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vsystem/aerofgt.cpp: revision set notes
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@ -16,6 +16,11 @@ Driver by Nicola Salmoria
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Notes:
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- Sprite zoom is probably not 100% accurate.
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In pspikes, the zooming text during attract mode is horrible.
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- spinlbrk: enemy sprites sometimes shows 1 pixel off on bottom if they are covered by big objects,
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such as:
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- tank boss in stage 1;
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- trenches in Greece stage;
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chip 0 draws player sprite, chip 1 all enemies. Assume btanb.
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pspikes/turbofrc/aerofgtb write to two addresses which look like control
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registers for a video generator. Maybe they control the display size/position.
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@ -3295,14 +3300,17 @@ GAME( 1991, karatblzu, karatblz, karatblz, karatblzu, aerofgt_banked_sound_st
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GAME( 1991, karatblzj, karatblz, karatblz, karatblz, aerofgt_banked_sound_state, empty_init, ROT0, "Video System Co. (Tecmo license)", "Toushin Blazers (Japan, Tecmo license)", MACHINE_SUPPORTS_SAVE | MACHINE_NO_COCKTAIL )
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GAME( 1991, karatblzbl, karatblz, karatblzbl, karatblz, aerofgt_sound_cpu_state, empty_init, ROT0, "bootleg", "Karate Blazers (bootleg with Street Smart sound hardware)", MACHINE_SUPPORTS_SAVE | MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_SOUND )
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// according to Gamest magazine in new revision they changed the points value of the rocks in level 6 (5.000 versus 500)
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// -> our three sets all gives 5k points, huh?
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// according to Gamest magazine in new revision they changed the points value of the rocks in level 6 (5'000 versus 500)
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// turbofrcua gives 5'000, the others 500.
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// NOTE: turbofrcua also denotes HP rank on these rocks, getting there without any life lost (almost impossible without cheating) makes those literally indestructible.
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GAME( 1991, turbofrc, 0, turbofrc, turbofrc, aerofgt_banked_sound_state, empty_init, ROT270, "Video System Co.", "Turbo Force (World, set 1)", MACHINE_SUPPORTS_SAVE | MACHINE_NO_COCKTAIL ) // region code 4
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GAME( 1991, turbofrco, turbofrc, turbofrc, turbofrc, aerofgt_banked_sound_state, empty_init, ROT270, "Video System Co.", "Turbo Force (World, set 2)", MACHINE_SUPPORTS_SAVE | MACHINE_NO_COCKTAIL ) // region code 3
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GAME( 1991, turbofrcu, turbofrc, turbofrc, turbofrc, aerofgt_banked_sound_state, empty_init, ROT270, "Video System Co.", "Turbo Force (US, set 1)", MACHINE_SUPPORTS_SAVE | MACHINE_NO_COCKTAIL ) // region code 8
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GAME( 1991, turbofrcua, turbofrc, turbofrc, turbofrc, aerofgt_banked_sound_state, empty_init, ROT270, "Video System Co.", "Turbo Force (US, set 2)", MACHINE_SUPPORTS_SAVE | MACHINE_NO_COCKTAIL ) // region code 7
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// the tiles on these also contain an alt title 'The Final War' for both the title screen and attract logo was it ever used?
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// sonicwi looks oldest set, aerofgt is slightly easier, aerofgtb/aerofgtc are noticeably harder
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// aerofgtb sports an extra srl->rr in Z80 code at PC=1a8a compared to all other sets, bugfix rev?
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GAME( 1992, aerofgt, 0, aerofgt, aerofgt, aerofgt_banked_sound_state, empty_init, ROT270, "Video System Co.", "Aero Fighters (World / USA + Canada / Korea / Hong Kong / Taiwan) (newer hardware)", MACHINE_SUPPORTS_SAVE | MACHINE_NO_COCKTAIL ) // this has the newer sprite chip etc. unlike all other games in this driver..
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GAME( 1992, aerofgtb, aerofgt, aerofgtb, aerofgtb, aerofgt_banked_sound_state, empty_init, ROT270, "Video System Co.", "Aero Fighters (Taiwan / Japan, set 1)", MACHINE_SUPPORTS_SAVE ) // probably intended for Taiwan because the Japanese name is Sonic Wings (below)
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GAME( 1992, aerofgtc, aerofgt, aerofgtb, aerofgtb, aerofgt_banked_sound_state, empty_init, ROT270, "Video System Co.", "Aero Fighters (Taiwan / Japan, set 2)", MACHINE_SUPPORTS_SAVE )
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