C++'d more of window.c (nw)

This commit is contained in:
couriersud 2015-02-26 19:38:42 +01:00
parent 5fc8d523ec
commit 4001dfe147
3 changed files with 164 additions and 162 deletions

View File

@ -83,7 +83,7 @@ bool windows_osd_interface::video_init()
// create the windows
windows_options &options = downcast<windows_options &>(machine().options());
for (index = 0; index < video_config.numscreens; index++)
winwindow_video_window_create(machine(), index, pick_monitor(options, index), &windows[index]);
win_window_info::create(machine(), index, pick_monitor(options, index), &windows[index]);
if (video_config.mode != VIDEO_MODE_NONE)
SetForegroundWindow(win_window_list->m_hwnd);

View File

@ -120,23 +120,8 @@ static HANDLE window_thread_ready_event;
// PROTOTYPES
//============================================================
static void winwindow_video_window_destroy(win_window_info *window);
static unsigned __stdcall thread_entry(void *param);
static int complete_create(win_window_info *window);
static void create_window_class(void);
static void set_starting_view(int index, win_window_info *window, const char *view);
static void constrain_to_aspect_ratio(win_window_info *window, RECT *rect, int adjustment);
static void get_min_bounds(win_window_info *window, RECT *bounds, int constrain);
static void get_max_bounds(win_window_info *window, RECT *bounds, int constrain);
static void update_minmax_state(win_window_info *window);
static void minimize_window(win_window_info *window);
static void maximize_window(win_window_info *window);
static void adjust_window_position_after_major_change(win_window_info *window);
static void set_fullscreen(win_window_info *window, int fullscreen);
// temporary hacks
#if LOG_THREADS
@ -213,7 +198,7 @@ bool windows_osd_interface::window_init()
fatalerror("Failed to create window thread ready event\n");
// create a thread to run the windows from
temp = _beginthreadex(NULL, 0, thread_entry, NULL, 0, (unsigned *)&window_threadid);
temp = _beginthreadex(NULL, 0, win_window_info::thread_entry, NULL, 0, (unsigned *)&window_threadid);
window_thread = (HANDLE)temp;
if (window_thread == NULL)
fatalerror("Failed to create window thread\n");
@ -272,7 +257,9 @@ void windows_osd_interface::window_exit()
{
win_window_info *temp = win_window_list;
win_window_list = temp->m_next;
winwindow_video_window_destroy(temp);
temp->destroy();
global_free(temp);
}
// kill the drawers
@ -659,7 +646,7 @@ void winwindow_update_cursor_state(running_machine &machine)
// (main thread)
//============================================================
void winwindow_video_window_create(running_machine &machine, int index, win_monitor_info *monitor, const osd_window_config *config)
void win_window_info::create(running_machine &machine, int index, win_monitor_info *monitor, const osd_window_config *config)
{
win_window_info *window, *win;
@ -690,7 +677,7 @@ void winwindow_video_window_create(running_machine &machine, int index, win_moni
// set the specific view
windows_options &options = downcast<windows_options &>(machine.options());
set_starting_view(index, window, options.view(index));
window->set_starting_view(index, options.view(index));
// remember the current values in case they change
window->m_targetview = window->m_target->view();
@ -720,7 +707,7 @@ void winwindow_video_window_create(running_machine &machine, int index, win_moni
}
}
else
window->m_init_state = complete_create(window) ? -1 : 1;
window->m_init_state = window->complete_create() ? -1 : 1;
// handle error conditions
if (window->m_init_state == -1)
@ -734,7 +721,7 @@ void winwindow_video_window_create(running_machine &machine, int index, win_moni
// (main thread)
//============================================================
static void winwindow_video_window_destroy(win_window_info *window)
void win_window_info::destroy()
{
win_window_info **prevptr;
@ -742,24 +729,23 @@ static void winwindow_video_window_destroy(win_window_info *window)
// remove us from the list
for (prevptr = &win_window_list; *prevptr != NULL; prevptr = &(*prevptr)->m_next)
if (*prevptr == window)
if (*prevptr == this)
{
*prevptr = window->m_next;
*prevptr = this->m_next;
break;
}
// destroy the window
if (window->m_hwnd != NULL)
SendMessage(window->m_hwnd, WM_USER_SELF_TERMINATE, 0, 0);
if (m_hwnd != NULL)
SendMessage(m_hwnd, WM_USER_SELF_TERMINATE, 0, 0);
// free the render target
window->machine().render().target_free(window->m_target);
machine().render().target_free(m_target);
// FIXME: move to destructor
// free the lock
osd_lock_free(window->m_render_lock);
osd_lock_free(m_render_lock);
// free the window itself
global_free(window);
}
@ -905,9 +891,9 @@ static void create_window_class(void)
// (main thread)
//============================================================
static void set_starting_view(int index, win_window_info *window, const char *view)
void win_window_info::set_starting_view(int index, const char *view)
{
const char *defview = downcast<windows_options &>(window->machine().options()).view();
const char *defview = downcast<windows_options &>(machine().options()).view();
int viewindex;
assert(GetCurrentThreadId() == main_threadid);
@ -917,10 +903,10 @@ static void set_starting_view(int index, win_window_info *window, const char *vi
view = defview;
// query the video system to help us pick a view
viewindex = window->m_target->configured_view(view, index, video_config.numscreens);
viewindex = m_target->configured_view(view, index, video_config.numscreens);
// set the view
window->m_target->set_view(viewindex);
m_target->set_view(viewindex);
}
@ -1037,12 +1023,12 @@ int winwindow_ui_is_paused(running_machine &machine)
// (window thread)
//============================================================
INLINE int wnd_extra_width(win_window_info *window)
int win_window_info::wnd_extra_width()
{
RECT temprect = { 100, 100, 200, 200 };
if (window->m_fullscreen)
if (m_fullscreen)
return 0;
AdjustWindowRectEx(&temprect, WINDOW_STYLE, window->win_has_menu(), WINDOW_STYLE_EX);
AdjustWindowRectEx(&temprect, WINDOW_STYLE, win_has_menu(), WINDOW_STYLE_EX);
return rect_width(&temprect) - 100;
}
@ -1053,12 +1039,12 @@ INLINE int wnd_extra_width(win_window_info *window)
// (window thread)
//============================================================
INLINE int wnd_extra_height(win_window_info *window)
int win_window_info::wnd_extra_height()
{
RECT temprect = { 100, 100, 200, 200 };
if (window->m_fullscreen)
if (m_fullscreen)
return 0;
AdjustWindowRectEx(&temprect, WINDOW_STYLE, window->win_has_menu(), WINDOW_STYLE_EX);
AdjustWindowRectEx(&temprect, WINDOW_STYLE, win_has_menu(), WINDOW_STYLE_EX);
return rect_height(&temprect) - 100;
}
@ -1069,7 +1055,7 @@ INLINE int wnd_extra_height(win_window_info *window)
// (window thread)
//============================================================
static unsigned __stdcall thread_entry(void *param)
unsigned __stdcall win_window_info::thread_entry(void *param)
{
MSG message;
@ -1141,7 +1127,7 @@ static unsigned __stdcall thread_entry(void *param)
case WM_USER_FINISH_CREATE_WINDOW:
{
win_window_info *window = (win_window_info *)message.lParam;
window->m_init_state = complete_create(window) ? -1 : 1;
window->m_init_state = window->complete_create() ? -1 : 1;
dispatch = FALSE;
break;
}
@ -1165,7 +1151,7 @@ static unsigned __stdcall thread_entry(void *param)
// (window thread)
//============================================================
static int complete_create(win_window_info *window)
int win_window_info::complete_create()
{
RECT monitorbounds, client;
int tempwidth, tempheight;
@ -1175,70 +1161,70 @@ static int complete_create(win_window_info *window)
assert(GetCurrentThreadId() == window_threadid);
// get the monitor bounds
monitorbounds = window->m_monitor->position_size();
monitorbounds = m_monitor->position_size();
// create the window menu if needed
if (downcast<windows_options &>(window->machine().options()).menu())
if (downcast<windows_options &>(machine().options()).menu())
{
if (win_create_menu(window->machine(), &menu))
if (win_create_menu(machine(), &menu))
return 1;
}
// create the window, but don't show it yet
window->m_hwnd = win_create_window_ex_utf8(
window->m_fullscreen ? FULLSCREEN_STYLE_EX : WINDOW_STYLE_EX,
m_hwnd = win_create_window_ex_utf8(
m_fullscreen ? FULLSCREEN_STYLE_EX : WINDOW_STYLE_EX,
"MAME",
window->m_title,
window->m_fullscreen ? FULLSCREEN_STYLE : WINDOW_STYLE,
m_title,
m_fullscreen ? FULLSCREEN_STYLE : WINDOW_STYLE,
monitorbounds.left + 20, monitorbounds.top + 20,
monitorbounds.left + 100, monitorbounds.top + 100,
NULL,//(win_window_list != NULL) ? win_window_list->m_hwnd : NULL,
menu,
GetModuleHandle(NULL),
NULL);
if (window->m_hwnd == NULL)
if (m_hwnd == NULL)
return 1;
// set window #0 as the focus window for all windows, required for D3D & multimonitor
window->m_focus_hwnd = win_window_list->m_hwnd;
m_focus_hwnd = win_window_list->m_hwnd;
// set a pointer back to us
SetWindowLongPtr(window->m_hwnd, GWLP_USERDATA, (LONG_PTR)window);
SetWindowLongPtr(m_hwnd, GWLP_USERDATA, (LONG_PTR)this);
// skip the positioning stuff for -video none */
if (video_config.mode == VIDEO_MODE_NONE)
return 0;
// adjust the window position to the initial width/height
tempwidth = (window->m_win_config.width != 0) ? window->m_win_config.width : 640;
tempheight = (window->m_win_config.height != 0) ? window->m_win_config.height : 480;
SetWindowPos(window->m_hwnd, NULL, monitorbounds.left + 20, monitorbounds.top + 20,
monitorbounds.left + tempwidth + wnd_extra_width(window),
monitorbounds.top + tempheight + wnd_extra_height(window),
tempwidth = (m_win_config.width != 0) ? m_win_config.width : 640;
tempheight = (m_win_config.height != 0) ? m_win_config.height : 480;
SetWindowPos(m_hwnd, NULL, monitorbounds.left + 20, monitorbounds.top + 20,
monitorbounds.left + tempwidth + wnd_extra_width(),
monitorbounds.top + tempheight + wnd_extra_height(),
SWP_NOZORDER);
// maximum or minimize as appropriate
if (window->m_startmaximized)
maximize_window(window);
if (m_startmaximized)
maximize_window();
else
minimize_window(window);
adjust_window_position_after_major_change(window);
minimize_window();
adjust_window_position_after_major_change();
// show the window
if (!window->m_fullscreen || window->m_fullscreen_safe)
if (!m_fullscreen || m_fullscreen_safe)
{
// finish off by trying to initialize DirectX; if we fail, ignore it
window->m_renderer = draw.create(window);
if (window->m_renderer->create())
m_renderer = draw.create(this);
if (m_renderer->create())
return 1;
ShowWindow(window->m_hwnd, SW_SHOW);
ShowWindow(m_hwnd, SW_SHOW);
}
// clear the window
dc = GetDC(window->m_hwnd);
GetClientRect(window->m_hwnd, &client);
dc = GetDC(m_hwnd);
GetClientRect(m_hwnd, &client);
FillRect(dc, &client, (HBRUSH)GetStockObject(BLACK_BRUSH));
ReleaseDC(window->m_hwnd, dc);
ReleaseDC(m_hwnd, dc);
return 0;
}
@ -1258,7 +1244,7 @@ LRESULT CALLBACK win_window_info::video_window_proc(HWND wnd, UINT message, WPAR
if (window != NULL)
{
assert(GetCurrentThreadId() == window_threadid);
update_minmax_state(window);
window->update_minmax_state();
}
// handle a few messages
@ -1360,7 +1346,7 @@ LRESULT CALLBACK win_window_info::video_window_proc(HWND wnd, UINT message, WPAR
{
RECT *rect = (RECT *)lparam;
if (video_config.keepaspect && !(GetAsyncKeyState(VK_CONTROL) & 0x8000))
constrain_to_aspect_ratio(window, rect, wparam);
window->constrain_to_aspect_ratio(rect, wparam);
InvalidateRect(wnd, NULL, FALSE);
break;
}
@ -1380,11 +1366,11 @@ LRESULT CALLBACK win_window_info::video_window_proc(HWND wnd, UINT message, WPAR
// handle maximize
if (cmd == SC_MAXIMIZE)
{
update_minmax_state(window);
window->update_minmax_state();
if (window->m_ismaximized)
minimize_window(window);
window->minimize_window();
else
maximize_window(window);
window->maximize_window();
break;
}
return DefWindowProc(wnd, message, wparam, lparam);
@ -1435,17 +1421,17 @@ LRESULT CALLBACK win_window_info::video_window_proc(HWND wnd, UINT message, WPAR
// fullscreen set
case WM_USER_SET_FULLSCREEN:
set_fullscreen(window, wparam);
window->set_fullscreen(wparam);
break;
// minimum size set
case WM_USER_SET_MINSIZE:
minimize_window(window);
window->minimize_window();
break;
// maximum size set
case WM_USER_SET_MAXSIZE:
maximize_window(window);
window->maximize_window();
break;
// set focus: if we're not the primary window, switch back
@ -1514,11 +1500,11 @@ void win_window_info::draw_video_contents(HDC dc, int update)
// (window thread)
//============================================================
static void constrain_to_aspect_ratio(win_window_info *window, RECT *rect, int adjustment)
void win_window_info::constrain_to_aspect_ratio(RECT *rect, int adjustment)
{
win_monitor_info *monitor = window->winwindow_video_window_monitor(rect);
INT32 extrawidth = wnd_extra_width(window);
INT32 extraheight = wnd_extra_height(window);
win_monitor_info *monitor = winwindow_video_window_monitor(rect);
INT32 extrawidth = wnd_extra_width();
INT32 extraheight = wnd_extra_height();
INT32 propwidth, propheight;
INT32 minwidth, minheight;
INT32 maxwidth, maxheight;
@ -1541,21 +1527,21 @@ static void constrain_to_aspect_ratio(win_window_info *window, RECT *rect, int a
{
case WMSZ_BOTTOM:
case WMSZ_TOP:
window->m_target->compute_visible_area(10000, propheight, pixel_aspect, window->m_target->orientation(), propwidth, propheight);
m_target->compute_visible_area(10000, propheight, pixel_aspect, m_target->orientation(), propwidth, propheight);
break;
case WMSZ_LEFT:
case WMSZ_RIGHT:
window->m_target->compute_visible_area(propwidth, 10000, pixel_aspect, window->m_target->orientation(), propwidth, propheight);
m_target->compute_visible_area(propwidth, 10000, pixel_aspect, m_target->orientation(), propwidth, propheight);
break;
default:
window->m_target->compute_visible_area(propwidth, propheight, pixel_aspect, window->m_target->orientation(), propwidth, propheight);
m_target->compute_visible_area(propwidth, propheight, pixel_aspect, m_target->orientation(), propwidth, propheight);
break;
}
// get the minimum width/height for the current layout
window->m_target->compute_minimum_size(minwidth, minheight);
m_target->compute_minimum_size(minwidth, minheight);
// clamp against the absolute minimum
propwidth = MAX(propwidth, MIN_WINDOW_DIM);
@ -1566,7 +1552,7 @@ static void constrain_to_aspect_ratio(win_window_info *window, RECT *rect, int a
propheight = MAX(propheight, minheight);
// clamp against the maximum (fit on one screen for full screen mode)
if (window->m_fullscreen)
if (m_fullscreen)
{
maxwidth = rect_width(&monitor->position_size()) - extrawidth;
maxheight = rect_height(&monitor->position_size()) - extraheight;
@ -1577,10 +1563,10 @@ static void constrain_to_aspect_ratio(win_window_info *window, RECT *rect, int a
maxheight = rect_height(&monitor->usuable_position_size()) - extraheight;
// further clamp to the maximum width/height in the window
if (window->m_win_config.width != 0)
maxwidth = MIN(maxwidth, window->m_win_config.width + extrawidth);
if (window->m_win_config.height != 0)
maxheight = MIN(maxheight, window->m_win_config.height + extraheight);
if (m_win_config.width != 0)
maxwidth = MIN(maxwidth, m_win_config.width + extrawidth);
if (m_win_config.height != 0)
maxheight = MIN(maxheight, m_win_config.height + extraheight);
}
// clamp to the maximum
@ -1588,7 +1574,7 @@ static void constrain_to_aspect_ratio(win_window_info *window, RECT *rect, int a
propheight = MIN(propheight, maxheight);
// compute the visible area based on the proposed rectangle
window->m_target->compute_visible_area(propwidth, propheight, pixel_aspect, window->m_target->orientation(), viswidth, visheight);
m_target->compute_visible_area(propwidth, propheight, pixel_aspect, m_target->orientation(), viswidth, visheight);
// compute the adjustments we need to make
adjwidth = (viswidth + extrawidth) - rect_width(rect);
@ -1630,14 +1616,14 @@ static void constrain_to_aspect_ratio(win_window_info *window, RECT *rect, int a
// (window thread)
//============================================================
static void get_min_bounds(win_window_info *window, RECT *bounds, int constrain)
void win_window_info::get_min_bounds(RECT *bounds, int constrain)
{
INT32 minwidth, minheight;
assert(GetCurrentThreadId() == window_threadid);
// get the minimum target size
window->m_target->compute_minimum_size(minwidth, minheight);
m_target->compute_minimum_size(minwidth, minheight);
// expand to our minimum dimensions
if (minwidth < MIN_WINDOW_DIM)
@ -1646,8 +1632,8 @@ static void get_min_bounds(win_window_info *window, RECT *bounds, int constrain)
minheight = MIN_WINDOW_DIM;
// account for extra window stuff
minwidth += wnd_extra_width(window);
minheight += wnd_extra_height(window);
minwidth += wnd_extra_width();
minheight += wnd_extra_height();
// if we want it constrained, figure out which one is larger
if (constrain)
@ -1658,13 +1644,13 @@ static void get_min_bounds(win_window_info *window, RECT *bounds, int constrain)
test1.top = test1.left = 0;
test1.right = minwidth;
test1.bottom = 10000;
constrain_to_aspect_ratio(window, &test1, WMSZ_BOTTOMRIGHT);
constrain_to_aspect_ratio(&test1, WMSZ_BOTTOMRIGHT);
// then constrain with no width limit
test2.top = test2.left = 0;
test2.right = 10000;
test2.bottom = minheight;
constrain_to_aspect_ratio(window, &test2, WMSZ_BOTTOMRIGHT);
constrain_to_aspect_ratio(&test2, WMSZ_BOTTOMRIGHT);
// pick the larger
if (rect_width(&test1) > rect_width(&test2))
@ -1680,7 +1666,7 @@ static void get_min_bounds(win_window_info *window, RECT *bounds, int constrain)
}
// get the window rect
GetWindowRect(window->m_hwnd, bounds);
GetWindowRect(m_hwnd, bounds);
// now adjust
bounds->right = bounds->left + minwidth;
@ -1694,41 +1680,41 @@ static void get_min_bounds(win_window_info *window, RECT *bounds, int constrain)
// (window thread)
//============================================================
static void get_max_bounds(win_window_info *window, RECT *bounds, int constrain)
void win_window_info::get_max_bounds(RECT *bounds, int constrain)
{
RECT maximum;
assert(GetCurrentThreadId() == window_threadid);
// compute the maximum client area
window->m_monitor->refresh();
maximum = window->m_monitor->usuable_position_size();
m_monitor->refresh();
maximum = m_monitor->usuable_position_size();
// clamp to the window's max
if (window->m_win_config.width != 0)
if (m_win_config.width != 0)
{
int temp = window->m_win_config.width + wnd_extra_width(window);
int temp = m_win_config.width + wnd_extra_width();
if (temp < rect_width(&maximum))
maximum.right = maximum.left + temp;
}
if (window->m_win_config.height != 0)
if (m_win_config.height != 0)
{
int temp = window->m_win_config.height + wnd_extra_height(window);
int temp = m_win_config.height + wnd_extra_height();
if (temp < rect_height(&maximum))
maximum.bottom = maximum.top + temp;
}
// constrain to fit
if (constrain)
constrain_to_aspect_ratio(window, &maximum, WMSZ_BOTTOMRIGHT);
constrain_to_aspect_ratio(&maximum, WMSZ_BOTTOMRIGHT);
else
{
maximum.right -= wnd_extra_width(window);
maximum.bottom -= wnd_extra_height(window);
maximum.right -= wnd_extra_width();
maximum.bottom -= wnd_extra_height();
}
// center within the work area
RECT work = window->m_monitor->usuable_position_size();
RECT work = m_monitor->usuable_position_size();
bounds->left = work.left + (rect_width(&work) - rect_width(&maximum)) / 2;
bounds->top = work.top + (rect_height(&work) - rect_height(&maximum)) / 2;
bounds->right = bounds->left + rect_width(&maximum);
@ -1742,29 +1728,29 @@ static void get_max_bounds(win_window_info *window, RECT *bounds, int constrain)
// (window thread)
//============================================================
static void update_minmax_state(win_window_info *window)
void win_window_info::update_minmax_state()
{
assert(GetCurrentThreadId() == window_threadid);
if (!window->m_fullscreen)
if (!m_fullscreen)
{
RECT bounds, minbounds, maxbounds;
// compare the maximum bounds versus the current bounds
get_min_bounds(window, &minbounds, video_config.keepaspect);
get_max_bounds(window, &maxbounds, video_config.keepaspect);
GetWindowRect(window->m_hwnd, &bounds);
get_min_bounds(&minbounds, video_config.keepaspect);
get_max_bounds(&maxbounds, video_config.keepaspect);
GetWindowRect(m_hwnd, &bounds);
// if either the width or height matches, we were maximized
window->m_isminimized = (rect_width(&bounds) == rect_width(&minbounds) ||
m_isminimized = (rect_width(&bounds) == rect_width(&minbounds) ||
rect_height(&bounds) == rect_height(&minbounds));
window->m_ismaximized = (rect_width(&bounds) == rect_width(&maxbounds) ||
m_ismaximized = (rect_width(&bounds) == rect_width(&maxbounds) ||
rect_height(&bounds) == rect_height(&maxbounds));
}
else
{
window->m_isminimized = FALSE;
window->m_ismaximized = TRUE;
m_isminimized = FALSE;
m_ismaximized = TRUE;
}
}
@ -1775,14 +1761,14 @@ static void update_minmax_state(win_window_info *window)
// (window thread)
//============================================================
static void minimize_window(win_window_info *window)
void win_window_info::minimize_window()
{
RECT newsize;
assert(GetCurrentThreadId() == window_threadid);
get_min_bounds(window, &newsize, video_config.keepaspect);
SetWindowPos(window->m_hwnd, NULL, newsize.left, newsize.top, rect_width(&newsize), rect_height(&newsize), SWP_NOZORDER);
get_min_bounds(&newsize, video_config.keepaspect);
SetWindowPos(m_hwnd, NULL, newsize.left, newsize.top, rect_width(&newsize), rect_height(&newsize), SWP_NOZORDER);
}
@ -1792,14 +1778,14 @@ static void minimize_window(win_window_info *window)
// (window thread)
//============================================================
static void maximize_window(win_window_info *window)
void win_window_info::maximize_window()
{
RECT newsize;
assert(GetCurrentThreadId() == window_threadid);
get_max_bounds(window, &newsize, video_config.keepaspect);
SetWindowPos(window->m_hwnd, NULL, newsize.left, newsize.top, rect_width(&newsize), rect_height(&newsize), SWP_NOZORDER);
get_max_bounds(&newsize, video_config.keepaspect);
SetWindowPos(m_hwnd, NULL, newsize.left, newsize.top, rect_width(&newsize), rect_height(&newsize), SWP_NOZORDER);
}
@ -1809,40 +1795,40 @@ static void maximize_window(win_window_info *window)
// (window thread)
//============================================================
static void adjust_window_position_after_major_change(win_window_info *window)
void win_window_info::adjust_window_position_after_major_change()
{
RECT oldrect, newrect;
assert(GetCurrentThreadId() == window_threadid);
// get the current size
GetWindowRect(window->m_hwnd, &oldrect);
GetWindowRect(m_hwnd, &oldrect);
// adjust the window size so the client area is what we want
if (!window->m_fullscreen)
if (!m_fullscreen)
{
// constrain the existing size to the aspect ratio
newrect = oldrect;
if (video_config.keepaspect)
constrain_to_aspect_ratio(window, &newrect, WMSZ_BOTTOMRIGHT);
constrain_to_aspect_ratio(&newrect, WMSZ_BOTTOMRIGHT);
}
// in full screen, make sure it covers the primary display
else
{
win_monitor_info *monitor = window->winwindow_video_window_monitor(NULL);
win_monitor_info *monitor = winwindow_video_window_monitor(NULL);
newrect = monitor->position_size();
}
// adjust the position if different
if (oldrect.left != newrect.left || oldrect.top != newrect.top ||
oldrect.right != newrect.right || oldrect.bottom != newrect.bottom)
SetWindowPos(window->m_hwnd, window->m_fullscreen ? HWND_TOPMOST : HWND_TOP,
SetWindowPos(m_hwnd, m_fullscreen ? HWND_TOPMOST : HWND_TOP,
newrect.left, newrect.top,
rect_width(&newrect), rect_height(&newrect), 0);
// take note of physical window size (used for lightgun coordinate calculation)
if (window == win_window_list)
if (this == win_window_list)
{
win_physical_width = rect_width(&newrect);
win_physical_height = rect_height(&newrect);
@ -1856,48 +1842,48 @@ static void adjust_window_position_after_major_change(win_window_info *window)
// (window thread)
//============================================================
static void set_fullscreen(win_window_info *window, int fullscreen)
void win_window_info::set_fullscreen(int fullscreen)
{
assert(GetCurrentThreadId() == window_threadid);
// if we're in the right state, punt
if (window->m_fullscreen == fullscreen)
if (m_fullscreen == fullscreen)
return;
window->m_fullscreen = fullscreen;
m_fullscreen = fullscreen;
// kill off the drawers
window->m_renderer->destroy();
global_free(window->m_renderer);
window->m_renderer = NULL;
m_renderer->destroy();
global_free(m_renderer);
m_renderer = NULL;
// hide ourself
ShowWindow(window->m_hwnd, SW_HIDE);
ShowWindow(m_hwnd, SW_HIDE);
// configure the window if non-fullscreen
if (!fullscreen)
{
// adjust the style
SetWindowLong(window->m_hwnd, GWL_STYLE, WINDOW_STYLE);
SetWindowLong(window->m_hwnd, GWL_EXSTYLE, WINDOW_STYLE_EX);
SetWindowPos(window->m_hwnd, 0, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_FRAMECHANGED);
SetWindowLong(m_hwnd, GWL_STYLE, WINDOW_STYLE);
SetWindowLong(m_hwnd, GWL_EXSTYLE, WINDOW_STYLE_EX);
SetWindowPos(m_hwnd, 0, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_FRAMECHANGED);
// force to the bottom, then back on top
SetWindowPos(window->m_hwnd, HWND_BOTTOM, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE);
SetWindowPos(window->m_hwnd, HWND_TOP, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE);
SetWindowPos(m_hwnd, HWND_BOTTOM, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE);
SetWindowPos(m_hwnd, HWND_TOP, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE);
// if we have previous non-fullscreen bounds, use those
if (window->m_non_fullscreen_bounds.right != window->m_non_fullscreen_bounds.left)
if (m_non_fullscreen_bounds.right != m_non_fullscreen_bounds.left)
{
SetWindowPos(window->m_hwnd, HWND_TOP, window->m_non_fullscreen_bounds.left, window->m_non_fullscreen_bounds.top,
rect_width(&window->m_non_fullscreen_bounds), rect_height(&window->m_non_fullscreen_bounds),
SetWindowPos(m_hwnd, HWND_TOP, m_non_fullscreen_bounds.left, m_non_fullscreen_bounds.top,
rect_width(&m_non_fullscreen_bounds), rect_height(&m_non_fullscreen_bounds),
SWP_NOZORDER);
}
// otherwise, set a small size and maximize from there
else
{
SetWindowPos(window->m_hwnd, HWND_TOP, 0, 0, MIN_WINDOW_DIM, MIN_WINDOW_DIM, SWP_NOZORDER);
maximize_window(window);
SetWindowPos(m_hwnd, HWND_TOP, 0, 0, MIN_WINDOW_DIM, MIN_WINDOW_DIM, SWP_NOZORDER);
maximize_window();
}
}
@ -1905,32 +1891,32 @@ static void set_fullscreen(win_window_info *window, int fullscreen)
else
{
// save the bounds
GetWindowRect(window->m_hwnd, &window->m_non_fullscreen_bounds);
GetWindowRect(m_hwnd, &m_non_fullscreen_bounds);
// adjust the style
SetWindowLong(window->m_hwnd, GWL_STYLE, FULLSCREEN_STYLE);
SetWindowLong(window->m_hwnd, GWL_EXSTYLE, FULLSCREEN_STYLE_EX);
SetWindowPos(window->m_hwnd, 0, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_FRAMECHANGED);
SetWindowLong(m_hwnd, GWL_STYLE, FULLSCREEN_STYLE);
SetWindowLong(m_hwnd, GWL_EXSTYLE, FULLSCREEN_STYLE_EX);
SetWindowPos(m_hwnd, 0, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_FRAMECHANGED);
// set topmost
SetWindowPos(window->m_hwnd, HWND_TOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE);
SetWindowPos(m_hwnd, HWND_TOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE);
}
// adjust the window to compensate for the change
adjust_window_position_after_major_change(window);
adjust_window_position_after_major_change();
// show ourself
if (!window->m_fullscreen || window->m_fullscreen_safe)
if (!m_fullscreen || m_fullscreen_safe)
{
if (video_config.mode != VIDEO_MODE_NONE)
ShowWindow(window->m_hwnd, SW_SHOW);
window->m_renderer = draw.create(window);
if (window->m_renderer->create())
ShowWindow(m_hwnd, SW_SHOW);
m_renderer = draw.create(this);
if (m_renderer->create())
exit(1);
}
// ensure we're still adjusted correctly
adjust_window_position_after_major_change(window);
adjust_window_position_after_major_change();
}
#if (USE_QTDEBUG)

View File

@ -63,9 +63,16 @@ public:
win_monitor_info *monitor() const { return m_monitor; }
void destroy();
// static
static void create(running_machine &machine, int index, win_monitor_info *monitor, const osd_window_config *config);
// static callbacks
static LRESULT CALLBACK video_window_proc(HWND wnd, UINT message, WPARAM wparam, LPARAM lparam);
static unsigned __stdcall thread_entry(void *param);
// member variables
@ -102,6 +109,18 @@ public:
private:
void draw_video_contents(HDC dc, int update);
void set_starting_view(int index, const char *view);
int wnd_extra_width();
int wnd_extra_height();
int complete_create();
void constrain_to_aspect_ratio(RECT *rect, int adjustment);
void get_min_bounds(RECT *bounds, int constrain);
void get_max_bounds(RECT *bounds, int constrain);
void update_minmax_state();
void minimize_window();
void maximize_window();
void adjust_window_position_after_major_change();
void set_fullscreen(int fullscreen);
running_machine & m_machine;
};
@ -125,9 +144,6 @@ extern win_window_info *win_window_list;
// PROTOTYPES
//============================================================
// creation/deletion of windows
void winwindow_video_window_create(running_machine &machine, int index, win_monitor_info *monitor, const osd_window_config *config);
BOOL winwindow_has_focus(void);
void winwindow_update_cursor_state(running_machine &machine);