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hash/vboy.xml: add proper QA
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122
hash/vboy.xml
122
hash/vboy.xml
@ -12,12 +12,19 @@ According to Planet Virtual Boy, the following undumped protos exist
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- Virtual Fishing (USA),
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- Zero Racers
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- Entries with a supported="partial" with no notes field attached are
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to be intended as working with generic system issues
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(namely sprite wraparound not working on screen edges and imperfect sound)
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-->
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<softwarelist name="vboy" description="Nintendo Virtual Boy cartridges">
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<software name="3dtetris" supported="no">
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<description>3-D Tetris (USA)</description>
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<year>1996</year>
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<publisher>Nintendo</publisher>
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<notes><![CDATA[
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Missing intro and gameplay graphics, uses [VIP] framebuffer
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]]></notes>
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<info name="developer" value="T&E Soft"/>
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<info name="serial" value="VUE-VPBE-USA"/>
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<info name="release" value="19960322"/>
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@ -40,6 +47,9 @@ According to Planet Virtual Boy, the following undumped protos exist
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<description>Bound High! (Japan, USA, prototype)</description>
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<year>1996</year>
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<publisher>Nintendo</publisher>
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<notes><![CDATA[
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Runs way too fast
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]]></notes>
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<info name="developer" value="Japan System Supply"/>
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<info name="serial" value="VUE-VBHE-JPN, VUE-VBHE-USA"/>
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<part name="cart" interface="vboy_cart">
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@ -53,6 +63,10 @@ According to Planet Virtual Boy, the following undumped protos exist
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<description>Galactic Pinball (Japan, USA)</description>
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<year>1995</year>
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<publisher>Nintendo</publisher>
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<notes><![CDATA[
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I/O access (regression)
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Ball goes out of bounds sometimes on gameplay (verify)
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]]></notes>
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<info name="developer" value="Intelligent Systems"/>
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<info name="serial" value="VUE-VGPJ-JPN, VUE-VGPJ-USA"/>
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<info name="release" value="19950701 (JPN), 19950814 (USA)"/>
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@ -69,6 +83,9 @@ According to Planet Virtual Boy, the following undumped protos exist
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<description>Golf (USA)</description>
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<year>1995</year>
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<publisher>Nintendo</publisher>
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<notes><![CDATA[
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Missing intro and gameplay graphics, uses [VIP] framebuffer
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]]></notes>
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<info name="developer" value="T&E Soft"/>
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<info name="serial" value="VUE-VVGE-USA"/>
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<info name="release" value="199511xx"/>
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@ -79,10 +96,13 @@ According to Planet Virtual Boy, the following undumped protos exist
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</part>
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</software>
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<software name="hyperfgt" supported="no">
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<software name="hyperfgt" supported="partial">
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<description>Hyper Fighting (pirate)</description>
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<year>2013?</year>
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<publisher><unknown></publisher>
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<notes><![CDATA[
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Glitchy [VIP] backgrounds during gameplay
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]]></notes>
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<info name="developer" value="Mr. Anon"/>
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<info name="serial" value="VUE ANON"/>
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<part name="cart" interface="vboy_cart">
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@ -93,7 +113,8 @@ According to Planet Virtual Boy, the following undumped protos exist
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</part>
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</software>
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<software name="insmouse" supported="no">
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<software name="insmouse" supported="partial">
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<!-- Alt name "Innsmouth no Yakata" -->
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<description>Insmouse no Yakata (Japan)</description>
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<year>1995</year>
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<publisher>I'Max</publisher>
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@ -108,7 +129,7 @@ According to Planet Virtual Boy, the following undumped protos exist
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</part>
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</software>
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<software name="jackbros" supported="no">
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<software name="jackbros" supported="partial">
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<description>Jack Bros. (USA)</description>
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<year>1995</year>
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<publisher>Atlus</publisher>
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@ -124,7 +145,7 @@ According to Planet Virtual Boy, the following undumped protos exist
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</part>
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</software>
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<software name="jackbrosj" cloneof="jackbros" supported="no">
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<software name="jackbrosj" cloneof="jackbros" supported="partial">
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<description>Jack Bros. no Meiro de Hiihoo! (Japan)</description>
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<year>1995</year>
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<publisher>Atlus</publisher>
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@ -139,7 +160,7 @@ According to Planet Virtual Boy, the following undumped protos exist
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</part>
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</software>
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<software name="mariocla" supported="no">
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<software name="mariocla" supported="partial">
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<description>Mario Clash (Japan, USA)</description>
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<year>1995</year>
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<publisher>Nintendo</publisher>
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@ -156,10 +177,13 @@ According to Planet Virtual Boy, the following undumped protos exist
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</part>
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</software>
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<software name="marioten" supported="no">
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<software name="marioten" supported="partial">
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<description>Mario's Tennis (Japan, USA)</description>
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<year>1995</year>
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<publisher>Nintendo</publisher>
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<notes><![CDATA[
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Title screen logo is misplaced if intro isn't skipped
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]]></notes>
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<info name="developer" value="Nintendo R&D1, Tose Software"/>
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<info name="serial" value="VUE-VMTJ-JPN, VUE-VMTJ-USA"/>
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<info name="release" value="19950721 (JPN), 19950814 (USA)"/>
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@ -175,6 +199,10 @@ According to Planet Virtual Boy, the following undumped protos exist
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<description>Nester's Funky Bowling (USA)</description>
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<year>1996</year>
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<publisher>Nintendo</publisher>
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<notes><![CDATA[
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I/O access (regression)
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Once that you hit the pins, animation phase takes a while to start (verify)
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]]></notes>
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<info name="developer" value="Nintendo IRD"/>
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<info name="serial" value="VUE-VNFE-USA"/>
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<info name="release" value="19960226"/>
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@ -187,10 +215,13 @@ According to Planet Virtual Boy, the following undumped protos exist
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</part>
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</software>
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<software name="nikochan">
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<software name="nikochan" supported="no">
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<description>Niko-chan Battle (Japan, prototype)</description>
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<year>1996</year>
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<publisher>Bullet-Proof Software</publisher>
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<notes><![CDATA[
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Gameplay [VIP] flickers too much, framebuffer?
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]]></notes>
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<info name="alt_title" value="ニコちゃんバトル"/>
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<part name="cart" interface="vboy_cart">
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<dataarea name="rom" size="0x100000" width="32">
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@ -203,6 +234,9 @@ According to Planet Virtual Boy, the following undumped protos exist
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<description>Panic Bomber (USA)</description>
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<year>1995</year>
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<publisher>Nintendo</publisher>
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<notes><![CDATA[
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I/O access for sound (regression)
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]]></notes>
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<info name="developer" value="Raizing"/>
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<info name="serial" value="VUE-VH2E-USA"/>
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<info name="release" value="199512xx"/>
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@ -219,6 +253,11 @@ According to Planet Virtual Boy, the following undumped protos exist
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<description>Red Alarm (USA)</description>
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<year>1995</year>
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<publisher>Nintendo</publisher>
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<notes><![CDATA[
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Missing graphics, uses [VIP] framebuffer
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Triggers [V810] DIVr divide by zero on intro (related to above?)
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Triggers [V810] TRAP opcode on gameplay (related to above?)
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]]></notes>
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<info name="developer" value="T&E Soft"/>
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<info name="serial" value="VUE-VREE-USA"/>
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<info name="release" value="19950814"/>
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@ -233,6 +272,11 @@ According to Planet Virtual Boy, the following undumped protos exist
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<description>Red Alarm (Japan)</description>
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<year>1995</year>
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<publisher>T&E Soft</publisher>
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<notes><![CDATA[
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Missing graphics, uses [VIP] framebuffer
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Triggers [V810] DIVr divide by zero on intro (related to above?)
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[V810] crashes on gameplay (related to above?)
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]]></notes>
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<info name="developer" value="T&E Soft"/>
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<info name="serial" value="VUE-VREJ-JPN"/>
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<info name="release" value="19950721"/>
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@ -244,10 +288,13 @@ According to Planet Virtual Boy, the following undumped protos exist
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</part>
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</software>
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<software name="sdgundam" supported="no">
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<software name="sdgundam" supported="partial">
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<description>SD Gundam - Dimension War (Japan)</description>
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<year>1995</year>
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<publisher>Bandai</publisher>
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<notes><![CDATA[
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Overdriven [sound] samples when moving outside the allocated space
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]]></notes>
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<info name="developer" value="Locomotive"/>
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<info name="serial" value="VUE-VSDJ-JPN"/>
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<info name="release" value="19951222"/>
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@ -264,6 +311,11 @@ According to Planet Virtual Boy, the following undumped protos exist
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<description>Space Invaders - Virtual Collection (Japan)</description>
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<year>1995</year>
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<publisher>Taito</publisher>
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<notes><![CDATA[
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No graphics during attract mode, [VIP] framebuffer?
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No shots during gameplay, [VIP] framebuffer?
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Spams lots of "error reading INTCLR" in error.log
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]]></notes>
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<info name="developer" value="Taito"/>
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<info name="serial" value="VUE-VSPJ-JPN"/>
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<info name="release" value="19951201"/>
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@ -279,6 +331,9 @@ According to Planet Virtual Boy, the following undumped protos exist
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<description>Space Pinball (Japan, prototype)</description>
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<year>1995</year>
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<publisher>Nintendo</publisher>
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<notes><![CDATA[
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I/O access (regression)
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]]></notes>
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<part name="cart" interface="vboy_cart">
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<dataarea name="rom" size="0x200000" width="32">
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<rom name="space pinball prototype (j).bin" size="0x200000" crc="44c2b723" sha1="dc182360c7c8d26323db8921f09db76638e81ced" />
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@ -286,7 +341,7 @@ According to Planet Virtual Boy, the following undumped protos exist
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</part>
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</software>
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<software name="ssquash" supported="no">
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<software name="ssquash" supported="partial">
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<description>Space Squash (Japan)</description>
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<year>1995</year>
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<publisher>Coconuts Japan Entertainment</publisher>
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@ -301,10 +356,13 @@ According to Planet Virtual Boy, the following undumped protos exist
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</part>
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</software>
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<software name="telerobo" supported="no">
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<software name="telerobo" supported="partial">
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<description>Teleroboxer (Japan, USA)</description>
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<year>1995</year>
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<publisher>Nintendo</publisher>
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<notes><![CDATA[
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Verify player KO graphics
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]]></notes>
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<info name="developer" value="Nintendo R&D1"/>
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<info name="serial" value="VUE-VTBJ-JPN, VUE-VTBJ-USA"/>
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<info name="release" value="19950721 (JPN), 19950814 (USA)"/>
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@ -317,10 +375,13 @@ According to Planet Virtual Boy, the following undumped protos exist
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</part>
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</software>
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<software name="tobidase" supported="no">
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<software name="tobidase" cloneof="panicbom" supported="no">
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<description>Tobidase! Panibon (Japan)</description>
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<year>1995</year>
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<publisher>Hudson</publisher>
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<notes><![CDATA[
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I/O access for sound (regression)
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]]></notes>
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<info name="developer" value="Raizing"/>
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<info name="serial" value="VUE-VH2J-JPN"/>
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<info name="release" value="19950721"/>
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@ -332,7 +393,7 @@ According to Planet Virtual Boy, the following undumped protos exist
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</part>
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</software>
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<software name="vbowling" supported="no">
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<software name="vbowling" supported="partial">
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<description>Virtual Bowling (Japan)</description>
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<year>1995</year>
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<publisher>Athena</publisher>
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@ -347,10 +408,13 @@ According to Planet Virtual Boy, the following undumped protos exist
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</part>
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</software>
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<software name="vfishing" supported="no">
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<software name="vfishing" supported="partial">
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<description>Virtual Fishing (Japan)</description>
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<year>1995</year>
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<publisher>Pack-In-Video</publisher>
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<notes><![CDATA[
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Missing GFXs for gender select in name entry
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]]></notes>
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<info name="developer" value="Pack-In-Video"/>
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<info name="serial" value="VUE-VVFJ-JPN"/>
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<info name="release" value="19951016"/>
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@ -372,6 +436,9 @@ According to Planet Virtual Boy, the following undumped protos exist
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<description>Vertical Force (USA)</description>
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<year>1995</year>
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<publisher>Nintendo</publisher>
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<notes><![CDATA[
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I/O access (regression)
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]]></notes>
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<info name="developer" value="Hudson"/>
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<info name="serial" value="VUE-VH3E-USA"/>
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<info name="release" value="19951201"/>
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@ -386,6 +453,9 @@ According to Planet Virtual Boy, the following undumped protos exist
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<description>Vertical Force (Japan)</description>
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<year>1995</year>
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<publisher>Hudson</publisher>
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<notes><![CDATA[
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I/O access (regression)
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]]></notes>
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<info name="developer" value="Hudson"/>
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<info name="serial" value="VUE-VH3J-JPN"/>
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<info name="release" value="19950812"/>
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@ -401,6 +471,9 @@ According to Planet Virtual Boy, the following undumped protos exist
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<description>T&E Virtual Golf (Japan)</description>
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<year>1995</year>
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<publisher>T&E Soft</publisher>
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<notes><![CDATA[
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Missing intro and gameplay graphics, uses [VIP] framebuffer
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]]></notes>
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<info name="developer" value="T&E Soft"/>
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<info name="serial" value="VUE-VVGJ-JPN"/>
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<info name="release" value="19950811"/>
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@ -416,6 +489,10 @@ According to Planet Virtual Boy, the following undumped protos exist
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<description>Virtual Lab (Japan)</description>
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<year>1995</year>
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<publisher>J-Wing</publisher>
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<notes><![CDATA[
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Crashes on boot, [V810] stack gets corrupted on spurious irqs, boots on overclock
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Unresponsive [pad] inputs on gameplay
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]]></notes>
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<info name="developer" value="J-Wing"/>
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<info name="serial" value="VUE-VJVJ-JPN"/>
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<info name="release" value="19951208"/>
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@ -429,10 +506,13 @@ According to Planet Virtual Boy, the following undumped protos exist
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</part>
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</software>
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<software name="vleague" supported="no">
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<software name="vleague" supported="partial">
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<description>Virtual League Baseball (USA)</description>
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<year>1995</year>
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<publisher>Kemco</publisher>
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<notes><![CDATA[
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[sound] is too much uptempo during gameplay
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]]></notes>
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<info name="developer" value="Kemco"/>
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<info name="serial" value="VUE-VVPE-USA"/>
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<info name="release" value="19950911"/>
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@ -443,7 +523,7 @@ According to Planet Virtual Boy, the following undumped protos exist
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</part>
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</software>
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<software name="vproyak" cloneof="vleague" supported="no">
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<software name="vproyak" cloneof="vleague" supported="partial">
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<description>Virtual Pro Yakyuu '95 (Japan)</description>
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<year>1995</year>
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<publisher>Kemco</publisher>
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@ -462,6 +542,9 @@ According to Planet Virtual Boy, the following undumped protos exist
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<description>V-Tetris (Japan)</description>
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||||
<year>1995</year>
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||||
<publisher>Bullet-Proof Software</publisher>
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||||
<notes><![CDATA[
|
||||
Slightly overdriven [sound] samples during gameplay
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]]></notes>
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<info name="developer" value="Locomotive"/>
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||||
<info name="serial" value="VUE-VTRJ-JPN"/>
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<info name="release" value="19950825"/>
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||||
@ -473,10 +556,14 @@ According to Planet Virtual Boy, the following undumped protos exist
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||||
</part>
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</software>
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<software name="wariolnd">
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||||
<software name="wariolnd" supported="partial">
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||||
<description>Virtual Boy Wario Land (USA) ~ Virtual Boy Wario Land - Awazon no Hihou (Japan)</description>
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<year>1995</year>
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<publisher>Nintendo</publisher>
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<notes><![CDATA[
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||||
[VIP] brightness dips during intro, [V810] core bug?
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Dash doesn't produce any [sound]
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]]></notes>
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||||
<info name="developer" value="Nintendo R&D1"/>
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||||
<info name="serial" value="VUE-VWCJ-JPN, VUE-VWCJ-USA"/>
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||||
<info name="release" value="19951201 (JPN), 199511xx (USA)"/>
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@ -493,6 +580,9 @@ According to Planet Virtual Boy, the following undumped protos exist
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||||
<description>Waterworld (USA)</description>
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<year>1995</year>
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<publisher>Ocean</publisher>
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<notes><![CDATA[
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||||
Erratic [VIP] graphics including ghost enemy sprites, move camera left or right at start to reproduce
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]]></notes>
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<info name="developer" value="Ocean"/>
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<info name="serial" value="VUE-VWEE-USA"/>
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<info name="release" value="19951221"/>
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@ -2,27 +2,17 @@
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// copyright-holders:Angelo Salese, Miodrag Milanovic
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/***************************************************************************
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Nintendo Virtual Boy
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Nintendo Virtual Boy
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driver by Miodrag Milanovic & Angelo Salese
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References:
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- http://www.goliathindustries.com/vb/
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- http://www.vr32.de/modules/dokuwiki/doku.php?
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Great info at http://www.goliathindustries.com/vb/
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and http://www.vr32.de/modules/dokuwiki/doku.php?
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||||
TODO:
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||||
- sound is way incomplete
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||||
- various timing issues (irq & events aren't known)
|
||||
- 3dtetris: missing gfxs on gameplay (writes to framebuffer)
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||||
- boundh: game is way too fast
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||||
- galactic: ball goes out of bounds sometimes?
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||||
- golf: missing gfxs on gameplay (writes to framebuffer)
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||||
- marioten: title screen logo is misplaced if Mario completes his animation
|
||||
- nesterfb: once that you hit the pins, animation phase takes a while to start
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||||
- redalarm: gameplay doesn't work
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||||
- spaceinv: Taito logo only if you press the button, framebuffer?
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||||
- spaceinv: missing shots
|
||||
- vlab: doesn't boot (irq issue?)
|
||||
- wariolnd: brightness gets suddently darker during intro.
|
||||
TODO:
|
||||
- complete VIP implementation (framebuffer plus other details);
|
||||
- various timing issues (irq & events aren't known);
|
||||
- sound;
|
||||
- Better 2d/3d layout options for accessibility;
|
||||
|
||||
****************************************************************************/
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user