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Fixed back N5A22 clock steps, nw
(Timing bug that was lingering for a while, no idea about what it fixes / breaks for SNES but it doesn't seem harmful from a quick random test)
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@ -186,7 +186,7 @@ static inline int MAKE_INT_8(int A) {return (A & 0x80) ? A | ~0xff : A & 0xff;}
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#define CLK_W_S 2
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#define CLK_W_SIY 5
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#define CLK(A) CLOCKS -= (m_cpu_type == CPU_TYPE_G65816 ? A : A*6)
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#define CLK(A) CLOCKS -= A
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#define CLK_BUS(A) CLOCKS -= A
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#define USE_ALL_CLKS() CLOCKS = 0
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