- Fixes radarscp0122yel

- Updated driver "todo" section
This commit is contained in:
Couriersud 2007-12-24 22:16:41 +00:00
parent e613da3c3b
commit 3ff2882dda

View File

@ -5,15 +5,19 @@ TODO:
- dkongjr discrete interface - dkongjr discrete interface
- write a shootgal palette_init - write a shootgal palette_init
- Pestplce colors and origin - Pestplce colors and origin
- Shooting Gallery: Shootgal.txt mentions speech pcb, mikesarcade.com dk conversion - Shooting Gallery: Shootgal.txt mentions speech pcb,
Clarify mikesarcade.com dk conversion - Clarify
- 8ballact: read 1507 no mapped - 8ballact: read 1507 no mapped
- drakton - add dkongjr conversion
- dkong3 dma (Z80 dma) - dkong3 dma (Z80 dma)
- implement 74LS259 (8bit addressable latches), 74LS175 (QUAD D FlipFlop), 74LS373 (Octal transparent latch) - implement 74LS259 (8bit addressable latches),
74LS175 (QUAD D FlipFlop), 74LS373 (Octal transparent latch)
- for documentation: hook up speech interface still present on radarscp (TRS02)
and early dkong (TKG02/TKG03) pcbs.
Minor priority since no records known where this has been used.
Done: Done:
- when i am retired: implement 8257 DMA controller - when i am retired: implement 8257 DMA controller
- drakton - add dkongjr conversion
- radarscp_grid_color_w() is wrong, it probably isn't supposed to change - radarscp_grid_color_w() is wrong, it probably isn't supposed to change
the grid color. There are reports of the grid being constantly blue in the grid color. There are reports of the grid being constantly blue in
the real game, the flyer confirms this. the real game, the flyer confirms this.
@ -1700,7 +1704,7 @@ ROM_START( radarscp )
ROM_REGION( 0x1800, REGION_CPU2, 0 ) /* sound */ ROM_REGION( 0x1800, REGION_CPU2, 0 ) /* sound */
ROM_LOAD( "trs2s3i", 0x0000, 0x0800, CRC(78034f14) SHA1(548b44ac69f39df6687da1c0f60968009b1e0767) ) ROM_LOAD( "trs2s3i", 0x0000, 0x0800, CRC(78034f14) SHA1(548b44ac69f39df6687da1c0f60968009b1e0767) )
ROM_RELOAD( 0x0800, 0x0800 ) ROM_RELOAD( 0x0800, 0x0800 )
ROM_FILL( 0x1000, 0x0800, 0xFF ) ROM_FILL( 0x1000, 0x0800, 0x00 )
/* socket 3J is empty */ /* socket 3J is empty */
ROM_REGION( 0x1000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_REGION( 0x1000, REGION_GFX1, ROMREGION_DISPOSE )