marinedt.cpp: improved collision detection (nw)

This commit is contained in:
angelosa 2017-11-02 05:24:31 +01:00
parent 8c7105ebea
commit 4015176d5f

View File

@ -327,16 +327,16 @@ WRITE8_MEMBER(marinedt_state::output_w)
} }
// collision detection // collision detection
// we return a value in the form of y<<16|x in case collision occurred // we return a value in the form of y<<5|x in case collision occurred
inline uint32_t marinedt_state::obj_to_obj_collision() inline uint32_t marinedt_state::obj_to_obj_collision()
{ {
// bail out if any obj is disabled // bail out if any obj is disabled
if((m_layer_en & 3) != 3) if((m_layer_en & 3) != 3)
return 0; return 0;
for(int y=31;y>=0;y--) for(int y=0;y<32;y++)
{ {
for(int x=31;x>=0;x--) for(int x=0;x<32;x++)
{ {
int resx,resy; int resx,resy;
@ -347,7 +347,7 @@ inline uint32_t marinedt_state::obj_to_obj_collision()
continue; continue;
if(m_obj[1].bitmap.pix16(resy,resx) != 0) if(m_obj[1].bitmap.pix16(resy,resx) != 0)
return (resy << 16) | (resx); return ((resy / 8) * 32) | (((resx / 8) - 1) & 0x1f);
} }
} }
@ -360,9 +360,10 @@ inline uint32_t marinedt_state::obj_to_layer_collision()
if((m_layer_en & 1) == 0) if((m_layer_en & 1) == 0)
return 0; return 0;
for(int y=31;y>=0;y--) // check only internal hitbox
for(int y=4;y<28;y++)
{ {
for(int x=31;x>=0;x--) for(int x=4;x<28;x++)
{ {
int resx,resy; int resx,resy;
@ -372,9 +373,9 @@ inline uint32_t marinedt_state::obj_to_layer_collision()
if(m_obj[0].bitmap.pix16(resy,resx) == 0) if(m_obj[0].bitmap.pix16(resy,resx) == 0)
continue; continue;
// TODO: doesn't work with flipscreen // TODO: doesn't work with flipscreen, needs to return +1 plus reverse x/y
if(m_tilemap->pixmap().pix16(resy,resx) != 0) if(m_tilemap->pixmap().pix16(resy,resx) != 0)
return (resy << 16) | (resx); return ((resy / 8) * 32) | (((resx / 8) - 1) & 0x1f);
} }
} }
@ -385,26 +386,24 @@ READ8_MEMBER(marinedt_state::pc3259_r)
{ {
uint32_t rest,reso; uint32_t rest,reso;
uint8_t reg = offset >> 2; uint8_t reg = offset >> 2;
uint8_t xt,xo,yt,yo; uint8_t xt,xo;
rest = obj_to_layer_collision(); rest = obj_to_layer_collision();
reso = obj_to_obj_collision(); reso = obj_to_obj_collision();
switch(reg) switch(reg)
{ {
case 0: case 0:
xt = ((rest & 0xffff) % 128) / 8; xt = rest & 0xf;
xo = ((reso & 0xffff) % 128) / 8; xo = reso & 0xf;
return xt|(xo<<4); return xt|(xo<<4);
case 1: case 1:
yt = (((rest >> 16) / 8) % 64) << 1; xt = (rest & 0xf0) >> 4;
xt = (rest & 0x80) >> 7; xo = (reso & 0xf0) >> 4;
yo = (((reso >> 16) / 8) % 64) << 1; return xt|(xo<<4);
xo = (reso & 0x80) >> 7;
return (yt|xt)|((yo|xo)<<4);
case 2: case 2:
yt = (rest >> 16) / 64; xt = (rest & 0x300) >> 8;
yo = (reso >> 16) / 64; xo = (reso & 0x300) >> 8;
return yt|(yo<<4); return xt|(xo<<4);
case 3: case 3:
{ {
uint8_t res = 0; uint8_t res = 0;
@ -493,7 +492,7 @@ static INPUT_PORTS_START( marinedt )
PORT_DIPNAME( 0x01, 0x00, "DSWB" ) PORT_DIPLOCATION("SWB:1") PORT_DIPNAME( 0x01, 0x00, "DSWB" ) PORT_DIPLOCATION("SWB:1")
PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x00, "Disable Collision Detection (Cheat)" ) PORT_DIPLOCATION("SWB:2") PORT_DIPNAME( 0x02, 0x00, "Disable sprite-tile collision (Cheat)" ) PORT_DIPLOCATION("SWB:2")
PORT_DIPSETTING( 0x02, DEF_STR( Yes ) ) PORT_DIPSETTING( 0x02, DEF_STR( Yes ) )
PORT_DIPSETTING( 0x00, DEF_STR( No ) ) PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_SERVICE_DIPLOC( 0x04, IP_ACTIVE_HIGH, "SWB:3") PORT_SERVICE_DIPLOC( 0x04, IP_ACTIVE_HIGH, "SWB:3")