diff --git a/src/mame/drivers/system16.c b/src/mame/drivers/system16.c index 2d95427ef00..26b365978bb 100644 --- a/src/mame/drivers/system16.c +++ b/src/mame/drivers/system16.c @@ -1833,7 +1833,7 @@ static INPUT_PORTS_START( astormbl ) PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON3 ) - PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY @@ -1843,7 +1843,7 @@ static INPUT_PORTS_START( astormbl ) PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) - PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE3 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) @@ -1853,7 +1853,7 @@ static INPUT_PORTS_START( astormbl ) PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(3) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(3) - PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE4 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(3) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(3) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(3) @@ -1870,7 +1870,7 @@ static INPUT_PORTS_START( astormbl ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_START("COINAGE") - PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2,3,4") + PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2,3,4") PORT_DIPSETTING( 0x07, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x09, DEF_STR( 2C_1C ) ) @@ -1887,7 +1887,48 @@ static INPUT_PORTS_START( astormbl ) PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x00, "Free Play (if Coin B too) or 1/1" ) - PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:5,6,7,8") + +/* 2nd Coin Slot listed as "Not Used" in Test Mode for Alien Storm Bootlegs */ + + PORT_DIPUNUSED_DIPLOC( 0x10, 0x10, "SW1:5" ) + PORT_DIPUNUSED_DIPLOC( 0x20, 0x20, "SW1:6" ) + PORT_DIPUNUSED_DIPLOC( 0x40, 0x40, "SW1:7" ) + PORT_DIPUNUSED_DIPLOC( 0x80, 0x80, "SW1:8" ) + + PORT_START("DSW1") + PORT_DIPNAME( 0x01, 0x01, "Start Credit" ) PORT_DIPLOCATION("SW2:1") + PORT_DIPSETTING( 0x01, "1" ) + PORT_DIPSETTING( 0x00, "2" ) + PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2") + PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x1c, 0x1c, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:3,4,5") + PORT_DIPSETTING( 0x04, DEF_STR( Easiest ) ) + PORT_DIPSETTING( 0x08, DEF_STR( Easier ) ) + PORT_DIPSETTING( 0x0c, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x1c, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x10, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x14, DEF_STR( Harder ) ) + PORT_DIPSETTING( 0x18, DEF_STR( Hardest ) ) + PORT_DIPSETTING( 0x00, "Special" ) + PORT_DIPNAME( 0x20, 0x20, "Coin Chutes" ) PORT_DIPLOCATION("SW2:6") + PORT_DIPSETTING( 0x20, "3" ) + PORT_DIPSETTING( 0x00, "1" ) + PORT_DIPUNUSED_DIPLOC( 0x40, IP_ACTIVE_LOW, "SW2:7" ) + PORT_DIPUNUSED_DIPLOC( 0x80, IP_ACTIVE_LOW, "SW2:8" ) +INPUT_PORTS_END + +static INPUT_PORTS_START( mwalkbl ) + PORT_INCLUDE( astormbl ) + + PORT_MODIFY("P3") + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START3 ) + + PORT_MODIFY("SERVICE") + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE4 ) + + PORT_MODIFY("COINAGE") + PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:5,6,7,8") PORT_CONDITION("DSW1",0x20,PORTCOND_EQUALS,0x20) PORT_DIPSETTING( 0x70, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x80, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x90, DEF_STR( 2C_1C ) ) @@ -1905,64 +1946,76 @@ static INPUT_PORTS_START( astormbl ) PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x00, "Free Play (if Coin A too) or 1/1" ) - PORT_START("DSW1") - PORT_DIPNAME( 0x01, 0x01, "2 Credits to Start" ) - PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) - PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x1c, 0x1c, DEF_STR( Difficulty ) ) - PORT_DIPSETTING( 0x04, DEF_STR( Easiest ) ) - PORT_DIPSETTING( 0x08, DEF_STR( Easier ) ) - PORT_DIPSETTING( 0x0c, DEF_STR( Easy ) ) - PORT_DIPSETTING( 0x1c, DEF_STR( Normal ) ) - PORT_DIPSETTING( 0x10, DEF_STR( Hard ) ) - PORT_DIPSETTING( 0x14, DEF_STR( Harder ) ) - PORT_DIPSETTING( 0x18, DEF_STR( Hardest ) ) - PORT_DIPSETTING( 0x00, "Special" ) - PORT_DIPNAME( 0x20, 0x20, "Coin Chutes" ) - PORT_DIPSETTING( 0x20, "3" ) - PORT_DIPSETTING( 0x00, "1" ) - PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unused ) ) - PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unused ) ) - PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) -INPUT_PORTS_END - -static INPUT_PORTS_START( mwalkbl ) - PORT_INCLUDE( astormbl ) - - PORT_MODIFY("P3") - PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START3 ) - - PORT_MODIFY("SERVICE") - PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) - PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) - PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) - PORT_MODIFY("DSW1") - PORT_DIPNAME( 0x04, 0x04, DEF_STR( Lives ) ) + PORT_DIPNAME( 0x04, 0x04, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:3") PORT_DIPSETTING( 0x04, "2" ) PORT_DIPSETTING( 0x00, "3" ) - PORT_DIPNAME( 0x08, 0x08, "Player Vitality" ) + PORT_DIPNAME( 0x08, 0x08, "Player Vitality" ) PORT_DIPLOCATION("SW2:4") PORT_DIPSETTING( 0x08, DEF_STR( Low ) ) PORT_DIPSETTING( 0x00, DEF_STR( High ) ) - PORT_DIPNAME( 0x10, 0x00, "Play Mode" ) + PORT_DIPNAME( 0x10, 0x00, "Play Mode" ) PORT_DIPLOCATION("SW2:5") PORT_DIPSETTING( 0x10, "2 Players" ) PORT_DIPSETTING( 0x00, "3 Players" ) - PORT_DIPNAME( 0x20, 0x20, "Coin Mode" ) + PORT_DIPNAME( 0x20, 0x20, "Coin Mode" ) PORT_DIPLOCATION("SW2:6") PORT_DIPSETTING( 0x20, "Common" ) PORT_DIPSETTING( 0x00, "Individual" ) - PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) ) + PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:7,8") PORT_DIPSETTING( 0x80, DEF_STR( Easy ) ) PORT_DIPSETTING( 0xc0, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x40, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) INPUT_PORTS_END +static INPUT_PORTS_START( shdancbl ) + PORT_INCLUDE( astormbl ) + + PORT_MODIFY("P2") + PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_MODIFY("P3") + PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_MODIFY("COINAGE") + PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:5,6,7,8") + PORT_DIPSETTING( 0x70, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x80, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x90, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x50, "2 Coins/1 Credit 5/3 6/4" ) + PORT_DIPSETTING( 0x40, "2 Coins/1 Credit 4/3" ) + PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x10, "1 Coin/1 Credit 2/3" ) + PORT_DIPSETTING( 0x20, "1 Coin/1 Credit 4/5" ) + PORT_DIPSETTING( 0x30, "1 Coin/1 Credit 5/6" ) + PORT_DIPSETTING( 0x60, DEF_STR( 2C_3C ) ) + PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) ) + PORT_DIPSETTING( 0x00, "Free Play (if Coin A too) or 1/1" ) + + PORT_MODIFY("SERVICE") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_MODIFY("DSW1") + PORT_DIPNAME( 0x0C, 0x04, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:3,4") + PORT_DIPSETTING( 0x00, "2" ) + PORT_DIPSETTING( 0x0c, "3" ) + PORT_DIPSETTING( 0x08, "4" ) + PORT_DIPSETTING( 0x04, "5" ) + PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:5,6") + PORT_DIPSETTING( 0x20, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x30, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x10, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) + PORT_DIPNAME( 0xc0, 0xc0, "Time Adjust" ) PORT_DIPLOCATION("SW2:7,8") + PORT_DIPSETTING( 0x80, "3:30" ) + PORT_DIPSETTING( 0xc0, "3:00" ) + PORT_DIPSETTING( 0x40, "2:40" ) + PORT_DIPSETTING( 0x00, "2:20" ) +INPUT_PORTS_END + /************************************* * @@ -3551,4 +3604,4 @@ GAME( 1991, iqpipe, 0, beautyb, tetris, beautyb, ROT0, GAME( 1990, astormbl, astorm, astormbl, astormbl, astormbl, ROT0, "bootleg", "Alien Storm (bootleg, set 1)", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND ) GAME( 1990, astormb2, astorm, astormbl, astormbl, astormbl, ROT0, "bootleg", "Alien Storm (bootleg, set 2)", GAME_IMPERFECT_GRAPHICS | GAME_NO_SOUND ) GAME( 1990, mwalkbl, mwalk, mwalkbl, mwalkbl, mwalkbl, ROT0, "bootleg", "Michael Jackson's Moonwalker (bootleg)", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND ) -GAME( 1989, shdancbl, shdancer, shdancbl, mwalkbl, shdancbl, ROT0, "bootleg", "Shadow Dancer (bootleg)", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND ) +GAME( 1989, shdancbl, shdancer, shdancbl, shdancbl, shdancbl, ROT0, "bootleg", "Shadow Dancer (bootleg)", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )