mirror of
https://github.com/holub/mame
synced 2025-04-23 00:39:36 +03:00
aristmk5.cpp: improved inputs for baddog, multidrw. Adjusted baddog.lay accordingly. [Heihachi_73]
This commit is contained in:
parent
b7cb1fc872
commit
414d43cc16
@ -1984,10 +1984,10 @@ static INPUT_PORTS_START(baddog)
|
||||
PORT_BIT(0x00001000, IP_ACTIVE_HIGH, IPT_BUTTON5) PORT_CODE(KEYCODE_T) PORT_NAME("Bet 10/50/200 / Hold 4 / Club")
|
||||
PORT_BIT(0x00002000, IP_ACTIVE_HIGH, IPT_BUTTON6) PORT_CODE(KEYCODE_Y) PORT_NAME("High 10/50/200 / Hold 5 / Spade")
|
||||
PORT_BIT(0x00000040, IP_ACTIVE_HIGH, IPT_BUTTON8) PORT_CODE(KEYCODE_S) PORT_NAME("Red")
|
||||
PORT_BIT(0x00000020, IP_ACTIVE_HIGH, IPT_BUTTON9) PORT_CODE(KEYCODE_D) PORT_NAME("Gamble")
|
||||
PORT_BIT(0x00000020, IP_ACTIVE_HIGH, IPT_BUTTON9) PORT_CODE(KEYCODE_D) PORT_NAME("Gamble / Half Gamble")
|
||||
PORT_BIT(0x00000010, IP_ACTIVE_HIGH, IPT_BUTTON10) PORT_CODE(KEYCODE_F) PORT_NAME("Take Win")
|
||||
PORT_BIT(0x00000004, IP_ACTIVE_HIGH, IPT_BUTTON12) PORT_CODE(KEYCODE_H) PORT_NAME("Draw / Black")
|
||||
PORT_BIT(0x00000008, IP_ACTIVE_HIGH, IPT_UNUSED)
|
||||
PORT_BIT(0x00000008, IP_ACTIVE_HIGH, IPT_BUTTON11) PORT_CODE(KEYCODE_G) PORT_NAME("Black")
|
||||
PORT_BIT(0x00000004, IP_ACTIVE_HIGH, IPT_BUTTON12) PORT_CODE(KEYCODE_H) PORT_NAME("Draw")
|
||||
PORT_BIT(0x00000002, IP_ACTIVE_HIGH, IPT_UNUSED)
|
||||
PORT_BIT(0x00000001, IP_ACTIVE_HIGH, IPT_UNUSED)
|
||||
INPUT_PORTS_END
|
||||
@ -2001,8 +2001,7 @@ static INPUT_PORTS_START(multidrw)
|
||||
PORT_BIT(0x00000800, IP_ACTIVE_HIGH, IPT_BUTTON4) PORT_CODE(KEYCODE_R) PORT_NAME("1 Draw / Hold 3")
|
||||
PORT_BIT(0x00001000, IP_ACTIVE_HIGH, IPT_BUTTON5) PORT_CODE(KEYCODE_T) PORT_NAME("2 Draws / Hold 4 / Club")
|
||||
PORT_BIT(0x00002000, IP_ACTIVE_HIGH, IPT_BUTTON6) PORT_CODE(KEYCODE_Y) PORT_NAME("3 Draws / Hold 5 / Spade")
|
||||
PORT_BIT(0x00000008, IP_ACTIVE_HIGH, IPT_BUTTON11) PORT_CODE(KEYCODE_G) PORT_NAME("Black")
|
||||
PORT_BIT(0x00000004, IP_ACTIVE_HIGH, IPT_BUTTON12) PORT_CODE(KEYCODE_H) PORT_NAME("Bet")
|
||||
PORT_BIT(0x00000004, IP_ACTIVE_HIGH, IPT_BUTTON12) PORT_CODE(KEYCODE_H) PORT_NAME("Bet / Next Card")
|
||||
PORT_BIT(0x00000001, IP_ACTIVE_HIGH, IPT_BUTTON13) PORT_CODE(KEYCODE_J) PORT_NAME("Draw")
|
||||
INPUT_PORTS_END
|
||||
|
||||
|
@ -52,13 +52,17 @@
|
||||
</text>
|
||||
</element>
|
||||
|
||||
<element name="unused3">
|
||||
<element name="BLACK">
|
||||
<rect state="0">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
</rect>
|
||||
<rect state="1">
|
||||
<color red="0.5" green="0.5" blue="0.5" />
|
||||
</rect>
|
||||
<text string="BLACK">
|
||||
<color red="0.0" green="0.0" blue="0.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="0.8" />
|
||||
</text>
|
||||
</element>
|
||||
|
||||
<element name="DRAW">
|
||||
@ -68,7 +72,7 @@
|
||||
<rect state="1">
|
||||
<color red="0.5" green="0.5" blue="0.5" />
|
||||
</rect>
|
||||
<text string="DRAW / BLACK">
|
||||
<text string="DRAW">
|
||||
<color red="0.0" green="0.0" blue="0.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="0.8" />
|
||||
</text>
|
||||
@ -321,7 +325,7 @@
|
||||
<bezel name="lamp4" element="TAKE_WIN" inputtag="P1" inputmask="0x10">
|
||||
<bounds x="1.51" y="3.28" width="0.31" height="0.24" />
|
||||
</bezel>
|
||||
<bezel name="lamp3" element="unused3" inputtag="P1" inputmask="0x08">
|
||||
<bezel name="lamp3" element="BLACK" inputtag="P1" inputmask="0x08">
|
||||
<bounds x="1.91" y="3.28" width="0.31" height="0.24" />
|
||||
</bezel>
|
||||
<bezel name="lamp2" element="DRAW" inputtag="P1" inputmask="0x04">
|
||||
@ -386,7 +390,7 @@
|
||||
<bezel name="lamp4" element="TAKE_WIN" inputtag="P1" inputmask="0x10">
|
||||
<bounds x="1.51" y="3.28" width="0.31" height="0.24" />
|
||||
</bezel>
|
||||
<bezel name="lamp3" element="unused3" inputtag="P1" inputmask="0x08">
|
||||
<bezel name="lamp3" element="BLACK" inputtag="P1" inputmask="0x08">
|
||||
<bounds x="1.91" y="3.28" width="0.31" height="0.24" />
|
||||
</bezel>
|
||||
<bezel name="lamp2" element="DRAW" inputtag="P1" inputmask="0x04">
|
||||
@ -451,7 +455,7 @@
|
||||
<bezel name="lamp4" element="TAKE_WIN" inputtag="P1" inputmask="0x10">
|
||||
<bounds x="1.51" y="3.28" width="0.31" height="0.24" />
|
||||
</bezel>
|
||||
<bezel name="lamp3" element="unused3" inputtag="P1" inputmask="0x08">
|
||||
<bezel name="lamp3" element="BLACK" inputtag="P1" inputmask="0x08">
|
||||
<bounds x="1.91" y="3.28" width="0.31" height="0.24" />
|
||||
</bezel>
|
||||
<bezel name="lamp2" element="DRAW" inputtag="P1" inputmask="0x04">
|
||||
|
Loading…
Reference in New Issue
Block a user