b", 0x200000, 0x200000, BAD_DUMP CRC(78209778) SHA1(4054972e12115049322bb43381ff50a354c3cadf) ) // FIXED BITS (xxxxx1xxxxxxxxx1)
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ROM_REGION( 0x80000, "oki", 0 ) /* Samples */
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ROM_LOAD( "t0271.2b", 0x000000, 0x080000, CRC(c850d7b2) SHA1(8bb69bdea7035c5f8274927f07a4cdf6ed9b32fc) )
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ROM_LOAD( "t0271.2b", 0x00000, 0x80000, CRC(c850d7b2) SHA1(8bb69bdea7035c5f8274927f07a4cdf6ed9b32fc) )
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ROM_END
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static DRIVER_INIT( momotaro )
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@ -10410,4 +10414,4 @@ GAME( 1998, mjchuuka, 0, mjchuuka, mjchuuka, 0, ROT0, "Dynax",
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GAME( 1998, mjreach1, 0, mjreach1, mjreach1, 0, ROT0, "Nihon System", "Mahjong Reach Ippatsu (Japan)", GAME_NO_COCKTAIL | GAME_SUPPORTS_SAVE )
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GAME( 1999, jongtei, 0, jongtei, jongtei, 0, ROT0, "Dynax", "Mahjong Jong-Tei (Japan, ver. NM532-01)", GAME_NO_COCKTAIL | GAME_SUPPORTS_SAVE )
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GAME( 2002, daimyojn, 0, daimyojn, daimyojn, 0, ROT0, "Dynax / Techno-Top / Techno-Planning", "Mahjong Daimyojin (Japan, T017-PB-00)", GAME_NO_COCKTAIL | GAME_SUPPORTS_SAVE )
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GAME( 2004, momotaro, 0, daimyojn, daimyojn, momotaro, ROT0, "Techno-Top", "Mahjong Momotarou (Japan)", GAME_NO_COCKTAIL | GAME_SUPPORTS_SAVE | GAME_NOT_WORKING | GAME_IMPERFECT_GRAPHICS ) // different blitter commands
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GAME( 2004, momotaro, 0, daimyojn, daimyojn, momotaro, ROT0, "Techno-Top", "Mahjong Momotarou (Japan)", GAME_NO_COCKTAIL | GAME_SUPPORTS_SAVE | GAME_NOT_WORKING | GAME_IMPERFECT_GRAPHICS )
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@ -29,11 +29,13 @@ PO-113A 1994 Mobile Suit Gundam EX Revue Banprest
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P0-123A 1996 Wakakusamonogatari Mahjong Yonshimai Maboroshi Ware
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P0-125A ; KE (Namco) 1996 Kosodate Quiz My Angel Namco
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P0-136A ; KL (Namco) 1997 Kosodate Quiz My Angel 2 Namco
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P0-140B 2000 Namco Stars Namco
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P0-142A 1999 Puzzle De Bowling Nihon System / Moss
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P0-142A + extra parts 2000 Penguin Brothers Subsino
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B0-003A (or B0-003B) 2000 Deer Hunting USA Sammy
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B0-003A (or B0-003B) 2001 Turkey Hunting USA Sammy
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B0-006B 2001 Funcube 2 Namco
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B0-006B? 2001 Funcube 3 Namco
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B0-006B 2001 Funcube 4 Namco
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B0-010A 2001 Wing Shooting Championship Sammy
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B0-010A 2002 Trophy Hunting - Bear & Moose Sammy
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@ -448,6 +450,20 @@ static ADDRESS_MAP_START( reelquak_map, AS_PROGRAM, 16 )
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ADDRESS_MAP_END
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/***************************************************************************
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Namco Stars
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***************************************************************************/
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// To be done:
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static ADDRESS_MAP_START( namcostr_map, AS_PROGRAM, 16 )
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AM_RANGE(0x000000, 0x07ffff) AM_ROM // ROM
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AM_RANGE(0x200000, 0x20ffff) AM_RAM // RAM
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AM_RANGE(0xc00000, 0xc3ffff) AM_RAM AM_BASE_SIZE_MEMBER(seta2_state, m_spriteram, m_spriteram_size) // Sprites
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AM_RANGE(0xc60000, 0xc6003f) AM_WRITE(seta2_vregs_w) AM_BASE_MEMBER(seta2_state, m_vregs) // Video Registers
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AM_RANGE(0xfffc00, 0xffffff) AM_READWRITE(tmp68301_regs_r, tmp68301_regs_w) // TMP68301 Registers
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ADDRESS_MAP_END
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/***************************************************************************
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Sammy Outdoor Shooting
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***************************************************************************/
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@ -2246,6 +2262,36 @@ static MACHINE_CONFIG_DERIVED( funcube3, funcube )
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MCFG_SCREEN_VISIBLE_AREA(0x0, 0x140-1, 0x80-0x40, 0x170-1-0x40)
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MACHINE_CONFIG_END
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static MACHINE_CONFIG_START( namcostr, seta2_state )
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MCFG_CPU_ADD("maincpu", M68000, XTAL_50MHz/3) // !! TMP68301 !!
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MCFG_CPU_PROGRAM_MAP(namcostr_map)
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MCFG_CPU_VBLANK_INT("screen", seta2_interrupt)
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MCFG_MACHINE_START( tmp68301 )
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MCFG_MACHINE_RESET( tmp68301 )
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// video hardware
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MCFG_SCREEN_ADD("screen", RASTER)
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MCFG_SCREEN_REFRESH_RATE(60)
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MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
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MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
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MCFG_SCREEN_SIZE(0x200, 0x200)
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MCFG_SCREEN_VISIBLE_AREA(0x40, 0x1c0-1, 0x80, 0x170-1)
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MCFG_SCREEN_UPDATE(seta2)
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MCFG_SCREEN_EOF(seta2)
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MCFG_GFXDECODE(funcube)
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MCFG_PALETTE_LENGTH(0x8000+0xf0) // extra 0xf0 because we might draw 256-color object with 16-color granularity
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MCFG_VIDEO_START(seta2)
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// sound hardware
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MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")
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MCFG_OKIM9810_ADD("oki", XTAL_4_096MHz)
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MCFG_SOUND_ROUTE(0, "lspeaker", 0.80)
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MCFG_SOUND_ROUTE(1, "rspeaker", 0.80)
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MACHINE_CONFIG_END
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/***************************************************************************
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@ -2686,6 +2732,38 @@ ROM_START( myangel2 )
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ROM_LOAD( "kqs1-snd.u32", 0x100000, 0x400000, CRC(792a6b49) SHA1(341b4e8f248b5032217733bada32e353c67e3888) )
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ROM_END
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/***************************************************************************
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Namco Stars
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EVA2B PCB (8829970101 P0-140B Serial Z033):
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TMP68301AF-16 CPU
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DX101
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DX102 x 2
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OKI M9810
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GAL 16V8d x 2
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MAX232
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DSW8
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Coin Battery
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Reset Button
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OSC: 25.447 MHz @ XM1, 50.000 MHz @ XM2, 32.53005 MHz @ X2
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Volume Trimmer
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***************************************************************************/
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ROM_START( namcostr )
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ROM_REGION( 0x80000, "maincpu", 0 ) // TMP68301 Code
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ROM_LOAD( "ns1mpr0.u08", 0x00000, 0x80000, BAD_DUMP CRC(008d23fe) SHA1(8c77a34dd0285c06809e99d20b9d8b31b81bfc68) ) // FIXED BITS (xxxxx1xxxxxxxxxx)
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ROM_REGION( 0x800000, "sprites", 0 )
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ROM_LOAD32_WORD( "ns1cha0.u39", 0x000000, 0x400000, BAD_DUMP CRC(372d1651) SHA1(355553992e5a474ae1e45bcdeb88804d5b75f802) ) // FIXED BITS (xxxxx1xxxxxxxxxx)
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ROM_LOAD32_WORD( "ns1cha1.u38", 0x000002, 0x400000, BAD_DUMP CRC(82e67809) SHA1(6b25726cd3683e1691e4d4e1628c13998f20933d) ) // FIXED BITS (xxxxx1xxxxxxxxxx)
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ROM_REGION( 0x1000000, "oki", 0 )
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ROM_LOAD( "ns1voi0.u40", 0x000000, 0x400000, BAD_DUMP CRC(fe5c2b16) SHA1(21e4423cc91e8833297d4588343237b8b3155196) ) // FIXED BITS (xxxxx1xxxxxxxxxx)
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ROM_END
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/***************************************************************************
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Puzzle De Bowling (Japan)
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@ -3221,6 +3299,7 @@ GAME( 1996, myangel, 0, myangel, myangel, 0, ROT0, "Namco",
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GAME( 1997, myangel2, 0, myangel2, myangel2, 0, ROT0, "Namco", "Kosodate Quiz My Angel 2 (Japan)", GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS )
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GAME( 1999, pzlbowl, 0, pzlbowl, pzlbowl, 0, ROT0, "Nihon System / Moss", "Puzzle De Bowling (Japan)", GAME_NO_COCKTAIL )
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GAME( 2000, penbros, 0, penbros, penbros, 0, ROT0, "Subsino", "Penguin Brothers (Japan)", GAME_NO_COCKTAIL )
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GAME( 2000, namcostr, 0, namcostr, funcube, 0, ROT0, "Namco", "Namco Stars", GAME_NO_COCKTAIL | GAME_NOT_WORKING )
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GAME( 2000, deerhunt, 0, samshoot, deerhunt, 0, ROT0, "Sammy USA Corporation", "Deer Hunting USA V4.3", GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS )
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GAME( 2000, deerhunta,deerhunt, samshoot, deerhunt, 0, ROT0, "Sammy USA Corporation", "Deer Hunting USA V4.2", GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS )
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GAME( 2000, deerhuntb,deerhunt, samshoot, deerhunt, 0, ROT0, "Sammy USA Corporation", "Deer Hunting USA V4.0", GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS )
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@ -8202,6 +8202,7 @@ mj4simai // (c) 1996 Maboroshi Ware
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myangel // (c) 1996 Namco
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myangel2 // (c) 1997 Namco
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pzlbowl // (c) 1999 Nihon System / Moss
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namcostr // (c) 2000 Namco
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penbros // (c) 2000 Subsino
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deerhunt // (c) 2000 Sammy USA Corporation
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deerhunta // (c) 2000 Sammy USA Corporation
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