renaissa: add some i/o (nw)

This commit is contained in:
hap 2020-05-04 16:54:58 +02:00
parent 704e81105d
commit 42508a567b
5 changed files with 639 additions and 23 deletions

View File

@ -42,6 +42,7 @@ Expansion modules released:
- Sparc (SPARClite, Spracklen's)
TODO:
- computer calculates too fast: MCU timer emulation is bad
- OSA module support (softwarelist, devices/bus)
- OSA PC link (probably uses MCU serial interface)
- add nvram
@ -100,10 +101,10 @@ private:
void unk_w(u8 data);
u8 p2_r();
u8 p5_r();
u8 p6_r();
void p2_w(u8 data);
u8 p6_r();
void p5_w(u8 data);
u8 p5_r();
void p6_w(u8 data);
u8 m_inp_mux = 0;
@ -139,7 +140,7 @@ void leo_state::mux_w(u8 data)
update_display();
// d4: speaker out
m_dac->write(data >> 4 & 1);
m_dac->write(BIT(data, 4));
}
void leo_state::leds_w(u8 data)

View File

@ -22,7 +22,11 @@ The LCD screen is fairly large, it's the same one as in Saitek Simultano,
so a chessboard display + 7seg info.
TODO:
- WIP
- LCD (need SED150x device + SVG screen)
- not sure about comm/module leds
- computer calculates too fast, leds blink too fast (MCU timer problem)
- make it a subdriver of saitek_leonardo.cpp? or too many differences
- same TODO list as saitek_leonardo.cpp
******************************************************************************/
@ -32,9 +36,13 @@ TODO:
#include "machine/sensorboard.h"
#include "sound/dac.h"
#include "sound/volt_reg.h"
#include "video/pwm.h"
#include "speaker.h"
// internal artwork
#include "saitek_renaissance.lh" // clickable
namespace {
@ -45,7 +53,9 @@ public:
driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu"),
m_board(*this, "board"),
m_dac(*this, "dac")
m_display(*this, "display"),
m_dac(*this, "dac"),
m_inputs(*this, "IN.%u", 0)
{ }
// machine configs
@ -58,13 +68,33 @@ private:
// devices/pointers
required_device<hd6303y_cpu_device> m_maincpu;
required_device<sensorboard_device> m_board;
required_device<pwm_display_device> m_display;
optional_device<dac_bit_interface> m_dac;
required_ioport_array<8+1> m_inputs;
void main_map(address_map &map);
void update_display();
void mux_w(u8 data);
void leds_w(u8 data);
void control_w(u8 data);
u8 control_r();
u8 p2_r();
void p2_w(u8 data);
u8 p5_r();
void p5_w(u8 data);
u8 p6_r();
void p6_w(u8 data);
u8 m_inp_mux = 0;
u8 m_led_data[2] = { 0, 0 };
};
void ren_state::machine_start()
{
save_item(NAME(m_inp_mux));
save_item(NAME(m_led_data));
}
@ -73,7 +103,100 @@ void ren_state::machine_start()
I/O
******************************************************************************/
// ...
// misc
void ren_state::update_display()
{
m_display->matrix_partial(0, 9, 1 << (m_inp_mux & 0xf), (m_inp_mux << 4 & 0x100) | m_led_data[0], false);
m_display->matrix_partial(9, 1, 1, (m_inp_mux >> 2 & 0x30) | m_led_data[1], true);
}
void ren_state::mux_w(u8 data)
{
// d0-d3 input/chessboard led mux
// d4: chessboard led data
// d6,d7: mode led
m_inp_mux = data;
update_display();
// d5: ?
}
void ren_state::leds_w(u8 data)
{
// chessboard led data
m_led_data[0] = data;
update_display();
}
void ren_state::control_w(u8 data)
{
// d1: speaker out
m_dac->write(BIT(data, 1));
// d2,d3: comm/module leds?
m_led_data[1] = (m_led_data[1] & ~0xc) | (~data & 0xc);
update_display();
// d6: power off?
// other: ?
}
u8 ren_state::control_r()
{
// d5,d6: freq sel?
// d7: ?
return 0;
}
// MCU ports
u8 ren_state::p2_r()
{
u8 data = 0;
// d0-d2: multiplexed inputs
if (~m_inp_mux & 8)
data = m_inputs[m_inp_mux & 7]->read();
// d3: ?
return ~data;
}
void ren_state::p2_w(u8 data)
{
// d5,d6: b/w leds
m_led_data[1] = (m_led_data[1] & ~3) | (~data >> 5 & 3);
update_display();
}
u8 ren_state::p5_r()
{
// d6: battery status
u8 b = m_inputs[8]->read() & 0x40;
// other: ?
return b | 0xbf;
}
void ren_state::p5_w(u8 data)
{
// ?
}
u8 ren_state::p6_r()
{
// read chessboard sensors
return ~m_board->read_file(m_inp_mux & 0xf);
}
void ren_state::p6_w(u8 data)
{
// module data
}
@ -85,7 +208,11 @@ void ren_state::main_map(address_map &map)
{
map(0x0000, 0x0027).m(m_maincpu, FUNC(hd6303y_cpu_device::hd6301y_io));
map(0x0040, 0x013f).ram(); // internal
map(0x2000, 0x2000).w(FUNC(ren_state::mux_w));
map(0x2400, 0x2400).w(FUNC(ren_state::leds_w));
map(0x2600, 0x2600).rw(FUNC(ren_state::control_r), FUNC(ren_state::control_w));
map(0x4000, 0x5fff).ram();
map(0x6000, 0x607f).nopw(); // lcd
map(0x8000, 0xffff).rom();
}
@ -96,6 +223,50 @@ void ren_state::main_map(address_map &map)
******************************************************************************/
static INPUT_PORTS_START( ren )
PORT_START("IN.0")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_1) // king
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_2) // rook
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_3) // knight
PORT_START("IN.1")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_4) // queen
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_5) // bishop
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_6) // pawn
PORT_START("IN.2")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_7) // scroll?
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_8) // tab
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_9) // +
PORT_START("IN.3")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Q) // n
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_W) // function?
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E) // sound
PORT_START("IN.4")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_R) // n
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) // stop?
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Y) // library
PORT_START("IN.5")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_U) // info
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_I) // play?
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_O) // level
PORT_START("IN.6")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_A) // -
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) // normal?
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_D) // analysis
PORT_START("IN.7")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_F) // n
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_G) // new game
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_H) // setup
PORT_START("IN.8")
PORT_CONFNAME( 0x40, 0x00, "Battery Status" )
PORT_CONFSETTING( 0x40, "Low" )
PORT_CONFSETTING( 0x00, DEF_STR( Normal ) )
INPUT_PORTS_END
@ -109,11 +280,21 @@ void ren_state::ren(machine_config &config)
/* basic machine hardware */
HD6303Y(config, m_maincpu, 10_MHz_XTAL);
m_maincpu->set_addrmap(AS_PROGRAM, &ren_state::main_map);
m_maincpu->in_p2_cb().set(FUNC(ren_state::p2_r));
m_maincpu->out_p2_cb().set(FUNC(ren_state::p2_w));
m_maincpu->in_p5_cb().set(FUNC(ren_state::p5_r));
m_maincpu->out_p5_cb().set(FUNC(ren_state::p5_w));
m_maincpu->in_p6_cb().set(FUNC(ren_state::p6_r));
m_maincpu->out_p6_cb().set(FUNC(ren_state::p6_w));
SENSORBOARD(config, m_board).set_type(sensorboard_device::MAGNETS);
m_board->init_cb().set(m_board, FUNC(sensorboard_device::preset_chess));
m_board->set_delay(attotime::from_msec(150));
/* video hardware */
PWM_DISPLAY(config, m_display).set_size(9+1, 9);
config.set_default_layout(layout_saitek_renaissance);
/* sound hardware */
SPEAKER(config, "speaker").front_center();
DAC_1BIT(config, m_dac).add_route(ALL_OUTPUTS, "speaker", 0.25);
@ -145,5 +326,5 @@ ROM_END
******************************************************************************/
// YEAR NAME PARENT CMP MACHINE INPUT CLASS INIT COMPANY, FULLNAME, FLAGS
CONS( 1989, renaissa, 0, 0, ren, ren, ren_state, empty_init, "Saitek", "Kasparov Renaissance (set 1)", MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING )
CONS( 1989, renaissaa, renaissa, 0, ren, ren, ren_state, empty_init, "Saitek", "Kasparov Renaissance (set 2)", MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING )
CONS( 1989, renaissa, 0, 0, ren, ren, ren_state, empty_init, "Saitek", "Kasparov Renaissance (set 1)", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK | MACHINE_NOT_WORKING )
CONS( 1989, renaissaa, renaissa, 0, ren, ren, ren_state, empty_init, "Saitek", "Kasparov Renaissance (set 2)", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK | MACHINE_NOT_WORKING )

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@ -6,7 +6,7 @@ license:CC0
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<element name="black"><rect><color red="0.17" green="0.15" blue="0.15" /></rect></element>
<element name="black"><rect><color red="0.12" green="0.11" blue="0.1" /></rect></element>
<element name="led" defstate="0">
<rect state="0"><color red="0.15" green="0" blue="0" /></rect>

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@ -0,0 +1,433 @@
<?xml version="1.0"?>
<!--
license:CC0
-->
<mamelayout version="2">
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<disk state="1"><color red="1.0" green="0.1" blue="0.15" /></disk>
<disk state="0"><color red="0.12" green="0.11" blue="0.1" /></disk>
</element>
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<bezel element="cblack"><bounds x="40" y="70" width="11" height="10" /></bezel>
<bezel element="cwhite"><bounds x="50" y="70" width="11" height="10" /></bezel>
<bezel element="cblack"><bounds x="60" y="70" width="11" height="10" /></bezel>
<bezel element="cwhite"><bounds x="70" y="70" width="10" height="10" /></bezel>
<!-- leds -->
<repeat count="9">
<param name="y" start="-0.5" increment="10" />
<param name="i2" start="8" increment="-1" />
<repeat count="9">
<param name="x" start="-0.5" increment="10" />
<param name="i1" start="0" increment="1" />
<bezel name="~i1~.~i2~" element="led"><bounds x="~x~" y="~y~" width="1" height="1" /></bezel>
</repeat>
</repeat>
<!-- sensors, pieces -->
<repeat count="8">
<param name="y" start="0" increment="10" />
<param name="i" start="8" increment="-1" />
<bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x01"><bounds x="0" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
<bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x02"><bounds x="10" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
<bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x04"><bounds x="20" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
<bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x08"><bounds x="30" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
<bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x10"><bounds x="40" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
<bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x20"><bounds x="50" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
<bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x40"><bounds x="60" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
<bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x80"><bounds x="70" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
<bezel name="piece_a~i~" element="piece"><bounds x="0" y="~y~" width="10" height="10" /></bezel>
<bezel name="piece_b~i~" element="piece"><bounds x="10" y="~y~" width="10" height="10" /></bezel>
<bezel name="piece_c~i~" element="piece"><bounds x="20" y="~y~" width="10" height="10" /></bezel>
<bezel name="piece_d~i~" element="piece"><bounds x="30" y="~y~" width="10" height="10" /></bezel>
<bezel name="piece_e~i~" element="piece"><bounds x="40" y="~y~" width="10" height="10" /></bezel>
<bezel name="piece_f~i~" element="piece"><bounds x="50" y="~y~" width="10" height="10" /></bezel>
<bezel name="piece_g~i~" element="piece"><bounds x="60" y="~y~" width="10" height="10" /></bezel>
<bezel name="piece_h~i~" element="piece"><bounds x="70" y="~y~" width="10" height="10" /></bezel>
</repeat>
</group>
<!-- sb ui -->
<element name="hlub" defstate="0">
<rect state="1"><color red="0" green="0" blue="0" /></rect>
</element>
<element name="text_uit1"><text string="S.BOARD"><color red="0.81" green="0.8" blue="0.79" /></text></element>
<element name="text_uit2"><text string="INTERFACE"><color red="0.81" green="0.8" blue="0.79" /></text></element>
<element name="text_uib1"><text string="BOARD:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
<element name="text_uib2">
<rect><color red="0.84" green="0.75" blue="0.50" /></rect>
<text string="RESET"><color red="0.01" green="0.01" blue="0.01" /></text>
</element>
<element name="text_uib3">
<rect><color red="0.84" green="0.75" blue="0.50" /></rect>
<text string="CLEAR"><color red="0.01" green="0.01" blue="0.01" /></text>
</element>
<element name="text_uis1"><text string="SPAWN:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
<element name="text_uih1"><text string="HAND:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
<element name="text_uih2">
<rect><color red="0.84" green="0.75" blue="0.50" /></rect>
<text string="REMOVE"><color red="0.01" green="0.01" blue="0.01" /></text>
</element>
<element name="text_uiu1"><text string="UNDO:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
<element name="text_uiu2a">
<rect><color red="0.84" green="0.75" blue="0.50" /></rect>
<text string=" &lt;&lt;"><color red="0.01" green="0.01" blue="0.01" /></text>
</element>
<element name="text_uiu2b">
<rect><color red="0.84" green="0.75" blue="0.50" /></rect>
<text string=" &lt; "><color red="0.01" green="0.01" blue="0.01" /></text>
</element>
<element name="text_uiu2c">
<rect><color red="0.84" green="0.75" blue="0.50" /></rect>
<text string=" &gt;"><color red="0.01" green="0.01" blue="0.01" /></text>
</element>
<element name="text_uiu2d">
<rect><color red="0.84" green="0.75" blue="0.50" /></rect>
<text string=" &gt;&gt;"><color red="0.01" green="0.01" blue="0.01" /></text>
</element>
<element name="text_uiu3a" defstate="0">
<simplecounter maxstate="999" digits="1" align="2">
<color red="0.81" green="0.8" blue="0.79" />
</simplecounter>
</element>
<element name="text_uiu3b"><text string="/"><color red="0.81" green="0.8" blue="0.79" /></text></element>
<element name="text_uiu3c" defstate="0">
<simplecounter maxstate="999" digits="1" align="1">
<color red="0.81" green="0.8" blue="0.79" />
</simplecounter>
</element>
<group name="sb_ui">
<bounds x="0" y="0" width="10" height="80" />
<bezel element="cblack"><bounds x="0" y="0" width="10" height="1" /></bezel>
<bezel element="cblack"><bounds x="0" y="7" width="10" height="1" /></bezel>
<bezel element="cblack"><bounds x="0" y="79" width="10" height="1" /></bezel>
<bezel element="text_uit1"><bounds x="0" y="2" width="10" height="2" /></bezel>
<bezel element="text_uit2"><bounds x="0" y="4" width="10" height="2" /></bezel>
<!-- board -->
<bezel element="text_uib1"><bounds x="0" y="9" width="10" height="2" /></bezel>
<bezel element="cwhite"><bounds x="1" y="11.5" width="8" height="2.5" /></bezel>
<bezel element="cwhite"><bounds x="1" y="15" width="8" height="2.5" /></bezel>
<bezel element="text_uib2"><bounds x="1.5" y="11.75" width="7" height="2" /></bezel>
<bezel element="text_uib3"><bounds x="1.5" y="15.25" width="7" height="2" /></bezel>
<bezel element="hlub" inputtag="board:UI" inputmask="0x200"><bounds x="1" y="11.5" width="8" height="2.5" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:UI" inputmask="0x100"><bounds x="1" y="15" width="8" height="2.5" /><color alpha="0.25" /></bezel>
<!-- spawn -->
<bezel element="text_uis1"><bounds x="0" y="20.5" width="10" height="2" /></bezel>
<bezel element="cwhite"><bounds x="1" y="23" width="8" height="12" /></bezel>
<bezel element="cwhite"><bounds x="1" y="36" width="8" height="12" /></bezel>
<bezel name="piece_ui1" element="piece"><bounds x="1" y="23" width="4" height="4" /></bezel>
<bezel name="piece_ui2" element="piece"><bounds x="1" y="27" width="4" height="4" /></bezel>
<bezel name="piece_ui3" element="piece"><bounds x="1" y="31" width="4" height="4" /></bezel>
<bezel name="piece_ui4" element="piece"><bounds x="5" y="23" width="4" height="4" /></bezel>
<bezel name="piece_ui5" element="piece"><bounds x="5" y="27" width="4" height="4" /></bezel>
<bezel name="piece_ui6" element="piece"><bounds x="5" y="31" width="4" height="4" /></bezel>
<bezel name="piece_ui7" element="piece"><bounds x="1" y="36" width="4" height="4" /></bezel>
<bezel name="piece_ui8" element="piece"><bounds x="1" y="40" width="4" height="4" /></bezel>
<bezel name="piece_ui9" element="piece"><bounds x="1" y="44" width="4" height="4" /></bezel>
<bezel name="piece_ui10" element="piece"><bounds x="5" y="36" width="4" height="4" /></bezel>
<bezel name="piece_ui11" element="piece"><bounds x="5" y="40" width="4" height="4" /></bezel>
<bezel name="piece_ui12" element="piece"><bounds x="5" y="44" width="4" height="4" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0001"><bounds x="1" y="23" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0002"><bounds x="1" y="27" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0004"><bounds x="1" y="31" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0008"><bounds x="5" y="23" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0010"><bounds x="5" y="27" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0020"><bounds x="5" y="31" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0040"><bounds x="1" y="36" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0080"><bounds x="1" y="40" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0100"><bounds x="1" y="44" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0200"><bounds x="5" y="36" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0400"><bounds x="5" y="40" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0800"><bounds x="5" y="44" width="4" height="4" /><color alpha="0.25" /></bezel>
<!-- hand -->
<bezel element="text_uih1"><bounds x="0" y="51" width="10" height="2" /></bezel>
<bezel element="cblack"><bounds x="1" y="53.5" width="8" height="6" /></bezel>
<bezel name="piece_ui0" element="piece"><bounds x="2" y="53.5" width="6" height="6" /></bezel>
<bezel element="cwhite"><bounds x="1" y="60.5" width="8" height="2.5" /></bezel>
<bezel element="text_uih2"><bounds x="1.5" y="60.75" width="7" height="2" /></bezel>
<bezel element="hlub" inputtag="board:UI" inputmask="0x08"><bounds x="1" y="60.5" width="8" height="2.5" /><color alpha="0.25" /></bezel>
<!-- undo -->
<bezel element="text_uiu1"><bounds x="0" y="66" width="10" height="2" /></bezel>
<bezel element="cwhite"><bounds x="1" y="68.5" width="1.7" height="6" /></bezel>
<bezel element="cwhite"><bounds x="3.1" y="68.5" width="1.7" height="6" /></bezel>
<bezel element="cwhite"><bounds x="5.2" y="68.5" width="1.7" height="6" /></bezel>
<bezel element="cwhite"><bounds x="7.3" y="68.5" width="1.7" height="6" /></bezel>
<bezel element="text_uiu2a"><bounds x="1" y="69.5" width="1.7" height="4" /></bezel>
<bezel element="text_uiu2b"><bounds x="3.1" y="69.5" width="1.7" height="4" /></bezel>
<bezel element="text_uiu2c"><bounds x="5.2" y="69.5" width="1.7" height="4" /></bezel>
<bezel element="text_uiu2d"><bounds x="7.3" y="69.5" width="1.7" height="4" /></bezel>
<bezel element="hlub" inputtag="board:UI" inputmask="0x10"><bounds x="1" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:UI" inputmask="0x20"><bounds x="3.1" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:UI" inputmask="0x40"><bounds x="5.2" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:UI" inputmask="0x80"><bounds x="7.3" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></bezel>
<bezel name="count_ui0" element="text_uiu3a"><bounds x="0" y="75" width="4" height="2" /></bezel>
<bezel name="count_ui1" element="text_uiu3c"><bounds x="6" y="75" width="4" height="2" /></bezel>
<bezel element="text_uiu3b"><bounds x="4" y="75" width="2" height="2" /></bezel>
</group>
<!-- build screen -->
<view name="Internal Layout">
<bounds left="-13" right="88" top="-1.5" bottom="93.5" />
<bezel element="cblack"><bounds x="-1" y="-1.5" width="89" height="89" /></bezel>
<bezel element="black"><bounds x="3" y="2.5" width="81" height="81" /></bezel>
<group ref="sb_board"><bounds x="3" y="2.5" width="81" height="81" /></group>
<group ref="sb_ui"><bounds x="-12" y="3" width="10" height="80" /></group>
<!-- chessboard coords -->
<bezel element="text_8"><bounds x="0.2" y="7" width="2" height="2" /></bezel>
<bezel element="text_7"><bounds x="0.2" y="17" width="2" height="2" /></bezel>
<bezel element="text_6"><bounds x="0.2" y="27" width="2" height="2" /></bezel>
<bezel element="text_5"><bounds x="0.2" y="37" width="2" height="2" /></bezel>
<bezel element="text_4"><bounds x="0.2" y="47" width="2" height="2" /></bezel>
<bezel element="text_3"><bounds x="0.2" y="57" width="2" height="2" /></bezel>
<bezel element="text_2"><bounds x="0.2" y="67" width="2" height="2" /></bezel>
<bezel element="text_1"><bounds x="0.2" y="77" width="2" height="2" /></bezel>
<bezel element="text_a"><bounds x="7.5" y="84.5" width="2" height="2" /></bezel>
<bezel element="text_b"><bounds x="17.5" y="84.5" width="2" height="2" /></bezel>
<bezel element="text_c"><bounds x="27.5" y="84.5" width="2" height="2" /></bezel>
<bezel element="text_d"><bounds x="37.5" y="84.5" width="2" height="2" /></bezel>
<bezel element="text_e"><bounds x="47.5" y="84.5" width="2" height="2" /></bezel>
<bezel element="text_f"><bounds x="57.5" y="84.5" width="2" height="2" /></bezel>
<bezel element="text_g"><bounds x="67.5" y="84.5" width="2" height="2" /></bezel>
<bezel element="text_h"><bounds x="77.5" y="84.5" width="2" height="2" /></bezel>
<!-- button panel -->
<bezel name="9.0" element="ledr"><bounds x="0" y="90" width="2" height="1" /></bezel>
<bezel name="9.1" element="ledr"><bounds x="4" y="90" width="2" height="1" /></bezel>
<element ref="ledro"><bounds x="8" y="90" width="2" height="1" /></element>
<element name="9.4" ref="ledrr" blend="add"><bounds x="8" y="90" width="2" height="1" /></element>
<element name="9.5" ref="ledrg" blend="add"><bounds x="8" y="90" width="2" height="1" /></element>
<bezel name="9.2" element="ledr"><bounds x="12" y="90" width="2" height="1" /></bezel>
<bezel name="9.3" element="ledr"><bounds x="16" y="90" width="2" height="1" /></bezel>
</view>
</mamelayout>

View File

@ -10,10 +10,11 @@ license:CC0
<element name="blackd"><disk><color red="0.00" green="0.00" blue="0.00" /></disk></element>
<element name="black2b"><rect><color red="0.12" green="0.11" blue="0.11" /></rect></element>
<element name="black2d"><disk><color red="0.12" green="0.11" blue="0.11" /></disk></element>
<element name="black3b"><rect><color red="0.12" green="0.11" blue="0.10" /></rect></element>
<element name="static_lcd"><rect><color red="0.5412" green="0.57255" blue="0.5804" /></rect></element>
<element name="ledr" defstate="0">
<disk state="0"> <color red="0.15" green="0.05" blue="0.05" /> </disk>
<disk state="0"> <color red="0.12" green="0.11" blue="0.1" /> </disk>
<disk state="1"> <color red="1" green="0.01" blue="0.15" /> </disk>
</element>
<element name="ledg" defstate="0">
@ -189,10 +190,10 @@ license:CC0
</element>
<group name="sb_board">
<bounds x="-3.4" y="-3.4" width="88.8" height="88.8" />
<bounds x="-3.5" y="-3.5" width="89" height="89" />
<bezel element="cblack"><bounds x="-3.4" y="-3.4" width="88.8" height="88.8" /></bezel>
<bezel element="blackb"><bounds x="0.6" y="0.6" width="80.8" height="80.8" /></bezel>
<bezel element="cblack"><bounds x="-3.5" y="-3.5" width="89" height="89" /></bezel>
<bezel element="black3b"><bounds x="0.5" y="0.5" width="81" height="81" /></bezel>
<!-- chessboard coords -->
<bezel element="text_8"><bounds x="-2.3" y="5" width="2" height="2" /></bezel>
@ -311,18 +312,18 @@ license:CC0
<!-- LEDs -->
<repeat count="9">
<param name="x" start="80.3" increment="-10" />
<param name="x" start="80.5" increment="-10" />
<param name="i" start="0" increment="1" />
<bezel name="led_0~i~" element="ledr"><bounds x="~x~" y="0.3" width="1.4" height="1.4" /></bezel>
<bezel name="led_1~i~" element="ledr"><bounds x="~x~" y="10.3" width="1.4" height="1.4" /></bezel>
<bezel name="led_2~i~" element="ledr"><bounds x="~x~" y="20.3" width="1.4" height="1.4" /></bezel>
<bezel name="led_3~i~" element="ledr"><bounds x="~x~" y="30.3" width="1.4" height="1.4" /></bezel>
<bezel name="led_4~i~" element="ledr"><bounds x="~x~" y="40.3" width="1.4" height="1.4" /></bezel>
<bezel name="led_5~i~" element="ledr"><bounds x="~x~" y="50.3" width="1.4" height="1.4" /></bezel>
<bezel name="led_6~i~" element="ledr"><bounds x="~x~" y="60.3" width="1.4" height="1.4" /></bezel>
<bezel name="led_7~i~" element="ledr"><bounds x="~x~" y="70.3" width="1.4" height="1.4" /></bezel>
<bezel name="led_8~i~" element="ledr"><bounds x="~x~" y="80.3" width="1.4" height="1.4" /></bezel>
<bezel name="led_0~i~" element="ledr"><bounds x="~x~" y="0.5" width="1" height="1" /></bezel>
<bezel name="led_1~i~" element="ledr"><bounds x="~x~" y="10.5" width="1" height="1" /></bezel>
<bezel name="led_2~i~" element="ledr"><bounds x="~x~" y="20.5" width="1" height="1" /></bezel>
<bezel name="led_3~i~" element="ledr"><bounds x="~x~" y="30.5" width="1" height="1" /></bezel>
<bezel name="led_4~i~" element="ledr"><bounds x="~x~" y="40.5" width="1" height="1" /></bezel>
<bezel name="led_5~i~" element="ledr"><bounds x="~x~" y="50.5" width="1" height="1" /></bezel>
<bezel name="led_6~i~" element="ledr"><bounds x="~x~" y="60.5" width="1" height="1" /></bezel>
<bezel name="led_7~i~" element="ledr"><bounds x="~x~" y="70.5" width="1" height="1" /></bezel>
<bezel name="led_8~i~" element="ledr"><bounds x="~x~" y="80.5" width="1" height="1" /></bezel>
</repeat>
</group>