homerun.cpp: screen_raw_params (nw)

This commit is contained in:
angelosa 2018-01-13 21:33:36 +01:00
parent 6831f9fa4f
commit 3fd2f2f2d4

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@ -244,6 +244,7 @@ static INPUT_PORTS_START( ganjaja )
PORT_BIT( 0xcf, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START("DSW")
// starts game with coin in if 1c_1c?
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("DIPSW:1")
PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 1C_1C ) )
@ -362,9 +363,10 @@ static MACHINE_CONFIG_START( dynashot )
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(60)
MCFG_SCREEN_SIZE(256, 256)
MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 0*8, 30*8-1)
// MCFG_SCREEN_REFRESH_RATE(60)
// MCFG_SCREEN_SIZE(256, 256)
// MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 0*8, 30*8-1)
MCFG_SCREEN_RAW_PARAMS(XTAL_20MHz/4,328,0,256,253,0,240)
MCFG_SCREEN_UPDATE_DRIVER(homerun_state, screen_update_homerun)
MCFG_SCREEN_PALETTE("palette")