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https://github.com/holub/mame
synced 2025-05-06 14:25:54 +03:00
properly emulate sprite deltax + some small fixes
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e557246526
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@ -12,16 +12,17 @@
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* - sort for polys/sprites with same z value, things to look out for:
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* + ridgerac race start countdown currently bad
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* + ridgerac selection screen currently almost ok
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* + propcycl score board currently ok
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* + propcycl scoreboard poly <-> poly currently ok
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* + propcycl scoreboard poly <-> sprite currently ok
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* + timecris sprites (eg. photos in attract mode) currently ok
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* - spot
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*
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* - spritelayer:
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* + xy offset
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* + clipping to window (eg. timecris)
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* + eliminate garbage in airco22b
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* + find out which reg/bit controls y_lowres (only used in cybrcycc?)
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* + timecris shattered glass is supposed to fade out (happens just before the titlescreen shows)
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* + timecris last part of photos attract mode, sprites should be hidden
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*
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* - lots of smaller issues
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*
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@ -873,8 +874,16 @@ NewSceneNode( running_machine &machine, UINT32 zsortvalue24, SceneNodeType type
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{
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struct SceneNode *leaf = MallocSceneNode(machine);
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leaf->type = type;
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// give sprites priority over polys (eg. propcycl scoreboard)
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if (type == eSCENENODE_SPRITE)
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{
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while (node->nextInBucket && node->type != eSCENENODE_SPRITE)
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node = node->nextInBucket;
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}
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leaf->nextInBucket = node->nextInBucket;
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node->nextInBucket = leaf;
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return leaf;
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}
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} /* NewSceneNode */
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@ -1121,6 +1130,8 @@ void
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namcos22_draw_direct_poly( running_machine &machine, const UINT16 *pSource )
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{
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namcos22_state *state = machine.driver_data<namcos22_state>();
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int polys_enabled = state->m_mbSuperSystem22 ? nthbyte(state->m_gamma,0x1f)&1 : 1;
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if (!polys_enabled) return;
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/**
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* word#0:
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* x--------------- end-of-display-list marker
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@ -1259,7 +1270,7 @@ DrawSpritesHelper(
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/* attrs:
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xxxx.x---.----.----.----.----.----.---- always 0?
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----.-xxx.----.----.----.----.----.---- enable mask?
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----.----.xxxx.xxxx.----.----.----.---- linktype?
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----.----.xxxx.xxxx.----.----.----.---- linktype
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----.----.----.----.xxxx.xx--.----.---- always 0?
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----.----.----.----.----.--x-.----.---- right justify
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----.----.----.----.----.---x.----.---- bottom justify
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@ -1275,7 +1286,7 @@ DrawSpritesHelper(
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INT32 zcoord = pPal[0];
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int color = pPal[1]>>16;
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int cz = pPal[1]&0xffff;
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int pri = ((pPal[1] & 0xffff) == 0x00fe); // ? priority over textlayer, trusted by testmode and timecris (not cz&0x80 or color&0x80 or in attrs)
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int pri = ((pPal[1] & 0xffff) == 0x00fe); // priority over textlayer, trusted by testmode and timecris (not cz&0x80 or color&0x80 or in attrs)
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UINT32 xypos = pSource[0];
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UINT32 size = pSource[1];
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UINT32 code = pSource[3];
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@ -1376,56 +1387,22 @@ DrawSprites( running_machine &machine, bitmap_t *bitmap, const rectangle *clipre
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else popmessage("[S] shows spite/vics regs");
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#endif
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/*
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// time crisis:
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00980000: 00060000 000b0053 03000200 03000000
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00980010: 00200020 028004ff 032a0509 00000000
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00980200: 000007ff 000007ff 000007ff 032a0509
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00980210: 000007ff 000007ff 000007ff 000007ff
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00980220: 000007ff 000007ff 000007ff 000007ff
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00980230: 000007ff 000007ff 05000500 050a050a
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// prop normal
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00980000: 00060000 00040053 03000200 03000000
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00980010: 00200020 028004ff 032a0509 00000000
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00980200: 028004ff 032a0509 028004ff 032a0509
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00980210: 028004ff 032a0509 028004ff 032a0509
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00980220: 028004ff 032a0509 028004ff 032a0509
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00980230: 028004ff 032a0509 028004ff 032a0509
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//alpine normal / prop test (-48,-43)
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00980000: 00060000 00000000 02ff0000 000007ff
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00980010: 00200020 000002ff 000007ff 00000000
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00980200: 000007ff 000007ff 000007ff 000007ff
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00980210: 000007ff 000007ff 000007ff 000007ff
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00980220: 000007ff 000007ff 000007ff 000007ff
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00980230: 000007ff 000007ff 000007ff 000007ff
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0x980000: 00060000 00010000 02ff0000 000007ff
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^^^^ 7 = disable
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^^^^ num sprites
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^^^^ probably deltax related
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^^^^ definitely deltay related!
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^^^^ enable bits, 7 = disable
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^^^^ base
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^^^^ base + num sprites
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^^^^ ^^^^ deltax
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^^^^ deltay
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0x980010: 00200020 000002ff 000007ff 00000000
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^^^^^^^^ character size?
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^^^^ delta xpos?
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^^^^ delta ypos?
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^^^^^^^^ character size?
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0x980200: 000007ff 000007ff delta xpos, delta ypos?
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0x980208: 000007ff 000007ff
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0x980210: 000007ff 000007ff
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0x980218: 000007ff 000007ff
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0x980220: 000007ff 000007ff
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0x980228: 000007ff 000007ff
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0x980230: 000007ff 000007ff
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0x980238: 000007ff 000007ff
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0x980200: 000007ff 000007ff 000007ff 032a0509
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^^^^^^^^ y-clipping (see timecris, not implemented yet)
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//time crisis
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00980200: 000007ff 000007ff 000007ff 032a0509
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00980210: 000007ff 000007ff 000007ff 000007ff
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00980220: 000007ff 000007ff 000007ff 000007ff
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00980230: 000007ff 000007ff 05000500 050a050a
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0x980210: 000007ff 000007ff 000007ff 000007ff
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0x980220: 000007ff 000007ff 000007ff 000007ff
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0x980230: 000007ff 000007ff 000007ff 000007ff
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0x980400: hzoom table
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0x980600: vzoom table
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@ -1454,38 +1431,8 @@ DrawSprites( running_machine &machine, bitmap_t *bitmap, const rectangle *clipre
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y_lowres = 1;
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}
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// x offs, prelim!
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int deltax=spriteram32[5]>>16; // usually 0x280
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if (deltax == 0)
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switch (state->m_gametype)
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{
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case NAMCOS22_AQUA_JET:
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// approx (not enough testdata)
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deltax = 0x07f;
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break;
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case NAMCOS22_ALPINE_SURFER:
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// approx (not enough testdata)
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deltax = 0x02e;
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break;
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case NAMCOS22_CYBER_CYCLES:
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// approx (not enough testdata)
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deltax = 0x280;
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break;
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case NAMCOS22_TOKYO_WARS:
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// approx (not enough testdata)
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deltax = 190;
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break;
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default:
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// accurate in testmode
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deltax = 0x02e;
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break;
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}
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int deltay = (spriteram32[3]>>16) + (0x02a >> y_lowres); // ok!
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int deltax = (spriteram32[1]&0xffff) + (spriteram32[2]&0xffff) + 0x2d;
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int deltay = (spriteram32[3]>>16) + (0x2a >> y_lowres);
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int base = spriteram32[0] & 0xffff; // alpinesa/alpinr2b
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int num_sprites = (spriteram32[1]>>16) - base;
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@ -1748,10 +1695,10 @@ static void namcos22_mix_textlayer( running_machine &machine, bitmap_t *bitmap,
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static void DrawCharacterLayer(running_machine &machine, bitmap_t *bitmap, const rectangle *cliprect )
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{
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namcos22_state *state = machine.driver_data<namcos22_state>();
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int scroll_x = state->m_tilemapattr[0]>>16;
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int scroll_x = (state->m_tilemapattr[0]>>16) - 0x35c;
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int scroll_y = state->m_tilemapattr[0]&0xffff;
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tilemap_set_scrollx( state->m_bgtilemap,0, (scroll_x-0x35c) & 0x3ff );
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tilemap_set_scrollx( state->m_bgtilemap,0, scroll_x & 0x3ff );
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tilemap_set_scrolly( state->m_bgtilemap,0, scroll_y & 0x3ff );
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tilemap_set_palette_offset( state->m_bgtilemap, mixer.palBase*256 );
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@ -2498,7 +2445,7 @@ SCREEN_UPDATE( namcos22s )
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if (layer&4) DrawCharacterLayer(screen->machine(), bitmap, cliprect);
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if (layer&1) DrawPolygons(screen->machine(), bitmap);
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if (layer&2) DrawSprites(screen->machine(), bitmap, cliprect);
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if (layer&3) RenderScene(screen->machine(), bitmap );
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RenderScene(screen->machine(), bitmap );
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if (layer&4) namcos22s_mix_textlayer(screen->machine(), bitmap, cliprect, 6);
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ApplyGamma(screen->machine(), bitmap);
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