mirror of
https://github.com/holub/mame
synced 2025-04-23 00:39:36 +03:00
renaissa: add some i/o (nw)
This commit is contained in:
parent
704e81105d
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42508a567b
@ -42,6 +42,7 @@ Expansion modules released:
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- Sparc (SPARClite, Spracklen's)
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TODO:
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- computer calculates too fast: MCU timer emulation is bad
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- OSA module support (softwarelist, devices/bus)
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- OSA PC link (probably uses MCU serial interface)
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- add nvram
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@ -100,10 +101,10 @@ private:
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void unk_w(u8 data);
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u8 p2_r();
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u8 p5_r();
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u8 p6_r();
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void p2_w(u8 data);
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u8 p6_r();
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void p5_w(u8 data);
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u8 p5_r();
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void p6_w(u8 data);
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u8 m_inp_mux = 0;
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@ -139,7 +140,7 @@ void leo_state::mux_w(u8 data)
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update_display();
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// d4: speaker out
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m_dac->write(data >> 4 & 1);
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m_dac->write(BIT(data, 4));
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}
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void leo_state::leds_w(u8 data)
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@ -22,7 +22,11 @@ The LCD screen is fairly large, it's the same one as in Saitek Simultano,
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so a chessboard display + 7seg info.
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TODO:
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- WIP
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- LCD (need SED150x device + SVG screen)
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- not sure about comm/module leds
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- computer calculates too fast, leds blink too fast (MCU timer problem)
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- make it a subdriver of saitek_leonardo.cpp? or too many differences
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- same TODO list as saitek_leonardo.cpp
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******************************************************************************/
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@ -32,9 +36,13 @@ TODO:
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#include "machine/sensorboard.h"
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#include "sound/dac.h"
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#include "sound/volt_reg.h"
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#include "video/pwm.h"
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#include "speaker.h"
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// internal artwork
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#include "saitek_renaissance.lh" // clickable
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namespace {
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@ -45,7 +53,9 @@ public:
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driver_device(mconfig, type, tag),
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m_maincpu(*this, "maincpu"),
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m_board(*this, "board"),
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m_dac(*this, "dac")
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m_display(*this, "display"),
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m_dac(*this, "dac"),
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m_inputs(*this, "IN.%u", 0)
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{ }
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// machine configs
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@ -58,13 +68,33 @@ private:
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// devices/pointers
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required_device<hd6303y_cpu_device> m_maincpu;
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required_device<sensorboard_device> m_board;
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required_device<pwm_display_device> m_display;
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optional_device<dac_bit_interface> m_dac;
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required_ioport_array<8+1> m_inputs;
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void main_map(address_map &map);
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void update_display();
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void mux_w(u8 data);
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void leds_w(u8 data);
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void control_w(u8 data);
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u8 control_r();
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u8 p2_r();
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void p2_w(u8 data);
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u8 p5_r();
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void p5_w(u8 data);
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u8 p6_r();
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void p6_w(u8 data);
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u8 m_inp_mux = 0;
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u8 m_led_data[2] = { 0, 0 };
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};
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void ren_state::machine_start()
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{
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save_item(NAME(m_inp_mux));
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save_item(NAME(m_led_data));
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}
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@ -73,7 +103,100 @@ void ren_state::machine_start()
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I/O
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******************************************************************************/
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// ...
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// misc
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void ren_state::update_display()
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{
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m_display->matrix_partial(0, 9, 1 << (m_inp_mux & 0xf), (m_inp_mux << 4 & 0x100) | m_led_data[0], false);
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m_display->matrix_partial(9, 1, 1, (m_inp_mux >> 2 & 0x30) | m_led_data[1], true);
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}
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void ren_state::mux_w(u8 data)
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{
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// d0-d3 input/chessboard led mux
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// d4: chessboard led data
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// d6,d7: mode led
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m_inp_mux = data;
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update_display();
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// d5: ?
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}
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void ren_state::leds_w(u8 data)
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{
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// chessboard led data
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m_led_data[0] = data;
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update_display();
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}
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void ren_state::control_w(u8 data)
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{
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// d1: speaker out
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m_dac->write(BIT(data, 1));
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// d2,d3: comm/module leds?
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m_led_data[1] = (m_led_data[1] & ~0xc) | (~data & 0xc);
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update_display();
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// d6: power off?
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// other: ?
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}
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u8 ren_state::control_r()
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{
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// d5,d6: freq sel?
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// d7: ?
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return 0;
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}
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// MCU ports
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u8 ren_state::p2_r()
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{
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u8 data = 0;
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// d0-d2: multiplexed inputs
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if (~m_inp_mux & 8)
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data = m_inputs[m_inp_mux & 7]->read();
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// d3: ?
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return ~data;
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}
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void ren_state::p2_w(u8 data)
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{
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// d5,d6: b/w leds
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m_led_data[1] = (m_led_data[1] & ~3) | (~data >> 5 & 3);
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update_display();
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}
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u8 ren_state::p5_r()
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{
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// d6: battery status
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u8 b = m_inputs[8]->read() & 0x40;
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// other: ?
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return b | 0xbf;
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}
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void ren_state::p5_w(u8 data)
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{
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// ?
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}
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u8 ren_state::p6_r()
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{
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// read chessboard sensors
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return ~m_board->read_file(m_inp_mux & 0xf);
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}
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void ren_state::p6_w(u8 data)
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{
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// module data
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}
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@ -85,7 +208,11 @@ void ren_state::main_map(address_map &map)
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{
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map(0x0000, 0x0027).m(m_maincpu, FUNC(hd6303y_cpu_device::hd6301y_io));
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map(0x0040, 0x013f).ram(); // internal
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map(0x2000, 0x2000).w(FUNC(ren_state::mux_w));
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map(0x2400, 0x2400).w(FUNC(ren_state::leds_w));
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map(0x2600, 0x2600).rw(FUNC(ren_state::control_r), FUNC(ren_state::control_w));
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map(0x4000, 0x5fff).ram();
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map(0x6000, 0x607f).nopw(); // lcd
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map(0x8000, 0xffff).rom();
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}
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@ -96,6 +223,50 @@ void ren_state::main_map(address_map &map)
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******************************************************************************/
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static INPUT_PORTS_START( ren )
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PORT_START("IN.0")
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PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_1) // king
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PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_2) // rook
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PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_3) // knight
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PORT_START("IN.1")
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PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_4) // queen
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PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_5) // bishop
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PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_6) // pawn
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PORT_START("IN.2")
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PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_7) // scroll?
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PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_8) // tab
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PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_9) // +
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PORT_START("IN.3")
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PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Q) // n
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PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_W) // function?
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PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E) // sound
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PORT_START("IN.4")
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PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_R) // n
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PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) // stop?
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PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Y) // library
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PORT_START("IN.5")
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PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_U) // info
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PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_I) // play?
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PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_O) // level
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PORT_START("IN.6")
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PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_A) // -
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PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) // normal?
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PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_D) // analysis
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PORT_START("IN.7")
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PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_F) // n
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PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_G) // new game
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PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_H) // setup
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PORT_START("IN.8")
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PORT_CONFNAME( 0x40, 0x00, "Battery Status" )
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PORT_CONFSETTING( 0x40, "Low" )
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PORT_CONFSETTING( 0x00, DEF_STR( Normal ) )
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INPUT_PORTS_END
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@ -109,11 +280,21 @@ void ren_state::ren(machine_config &config)
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/* basic machine hardware */
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HD6303Y(config, m_maincpu, 10_MHz_XTAL);
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m_maincpu->set_addrmap(AS_PROGRAM, &ren_state::main_map);
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m_maincpu->in_p2_cb().set(FUNC(ren_state::p2_r));
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m_maincpu->out_p2_cb().set(FUNC(ren_state::p2_w));
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m_maincpu->in_p5_cb().set(FUNC(ren_state::p5_r));
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m_maincpu->out_p5_cb().set(FUNC(ren_state::p5_w));
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m_maincpu->in_p6_cb().set(FUNC(ren_state::p6_r));
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m_maincpu->out_p6_cb().set(FUNC(ren_state::p6_w));
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SENSORBOARD(config, m_board).set_type(sensorboard_device::MAGNETS);
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m_board->init_cb().set(m_board, FUNC(sensorboard_device::preset_chess));
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m_board->set_delay(attotime::from_msec(150));
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/* video hardware */
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PWM_DISPLAY(config, m_display).set_size(9+1, 9);
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config.set_default_layout(layout_saitek_renaissance);
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/* sound hardware */
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SPEAKER(config, "speaker").front_center();
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DAC_1BIT(config, m_dac).add_route(ALL_OUTPUTS, "speaker", 0.25);
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@ -145,5 +326,5 @@ ROM_END
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******************************************************************************/
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// YEAR NAME PARENT CMP MACHINE INPUT CLASS INIT COMPANY, FULLNAME, FLAGS
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CONS( 1989, renaissa, 0, 0, ren, ren, ren_state, empty_init, "Saitek", "Kasparov Renaissance (set 1)", MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING )
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CONS( 1989, renaissaa, renaissa, 0, ren, ren, ren_state, empty_init, "Saitek", "Kasparov Renaissance (set 2)", MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING )
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CONS( 1989, renaissa, 0, 0, ren, ren, ren_state, empty_init, "Saitek", "Kasparov Renaissance (set 1)", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK | MACHINE_NOT_WORKING )
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CONS( 1989, renaissaa, renaissa, 0, ren, ren, ren_state, empty_init, "Saitek", "Kasparov Renaissance (set 2)", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK | MACHINE_NOT_WORKING )
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@ -6,7 +6,7 @@ license:CC0
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<!-- define elements -->
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<element name="black"><rect><color red="0.17" green="0.15" blue="0.15" /></rect></element>
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<element name="black"><rect><color red="0.12" green="0.11" blue="0.1" /></rect></element>
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<element name="led" defstate="0">
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<rect state="0"><color red="0.15" green="0" blue="0" /></rect>
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433
src/mame/layout/saitek_renaissance.lay
Normal file
433
src/mame/layout/saitek_renaissance.lay
Normal file
@ -0,0 +1,433 @@
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<?xml version="1.0"?>
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<!--
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license:CC0
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-->
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<mamelayout version="2">
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<!-- define elements -->
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<element name="black"><rect><color red="0.12" green="0.11" blue="0.1" /></rect></element>
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<element name="led" defstate="0">
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<disk state="1"><color red="1.0" green="0.1" blue="0.15" /></disk>
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<disk state="0"><color red="0.12" green="0.11" blue="0.1" /></disk>
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</element>
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<element name="ledr" defstate="0">
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<rect state="0"><color red="0.15" green="0" blue="0" /></rect>
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<rect state="1"><color red="1" green="0" blue="0" /></rect>
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</element>
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<element name="ledro">
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<rect><color red="0.1" green="0.1" blue="0.1" /></rect>
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</element>
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<element name="ledrr" defstate="0">
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<rect state="0"><color red="0" green="0" blue="0" /></rect>
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<rect state="1"><color red="1" green="0" blue="0" /></rect>
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</element>
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<element name="ledrg" defstate="0">
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<rect state="0"><color red="0" green="0" blue="0" /></rect>
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<rect state="1"><color red="0" green="1" blue="0" /></rect>
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</element>
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<element name="text_1">
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<rect><color red="0.56" green="0.33" blue="0.12" /></rect>
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<text string="1"><color red="0.87" green="0.87" blue="0.84" /></text>
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</element>
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<element name="text_2">
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
</element>
|
||||
<element name="text_g">
|
||||
<rect><color red="0.56" green="0.33" blue="0.12" /></rect>
|
||||
<text string="G"><color red="0.87" green="0.87" blue="0.84" /></text>
|
||||
</element>
|
||||
<element name="text_h">
|
||||
<rect><color red="0.56" green="0.33" blue="0.12" /></rect>
|
||||
<text string="H"><color red="0.87" green="0.87" blue="0.84" /></text>
|
||||
</element>
|
||||
|
||||
|
||||
<!-- sb board -->
|
||||
|
||||
<element name="cblack"><rect><color red="0.56" green="0.33" blue="0.12" /></rect></element>
|
||||
<element name="cwhite"><rect><color red="0.84" green="0.75" blue="0.50" /></rect></element>
|
||||
|
||||
<element name="hlbb" defstate="0">
|
||||
<text string=" "><bounds x="0" y="0" width="1" height="1" /></text>
|
||||
<disk state="1">
|
||||
<bounds x="0.12" y="0.12" width="0.76" height="0.76" />
|
||||
<color red="0" green="0" blue="0" />
|
||||
</disk>
|
||||
</element>
|
||||
|
||||
<element name="piece" defstate="0">
|
||||
<image file="chess/wp.png" state="1"/>
|
||||
<image file="chess/wn.png" state="2"/>
|
||||
<image file="chess/wb.png" state="3"/>
|
||||
<image file="chess/wr.png" state="4"/>
|
||||
<image file="chess/wq.png" state="5"/>
|
||||
<image file="chess/wk.png" state="6"/>
|
||||
|
||||
<image file="chess/bp.png" state="7"/>
|
||||
<image file="chess/bn.png" state="8"/>
|
||||
<image file="chess/bb.png" state="9"/>
|
||||
<image file="chess/br.png" state="10"/>
|
||||
<image file="chess/bq.png" state="11"/>
|
||||
<image file="chess/bk.png" state="12"/>
|
||||
|
||||
<!-- selected pieces -->
|
||||
<image file="chess/wp.png" state="13"><color alpha="0.5" /></image>
|
||||
<image file="chess/wn.png" state="14"><color alpha="0.5" /></image>
|
||||
<image file="chess/wb.png" state="15"><color alpha="0.5" /></image>
|
||||
<image file="chess/wr.png" state="16"><color alpha="0.5" /></image>
|
||||
<image file="chess/wq.png" state="17"><color alpha="0.5" /></image>
|
||||
<image file="chess/wk.png" state="18"><color alpha="0.5" /></image>
|
||||
|
||||
<image file="chess/bp.png" state="19"><color alpha="0.5" /></image>
|
||||
<image file="chess/bn.png" state="20"><color alpha="0.5" /></image>
|
||||
<image file="chess/bb.png" state="21"><color alpha="0.5" /></image>
|
||||
<image file="chess/br.png" state="22"><color alpha="0.5" /></image>
|
||||
<image file="chess/bq.png" state="23"><color alpha="0.5" /></image>
|
||||
<image file="chess/bk.png" state="24"><color alpha="0.5" /></image>
|
||||
</element>
|
||||
|
||||
<group name="sb_board">
|
||||
<bounds x="-0.5" y="-0.5" width="81" height="81" />
|
||||
|
||||
<!-- squares (avoid seams) -->
|
||||
<bezel element="cwhite"><bounds x="0" y="0" width="11" height="11" /></bezel>
|
||||
<bezel element="cblack"><bounds x="10" y="0" width="11" height="11" /></bezel>
|
||||
<bezel element="cwhite"><bounds x="20" y="0" width="11" height="11" /></bezel>
|
||||
<bezel element="cblack"><bounds x="30" y="0" width="11" height="11" /></bezel>
|
||||
<bezel element="cwhite"><bounds x="40" y="0" width="11" height="11" /></bezel>
|
||||
<bezel element="cblack"><bounds x="50" y="0" width="11" height="11" /></bezel>
|
||||
<bezel element="cwhite"><bounds x="60" y="0" width="11" height="11" /></bezel>
|
||||
<bezel element="cblack"><bounds x="70" y="0" width="10" height="11" /></bezel>
|
||||
|
||||
<bezel element="cblack"><bounds x="0" y="10" width="11" height="11" /></bezel>
|
||||
<bezel element="cwhite"><bounds x="10" y="10" width="11" height="11" /></bezel>
|
||||
<bezel element="cblack"><bounds x="20" y="10" width="11" height="11" /></bezel>
|
||||
<bezel element="cwhite"><bounds x="30" y="10" width="11" height="11" /></bezel>
|
||||
<bezel element="cblack"><bounds x="40" y="10" width="11" height="11" /></bezel>
|
||||
<bezel element="cwhite"><bounds x="50" y="10" width="11" height="11" /></bezel>
|
||||
<bezel element="cblack"><bounds x="60" y="10" width="11" height="11" /></bezel>
|
||||
<bezel element="cwhite"><bounds x="70" y="10" width="10" height="11" /></bezel>
|
||||
|
||||
<bezel element="cwhite"><bounds x="0" y="20" width="11" height="11" /></bezel>
|
||||
<bezel element="cblack"><bounds x="10" y="20" width="11" height="11" /></bezel>
|
||||
<bezel element="cwhite"><bounds x="20" y="20" width="11" height="11" /></bezel>
|
||||
<bezel element="cblack"><bounds x="30" y="20" width="11" height="11" /></bezel>
|
||||
<bezel element="cwhite"><bounds x="40" y="20" width="11" height="11" /></bezel>
|
||||
<bezel element="cblack"><bounds x="50" y="20" width="11" height="11" /></bezel>
|
||||
<bezel element="cwhite"><bounds x="60" y="20" width="11" height="11" /></bezel>
|
||||
<bezel element="cblack"><bounds x="70" y="20" width="10" height="11" /></bezel>
|
||||
|
||||
<bezel element="cblack"><bounds x="0" y="30" width="11" height="11" /></bezel>
|
||||
<bezel element="cwhite"><bounds x="10" y="30" width="11" height="11" /></bezel>
|
||||
<bezel element="cblack"><bounds x="20" y="30" width="11" height="11" /></bezel>
|
||||
<bezel element="cwhite"><bounds x="30" y="30" width="11" height="11" /></bezel>
|
||||
<bezel element="cblack"><bounds x="40" y="30" width="11" height="11" /></bezel>
|
||||
<bezel element="cwhite"><bounds x="50" y="30" width="11" height="11" /></bezel>
|
||||
<bezel element="cblack"><bounds x="60" y="30" width="11" height="11" /></bezel>
|
||||
<bezel element="cwhite"><bounds x="70" y="30" width="10" height="11" /></bezel>
|
||||
|
||||
<bezel element="cwhite"><bounds x="0" y="40" width="11" height="11" /></bezel>
|
||||
<bezel element="cblack"><bounds x="10" y="40" width="11" height="11" /></bezel>
|
||||
<bezel element="cwhite"><bounds x="20" y="40" width="11" height="11" /></bezel>
|
||||
<bezel element="cblack"><bounds x="30" y="40" width="11" height="11" /></bezel>
|
||||
<bezel element="cwhite"><bounds x="40" y="40" width="11" height="11" /></bezel>
|
||||
<bezel element="cblack"><bounds x="50" y="40" width="11" height="11" /></bezel>
|
||||
<bezel element="cwhite"><bounds x="60" y="40" width="11" height="11" /></bezel>
|
||||
<bezel element="cblack"><bounds x="70" y="40" width="10" height="11" /></bezel>
|
||||
|
||||
<bezel element="cblack"><bounds x="0" y="50" width="11" height="11" /></bezel>
|
||||
<bezel element="cwhite"><bounds x="10" y="50" width="11" height="11" /></bezel>
|
||||
<bezel element="cblack"><bounds x="20" y="50" width="11" height="11" /></bezel>
|
||||
<bezel element="cwhite"><bounds x="30" y="50" width="11" height="11" /></bezel>
|
||||
<bezel element="cblack"><bounds x="40" y="50" width="11" height="11" /></bezel>
|
||||
<bezel element="cwhite"><bounds x="50" y="50" width="11" height="11" /></bezel>
|
||||
<bezel element="cblack"><bounds x="60" y="50" width="11" height="11" /></bezel>
|
||||
<bezel element="cwhite"><bounds x="70" y="50" width="10" height="11" /></bezel>
|
||||
|
||||
<bezel element="cwhite"><bounds x="0" y="60" width="11" height="11" /></bezel>
|
||||
<bezel element="cblack"><bounds x="10" y="60" width="11" height="11" /></bezel>
|
||||
<bezel element="cwhite"><bounds x="20" y="60" width="11" height="11" /></bezel>
|
||||
<bezel element="cblack"><bounds x="30" y="60" width="11" height="11" /></bezel>
|
||||
<bezel element="cwhite"><bounds x="40" y="60" width="11" height="11" /></bezel>
|
||||
<bezel element="cblack"><bounds x="50" y="60" width="11" height="11" /></bezel>
|
||||
<bezel element="cwhite"><bounds x="60" y="60" width="11" height="11" /></bezel>
|
||||
<bezel element="cblack"><bounds x="70" y="60" width="10" height="11" /></bezel>
|
||||
|
||||
<bezel element="cblack"><bounds x="0" y="70" width="11" height="10" /></bezel>
|
||||
<bezel element="cwhite"><bounds x="10" y="70" width="11" height="10" /></bezel>
|
||||
<bezel element="cblack"><bounds x="20" y="70" width="11" height="10" /></bezel>
|
||||
<bezel element="cwhite"><bounds x="30" y="70" width="11" height="10" /></bezel>
|
||||
<bezel element="cblack"><bounds x="40" y="70" width="11" height="10" /></bezel>
|
||||
<bezel element="cwhite"><bounds x="50" y="70" width="11" height="10" /></bezel>
|
||||
<bezel element="cblack"><bounds x="60" y="70" width="11" height="10" /></bezel>
|
||||
<bezel element="cwhite"><bounds x="70" y="70" width="10" height="10" /></bezel>
|
||||
|
||||
<!-- leds -->
|
||||
<repeat count="9">
|
||||
<param name="y" start="-0.5" increment="10" />
|
||||
<param name="i2" start="8" increment="-1" />
|
||||
|
||||
<repeat count="9">
|
||||
<param name="x" start="-0.5" increment="10" />
|
||||
<param name="i1" start="0" increment="1" />
|
||||
<bezel name="~i1~.~i2~" element="led"><bounds x="~x~" y="~y~" width="1" height="1" /></bezel>
|
||||
</repeat>
|
||||
</repeat>
|
||||
|
||||
<!-- sensors, pieces -->
|
||||
<repeat count="8">
|
||||
<param name="y" start="0" increment="10" />
|
||||
<param name="i" start="8" increment="-1" />
|
||||
|
||||
<bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x01"><bounds x="0" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
|
||||
<bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x02"><bounds x="10" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
|
||||
<bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x04"><bounds x="20" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
|
||||
<bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x08"><bounds x="30" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
|
||||
<bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x10"><bounds x="40" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
|
||||
<bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x20"><bounds x="50" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
|
||||
<bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x40"><bounds x="60" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
|
||||
<bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x80"><bounds x="70" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
|
||||
|
||||
<bezel name="piece_a~i~" element="piece"><bounds x="0" y="~y~" width="10" height="10" /></bezel>
|
||||
<bezel name="piece_b~i~" element="piece"><bounds x="10" y="~y~" width="10" height="10" /></bezel>
|
||||
<bezel name="piece_c~i~" element="piece"><bounds x="20" y="~y~" width="10" height="10" /></bezel>
|
||||
<bezel name="piece_d~i~" element="piece"><bounds x="30" y="~y~" width="10" height="10" /></bezel>
|
||||
<bezel name="piece_e~i~" element="piece"><bounds x="40" y="~y~" width="10" height="10" /></bezel>
|
||||
<bezel name="piece_f~i~" element="piece"><bounds x="50" y="~y~" width="10" height="10" /></bezel>
|
||||
<bezel name="piece_g~i~" element="piece"><bounds x="60" y="~y~" width="10" height="10" /></bezel>
|
||||
<bezel name="piece_h~i~" element="piece"><bounds x="70" y="~y~" width="10" height="10" /></bezel>
|
||||
</repeat>
|
||||
</group>
|
||||
|
||||
|
||||
<!-- sb ui -->
|
||||
|
||||
<element name="hlub" defstate="0">
|
||||
<rect state="1"><color red="0" green="0" blue="0" /></rect>
|
||||
</element>
|
||||
|
||||
<element name="text_uit1"><text string="S.BOARD"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_uit2"><text string="INTERFACE"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_uib1"><text string="BOARD:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_uib2">
|
||||
<rect><color red="0.84" green="0.75" blue="0.50" /></rect>
|
||||
<text string="RESET"><color red="0.01" green="0.01" blue="0.01" /></text>
|
||||
</element>
|
||||
<element name="text_uib3">
|
||||
<rect><color red="0.84" green="0.75" blue="0.50" /></rect>
|
||||
<text string="CLEAR"><color red="0.01" green="0.01" blue="0.01" /></text>
|
||||
</element>
|
||||
<element name="text_uis1"><text string="SPAWN:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_uih1"><text string="HAND:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_uih2">
|
||||
<rect><color red="0.84" green="0.75" blue="0.50" /></rect>
|
||||
<text string="REMOVE"><color red="0.01" green="0.01" blue="0.01" /></text>
|
||||
</element>
|
||||
<element name="text_uiu1"><text string="UNDO:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_uiu2a">
|
||||
<rect><color red="0.84" green="0.75" blue="0.50" /></rect>
|
||||
<text string=" <<"><color red="0.01" green="0.01" blue="0.01" /></text>
|
||||
</element>
|
||||
<element name="text_uiu2b">
|
||||
<rect><color red="0.84" green="0.75" blue="0.50" /></rect>
|
||||
<text string=" < "><color red="0.01" green="0.01" blue="0.01" /></text>
|
||||
</element>
|
||||
<element name="text_uiu2c">
|
||||
<rect><color red="0.84" green="0.75" blue="0.50" /></rect>
|
||||
<text string=" >"><color red="0.01" green="0.01" blue="0.01" /></text>
|
||||
</element>
|
||||
<element name="text_uiu2d">
|
||||
<rect><color red="0.84" green="0.75" blue="0.50" /></rect>
|
||||
<text string=" >>"><color red="0.01" green="0.01" blue="0.01" /></text>
|
||||
</element>
|
||||
<element name="text_uiu3a" defstate="0">
|
||||
<simplecounter maxstate="999" digits="1" align="2">
|
||||
<color red="0.81" green="0.8" blue="0.79" />
|
||||
</simplecounter>
|
||||
</element>
|
||||
<element name="text_uiu3b"><text string="/"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_uiu3c" defstate="0">
|
||||
<simplecounter maxstate="999" digits="1" align="1">
|
||||
<color red="0.81" green="0.8" blue="0.79" />
|
||||
</simplecounter>
|
||||
</element>
|
||||
|
||||
<group name="sb_ui">
|
||||
<bounds x="0" y="0" width="10" height="80" />
|
||||
<bezel element="cblack"><bounds x="0" y="0" width="10" height="1" /></bezel>
|
||||
<bezel element="cblack"><bounds x="0" y="7" width="10" height="1" /></bezel>
|
||||
<bezel element="cblack"><bounds x="0" y="79" width="10" height="1" /></bezel>
|
||||
<bezel element="text_uit1"><bounds x="0" y="2" width="10" height="2" /></bezel>
|
||||
<bezel element="text_uit2"><bounds x="0" y="4" width="10" height="2" /></bezel>
|
||||
|
||||
<!-- board -->
|
||||
<bezel element="text_uib1"><bounds x="0" y="9" width="10" height="2" /></bezel>
|
||||
<bezel element="cwhite"><bounds x="1" y="11.5" width="8" height="2.5" /></bezel>
|
||||
<bezel element="cwhite"><bounds x="1" y="15" width="8" height="2.5" /></bezel>
|
||||
|
||||
<bezel element="text_uib2"><bounds x="1.5" y="11.75" width="7" height="2" /></bezel>
|
||||
<bezel element="text_uib3"><bounds x="1.5" y="15.25" width="7" height="2" /></bezel>
|
||||
|
||||
<bezel element="hlub" inputtag="board:UI" inputmask="0x200"><bounds x="1" y="11.5" width="8" height="2.5" /><color alpha="0.25" /></bezel>
|
||||
<bezel element="hlub" inputtag="board:UI" inputmask="0x100"><bounds x="1" y="15" width="8" height="2.5" /><color alpha="0.25" /></bezel>
|
||||
|
||||
<!-- spawn -->
|
||||
<bezel element="text_uis1"><bounds x="0" y="20.5" width="10" height="2" /></bezel>
|
||||
<bezel element="cwhite"><bounds x="1" y="23" width="8" height="12" /></bezel>
|
||||
<bezel element="cwhite"><bounds x="1" y="36" width="8" height="12" /></bezel>
|
||||
|
||||
<bezel name="piece_ui1" element="piece"><bounds x="1" y="23" width="4" height="4" /></bezel>
|
||||
<bezel name="piece_ui2" element="piece"><bounds x="1" y="27" width="4" height="4" /></bezel>
|
||||
<bezel name="piece_ui3" element="piece"><bounds x="1" y="31" width="4" height="4" /></bezel>
|
||||
<bezel name="piece_ui4" element="piece"><bounds x="5" y="23" width="4" height="4" /></bezel>
|
||||
<bezel name="piece_ui5" element="piece"><bounds x="5" y="27" width="4" height="4" /></bezel>
|
||||
<bezel name="piece_ui6" element="piece"><bounds x="5" y="31" width="4" height="4" /></bezel>
|
||||
<bezel name="piece_ui7" element="piece"><bounds x="1" y="36" width="4" height="4" /></bezel>
|
||||
<bezel name="piece_ui8" element="piece"><bounds x="1" y="40" width="4" height="4" /></bezel>
|
||||
<bezel name="piece_ui9" element="piece"><bounds x="1" y="44" width="4" height="4" /></bezel>
|
||||
<bezel name="piece_ui10" element="piece"><bounds x="5" y="36" width="4" height="4" /></bezel>
|
||||
<bezel name="piece_ui11" element="piece"><bounds x="5" y="40" width="4" height="4" /></bezel>
|
||||
<bezel name="piece_ui12" element="piece"><bounds x="5" y="44" width="4" height="4" /></bezel>
|
||||
|
||||
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0001"><bounds x="1" y="23" width="4" height="4" /><color alpha="0.25" /></bezel>
|
||||
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0002"><bounds x="1" y="27" width="4" height="4" /><color alpha="0.25" /></bezel>
|
||||
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0004"><bounds x="1" y="31" width="4" height="4" /><color alpha="0.25" /></bezel>
|
||||
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0008"><bounds x="5" y="23" width="4" height="4" /><color alpha="0.25" /></bezel>
|
||||
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0010"><bounds x="5" y="27" width="4" height="4" /><color alpha="0.25" /></bezel>
|
||||
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0020"><bounds x="5" y="31" width="4" height="4" /><color alpha="0.25" /></bezel>
|
||||
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0040"><bounds x="1" y="36" width="4" height="4" /><color alpha="0.25" /></bezel>
|
||||
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0080"><bounds x="1" y="40" width="4" height="4" /><color alpha="0.25" /></bezel>
|
||||
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0100"><bounds x="1" y="44" width="4" height="4" /><color alpha="0.25" /></bezel>
|
||||
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0200"><bounds x="5" y="36" width="4" height="4" /><color alpha="0.25" /></bezel>
|
||||
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0400"><bounds x="5" y="40" width="4" height="4" /><color alpha="0.25" /></bezel>
|
||||
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0800"><bounds x="5" y="44" width="4" height="4" /><color alpha="0.25" /></bezel>
|
||||
|
||||
<!-- hand -->
|
||||
<bezel element="text_uih1"><bounds x="0" y="51" width="10" height="2" /></bezel>
|
||||
<bezel element="cblack"><bounds x="1" y="53.5" width="8" height="6" /></bezel>
|
||||
<bezel name="piece_ui0" element="piece"><bounds x="2" y="53.5" width="6" height="6" /></bezel>
|
||||
|
||||
<bezel element="cwhite"><bounds x="1" y="60.5" width="8" height="2.5" /></bezel>
|
||||
<bezel element="text_uih2"><bounds x="1.5" y="60.75" width="7" height="2" /></bezel>
|
||||
<bezel element="hlub" inputtag="board:UI" inputmask="0x08"><bounds x="1" y="60.5" width="8" height="2.5" /><color alpha="0.25" /></bezel>
|
||||
|
||||
<!-- undo -->
|
||||
<bezel element="text_uiu1"><bounds x="0" y="66" width="10" height="2" /></bezel>
|
||||
<bezel element="cwhite"><bounds x="1" y="68.5" width="1.7" height="6" /></bezel>
|
||||
<bezel element="cwhite"><bounds x="3.1" y="68.5" width="1.7" height="6" /></bezel>
|
||||
<bezel element="cwhite"><bounds x="5.2" y="68.5" width="1.7" height="6" /></bezel>
|
||||
<bezel element="cwhite"><bounds x="7.3" y="68.5" width="1.7" height="6" /></bezel>
|
||||
<bezel element="text_uiu2a"><bounds x="1" y="69.5" width="1.7" height="4" /></bezel>
|
||||
<bezel element="text_uiu2b"><bounds x="3.1" y="69.5" width="1.7" height="4" /></bezel>
|
||||
<bezel element="text_uiu2c"><bounds x="5.2" y="69.5" width="1.7" height="4" /></bezel>
|
||||
<bezel element="text_uiu2d"><bounds x="7.3" y="69.5" width="1.7" height="4" /></bezel>
|
||||
|
||||
<bezel element="hlub" inputtag="board:UI" inputmask="0x10"><bounds x="1" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></bezel>
|
||||
<bezel element="hlub" inputtag="board:UI" inputmask="0x20"><bounds x="3.1" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></bezel>
|
||||
<bezel element="hlub" inputtag="board:UI" inputmask="0x40"><bounds x="5.2" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></bezel>
|
||||
<bezel element="hlub" inputtag="board:UI" inputmask="0x80"><bounds x="7.3" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></bezel>
|
||||
|
||||
<bezel name="count_ui0" element="text_uiu3a"><bounds x="0" y="75" width="4" height="2" /></bezel>
|
||||
<bezel name="count_ui1" element="text_uiu3c"><bounds x="6" y="75" width="4" height="2" /></bezel>
|
||||
<bezel element="text_uiu3b"><bounds x="4" y="75" width="2" height="2" /></bezel>
|
||||
</group>
|
||||
|
||||
|
||||
<!-- build screen -->
|
||||
|
||||
<view name="Internal Layout">
|
||||
<bounds left="-13" right="88" top="-1.5" bottom="93.5" />
|
||||
|
||||
<bezel element="cblack"><bounds x="-1" y="-1.5" width="89" height="89" /></bezel>
|
||||
<bezel element="black"><bounds x="3" y="2.5" width="81" height="81" /></bezel>
|
||||
<group ref="sb_board"><bounds x="3" y="2.5" width="81" height="81" /></group>
|
||||
|
||||
<group ref="sb_ui"><bounds x="-12" y="3" width="10" height="80" /></group>
|
||||
|
||||
<!-- chessboard coords -->
|
||||
<bezel element="text_8"><bounds x="0.2" y="7" width="2" height="2" /></bezel>
|
||||
<bezel element="text_7"><bounds x="0.2" y="17" width="2" height="2" /></bezel>
|
||||
<bezel element="text_6"><bounds x="0.2" y="27" width="2" height="2" /></bezel>
|
||||
<bezel element="text_5"><bounds x="0.2" y="37" width="2" height="2" /></bezel>
|
||||
<bezel element="text_4"><bounds x="0.2" y="47" width="2" height="2" /></bezel>
|
||||
<bezel element="text_3"><bounds x="0.2" y="57" width="2" height="2" /></bezel>
|
||||
<bezel element="text_2"><bounds x="0.2" y="67" width="2" height="2" /></bezel>
|
||||
<bezel element="text_1"><bounds x="0.2" y="77" width="2" height="2" /></bezel>
|
||||
|
||||
<bezel element="text_a"><bounds x="7.5" y="84.5" width="2" height="2" /></bezel>
|
||||
<bezel element="text_b"><bounds x="17.5" y="84.5" width="2" height="2" /></bezel>
|
||||
<bezel element="text_c"><bounds x="27.5" y="84.5" width="2" height="2" /></bezel>
|
||||
<bezel element="text_d"><bounds x="37.5" y="84.5" width="2" height="2" /></bezel>
|
||||
<bezel element="text_e"><bounds x="47.5" y="84.5" width="2" height="2" /></bezel>
|
||||
<bezel element="text_f"><bounds x="57.5" y="84.5" width="2" height="2" /></bezel>
|
||||
<bezel element="text_g"><bounds x="67.5" y="84.5" width="2" height="2" /></bezel>
|
||||
<bezel element="text_h"><bounds x="77.5" y="84.5" width="2" height="2" /></bezel>
|
||||
|
||||
<!-- button panel -->
|
||||
<bezel name="9.0" element="ledr"><bounds x="0" y="90" width="2" height="1" /></bezel>
|
||||
<bezel name="9.1" element="ledr"><bounds x="4" y="90" width="2" height="1" /></bezel>
|
||||
|
||||
<element ref="ledro"><bounds x="8" y="90" width="2" height="1" /></element>
|
||||
<element name="9.4" ref="ledrr" blend="add"><bounds x="8" y="90" width="2" height="1" /></element>
|
||||
<element name="9.5" ref="ledrg" blend="add"><bounds x="8" y="90" width="2" height="1" /></element>
|
||||
|
||||
<bezel name="9.2" element="ledr"><bounds x="12" y="90" width="2" height="1" /></bezel>
|
||||
<bezel name="9.3" element="ledr"><bounds x="16" y="90" width="2" height="1" /></bezel>
|
||||
|
||||
</view>
|
||||
</mamelayout>
|
@ -10,10 +10,11 @@ license:CC0
|
||||
<element name="blackd"><disk><color red="0.00" green="0.00" blue="0.00" /></disk></element>
|
||||
<element name="black2b"><rect><color red="0.12" green="0.11" blue="0.11" /></rect></element>
|
||||
<element name="black2d"><disk><color red="0.12" green="0.11" blue="0.11" /></disk></element>
|
||||
<element name="black3b"><rect><color red="0.12" green="0.11" blue="0.10" /></rect></element>
|
||||
<element name="static_lcd"><rect><color red="0.5412" green="0.57255" blue="0.5804" /></rect></element>
|
||||
|
||||
<element name="ledr" defstate="0">
|
||||
<disk state="0"> <color red="0.15" green="0.05" blue="0.05" /> </disk>
|
||||
<disk state="0"> <color red="0.12" green="0.11" blue="0.1" /> </disk>
|
||||
<disk state="1"> <color red="1" green="0.01" blue="0.15" /> </disk>
|
||||
</element>
|
||||
<element name="ledg" defstate="0">
|
||||
@ -189,10 +190,10 @@ license:CC0
|
||||
</element>
|
||||
|
||||
<group name="sb_board">
|
||||
<bounds x="-3.4" y="-3.4" width="88.8" height="88.8" />
|
||||
<bounds x="-3.5" y="-3.5" width="89" height="89" />
|
||||
|
||||
<bezel element="cblack"><bounds x="-3.4" y="-3.4" width="88.8" height="88.8" /></bezel>
|
||||
<bezel element="blackb"><bounds x="0.6" y="0.6" width="80.8" height="80.8" /></bezel>
|
||||
<bezel element="cblack"><bounds x="-3.5" y="-3.5" width="89" height="89" /></bezel>
|
||||
<bezel element="black3b"><bounds x="0.5" y="0.5" width="81" height="81" /></bezel>
|
||||
|
||||
<!-- chessboard coords -->
|
||||
<bezel element="text_8"><bounds x="-2.3" y="5" width="2" height="2" /></bezel>
|
||||
@ -311,18 +312,18 @@ license:CC0
|
||||
|
||||
<!-- LEDs -->
|
||||
<repeat count="9">
|
||||
<param name="x" start="80.3" increment="-10" />
|
||||
<param name="x" start="80.5" increment="-10" />
|
||||
<param name="i" start="0" increment="1" />
|
||||
|
||||
<bezel name="led_0~i~" element="ledr"><bounds x="~x~" y="0.3" width="1.4" height="1.4" /></bezel>
|
||||
<bezel name="led_1~i~" element="ledr"><bounds x="~x~" y="10.3" width="1.4" height="1.4" /></bezel>
|
||||
<bezel name="led_2~i~" element="ledr"><bounds x="~x~" y="20.3" width="1.4" height="1.4" /></bezel>
|
||||
<bezel name="led_3~i~" element="ledr"><bounds x="~x~" y="30.3" width="1.4" height="1.4" /></bezel>
|
||||
<bezel name="led_4~i~" element="ledr"><bounds x="~x~" y="40.3" width="1.4" height="1.4" /></bezel>
|
||||
<bezel name="led_5~i~" element="ledr"><bounds x="~x~" y="50.3" width="1.4" height="1.4" /></bezel>
|
||||
<bezel name="led_6~i~" element="ledr"><bounds x="~x~" y="60.3" width="1.4" height="1.4" /></bezel>
|
||||
<bezel name="led_7~i~" element="ledr"><bounds x="~x~" y="70.3" width="1.4" height="1.4" /></bezel>
|
||||
<bezel name="led_8~i~" element="ledr"><bounds x="~x~" y="80.3" width="1.4" height="1.4" /></bezel>
|
||||
<bezel name="led_0~i~" element="ledr"><bounds x="~x~" y="0.5" width="1" height="1" /></bezel>
|
||||
<bezel name="led_1~i~" element="ledr"><bounds x="~x~" y="10.5" width="1" height="1" /></bezel>
|
||||
<bezel name="led_2~i~" element="ledr"><bounds x="~x~" y="20.5" width="1" height="1" /></bezel>
|
||||
<bezel name="led_3~i~" element="ledr"><bounds x="~x~" y="30.5" width="1" height="1" /></bezel>
|
||||
<bezel name="led_4~i~" element="ledr"><bounds x="~x~" y="40.5" width="1" height="1" /></bezel>
|
||||
<bezel name="led_5~i~" element="ledr"><bounds x="~x~" y="50.5" width="1" height="1" /></bezel>
|
||||
<bezel name="led_6~i~" element="ledr"><bounds x="~x~" y="60.5" width="1" height="1" /></bezel>
|
||||
<bezel name="led_7~i~" element="ledr"><bounds x="~x~" y="70.5" width="1" height="1" /></bezel>
|
||||
<bezel name="led_8~i~" element="ledr"><bounds x="~x~" y="80.5" width="1" height="1" /></bezel>
|
||||
</repeat>
|
||||
</group>
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user