mirror of
https://github.com/holub/mame
synced 2025-04-20 15:32:45 +03:00
Rewrote sbrkout driver based on schematics:
* XTAL-based timing * Correct video timing * Full memory map * Correct memory usage ("zero page" RAM is shared with videoram) * Removed all input hacks * Fixed interrupt generation * Connected coin counters * Added save state support Also fixed incorrect dependency in cdrom.c.
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@ -2247,7 +2247,6 @@ src/mame/includes/rampart.h svneol=native#text/plain
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src/mame/includes/realbrk.h svneol=native#text/plain
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src/mame/includes/relief.h svneol=native#text/plain
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src/mame/includes/rescap.h svneol=native#text/plain
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src/mame/includes/sbrkout.h svneol=native#text/plain
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src/mame/includes/segag80r.h svneol=native#text/plain
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src/mame/includes/segag80v.h svneol=native#text/plain
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src/mame/includes/segas24.h svneol=native#text/plain
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@ -2488,7 +2487,6 @@ src/mame/machine/rainbow.c svneol=native#text/plain
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src/mame/machine/retofinv.c svneol=native#text/plain
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src/mame/machine/s16fd.c svneol=native#text/plain
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src/mame/machine/s24fd.c svneol=native#text/plain
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src/mame/machine/sbrkout.c svneol=native#text/plain
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src/mame/machine/scramble.c svneol=native#text/plain
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src/mame/machine/scudsp.c svneol=native#text/plain
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src/mame/machine/scudsp.h svneol=native#text/plain
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@ -3030,7 +3028,6 @@ src/mame/video/runaway.c svneol=native#text/plain
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src/mame/video/rungun.c svneol=native#text/plain
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src/mame/video/sauro.c svneol=native#text/plain
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src/mame/video/sbasketb.c svneol=native#text/plain
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src/mame/video/sbrkout.c svneol=native#text/plain
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src/mame/video/sbugger.c svneol=native#text/plain
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src/mame/video/scotrsht.c svneol=native#text/plain
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src/mame/video/sderby.c svneol=native#text/plain
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@ -58,6 +58,7 @@ enum
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XTAL_11MHz = 11000000, /* Mario I8039 sound */
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XTAL_11_289MHz = 11289000, /* Vanguard */
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XTAL_12MHz = 12000000,
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XTAL_12_096MHz = 12096000,
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XTAL_12_288MHz = 12288000, /* Sega Model 3 digital audio board */
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XTAL_13_3MHz = 13300000, /* BMC bowling */
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XTAL_13_33056MHz = 13330560, /* Taito L */
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@ -24,10 +24,16 @@
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***************************************************************************/
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#define VERBOSE (0)
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#if VERBOSE
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#define LOG(x) do { if (VERBOSE) logerror x; } while (0)
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#else
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#define LOG(x)
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#endif
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void CLIB_DECL logerror(const char *text,...);
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/***************************************************************************
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TYPE DEFINITIONS
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***************************************************************************/
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@ -12,85 +12,312 @@
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****************************************************************************
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Note: I'm cheating a little bit with the paddle control. The original
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game handles the paddle control as following. The paddle is a potentiometer.
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Every VBlank signal triggers the start of a voltage ramp. Whenever the
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ramp has the same value as the potentiometer, an NMI is generated. In the
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NMI code, the current scanline value is used to calculate the value to
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put into location $1F in memory. I cheat in this driver by just putting
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the paddle value directly into $1F, which has the same net result.
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To do:
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* Merge with Sprint 1
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If you have any questions about how this driver works, don't hesitate to
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ask. - Mike Balfour (mab22@po.cwru.edu)
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****************************************************************************
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CHANGES:
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MAB 05 MAR 99 - changed overlay support to use artwork functions
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Stephh's notes (based on the games M6502 code and some tests) :
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Stephh's notes (based on the games M6502 code and some tests) :
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- Each time the game is reset, it is set to "Cavity".
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I can't remember if it's the correct behaviour or not,
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but the VBLANK interruption is not called in "demo mode".
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- You can only select the game after 1st coin is inserted
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and before you press BUTTON1 to launch the first ball,
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then the VBLANK interruption is no more called.
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This means that player 2 plays the same game as player 1.
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- Each time the game is reset, it is set to "Cavity".
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I can't remember if it's the correct behaviour or not,
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but the VBLANK interruption is not called in "demo mode".
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- You can only select the game after 1st coin is inserted
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and before you press BUTTON1 to launch the first ball,
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then the VBLANK interruption is no more called.
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This means that player 2 plays the same game as player 1.
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***************************************************************************/
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#include "driver.h"
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#include "sound/dac.h"
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#include "includes/sbrkout.h"
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#include "sbrkout.lh"
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/*************************************
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*
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* Temporary sound hardware
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* Constants
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*
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*************************************/
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#define TIME_4V ATTOTIME_IN_USEC(4075000/4/1000)
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#define MAIN_CLOCK XTAL_12_096MHz
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#define TIME_4V ATTOTIME_IN_HZ(MAIN_CLOCK/2/256/2/4)
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static UINT8 *sbrkout_sound;
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static WRITE8_HANDLER( sbrkout_dac_w )
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/*************************************
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*
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* Globals
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*
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*************************************/
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static emu_timer *scanline_timer;
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static emu_timer *pot_timer;
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static tilemap *bg_tilemap;
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static UINT8 sync2_value;
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static UINT8 pot_mask[2];
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static UINT8 pot_trigger[2];
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/*************************************
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*
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* Prototypes
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*
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*************************************/
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static TIMER_CALLBACK( scanline_callback );
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static TIMER_CALLBACK( pot_trigger_callback );
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/*************************************
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*
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* Machine setup
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*
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*************************************/
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static MACHINE_START( sbrkout )
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{
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sbrkout_sound[offset]=data;
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}
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static TIMER_CALLBACK( sbrkout_tones_4V )
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{
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static int vlines=0;
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if ((*sbrkout_sound) & vlines)
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DAC_data_w(0,255);
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else
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DAC_data_w(0,0);
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vlines = (vlines+1) % 16;
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memory_set_bankptr(1, &videoram[0x380]);
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scanline_timer = timer_alloc(scanline_callback, NULL);
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pot_timer = timer_alloc(pot_trigger_callback, NULL);
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state_save_register_global(sync2_value);
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state_save_register_global_array(pot_mask);
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state_save_register_global_array(pot_trigger);
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}
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static MACHINE_RESET( sbrkout )
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{
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timer_pulse(TIME_4V, NULL, 0, sbrkout_tones_4V);
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timer_adjust(scanline_timer, video_screen_get_time_until_pos(0, 0, 0), 0, attotime_never);
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}
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/*************************************
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*
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* Palette generation
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* Interrupts
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*
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*************************************/
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static PALETTE_INIT( sbrkout )
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static TIMER_CALLBACK( scanline_callback )
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{
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palette_set_color(machine,0,MAKE_RGB(0x00,0x00,0x00));
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palette_set_color(machine,1,MAKE_RGB(0xff,0xff,0xff));
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int scanline = param;
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/* force a partial update before anything happens */
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video_screen_update_partial(0, scanline);
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/* if this is a rising edge of 16V, assert the CPU interrupt */
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if (scanline % 32 == 16)
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cpunum_set_input_line(0, 0, ASSERT_LINE);
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/* update the DAC state */
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DAC_data_w(0, (videoram[0x380 + 0x11] & (scanline >> 2)) ? 255 : 0);
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/* on the VBLANK, read the pot and schedule an interrupt time for it */
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if (scanline == machine->screen[0].visarea.max_y + 1)
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{
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UINT8 potvalue = readinputportbytag("PADDLE");
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timer_adjust(pot_timer, video_screen_get_time_until_pos(0, 72 + (potvalue / 2), (potvalue % 2) * 128), 0, attotime_never);
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}
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/* call us back in 4 scanlines */
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scanline += 4;
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if (scanline >= machine->screen[0].height)
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scanline = 0;
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timer_adjust(scanline_timer, video_screen_get_time_until_pos(0, scanline, 0), scanline, attotime_never);
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}
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static WRITE8_HANDLER( irq_ack_w )
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{
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cpunum_set_input_line(0, 0, CLEAR_LINE);
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}
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/*************************************
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*
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* Inputs
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*
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*************************************/
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static READ8_HANDLER( switches_r )
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{
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UINT8 result = 0xff;
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/* DIP switches are selected by ADR0+ADR1 if ADR3 == 0 */
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if ((offset & 0x0b) == 0x00)
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result &= (readinputportbytag("DIPS") << 6) | 0x3f;
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if ((offset & 0x0b) == 0x01)
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result &= (readinputportbytag("DIPS") << 4) | 0x3f;
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if ((offset & 0x0b) == 0x02)
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result &= (readinputportbytag("DIPS") << 0) | 0x3f;
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if ((offset & 0x0b) == 0x03)
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result &= (readinputportbytag("DIPS") << 2) | 0x3f;
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/* other switches are selected by ADR0+ADR1+ADR2 if ADR4 == 0 */
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if ((offset & 0x17) == 0x00)
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result &= (readinputportbytag("SELECT") << 7) | 0x7f;
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if ((offset & 0x17) == 0x04)
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result &= ((pot_trigger[0] & ~pot_mask[0]) << 7) | 0x7f;
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if ((offset & 0x17) == 0x05)
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result &= ((pot_trigger[1] & ~pot_mask[1]) << 7) | 0x7f;
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if ((offset & 0x17) == 0x06)
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result &= readinputportbytag("SERVE");
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if ((offset & 0x17) == 0x07)
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result &= (readinputportbytag("SELECT") << 6) | 0x7f;
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return result;
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}
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static void update_nmi_state(void)
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{
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if ((pot_trigger[0] & ~pot_mask[0]) | (pot_trigger[1] & ~pot_mask[1]))
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cpunum_set_input_line(0, INPUT_LINE_NMI, ASSERT_LINE);
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else
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cpunum_set_input_line(0, INPUT_LINE_NMI, CLEAR_LINE);
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}
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static TIMER_CALLBACK( pot_trigger_callback )
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{
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pot_trigger[param] = 1;
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update_nmi_state();
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}
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static WRITE8_HANDLER( pot_mask1_w )
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{
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pot_mask[0] = ~offset & 1;
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pot_trigger[0] = 0;
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update_nmi_state();
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}
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static WRITE8_HANDLER( pot_mask2_w )
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{
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pot_mask[1] = ~offset & 1;
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pot_trigger[1] = 0;
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update_nmi_state();
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}
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/*************************************
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*
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* Lamps and other outputs
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*
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*************************************/
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/*
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The LEDs are turned on and off by two consecutive memory addresses. The
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first address turns them off, the second address turns them on. This is
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reversed for the Serve LED, which has a NOT on the signal.
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*/
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static WRITE8_HANDLER( start_1_led_w )
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{
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output_set_led_value(0, offset & 1);
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}
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static WRITE8_HANDLER( start_2_led_w )
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{
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output_set_led_value(1, offset & 1);
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}
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static WRITE8_HANDLER( serve_led_w )
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{
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output_set_led_value(0, ~offset & 1);
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}
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static WRITE8_HANDLER( coincount_w )
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{
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coin_counter_w(0, offset & 1);
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}
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/*************************************
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*
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* Video timing
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*
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*************************************/
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static READ8_HANDLER( sync_r )
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{
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int hpos = video_screen_get_hpos(0);
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sync2_value = (hpos >= 128 && hpos <= Machine->screen[0].visarea.max_x);
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return video_screen_get_vpos(0);
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}
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static READ8_HANDLER( sync2_r )
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{
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return (sync2_value << 7) | 0x7f;
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}
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/*************************************
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*
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* Background tilemap
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*
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*************************************/
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static TILE_GET_INFO( get_bg_tile_info )
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{
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int code = (videoram[tile_index] & 0x80) ? videoram[tile_index] : 0;
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SET_TILE_INFO(0, code, 0, 0);
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}
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static VIDEO_START( sbrkout )
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{
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bg_tilemap = tilemap_create(get_bg_tile_info, tilemap_scan_rows, TILEMAP_TYPE_PEN, 8, 8, 32, 32);
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}
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static WRITE8_HANDLER( sbrkout_videoram_w )
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{
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videoram[offset] = data;
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tilemap_mark_tile_dirty(bg_tilemap, offset);
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}
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/*************************************
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*
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* Video update
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*
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*************************************/
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static VIDEO_UPDATE( sbrkout )
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{
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int ball;
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tilemap_draw(bitmap, cliprect, bg_tilemap, 0, 0);
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for (ball = 2; ball >= 0; ball--)
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{
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int code = ((videoram[0x380 + 0x18 + ball * 2 + 1] & 0x80) >> 7);
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int sx = 31 * 8 - videoram[0x380 + 0x10 + ball * 2];
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int sy = 30 * 8 - videoram[0x380 + 0x18 + ball * 2];
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drawgfx(bitmap, machine->gfx[1], code, 0, 0, 0, sx, sy, cliprect, TRANSPARENCY_PEN, 0);
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}
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return 0;
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}
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@ -101,40 +328,26 @@ static PALETTE_INIT( sbrkout )
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*
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*************************************/
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static ADDRESS_MAP_START( readmem, ADDRESS_SPACE_PROGRAM, 8 )
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AM_RANGE(0x001f, 0x001f) AM_READ(input_port_6_r) /* paddle value */
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AM_RANGE(0x0000, 0x00ff) AM_READ(MRA8_RAM) /* Zero Page RAM */
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AM_RANGE(0x0100, 0x01ff) AM_READ(MRA8_RAM) /* ??? */
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AM_RANGE(0x0400, 0x077f) AM_READ(MRA8_RAM) /* Video Display RAM */
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AM_RANGE(0x0828, 0x0828) AM_READ(sbrkout_select1_r) /* Select 1 */
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AM_RANGE(0x082f, 0x082f) AM_READ(sbrkout_select2_r) /* Select 2 */
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AM_RANGE(0x082e, 0x082e) AM_READ(input_port_5_r) /* Serve Switch */
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AM_RANGE(0x0830, 0x0833) AM_READ(sbrkout_read_DIPs_r) /* DIP Switches */
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AM_RANGE(0x0840, 0x0840) AM_READ(input_port_1_r) /* Coin Switches */
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AM_RANGE(0x0880, 0x0880) AM_READ(input_port_2_r) /* Start Switches */
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AM_RANGE(0x08c0, 0x08c0) AM_READ(input_port_3_r) /* Self Test Switch */
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AM_RANGE(0x0c00, 0x0c00) AM_READ(input_port_4_r) /* Vertical Sync Counter */
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AM_RANGE(0x2c00, 0x3fff) AM_READ(MRA8_ROM) /* PROGRAM */
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AM_RANGE(0xfff0, 0xffff) AM_READ(MRA8_ROM) /* PROM8 for 6502 vectors */
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ADDRESS_MAP_END
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static ADDRESS_MAP_START( writemem, ADDRESS_SPACE_PROGRAM, 8 )
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AM_RANGE(0x0011, 0x0011) AM_WRITE(sbrkout_dac_w) AM_BASE(&sbrkout_sound) /* Noise Generation Bits */
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AM_RANGE(0x0010, 0x0014) AM_WRITE(MWA8_RAM) AM_BASE(&sbrkout_horiz_ram) /* Horizontal Ball Position */
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AM_RANGE(0x0018, 0x001d) AM_WRITE(MWA8_RAM) AM_BASE(&sbrkout_vert_ram) /* Vertical Ball Position / ball picture */
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AM_RANGE(0x0000, 0x00ff) AM_WRITE(MWA8_RAM) /* WRAM */
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AM_RANGE(0x0100, 0x01ff) AM_WRITE(MWA8_RAM) /* ??? */
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AM_RANGE(0x0400, 0x07ff) AM_WRITE(sbrkout_videoram_w) AM_BASE(&videoram) /* DISPLAY */
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AM_RANGE(0x0c10, 0x0c11) AM_WRITE(sbrkout_serve_led_w) /* Serve LED */
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AM_RANGE(0x0c30, 0x0c31) AM_WRITE(sbrkout_start_1_led_w) /* 1 Player Start Light */
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AM_RANGE(0x0c40, 0x0c41) AM_WRITE(sbrkout_start_2_led_w) /* 2 Player Start Light */
|
||||
AM_RANGE(0x0c50, 0x0c51) AM_WRITE(MWA8_RAM) /* NMI Pot Reading Enable */
|
||||
AM_RANGE(0x0c70, 0x0c71) AM_WRITE(MWA8_RAM) /* Coin Counter */
|
||||
AM_RANGE(0x0c80, 0x0c80) AM_WRITE(MWA8_NOP) /* Watchdog */
|
||||
AM_RANGE(0x0e00, 0x0e00) AM_WRITE(MWA8_NOP) /* IRQ Enable? */
|
||||
AM_RANGE(0x1000, 0x1000) AM_WRITE(MWA8_RAM) /* LSB of Pot Reading */
|
||||
AM_RANGE(0x2c00, 0x3fff) AM_WRITE(MWA8_ROM) /* PROM1-PROM8 */
|
||||
/* full memory map derived from schematics */
|
||||
static ADDRESS_MAP_START( main_map, ADDRESS_SPACE_PROGRAM, 8 )
|
||||
ADDRESS_MAP_FLAGS( AMEF_ABITS(14) )
|
||||
AM_RANGE(0x0000, 0x007f) AM_MIRROR(0x380) AM_RAMBANK(1)
|
||||
AM_RANGE(0x0400, 0x07ff) AM_READWRITE(MRA8_RAM, sbrkout_videoram_w) AM_BASE(&videoram)
|
||||
AM_RANGE(0x0800, 0x083f) AM_READ(switches_r)
|
||||
AM_RANGE(0x0840, 0x0840) AM_MIRROR(0x003f) AM_READ_PORT("COIN")
|
||||
AM_RANGE(0x0880, 0x0880) AM_MIRROR(0x003f) AM_READ_PORT("START")
|
||||
AM_RANGE(0x08c0, 0x08c0) AM_MIRROR(0x003f) AM_READ_PORT("SERVICE")
|
||||
AM_RANGE(0x0c00, 0x0c00) AM_MIRROR(0x03ff) AM_READ(sync_r)
|
||||
AM_RANGE(0x0c10, 0x0c11) AM_MIRROR(0x000e) AM_WRITE(serve_led_w)
|
||||
AM_RANGE(0x0c30, 0x0c31) AM_MIRROR(0x000e) AM_WRITE(start_1_led_w)
|
||||
AM_RANGE(0x0c40, 0x0c41) AM_MIRROR(0x000e) AM_WRITE(start_2_led_w)
|
||||
AM_RANGE(0x0c50, 0x0c51) AM_MIRROR(0x000e) AM_WRITE(pot_mask1_w)
|
||||
AM_RANGE(0x0c60, 0x0c61) AM_MIRROR(0x000e) AM_WRITE(pot_mask2_w)
|
||||
AM_RANGE(0x0c70, 0x0c71) AM_MIRROR(0x000e) AM_WRITE(coincount_w)
|
||||
AM_RANGE(0x0c80, 0x0c80) AM_MIRROR(0x007f) AM_WRITE(watchdog_reset_w)
|
||||
AM_RANGE(0x0e00, 0x0e00) AM_MIRROR(0x007f) AM_WRITE(irq_ack_w)
|
||||
AM_RANGE(0x1000, 0x1000) AM_MIRROR(0x03ff) AM_READ(sync2_r)
|
||||
AM_RANGE(0x2800, 0x3fff) AM_ROM
|
||||
ADDRESS_MAP_END
|
||||
|
||||
|
||||
@ -146,73 +359,74 @@ ADDRESS_MAP_END
|
||||
*************************************/
|
||||
|
||||
static INPUT_PORTS_START( sbrkout )
|
||||
PORT_START /* DSW - fake port, gets mapped to Super Breakout ports */
|
||||
PORT_START_TAG("DIPS")
|
||||
PORT_DIPNAME( 0x03, 0x00, DEF_STR( Language ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( English ) )
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( German ) )
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( French ) )
|
||||
PORT_DIPSETTING( 0x03, DEF_STR( Spanish ) )
|
||||
PORT_DIPNAME( 0x0C, 0x08, DEF_STR( Coinage ) )
|
||||
PORT_DIPSETTING( 0x0C, DEF_STR( 2C_1C ) )
|
||||
PORT_DIPNAME( 0x0c, 0x08, DEF_STR( Coinage ) )
|
||||
PORT_DIPSETTING( 0x0c, DEF_STR( 2C_1C ) )
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( 1C_1C ) )
|
||||
PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
|
||||
PORT_DIPNAME( 0x70, 0x00, "Extended Play" )
|
||||
/* Progressive */
|
||||
PORT_DIPSETTING( 0x10, "200" ) PORT_CONDITION("SELECT",0x07,PORTCOND_EQUALS,0x01)
|
||||
PORT_DIPSETTING( 0x20, "400" ) PORT_CONDITION("SELECT",0x07,PORTCOND_EQUALS,0x01)
|
||||
PORT_DIPSETTING( 0x30, "600" ) PORT_CONDITION("SELECT",0x07,PORTCOND_EQUALS,0x01)
|
||||
PORT_DIPSETTING( 0x40, "900" ) PORT_CONDITION("SELECT",0x07,PORTCOND_EQUALS,0x01)
|
||||
PORT_DIPSETTING( 0x50, "1200" ) PORT_CONDITION("SELECT",0x07,PORTCOND_EQUALS,0x01)
|
||||
PORT_DIPSETTING( 0x60, "1600" ) PORT_CONDITION("SELECT",0x07,PORTCOND_EQUALS,0x01)
|
||||
PORT_DIPSETTING( 0x70, "2000" ) PORT_CONDITION("SELECT",0x07,PORTCOND_EQUALS,0x01)
|
||||
PORT_DIPSETTING( 0x10, "200" ) PORT_CONDITION("SELECT",0x03,PORTCOND_EQUALS,0x00)
|
||||
PORT_DIPSETTING( 0x20, "400" ) PORT_CONDITION("SELECT",0x03,PORTCOND_EQUALS,0x00)
|
||||
PORT_DIPSETTING( 0x30, "600" ) PORT_CONDITION("SELECT",0x03,PORTCOND_EQUALS,0x00)
|
||||
PORT_DIPSETTING( 0x40, "900" ) PORT_CONDITION("SELECT",0x03,PORTCOND_EQUALS,0x00)
|
||||
PORT_DIPSETTING( 0x50, "1200" ) PORT_CONDITION("SELECT",0x03,PORTCOND_EQUALS,0x00)
|
||||
PORT_DIPSETTING( 0x60, "1600" ) PORT_CONDITION("SELECT",0x03,PORTCOND_EQUALS,0x00)
|
||||
PORT_DIPSETTING( 0x70, "2000" ) PORT_CONDITION("SELECT",0x03,PORTCOND_EQUALS,0x00)
|
||||
/* Double */
|
||||
PORT_DIPSETTING( 0x10, "200" ) PORT_CONDITION("SELECT",0x07,PORTCOND_EQUALS,0x02)
|
||||
PORT_DIPSETTING( 0x20, "400" ) PORT_CONDITION("SELECT",0x07,PORTCOND_EQUALS,0x02)
|
||||
PORT_DIPSETTING( 0x30, "600" ) PORT_CONDITION("SELECT",0x07,PORTCOND_EQUALS,0x02)
|
||||
PORT_DIPSETTING( 0x40, "800" ) PORT_CONDITION("SELECT",0x07,PORTCOND_EQUALS,0x02)
|
||||
PORT_DIPSETTING( 0x50, "1000" ) PORT_CONDITION("SELECT",0x07,PORTCOND_EQUALS,0x02)
|
||||
PORT_DIPSETTING( 0x60, "1200" ) PORT_CONDITION("SELECT",0x07,PORTCOND_EQUALS,0x02)
|
||||
PORT_DIPSETTING( 0x70, "1500" ) PORT_CONDITION("SELECT",0x07,PORTCOND_EQUALS,0x02)
|
||||
PORT_DIPSETTING( 0x10, "200" ) PORT_CONDITION("SELECT",0x03,PORTCOND_EQUALS,0x02)
|
||||
PORT_DIPSETTING( 0x20, "400" ) PORT_CONDITION("SELECT",0x03,PORTCOND_EQUALS,0x02)
|
||||
PORT_DIPSETTING( 0x30, "600" ) PORT_CONDITION("SELECT",0x03,PORTCOND_EQUALS,0x02)
|
||||
PORT_DIPSETTING( 0x40, "800" ) PORT_CONDITION("SELECT",0x03,PORTCOND_EQUALS,0x02)
|
||||
PORT_DIPSETTING( 0x50, "1000" ) PORT_CONDITION("SELECT",0x03,PORTCOND_EQUALS,0x02)
|
||||
PORT_DIPSETTING( 0x60, "1200" ) PORT_CONDITION("SELECT",0x03,PORTCOND_EQUALS,0x02)
|
||||
PORT_DIPSETTING( 0x70, "1500" ) PORT_CONDITION("SELECT",0x03,PORTCOND_EQUALS,0x02)
|
||||
/* Cavity */
|
||||
PORT_DIPSETTING( 0x10, "200" ) PORT_CONDITION("SELECT",0x07,PORTCOND_EQUALS,0x04)
|
||||
PORT_DIPSETTING( 0x20, "300" ) PORT_CONDITION("SELECT",0x07,PORTCOND_EQUALS,0x04)
|
||||
PORT_DIPSETTING( 0x30, "400" ) PORT_CONDITION("SELECT",0x07,PORTCOND_EQUALS,0x04)
|
||||
PORT_DIPSETTING( 0x40, "700" ) PORT_CONDITION("SELECT",0x07,PORTCOND_EQUALS,0x04)
|
||||
PORT_DIPSETTING( 0x50, "900" ) PORT_CONDITION("SELECT",0x07,PORTCOND_EQUALS,0x04)
|
||||
PORT_DIPSETTING( 0x60, "1100" ) PORT_CONDITION("SELECT",0x07,PORTCOND_EQUALS,0x04)
|
||||
PORT_DIPSETTING( 0x70, "1400" ) PORT_CONDITION("SELECT",0x07,PORTCOND_EQUALS,0x04)
|
||||
PORT_DIPSETTING( 0x10, "200" ) PORT_CONDITION("SELECT",0x03,PORTCOND_EQUALS,0x01)
|
||||
PORT_DIPSETTING( 0x20, "300" ) PORT_CONDITION("SELECT",0x03,PORTCOND_EQUALS,0x01)
|
||||
PORT_DIPSETTING( 0x30, "400" ) PORT_CONDITION("SELECT",0x03,PORTCOND_EQUALS,0x01)
|
||||
PORT_DIPSETTING( 0x40, "700" ) PORT_CONDITION("SELECT",0x03,PORTCOND_EQUALS,0x01)
|
||||
PORT_DIPSETTING( 0x50, "900" ) PORT_CONDITION("SELECT",0x03,PORTCOND_EQUALS,0x01)
|
||||
PORT_DIPSETTING( 0x60, "1100" ) PORT_CONDITION("SELECT",0x03,PORTCOND_EQUALS,0x01)
|
||||
PORT_DIPSETTING( 0x70, "1400" ) PORT_CONDITION("SELECT",0x03,PORTCOND_EQUALS,0x01)
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( None ) )
|
||||
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Lives ) )
|
||||
PORT_DIPSETTING( 0x80, "3" )
|
||||
PORT_DIPSETTING( 0x00, "5" )
|
||||
|
||||
PORT_START /* IN0 */
|
||||
PORT_BIT ( 0x40, IP_ACTIVE_HIGH, IPT_COIN1 )
|
||||
PORT_BIT ( 0x80, IP_ACTIVE_HIGH, IPT_COIN2 )
|
||||
PORT_START_TAG("COIN")
|
||||
PORT_BIT( 0x3f, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_COIN1 )
|
||||
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_COIN2 )
|
||||
|
||||
PORT_START /* IN1 */
|
||||
PORT_BIT ( 0x40, IP_ACTIVE_LOW, IPT_START1 )
|
||||
PORT_BIT ( 0x80, IP_ACTIVE_LOW, IPT_START2 )
|
||||
PORT_START_TAG("START")
|
||||
PORT_BIT( 0x3f, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
|
||||
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )
|
||||
|
||||
PORT_START /* IN2 */
|
||||
PORT_BIT ( 0x40, IP_ACTIVE_LOW, IPT_TILT )
|
||||
PORT_START_TAG("SERVICE")
|
||||
PORT_BIT( 0x3f, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_TILT )
|
||||
PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
|
||||
|
||||
PORT_START /* IN3 */
|
||||
PORT_BIT ( 0xFF, IP_ACTIVE_LOW, IPT_VBLANK )
|
||||
PORT_START_TAG("SERVE")
|
||||
PORT_BIT( 0x7f, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 )
|
||||
|
||||
PORT_START /* IN4 */
|
||||
PORT_BIT ( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 )
|
||||
|
||||
PORT_START /* IN5 */
|
||||
PORT_BIT( 0xff, 0x00, IPT_PADDLE ) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_CENTERDELTA(0) PORT_REVERSE
|
||||
PORT_START_TAG("PADDLE")
|
||||
PORT_BIT( 0xff, 0x00, IPT_PADDLE ) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_CENTERDELTA(0)
|
||||
|
||||
PORT_START_TAG("SELECT") /* IN6 - fake port, used to set the game select dial */
|
||||
PORT_CONFNAME( 0x07, 0x01, "Game Select" )
|
||||
PORT_CONFSETTING( 0x01, "Progressive" )
|
||||
PORT_CONFNAME( 0x03, 0x00, "Game Select" )
|
||||
PORT_CONFSETTING( 0x00, "Progressive" )
|
||||
PORT_CONFSETTING( 0x02, "Double" )
|
||||
PORT_CONFSETTING( 0x04, "Cavity" )
|
||||
PORT_CONFSETTING( 0x01, "Cavity" )
|
||||
INPUT_PORTS_END
|
||||
|
||||
|
||||
@ -263,30 +477,28 @@ GFXDECODE_END
|
||||
static MACHINE_DRIVER_START( sbrkout )
|
||||
|
||||
/* basic machine hardware */
|
||||
MDRV_CPU_ADD(M6502,375000) /* 375 KHz? Should be 750KHz? */
|
||||
MDRV_CPU_PROGRAM_MAP(readmem,writemem)
|
||||
MDRV_CPU_VBLANK_INT(sbrkout_interrupt,1)
|
||||
|
||||
MDRV_SCREEN_REFRESH_RATE(60)
|
||||
MDRV_SCREEN_VBLANK_TIME(DEFAULT_REAL_60HZ_VBLANK_DURATION)
|
||||
MDRV_CPU_ADD(M6502,MAIN_CLOCK/16) /* 375 KHz? Should be 750KHz? */
|
||||
MDRV_CPU_PROGRAM_MAP(main_map,0)
|
||||
|
||||
MDRV_MACHINE_START(sbrkout)
|
||||
MDRV_MACHINE_RESET(sbrkout)
|
||||
MDRV_WATCHDOG_VBLANK_INIT(8)
|
||||
|
||||
/* video hardware */
|
||||
MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
|
||||
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
|
||||
MDRV_SCREEN_SIZE(32*8, 28*8)
|
||||
MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 0*8, 28*8-1)
|
||||
MDRV_GFXDECODE(sbrkout)
|
||||
MDRV_PALETTE_LENGTH(2)
|
||||
|
||||
MDRV_PALETTE_INIT(sbrkout)
|
||||
MDRV_SCREEN_ADD("main", 0)
|
||||
MDRV_SCREEN_RAW_PARAMS(MAIN_CLOCK/2, 384, 0, 256, 262, 0, 224)
|
||||
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
|
||||
|
||||
MDRV_PALETTE_INIT(black_and_white)
|
||||
MDRV_VIDEO_START(sbrkout)
|
||||
MDRV_VIDEO_UPDATE(sbrkout)
|
||||
|
||||
/* sound hardware */
|
||||
MDRV_SPEAKER_STANDARD_MONO("mono")
|
||||
|
||||
MDRV_SOUND_ADD(DAC, 0)
|
||||
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
|
||||
MACHINE_DRIVER_END
|
||||
@ -300,11 +512,10 @@ MACHINE_DRIVER_END
|
||||
*************************************/
|
||||
|
||||
ROM_START( sbrkout )
|
||||
ROM_REGION( 0x10000, REGION_CPU1, 0 )
|
||||
ROM_REGION( 0x4000, REGION_CPU1, 0 )
|
||||
ROM_LOAD( "033453.c1", 0x2800, 0x0800, CRC(a35d00e3) SHA1(53617ed1d362e82d6f45abd66056bffe23300e3b) )
|
||||
ROM_LOAD( "033454.d1", 0x3000, 0x0800, CRC(d42ea79a) SHA1(66c9b29226cde36d1ac6d1e81f34ebb5c79eded4) )
|
||||
ROM_LOAD( "033455.e1", 0x3800, 0x0800, CRC(e0a6871c) SHA1(1bdfa73d7b8d91e1c68b7847fc310cac314ee02d) )
|
||||
ROM_RELOAD( 0xf800, 0x0800 )
|
||||
|
||||
ROM_REGION( 0x0400, REGION_GFX1, ROMREGION_DISPOSE )
|
||||
ROM_LOAD( "033280.p4", 0x0000, 0x0200, CRC(5a69ce85) SHA1(ad9078d12495c350738bdb0b1e1b6120d9e01f60) )
|
||||
@ -315,7 +526,7 @@ ROM_START( sbrkout )
|
||||
|
||||
ROM_REGION( 0x0120, REGION_PROMS, 0 )
|
||||
ROM_LOAD( "006400.m2", 0x0000, 0x0100, CRC(b8094b4c) SHA1(82dc6799a19984f3b204ee3aeeb007e55afc8be3) ) /* sync (not used) */
|
||||
ROM_LOAD( "006401.e2", 0x0100, 0x0020, CRC(857df8db) SHA1(06313d5bde03220b2bc313d18e50e4bb1d0cfbbb) ) /* unknown */
|
||||
ROM_LOAD( "006401.e2", 0x0100, 0x0020, CRC(857df8db) SHA1(06313d5bde03220b2bc313d18e50e4bb1d0cfbbb) ) /* memory mapper */
|
||||
ROM_END
|
||||
|
||||
|
||||
@ -326,4 +537,4 @@ ROM_END
|
||||
*
|
||||
*************************************/
|
||||
|
||||
GAMEL( 1978, sbrkout, 0, sbrkout, sbrkout, 0, ROT270, "Atari", "Super Breakout", 0, layout_sbrkout )
|
||||
GAMEL( 1978, sbrkout, 0, sbrkout, sbrkout, 0, ROT270, "Atari", "Super Breakout", GAME_SUPPORTS_SAVE, layout_sbrkout )
|
||||
|
@ -1,26 +0,0 @@
|
||||
/*************************************************************************
|
||||
|
||||
Atari Super Breakout hardware
|
||||
|
||||
*************************************************************************/
|
||||
|
||||
/*----------- defined in machine/sbrkout.c -----------*/
|
||||
|
||||
WRITE8_HANDLER( sbrkout_serve_led_w );
|
||||
WRITE8_HANDLER( sbrkout_start_1_led_w );
|
||||
WRITE8_HANDLER( sbrkout_start_2_led_w );
|
||||
READ8_HANDLER( sbrkout_read_DIPs_r );
|
||||
INTERRUPT_GEN( sbrkout_interrupt );
|
||||
READ8_HANDLER( sbrkout_select1_r );
|
||||
READ8_HANDLER( sbrkout_select2_r );
|
||||
|
||||
|
||||
/*----------- defined in video/sbrkout.c -----------*/
|
||||
|
||||
extern UINT8 *sbrkout_horiz_ram;
|
||||
extern UINT8 *sbrkout_vert_ram;
|
||||
|
||||
WRITE8_HANDLER( sbrkout_videoram_w );
|
||||
|
||||
VIDEO_START( sbrkout );
|
||||
VIDEO_UPDATE( sbrkout );
|
@ -1,110 +0,0 @@
|
||||
/*************************************************************************
|
||||
|
||||
Atari Super Breakout hardware
|
||||
|
||||
*************************************************************************/
|
||||
|
||||
#include "driver.h"
|
||||
#include "cpu/m6502/m6502.h"
|
||||
#include "sbrkout.h"
|
||||
|
||||
#define SBRKOUT_PROGRESSIVE 0x00
|
||||
#define SBRKOUT_DOUBLE 0x01
|
||||
#define SBRKOUT_CAVITY 0x02
|
||||
|
||||
static int sbrkout_game_switch = SBRKOUT_PROGRESSIVE;
|
||||
|
||||
|
||||
/***************************************************************************
|
||||
Interrupt
|
||||
|
||||
Super Breakout has a three-position dial used to select which game to
|
||||
play - Progressive, Double, and Cavity. We use the interrupt to check
|
||||
for a key press representing one of these three choices and set our
|
||||
game switch appropriately. We can't just check for key values at the time
|
||||
the game checks the game switch, because we would probably lose a *lot* of
|
||||
key presses. Also, MAME doesn't currently support a switch control like
|
||||
DIP switches that's used as a runtime control.
|
||||
***************************************************************************/
|
||||
INTERRUPT_GEN( sbrkout_interrupt )
|
||||
{
|
||||
int game_switch=input_port_7_r(0);
|
||||
|
||||
if (game_switch & 0x01)
|
||||
sbrkout_game_switch=SBRKOUT_PROGRESSIVE;
|
||||
else if (game_switch & 0x02)
|
||||
sbrkout_game_switch=SBRKOUT_DOUBLE;
|
||||
else if (game_switch & 0x04)
|
||||
sbrkout_game_switch=SBRKOUT_CAVITY;
|
||||
|
||||
cpunum_set_input_line(0, 0, HOLD_LINE);
|
||||
}
|
||||
|
||||
READ8_HANDLER( sbrkout_select1_r )
|
||||
{
|
||||
if (sbrkout_game_switch==SBRKOUT_CAVITY)
|
||||
return 0x80;
|
||||
else return 0x00;
|
||||
}
|
||||
|
||||
READ8_HANDLER( sbrkout_select2_r )
|
||||
{
|
||||
if (sbrkout_game_switch==SBRKOUT_DOUBLE)
|
||||
return 0x80;
|
||||
else return 0x00;
|
||||
}
|
||||
|
||||
#ifdef UNUSED_FUNCTION
|
||||
WRITE8_HANDLER( sbrkout_irq_w )
|
||||
{
|
||||
/* generate irq */
|
||||
cpunum_set_input_line(0,M6502_IRQ_LINE,HOLD_LINE);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
/***************************************************************************
|
||||
Read DIPs
|
||||
|
||||
We remap all of our DIP switches from a single byte to four bytes. This is
|
||||
because some of the DIP switch settings would be spread across multiple
|
||||
bytes, and MAME doesn't currently support that.
|
||||
***************************************************************************/
|
||||
|
||||
READ8_HANDLER( sbrkout_read_DIPs_r )
|
||||
{
|
||||
switch (offset)
|
||||
{
|
||||
/* DSW */
|
||||
case 0x00: return ((input_port_0_r(0) & 0x03) << 6);
|
||||
case 0x01: return ((input_port_0_r(0) & 0x0C) << 4);
|
||||
case 0x02: return ((input_port_0_r(0) & 0xC0) << 0);
|
||||
case 0x03: return ((input_port_0_r(0) & 0x30) << 2);
|
||||
|
||||
/* Just in case */
|
||||
default: return 0xFF;
|
||||
}
|
||||
}
|
||||
|
||||
/***************************************************************************
|
||||
Lamps
|
||||
|
||||
The LEDs are turned on and off by two consecutive memory addresses. The
|
||||
first address turns them off, the second address turns them on. This is
|
||||
reversed for the Serve LED, which has a NOT on the signal.
|
||||
***************************************************************************/
|
||||
WRITE8_HANDLER( sbrkout_start_1_led_w )
|
||||
{
|
||||
set_led_status(0,offset & 1);
|
||||
}
|
||||
|
||||
WRITE8_HANDLER( sbrkout_start_2_led_w )
|
||||
{
|
||||
set_led_status(1,offset & 1);
|
||||
}
|
||||
|
||||
WRITE8_HANDLER( sbrkout_serve_led_w )
|
||||
{
|
||||
set_led_status(2,~offset & 1);
|
||||
}
|
||||
|
@ -492,7 +492,7 @@ $(MAMEOBJ)/atari.a: \
|
||||
$(DRIVERS)/rampart.o $(VIDEO)/rampart.o \
|
||||
$(DRIVERS)/relief.o $(VIDEO)/relief.o \
|
||||
$(DRIVERS)/runaway.o $(VIDEO)/runaway.o \
|
||||
$(DRIVERS)/sbrkout.o $(MACHINE)/sbrkout.o $(VIDEO)/sbrkout.o \
|
||||
$(DRIVERS)/sbrkout.o \
|
||||
$(DRIVERS)/shuuz.o $(VIDEO)/shuuz.o \
|
||||
$(DRIVERS)/skullxbo.o $(VIDEO)/skullxbo.o \
|
||||
$(DRIVERS)/skydiver.o $(AUDIO)/skydiver.o $(VIDEO)/skydiver.o \
|
||||
|
@ -1,58 +0,0 @@
|
||||
/*************************************************************************
|
||||
|
||||
Atari Super Breakout hardware
|
||||
|
||||
*************************************************************************/
|
||||
|
||||
#include "driver.h"
|
||||
#include "includes/sbrkout.h"
|
||||
|
||||
UINT8 *sbrkout_horiz_ram;
|
||||
UINT8 *sbrkout_vert_ram;
|
||||
|
||||
static tilemap *bg_tilemap;
|
||||
|
||||
WRITE8_HANDLER( sbrkout_videoram_w )
|
||||
{
|
||||
videoram[offset] = data;
|
||||
tilemap_mark_tile_dirty(bg_tilemap, offset);
|
||||
}
|
||||
|
||||
static TILE_GET_INFO( get_bg_tile_info )
|
||||
{
|
||||
int code = (videoram[tile_index] & 0x80) ? videoram[tile_index] : 0;
|
||||
|
||||
SET_TILE_INFO(0, code, 0, 0);
|
||||
}
|
||||
|
||||
VIDEO_START( sbrkout )
|
||||
{
|
||||
bg_tilemap = tilemap_create(get_bg_tile_info, tilemap_scan_rows,
|
||||
TILEMAP_TYPE_PEN, 8, 8, 32, 32);
|
||||
}
|
||||
|
||||
static void draw_balls(running_machine *machine, mame_bitmap *bitmap, const rectangle *cliprect)
|
||||
{
|
||||
int ball;
|
||||
|
||||
for (ball=2; ball>=0; ball--)
|
||||
{
|
||||
int code = ((sbrkout_vert_ram[ball * 2 + 1] & 0x80) >> 7);
|
||||
int sx = 31 * 8 - sbrkout_horiz_ram[ball * 2];
|
||||
int sy = 30 * 8 - sbrkout_vert_ram[ball * 2];
|
||||
|
||||
drawgfx(bitmap, machine->gfx[1],
|
||||
code, 0,
|
||||
0, 0,
|
||||
sx, sy,
|
||||
cliprect,
|
||||
TRANSPARENCY_PEN, 0);
|
||||
}
|
||||
}
|
||||
|
||||
VIDEO_UPDATE( sbrkout )
|
||||
{
|
||||
tilemap_draw(bitmap, cliprect, bg_tilemap, 0, 0);
|
||||
draw_balls(machine, bitmap, cliprect);
|
||||
return 0;
|
||||
}
|
Loading…
Reference in New Issue
Block a user