mirror of
https://github.com/holub/mame
synced 2025-04-22 16:31:49 +03:00
do some renames:
boblbobl2 -> sboblbobl sboblboa -> sboblbobla sboblbob -> sboblboblb
This commit is contained in:
parent
8da2842adc
commit
3fcc123b96
@ -554,7 +554,7 @@ static INPUT_PORTS_START( boblbobl )
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
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INPUT_PORTS_END
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static INPUT_PORTS_START( sboblbob )
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static INPUT_PORTS_START( sboblboblb )
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PORT_INCLUDE( boblbobl )
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PORT_MODIFY( "DSW0" )
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@ -571,13 +571,13 @@ static INPUT_PORTS_START( sboblbob )
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PORT_DIPSETTING( 0x20, "100 (Cheat)")
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INPUT_PORTS_END
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static INPUT_PORTS_START (boblbobl2)
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PORT_INCLUDE (sboblbob)
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static INPUT_PORTS_START( sboblbobl )
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PORT_INCLUDE( sboblboblb )
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PORT_MODIFY ("IN0")
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PORT_BIT (0x04, IP_ACTIVE_LOW, IPT_COIN2) PORT_IMPULSE (1)
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PORT_BIT (0x08, IP_ACTIVE_LOW, IPT_COIN1) PORT_IMPULSE (1)
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PORT_BIT (0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN) // Must be low or the game freezes!
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PORT_MODIFY( "IN0" )
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(1)
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(1)
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PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // Must be low or the game freezes!
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INPUT_PORTS_END
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// default to 'Dream Land' not 'Super Dream Land'
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@ -1357,7 +1357,7 @@ ROM_START( boblbobl )
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ROM_LOAD( "pal16l8.u4", 0x0400, 0x0104, CRC(077d20a8) SHA1(8e568ffd6f66c3dd61708dd0f3be9c2ed488ae4b) )
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ROM_END
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ROM_START( boblbobl2 )
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ROM_START( sboblbobl )
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ROM_REGION( 0x30000, "maincpu", 0 )
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ROM_LOAD( "cpu2-3.bin", 0x00000, 0x08000, CRC(2d9107b6) SHA1(ab1a4a20f4b533cd06cc458668f407a8a14c9d70) )
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/* ROMs banked at 8000-bfff */
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@ -1387,7 +1387,7 @@ ROM_START( boblbobl2 )
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ROM_LOAD( "a71-25.41", 0x0000, 0x0100, CRC(2d0f8545) SHA1(089c31e2f614145ef2743164f7b52ae35bc06808) ) /* video timing */
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ROM_END
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ROM_START( sboblboa )
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ROM_START( sboblbobla )
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ROM_REGION( 0x30000, "maincpu", 0 )
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ROM_LOAD( "1c.bin", 0x00000, 0x08000, CRC(f304152a) SHA1(103d9beddccef289ed739d28ebda69bbad3d42f9) )
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/* ROMs banked at 8000-bfff */
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@ -1421,7 +1421,7 @@ ROM_START( sboblboa )
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ROM_LOAD( "a71-25.41", 0x0000, 0x0100, CRC(2d0f8545) SHA1(089c31e2f614145ef2743164f7b52ae35bc06808) ) /* video timing */
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ROM_END
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ROM_START( sboblbob )
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ROM_START( sboblboblb )
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ROM_REGION( 0x30000, "maincpu", 0 )
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ROM_LOAD( "bbb-3.rom", 0x00000, 0x08000, CRC(f304152a) SHA1(103d9beddccef289ed739d28ebda69bbad3d42f9) )
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/* ROMs banked at 8000-bfff */
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@ -1582,20 +1582,20 @@ DRIVER_INIT_MEMBER(bublbobl_state,dland)
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*
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*************************************/
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GAME( 1986, tokio, 0, tokio, tokio, bublbobl_state, tokio, ROT90, "Taito Corporation", "Tokio / Scramble Formation (newer)", GAME_NOT_WORKING | GAME_UNEMULATED_PROTECTION | GAME_SUPPORTS_SAVE )
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GAME( 1986, tokioo, tokio, tokio, tokio, bublbobl_state, tokio, ROT90, "Taito Corporation", "Tokio / Scramble Formation (older)", GAME_NOT_WORKING | GAME_UNEMULATED_PROTECTION | GAME_SUPPORTS_SAVE )
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GAME( 1986, tokiou, tokio, tokio, tokio, bublbobl_state, tokio, ROT90, "Taito America Corporation (Romstar license)", "Tokio / Scramble Formation (US)", GAME_NOT_WORKING | GAME_UNEMULATED_PROTECTION | GAME_SUPPORTS_SAVE )
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GAME( 1986, tokiob, tokio, tokio, tokio, bublbobl_state, tokiob, ROT90, "bootleg", "Tokio / Scramble Formation (bootleg)", GAME_SUPPORTS_SAVE )
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GAME( 1986, tokio, 0, tokio, tokio, bublbobl_state, tokio, ROT90, "Taito Corporation", "Tokio / Scramble Formation (newer)", GAME_NOT_WORKING | GAME_UNEMULATED_PROTECTION | GAME_SUPPORTS_SAVE )
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GAME( 1986, tokioo, tokio, tokio, tokio, bublbobl_state, tokio, ROT90, "Taito Corporation", "Tokio / Scramble Formation (older)", GAME_NOT_WORKING | GAME_UNEMULATED_PROTECTION | GAME_SUPPORTS_SAVE )
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GAME( 1986, tokiou, tokio, tokio, tokio, bublbobl_state, tokio, ROT90, "Taito America Corporation (Romstar license)", "Tokio / Scramble Formation (US)", GAME_NOT_WORKING | GAME_UNEMULATED_PROTECTION | GAME_SUPPORTS_SAVE )
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GAME( 1986, tokiob, tokio, tokio, tokio, bublbobl_state, tokiob, ROT90, "bootleg", "Tokio / Scramble Formation (bootleg)", GAME_SUPPORTS_SAVE )
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GAME( 1986, bublbobl, 0, bublbobl, bublbobl, bublbobl_state, bublbobl, ROT0, "Taito Corporation", "Bubble Bobble (Japan, Ver 0.1)", GAME_SUPPORTS_SAVE )
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GAME( 1986, bublbobl1, bublbobl, bublbobl, bublbobl, bublbobl_state, bublbobl, ROT0, "Taito Corporation", "Bubble Bobble (Japan, Ver 0.0)", GAME_SUPPORTS_SAVE )
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GAME( 1986, bublboblr, bublbobl, bublbobl, bublbobl, bublbobl_state, bublbobl, ROT0, "Taito America Corporation (Romstar license)", "Bubble Bobble (US, Ver 5.1)", GAME_SUPPORTS_SAVE ) // newest release, with mode select
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GAME( 1986, bublboblr1, bublbobl, bublbobl, bublbobl, bublbobl_state, bublbobl, ROT0, "Taito America Corporation (Romstar license)", "Bubble Bobble (US, Ver 1.0)", GAME_SUPPORTS_SAVE )
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GAME( 1986, bublbobl, 0, bublbobl, bublbobl, bublbobl_state, bublbobl, ROT0, "Taito Corporation", "Bubble Bobble (Japan, Ver 0.1)", GAME_SUPPORTS_SAVE )
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GAME( 1986, bublbobl1, bublbobl, bublbobl, bublbobl, bublbobl_state, bublbobl, ROT0, "Taito Corporation", "Bubble Bobble (Japan, Ver 0.0)", GAME_SUPPORTS_SAVE )
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GAME( 1986, bublboblr, bublbobl, bublbobl, bublbobl, bublbobl_state, bublbobl, ROT0, "Taito America Corporation (Romstar license)", "Bubble Bobble (US, Ver 5.1)", GAME_SUPPORTS_SAVE ) // newest release, with mode select
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GAME( 1986, bublboblr1, bublbobl, bublbobl, bublbobl, bublbobl_state, bublbobl, ROT0, "Taito America Corporation (Romstar license)", "Bubble Bobble (US, Ver 1.0)", GAME_SUPPORTS_SAVE )
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GAME( 1986, boblbobl, bublbobl, boblbobl, boblbobl, bublbobl_state, bublbobl, ROT0, "bootleg", "Bobble Bobble (set 1)", GAME_SUPPORTS_SAVE )
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GAME( 1986, boblbobl2, bublbobl, boblbobl, boblbobl2,bublbobl_state, bublbobl, ROT0, "bootleg", "Super Bobble Bobble (Datsu bootleg)", GAME_SUPPORTS_SAVE )
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GAME( 1986, sboblboa, bublbobl, boblbobl, boblbobl, bublbobl_state, bublbobl, ROT0, "bootleg", "Super Bobble Bobble (set 1)", GAME_SUPPORTS_SAVE )
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GAME( 1986, sboblbob, bublbobl, boblbobl, sboblbob, bublbobl_state, bublbobl, ROT0, "bootleg", "Super Bobble Bobble (set 2)", GAME_SUPPORTS_SAVE )
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GAME( 1986, bub68705, bublbobl, bub68705, bublbobl, bublbobl_state, bublbobl, ROT0, "bootleg", "Bubble Bobble (bootleg with 68705)", GAME_SUPPORTS_SAVE )
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GAME( 1986, boblbobl, bublbobl, boblbobl, boblbobl, bublbobl_state, bublbobl, ROT0, "bootleg", "Bobble Bobble (bootleg of Bubble Bobble)", GAME_SUPPORTS_SAVE )
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GAME( 1986, sboblbobl, bublbobl, boblbobl, sboblbobl, bublbobl_state, bublbobl, ROT0, "bootleg (Datsu)", "Super Bobble Bobble (bootleg, set 1)", GAME_SUPPORTS_SAVE )
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GAME( 1986, sboblbobla, bublbobl, boblbobl, boblbobl, bublbobl_state, bublbobl, ROT0, "bootleg", "Super Bobble Bobble (bootleg, set 2)", GAME_SUPPORTS_SAVE )
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GAME( 1986, sboblboblb, bublbobl, boblbobl, sboblboblb, bublbobl_state, bublbobl, ROT0, "bootleg", "Super Bobble Bobble (bootleg, set 3)", GAME_SUPPORTS_SAVE )
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GAME( 1986, bub68705, bublbobl, bub68705, bublbobl, bublbobl_state, bublbobl, ROT0, "bootleg", "Bubble Bobble (bootleg with 68705)", GAME_SUPPORTS_SAVE )
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GAME( 1987, dland, bublbobl, boblbobl, dland, bublbobl_state, dland, ROT0, "bootleg", "Dream Land / Super Dream Land (bootleg of Bubble Bobble)", GAME_SUPPORTS_SAVE )
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GAME( 1987, dland, bublbobl, boblbobl, dland, bublbobl_state, dland, ROT0, "bootleg", "Dream Land / Super Dream Land (bootleg of Bubble Bobble)", GAME_SUPPORTS_SAVE )
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