Cheating ...

This commit is contained in:
Angelo Salese 2011-01-01 17:00:33 +00:00
parent 65526de0ec
commit 3fe6ec4278

View File

@ -2012,9 +2012,10 @@ static UINT8 cop_calculate_collsion_detection(running_machine *machine)
if(cop_collision_info[0].max_y >= cop_collision_info[1].min_y && cop_collision_info[0].min_y <= cop_collision_info[1].max_y)
res &= ~2;
/* TODO: Legionnaire does collision detection via the other two regs ... */
cop_hit_val_x = cop_collision_info[0].max_x - cop_collision_info[1].min_x;
cop_hit_val_y = cop_collision_info[0].max_y - cop_collision_info[1].min_y;
/* TODO: Legionnaire does collision detection via the other two regs,
for now just implement a version that allows the player to spam flying kicks and hit everything else on the screen ;-) */
cop_hit_val_x = (res & 1) ? cop_collision_info[0].max_x - cop_collision_info[1].min_x : 0;
cop_hit_val_y = (res & 2) ? cop_collision_info[0].max_y - cop_collision_info[1].min_y : 0;
//if(res == 0)
// printf("0:%08x %08x 1:%08x %08x\n",cop_collision_info[0].min_x,cop_collision_info[0].min_y,cop_collision_info[1].min_x,cop_collision_info[1].min_y);