warpwarp.c: Added dipswitch locations to all games in driver [Tafoid]

This commit is contained in:
Scott Stone 2011-07-29 21:27:30 +00:00
parent bf0256d6e1
commit 42c7bfc7a8

View File

@ -357,18 +357,18 @@ static INPUT_PORTS_START( geebee )
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("DSW2")
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Cabinet ) )
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("DSW2:1")
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x01, DEF_STR( Cocktail) )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x02, "5" )
PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Coinage ) )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("DSW2:2")
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x02, "5" )
PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("DSW2:3,4")
PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0x30, 0x10, "Replay" ) // awards 1 credit
PORT_DIPNAME( 0x30, 0x10, "Replay" ) PORT_DIPLOCATION("DSW2:5,6") // awards 1 credit
PORT_DIPSETTING( 0x10, "40k 80k" ) PORT_CONDITION("DSW2", 0x02, PORTCOND_EQUALS, 0x00)
PORT_DIPSETTING( 0x20, "70k 140k" ) PORT_CONDITION("DSW2", 0x02, PORTCOND_EQUALS, 0x00)
PORT_DIPSETTING( 0x30, "100k 200k" ) PORT_CONDITION("DSW2", 0x02, PORTCOND_EQUALS, 0x00)
@ -415,13 +415,13 @@ static INPUT_PORTS_START( navarone )
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("DSW2")
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Cabinet ) )
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("DSW2:1")
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x01, DEF_STR( Cocktail) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPSETTING( 0x02, "3" )
PORT_DIPNAME( 0x0c, 0x04, DEF_STR( Bonus_Life ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Lives ) ) PORT_DIPLOCATION("DSW2:2")
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPSETTING( 0x02, "3" )
PORT_DIPNAME( 0x0c, 0x04, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("DSW2:3,4")
PORT_DIPSETTING( 0x04, "5000" ) PORT_CONDITION("DSW2", 0x02, PORTCOND_EQUALS, 0x00)
PORT_DIPSETTING( 0x08, "6000" ) PORT_CONDITION("DSW2", 0x02, PORTCOND_EQUALS, 0x00)
PORT_DIPSETTING( 0x0c, "7000" ) PORT_CONDITION("DSW2", 0x02, PORTCOND_EQUALS, 0x00)
@ -430,11 +430,11 @@ static INPUT_PORTS_START( navarone )
PORT_DIPSETTING( 0x08, "7000" ) PORT_CONDITION("DSW2", 0x02, PORTCOND_EQUALS, 0x02)
PORT_DIPSETTING( 0x0c, "8000" ) PORT_CONDITION("DSW2", 0x02, PORTCOND_EQUALS, 0x02)
PORT_DIPSETTING( 0x00, DEF_STR( None ) ) PORT_CONDITION("DSW2", 0x02, PORTCOND_EQUALS, 0x02)
PORT_DIPNAME( 0x30, 0x10, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x30, DEF_STR( 2C_1C ) )
PORT_DIPNAME( 0x30, 0x10, DEF_STR( Coinage ) ) PORT_DIPLOCATION("DSW2:5,6")
PORT_DIPSETTING( 0x30, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
PORT_DIPSETTING( 0x20, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("IN1") /* Fake input port to support digital joystick */
@ -460,20 +460,20 @@ static INPUT_PORTS_START( kaitein )
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("DSW2")
PORT_DIPNAME( 0x03, 0x01, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPSETTING( 0x01, "3" )
PORT_DIPSETTING( 0x02, "4" )
PORT_DIPSETTING( 0x03, "5" )
PORT_DIPNAME( 0x0c, 0x04, DEF_STR( Bonus_Life ) )
PORT_DIPNAME( 0x03, 0x01, DEF_STR( Lives ) ) PORT_DIPLOCATION("DSW2:1,2")
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPSETTING( 0x01, "3" )
PORT_DIPSETTING( 0x02, "4" )
PORT_DIPSETTING( 0x03, "5" )
PORT_DIPNAME( 0x0c, 0x04, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("DSW2:3,4")
PORT_DIPSETTING( 0x04, "2000" )
PORT_DIPSETTING( 0x08, "4000" )
PORT_DIPSETTING( 0x0c, "6000" )
PORT_DIPSETTING( 0x00, DEF_STR( None ) )
PORT_DIPNAME( 0x30, 0x10, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x30, DEF_STR( 2C_1C ) )
PORT_DIPNAME( 0x30, 0x10, DEF_STR( Coinage ) ) PORT_DIPLOCATION("DSW2:5,6")
PORT_DIPSETTING( 0x30, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )
@ -503,22 +503,20 @@ static INPUT_PORTS_START( kaitei )
PORT_BIT( 0xc0, 0x80, IPT_UNKNOWN ) // game verifies these two bits and freezes if they don't match
PORT_START("DSW2")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x01, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x06, 0x06, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x06, "4" )
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("DSW2:1")
PORT_DIPSETTING( 0x01, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x06, 0x06, DEF_STR( Lives ) ) PORT_DIPLOCATION("DSW2:2,3")
PORT_DIPSETTING( 0x06, "4" )
PORT_DIPSETTING( 0x04, "5" )
PORT_DIPSETTING( 0x02, "6" )
PORT_DIPSETTING( 0x02, "6" )
PORT_DIPSETTING( 0x00, "7" )
PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) )
PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("DSW2:4,5")
PORT_DIPSETTING( 0x18, "4000" )
PORT_DIPSETTING( 0x10, "6000" )
PORT_DIPSETTING( 0x08, "8000" )
PORT_DIPSETTING( 0x00, "10000" )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
PORT_DIPUNUSED_DIPLOC( 0x20, 0x20, "DSW2:6" )
PORT_BIT( 0xc0, 0x80, IPT_UNKNOWN ) // game verifies these two bits and freezes if they don't match
PORT_START("IN1")
@ -544,20 +542,20 @@ static INPUT_PORTS_START( sos )
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("DSW2")
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Cabinet ) )
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("DSW2:1")
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x01, DEF_STR( Cocktail) )
PORT_DIPNAME( 0x06, 0x02, DEF_STR( Lives ) )
PORT_DIPNAME( 0x06, 0x02, DEF_STR( Lives ) ) PORT_DIPLOCATION("DSW2:2,3")
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPSETTING( 0x02, "3" )
PORT_DIPSETTING( 0x04, "4" )
PORT_DIPSETTING( 0x06, "5" )
PORT_DIPNAME( 0x18, 0x08, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x18, DEF_STR( 2C_1C ) )
PORT_DIPNAME( 0x18, 0x08, DEF_STR( Coinage ) ) PORT_DIPLOCATION("DSW2:4,5")
PORT_DIPSETTING( 0x18, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0x20, 0x20, "Nudity" )
PORT_DIPNAME( 0x20, 0x20, "Nudity" ) PORT_DIPLOCATION("DSW2:6")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )
@ -580,33 +578,31 @@ static INPUT_PORTS_START( bombbee )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_SERVICE( 0x20, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x40, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_DIPSETTING( 0x40, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_START("DSW1")
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x04, "4" )
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) ) PORT_DIPLOCATION("DSW1:1,2")
PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("DSW1:3,4")
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x04, "4" )
// PORT_DIPSETTING( 0x08, "4" ) // duplicated setting
PORT_DIPSETTING( 0x0c, "5" )
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0xe0, 0x00, "Replay" ) // awards 1 credit
PORT_DIPSETTING( 0x00, "50000" )
PORT_DIPSETTING( 0x20, "60000" )
PORT_DIPSETTING( 0x40, "70000" )
PORT_DIPSETTING( 0x60, "80000" )
PORT_DIPSETTING( 0x80, "100000" )
PORT_DIPSETTING( 0xa0, "120000" )
PORT_DIPSETTING( 0xc0, "150000" )
PORT_DIPSETTING( 0xe0, DEF_STR( None ) )
PORT_DIPSETTING( 0x0c, "5" )
PORT_DIPUNUSED_DIPLOC( 0x10, 0x10, "DSW1:5" )
PORT_DIPNAME( 0xe0, 0x00, "Replay" ) PORT_DIPLOCATION("DSW1:6,7,8") // awards 1 credit
PORT_DIPSETTING( 0x00, "50000" )
PORT_DIPSETTING( 0x20, "60000" )
PORT_DIPSETTING( 0x40, "70000" )
PORT_DIPSETTING( 0x60, "80000" )
PORT_DIPSETTING( 0x80, "100000" )
PORT_DIPSETTING( 0xa0, "120000" )
PORT_DIPSETTING( 0xc0, "150000" )
PORT_DIPSETTING( 0xe0, DEF_STR( None ) )
PORT_START("VOLIN1") /* Mux input - player 1 controller - handled by warpwarp_vol_r */
PORT_BIT( 0xff, 0x60, IPT_PADDLE ) PORT_MINMAX(0x14,0xac) PORT_SENSITIVITY(30) PORT_KEYDELTA(10) PORT_CENTERDELTA(0) PORT_REVERSE
@ -619,15 +615,15 @@ static INPUT_PORTS_START( cutieq )
PORT_INCLUDE( bombbee )
PORT_MODIFY("DSW1")
PORT_DIPNAME( 0xe0, 0x00, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x00, "50000" )
PORT_DIPSETTING( 0x20, "60000" )
PORT_DIPSETTING( 0x40, "80000" )
PORT_DIPSETTING( 0x60, "100000" )
PORT_DIPSETTING( 0x80, "120000" )
PORT_DIPSETTING( 0xa0, "150000" )
PORT_DIPSETTING( 0xc0, "200000" )
PORT_DIPSETTING( 0xe0, DEF_STR( None ) )
PORT_DIPNAME( 0xe0, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("DSW1:6,7,8")
PORT_DIPSETTING( 0x00, "50000" )
PORT_DIPSETTING( 0x20, "60000" )
PORT_DIPSETTING( 0x40, "80000" )
PORT_DIPSETTING( 0x60, "100000" )
PORT_DIPSETTING( 0x80, "120000" )
PORT_DIPSETTING( 0xa0, "150000" )
PORT_DIPSETTING( 0xc0, "200000" )
PORT_DIPSETTING( 0xe0, DEF_STR( None ) )
INPUT_PORTS_END
static INPUT_PORTS_START( warpwarp )
@ -639,37 +635,37 @@ static INPUT_PORTS_START( warpwarp )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_SERVICE( 0x20, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x40, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_DIPSETTING( 0x40, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_START("DSW1")
PORT_DIPNAME( 0x03, 0x01, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0x0c, 0x04, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPSETTING( 0x04, "3" )
PORT_DIPSETTING( 0x08, "4" )
PORT_DIPSETTING( 0x0c, "5" )
PORT_DIPNAME( 0x30, 0x00, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x00, "8k 30k 30k+" ) PORT_CONDITION("DSW1", 0x0c, PORTCOND_NOTEQUALS, 0x0c)
PORT_DIPSETTING( 0x10, "10k 40k 40k+" ) PORT_CONDITION("DSW1", 0x0c, PORTCOND_NOTEQUALS, 0x0c)
PORT_DIPSETTING( 0x20, "15k 60k 60k+" ) PORT_CONDITION("DSW1", 0x0c, PORTCOND_NOTEQUALS, 0x0c)
PORT_DIPSETTING( 0x30, DEF_STR( None ) ) PORT_CONDITION("DSW1", 0x0c, PORTCOND_NOTEQUALS, 0x0c)
PORT_DIPSETTING( 0x00, "30k" ) PORT_CONDITION("DSW1", 0x0c, PORTCOND_EQUALS, 0x0c)
PORT_DIPSETTING( 0x10, "40k" ) PORT_CONDITION("DSW1", 0x0c, PORTCOND_EQUALS, 0x0c)
PORT_DIPSETTING( 0x20, "60k" ) PORT_CONDITION("DSW1", 0x0c, PORTCOND_EQUALS, 0x0c)
PORT_DIPSETTING( 0x30, DEF_STR( None ) ) PORT_CONDITION("DSW1", 0x0c, PORTCOND_EQUALS, 0x0c)
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x03, 0x01, DEF_STR( Coinage ) ) PORT_DIPLOCATION("DSW1:1,2")
PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0x0c, 0x04, DEF_STR( Lives ) ) PORT_DIPLOCATION("DSW1:3")
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPSETTING( 0x04, "3" )
PORT_DIPSETTING( 0x08, "4" )
PORT_DIPSETTING( 0x0c, "5" )
PORT_DIPNAME( 0x30, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("DSW1:4,5,6")
PORT_DIPSETTING( 0x00, "8k 30k 30k+" ) PORT_CONDITION("DSW1", 0x0c, PORTCOND_NOTEQUALS, 0x0c)
PORT_DIPSETTING( 0x10, "10k 40k 40k+" ) PORT_CONDITION("DSW1", 0x0c, PORTCOND_NOTEQUALS, 0x0c)
PORT_DIPSETTING( 0x20, "15k 60k 60k+" ) PORT_CONDITION("DSW1", 0x0c, PORTCOND_NOTEQUALS, 0x0c)
PORT_DIPSETTING(0x30, DEF_STR( None ) ) PORT_CONDITION("DSW1", 0x0c, PORTCOND_NOTEQUALS, 0x0c)
PORT_DIPSETTING( 0x00, "30k" ) PORT_CONDITION("DSW1", 0x0c, PORTCOND_EQUALS, 0x0c)
PORT_DIPSETTING( 0x10, "40k" ) PORT_CONDITION("DSW1", 0x0c, PORTCOND_EQUALS, 0x0c)
PORT_DIPSETTING( 0x20, "60k" ) PORT_CONDITION("DSW1", 0x0c, PORTCOND_EQUALS, 0x0c)
PORT_DIPSETTING( 0x30, DEF_STR( None ) ) PORT_CONDITION("DSW1", 0x0c, PORTCOND_EQUALS, 0x0c)
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("DSW1:7")
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
/* when level selection is On, press 1 to increase level */
PORT_DIPNAME( 0x80, 0x80, "Level Selection (Cheat)")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "Level Selection (Cheat)") PORT_DIPLOCATION("DSW1:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("VOLIN1") /* FAKE - input port to simulate an analog stick - handled by warpwarp_vol_r */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_4WAY
@ -689,9 +685,9 @@ static INPUT_PORTS_START( warpwarpr )
PORT_INCLUDE( warpwarp )
PORT_MODIFY("DSW1")
PORT_DIPNAME( 0x80, 0x00, "High Score Initials" )
PORT_DIPSETTING( 0x80, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
PORT_DIPNAME( 0x80, 0x00, "High Score Initials" ) PORT_DIPLOCATION("DSW1:8")
PORT_DIPSETTING( 0x80, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
INPUT_PORTS_END