aristmk5.cpp: improved inputs for baddog, multidrw. Adjusted baddog.lay accordingly. [Heihachi_73]

This commit is contained in:
Ivan Vangelista 2019-01-11 07:17:01 +01:00
parent b7cb1fc872
commit 414d43cc16
2 changed files with 13 additions and 10 deletions

View File

@ -1984,10 +1984,10 @@ static INPUT_PORTS_START(baddog)
PORT_BIT(0x00001000, IP_ACTIVE_HIGH, IPT_BUTTON5) PORT_CODE(KEYCODE_T) PORT_NAME("Bet 10/50/200 / Hold 4 / Club")
PORT_BIT(0x00002000, IP_ACTIVE_HIGH, IPT_BUTTON6) PORT_CODE(KEYCODE_Y) PORT_NAME("High 10/50/200 / Hold 5 / Spade")
PORT_BIT(0x00000040, IP_ACTIVE_HIGH, IPT_BUTTON8) PORT_CODE(KEYCODE_S) PORT_NAME("Red")
PORT_BIT(0x00000020, IP_ACTIVE_HIGH, IPT_BUTTON9) PORT_CODE(KEYCODE_D) PORT_NAME("Gamble")
PORT_BIT(0x00000020, IP_ACTIVE_HIGH, IPT_BUTTON9) PORT_CODE(KEYCODE_D) PORT_NAME("Gamble / Half Gamble")
PORT_BIT(0x00000010, IP_ACTIVE_HIGH, IPT_BUTTON10) PORT_CODE(KEYCODE_F) PORT_NAME("Take Win")
PORT_BIT(0x00000004, IP_ACTIVE_HIGH, IPT_BUTTON12) PORT_CODE(KEYCODE_H) PORT_NAME("Draw / Black")
PORT_BIT(0x00000008, IP_ACTIVE_HIGH, IPT_UNUSED)
PORT_BIT(0x00000008, IP_ACTIVE_HIGH, IPT_BUTTON11) PORT_CODE(KEYCODE_G) PORT_NAME("Black")
PORT_BIT(0x00000004, IP_ACTIVE_HIGH, IPT_BUTTON12) PORT_CODE(KEYCODE_H) PORT_NAME("Draw")
PORT_BIT(0x00000002, IP_ACTIVE_HIGH, IPT_UNUSED)
PORT_BIT(0x00000001, IP_ACTIVE_HIGH, IPT_UNUSED)
INPUT_PORTS_END
@ -2001,8 +2001,7 @@ static INPUT_PORTS_START(multidrw)
PORT_BIT(0x00000800, IP_ACTIVE_HIGH, IPT_BUTTON4) PORT_CODE(KEYCODE_R) PORT_NAME("1 Draw / Hold 3")
PORT_BIT(0x00001000, IP_ACTIVE_HIGH, IPT_BUTTON5) PORT_CODE(KEYCODE_T) PORT_NAME("2 Draws / Hold 4 / Club")
PORT_BIT(0x00002000, IP_ACTIVE_HIGH, IPT_BUTTON6) PORT_CODE(KEYCODE_Y) PORT_NAME("3 Draws / Hold 5 / Spade")
PORT_BIT(0x00000008, IP_ACTIVE_HIGH, IPT_BUTTON11) PORT_CODE(KEYCODE_G) PORT_NAME("Black")
PORT_BIT(0x00000004, IP_ACTIVE_HIGH, IPT_BUTTON12) PORT_CODE(KEYCODE_H) PORT_NAME("Bet")
PORT_BIT(0x00000004, IP_ACTIVE_HIGH, IPT_BUTTON12) PORT_CODE(KEYCODE_H) PORT_NAME("Bet / Next Card")
PORT_BIT(0x00000001, IP_ACTIVE_HIGH, IPT_BUTTON13) PORT_CODE(KEYCODE_J) PORT_NAME("Draw")
INPUT_PORTS_END

View File

@ -52,13 +52,17 @@
</text>
</element>
<element name="unused3">
<element name="BLACK">
<rect state="0">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
<rect state="1">
<color red="0.5" green="0.5" blue="0.5" />
</rect>
<text string="BLACK">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
</element>
<element name="DRAW">
@ -68,7 +72,7 @@
<rect state="1">
<color red="0.5" green="0.5" blue="0.5" />
</rect>
<text string="DRAW / BLACK">
<text string="DRAW">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
@ -321,7 +325,7 @@
<bezel name="lamp4" element="TAKE_WIN" inputtag="P1" inputmask="0x10">
<bounds x="1.51" y="3.28" width="0.31" height="0.24" />
</bezel>
<bezel name="lamp3" element="unused3" inputtag="P1" inputmask="0x08">
<bezel name="lamp3" element="BLACK" inputtag="P1" inputmask="0x08">
<bounds x="1.91" y="3.28" width="0.31" height="0.24" />
</bezel>
<bezel name="lamp2" element="DRAW" inputtag="P1" inputmask="0x04">
@ -386,7 +390,7 @@
<bezel name="lamp4" element="TAKE_WIN" inputtag="P1" inputmask="0x10">
<bounds x="1.51" y="3.28" width="0.31" height="0.24" />
</bezel>
<bezel name="lamp3" element="unused3" inputtag="P1" inputmask="0x08">
<bezel name="lamp3" element="BLACK" inputtag="P1" inputmask="0x08">
<bounds x="1.91" y="3.28" width="0.31" height="0.24" />
</bezel>
<bezel name="lamp2" element="DRAW" inputtag="P1" inputmask="0x04">
@ -451,7 +455,7 @@
<bezel name="lamp4" element="TAKE_WIN" inputtag="P1" inputmask="0x10">
<bounds x="1.51" y="3.28" width="0.31" height="0.24" />
</bezel>
<bezel name="lamp3" element="unused3" inputtag="P1" inputmask="0x08">
<bezel name="lamp3" element="BLACK" inputtag="P1" inputmask="0x08">
<bounds x="1.91" y="3.28" width="0.31" height="0.24" />
</bezel>
<bezel name="lamp2" element="DRAW" inputtag="P1" inputmask="0x04">