Change vector and gameboy preset (nw)

This commit is contained in:
ImJezze 2016-03-26 11:18:08 +01:00
parent c731b59cbe
commit 41595c05c4
4 changed files with 19 additions and 18 deletions

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@ -2,9 +2,9 @@ HLSL-Related Enable Switches
----------------------------
Name Values Description
hlsl_enable 0/1 Enables HLSL post-processing in Direct3D 9 modes.
hlsl_oversampling 0/1 Enables HLSL oversampling.
yiq_enable 0/1 Enables YIQ-colorspace post-processing. Causes a
hlsl_enable 0 or 1 Enables HLSL post-processing in Direct3D 9 modes.
hlsl_oversampling 0 or 1 Enables HLSL oversampling.
yiq_enable 0 or 1 Enables YIQ-colorspace post-processing. Causes a
performance drop but gives a much more authentic
NTSC TV appearance on TV-based systems when configured
properly.
@ -104,7 +104,7 @@ Bloom Post-Processing Options
-----------------------------
Name Default Values Description
bloom_blend_mode 0 or 1 0 for brighten blend mode or 1 for darken blend mode.
bloom_scale 0.0 Bloom intensity factor. (0.000-4.000)
bloom_scale 0.0 Bloom intensity factor. (0.000-2.000)
bloom_overdrive 0.0,0.0,0.0 Bloom overdrive factor to bright full saturated colors. (0.000-2.000)
bloom_lvl0_weight 1.00 Bloom level 0 (full-size target) weight. (0.00-1.00)
bloom_lvl1_weight 0.64 Bloom level 1 (1/2-size target) weight. (0.00-1.00)

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@ -2,7 +2,7 @@
# DIRECT3D POST-PROCESSING OPTIONS
#
shadow_mask_tile_mode 1
shadow_mask_alpha 0.25
shadow_mask_alpha 0.5
shadow_mask_texture monochrome-matrix.png
shadow_mask_x_count 2
shadow_mask_y_count 2
@ -16,20 +16,20 @@ smooth_border 0.0
reflection 0.0
vignetting 0.0
scanline_alpha 0.0
defocus 0.0,0.0
defocus 0.5,0.5
converge_x 0.0,0.0,0.0
converge_y 0.0,0.0,0.0
radial_converge_x 0.0,0.0,0.0
radial_converge_y 0.0,0.0,0.0
red_ratio 1.0,0.0,0.0
grn_ratio 0.0,1.0,0.0
blu_ratio 0.0,0.0,1.0
saturation 1.0
offset 0.0,0.0,0.0
scale 1.0,1.0,1.0
power 1.0,1.0,1.0
grn_ratio 0.1,1.0,0.0
blu_ratio 0.0,0.05,1.0
saturation 2.0
offset -0.10,0.0,-0.05
scale 0.9,0.8,1.0
power 1.4,1.2,2.0
floor 0.0,0.0,0.0
phosphor_life 0.5,0.5,0.5
phosphor_life 0.65,0.65,0.65
#
# NTSC POST-PROCESSING OPTIONS
@ -40,7 +40,7 @@ yiq_enable 0
# BLOOM POST-PROCESSING OPTIONS
#
bloom_blend_mode 1
bloom_scale 1.0
bloom_scale 0.5
bloom_overdrive 0.0,0.0,0.0
bloom_lvl0_weight 1.0
bloom_lvl1_weight 0.64

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@ -2,7 +2,7 @@
# CORE VECTOR OPTIONS
#
antialias 1
beam_width_min 0.50
beam_width_min 0.75
beam_width_max 4.00
beam_intensity_weight 0.75
flicker 0.15
@ -10,6 +10,7 @@ flicker 0.15
#
# DIRECT3D POST-PROCESSING OPTIONS
#
hlsl_oversampling 0
shadow_mask_tile_mode 0
shadow_mask_alpha 0.5
shadow_mask_texture shadow-mask.png
@ -30,7 +31,7 @@ converge_x 0.0,0.0,0.0
converge_y 0.0,0.0,0.0
radial_converge_x 0.0,0.0,0.0
radial_converge_y 0.0,0.0,0.0
red_ratio 1.0,0.0,0.1
red_ratio 1.0,0.0,0.0
grn_ratio 0.0,1.0,0.0
blu_ratio 0.0,0.0,1.0
saturation 1.0
@ -56,7 +57,7 @@ vector_length_ratio 500.0
#
bloom_blend_mode 0
bloom_scale 1.50
bloom_overdrive 1.50,1.50,1.50
bloom_overdrive 1.00,1.00,1.00
bloom_lvl0_weight 1.00
bloom_lvl1_weight 0.64
bloom_lvl2_weight 0.32

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@ -2381,7 +2381,7 @@ slider_desc shaders::s_sliders[] =
{ "Floor,", 0, 0, 100, 1, SLIDER_COLOR, SLIDER_SCREEN_TYPE_ANY, SLIDER_FLOOR, 0.01f, "%2.2f", {} },
{ "Phosphor Life,", 0, 0, 100, 1, SLIDER_COLOR, SLIDER_SCREEN_TYPE_ANY, SLIDER_PHOSPHOR, 0.01f, "%2.2f", {} },
{ "Bloom Blend Mode", 0, 0, 1, 1, SLIDER_INT_ENUM, SLIDER_SCREEN_TYPE_ANY, SLIDER_BLOOM_BLEND_MODE, 0, "%s", { "Brighten", "Darken" } },
{ "Bloom Scale", 0, 0, 4000, 5, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_ANY, SLIDER_BLOOM_SCALE, 0.001f, "%1.3f", {} },
{ "Bloom Scale", 0, 0, 2000, 5, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_ANY, SLIDER_BLOOM_SCALE, 0.001f, "%1.3f", {} },
{ "Bloom Overdrive,", 0, 0, 2000, 5, SLIDER_COLOR, SLIDER_SCREEN_TYPE_ANY, SLIDER_BLOOM_OVERDRIVE, 0.001f, "%1.3f", {} },
{ "Bloom Level 0 Scale", 0, 100, 100, 1, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_ANY, SLIDER_BLOOM_LVL0_SCALE, 0.01f, "%1.2f", {} },
{ "Bloom Level 1 Scale", 0, 0, 100, 1, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_ANY, SLIDER_BLOOM_LVL1_SCALE, 0.01f, "%1.2f", {} },