Machines promoted to working

----------------------------
The Roulette (Visco) [Team Europe, Luca Elia]
This commit is contained in:
Luca Elia 2017-07-22 16:37:11 +02:00
parent a4b8231637
commit 42a9427f18
7 changed files with 942 additions and 443 deletions

View File

@ -12,9 +12,9 @@
Custom programmed Mitsubishi M60016 Gate Array, 3608 gates, 148 Max I/O ports
The X1-010 is 16 Voices sound generator, each channel gets it's
waveform from RAM (128 bytes per waveform, 8 bit unsigned data)
or sampling PCM(8bit unsigned data).
The X1-010 is a 16-Voice sound generator, each channel gets its
waveform from RAM (128 bytes per waveform, 8 bit signed data)
or sampling PCM (8 bit signed data).
Registers:
8 registers per channel (mapped to the lower bytes of 16 words on the 68K)
@ -23,7 +23,7 @@ Registers:
0 7--- ---- Frequency divider flag (only downtown seems to set this)
-654 3---
---- -2-- PCM/Waveform repeat flag (0:Ones 1:Repeat) (*1)
---- -2-- PCM/Waveform repeat flag (0:Once 1:Repeat) (*1)
---- --1- Sound out select (0:PCM 1:Waveform)
---- ---0 Key on / off
@ -47,7 +47,7 @@ Registers:
offset 0x0000 - 0x0fff Wave form data
offset 0x1000 - 0x1fff Envelope data
*1 : when 0 is specified, hardware interrupt is caused(allways return soon)
*1 : when 0 is specified, hardware interrupt is caused (always return soon)
***************************************************************************/
@ -68,7 +68,7 @@ namespace {
#define FREQ_BASE_BITS 8 // Frequency fixed decimal shift bits
#define ENV_BASE_BITS 16 // wave form envelope fixed decimal shift bits
#define VOL_BASE (2*32*256/30) // Volume base
#define VOL_BASE (2*32*256/30) // Volume base
/* this structure defines the parameters for a channel */
struct X1_010_CHANNEL {
@ -84,10 +84,6 @@ struct X1_010_CHANNEL {
} // anonymous namespace
/* mixer tables and internal buffers */
//static short *mixer_buffer = nullptr;
DEFINE_DEVICE_TYPE(X1_010, x1_010_device, "x1_010", "Seta X1-010")
x1_010_device::x1_010_device(const machine_config &mconfig, const char *tag, device_t *owner, uint32_t clock)

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@ -34,13 +34,13 @@ private:
// internal state
/* Variables only used here */
required_region_ptr<int8_t> m_region; // ROM
int m_rate; // Output sampling rate (Hz)
int m_adr; // address
sound_stream * m_stream; // Stream handle
int m_sound_enable; // sound output enable/disable
uint8_t m_reg[0x2000]; // X1-010 Register & wave form area
uint8_t m_HI_WORD_BUF[0x2000]; // X1-010 16bit access ram check avoidance work
required_region_ptr<int8_t> m_region; // ROM
int m_rate; // Output sampling rate (Hz)
int m_adr; // address
sound_stream * m_stream; // Stream handle
int m_sound_enable; // sound output enable/disable
uint8_t m_reg[0x2000]; // X1-010 Register & wave form area
uint8_t m_HI_WORD_BUF[0x2000]; // X1-010 16bit access ram check avoidance work
uint32_t m_smp_offset[NUM_CHANNELS];
uint32_t m_env_offset[NUM_CHANNELS];

File diff suppressed because it is too large Load Diff

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@ -8,6 +8,8 @@
***************************************************************************/
#include "machine/gen_latch.h"
#include "machine/ticket.h"
#include "machine/upd4992.h"
#include "sound/x1_010.h"
#include "video/seta001.h"
@ -166,10 +168,6 @@ public:
DECLARE_READ16_MEMBER(keroppi_protection_init_r);
DECLARE_READ16_MEMBER(keroppi_coin_r);
DECLARE_WRITE16_MEMBER(keroppi_prize_w);
DECLARE_WRITE16_MEMBER(setaroul_spriteylow_w);
DECLARE_WRITE16_MEMBER(setaroul_spritectrl_w);
DECLARE_WRITE16_MEMBER(setaroul_spritecode_w);
DECLARE_READ16_MEMBER(setaroul_spritecode_r);
DECLARE_READ16_MEMBER(krzybowl_input_r);
DECLARE_WRITE16_MEMBER(msgundam_vregs_w);
DECLARE_READ16_MEMBER(kiwame_nvram_r);
@ -225,13 +223,11 @@ public:
DECLARE_VIDEO_START(seta_no_layers);
DECLARE_VIDEO_START(kyustrkr_no_layers);
DECLARE_VIDEO_START(twineagl_1_layer);
DECLARE_VIDEO_START(setaroul_1_layer);
DECLARE_VIDEO_START(seta_1_layer);
DECLARE_MACHINE_RESET(calibr50);
DECLARE_PALETTE_INIT(usclssic);
DECLARE_VIDEO_START(seta_2_layers);
DECLARE_PALETTE_INIT(blandia);
DECLARE_PALETTE_INIT(setaroul);
DECLARE_PALETTE_INIT(zingzip);
DECLARE_MACHINE_START(wrofaero);
DECLARE_PALETTE_INIT(gundhara);
@ -242,11 +238,9 @@ public:
uint32_t screen_update_seta_no_layers(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
uint32_t screen_update_seta(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
uint32_t screen_update_usclssic(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
uint32_t screen_update_setaroul(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
uint32_t screen_update_inttoote(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
uint32_t screen_update_seta_layers(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
DECLARE_WRITE_LINE_MEMBER(screen_vblank_seta_buffer_sprites);
DECLARE_WRITE_LINE_MEMBER(screen_vblank_setaroul);
DECLARE_READ16_MEMBER(ipl0_ack_r);
DECLARE_WRITE16_MEMBER(ipl0_ack_w);
DECLARE_READ16_MEMBER(ipl1_ack_r);
@ -262,7 +256,6 @@ public:
TIMER_DEVICE_CALLBACK_MEMBER(seta_sub_interrupt);
TIMER_DEVICE_CALLBACK_MEMBER(tndrcade_sub_interrupt);
TIMER_DEVICE_CALLBACK_MEMBER(calibr50_interrupt);
TIMER_DEVICE_CALLBACK_MEMBER(setaroul_interrupt);
TIMER_DEVICE_CALLBACK_MEMBER(crazyfgt_interrupt);
TIMER_DEVICE_CALLBACK_MEMBER(inttoote_interrupt);
void seta_coin_lockout_w(int data);
@ -277,3 +270,61 @@ public:
DECLARE_WRITE_LINE_MEMBER(utoukond_ym3438_interrupt);
SETA001_SPRITE_GFXBANK_CB_MEMBER(setac_gfxbank_callback);
};
class setaroul_state : public seta_state
{
public:
setaroul_state(const machine_config &mconfig, device_type type, const char *tag) :
seta_state(mconfig, type, tag),
m_rtc(*this, "rtc"),
m_hopper(*this, "hopper"),
m_bet(*this, "BET.%02X", 0),
m_mux(0),
m_pay(0),
m_led(0),
m_coin_start_cycles(0)
{ }
DECLARE_WRITE16_MEMBER(rtc_w);
DECLARE_READ16_MEMBER(rtc_r);
DECLARE_READ16_MEMBER(inputs_r);
DECLARE_WRITE16_MEMBER(mux_w);
DECLARE_INPUT_CHANGED_MEMBER(coin_drop_start);
DECLARE_CUSTOM_INPUT_MEMBER(coin_sensors_r);
DECLARE_CUSTOM_INPUT_MEMBER(hopper_sensors_r);
DECLARE_WRITE8_MEMBER(pay_w);
DECLARE_WRITE8_MEMBER(led_w);
DECLARE_READ16_MEMBER(spritecode_r);
DECLARE_WRITE16_MEMBER(spritecode_w);
DECLARE_WRITE16_MEMBER(spriteylow_w);
DECLARE_WRITE16_MEMBER(spritectrl_w);
DECLARE_MACHINE_RESET(setaroul);
DECLARE_VIDEO_START(setaroul_1_layer);
DECLARE_PALETTE_INIT(setaroul);
uint32_t screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
DECLARE_WRITE_LINE_MEMBER(screen_vblank);
TIMER_DEVICE_CALLBACK_MEMBER(interrupt);
private:
required_device<upd4992_device> m_rtc; // ! Actually D4911C !
required_device<ticket_dispenser_device> m_hopper;
required_ioport_array<26> m_bet;
uint8_t m_mux;
uint8_t m_pay;
uint8_t m_led;
uint64_t m_coin_start_cycles;
void show_outputs();
};

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@ -0,0 +1,399 @@
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<bezel element="Bet 1" inputtag="BET.02" inputmask="0x20"> <bounds x="27.0" y="388.0" width="10.0" height="10.0"/> </bezel>
<bezel element="Bet" inputtag="BET.02" inputmask="0x40"> <bounds x="30.0" y="399.0" width="4.0" height="4.0"/> </bezel>
<!-- Column between 1-3 and 4-6 -->
<bezel element="Bet" inputtag="BET.03" inputmask="0x02"> <bounds x="38.0" y="359.0" width="4.0" height="4.0"/> </bezel>
<bezel element="Bet" inputtag="BET.03" inputmask="0x04"> <bounds x="38.0" y="367.0" width="4.0" height="4.0"/> </bezel>
<bezel element="Bet" inputtag="BET.03" inputmask="0x08"> <bounds x="38.0" y="375.0" width="4.0" height="4.0"/> </bezel>
<bezel element="Bet" inputtag="BET.03" inputmask="0x10"> <bounds x="38.0" y="383.0" width="4.0" height="4.0"/> </bezel>
<bezel element="Bet" inputtag="BET.03" inputmask="0x20"> <bounds x="38.0" y="391.0" width="4.0" height="4.0"/> </bezel>
<bezel element="Bet" inputtag="BET.03" inputmask="0x40"> <bounds x="38.0" y="399.0" width="4.0" height="4.0"/> </bezel>
<!-- Column 4-6 -->
<bezel element="Bet 6" inputtag="BET.04" inputmask="0x02"> <bounds x="43.0" y="356.0" width="10.0" height="10.0"/> </bezel>
<bezel element="Bet" inputtag="BET.04" inputmask="0x04"> <bounds x="46.0" y="367.0" width="4.0" height="4.0"/> </bezel>
<bezel element="Bet 5" inputtag="BET.04" inputmask="0x08"> <bounds x="43.0" y="372.0" width="10.0" height="10.0"/> </bezel>
<bezel element="Bet" inputtag="BET.04" inputmask="0x10"> <bounds x="46.0" y="383.0" width="4.0" height="4.0"/> </bezel>
<bezel element="Bet 4" inputtag="BET.04" inputmask="0x20"> <bounds x="43.0" y="388.0" width="10.0" height="10.0"/> </bezel>
<bezel element="Bet" inputtag="BET.04" inputmask="0x40"> <bounds x="46.0" y="399.0" width="4.0" height="4.0"/> </bezel>
<!-- Column between 4-6 and 7-9 -->
<bezel element="Bet" inputtag="BET.05" inputmask="0x02"> <bounds x="54.0" y="359.0" width="4.0" height="4.0"/> </bezel>
<bezel element="Bet" inputtag="BET.05" inputmask="0x04"> <bounds x="54.0" y="367.0" width="4.0" height="4.0"/> </bezel>
<bezel element="Bet" inputtag="BET.05" inputmask="0x08"> <bounds x="54.0" y="375.0" width="4.0" height="4.0"/> </bezel>
<bezel element="Bet" inputtag="BET.05" inputmask="0x10"> <bounds x="54.0" y="383.0" width="4.0" height="4.0"/> </bezel>
<bezel element="Bet" inputtag="BET.05" inputmask="0x20"> <bounds x="54.0" y="391.0" width="4.0" height="4.0"/> </bezel>
<bezel element="Bet" inputtag="BET.05" inputmask="0x40"> <bounds x="54.0" y="399.0" width="4.0" height="4.0"/> </bezel>
<!-- Column 7-9 -->
<bezel element="Bet 9" inputtag="BET.06" inputmask="0x02"> <bounds x="59.0" y="356.0" width="10.0" height="10.0"/> </bezel>
<bezel element="Bet" inputtag="BET.06" inputmask="0x04"> <bounds x="62.0" y="367.0" width="4.0" height="4.0"/> </bezel>
<bezel element="Bet 8" inputtag="BET.06" inputmask="0x08"> <bounds x="59.0" y="372.0" width="10.0" height="10.0"/> </bezel>
<bezel element="Bet" inputtag="BET.06" inputmask="0x10"> <bounds x="62.0" y="383.0" width="4.0" height="4.0"/> </bezel>
<bezel element="Bet 7" inputtag="BET.06" inputmask="0x20"> <bounds x="59.0" y="388.0" width="10.0" height="10.0"/> </bezel>
<bezel element="Bet" inputtag="BET.06" inputmask="0x40"> <bounds x="62.0" y="399.0" width="4.0" height="4.0"/> </bezel>
<!-- Column between 7-9 and 10-12 -->
<bezel element="Bet" inputtag="BET.07" inputmask="0x02"> <bounds x="70.0" y="359.0" width="4.0" height="4.0"/> </bezel>
<bezel element="Bet" inputtag="BET.07" inputmask="0x04"> <bounds x="70.0" y="367.0" width="4.0" height="4.0"/> </bezel>
<bezel element="Bet" inputtag="BET.07" inputmask="0x08"> <bounds x="70.0" y="375.0" width="4.0" height="4.0"/> </bezel>
<bezel element="Bet" inputtag="BET.07" inputmask="0x10"> <bounds x="70.0" y="383.0" width="4.0" height="4.0"/> </bezel>
<bezel element="Bet" inputtag="BET.07" inputmask="0x20"> <bounds x="70.0" y="391.0" width="4.0" height="4.0"/> </bezel>
<bezel element="Bet" inputtag="BET.07" inputmask="0x40"> <bounds x="70.0" y="399.0" width="4.0" height="4.0"/> </bezel>
<!-- Column 10-12 -->
<bezel element="Bet 12" inputtag="BET.08" inputmask="0x02"> <bounds x="75.0" y="356.0" width="10.0" height="10.0"/> </bezel>
<bezel element="Bet" inputtag="BET.08" inputmask="0x04"> <bounds x="78.0" y="367.0" width="4.0" height="4.0"/> </bezel>
<bezel element="Bet 11" inputtag="BET.08" inputmask="0x08"> <bounds x="75.0" y="372.0" width="10.0" height="10.0"/> </bezel>
<bezel element="Bet" inputtag="BET.08" inputmask="0x10"> <bounds x="78.0" y="383.0" width="4.0" height="4.0"/> </bezel>
<bezel element="Bet 10" inputtag="BET.08" inputmask="0x20"> <bounds x="75.0" y="388.0" width="10.0" height="10.0"/> </bezel>
<bezel element="Bet" inputtag="BET.08" inputmask="0x40"> <bounds x="78.0" y="399.0" width="4.0" height="4.0"/> </bezel>
<!-- Column between 10-12 and 13-15 -->
<bezel element="Bet" inputtag="BET.09" inputmask="0x02"> <bounds x="86.0" y="359.0" width="4.0" height="4.0"/> </bezel>
<bezel element="Bet" inputtag="BET.09" inputmask="0x04"> <bounds x="86.0" y="367.0" width="4.0" height="4.0"/> </bezel>
<bezel element="Bet" inputtag="BET.09" inputmask="0x08"> <bounds x="86.0" y="375.0" width="4.0" height="4.0"/> </bezel>
<bezel element="Bet" inputtag="BET.09" inputmask="0x10"> <bounds x="86.0" y="383.0" width="4.0" height="4.0"/> </bezel>
<bezel element="Bet" inputtag="BET.09" inputmask="0x20"> <bounds x="86.0" y="391.0" width="4.0" height="4.0"/> </bezel>
<bezel element="Bet" inputtag="BET.09" inputmask="0x40"> <bounds x="86.0" y="399.0" width="4.0" height="4.0"/> </bezel>
<!-- Column 13-15 -->
<bezel element="Bet 15" inputtag="BET.0A" inputmask="0x02"> <bounds x="91.0" y="356.0" width="10.0" height="10.0"/> </bezel>
<bezel element="Bet" inputtag="BET.0A" inputmask="0x04"> <bounds x="94.0" y="367.0" width="4.0" height="4.0"/> </bezel>
<bezel element="Bet 14" inputtag="BET.0A" inputmask="0x08"> <bounds x="91.0" y="372.0" width="10.0" height="10.0"/> </bezel>
<bezel element="Bet" inputtag="BET.0A" inputmask="0x10"> <bounds x="94.0" y="383.0" width="4.0" height="4.0"/> </bezel>
<bezel element="Bet 13" inputtag="BET.0A" inputmask="0x20"> <bounds x="91.0" y="388.0" width="10.0" height="10.0"/> </bezel>
<bezel element="Bet" inputtag="BET.0A" inputmask="0x40"> <bounds x="94.0" y="399.0" width="4.0" height="4.0"/> </bezel>
<!-- Column between 13-15 and 16-18 -->
<bezel element="Bet" inputtag="BET.0B" inputmask="0x02"> <bounds x="102.0" y="359.0" width="4.0" height="4.0"/> </bezel>
<bezel element="Bet" inputtag="BET.0B" inputmask="0x04"> <bounds x="102.0" y="367.0" width="4.0" height="4.0"/> </bezel>
<bezel element="Bet" inputtag="BET.0B" inputmask="0x08"> <bounds x="102.0" y="375.0" width="4.0" height="4.0"/> </bezel>
<bezel element="Bet" inputtag="BET.0B" inputmask="0x10"> <bounds x="102.0" y="383.0" width="4.0" height="4.0"/> </bezel>
<bezel element="Bet" inputtag="BET.0B" inputmask="0x20"> <bounds x="102.0" y="391.0" width="4.0" height="4.0"/> </bezel>
<bezel element="Bet" inputtag="BET.0B" inputmask="0x40"> <bounds x="102.0" y="399.0" width="4.0" height="4.0"/> </bezel>
<!-- Column 16-18 -->
<bezel element="Bet 18" inputtag="BET.0C" inputmask="0x02"> <bounds x="107.0" y="356.0" width="10.0" height="10.0"/> </bezel>
<bezel element="Bet" inputtag="BET.0C" inputmask="0x04"> <bounds x="110.0" y="367.0" width="4.0" height="4.0"/> </bezel>
<bezel element="Bet 17" inputtag="BET.0C" inputmask="0x08"> <bounds x="107.0" y="372.0" width="10.0" height="10.0"/> </bezel>
<bezel element="Bet" inputtag="BET.0C" inputmask="0x10"> <bounds x="110.0" y="383.0" width="4.0" height="4.0"/> </bezel>
<bezel element="Bet 16" inputtag="BET.0C" inputmask="0x20"> <bounds x="107.0" y="388.0" width="10.0" height="10.0"/> </bezel>
<bezel element="Bet" inputtag="BET.0C" inputmask="0x40"> <bounds x="110.0" y="399.0" width="4.0" height="4.0"/> </bezel>
<!-- Column between 16-18 and 19-21 -->
<bezel element="Bet" inputtag="BET.0D" inputmask="0x02"> <bounds x="118.0" y="359.0" width="4.0" height="4.0"/> </bezel>
<bezel element="Bet" inputtag="BET.0D" inputmask="0x04"> <bounds x="118.0" y="367.0" width="4.0" height="4.0"/> </bezel>
<bezel element="Bet" inputtag="BET.0D" inputmask="0x08"> <bounds x="118.0" y="375.0" width="4.0" height="4.0"/> </bezel>
<bezel element="Bet" inputtag="BET.0D" inputmask="0x10"> <bounds x="118.0" y="383.0" width="4.0" height="4.0"/> </bezel>
<bezel element="Bet" inputtag="BET.0D" inputmask="0x20"> <bounds x="118.0" y="391.0" width="4.0" height="4.0"/> </bezel>
<bezel element="Bet" inputtag="BET.0D" inputmask="0x40"> <bounds x="118.0" y="399.0" width="4.0" height="4.0"/> </bezel>
<!-- Column 19-21 -->
<bezel element="Bet 21" inputtag="BET.0E" inputmask="0x02"> <bounds x="123.0" y="356.0" width="10.0" height="10.0"/> </bezel>
<bezel element="Bet" inputtag="BET.0E" inputmask="0x04"> <bounds x="126.0" y="367.0" width="4.0" height="4.0"/> </bezel>
<bezel element="Bet 20" inputtag="BET.0E" inputmask="0x08"> <bounds x="123.0" y="372.0" width="10.0" height="10.0"/> </bezel>
<bezel element="Bet" inputtag="BET.0E" inputmask="0x10"> <bounds x="126.0" y="383.0" width="4.0" height="4.0"/> </bezel>
<bezel element="Bet 19" inputtag="BET.0E" inputmask="0x20"> <bounds x="123.0" y="388.0" width="10.0" height="10.0"/> </bezel>
<bezel element="Bet" inputtag="BET.0E" inputmask="0x40"> <bounds x="126.0" y="399.0" width="4.0" height="4.0"/> </bezel>
<!-- Column between 19-21 and 22-24 -->
<bezel element="Bet" inputtag="BET.0F" inputmask="0x02"> <bounds x="134.0" y="359.0" width="4.0" height="4.0"/> </bezel>
<bezel element="Bet" inputtag="BET.0F" inputmask="0x04"> <bounds x="134.0" y="367.0" width="4.0" height="4.0"/> </bezel>
<bezel element="Bet" inputtag="BET.0F" inputmask="0x08"> <bounds x="134.0" y="375.0" width="4.0" height="4.0"/> </bezel>
<bezel element="Bet" inputtag="BET.0F" inputmask="0x10"> <bounds x="134.0" y="383.0" width="4.0" height="4.0"/> </bezel>
<bezel element="Bet" inputtag="BET.0F" inputmask="0x20"> <bounds x="134.0" y="391.0" width="4.0" height="4.0"/> </bezel>
<bezel element="Bet" inputtag="BET.0F" inputmask="0x40"> <bounds x="134.0" y="399.0" width="4.0" height="4.0"/> </bezel>
<!-- Column 22-24 -->
<bezel element="Bet 24" inputtag="BET.10" inputmask="0x02"> <bounds x="139.0" y="356.0" width="10.0" height="10.0"/> </bezel>
<bezel element="Bet" inputtag="BET.10" inputmask="0x04"> <bounds x="142.0" y="367.0" width="4.0" height="4.0"/> </bezel>
<bezel element="Bet 23" inputtag="BET.10" inputmask="0x08"> <bounds x="139.0" y="372.0" width="10.0" height="10.0"/> </bezel>
<bezel element="Bet" inputtag="BET.10" inputmask="0x10"> <bounds x="142.0" y="383.0" width="4.0" height="4.0"/> </bezel>
<bezel element="Bet 22" inputtag="BET.10" inputmask="0x20"> <bounds x="139.0" y="388.0" width="10.0" height="10.0"/> </bezel>
<bezel element="Bet" inputtag="BET.10" inputmask="0x40"> <bounds x="142.0" y="399.0" width="4.0" height="4.0"/> </bezel>
<!-- Column between 22-24 and 25-27 -->
<bezel element="Bet" inputtag="BET.11" inputmask="0x02"> <bounds x="150.0" y="359.0" width="4.0" height="4.0"/> </bezel>
<bezel element="Bet" inputtag="BET.11" inputmask="0x04"> <bounds x="150.0" y="367.0" width="4.0" height="4.0"/> </bezel>
<bezel element="Bet" inputtag="BET.11" inputmask="0x08"> <bounds x="150.0" y="375.0" width="4.0" height="4.0"/> </bezel>
<bezel element="Bet" inputtag="BET.11" inputmask="0x10"> <bounds x="150.0" y="383.0" width="4.0" height="4.0"/> </bezel>
<bezel element="Bet" inputtag="BET.11" inputmask="0x20"> <bounds x="150.0" y="391.0" width="4.0" height="4.0"/> </bezel>
<bezel element="Bet" inputtag="BET.11" inputmask="0x40"> <bounds x="150.0" y="399.0" width="4.0" height="4.0"/> </bezel>
<!-- Column 25-27 -->
<bezel element="Bet 27" inputtag="BET.12" inputmask="0x02"> <bounds x="155.0" y="356.0" width="10.0" height="10.0"/> </bezel>
<bezel element="Bet" inputtag="BET.12" inputmask="0x04"> <bounds x="158.0" y="367.0" width="4.0" height="4.0"/> </bezel>
<bezel element="Bet 26" inputtag="BET.12" inputmask="0x08"> <bounds x="155.0" y="372.0" width="10.0" height="10.0"/> </bezel>
<bezel element="Bet" inputtag="BET.12" inputmask="0x10"> <bounds x="158.0" y="383.0" width="4.0" height="4.0"/> </bezel>
<bezel element="Bet 25" inputtag="BET.12" inputmask="0x20"> <bounds x="155.0" y="388.0" width="10.0" height="10.0"/> </bezel>
<bezel element="Bet" inputtag="BET.12" inputmask="0x40"> <bounds x="158.0" y="399.0" width="4.0" height="4.0"/> </bezel>
<!-- Column between 25-27 and 28-30 -->
<bezel element="Bet" inputtag="BET.13" inputmask="0x02"> <bounds x="166.0" y="359.0" width="4.0" height="4.0"/> </bezel>
<bezel element="Bet" inputtag="BET.13" inputmask="0x04"> <bounds x="166.0" y="367.0" width="4.0" height="4.0"/> </bezel>
<bezel element="Bet" inputtag="BET.13" inputmask="0x08"> <bounds x="166.0" y="375.0" width="4.0" height="4.0"/> </bezel>
<bezel element="Bet" inputtag="BET.13" inputmask="0x10"> <bounds x="166.0" y="383.0" width="4.0" height="4.0"/> </bezel>
<bezel element="Bet" inputtag="BET.13" inputmask="0x20"> <bounds x="166.0" y="391.0" width="4.0" height="4.0"/> </bezel>
<bezel element="Bet" inputtag="BET.13" inputmask="0x40"> <bounds x="166.0" y="399.0" width="4.0" height="4.0"/> </bezel>
<!-- Column 28-30 -->
<bezel element="Bet 30" inputtag="BET.14" inputmask="0x02"> <bounds x="171.0" y="356.0" width="10.0" height="10.0"/> </bezel>
<bezel element="Bet" inputtag="BET.14" inputmask="0x04"> <bounds x="174.0" y="367.0" width="4.0" height="4.0"/> </bezel>
<bezel element="Bet 29" inputtag="BET.14" inputmask="0x08"> <bounds x="171.0" y="372.0" width="10.0" height="10.0"/> </bezel>
<bezel element="Bet" inputtag="BET.14" inputmask="0x10"> <bounds x="174.0" y="383.0" width="4.0" height="4.0"/> </bezel>
<bezel element="Bet 28" inputtag="BET.14" inputmask="0x20"> <bounds x="171.0" y="388.0" width="10.0" height="10.0"/> </bezel>
<bezel element="Bet" inputtag="BET.14" inputmask="0x40"> <bounds x="174.0" y="399.0" width="4.0" height="4.0"/> </bezel>
<!-- Column between 28-30 and 31-33 -->
<bezel element="Bet" inputtag="BET.15" inputmask="0x02"> <bounds x="182.0" y="359.0" width="4.0" height="4.0"/> </bezel>
<bezel element="Bet" inputtag="BET.15" inputmask="0x04"> <bounds x="182.0" y="367.0" width="4.0" height="4.0"/> </bezel>
<bezel element="Bet" inputtag="BET.15" inputmask="0x08"> <bounds x="182.0" y="375.0" width="4.0" height="4.0"/> </bezel>
<bezel element="Bet" inputtag="BET.15" inputmask="0x10"> <bounds x="182.0" y="383.0" width="4.0" height="4.0"/> </bezel>
<bezel element="Bet" inputtag="BET.15" inputmask="0x20"> <bounds x="182.0" y="391.0" width="4.0" height="4.0"/> </bezel>
<bezel element="Bet" inputtag="BET.15" inputmask="0x40"> <bounds x="182.0" y="399.0" width="4.0" height="4.0"/> </bezel>
<!-- Column 31-33 -->
<bezel element="Bet 33" inputtag="BET.16" inputmask="0x02"> <bounds x="187.0" y="356.0" width="10.0" height="10.0"/> </bezel>
<bezel element="Bet" inputtag="BET.16" inputmask="0x04"> <bounds x="190.0" y="367.0" width="4.0" height="4.0"/> </bezel>
<bezel element="Bet 32" inputtag="BET.16" inputmask="0x08"> <bounds x="187.0" y="372.0" width="10.0" height="10.0"/> </bezel>
<bezel element="Bet" inputtag="BET.16" inputmask="0x10"> <bounds x="190.0" y="383.0" width="4.0" height="4.0"/> </bezel>
<bezel element="Bet 31" inputtag="BET.16" inputmask="0x20"> <bounds x="187.0" y="388.0" width="10.0" height="10.0"/> </bezel>
<bezel element="Bet" inputtag="BET.16" inputmask="0x40"> <bounds x="190.0" y="399.0" width="4.0" height="4.0"/> </bezel>
<!-- Column between 31-33 and 34-36 -->
<bezel element="Bet" inputtag="BET.17" inputmask="0x02"> <bounds x="198.0" y="359.0" width="4.0" height="4.0"/> </bezel>
<bezel element="Bet" inputtag="BET.17" inputmask="0x04"> <bounds x="198.0" y="367.0" width="4.0" height="4.0"/> </bezel>
<bezel element="Bet" inputtag="BET.17" inputmask="0x08"> <bounds x="198.0" y="375.0" width="4.0" height="4.0"/> </bezel>
<bezel element="Bet" inputtag="BET.17" inputmask="0x10"> <bounds x="198.0" y="383.0" width="4.0" height="4.0"/> </bezel>
<bezel element="Bet" inputtag="BET.17" inputmask="0x20"> <bounds x="198.0" y="391.0" width="4.0" height="4.0"/> </bezel>
<bezel element="Bet" inputtag="BET.17" inputmask="0x40"> <bounds x="198.0" y="399.0" width="4.0" height="4.0"/> </bezel>
<!-- Column 34-36 -->
<bezel element="Bet 36" inputtag="BET.18" inputmask="0x02"> <bounds x="203.0" y="356.0" width="10.0" height="10.0"/> </bezel>
<bezel element="Bet" inputtag="BET.18" inputmask="0x04"> <bounds x="206.0" y="367.0" width="4.0" height="4.0"/> </bezel>
<bezel element="Bet 35" inputtag="BET.18" inputmask="0x08"> <bounds x="203.0" y="372.0" width="10.0" height="10.0"/> </bezel>
<bezel element="Bet" inputtag="BET.18" inputmask="0x10"> <bounds x="206.0" y="383.0" width="4.0" height="4.0"/> </bezel>
<bezel element="Bet 34" inputtag="BET.18" inputmask="0x20"> <bounds x="203.0" y="388.0" width="10.0" height="10.0"/> </bezel>
<bezel element="Bet" inputtag="BET.18" inputmask="0x40"> <bounds x="206.0" y="399.0" width="4.0" height="4.0"/> </bezel>
<!-- Rightmost column -->
<bezel element="Bet" inputtag="BET.19" inputmask="0x02"> <bounds x="222.0" y="359.0" width="4.0" height="4.0"/> </bezel>
<bezel element="Bet" inputtag="BET.19" inputmask="0x04"> <bounds x="222.0" y="367.0" width="4.0" height="4.0"/> </bezel>
<bezel element="Bet" inputtag="BET.19" inputmask="0x08"> <bounds x="222.0" y="375.0" width="4.0" height="4.0"/> </bezel>
<bezel element="Bet" inputtag="BET.19" inputmask="0x10"> <bounds x="222.0" y="383.0" width="4.0" height="4.0"/> </bezel>
<bezel element="Bet" inputtag="BET.19" inputmask="0x20"> <bounds x="222.0" y="391.0" width="4.0" height="4.0"/> </bezel>
</view>
</mamelayout>

View File

@ -33695,7 +33695,7 @@ qzkklgy2 // (c) 1993 Tecmo
qzkklogy // (c) 1992 Tecmo
rezon // (c) 1991 Allumer
rezont // (c) 1991 Allumer / Taito
setaroul // UF (c) 19?? Seta / Visco
setaroul // UF (c) 1989? Visco
simpsonjr // bootleg of J. J. Squawkers by Daigom
sokonuke // (c) 1995 Sammy Industries
stg // (c) 1991 Athena / Tecmo

View File

@ -144,6 +144,9 @@ Note: if MAME_DEBUG is defined, pressing Z with:
/* note that drgnunit, stg and qzkklogy run on the same board, yet they need different alignment */
static const game_offset game_offsets[] =
{
// x offsets
// "game", {spr, spr_flip}, {tmap, tmap_flip}
/* only sprites */
{ "tndrcade", { 0, 0 } }, // correct (start grid, wall at beginning of game)
{ "tndrcadej",{ 0, 0 } }, // "
@ -171,7 +174,7 @@ static const game_offset game_offsets[] =
{ "calibr50", { -1, 2 }, { -3, -2 } }, // correct (test grid and roof in animation at beginning of game)
{ "arbalest", { 0, 1 }, { -2, -1 } }, // correct (test grid and landing pad at beginning of game)
{ "metafox", { 0, 0 }, { 16,-19 } }, // sprites unknown, tilemap correct (test grid)
{ "setaroul", { 0, 0 }, { 0, 0 } }, // unknown
{ "setaroul", { 7, 0 }, { 5, 0 } }, // unknown (flipped offsets are unused: game handles flipping manually without setting the flip bit)
{ "drgnunit", { 2, 2 }, { -2, -2 } }, // correct (test grid and I/O test)
{ "jockeyc", { 0, 0 }, { -2, 0 } }, // sprites unknown, tilemap correct (test grid)
{ "inttoote", { 0, 0 }, { -2, 0 } }, // "
@ -360,7 +363,7 @@ Offset + 0x1000:
Offset + 0x0: Scroll X
Offset + 0x2: Scroll Y
Offset + 0x4:
fedc ba98 7654 3210 -
fedc ba98 765- ---- -
---- ---- ---4 ---- Tilemap color mode switch (used in blandia and the other games using 6bpp graphics)
---- ---- ---- 3--- Tilemap Select (There Are 2 Tilemaps Per Layer)
---- ---- ---- -21- 0 (1 only in eightfrc, when flip is on!)
@ -510,13 +513,13 @@ VIDEO_START_MEMBER(seta_state,seta_1_layer)
m_tilemap_1->set_transparent_pen(0);
}
VIDEO_START_MEMBER(seta_state,setaroul_1_layer)
VIDEO_START_MEMBER(setaroul_state,setaroul_1_layer)
{
VIDEO_START_CALL_MEMBER(seta_1_layer);
// position kludges
m_seta001->set_fg_yoffsets( -0x12, 0x0e );
m_seta001->set_bg_yoffsets( 0x1, -0x1 );
m_seta001->set_bg_yoffsets( 0, -0x1 );
m_seta001->set_bg_xoffsets( 0, 0x2 );
}
VIDEO_START_MEMBER(seta_state,twineagl_1_layer)
@ -682,7 +685,7 @@ PALETTE_INIT_MEMBER(seta_state,inttoote)
}
}
PALETTE_INIT_MEMBER(seta_state,setaroul)
PALETTE_INIT_MEMBER(setaroul_state,setaroul)
{
m_gfxdecode->gfx(0)->set_granularity(16);
m_gfxdecode->gfx(1)->set_granularity(16);
@ -1053,16 +1056,17 @@ uint32_t seta_state::screen_update_seta_layers(screen_device &screen, bitmap_ind
}
uint32_t seta_state::screen_update_setaroul(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
uint32_t setaroul_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
bitmap.fill(0x0, cliprect);
seta_layers_update(screen, bitmap, cliprect, 0x800, 1 );
if (m_led & 0x80)
seta_layers_update(screen, bitmap, cliprect, 0x800, 1 );
return 0;
}
WRITE_LINE_MEMBER(seta_state::screen_vblank_setaroul)
WRITE_LINE_MEMBER(setaroul_state::screen_vblank)
{
// rising edge
if (state)