mirror of
https://github.com/holub/mame
synced 2025-05-06 22:35:43 +03:00
Made some fixes/additions to the input system [kanikani]
* Added the possibility to press contradictory direction digital joystick input at the same time (i.e. up-down, left-right); * Added the possibility to set an arbitrary value for coin impulses; * fixed a bug with loop lever routine * fixed a bug with analog joystick routine Various fixes in tnzs.c driver [kanikani] * Plump Pop - update DIPSW item (collision between each players' child) - added DIPLOCATION * Extermination * Arkanoid Revenge of DOH * Dr.Toppel * Kageki * Chuka Taisen * The Newzealand Story - added DIPLOCATION * Kabuki Z - fixed difficulty DIPSW (EASY and MEDIUM is reversed) - added DIPLOCATION * Insector X - fixed difficulty DIPSW (based on manual) - added DIPLOCATION Various fixes in tmnt.c driver [kanikani] * T.M.N.T. - fixed visible area (garbage on each side is correct (verified on PCB)) - fixed DIPSW - added DIPLOCATION * Golfing Greats - fixed inputs - fixed DIPSW - added DIPLOCATION * Trigon * Cuebrick * M.I.A. * Punk Shot - fixed DIPSW - added DIPLOCATION * Premiere Soccer - added DIPLOCATION Various fixes in ninjaw.c driver [kanikani] * Ninja Warriors - added DIPSW notes * Darius II - fixed DIPSW - fixed game description Various fixes in twin16.c driver [kanikani] * Majuu no Oukoku - fixed inputs - fixed DIPSW - added DIPLOCATION * Gradius II * Hard Puncher * M.I.A. * Cuebrick - fixed DIPSW - added DIPLOCATION Fixed DIPSW in Darius II [kanikani] Fixed DIPSW in Ninja Ryuukenden / Ninja Gaiden [kanikani] Fixed inputs and DIPSW in toaplan1.c, toaplan2.c, twincobr.c, wardner.c drivers [kanikani] Various fixes in galaga.c driver [kanikani] * Bosconian - fixed DIPSW - fixed DIPLOCATION * Galaga * Xevious * DigDug - fixed DIPLOCATION Fixed DIPSW and DIPLOCATION in segas24.c driver [kanikani] Fixed DIPSW and DIPLOCATION in segas18.c driver [kanikani] Fixed DIPSW in segag80r.c driver [kanikani] Fixed DIPSW in segag80v.c driver [kanikani] Fixed DIPSW in segald.c driver [kanikani] Fixed DIPSW in Ninjakun and Penguin-Kun Wars [kanikani] Various fixes in dec0.c driver [kanikani] * Heavy Barrel - fixed DIPSW - fixed DIPLOCATION * Birdie Try * Dragon Ninja * Fighting Fantasy * Midnight Resistance - fixed DIPSW * Robocop - fixed DIPLOCATION Fixed coinage DIPSW using Sega common setting in segaybd.c, segaorun.c, segaxbd.c, segahang.c, segae.c, segac2.c, segas16a.c and segas16b.c drivers [kanikani] Fixed coinage DIPSW using Konami common setting in chqflag.c, pooyan.c and rockrage.c drivers [kanikani] Various fixes in sega16b.c driver [kanikani] * Ace Attacker - added I/O board read routine * Dunk Shot - fixed DIPLOCATION * Sukeban Janshi Ryuko - added DIPSW * Time Scanner - fixed DIPSW Various fixes in sega16a.c driver [kanikani] * Ace Attacker - changed to use analog device * Sukeban Janshi Ryuko - added DIPSW * Time Scanner - fixed DIPSW Fixed / added comments in ninjakd2.c driver [kanikani] Made some video optimizations in toypop.c driver [kanikani] Fixed inputs and DIPSW in djmain.c driver [kanikani] Fixed DIPLOCATION in Pop'n Stage [kanikani]
This commit is contained in:
parent
3d42b012fd
commit
43a482c6eb
@ -161,6 +161,8 @@ const options_entry emu_options::s_option_entries[] =
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{ OPTION_JOYSTICK_DEADZONE ";joy_deadzone;jdz", "0.3", OPTION_FLOAT, "center deadzone range for joystick where change is ignored (0.0 center, 1.0 end)" },
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{ OPTION_JOYSTICK_SATURATION ";joy_saturation;jsat", "0.85", OPTION_FLOAT, "end of axis saturation range for joystick where change is ignored (0.0 center, 1.0 end)" },
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{ OPTION_NATURAL_KEYBOARD ";nat", "0", OPTION_BOOLEAN, "specifies whether to use a natural keyboard or not" },
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{ OPTION_JOYSTICK_CONTRADICTORY, "0", OPTION_BOOLEAN, "enable contradictory direction digital joystick input at the same time" },
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{ OPTION_COIN_IMPULSE, "0", OPTION_INTEGER, "set coin impulse time (n<0 disable impulse, n==0 obey driver, 0<n set time n)" },
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// input autoenable options
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{ NULL, NULL, OPTION_HEADER, "CORE INPUT AUTOMATIC ENABLE OPTIONS" },
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@ -167,6 +167,8 @@ enum
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#define OPTION_JOYSTICK_DEADZONE "joystick_deadzone"
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#define OPTION_JOYSTICK_SATURATION "joystick_saturation"
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#define OPTION_NATURAL_KEYBOARD "natural"
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#define OPTION_JOYSTICK_CONTRADICTORY "joystick_contradictory"
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#define OPTION_COIN_IMPULSE "coin_impulse"
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// input autoenable options
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#define OPTION_PADDLE_DEVICE "paddle_device"
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@ -327,6 +329,8 @@ public:
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bool steadykey() const { return bool_value(OPTION_STEADYKEY); }
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bool offscreen_reload() const { return bool_value(OPTION_OFFSCREEN_RELOAD); }
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bool natural_keyboard() const { return bool_value(OPTION_NATURAL_KEYBOARD); }
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bool joystick_contradictory() const { return bool_value(OPTION_JOYSTICK_CONTRADICTORY); }
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int coin_impulse() const { return int_value(OPTION_COIN_IMPULSE); }
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// core debugging options
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bool verbose() const { return bool_value(OPTION_VERBOSE); }
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164
src/emu/info.c
164
src/emu/info.c
@ -723,20 +723,23 @@ void info_xml_creator::output_input(const ioport_list &portlist)
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// enumerated list of control types
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enum
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{
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ANALOG_TYPE_PADDLE,
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ANALOG_TYPE_PEDAL,
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ANALOG_TYPE_JOYSTICK,
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ANALOG_TYPE_POSITIONAL,
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ANALOG_TYPE_LIGHTGUN,
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ANALOG_TYPE_DIAL,
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ANALOG_TYPE_TRACKBALL,
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ANALOG_TYPE_PADDLE,
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ANALOG_TYPE_LIGHTGUN,
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ANALOG_TYPE_PEDAL,
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ANALOG_TYPE_MOUSE,
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ANALOG_TYPE_COUNT
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};
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// directions
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const UINT8 DIR_LEFTRIGHT = 0x01;
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const UINT8 DIR_UPDOWN = 0x02;
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const UINT8 DIR_4WAY = 0x04;
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const UINT8 DIR_DUAL = 0x08;
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const UINT8 DIR_UP = 0x01;
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const UINT8 DIR_DOWN = 0x02;
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const UINT8 DIR_LEFT = 0x04;
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const UINT8 DIR_RIGHT = 0x08;
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const UINT8 DIR_4WAY = 0x10;
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// initialize the list of control types
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struct
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@ -757,11 +760,14 @@ void info_xml_creator::output_input(const ioport_list &portlist)
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int nplayer = 0;
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int nbutton = 0;
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int ncoin = 0;
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UINT8 joytype = 0;
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UINT8 joytype[3] = { 0,0,0 };
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bool service = false;
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bool tilt = false;
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bool keypad = false;
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bool keyboard = false;
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bool mahjong = false;
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bool hanafuda = false;
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bool gambling = false;
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// iterate over the ports
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for (input_port_config *port = portlist.first(); port != NULL; port = port->next())
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@ -777,49 +783,37 @@ void info_xml_creator::output_input(const ioport_list &portlist)
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switch (field->type)
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{
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// map which joystick directions are present
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case IPT_JOYSTICKRIGHT_LEFT:
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case IPT_JOYSTICKRIGHT_RIGHT:
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case IPT_JOYSTICKLEFT_LEFT:
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case IPT_JOYSTICKLEFT_RIGHT:
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joytype |= DIR_DUAL;
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// fall through...
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case IPT_JOYSTICK_UP: joytype[0] |= DIR_UP | ((field->way == 4) ? DIR_4WAY : 0); break;
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case IPT_JOYSTICK_DOWN: joytype[0] |= DIR_DOWN | ((field->way == 4) ? DIR_4WAY : 0); break;
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case IPT_JOYSTICK_LEFT: joytype[0] |= DIR_LEFT | ((field->way == 4) ? DIR_4WAY : 0); break;
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case IPT_JOYSTICK_RIGHT: joytype[0] |= DIR_RIGHT | ((field->way == 4) ? DIR_4WAY : 0); break;
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case IPT_JOYSTICK_LEFT:
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case IPT_JOYSTICK_RIGHT:
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joytype |= DIR_LEFTRIGHT | ((field->way == 4) ? DIR_4WAY : 0);
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break;
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case IPT_JOYSTICKLEFT_UP: joytype[1] |= DIR_UP | ((field->way == 4) ? DIR_4WAY : 0); break;
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case IPT_JOYSTICKLEFT_DOWN: joytype[1] |= DIR_DOWN | ((field->way == 4) ? DIR_4WAY : 0); break;
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case IPT_JOYSTICKLEFT_LEFT: joytype[1] |= DIR_LEFT | ((field->way == 4) ? DIR_4WAY : 0); break;
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case IPT_JOYSTICKLEFT_RIGHT: joytype[1] |= DIR_RIGHT | ((field->way == 4) ? DIR_4WAY : 0); break;
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case IPT_JOYSTICKRIGHT_UP:
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case IPT_JOYSTICKRIGHT_DOWN:
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case IPT_JOYSTICKLEFT_UP:
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case IPT_JOYSTICKLEFT_DOWN:
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joytype |= DIR_DUAL;
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// fall through...
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case IPT_JOYSTICK_UP:
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case IPT_JOYSTICK_DOWN:
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joytype |= DIR_UPDOWN | ((field->way == 4) ? DIR_4WAY : 0);
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break;
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case IPT_JOYSTICKRIGHT_UP: joytype[2] |= DIR_UP | ((field->way == 4) ? DIR_4WAY : 0); break;
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case IPT_JOYSTICKRIGHT_DOWN: joytype[2] |= DIR_DOWN | ((field->way == 4) ? DIR_4WAY : 0); break;
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case IPT_JOYSTICKRIGHT_LEFT: joytype[2] |= DIR_LEFT | ((field->way == 4) ? DIR_4WAY : 0); break;
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case IPT_JOYSTICKRIGHT_RIGHT: joytype[2] |= DIR_RIGHT | ((field->way == 4) ? DIR_4WAY : 0); break;
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// mark as an analog input, and get analog stats after switch
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case IPT_AD_STICK_X:
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case IPT_AD_STICK_Y:
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case IPT_AD_STICK_Z:
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control_info[analogtype = ANALOG_TYPE_JOYSTICK].type = "stick";
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break;
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case IPT_PADDLE:
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case IPT_PADDLE_V:
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control_info[analogtype = ANALOG_TYPE_PADDLE].type = "paddle";
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break;
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case IPT_DIAL:
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control_info[analogtype = ANALOG_TYPE_DIAL].type = "dial";
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analogtype = ANALOG_TYPE_DIAL;
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break;
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case IPT_TRACKBALL_X:
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case IPT_TRACKBALL_Y:
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control_info[analogtype = ANALOG_TYPE_TRACKBALL].type = "trackball";
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analogtype = ANALOG_TYPE_TRACKBALL;
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break;
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case IPT_AD_STICK_X:
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case IPT_AD_STICK_Y:
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control_info[analogtype = ANALOG_TYPE_JOYSTICK].type = "stick";
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case IPT_PEDAL:
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case IPT_PEDAL2:
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case IPT_PEDAL3:
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control_info[analogtype = ANALOG_TYPE_PEDAL].type = "pedal";
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break;
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case IPT_LIGHTGUN_X:
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@ -827,10 +821,24 @@ void info_xml_creator::output_input(const ioport_list &portlist)
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control_info[analogtype = ANALOG_TYPE_LIGHTGUN].type = "lightgun";
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break;
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case IPT_PEDAL:
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case IPT_PEDAL2:
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case IPT_PEDAL3:
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control_info[analogtype = ANALOG_TYPE_PEDAL].type = "pedal";
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case IPT_POSITIONAL:
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case IPT_POSITIONAL_V:
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control_info[analogtype = ANALOG_TYPE_POSITIONAL].type = "positional";
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break;
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case IPT_DIAL:
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case IPT_DIAL_V:
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control_info[analogtype = ANALOG_TYPE_DIAL].type = "dial";
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break;
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case IPT_TRACKBALL_X:
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case IPT_TRACKBALL_Y:
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control_info[analogtype = ANALOG_TYPE_TRACKBALL].type = "trackball";
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break;
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case IPT_MOUSE_X:
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case IPT_MOUSE_Y:
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control_info[analogtype = ANALOG_TYPE_MOUSE].type = "mouse";
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break;
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// track maximum button index
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@ -882,6 +890,15 @@ void info_xml_creator::output_input(const ioport_list &portlist)
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case IPT_TILT:
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tilt = true;
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break;
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default:
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if (field->type >= __ipt_mahjong_start && field->type <= __ipt_mahjong_end)
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mahjong = true;
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else if (field->type >= __ipt_hanafuda_start && field->type <= __ipt_hanafuda_end)
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hanafuda = true;
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else if (field->type >= __ipt_gambling_start && field->type <= __ipt_gambling_end)
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gambling = true;
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break;
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}
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// get the analog stats
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@ -914,12 +931,47 @@ void info_xml_creator::output_input(const ioport_list &portlist)
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fprintf(m_output, ">\n");
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// output the joystick types
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if (joytype != 0)
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if (joytype[1]==0 && joytype[2]!=0) { joytype[1] = joytype[2]; joytype[2] = 0; }
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if (joytype[0]==0 && joytype[1]!=0) { joytype[0] = joytype[1]; joytype[1] = 0; }
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if (joytype[1]==0 && joytype[2]!=0) { joytype[1] = joytype[2]; joytype[2] = 0; }
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if (joytype[0] != 0)
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{
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const char *vertical = ((joytype & DIR_LEFTRIGHT) == 0) ? "v" : "";
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const char *doubletype = ((joytype & DIR_DUAL) != 0) ? "doublejoy" : "joy";
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const char *way = ((joytype & DIR_LEFTRIGHT) == 0 || (joytype & DIR_UPDOWN) == 0) ? "2way" : ((joytype & DIR_4WAY) != 0) ? "4way" : "8way";
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fprintf(m_output, "\t\t\t<control type=\"%s%s%s\"/>\n", vertical, doubletype, way);
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const char *joys = (joytype[2]!=0) ? "triple" : (joytype[1]!=0) ? "double" : "";
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fprintf(m_output, "\t\t\t<control type=\"%sjoy\"", joys);
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for (int lp=0; lp<3 && joytype[lp]!=0; lp++)
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{
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const char *plural = (lp==2) ? "3" : (lp==1) ? "2" : "";
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const char *ways;
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switch (joytype[lp] & (DIR_UP | DIR_DOWN | DIR_LEFT | DIR_RIGHT))
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{
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case DIR_UP | DIR_DOWN | DIR_LEFT | DIR_RIGHT:
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ways = ((joytype[lp] & DIR_4WAY) != 0) ? "4" : "8";
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break;
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case DIR_LEFT | DIR_RIGHT:
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ways = "2";
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break;
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case DIR_UP | DIR_DOWN:
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ways = "vertical2";
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break;
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case DIR_UP:
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case DIR_DOWN:
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case DIR_LEFT:
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case DIR_RIGHT:
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ways = "1";
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break;
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case DIR_UP | DIR_DOWN | DIR_LEFT:
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case DIR_UP | DIR_DOWN | DIR_RIGHT:
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case DIR_UP | DIR_LEFT | DIR_RIGHT:
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case DIR_DOWN | DIR_LEFT | DIR_RIGHT:
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ways = ((joytype[lp] & DIR_4WAY) != 0) ? "3 (half4)" : "5 (half8)";
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break;
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default:
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ways = "strange2";
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break;
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}
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fprintf(m_output, " ways%s=\"%s\"", plural,ways);
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}
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fprintf(m_output, "/>\n");
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}
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// output analog types
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@ -948,6 +1000,14 @@ void info_xml_creator::output_input(const ioport_list &portlist)
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if (keyboard)
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fprintf(m_output, "\t\t\t<control type=\"keyboard\"/>\n");
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// misc
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if (mahjong)
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fprintf(m_output, "\t\t\t<control type=\"mahjong\"/>\n");
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if (hanafuda)
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fprintf(m_output, "\t\t\t<control type=\"hanafuda\"/>\n");
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if (gambling)
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fprintf(m_output, "\t\t\t<control type=\"gambling\"/>\n");
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fprintf(m_output, "\t\t</input>\n");
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}
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249
src/emu/ioport.c
249
src/emu/ioport.c
@ -637,40 +637,129 @@ static const struct
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{ INPUT_STRING_Coinage, "Coinage" },
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{ INPUT_STRING_Coin_A, "Coin A" },
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{ INPUT_STRING_Coin_B, "Coin B" },
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// { INPUT_STRING_20C_1C, "20 Coins/1 Credit" },
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// { INPUT_STRING_15C_1C, "15 Coins/1 Credit" },
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// { INPUT_STRING_10C_1C, "10 Coins/1 Credit" },
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// __input_string_coinage_start
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{ INPUT_STRING_9C_1C, "9 Coins/1 Credit" },
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{ INPUT_STRING_8C_1C, "8 Coins/1 Credit" },
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{ INPUT_STRING_7C_1C, "7 Coins/1 Credit" },
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{ INPUT_STRING_6C_1C, "6 Coins/1 Credit" },
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// { INPUT_STRING_10C_2C, "10 Coins/2 Credits" },
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{ INPUT_STRING_5C_1C, "5 Coins/1 Credit" },
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// { INPUT_STRING_9C_2C, "9 Coins/2 Credits" },
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// { INPUT_STRING_8C_2C, "8 Coins/2 Credits" },
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{ INPUT_STRING_4C_1C, "4 Coins/1 Credit" },
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// { INPUT_STRING_7C_2C, "7 Coins/2 Credits" },
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// { INPUT_STRING_10C_3C, "10 Coins/3 Credits" },
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// { INPUT_STRING_9C_3C, "9 Coins/3 Credits" },
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// { INPUT_STRING_6C_2C, "6 Coins/2 Credits" },
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{ INPUT_STRING_3C_1C, "3 Coins/1 Credit" },
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{ INPUT_STRING_8C_3C, "8 Coins/3 Credits" },
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// { INPUT_STRING_10C_4C, "10 Coins/4 Credits" },
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// { INPUT_STRING_5C_2C, "5 Coins/2 Credits" },
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// { INPUT_STRING_7C_3C, "7 Coins/3 Credits" },
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// { INPUT_STRING_9C_4C, "9 Coins/4 Credits" },
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// { INPUT_STRING_10C_5C, "10 Coins/5 Credits" },
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// { INPUT_STRING_8C_4C, "8 Coins/4 Credits" },
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// { INPUT_STRING_6C_3C, "6 Coins/3 Credits" },
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{ INPUT_STRING_4C_2C, "4 Coins/2 Credits" },
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{ INPUT_STRING_2C_1C, "2 Coins/1 Credit" },
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// { INPUT_STRING_9C_5C, "9 Coins/5 Credits" },
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// { INPUT_STRING_7C_4C, "7 Coins/4 Credits" },
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// { INPUT_STRING_10C_6C, "10 Coins/6 Credits" },
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{ INPUT_STRING_5C_3C, "5 Coins/3 Credits" },
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// { INPUT_STRING_8C_5C, "8 Coins/5 Credits" },
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// { INPUT_STRING_9C_6C, "9 Coins/6 Credits" },
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// { INPUT_STRING_6C_4C, "6 Coins/4 Credits" },
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{ INPUT_STRING_3C_2C, "3 Coins/2 Credits" },
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// { INPUT_STRING_10C_7C, "10 Coins/7 Credits" },
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// { INPUT_STRING_7C_5C, "7 Coins/5 Credits" },
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// { INPUT_STRING_8C_6C, "8 Coins/6 Credits" },
|
||||
{ INPUT_STRING_4C_3C, "4 Coins/3 Credits" },
|
||||
// { INPUT_STRING_9C_7C, "9 Coins/7 Credits" },
|
||||
// { INPUT_STRING_10C_8C, "10 Coins/8 Credits" },
|
||||
// { INPUT_STRING_5C_4C, "5 Coins/4 Credits" },
|
||||
// { INPUT_STRING_6C_5C, "6 Coins/5 Credits" },
|
||||
// { INPUT_STRING_7C_6C, "7 Coins/6 Credits" },
|
||||
// { INPUT_STRING_8C_7C, "8 Coins/7 Credits" },
|
||||
// { INPUT_STRING_9C_8C, "9 Coins/8 Credits" },
|
||||
// { INPUT_STRING_10C_9C, "10 Coins/9 Credits" },
|
||||
// { INPUT_STRING_10C_10C, "10 Coins/10 Credits" },
|
||||
// { INPUT_STRING_9C_9C, "9 Coins/9 Credits" },
|
||||
// { INPUT_STRING_8C_8C, "8 Coins/8 Credits" },
|
||||
// { INPUT_STRING_7C_7C, "7 Coins/7 Credits" },
|
||||
// { INPUT_STRING_6C_6C, "6 Coins/6 Credits" },
|
||||
// { INPUT_STRING_5C_5C, "5 Coins/5 Credits" },
|
||||
{ INPUT_STRING_4C_4C, "4 Coins/4 Credits" },
|
||||
{ INPUT_STRING_3C_3C, "3 Coins/3 Credits" },
|
||||
{ INPUT_STRING_2C_2C, "2 Coins/2 Credits" },
|
||||
{ INPUT_STRING_1C_1C, "1 Coin/1 Credit" },
|
||||
// { INPUT_STRING_9C_10C, "9 Coins/10 Credits" },
|
||||
// { INPUT_STRING_8C_9C, "8 Coins/9 Credits" },
|
||||
// { INPUT_STRING_7C_8C, "7 Coins/8 Credits" },
|
||||
// { INPUT_STRING_6C_7C, "6 Coins/7 Credits" },
|
||||
// { INPUT_STRING_5C_6C, "5 Coins/6 Credits" },
|
||||
// { INPUT_STRING_8C_10C, "8 Coins/10 Credits" },
|
||||
{ INPUT_STRING_4C_5C, "4 Coins/5 Credits" },
|
||||
// { INPUT_STRING_7C_9C, "7 Coins/9 Credits" },
|
||||
// { INPUT_STRING_6C_8C, "6 Coins/8 Credits" },
|
||||
{ INPUT_STRING_3C_4C, "3 Coins/4 Credits" },
|
||||
// { INPUT_STRING_5C_7C, "5 Coins/7 Credits" },
|
||||
// { INPUT_STRING_7C_10C, "7 Coins/10 Credits" },
|
||||
// { INPUT_STRING_6C_9C, "6 Coins/9 Credits" },
|
||||
// { INPUT_STRING_4C_6C, "4 Coins/6 Credits" },
|
||||
{ INPUT_STRING_2C_3C, "2 Coins/3 Credits" },
|
||||
// { INPUT_STRING_5C_8C, "5 Coins/8 Credits" },
|
||||
// { INPUT_STRING_6C_10C, "6 Coins/10 Credits" },
|
||||
// { INPUT_STRING_3C_5C, "3 Coins/5 Credits" },
|
||||
{ INPUT_STRING_4C_7C, "4 Coins/7 Credits" },
|
||||
// { INPUT_STRING_5C_9C, "5 Coins/9 Credits" },
|
||||
// { INPUT_STRING_5C_10C, "5 Coins/10 Credits" },
|
||||
// { INPUT_STRING_4C_8C, "4 Coins/8 Credits" },
|
||||
// { INPUT_STRING_3C_6C, "3 Coins/6 Credits" },
|
||||
{ INPUT_STRING_2C_4C, "2 Coins/4 Credits" },
|
||||
{ INPUT_STRING_1C_2C, "1 Coin/2 Credits" },
|
||||
// { INPUT_STRING_4C_9C, "4 Coins/9 Credits" },
|
||||
// { INPUT_STRING_3C_7C, "3 Coins/7 Credits" },
|
||||
// { INPUT_STRING_4C_10C, "4 Coins/10 Credits" },
|
||||
{ INPUT_STRING_2C_5C, "2 Coins/5 Credits" },
|
||||
// { INPUT_STRING_3C_8C, "3 Coins/8 Credits" },
|
||||
// { INPUT_STRING_3C_9C, "3 Coins/9 Credits" },
|
||||
{ INPUT_STRING_2C_6C, "2 Coins/6 Credits" },
|
||||
{ INPUT_STRING_1C_3C, "1 Coin/3 Credits" },
|
||||
// { INPUT_STRING_3C_10C, "3 Coins/10 Credits" },
|
||||
{ INPUT_STRING_2C_7C, "2 Coins/7 Credits" },
|
||||
{ INPUT_STRING_2C_8C, "2 Coins/8 Credits" },
|
||||
{ INPUT_STRING_1C_4C, "1 Coin/4 Credits" },
|
||||
// { INPUT_STRING_2C_9C, "2 Coins/9 Credits" },
|
||||
// { INPUT_STRING_2C_10C, "2 Coins/10 Credits" },
|
||||
{ INPUT_STRING_1C_5C, "1 Coin/5 Credits" },
|
||||
{ INPUT_STRING_1C_6C, "1 Coin/6 Credits" },
|
||||
{ INPUT_STRING_1C_7C, "1 Coin/7 Credits" },
|
||||
{ INPUT_STRING_1C_8C, "1 Coin/8 Credits" },
|
||||
{ INPUT_STRING_1C_9C, "1 Coin/9 Credits" },
|
||||
// __input_string_coinage_end
|
||||
// { INPUT_STRING_1C_10C, "1 Coin/10 Credits" },
|
||||
// { INPUT_STRING_1C_11C, "1 Coin/11 Credits" },
|
||||
// { INPUT_STRING_1C_12C, "1 Coin/12 Credits" },
|
||||
// { INPUT_STRING_1C_13C, "1 Coin/13 Credits" },
|
||||
// { INPUT_STRING_1C_14C, "1 Coin/14 Credits" },
|
||||
// { INPUT_STRING_1C_15C, "1 Coin/15 Credits" },
|
||||
// { INPUT_STRING_1C_20C, "1 Coin/20 Credits" },
|
||||
// { INPUT_STRING_1C_25C, "1 Coin/25 Credits" },
|
||||
// { INPUT_STRING_1C_30C, "1 Coin/30 Credits" },
|
||||
// { INPUT_STRING_1C_40C, "1 Coin/40 Credits" },
|
||||
// { INPUT_STRING_1C_50C, "1 Coin/50 Credits" },
|
||||
// { INPUT_STRING_1C_99C, "1 Coin/99 Credits" },
|
||||
// { INPUT_STRING_1C_100C, "1 Coin/100 Credits" },
|
||||
// { INPUT_STRING_1C_120C, "1 Coin/120 Credits" },
|
||||
// { INPUT_STRING_1C_125C, "1 Coin/125 Credits" },
|
||||
// { INPUT_STRING_1C_150C, "1 Coin/150 Credits" },
|
||||
// { INPUT_STRING_1C_200C, "1 Coin/200 Credits" },
|
||||
// { INPUT_STRING_1C_250C, "1 Coin/250 Credits" },
|
||||
// { INPUT_STRING_1C_500C, "1 Coin/500 Credits" },
|
||||
// { INPUT_STRING_1C_1000C, "1 Coin/1000 Credits" },
|
||||
{ INPUT_STRING_Free_Play, "Free Play" },
|
||||
{ INPUT_STRING_Cabinet, "Cabinet" },
|
||||
{ INPUT_STRING_Upright, "Upright" },
|
||||
@ -732,15 +821,25 @@ static const struct
|
||||
{ INPUT_STRING_Continues, "Continues" },
|
||||
{ INPUT_STRING_Allow_Continue, "Allow Continue" },
|
||||
{ INPUT_STRING_Level_Select, "Level Select" },
|
||||
// { INPUT_STRING_Allow, "Allow" },
|
||||
// { INPUT_STRING_Forbid, "Forbid" },
|
||||
// { INPUT_STRING_Enable, "Enable" },
|
||||
// { INPUT_STRING_Disable, "Disable" },
|
||||
{ INPUT_STRING_Infinite, "Infinite" },
|
||||
// { INPUT_STRING_Invincibility, "Invincibility" },
|
||||
// { INPUT_STRING_Invulnerability, "Invulnerability" },
|
||||
{ INPUT_STRING_Stereo, "Stereo" },
|
||||
{ INPUT_STRING_Mono, "Mono" },
|
||||
{ INPUT_STRING_Unused, "Unused" },
|
||||
{ INPUT_STRING_Unknown, "Unknown" },
|
||||
// { INPUT_STRING_Undefined, "Undefined" },
|
||||
{ INPUT_STRING_Standard, "Standard" },
|
||||
{ INPUT_STRING_Reverse, "Reverse" },
|
||||
{ INPUT_STRING_Alternate, "Alternate" },
|
||||
{ INPUT_STRING_None, "None" }
|
||||
// { INPUT_STRING_Reserve, "Reserve" },
|
||||
// { INPUT_STRING_Spare, "Spare" },
|
||||
// { INPUT_STRING_Invalid, "Invalid" },
|
||||
{ INPUT_STRING_None, "None" },
|
||||
};
|
||||
|
||||
|
||||
@ -838,20 +937,12 @@ INLINE INT32 apply_analog_min_max(const analog_field_state *analog, INT32 value)
|
||||
/* for relative devices, wrap around when we go past the edge */
|
||||
else
|
||||
{
|
||||
INT32 adj1 = APPLY_INVERSE_SENSITIVITY(INPUT_RELATIVE_PER_PIXEL, analog->sensitivity);
|
||||
INT32 range = adjmax - adjmin + adj1;
|
||||
INT32 range = adjmax - adjmin;
|
||||
/* rolls to other end when 1 position past end. */
|
||||
adjmax += adj1;
|
||||
adjmin -= adj1;
|
||||
|
||||
while (value >= adjmax)
|
||||
{
|
||||
value -= range;
|
||||
}
|
||||
while (value <= adjmin)
|
||||
{
|
||||
value = (value - adjmin) % range;
|
||||
if (value < 0)
|
||||
value += range;
|
||||
}
|
||||
value += adjmin;
|
||||
}
|
||||
|
||||
return value;
|
||||
@ -1637,7 +1728,11 @@ static INT32 apply_analog_settings(INT32 value, analog_field_state *analog)
|
||||
|
||||
/* apply reversal if needed */
|
||||
if (analog->reverse)
|
||||
{
|
||||
value = analog->reverse_val - value;
|
||||
if (analog->wraps)
|
||||
value--;
|
||||
}
|
||||
else if (analog->single_scale)
|
||||
/* it's a pedal or the default value is equal to min/max */
|
||||
/* so we need to adjust the center to the minimum */
|
||||
@ -1654,7 +1749,6 @@ static INT32 apply_analog_settings(INT32 value, analog_field_state *analog)
|
||||
}
|
||||
|
||||
|
||||
|
||||
/***************************************************************************
|
||||
PORT WRITING
|
||||
***************************************************************************/
|
||||
@ -1769,8 +1863,6 @@ int input_condition_true(running_machine &machine, const input_condition *condit
|
||||
|
||||
const char *input_port_string_from_token(const char *string)
|
||||
{
|
||||
int index;
|
||||
|
||||
/* 0 is an invalid index */
|
||||
if (string == NULL)
|
||||
return NULL;
|
||||
@ -1779,11 +1871,22 @@ const char *input_port_string_from_token(const char *string)
|
||||
if (FPTR(string) >= INPUT_STRING_COUNT)
|
||||
return string;
|
||||
|
||||
#if FALSE // Set TRUE, If you want to take care missing-token or wrong-sorting
|
||||
|
||||
/* otherwise, scan the list for a matching string and return it */
|
||||
{
|
||||
int index;
|
||||
for (index = 0; index < ARRAY_LENGTH(input_port_default_strings); index++)
|
||||
if (input_port_default_strings[index].id == FPTR(string))
|
||||
return input_port_default_strings[index].string;
|
||||
}
|
||||
return "(Unknown Default)";
|
||||
|
||||
#else
|
||||
|
||||
return input_port_default_strings[FPTR(string)-1].string;
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
@ -2041,13 +2144,13 @@ static void init_port_state(running_machine &machine)
|
||||
}
|
||||
|
||||
/* handle autoselection of devices */
|
||||
init_autoselect_devices(machine, IPT_PADDLE, IPT_PADDLE_V, 0, OPTION_PADDLE_DEVICE, "paddle");
|
||||
init_autoselect_devices(machine, IPT_AD_STICK_X, IPT_AD_STICK_Y, IPT_AD_STICK_Z, OPTION_ADSTICK_DEVICE, "analog joystick");
|
||||
init_autoselect_devices(machine, IPT_LIGHTGUN_X, IPT_LIGHTGUN_Y, 0, OPTION_LIGHTGUN_DEVICE, "lightgun");
|
||||
init_autoselect_devices(machine, IPT_PADDLE, IPT_PADDLE_V, 0, OPTION_PADDLE_DEVICE, "paddle");
|
||||
init_autoselect_devices(machine, IPT_PEDAL, IPT_PEDAL2, IPT_PEDAL3, OPTION_PEDAL_DEVICE, "pedal");
|
||||
init_autoselect_devices(machine, IPT_LIGHTGUN_X, IPT_LIGHTGUN_Y, 0, OPTION_LIGHTGUN_DEVICE, "lightgun");
|
||||
init_autoselect_devices(machine, IPT_POSITIONAL, IPT_POSITIONAL_V, 0, OPTION_POSITIONAL_DEVICE, "positional");
|
||||
init_autoselect_devices(machine, IPT_DIAL, IPT_DIAL_V, 0, OPTION_DIAL_DEVICE, "dial");
|
||||
init_autoselect_devices(machine, IPT_TRACKBALL_X, IPT_TRACKBALL_Y, 0, OPTION_TRACKBALL_DEVICE, "trackball");
|
||||
init_autoselect_devices(machine, IPT_POSITIONAL, IPT_POSITIONAL_V, 0, OPTION_POSITIONAL_DEVICE, "positional");
|
||||
init_autoselect_devices(machine, IPT_MOUSE_X, IPT_MOUSE_Y, 0, OPTION_MOUSE_DEVICE, "mouse");
|
||||
|
||||
/* look for 4-way joysticks and change the default map if we find any */
|
||||
@ -2179,17 +2282,6 @@ static analog_field_state *init_field_analog_state(const input_field_config *fie
|
||||
/* set basic parameters based on the configured type */
|
||||
switch (field->type)
|
||||
{
|
||||
/* pedals start at and autocenter to the min range */
|
||||
case IPT_PEDAL:
|
||||
case IPT_PEDAL2:
|
||||
case IPT_PEDAL3:
|
||||
state->center = INPUT_ABSOLUTE_MIN;
|
||||
state->accum = APPLY_INVERSE_SENSITIVITY(state->center, state->sensitivity);
|
||||
state->absolute = TRUE;
|
||||
state->autocenter = TRUE;
|
||||
state->interpolate = TRUE;
|
||||
break;
|
||||
|
||||
/* paddles and analog joysticks are absolute and autocenter */
|
||||
case IPT_AD_STICK_X:
|
||||
case IPT_AD_STICK_Y:
|
||||
@ -2201,6 +2293,17 @@ static analog_field_state *init_field_analog_state(const input_field_config *fie
|
||||
state->interpolate = TRUE;
|
||||
break;
|
||||
|
||||
/* pedals start at and autocenter to the min range */
|
||||
case IPT_PEDAL:
|
||||
case IPT_PEDAL2:
|
||||
case IPT_PEDAL3:
|
||||
state->center = INPUT_ABSOLUTE_MIN;
|
||||
state->accum = APPLY_INVERSE_SENSITIVITY(state->center, state->sensitivity);
|
||||
state->absolute = TRUE;
|
||||
state->autocenter = TRUE;
|
||||
state->interpolate = TRUE;
|
||||
break;
|
||||
|
||||
/* lightguns are absolute as well, but don't autocenter and don't interpolate their values */
|
||||
case IPT_LIGHTGUN_X:
|
||||
case IPT_LIGHTGUN_Y:
|
||||
@ -2209,22 +2312,7 @@ static analog_field_state *init_field_analog_state(const input_field_config *fie
|
||||
state->interpolate = FALSE;
|
||||
break;
|
||||
|
||||
/* dials, mice and trackballs are relative devices */
|
||||
/* these have fixed "min" and "max" values based on how many bits are in the port */
|
||||
/* in addition, we set the wrap around min/max values to 512 * the min/max values */
|
||||
/* this takes into account the mapping that one mouse unit ~= 512 analog units */
|
||||
case IPT_DIAL:
|
||||
case IPT_DIAL_V:
|
||||
case IPT_MOUSE_X:
|
||||
case IPT_MOUSE_Y:
|
||||
case IPT_TRACKBALL_X:
|
||||
case IPT_TRACKBALL_Y:
|
||||
state->absolute = FALSE;
|
||||
state->wraps = TRUE;
|
||||
state->interpolate = TRUE;
|
||||
break;
|
||||
|
||||
/* positional devices are abolute, but can also wrap like relative devices */
|
||||
/* positional devices are absolute, but can also wrap like relative devices */
|
||||
/* set each position to be 512 units */
|
||||
case IPT_POSITIONAL:
|
||||
case IPT_POSITIONAL_V:
|
||||
@ -2235,6 +2323,21 @@ static analog_field_state *init_field_analog_state(const input_field_config *fie
|
||||
state->autocenter = !state->wraps;
|
||||
break;
|
||||
|
||||
/* dials, mice and trackballs are relative devices */
|
||||
/* these have fixed "min" and "max" values based on how many bits are in the port */
|
||||
/* in addition, we set the wrap around min/max values to 512 * the min/max values */
|
||||
/* this takes into account the mapping that one mouse unit ~= 512 analog units */
|
||||
case IPT_DIAL:
|
||||
case IPT_DIAL_V:
|
||||
case IPT_TRACKBALL_X:
|
||||
case IPT_TRACKBALL_Y:
|
||||
case IPT_MOUSE_X:
|
||||
case IPT_MOUSE_Y:
|
||||
state->absolute = FALSE;
|
||||
state->wraps = TRUE;
|
||||
state->interpolate = TRUE;
|
||||
break;
|
||||
|
||||
default:
|
||||
fatalerror("Unknown analog port type -- don't know if it is absolute or not");
|
||||
break;
|
||||
@ -2287,6 +2390,9 @@ static analog_field_state *init_field_analog_state(const input_field_config *fie
|
||||
/* adjust for signed */
|
||||
state->adjmin = -state->adjmin;
|
||||
|
||||
if (state->wraps)
|
||||
state->adjmax++;
|
||||
|
||||
state->minimum = (state->adjmin - state->adjdefvalue) * INPUT_RELATIVE_PER_PIXEL;
|
||||
state->maximum = (state->adjmax - state->adjdefvalue) * INPUT_RELATIVE_PER_PIXEL;
|
||||
|
||||
@ -2301,9 +2407,9 @@ static analog_field_state *init_field_analog_state(const input_field_config *fie
|
||||
/* positional controls reverse from their max range */
|
||||
state->reverse_val = state->maximum + state->minimum;
|
||||
|
||||
/* relative controls reverse from 1 past their max range */
|
||||
if (state->positionalscale == 0)
|
||||
state->reverse_val += INPUT_RELATIVE_PER_PIXEL;
|
||||
// /* relative controls reverse from 1 past their max range */
|
||||
// if (state->positionalscale == 0)
|
||||
// state->reverse_val += INPUT_RELATIVE_PER_PIXEL;
|
||||
}
|
||||
}
|
||||
|
||||
@ -2606,9 +2712,9 @@ static void frame_update_analog_field(running_machine &machine, analog_field_sta
|
||||
/* if we got an absolute input, it overrides everything else */
|
||||
if (itemclass == ITEM_CLASS_ABSOLUTE)
|
||||
{
|
||||
if (analog->previousanalog != rawvalue)
|
||||
if ((analog->previousanalog != rawvalue) || (analog->absolute && analog->autocenter && analog->centerdelta != 0 && rawvalue != 0))
|
||||
{
|
||||
/* only update if analog value changed */
|
||||
/* update if analog value changed or out the deadzone of autocenter device */
|
||||
analog->previousanalog = rawvalue;
|
||||
|
||||
/* apply the inverse of the sensitivity to the raw value so that */
|
||||
@ -2635,7 +2741,7 @@ static void frame_update_analog_field(running_machine &machine, analog_field_sta
|
||||
/* sensitivity adjustment is allowed for this mode */
|
||||
analog->accum += rawvalue;
|
||||
|
||||
analog->lastdigital = 0;
|
||||
analog->lastdigital = FALSE;
|
||||
/* do not bother with other control types if the analog data is changing */
|
||||
return;
|
||||
}
|
||||
@ -2652,7 +2758,7 @@ static void frame_update_analog_field(running_machine &machine, analog_field_sta
|
||||
if (itemclass == ITEM_CLASS_RELATIVE && rawvalue != 0)
|
||||
{
|
||||
delta = rawvalue;
|
||||
analog->lastdigital = 0;
|
||||
analog->lastdigital = FALSE;
|
||||
}
|
||||
|
||||
keyscale = (analog->accum >= 0) ? analog->keyscalepos : analog->keyscaleneg;
|
||||
@ -2737,6 +2843,7 @@ static int frame_get_digital_field_state(const input_field_config *field, int mo
|
||||
{
|
||||
int curstate = mouse_down || field->machine().input().seq_pressed(input_field_seq(field, SEQ_TYPE_STANDARD));
|
||||
int changed = FALSE;
|
||||
int temp_field_impulse;
|
||||
|
||||
/* if the state changed, look for switch down/switch up */
|
||||
if (curstate != field->state->last)
|
||||
@ -2748,12 +2855,25 @@ static int frame_get_digital_field_state(const input_field_config *field, int mo
|
||||
if (field->type == IPT_KEYBOARD && ui_get_use_natural_keyboard(field->machine()))
|
||||
return FALSE;
|
||||
|
||||
/* coin impulse option */
|
||||
{
|
||||
int temp_option_impulse = field->machine().options().coin_impulse();
|
||||
temp_field_impulse = field->impulse;
|
||||
if ( temp_option_impulse != 0)
|
||||
{
|
||||
if (temp_option_impulse < 0)
|
||||
temp_field_impulse = 0;
|
||||
else if ((field->type >= IPT_COIN1 && field->type <= IPT_COIN12) || field->impulse != 0)
|
||||
temp_field_impulse = temp_option_impulse;
|
||||
}
|
||||
}
|
||||
|
||||
/* if this is a switch-down event, handle impulse and toggle */
|
||||
if (changed && curstate)
|
||||
{
|
||||
/* impluse controls: reset the impulse counter */
|
||||
if (field->impulse != 0 && field->state->impulse == 0)
|
||||
field->state->impulse = field->impulse;
|
||||
if (temp_field_impulse != 0 && field->state->impulse == 0)
|
||||
field->state->impulse = temp_field_impulse;
|
||||
|
||||
/* toggle controls: flip the toggle state or advance to the next setting */
|
||||
if (field->flags & FIELD_FLAG_TOGGLE)
|
||||
@ -2766,7 +2886,7 @@ static int frame_get_digital_field_state(const input_field_config *field, int mo
|
||||
}
|
||||
|
||||
/* update the current state with the impulse state */
|
||||
if (field->impulse != 0)
|
||||
if (temp_field_impulse != 0)
|
||||
{
|
||||
if (field->state->impulse != 0)
|
||||
{
|
||||
@ -2783,7 +2903,7 @@ static int frame_get_digital_field_state(const input_field_config *field, int mo
|
||||
curstate = FALSE;
|
||||
|
||||
/* additional logic to restrict digital joysticks */
|
||||
if (curstate && !mouse_down && field->state->joystick != NULL && field->way != 16)
|
||||
if (curstate && !mouse_down && field->state->joystick != NULL && field->way != 16 && !field->machine().options().joystick_contradictory())
|
||||
{
|
||||
UINT8 mask = (field->way == 4) ? field->state->joystick->current4way : field->state->joystick->current;
|
||||
if (!(mask & (1 << field->state->joydir)))
|
||||
@ -2791,16 +2911,23 @@ static int frame_get_digital_field_state(const input_field_config *field, int mo
|
||||
}
|
||||
|
||||
/* skip locked-out coin inputs */
|
||||
if (curstate && field->type >= IPT_COIN1 && field->type <= IPT_COIN12 && coin_lockout_get_state(field->machine(), field->type - IPT_COIN1) && field->machine().options().coin_lockout())
|
||||
if (curstate && field->type >= IPT_COIN1 && field->type <= IPT_COIN12 && coin_lockout_get_state(field->machine(), field->type - IPT_COIN1))
|
||||
{
|
||||
int verbose = field->machine().options().verbose();
|
||||
#ifdef MAME_DEBUG
|
||||
verbose = 1;
|
||||
#endif
|
||||
if (verbose)
|
||||
ui_popup_time(3, "Coinlock disabled %s.", input_field_name(field));
|
||||
return FALSE;
|
||||
if (field->machine().options().coin_lockout())
|
||||
{
|
||||
if (verbose)
|
||||
ui_popup_time(3, "Coinlock disabled %s.", input_field_name(field));
|
||||
return FALSE; /* curstate = FALSE; */
|
||||
}
|
||||
else
|
||||
if (verbose)
|
||||
ui_popup_time(3, "Coinlock disabled, but broken through %s.", input_field_name(field));
|
||||
}
|
||||
|
||||
return curstate;
|
||||
}
|
||||
|
||||
|
267
src/emu/ioport.h
267
src/emu/ioport.h
@ -199,6 +199,7 @@ enum
|
||||
IPT_BUTTON16,
|
||||
|
||||
/* mahjong inputs */
|
||||
#define __ipt_mahjong_start IPT_MAHJONG_A
|
||||
IPT_MAHJONG_A,
|
||||
IPT_MAHJONG_B,
|
||||
IPT_MAHJONG_C,
|
||||
@ -219,7 +220,7 @@ enum
|
||||
IPT_MAHJONG_KAN,
|
||||
IPT_MAHJONG_PON,
|
||||
IPT_MAHJONG_CHI,
|
||||
IPT_MAHJONG_REACH,
|
||||
IPT_MAHJONG_REACH, //IPT_MAHJONG_RIICHI, // REACH is Japanglish
|
||||
IPT_MAHJONG_RON,
|
||||
IPT_MAHJONG_BET,
|
||||
IPT_MAHJONG_LAST_CHANCE,
|
||||
@ -228,8 +229,10 @@ enum
|
||||
IPT_MAHJONG_FLIP_FLOP,
|
||||
IPT_MAHJONG_BIG,
|
||||
IPT_MAHJONG_SMALL,
|
||||
#define __ipt_mahjong_end IPT_MAHJONG_SMALL
|
||||
|
||||
/* hanafuda inputs */
|
||||
#define __ipt_hanafuda_start IPT_HANAFUDA_A
|
||||
IPT_HANAFUDA_A,
|
||||
IPT_HANAFUDA_B,
|
||||
IPT_HANAFUDA_C,
|
||||
@ -240,22 +243,46 @@ enum
|
||||
IPT_HANAFUDA_H,
|
||||
IPT_HANAFUDA_YES,
|
||||
IPT_HANAFUDA_NO,
|
||||
#define __ipt_hanafuda_end IPT_HANAFUDA_NO
|
||||
|
||||
#define __ipt_gambling_start IPT_GAMBLE_HIGH
|
||||
|
||||
/* gambling inputs */
|
||||
IPT_GAMBLE_HIGH,
|
||||
IPT_GAMBLE_LOW,
|
||||
IPT_GAMBLE_HALF,
|
||||
IPT_GAMBLE_DEAL,
|
||||
IPT_GAMBLE_D_UP,
|
||||
IPT_GAMBLE_TAKE,
|
||||
IPT_GAMBLE_STAND,
|
||||
IPT_GAMBLE_BET,
|
||||
IPT_GAMBLE_KEYIN,
|
||||
IPT_GAMBLE_KEYOUT,
|
||||
IPT_GAMBLE_PAYOUT,
|
||||
IPT_GAMBLE_DOOR,
|
||||
IPT_GAMBLE_SERVICE,
|
||||
IPT_GAMBLE_BOOK,
|
||||
IPT_GAMBLE_KEYIN, // attendant
|
||||
IPT_GAMBLE_KEYOUT, // attendant
|
||||
IPT_GAMBLE_SERVICE, // attendant
|
||||
IPT_GAMBLE_BOOK, // attendant
|
||||
IPT_GAMBLE_DOOR, // attendant
|
||||
// IPT_GAMBLE_DOOR2, // many gambling games have several doors.
|
||||
// IPT_GAMBLE_DOOR3,
|
||||
// IPT_GAMBLE_DOOR4,
|
||||
// IPT_GAMBLE_DOOR5,
|
||||
|
||||
IPT_GAMBLE_HIGH, // player
|
||||
IPT_GAMBLE_LOW, // player
|
||||
IPT_GAMBLE_HALF, // player
|
||||
IPT_GAMBLE_DEAL, // player
|
||||
IPT_GAMBLE_D_UP, // player
|
||||
IPT_GAMBLE_TAKE, // player
|
||||
IPT_GAMBLE_STAND, // player
|
||||
IPT_GAMBLE_BET, // player
|
||||
IPT_GAMBLE_PAYOUT, // player
|
||||
// IPT_GAMBLE_BUTTON1, // player
|
||||
// IPT_GAMBLE_BUTTON2, // many many gambling games have multi-games and/or multi-function-buttons
|
||||
// IPT_GAMBLE_BUTTON3, // I suggest to eliminate specific names
|
||||
// IPT_GAMBLE_BUTTON4,
|
||||
// IPT_GAMBLE_BUTTON5,
|
||||
// IPT_GAMBLE_BUTTON6,
|
||||
// IPT_GAMBLE_BUTTON7,
|
||||
// IPT_GAMBLE_BUTTON8,
|
||||
// IPT_GAMBLE_BUTTON9,
|
||||
// IPT_GAMBLE_BUTTON10,
|
||||
// IPT_GAMBLE_BUTTON11,
|
||||
// IPT_GAMBLE_BUTTON12,
|
||||
// IPT_GAMBLE_BUTTON13,
|
||||
// IPT_GAMBLE_BUTTON14,
|
||||
// IPT_GAMBLE_BUTTON15,
|
||||
// IPT_GAMBLE_BUTTON16,
|
||||
|
||||
/* poker-specific inputs */
|
||||
IPT_POKER_HOLD1,
|
||||
@ -273,29 +300,31 @@ enum
|
||||
IPT_SLOT_STOP4,
|
||||
IPT_SLOT_STOP_ALL,
|
||||
|
||||
#define __ipt_gambling_end IPT_SLOT_STOP_ALL
|
||||
|
||||
/* analog inputs */
|
||||
#define __ipt_analog_start IPT_PADDLE
|
||||
#define __ipt_analog_absolute_start IPT_PADDLE
|
||||
IPT_PADDLE, /* absolute */
|
||||
IPT_PADDLE_V, /* absolute */
|
||||
IPT_AD_STICK_X, /* absolute */
|
||||
IPT_AD_STICK_Y, /* absolute */
|
||||
IPT_AD_STICK_Z, /* absolute */
|
||||
IPT_LIGHTGUN_X, /* absolute */
|
||||
IPT_LIGHTGUN_Y, /* absolute */
|
||||
IPT_PEDAL, /* absolute */
|
||||
IPT_PEDAL2, /* absolute */
|
||||
IPT_PEDAL3, /* absolute */
|
||||
IPT_POSITIONAL, /* absolute */
|
||||
IPT_POSITIONAL_V, /* absolute */
|
||||
#define __ipt_analog_start IPT_AD_STICK_X
|
||||
#define __ipt_analog_absolute_start IPT_AD_STICK_X
|
||||
IPT_AD_STICK_X, // absolute // autocenter
|
||||
IPT_AD_STICK_Y, // absolute // autocenter
|
||||
IPT_AD_STICK_Z, // absolute // autocenter
|
||||
IPT_PADDLE, // absolute // autocenter
|
||||
IPT_PADDLE_V, // absolute // autocenter
|
||||
IPT_PEDAL, // absolute // autocenter
|
||||
IPT_PEDAL2, // absolute // autocenter
|
||||
IPT_PEDAL3, // absolute // autocenter
|
||||
IPT_LIGHTGUN_X, // absolute
|
||||
IPT_LIGHTGUN_Y, // absolute
|
||||
IPT_POSITIONAL, // absolute // autocenter if not wraps
|
||||
IPT_POSITIONAL_V, // absolute // autocenter if not wraps
|
||||
#define __ipt_analog_absolute_end IPT_POSITIONAL_V
|
||||
|
||||
IPT_DIAL, /* relative */
|
||||
IPT_DIAL_V, /* relative */
|
||||
IPT_TRACKBALL_X, /* relative */
|
||||
IPT_TRACKBALL_Y, /* relative */
|
||||
IPT_MOUSE_X, /* relative */
|
||||
IPT_MOUSE_Y, /* relative */
|
||||
IPT_DIAL, // relative
|
||||
IPT_DIAL_V, // relative
|
||||
IPT_TRACKBALL_X, // relative
|
||||
IPT_TRACKBALL_Y, // relative
|
||||
IPT_MOUSE_X, // relative
|
||||
IPT_MOUSE_Y, // relative
|
||||
#define __ipt_analog_end IPT_MOUSE_Y
|
||||
|
||||
/* analog adjuster support */
|
||||
@ -386,40 +415,129 @@ enum
|
||||
INPUT_STRING_Coinage,
|
||||
INPUT_STRING_Coin_A,
|
||||
INPUT_STRING_Coin_B,
|
||||
INPUT_STRING_9C_1C,
|
||||
INPUT_STRING_8C_1C,
|
||||
INPUT_STRING_7C_1C,
|
||||
INPUT_STRING_6C_1C,
|
||||
INPUT_STRING_5C_1C,
|
||||
INPUT_STRING_4C_1C,
|
||||
INPUT_STRING_3C_1C,
|
||||
INPUT_STRING_8C_3C,
|
||||
INPUT_STRING_4C_2C,
|
||||
INPUT_STRING_2C_1C,
|
||||
INPUT_STRING_5C_3C,
|
||||
INPUT_STRING_3C_2C,
|
||||
INPUT_STRING_4C_3C,
|
||||
INPUT_STRING_4C_4C,
|
||||
INPUT_STRING_3C_3C,
|
||||
INPUT_STRING_2C_2C,
|
||||
INPUT_STRING_1C_1C,
|
||||
INPUT_STRING_4C_5C,
|
||||
INPUT_STRING_3C_4C,
|
||||
INPUT_STRING_2C_3C,
|
||||
INPUT_STRING_4C_7C,
|
||||
INPUT_STRING_2C_4C,
|
||||
INPUT_STRING_1C_2C,
|
||||
INPUT_STRING_2C_5C,
|
||||
INPUT_STRING_2C_6C,
|
||||
INPUT_STRING_1C_3C,
|
||||
INPUT_STRING_2C_7C,
|
||||
INPUT_STRING_2C_8C,
|
||||
INPUT_STRING_1C_4C,
|
||||
INPUT_STRING_1C_5C,
|
||||
INPUT_STRING_1C_6C,
|
||||
INPUT_STRING_1C_7C,
|
||||
INPUT_STRING_1C_8C,
|
||||
INPUT_STRING_1C_9C,
|
||||
// INPUT_STRING_20C_1C, // 0.050000
|
||||
// INPUT_STRING_15C_1C, // 0.066667
|
||||
// INPUT_STRING_10C_1C, // 0.100000
|
||||
#define __input_string_coinage_start INPUT_STRING_9C_1C
|
||||
INPUT_STRING_9C_1C, // 0.111111
|
||||
INPUT_STRING_8C_1C, // 0.125000
|
||||
INPUT_STRING_7C_1C, // 0.142857
|
||||
INPUT_STRING_6C_1C, // 0.166667
|
||||
// INPUT_STRING_10C_2C, // 0.200000
|
||||
INPUT_STRING_5C_1C, // 0.200000
|
||||
// INPUT_STRING_9C_2C, // 0.222222
|
||||
// INPUT_STRING_8C_2C, // 0.250000
|
||||
INPUT_STRING_4C_1C, // 0.250000
|
||||
// INPUT_STRING_7C_2C, // 0.285714
|
||||
// INPUT_STRING_10C_3C, // 0.300000
|
||||
// INPUT_STRING_9C_3C, // 0.333333
|
||||
// INPUT_STRING_6C_2C, // 0.333333
|
||||
INPUT_STRING_3C_1C, // 0.333333
|
||||
INPUT_STRING_8C_3C, // 0.375000
|
||||
// INPUT_STRING_10C_4C, // 0.400000
|
||||
// INPUT_STRING_5C_2C, // 0.400000
|
||||
// INPUT_STRING_7C_3C, // 0.428571
|
||||
// INPUT_STRING_9C_4C, // 0.444444
|
||||
// INPUT_STRING_10C_5C, // 0.500000
|
||||
// INPUT_STRING_8C_4C, // 0.500000
|
||||
// INPUT_STRING_6C_3C, // 0.500000
|
||||
INPUT_STRING_4C_2C, // 0.500000
|
||||
INPUT_STRING_2C_1C, // 0.500000
|
||||
// INPUT_STRING_9C_5C, // 0.555556
|
||||
// INPUT_STRING_7C_4C, // 0.571429
|
||||
// INPUT_STRING_10C_6C, // 0.600000
|
||||
INPUT_STRING_5C_3C, // 0.600000
|
||||
// INPUT_STRING_8C_5C, // 0.625000
|
||||
// INPUT_STRING_9C_6C, // 0.666667
|
||||
// INPUT_STRING_6C_4C, // 0.666667
|
||||
INPUT_STRING_3C_2C, // 0.666667
|
||||
// INPUT_STRING_10C_7C, // 0.700000
|
||||
// INPUT_STRING_7C_5C, // 0.714286
|
||||
// INPUT_STRING_8C_6C, // 0.750000
|
||||
INPUT_STRING_4C_3C, // 0.750000
|
||||
// INPUT_STRING_9C_7C, // 0.777778
|
||||
// INPUT_STRING_10C_8C, // 0.800000
|
||||
// INPUT_STRING_5C_4C, // 0.800000
|
||||
// INPUT_STRING_6C_5C, // 0.833333
|
||||
// INPUT_STRING_7C_6C, // 0.857143
|
||||
// INPUT_STRING_8C_7C, // 0.875000
|
||||
// INPUT_STRING_9C_8C, // 0.888889
|
||||
// INPUT_STRING_10C_9C, // 0.900000
|
||||
// INPUT_STRING_10C_10C, // 1.000000
|
||||
// INPUT_STRING_9C_9C, // 1.000000
|
||||
// INPUT_STRING_8C_8C, // 1.000000
|
||||
// INPUT_STRING_7C_7C, // 1.000000
|
||||
// INPUT_STRING_6C_6C, // 1.000000
|
||||
// INPUT_STRING_5C_5C, // 1.000000
|
||||
INPUT_STRING_4C_4C, // 1.000000
|
||||
INPUT_STRING_3C_3C, // 1.000000
|
||||
INPUT_STRING_2C_2C, // 1.000000
|
||||
INPUT_STRING_1C_1C, // 1.000000
|
||||
// INPUT_STRING_9C_10C, // 1.111111
|
||||
// INPUT_STRING_8C_9C, // 1.125000
|
||||
// INPUT_STRING_7C_8C, // 1.142857
|
||||
// INPUT_STRING_6C_7C, // 1.166667
|
||||
// INPUT_STRING_5C_6C, // 1.200000
|
||||
// INPUT_STRING_8C_10C, // 1.250000
|
||||
INPUT_STRING_4C_5C, // 1.250000
|
||||
// INPUT_STRING_7C_9C, // 1.285714
|
||||
// INPUT_STRING_6C_8C, // 1.333333
|
||||
INPUT_STRING_3C_4C, // 1.333333
|
||||
// INPUT_STRING_5C_7C, // 1.400000
|
||||
// INPUT_STRING_7C_10C, // 1.428571
|
||||
// INPUT_STRING_6C_9C, // 1.500000
|
||||
// INPUT_STRING_4C_6C, // 1.500000
|
||||
INPUT_STRING_2C_3C, // 1.500000
|
||||
// INPUT_STRING_5C_8C, // 1.600000
|
||||
// INPUT_STRING_6C_10C, // 1.666667
|
||||
// INPUT_STRING_3C_5C, // 1.666667
|
||||
INPUT_STRING_4C_7C, // 1.750000
|
||||
// INPUT_STRING_5C_9C, // 1.800000
|
||||
// INPUT_STRING_5C_10C, // 2.000000
|
||||
// INPUT_STRING_4C_8C, // 2.000000
|
||||
// INPUT_STRING_3C_6C, // 2.000000
|
||||
INPUT_STRING_2C_4C, // 2.000000
|
||||
INPUT_STRING_1C_2C, // 2.000000
|
||||
// INPUT_STRING_4C_9C, // 2.250000
|
||||
// INPUT_STRING_3C_7C, // 2.333333
|
||||
// INPUT_STRING_4C_10C, // 2.500000
|
||||
INPUT_STRING_2C_5C, // 2.500000
|
||||
// INPUT_STRING_3C_8C, // 2.666667
|
||||
// INPUT_STRING_3C_9C, // 3.000000
|
||||
INPUT_STRING_2C_6C, // 3.000000
|
||||
INPUT_STRING_1C_3C, // 3.000000
|
||||
// INPUT_STRING_3C_10C, // 3.333333
|
||||
INPUT_STRING_2C_7C, // 3.500000
|
||||
INPUT_STRING_2C_8C, // 4.000000
|
||||
INPUT_STRING_1C_4C, // 4.000000
|
||||
// INPUT_STRING_2C_9C, // 4.500000
|
||||
// INPUT_STRING_2C_10C, // 5.000000
|
||||
INPUT_STRING_1C_5C, // 5.000000
|
||||
INPUT_STRING_1C_6C, // 6.000000
|
||||
INPUT_STRING_1C_7C, // 7.000000
|
||||
INPUT_STRING_1C_8C, // 8.000000
|
||||
INPUT_STRING_1C_9C, // 9.000000
|
||||
#define __input_string_coinage_end INPUT_STRING_1C_9C
|
||||
// INPUT_STRING_1C_10C, // 10.000000
|
||||
// INPUT_STRING_1C_11C, // 11.000000
|
||||
// INPUT_STRING_1C_12C, // 12.000000
|
||||
// INPUT_STRING_1C_13C, // 13.000000
|
||||
// INPUT_STRING_1C_14C, // 14.000000
|
||||
// INPUT_STRING_1C_15C, // 15.000000
|
||||
// INPUT_STRING_1C_20C, // 20.000000
|
||||
// INPUT_STRING_1C_25C, // 25.000000
|
||||
// INPUT_STRING_1C_30C, // 30.000000
|
||||
// INPUT_STRING_1C_40C, // 40.000000
|
||||
// INPUT_STRING_1C_50C, // 50.000000
|
||||
// INPUT_STRING_1C_99C, // 99.000000
|
||||
// INPUT_STRING_1C_100C, // 100.000000
|
||||
// INPUT_STRING_1C_120C, // 120.000000
|
||||
// INPUT_STRING_1C_125C, // 125.000000
|
||||
// INPUT_STRING_1C_150C, // 150.000000
|
||||
// INPUT_STRING_1C_200C, // 200.000000
|
||||
// INPUT_STRING_1C_250C, // 250.000000
|
||||
// INPUT_STRING_1C_500C, // 500.000000
|
||||
// INPUT_STRING_1C_1000C, // 1000.000000
|
||||
INPUT_STRING_Free_Play,
|
||||
INPUT_STRING_Cabinet,
|
||||
INPUT_STRING_Upright,
|
||||
@ -481,14 +599,24 @@ enum
|
||||
INPUT_STRING_Continues,
|
||||
INPUT_STRING_Allow_Continue,
|
||||
INPUT_STRING_Level_Select,
|
||||
// INPUT_STRING_Allow,
|
||||
// INPUT_STRING_Forbid,
|
||||
// INPUT_STRING_Enable,
|
||||
// INPUT_STRING_Disable,
|
||||
INPUT_STRING_Infinite,
|
||||
// INPUT_STRING_Invincibility,
|
||||
// INPUT_STRING_Invulnerability,
|
||||
INPUT_STRING_Stereo,
|
||||
INPUT_STRING_Mono,
|
||||
INPUT_STRING_Unused,
|
||||
INPUT_STRING_Unknown,
|
||||
// INPUT_STRING_Undefined,
|
||||
INPUT_STRING_Standard,
|
||||
INPUT_STRING_Reverse,
|
||||
INPUT_STRING_Alternate,
|
||||
// INPUT_STRING_Reserve,
|
||||
// INPUT_STRING_Spare,
|
||||
// INPUT_STRING_Invalid,
|
||||
INPUT_STRING_None,
|
||||
|
||||
INPUT_STRING_COUNT
|
||||
@ -515,6 +643,7 @@ enum
|
||||
#define UCHAR_SHIFT_BEGIN (UCHAR_SHIFT_1)
|
||||
#define UCHAR_SHIFT_END (UCHAR_SHIFT_2)
|
||||
|
||||
|
||||
/***************************************************************************
|
||||
TYPE DEFINITIONS
|
||||
***************************************************************************/
|
||||
|
@ -2242,7 +2242,8 @@ static void menu_settings_populate(running_machine &machine, ui_menu *menu, sett
|
||||
dip->mask = dip->state = 0;
|
||||
*diplist_tailptr = dip;
|
||||
diplist_tailptr = &dip->next;
|
||||
dipcount++;
|
||||
if (mame_stricmp(dip->name, "INVISIBLE") != 0)
|
||||
dipcount++;
|
||||
}
|
||||
|
||||
/* apply the bits */
|
||||
@ -2284,18 +2285,21 @@ static void menu_settings_custom_render(running_machine &machine, ui_menu *menu,
|
||||
/* iterate over DIP switches */
|
||||
for (dip = menustate->diplist; dip != NULL; dip = dip->next)
|
||||
{
|
||||
const input_field_diplocation *diploc;
|
||||
UINT32 selectedmask = 0;
|
||||
if (mame_stricmp(dip->name, "INVISIBLE") != 0)
|
||||
{
|
||||
const input_field_diplocation *diploc;
|
||||
UINT32 selectedmask = 0;
|
||||
|
||||
/* determine the mask of selected bits */
|
||||
if (field != NULL)
|
||||
for (diploc = field->diploclist().first(); diploc != NULL; diploc = diploc->next())
|
||||
if (strcmp(dip->name, diploc->swname) == 0)
|
||||
selectedmask |= 1 << (diploc->swnum - 1);
|
||||
/* determine the mask of selected bits */
|
||||
if (field != NULL)
|
||||
for (diploc = field->diploclist().first(); diploc != NULL; diploc = diploc->next())
|
||||
if (strcmp(dip->name, diploc->swname) == 0)
|
||||
selectedmask |= 1 << (diploc->swnum - 1);
|
||||
|
||||
/* draw one switch */
|
||||
menu_settings_custom_render_one(menu->container, x1, y1, x2, y1 + DIP_SWITCH_HEIGHT, dip, selectedmask);
|
||||
y1 += (float)(DIP_SWITCH_SPACING + DIP_SWITCH_HEIGHT);
|
||||
/* draw one switch */
|
||||
menu_settings_custom_render_one(menu->container, x1, y1, x2, y1 + DIP_SWITCH_HEIGHT, dip, selectedmask);
|
||||
y1 += (float)(DIP_SWITCH_SPACING + DIP_SWITCH_HEIGHT);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -2467,14 +2471,14 @@ static void menu_analog_populate(running_machine &machine, ui_menu *menu)
|
||||
if (field->flags & ANALOG_FLAG_WRAPS)
|
||||
break;
|
||||
|
||||
case IPT_PEDAL:
|
||||
case IPT_PEDAL2:
|
||||
case IPT_PEDAL3:
|
||||
case IPT_PADDLE:
|
||||
case IPT_PADDLE_V:
|
||||
case IPT_AD_STICK_X:
|
||||
case IPT_AD_STICK_Y:
|
||||
case IPT_AD_STICK_Z:
|
||||
case IPT_PADDLE:
|
||||
case IPT_PADDLE_V:
|
||||
case IPT_PEDAL:
|
||||
case IPT_PEDAL2:
|
||||
case IPT_PEDAL3:
|
||||
use_autocenter = TRUE;
|
||||
break;
|
||||
}
|
||||
|
@ -873,7 +873,7 @@ static void validate_dip_settings(input_field_config *field, const game_driver &
|
||||
{
|
||||
const char *demo_sounds = input_port_string_from_index(INPUT_STRING_Demo_Sounds);
|
||||
const char *flipscreen = input_port_string_from_index(INPUT_STRING_Flip_Screen);
|
||||
UINT8 coin_list[INPUT_STRING_1C_9C + 1 - INPUT_STRING_9C_1C] = { 0 };
|
||||
UINT8 coin_list[__input_string_coinage_end + 1 - __input_string_coinage_start] = { 0 };
|
||||
const input_setting_config *setting;
|
||||
int coin_error = FALSE;
|
||||
|
||||
@ -883,8 +883,8 @@ static void validate_dip_settings(input_field_config *field, const game_driver &
|
||||
int strindex = get_defstr_index(defstr_map, setting->name, driver, error);
|
||||
|
||||
/* note any coinage strings */
|
||||
if (strindex >= INPUT_STRING_9C_1C && strindex <= INPUT_STRING_1C_9C)
|
||||
coin_list[strindex - INPUT_STRING_9C_1C] = 1;
|
||||
if (strindex >= __input_string_coinage_start && strindex <= __input_string_coinage_end)
|
||||
coin_list[strindex - __input_string_coinage_start] = 1;
|
||||
|
||||
/* make sure demo sounds default to on */
|
||||
if (field->name == demo_sounds && strindex == INPUT_STRING_On && field->defvalue != setting->value)
|
||||
@ -934,7 +934,7 @@ static void validate_dip_settings(input_field_config *field, const game_driver &
|
||||
}
|
||||
|
||||
/* check for proper coin ordering */
|
||||
else if (strindex >= INPUT_STRING_9C_1C && strindex <= INPUT_STRING_1C_9C && next_strindex >= INPUT_STRING_9C_1C && next_strindex <= INPUT_STRING_1C_9C &&
|
||||
else if (strindex >= __input_string_coinage_start && strindex <= __input_string_coinage_end && next_strindex >= __input_string_coinage_start && next_strindex <= __input_string_coinage_end &&
|
||||
strindex >= next_strindex && memcmp(&setting->condition, &setting->next()->condition, sizeof(setting->condition)) == 0)
|
||||
{
|
||||
mame_printf_error("%s: %s has unsorted coinage %s > %s\n", driver.source_file, driver.name, setting->name, setting->next()->name);
|
||||
@ -951,7 +951,7 @@ static void validate_dip_settings(input_field_config *field, const game_driver &
|
||||
mame_printf_error("%s: %s proper coin sort order should be:\n", driver.source_file, driver.name);
|
||||
for (entry = 0; entry < ARRAY_LENGTH(coin_list); entry++)
|
||||
if (coin_list[entry])
|
||||
mame_printf_error("%s\n", input_port_string_from_index(INPUT_STRING_9C_1C + entry));
|
||||
mame_printf_error("%s\n", input_port_string_from_index(__input_string_coinage_start + entry));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -19,6 +19,7 @@
|
||||
#include "sound/2151intf.h"
|
||||
#include "sound/k007232.h"
|
||||
#include "includes/chqflag.h"
|
||||
#include "includes/konamipt.h"
|
||||
|
||||
#include "chqflag.lh"
|
||||
|
||||
@ -200,48 +201,15 @@ ADDRESS_MAP_END
|
||||
|
||||
static INPUT_PORTS_START( chqflag )
|
||||
PORT_START("DSW1")
|
||||
PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2,3,4")
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) )
|
||||
PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) )
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
|
||||
PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) )
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) )
|
||||
PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) )
|
||||
PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) )
|
||||
PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) )
|
||||
PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) )
|
||||
PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) )
|
||||
PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) )
|
||||
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) )
|
||||
PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) )
|
||||
PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) )
|
||||
PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
|
||||
PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:5,6,7,8")
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) )
|
||||
PORT_DIPSETTING( 0x50, DEF_STR( 3C_1C ) )
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) )
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( 3C_2C ) )
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( 4C_3C ) )
|
||||
PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) )
|
||||
PORT_DIPSETTING( 0x30, DEF_STR( 3C_4C ) )
|
||||
PORT_DIPSETTING( 0x70, DEF_STR( 2C_3C ) )
|
||||
PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) )
|
||||
PORT_DIPSETTING( 0x60, DEF_STR( 2C_5C ) )
|
||||
PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) )
|
||||
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) )
|
||||
PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) )
|
||||
PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) )
|
||||
PORT_DIPSETTING( 0x90, DEF_STR( 1C_7C ) )
|
||||
PORT_DIPSETTING( 0x00, "Invalid" )
|
||||
KONAMI_COINAGE_LOC(DEF_STR( Free_Play ), "Invalid", SW1)
|
||||
/* Invalid = both coin slots disabled */
|
||||
|
||||
PORT_START("DSW2")
|
||||
PORT_DIPUNUSED_DIPLOC( 0x01, 0x01, "SW2:1" ) /* Manual says it's not used */
|
||||
PORT_DIPUNUSED_DIPLOC( 0x02, 0x02, "SW2:2" ) /* Manual says it's not used */
|
||||
PORT_DIPUNUSED_DIPLOC( 0x04, 0x04, "SW2:3" ) /* Manual says it's not used */
|
||||
PORT_DIPUNUSED_DIPLOC( 0x08, 0x08, "SW2:4" ) /* Manual says it's not used */
|
||||
PORT_DIPUNUSED_DIPLOC( 0x10, 0x10, "SW2:5" ) /* Manual says it's not used */
|
||||
PORT_DIPUNUSED_DIPLOC( 0x01, IP_ACTIVE_LOW, "SW2:1" ) /* Manual says it's not used */
|
||||
PORT_DIPUNUSED_DIPLOC( 0x02, IP_ACTIVE_LOW, "SW2:2" ) /* Manual says it's not used */
|
||||
PORT_DIPUNUSED_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW2:3" ) /* Manual says it's not used */
|
||||
PORT_DIPUNUSED_DIPLOC( 0x08, IP_ACTIVE_LOW, "SW2:4" ) /* Manual says it's not used */
|
||||
PORT_DIPUNUSED_DIPLOC( 0x10, IP_ACTIVE_LOW, "SW2:5" ) /* Manual says it's not used */
|
||||
PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:6,7")
|
||||
PORT_DIPSETTING( 0x60, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Normal ) )
|
||||
@ -253,7 +221,7 @@ static INPUT_PORTS_START( chqflag )
|
||||
|
||||
PORT_START("IN0")
|
||||
PORT_BIT( 0x7f, IP_ACTIVE_LOW, IPT_UNKNOWN )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x80, 0x80, "SW3:4" ) /* Manual says it's not used */
|
||||
PORT_DIPUNUSED_DIPLOC( 0x80, IP_ACTIVE_LOW, "SW3:4" ) /* Manual says it's not used */
|
||||
|
||||
PORT_START("IN1")
|
||||
/* COINSW + STARTSW */
|
||||
@ -263,7 +231,7 @@ static INPUT_PORTS_START( chqflag )
|
||||
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
|
||||
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
|
||||
/* DIPSW #3 */
|
||||
PORT_DIPUNUSED_DIPLOC( 0x20, 0x20, "SW3:1" ) /* Manual says it's not used */
|
||||
PORT_DIPUNUSED_DIPLOC( 0x20, IP_ACTIVE_LOW, "SW3:1" ) /* Manual says it's not used */
|
||||
PORT_DIPNAME( 0x40, 0x40, "Title" ) PORT_DIPLOCATION("SW3:2")
|
||||
PORT_DIPSETTING( 0x40, "Chequered Flag" )
|
||||
PORT_DIPSETTING( 0x00, "Checkered Flag" )
|
||||
@ -282,6 +250,17 @@ static INPUT_PORTS_START( chqflag )
|
||||
PORT_BIT( 0xff, 0x80, IPT_PADDLE ) PORT_MINMAX(0x10,0xef) PORT_SENSITIVITY(80) PORT_KEYDELTA(8)
|
||||
INPUT_PORTS_END
|
||||
|
||||
static INPUT_PORTS_START( chqflagj )
|
||||
PORT_INCLUDE( chqflag )
|
||||
|
||||
PORT_MODIFY("DSW1")
|
||||
KONAMI_COINAGE_LOC(DEF_STR( Free_Play ), " 1 Coin/1 Credit", SW1)
|
||||
// Manual says 1-5, 1-6, 1-7 and 1-8 are not used, but they work
|
||||
|
||||
PORT_MODIFY("IN1")
|
||||
PORT_DIPUNUSED_DIPLOC( 0x40, IP_ACTIVE_LOW, "SW3:2" ) /* Manual says it's not used */
|
||||
INPUT_PORTS_END
|
||||
|
||||
|
||||
|
||||
static void chqflag_ym2151_irq_w( device_t *device, int data )
|
||||
@ -497,5 +476,6 @@ ROM_START( chqflagj )
|
||||
ROM_END
|
||||
|
||||
|
||||
GAMEL( 1988, chqflag, 0, chqflag, chqflag, 0, ROT90, "Konami", "Chequered Flag", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE, layout_chqflag )
|
||||
GAMEL( 1988, chqflagj, chqflag, chqflag, chqflag, 0, ROT90, "Konami", "Chequered Flag (Japan)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE, layout_chqflag )
|
||||
// YEAR, NAME, PARENT, MACHINE, INPUT, INIT,MONITOR,COMPANY,FULLNAME,FLAGS
|
||||
GAMEL( 1988, chqflag, 0, chqflag, chqflag, 0, ROT90, "Konami", "Chequered Flag", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE, layout_chqflag )
|
||||
GAMEL( 1988, chqflagj, chqflag, chqflag, chqflagj, 0, ROT90, "Konami", "Chequered Flag (Japan)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE, layout_chqflag )
|
||||
|
@ -755,19 +755,19 @@ static INPUT_PORTS_START( hbarrel )
|
||||
PORT_DIPSETTING( 0x000c, DEF_STR( 1C_1C ) )
|
||||
PORT_DIPSETTING( 0x0008, DEF_STR( 1C_2C ) )
|
||||
PORT_DIPSETTING( 0x0004, DEF_STR( 1C_3C ) )
|
||||
PORT_SERVICE( 0x0010, IP_ACTIVE_LOW )
|
||||
PORT_SERVICE_DIPLOC( 0x0010, IP_ACTIVE_LOW, "SW1:5" )
|
||||
PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:6")
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0020, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:7")
|
||||
PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0080, 0x0080, "SW1:8" ) // Always OFF
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0080, IP_ACTIVE_LOW, "SW1:8" ) // Always OFF
|
||||
|
||||
PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2")
|
||||
PORT_DIPSETTING( 0x0100, "1" )
|
||||
PORT_DIPSETTING( 0x0300, "3" )
|
||||
PORT_DIPSETTING( 0x0200, "5" )
|
||||
PORT_DIPSETTING( 0x0100, "1" )
|
||||
PORT_DIPSETTING( 0x0000, "Infinite (Cheat)")
|
||||
PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:3,4")
|
||||
PORT_DIPSETTING( 0x0800, DEF_STR( Easy ) )
|
||||
@ -782,7 +782,7 @@ static INPUT_PORTS_START( hbarrel )
|
||||
PORT_DIPNAME( 0x4000, 0x0000, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:7")
|
||||
PORT_DIPSETTING( 0x4000, DEF_STR( No ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Yes ) )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x8000, 0x8000, "SW1:8" ) // Always OFF
|
||||
PORT_DIPUNUSED_DIPLOC( 0x8000, IP_ACTIVE_LOW, "SW1:8" ) // Always OFF
|
||||
|
||||
PORT_START("AN0") /* player 1 12-way rotary control - converted in controls_r() */
|
||||
PORT_BIT( 0x0f, 0x00, IPT_POSITIONAL ) PORT_POSITIONS(12) PORT_WRAPS PORT_SENSITIVITY(15) PORT_KEYDELTA(1) PORT_CODE_DEC(KEYCODE_Z) PORT_CODE_INC(KEYCODE_X) PORT_REVERSE PORT_FULL_TURN_COUNT(12)
|
||||
@ -796,23 +796,23 @@ static INPUT_PORTS_START( birdtry )
|
||||
|
||||
PORT_START("DSW")
|
||||
DEC0_COIN_SETTING
|
||||
PORT_SERVICE( 0x0010, IP_ACTIVE_LOW ) PORT_DIPLOCATION("SW1:5")
|
||||
PORT_SERVICE_DIPLOC( 0x0010, IP_ACTIVE_LOW, "SW1:5" )
|
||||
PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:6")
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0020, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:7")
|
||||
PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0080, 0x0080, "SW1:8" ) // Always OFF
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0080, IP_ACTIVE_LOW, "SW1:8" ) // Always OFF
|
||||
|
||||
PORT_DIPNAME( 0x0300, 0x0300, "Difficulty (Extend)" ) PORT_DIPLOCATION("SW2:1,2")
|
||||
PORT_DIPSETTING( 0x0300, DEF_STR( Normal ) )
|
||||
PORT_DIPSETTING( 0x0200, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0x0300, DEF_STR( Normal ) )
|
||||
PORT_DIPSETTING( 0x0100, DEF_STR( Hard ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
|
||||
PORT_DIPNAME( 0x0c00, 0x0c00, "Difficulty (Course)" ) PORT_DIPLOCATION("SW2:3,4")
|
||||
PORT_DIPSETTING( 0x0c00, DEF_STR( Normal ) )
|
||||
PORT_DIPSETTING( 0x0800, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0x0c00, DEF_STR( Normal ) )
|
||||
PORT_DIPSETTING( 0x0400, DEF_STR( Hard ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
|
||||
PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:5")
|
||||
@ -827,6 +827,21 @@ static INPUT_PORTS_START( birdtry )
|
||||
PORT_DIPSETTING( 0x4000, DEF_STR( Unused ) )
|
||||
PORT_DIPSETTING( 0x0000, "Type C - Upright" )
|
||||
|
||||
/* "Difficulty (Extend)"
|
||||
Easy Normal Hard Hardest
|
||||
(Start) (5) (3) (3) (3)
|
||||
Hole in one +5 +5 +2 +1
|
||||
Albatross +3 +3 +1 0
|
||||
Eagle +2 +2 +1 0
|
||||
Birdie +1 +1 +1 0
|
||||
Par 0 0 0 0
|
||||
Bogey -1 -1 -1 -1
|
||||
Double bogey -2 -2 -2 -1
|
||||
Triple bogey -3 -3 -3 -1
|
||||
Quadruple bogey -4 -4 -4 -1
|
||||
Give up -5 -5 -4 -2
|
||||
*/
|
||||
|
||||
PORT_START("AN0") /* player 1 12-way rotary control - converted in controls_r() */
|
||||
PORT_BIT( 0x0f, 0x00, IPT_POSITIONAL ) PORT_POSITIONS(12) PORT_WRAPS PORT_SENSITIVITY(15) PORT_KEYDELTA(1) PORT_CODE_DEC(KEYCODE_Z) PORT_CODE_INC(KEYCODE_X) PORT_REVERSE PORT_FULL_TURN_COUNT(12)
|
||||
|
||||
@ -839,19 +854,23 @@ static INPUT_PORTS_START( baddudes )
|
||||
|
||||
PORT_START("DSW")
|
||||
DEC0_COIN_SETTING
|
||||
PORT_SERVICE( 0x0010, IP_ACTIVE_LOW ) PORT_DIPLOCATION("SW1:5")
|
||||
PORT_SERVICE_DIPLOC( 0x0010, IP_ACTIVE_LOW, "SW1:5" )
|
||||
PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:6")
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0020, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:7")
|
||||
PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0080, 0x0080, "SW1:8" ) // Always OFF
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0080, IP_ACTIVE_LOW, "SW1:8" ) // Always OFF
|
||||
/* "SW1:8"
|
||||
English "Bad Dudes" manual says "Dont Change"
|
||||
Japanese "Dragonninja" manual says "Control Panel / Off=Table / On=Upright", but maybe not work
|
||||
*/
|
||||
|
||||
PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2")
|
||||
PORT_DIPSETTING( 0x0200, "5" )
|
||||
PORT_DIPSETTING( 0x0300, "3" )
|
||||
PORT_DIPSETTING( 0x0100, "1" )
|
||||
PORT_DIPSETTING( 0x0300, "3" )
|
||||
PORT_DIPSETTING( 0x0200, "5" )
|
||||
PORT_DIPSETTING( 0x0000, "Infinite (Cheat)")
|
||||
PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:3,4")
|
||||
PORT_DIPSETTING( 0x0800, DEF_STR( Easy ) )
|
||||
@ -861,9 +880,9 @@ static INPUT_PORTS_START( baddudes )
|
||||
PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:5")
|
||||
PORT_DIPSETTING( 0x1000, DEF_STR( No ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Yes ) )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x2000, 0x2000, "SW2:6" ) // Always OFF
|
||||
PORT_DIPUNUSED_DIPLOC( 0x4000, 0x4000, "SW2:7" ) // Always OFF
|
||||
PORT_DIPUNUSED_DIPLOC( 0x8000, 0x8000, "SW2:8" ) // Always OFF
|
||||
PORT_DIPUNUSED_DIPLOC( 0x2000, IP_ACTIVE_LOW, "SW2:6" ) // Always OFF
|
||||
PORT_DIPUNUSED_DIPLOC( 0x4000, IP_ACTIVE_LOW, "SW2:7" ) // Always OFF
|
||||
PORT_DIPUNUSED_DIPLOC( 0x8000, IP_ACTIVE_LOW, "SW2:8" ) // Always OFF
|
||||
|
||||
PORT_START("AN0") /* player 1 12-way rotary control - converted in controls_r() */
|
||||
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* unused */
|
||||
@ -872,12 +891,24 @@ static INPUT_PORTS_START( baddudes )
|
||||
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* unused */
|
||||
INPUT_PORTS_END
|
||||
|
||||
static INPUT_PORTS_START( drgninja )
|
||||
PORT_INCLUDE( baddudes )
|
||||
|
||||
PORT_MODIFY("DSW")
|
||||
PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2")
|
||||
PORT_DIPSETTING( 0x0100, "2" )
|
||||
PORT_DIPSETTING( 0x0300, "3" )
|
||||
PORT_DIPSETTING( 0x0200, "4" )
|
||||
PORT_DIPSETTING( 0x0000, "Infinite (Cheat)")
|
||||
|
||||
INPUT_PORTS_END
|
||||
|
||||
static INPUT_PORTS_START( robocop )
|
||||
PORT_INCLUDE( dec0 )
|
||||
|
||||
PORT_START("DSW")
|
||||
DEC0_COIN_SETTING
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0010, 0x0010, "SW1:5" ) // Always OFF
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0010, IP_ACTIVE_LOW, "SW1:5" ) // Always OFF
|
||||
PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:6")
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0020, DEF_STR( On ) )
|
||||
@ -904,10 +935,14 @@ static INPUT_PORTS_START( robocop )
|
||||
PORT_DIPNAME( 0x2000, 0x2000, "Bonus Stage Energy" ) PORT_DIPLOCATION("SW2:6")
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Low ) )
|
||||
PORT_DIPSETTING( 0x2000, DEF_STR( High ) )
|
||||
PORT_DIPNAME( 0x4000, 0x4000, "Brink Time" )
|
||||
PORT_DIPSETTING( 0x4000, DEF_STR( Normal ) ) PORT_DIPLOCATION("SW2:7") /* not mentioned in manual */
|
||||
PORT_DIPNAME( 0x4000, 0x4000, "Brink Time" ) PORT_DIPLOCATION("SW2:7")
|
||||
PORT_DIPSETTING( 0x4000, DEF_STR( Normal ) )
|
||||
PORT_DIPSETTING( 0x0000, "Less" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x8000, 0x8000, "SW2:8" ) // Always OFF
|
||||
/* "SW2:7"
|
||||
English manual says "Always Off"
|
||||
Japanese manual says "Invulnerable Brink Time On Continue / Off=Long / On=Short"
|
||||
*/
|
||||
PORT_DIPUNUSED_DIPLOC( 0x8000, IP_ACTIVE_LOW, "SW2:8" ) // Always OFF
|
||||
INPUT_PORTS_END
|
||||
|
||||
static INPUT_PORTS_START( hippodrm )
|
||||
@ -915,14 +950,14 @@ static INPUT_PORTS_START( hippodrm )
|
||||
|
||||
PORT_START("DSW")
|
||||
DEC0_COIN_SETTING
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0010, 0x0010, "SW1:5" ) // Always OFF
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0010, IP_ACTIVE_LOW, "SW1:5" ) // Always OFF
|
||||
PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:6")
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0020, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:7")
|
||||
PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0080, 0x0080, "SW1:8" ) // Always OFF
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0080, IP_ACTIVE_LOW, "SW1:8" ) // Always OFF
|
||||
|
||||
PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2")
|
||||
PORT_DIPSETTING( 0x0100, "1" )
|
||||
@ -935,26 +970,36 @@ static INPUT_PORTS_START( hippodrm )
|
||||
PORT_DIPSETTING( 0x0400, DEF_STR( Hard ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
|
||||
PORT_DIPNAME( 0x3000, 0x3000, "Player & Enemy Energy" ) PORT_DIPLOCATION("SW2:5,6")
|
||||
PORT_DIPSETTING( 0x3000, DEF_STR( Medium ) )
|
||||
PORT_DIPSETTING( 0x2000, DEF_STR( Low ) )
|
||||
PORT_DIPSETTING( 0x1000, DEF_STR( Very_Low ) )
|
||||
PORT_DIPSETTING( 0x2000, DEF_STR( Low ) )
|
||||
PORT_DIPSETTING( 0x3000, DEF_STR( Medium ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( High ) )
|
||||
PORT_DIPNAME( 0x4000, 0x4000, "Enemy Power Decrease on Continue" ) PORT_DIPLOCATION("SW2:7")
|
||||
PORT_DIPSETTING( 0x4000, "2 Dots" ) // 2 Dots less
|
||||
PORT_DIPSETTING( 0x0000, "3 Dots" ) // 3 Dots less
|
||||
PORT_DIPUNUSED_DIPLOC( 0x8000, 0x8000, "SW2:8" ) // Always OFF
|
||||
PORT_DIPUNUSED_DIPLOC( 0x8000, IP_ACTIVE_LOW, "SW2:8" ) // Always OFF
|
||||
|
||||
PORT_START("VBLANK")
|
||||
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_VBLANK )
|
||||
INPUT_PORTS_END
|
||||
|
||||
static INPUT_PORTS_START( ffantasy )
|
||||
PORT_INCLUDE( hippodrm )
|
||||
|
||||
PORT_MODIFY("DSW")
|
||||
PORT_DIPNAME( 0x4000, 0x4000, "Enemy Power Decrease on Continue" ) PORT_DIPLOCATION("SW2:7")
|
||||
PORT_DIPSETTING( 0x4000, "2 Dots" ) // 2 Dots less
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( None ) ) // 0 Dot less
|
||||
|
||||
INPUT_PORTS_END
|
||||
|
||||
static INPUT_PORTS_START( slyspy )
|
||||
PORT_INCLUDE( dec1 )
|
||||
/* if you set VBLANK as ACTIVE_LOW, you obtain screwed up colors */
|
||||
|
||||
PORT_START("DSW")
|
||||
DEC0_COIN_SETTING
|
||||
PORT_SERVICE( 0x0010, IP_ACTIVE_LOW ) PORT_DIPLOCATION("SW1:5")
|
||||
PORT_SERVICE_DIPLOC( 0x0010, IP_ACTIVE_LOW, "SW1:5" )
|
||||
PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:6")
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0020, DEF_STR( On ) )
|
||||
@ -978,9 +1023,9 @@ static INPUT_PORTS_START( slyspy )
|
||||
PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:5")
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( No ) )
|
||||
PORT_DIPSETTING( 0x1000, DEF_STR( Yes ) )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x2000, 0x2000, "SW2:6" ) // Always OFF
|
||||
PORT_DIPUNUSED_DIPLOC( 0x4000, 0x4000, "SW2:7" ) // Always OFF
|
||||
PORT_DIPUNUSED_DIPLOC( 0x8000, 0x8000, "SW2:8" ) // Always OFF
|
||||
PORT_DIPUNUSED_DIPLOC( 0x2000, IP_ACTIVE_LOW, "SW2:6" ) // Always OFF
|
||||
PORT_DIPUNUSED_DIPLOC( 0x4000, IP_ACTIVE_LOW, "SW2:7" ) // Always OFF
|
||||
PORT_DIPUNUSED_DIPLOC( 0x8000, IP_ACTIVE_LOW, "SW2:8" ) // Always OFF
|
||||
INPUT_PORTS_END
|
||||
|
||||
static INPUT_PORTS_START( midres )
|
||||
@ -988,14 +1033,14 @@ static INPUT_PORTS_START( midres )
|
||||
|
||||
PORT_START("DSW")
|
||||
DEC0_COIN_SETTING
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0010, 0x0010, "SW1:5" ) // Always OFF
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0010, IP_ACTIVE_LOW, "SW1:5" ) // Always OFF
|
||||
PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:6")
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0020, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:7")
|
||||
PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0080, 0x0080, "SW1:8" ) // Always OFF
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0080, IP_ACTIVE_LOW, "SW1:8" ) // Always OFF
|
||||
|
||||
PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2")
|
||||
PORT_DIPSETTING( 0x0300, "3" )
|
||||
@ -1007,16 +1052,16 @@ static INPUT_PORTS_START( midres )
|
||||
PORT_DIPSETTING( 0x0c00, DEF_STR( Normal ) )
|
||||
PORT_DIPSETTING( 0x0400, DEF_STR( Hard ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
|
||||
PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:5") /* manual mentions Extra Lives - Default OFF */
|
||||
PORT_DIPSETTING( 0x1000, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:6") /* manual mentions Extra Lives - Default OFF */
|
||||
PORT_DIPSETTING( 0x2000, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x1000, IP_ACTIVE_LOW, "SW2:5" ) /* manual mentions Extra Lives - Default OFF */
|
||||
PORT_DIPUNUSED_DIPLOC( 0x2000, IP_ACTIVE_LOW, "SW2:6" ) /* manual mentions Extra Lives - Default OFF */
|
||||
/* "SW2:5,6"
|
||||
English manual says "Extra Lives / OFF OFF" ( missing "ON OFF", "OFF ON" and "ON ON" ) , but maybe not work
|
||||
Japanese manual says "Never Touch"
|
||||
*/
|
||||
PORT_DIPNAME( 0x4000, 0x0000, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:7")
|
||||
PORT_DIPSETTING( 0x4000, DEF_STR( No ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Yes ) )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x8000, 0x8000, "SW2:8" ) // Always OFF
|
||||
PORT_DIPUNUSED_DIPLOC( 0x8000, IP_ACTIVE_LOW, "SW2:8" ) // Always OFF
|
||||
|
||||
PORT_START("AN0") /* player 1 12-way rotary control - converted in controls_r() */
|
||||
PORT_BIT( 0x0f, 0x00, IPT_POSITIONAL ) PORT_POSITIONS(12) PORT_WRAPS PORT_SENSITIVITY(15) PORT_KEYDELTA(1) PORT_CODE_DEC(KEYCODE_Z) PORT_CODE_INC(KEYCODE_X) PORT_REVERSE PORT_FULL_TURN_COUNT(12)
|
||||
@ -1025,40 +1070,48 @@ static INPUT_PORTS_START( midres )
|
||||
PORT_BIT( 0x0f, 0x00, IPT_POSITIONAL ) PORT_POSITIONS(12) PORT_WRAPS PORT_SENSITIVITY(15) PORT_KEYDELTA(1) PORT_CODE_DEC(KEYCODE_N) PORT_CODE_INC(KEYCODE_M) PORT_PLAYER(2) PORT_REVERSE PORT_FULL_TURN_COUNT(12)
|
||||
INPUT_PORTS_END
|
||||
|
||||
static INPUT_PORTS_START( midresu )
|
||||
PORT_INCLUDE( midres )
|
||||
|
||||
PORT_MODIFY("DSW")
|
||||
PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2")
|
||||
PORT_DIPSETTING( 0x0100, "1" )
|
||||
PORT_DIPSETTING( 0x0300, "3" )
|
||||
PORT_DIPSETTING( 0x0200, "5" )
|
||||
PORT_DIPSETTING( 0x0000, "Infinite (Cheat)")
|
||||
|
||||
INPUT_PORTS_END
|
||||
|
||||
static INPUT_PORTS_START( midresb )
|
||||
PORT_INCLUDE( dec0 )
|
||||
|
||||
PORT_START("DSW")
|
||||
DEC0_COIN_SETTING
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0010, 0x0010, "SW1:5" ) // Always OFF
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0010, IP_ACTIVE_LOW, "SW1:5" ) // Always OFF
|
||||
PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:6")
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0020, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:7")
|
||||
PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0080, 0x0080, "SW1:8" ) // Always OFF
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0080, IP_ACTIVE_LOW, "SW1:8" ) // Always OFF
|
||||
|
||||
PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2")
|
||||
PORT_DIPSETTING( 0x0100, "1" )
|
||||
PORT_DIPSETTING( 0x0300, "3" )
|
||||
PORT_DIPSETTING( 0x0200, "4" )
|
||||
PORT_DIPSETTING( 0x0100, "5" )
|
||||
PORT_DIPSETTING( 0x0200, "5" )
|
||||
PORT_DIPSETTING( 0x0000, "Infinite (Cheat)")
|
||||
PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:3,4")
|
||||
PORT_DIPSETTING( 0x0800, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0x0c00, DEF_STR( Normal ) )
|
||||
PORT_DIPSETTING( 0x0400, DEF_STR( Hard ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
|
||||
PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:5") /* manual mentions Extra Lives - Default OFF */
|
||||
PORT_DIPSETTING( 0x1000, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:6") /* manual mentions Extra Lives - Default OFF */
|
||||
PORT_DIPSETTING( 0x2000, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x1000, IP_ACTIVE_LOW, "SW2:5" ) /* manual mentions Extra Lives - Default OFF */
|
||||
PORT_DIPUNUSED_DIPLOC( 0x2000, IP_ACTIVE_LOW, "SW2:6" ) /* manual mentions Extra Lives - Default OFF */
|
||||
PORT_DIPNAME( 0x4000, 0x0000, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:7")
|
||||
PORT_DIPSETTING( 0x4000, DEF_STR( No ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Yes ) )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x8000, 0x8000, "SW2:8" ) // Always OFF
|
||||
PORT_DIPUNUSED_DIPLOC( 0x8000, IP_ACTIVE_LOW, "SW2:8" ) // Always OFF
|
||||
|
||||
PORT_START("AN0") /* player 1 12-way rotary control - converted in controls_r() */
|
||||
PORT_BIT( 0x0f, 0x00, IPT_POSITIONAL ) PORT_POSITIONS(12) PORT_WRAPS PORT_SENSITIVITY(15) PORT_KEYDELTA(1) PORT_CODE_DEC(KEYCODE_Z) PORT_CODE_INC(KEYCODE_X) PORT_REVERSE PORT_FULL_TURN_COUNT(12)
|
||||
@ -1110,7 +1163,7 @@ static INPUT_PORTS_START( bouldash )
|
||||
PORT_DIPSETTING( 0x0c00, DEF_STR( Normal ) )
|
||||
PORT_DIPSETTING( 0x0400, DEF_STR( Hard ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x1000, 0x1000, "SW2:5" ) // Always OFF
|
||||
PORT_DIPUNUSED_DIPLOC( 0x1000, IP_ACTIVE_LOW, "SW2:5" ) // Always OFF
|
||||
PORT_DIPNAME( 0x2000, 0x2000, "Game Change Mode" ) PORT_DIPLOCATION("SW2:6")
|
||||
PORT_DIPSETTING( 0x2000, "Part 1" )
|
||||
PORT_DIPSETTING( 0x0000, "Part 2" )
|
||||
@ -2978,30 +3031,31 @@ static DRIVER_INIT( midresb )
|
||||
|
||||
/******************************************************************************/
|
||||
|
||||
GAME( 1987, hbarrel, 0, hbarrel, hbarrel, hbarrel, ROT270, "Data East USA", "Heavy Barrel (US)", 0 )
|
||||
GAME( 1987, hbarrelw, hbarrel, hbarrel, hbarrel, hbarrel, ROT270, "Data East Corporation", "Heavy Barrel (World)", 0 )
|
||||
GAME( 1988, baddudes, 0, baddudes, baddudes, baddudes, ROT0, "Data East USA", "Bad Dudes vs. Dragonninja (US)", 0 )
|
||||
GAME( 1988, drgninja, baddudes, baddudes, baddudes, baddudes, ROT0, "Data East Corporation", "Dragonninja (Japan)", 0 )
|
||||
// YEAR, NAME, PARENT, MACHINE, INPUT, INIT, MONITOR,COMPANY,FULLNAME,FLAGS
|
||||
GAME( 1987, hbarrel, 0, hbarrel, hbarrel, hbarrel, ROT270, "Data East USA", "Heavy Barrel (US)", 0 )
|
||||
GAME( 1987, hbarrelw, hbarrel, hbarrel, hbarrel, hbarrel, ROT270, "Data East Corporation", "Heavy Barrel (World)", 0 )
|
||||
GAME( 1988, baddudes, 0, baddudes, baddudes, baddudes, ROT0, "Data East USA", "Bad Dudes vs. Dragonninja (US)", 0 )
|
||||
GAME( 1988, drgninja, baddudes, baddudes, drgninja, baddudes, ROT0, "Data East Corporation", "Dragonninja (Japan)", 0 )
|
||||
/* A Bad Dudes bootleg with 68705 like the midres and ffantasy ones exists, but is not dumped */
|
||||
GAME( 1988, birdtry, 0, birdtry, birdtry, birdtry, ROT270, "Data East Corporation", "Birdie Try (Japan)", GAME_UNEMULATED_PROTECTION )
|
||||
GAME( 1988, robocop, 0, robocop, robocop, robocop, ROT0, "Data East Corporation", "Robocop (World revision 4)", 0 )
|
||||
GAME( 1988, robocopw, robocop, robocop, robocop, robocop, ROT0, "Data East Corporation", "Robocop (World revision 3)", 0 )
|
||||
GAME( 1988, robocopj, robocop, robocop, robocop, robocop, ROT0, "Data East Corporation", "Robocop (Japan)", 0 )
|
||||
GAME( 1988, robocopu, robocop, robocop, robocop, robocop, ROT0, "Data East USA", "Robocop (US revision 1)", 0 )
|
||||
GAME( 1988, robocopu0,robocop, robocop, robocop, robocop, ROT0, "Data East USA", "Robocop (US revision 0)", 0 )
|
||||
GAME( 1988, robocopb, robocop, robocopb, robocop, robocop, ROT0, "bootleg", "Robocop (World bootleg)", 0)
|
||||
GAME( 1988, automat, robocop, automat, robocop, robocop, ROT0, "bootleg", "Automat (bootleg of Robocop)", GAME_NOT_WORKING )
|
||||
GAME( 1989, hippodrm, 0, hippodrm, hippodrm, hippodrm, ROT0, "Data East USA", "Hippodrome (US)", 0 )
|
||||
GAME( 1989, ffantasy, hippodrm, hippodrm, hippodrm, hippodrm, ROT0, "Data East Corporation", "Fighting Fantasy (Japan revision 2)", 0 )
|
||||
GAME( 1989, ffantasya,hippodrm, hippodrm, hippodrm, hippodrm, ROT0, "Data East Corporation", "Fighting Fantasy (Japan)", 0 )
|
||||
GAME( 1989, ffantasybl,hippodrm,midres, midres, 0, ROT0, "bootleg", "Fighting Fantasy (bootleg with 68705)", GAME_NOT_WORKING ) // 68705 not dumped, might be the same as midresb
|
||||
GAME( 1989, slyspy, 0, slyspy, slyspy, slyspy, ROT0, "Data East USA", "Sly Spy (US revision 3)", 0 )
|
||||
GAME( 1989, slyspy2, slyspy, slyspy, slyspy, slyspy, ROT0, "Data East USA", "Sly Spy (US revision 2)", 0 )
|
||||
GAME( 1989, secretag, slyspy, slyspy, slyspy, slyspy, ROT0, "Data East Corporation", "Secret Agent (World)", 0 )
|
||||
GAME( 1989, secretab, slyspy, secretab, slyspy, slyspy, ROT0, "bootleg", "Secret Agent (bootleg)", GAME_NOT_WORKING )
|
||||
GAME( 1989, midres, 0, midres, midres, 0, ROT0, "Data East Corporation", "Midnight Resistance (World)", 0 )
|
||||
GAME( 1989, midresu, midres, midres, midres, 0, ROT0, "Data East USA", "Midnight Resistance (US)", 0 )
|
||||
GAME( 1989, midresj, midres, midres, midres, 0, ROT0, "Data East Corporation", "Midnight Resistance (Japan)", 0 )
|
||||
GAME( 1989, midresb, midres, midresb, midresb, midresb, ROT0, "bootleg", "Midnight Resistance (bootleg with 68705)", 0 ) // need to hook up 68705?
|
||||
GAME( 1990, bouldash, 0, slyspy, bouldash, slyspy, ROT0, "Data East Corporation (licensed from First Star)", "Boulder Dash / Boulder Dash Part 2 (World)", 0 )
|
||||
GAME( 1990, bouldashj,bouldash, slyspy, bouldash, slyspy, ROT0, "Data East Corporation (licensed from First Star)", "Boulder Dash / Boulder Dash Part 2 (Japan)", 0 )
|
||||
GAME( 1988, birdtry, 0, birdtry, birdtry, birdtry, ROT270, "Data East Corporation", "Birdie Try (Japan)", GAME_UNEMULATED_PROTECTION )
|
||||
GAME( 1988, robocop, 0, robocop, robocop, robocop, ROT0, "Data East Corporation", "Robocop (World revision 4)", 0 )
|
||||
GAME( 1988, robocopw, robocop, robocop, robocop, robocop, ROT0, "Data East Corporation", "Robocop (World revision 3)", 0 )
|
||||
GAME( 1988, robocopj, robocop, robocop, robocop, robocop, ROT0, "Data East Corporation", "Robocop (Japan)", 0 )
|
||||
GAME( 1988, robocopu, robocop, robocop, robocop, robocop, ROT0, "Data East USA", "Robocop (US revision 1)", 0 )
|
||||
GAME( 1988, robocopu0, robocop, robocop, robocop, robocop, ROT0, "Data East USA", "Robocop (US revision 0)", 0 )
|
||||
GAME( 1988, robocopb, robocop, robocopb, robocop, robocop, ROT0, "bootleg", "Robocop (World bootleg)", 0)
|
||||
GAME( 1988, automat, robocop, automat, robocop, robocop, ROT0, "bootleg", "Automat (bootleg of Robocop)", GAME_NOT_WORKING )
|
||||
GAME( 1989, hippodrm, 0, hippodrm, hippodrm, hippodrm, ROT0, "Data East USA", "Hippodrome (US)", 0 )
|
||||
GAME( 1989, ffantasy, hippodrm, hippodrm, ffantasy, hippodrm, ROT0, "Data East Corporation", "Fighting Fantasy (Japan revision 2)", 0 )
|
||||
GAME( 1989, ffantasya, hippodrm, hippodrm, ffantasy, hippodrm, ROT0, "Data East Corporation", "Fighting Fantasy (Japan)", 0 )
|
||||
GAME( 1989, ffantasybl, hippodrm, midres, midres, 0, ROT0, "bootleg", "Fighting Fantasy (bootleg with 68705)", GAME_NOT_WORKING ) // 68705 not dumped, might be the same as midresb
|
||||
GAME( 1989, slyspy, 0, slyspy, slyspy, slyspy, ROT0, "Data East USA", "Sly Spy (US revision 3)", 0 )
|
||||
GAME( 1989, slyspy2, slyspy, slyspy, slyspy, slyspy, ROT0, "Data East USA", "Sly Spy (US revision 2)", 0 )
|
||||
GAME( 1989, secretag, slyspy, slyspy, slyspy, slyspy, ROT0, "Data East Corporation", "Secret Agent (World)", 0 )
|
||||
GAME( 1989, secretab, slyspy, secretab, slyspy, slyspy, ROT0, "bootleg", "Secret Agent (bootleg)", GAME_NOT_WORKING )
|
||||
GAME( 1989, midres, 0, midres, midres, 0, ROT0, "Data East Corporation", "Midnight Resistance (World)", 0 )
|
||||
GAME( 1989, midresu, midres, midres, midresu, 0, ROT0, "Data East USA", "Midnight Resistance (US)", 0 )
|
||||
GAME( 1989, midresj, midres, midres, midresu, 0, ROT0, "Data East Corporation", "Midnight Resistance (Japan)", 0 )
|
||||
GAME( 1989, midresb, midres, midresb, midresb, midresb, ROT0, "bootleg", "Midnight Resistance (bootleg with 68705)", 0 ) // need to hook up 68705?
|
||||
GAME( 1990, bouldash, 0, slyspy, bouldash, slyspy, ROT0, "Data East Corporation (licensed from First Star)", "Boulder Dash / Boulder Dash Part 2 (World)", 0 )
|
||||
GAME( 1990, bouldashj, bouldash, slyspy, bouldash, slyspy, ROT0, "Data East Corporation (licensed from First Star)", "Boulder Dash / Boulder Dash Part 2 (Japan)", 0 )
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -525,17 +525,20 @@ static INPUT_PORTS_START( common )
|
||||
PORT_DIPSETTING( 0x3000, "3" )
|
||||
PORT_DIPSETTING( 0x1000, "4" )
|
||||
PORT_DIPSETTING( 0x2000, "5" )
|
||||
PORT_DIPUNKNOWN_DIPLOC( 0x0800, 0x0800, "SWB:5" )
|
||||
PORT_DIPUNKNOWN_DIPLOC( 0x0400, 0x0400, "SWB:6" )
|
||||
PORT_DIPUNKNOWN_DIPLOC( 0x0200, 0x0200, "SWB:7" )
|
||||
PORT_DIPUNKNOWN_DIPLOC( 0x0100, 0x0100, "SWB:8" )
|
||||
PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWB:6,5")
|
||||
PORT_DIPSETTING( 0x0c00, DEF_STR( Normal ) )
|
||||
PORT_DIPSETTING( 0x0400, "TBL 1" )
|
||||
PORT_DIPSETTING( 0x0800, "TBL 2" )
|
||||
PORT_DIPSETTING( 0x0000, "TBL 3" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0200, 0x0200, "SWB:7" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0100, 0x0100, "SWB:8" )
|
||||
INPUT_PORTS_END
|
||||
|
||||
static INPUT_PORTS_START( drgnbowl )
|
||||
PORT_INCLUDE( common )
|
||||
|
||||
PORT_MODIFY("DSW")
|
||||
PORT_DIPUNKNOWN_DIPLOC( 0x0002, 0x0002, "SWA:7" ) /* No Flip Screen */
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0002, 0x0002, "SWA:7" ) /* No Flip Screen */
|
||||
INPUT_PORTS_END
|
||||
|
||||
static INPUT_PORTS_START( wildfang )
|
||||
@ -568,9 +571,9 @@ static INPUT_PORTS_START( tknight )
|
||||
PORT_INCLUDE( wildfang )
|
||||
|
||||
PORT_MODIFY("DSW")
|
||||
PORT_DIPUNKNOWN_DIPLOC( 0x2000, 0x2000, "SWB:3" ) /* No separate difficulty option like parent set */
|
||||
PORT_DIPUNKNOWN_DIPLOC( 0x1000, 0x1000, "SWB:4" ) /* No separate difficulty option like parent set */
|
||||
PORT_DIPUNKNOWN_DIPLOC( 0x0100, 0x0100, "SWB:8" ) /* No title change option */
|
||||
PORT_DIPUNUSED_DIPLOC( 0x2000, 0x2000, "SWB:3" ) /* No separate difficulty option like parent set */
|
||||
PORT_DIPUNUSED_DIPLOC( 0x1000, 0x1000, "SWB:4" ) /* No separate difficulty option like parent set */
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0100, 0x0100, "SWB:8" ) /* No title change option */
|
||||
INPUT_PORTS_END
|
||||
|
||||
static INPUT_PORTS_START( raiga )
|
||||
@ -619,7 +622,7 @@ static INPUT_PORTS_START( raiga )
|
||||
PORT_DIPNAME( 0x8000, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWB:1")
|
||||
PORT_DIPSETTING( 0x8000, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
|
||||
PORT_DIPUNKNOWN_DIPLOC( 0x4000, 0x4000, "SWB:2" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x4000, 0x4000, "SWB:2" )
|
||||
PORT_DIPNAME( 0x3000, 0x1000, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWB:4,3")
|
||||
PORT_DIPSETTING( 0x3000, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0x1000, DEF_STR( Normal ) )
|
||||
@ -1619,15 +1622,16 @@ static DRIVER_INIT(mastninj)
|
||||
DRIVER_INIT_CALL(shadoww);
|
||||
}
|
||||
|
||||
GAME( 1988, shadoww, 0, shadoww, common, shadoww, ROT0, "Tecmo", "Shadow Warriors (World, set 1)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1988, shadowwa, shadoww, shadoww, common, shadoww, ROT0, "Tecmo", "Shadow Warriors (World, set 2)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1988, gaiden, shadoww, shadoww, common, shadoww, ROT0, "Tecmo", "Ninja Gaiden (US)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1989, ryukendn, shadoww, shadoww, common, shadoww, ROT0, "Tecmo", "Ninja Ryukenden (Japan, set 1)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1989, ryukendna,shadoww, shadoww, common, shadoww, ROT0, "Tecmo", "Ninja Ryukenden (Japan, set 2)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1989, mastninj, shadoww, mastninj,common, mastninj, ROT0, "bootleg", "Master Ninja (bootleg of Shadow Warriors / Ninja Gaiden)", GAME_NOT_WORKING | GAME_SUPPORTS_SAVE ) // sprites need fixing, sound and yscroll too.
|
||||
GAME( 1989, wildfang, 0, shadoww, wildfang, wildfang, ROT0, "Tecmo", "Wild Fang / Tecmo Knight", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1989, wildfangs,wildfang, shadoww, tknight, wildfang, ROT0, "Tecmo", "Wild Fang", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1989, tknight, wildfang, shadoww, tknight, wildfang, ROT0, "Tecmo", "Tecmo Knight", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1991, stratof, 0, raiga, raiga, raiga, ROT0, "Tecmo", "Raiga - Strato Fighter (US)", GAME_IMPERFECT_GRAPHICS | GAME_SUPPORTS_SAVE )
|
||||
GAME( 1991, raiga, stratof, raiga, raiga, raiga, ROT0, "Tecmo", "Raiga - Strato Fighter (Japan)", GAME_IMPERFECT_GRAPHICS | GAME_SUPPORTS_SAVE )
|
||||
GAME( 1992, drgnbowl, 0, drgnbowl,drgnbowl, drgnbowl, ROT0, "Nics", "Dragon Bowl", GAME_SUPPORTS_SAVE )
|
||||
// YEAR, NAME, PARENT, MACHINE, INPUT, INIT, MONITOR,COMPANY,FULLNAME,FLAGS
|
||||
GAME( 1988, shadoww, 0, shadoww, common, shadoww, ROT0, "Tecmo", "Shadow Warriors (World, set 1)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1988, shadowwa, shadoww, shadoww, common, shadoww, ROT0, "Tecmo", "Shadow Warriors (World, set 2)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1988, gaiden, shadoww, shadoww, common, shadoww, ROT0, "Tecmo", "Ninja Gaiden (US)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1989, ryukendn, shadoww, shadoww, common, shadoww, ROT0, "Tecmo", "Ninja Ryukenden (Japan, set 1)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1989, ryukendna, shadoww, shadoww, common, shadoww, ROT0, "Tecmo", "Ninja Ryukenden (Japan, set 2)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1989, mastninj, shadoww, mastninj, common, mastninj, ROT0, "bootleg", "Master Ninja (bootleg of Shadow Warriors / Ninja Gaiden)", GAME_NOT_WORKING | GAME_SUPPORTS_SAVE ) // sprites need fixing, sound and yscroll too.
|
||||
GAME( 1989, wildfang, 0, shadoww, wildfang, wildfang, ROT0, "Tecmo", "Wild Fang / Tecmo Knight", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1989, wildfangs, wildfang, shadoww, tknight, wildfang, ROT0, "Tecmo", "Wild Fang", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1989, tknight, wildfang, shadoww, tknight, wildfang, ROT0, "Tecmo", "Tecmo Knight", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1991, stratof, 0, raiga, raiga, raiga, ROT0, "Tecmo", "Raiga - Strato Fighter (US)", GAME_IMPERFECT_GRAPHICS | GAME_SUPPORTS_SAVE )
|
||||
GAME( 1991, raiga, stratof, raiga, raiga, raiga, ROT0, "Tecmo", "Raiga - Strato Fighter (Japan)", GAME_IMPERFECT_GRAPHICS | GAME_SUPPORTS_SAVE )
|
||||
GAME( 1992, drgnbowl, 0, drgnbowl, drgnbowl, drgnbowl, ROT0, "Nics", "Dragon Bowl", GAME_SUPPORTS_SAVE )
|
||||
|
@ -1042,30 +1042,28 @@ static INPUT_PORTS_START( bosco )
|
||||
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
|
||||
|
||||
PORT_START("DSWA")
|
||||
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:1,2")
|
||||
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWB:1,2")
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0x03, DEF_STR( Medium ) )
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Hardest ) )
|
||||
PORT_DIPSETTING( 0x00, "Auto" )
|
||||
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:3")
|
||||
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:4")
|
||||
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SWB:3")
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
|
||||
PORT_DIPSETTING( 0x04, DEF_STR( Yes ) ) // factory default = "Yes"
|
||||
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWB:4")
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x10, 0x10, "Freeze" ) PORT_DIPLOCATION("SW1:5")
|
||||
PORT_DIPNAME( 0x10, 0x10, "Freeze" ) PORT_DIPLOCATION("SWB:5")
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW1:6")
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( Yes ) )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x40, 0x40, "SW1:7" ) /* Listed as "Unused" */
|
||||
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:8")
|
||||
PORT_DIPUNUSED_DIPLOC( 0x20, IP_ACTIVE_LOW, "SWB:6" ) /* Listed as "Unused" */
|
||||
PORT_DIPUNUSED_DIPLOC( 0x40, IP_ACTIVE_LOW, "SWB:7" ) /* Listed as "Unused" */
|
||||
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SWB:8")
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( Upright ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
|
||||
|
||||
PORT_START("DSWB")
|
||||
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW2:1,2,3")
|
||||
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SWA:1,2,3")
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( 4C_1C ) )
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) )
|
||||
PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ) )
|
||||
@ -1074,17 +1072,17 @@ static INPUT_PORTS_START( bosco )
|
||||
PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) )
|
||||
PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
|
||||
/* TODO: bonus scores are different for 5 lives */
|
||||
PORT_DIPNAME( 0x38, 0x08, "Bonus Fighter" ) PORT_DIPLOCATION("SW2:4,5,6")
|
||||
PORT_DIPSETTING( 0x30, "15K and 50K Only" ) PORT_CONDITION("DSWB",0xc0,PORTCOND_NOTEQUALS,0xc0) /* Began with 1, 2 or 3 fighters */
|
||||
/* bonus scores are different for 5 lives */
|
||||
PORT_DIPNAME( 0x38, 0x20, "Bonus Fighter" ) PORT_DIPLOCATION("SWA:4,5,6")
|
||||
PORT_DIPSETTING( 0x30, "15K and 50K Only" ) PORT_CONDITION("DSWB",0xc0,PORTCOND_NOTEQUALS,0xc0) /* Began with 1, 2 or 3 fighters */
|
||||
PORT_DIPSETTING( 0x38, "20K and 70K Only" ) PORT_CONDITION("DSWB",0xc0,PORTCOND_NOTEQUALS,0xc0)
|
||||
PORT_DIPSETTING( 0x08, "10K, 50K, Every 50K" ) PORT_CONDITION("DSWB",0xc0,PORTCOND_NOTEQUALS,0xc0)
|
||||
PORT_DIPSETTING( 0x10, "15K, 50K, Every 50K" ) PORT_CONDITION("DSWB",0xc0,PORTCOND_NOTEQUALS,0xc0)
|
||||
PORT_DIPSETTING( 0x18, "15K, 70K, Every 70K" ) PORT_CONDITION("DSWB",0xc0,PORTCOND_NOTEQUALS,0xc0)
|
||||
PORT_DIPSETTING( 0x20, "20K, 70K, Every 70K" ) PORT_CONDITION("DSWB",0xc0,PORTCOND_NOTEQUALS,0xc0)
|
||||
PORT_DIPSETTING( 0x20, "20K, 70K, Every 70K" ) PORT_CONDITION("DSWB",0xc0,PORTCOND_NOTEQUALS,0xc0) // factory default = "20K, 70K, Every70K"
|
||||
PORT_DIPSETTING( 0x28, "30K, 100K, Every 100K" ) PORT_CONDITION("DSWB",0xc0,PORTCOND_NOTEQUALS,0xc0)
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( None ) ) PORT_CONDITION("DSWB",0xc0,PORTCOND_NOTEQUALS,0xc0)
|
||||
PORT_DIPSETTING( 0x30, "30K, 100K, Every 100K" ) PORT_CONDITION("DSWB",0xc0,PORTCOND_EQUALS,0xc0) /* Began with 5 fighters */
|
||||
PORT_DIPSETTING( 0x30, "30K, 100K, Every 100K" ) PORT_CONDITION("DSWB",0xc0,PORTCOND_EQUALS,0xc0) /* Began with 5 fighters */
|
||||
PORT_DIPSETTING( 0x38, "30K, 120K, Every 120K" ) PORT_CONDITION("DSWB",0xc0,PORTCOND_EQUALS,0xc0)
|
||||
PORT_DIPSETTING( 0x08, "15K and 70K Only" ) PORT_CONDITION("DSWB",0xc0,PORTCOND_EQUALS,0xc0)
|
||||
PORT_DIPSETTING( 0x10, "20K and 70K Only" ) PORT_CONDITION("DSWB",0xc0,PORTCOND_EQUALS,0xc0)
|
||||
@ -1092,10 +1090,10 @@ static INPUT_PORTS_START( bosco )
|
||||
PORT_DIPSETTING( 0x20, "30K and 120K Only" ) PORT_CONDITION("DSWB",0xc0,PORTCOND_EQUALS,0xc0)
|
||||
PORT_DIPSETTING( 0x28, "30K, 80K, Every 80K" ) PORT_CONDITION("DSWB",0xc0,PORTCOND_EQUALS,0xc0)
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( None ) ) PORT_CONDITION("DSWB",0xc0,PORTCOND_EQUALS,0xc0)
|
||||
PORT_DIPNAME( 0xc0, 0x80, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:7,8")
|
||||
PORT_DIPNAME( 0xc0, 0x80, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWA:7,8")
|
||||
PORT_DIPSETTING( 0x00, "1" )
|
||||
PORT_DIPSETTING( 0x40, "2" )
|
||||
PORT_DIPSETTING( 0x80, "3" )
|
||||
PORT_DIPSETTING( 0x80, "3" ) // factory default = "3"
|
||||
PORT_DIPSETTING( 0xc0, "5" )
|
||||
INPUT_PORTS_END
|
||||
|
||||
@ -1103,21 +1101,21 @@ static INPUT_PORTS_START( boscomd )
|
||||
PORT_INCLUDE( bosco )
|
||||
|
||||
PORT_MODIFY("DSWA")
|
||||
PORT_DIPNAME( 0x01, 0x01, "2 Credits Game" ) PORT_DIPLOCATION("SW1:1")
|
||||
PORT_DIPNAME( 0x01, 0x01, "2 Credits Game" ) PORT_DIPLOCATION("SWB:1")
|
||||
PORT_DIPSETTING( 0x00, "1 Player" )
|
||||
PORT_DIPSETTING( 0x01, "2 Players" )
|
||||
PORT_DIPNAME( 0x06, 0x06, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:2,3")
|
||||
PORT_DIPNAME( 0x06, 0x06, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWB:2,3")
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0x06, DEF_STR( Medium ) )
|
||||
PORT_DIPSETTING( 0x04, DEF_STR( Hardest ) )
|
||||
PORT_DIPSETTING( 0x00, "Auto" )
|
||||
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW1:4")
|
||||
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SWB:4")
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( Yes ) )
|
||||
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:5")
|
||||
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWB:5")
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x20, 0x20, "Freeze" ) PORT_DIPLOCATION("SW1:6")
|
||||
PORT_DIPNAME( 0x20, 0x20, "Freeze" ) PORT_DIPLOCATION("SWB:6")
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
INPUT_PORTS_END
|
||||
@ -1149,28 +1147,28 @@ static INPUT_PORTS_START( galaga )
|
||||
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_COCKTAIL
|
||||
|
||||
PORT_START("DSWA")
|
||||
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:1,2")
|
||||
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWB:1,2")
|
||||
PORT_DIPSETTING( 0x03, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Medium ) )
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Hard ) )
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Hardest ) )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x04, 0x04, "SW1:3" ) /* Listed as "Unused" */
|
||||
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:4")
|
||||
PORT_DIPUNUSED_DIPLOC( 0x04, IP_ACTIVE_LOW, "SWB:3" ) /* Listed as "Unused" */
|
||||
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWB:4")
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x10, 0x10, "Freeze" ) PORT_DIPLOCATION("SW1:5")
|
||||
PORT_DIPNAME( 0x10, 0x10, "Freeze" ) PORT_DIPLOCATION("SWB:5")
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x20, 0x20, "Rack Test" ) PORT_DIPLOCATION("SW1:6")
|
||||
PORT_DIPNAME( 0x20, 0x20, "Rack Test" ) PORT_DIPLOCATION("SWB:6")
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x40, 0x40, "SW1:7" ) /* Listed as "Unused" */
|
||||
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:8")
|
||||
PORT_DIPUNUSED_DIPLOC( 0x40, IP_ACTIVE_LOW, "SWB:7" ) /* Listed as "Unused" */
|
||||
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SWB:8")
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( Upright ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
|
||||
|
||||
PORT_START("DSWB")
|
||||
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW2:1,2,3")
|
||||
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SWA:1,2,3")
|
||||
PORT_DIPSETTING( 0x04, DEF_STR( 4C_1C ) )
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) )
|
||||
PORT_DIPSETTING( 0x06, DEF_STR( 2C_1C ) )
|
||||
@ -1179,16 +1177,16 @@ static INPUT_PORTS_START( galaga )
|
||||
PORT_DIPSETTING( 0x03, DEF_STR( 1C_2C ) )
|
||||
PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
|
||||
PORT_DIPNAME( 0x38, 0x10, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:4,5,6")
|
||||
PORT_DIPSETTING( 0x20, "20K, 60K, Every 60K" ) PORT_CONDITION("DSWB",0xc0,PORTCOND_NOTEQUALS,0xc0) /* Began with 2, 3 or 4 fighters */
|
||||
PORT_DIPNAME( 0x38, 0x10, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SWA:4,5,6")
|
||||
PORT_DIPSETTING( 0x20, "20K, 60K, Every 60K" ) PORT_CONDITION("DSWB",0xc0,PORTCOND_NOTEQUALS,0xc0) /* Began with 2, 3 or 4 fighters */
|
||||
PORT_DIPSETTING( 0x18, "20K and 60K Only" ) PORT_CONDITION("DSWB",0xc0,PORTCOND_NOTEQUALS,0xc0)
|
||||
PORT_DIPSETTING( 0x10, "20K, 70K, Every 70K" ) PORT_CONDITION("DSWB",0xc0,PORTCOND_NOTEQUALS,0xc0)
|
||||
PORT_DIPSETTING( 0x10, "20K, 70K, Every 70K" ) PORT_CONDITION("DSWB",0xc0,PORTCOND_NOTEQUALS,0xc0) // factory default = "20K, 70K, Every70K"
|
||||
PORT_DIPSETTING( 0x30, "20K, 80K, Every 80K" ) PORT_CONDITION("DSWB",0xc0,PORTCOND_NOTEQUALS,0xc0)
|
||||
PORT_DIPSETTING( 0x38, "30K and 80K Only" ) PORT_CONDITION("DSWB",0xc0,PORTCOND_NOTEQUALS,0xc0)
|
||||
PORT_DIPSETTING( 0x08, "30K, 100K, Every 100K" ) PORT_CONDITION("DSWB",0xc0,PORTCOND_NOTEQUALS,0xc0)
|
||||
PORT_DIPSETTING( 0x28, "30K, 120K, Every 120K" ) PORT_CONDITION("DSWB",0xc0,PORTCOND_NOTEQUALS,0xc0)
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( None ) ) PORT_CONDITION("DSWB",0xc0,PORTCOND_NOTEQUALS,0xc0)
|
||||
PORT_DIPSETTING( 0x20, "30K, 100K, Every 100K" ) PORT_CONDITION("DSWB",0xc0,PORTCOND_EQUALS,0xc0) /* Began with 5 fighters */
|
||||
PORT_DIPSETTING( 0x20, "30K, 100K, Every 100K" ) PORT_CONDITION("DSWB",0xc0,PORTCOND_EQUALS,0xc0) /* Began with 5 fighters */
|
||||
PORT_DIPSETTING( 0x18, "30K and 150K Only" ) PORT_CONDITION("DSWB",0xc0,PORTCOND_EQUALS,0xc0)
|
||||
PORT_DIPSETTING( 0x10, "30K, 120K, Every 120K" ) PORT_CONDITION("DSWB",0xc0,PORTCOND_EQUALS,0xc0)
|
||||
PORT_DIPSETTING( 0x30, "30K, 150K, Every 150K" ) PORT_CONDITION("DSWB",0xc0,PORTCOND_EQUALS,0xc0)
|
||||
@ -1196,9 +1194,9 @@ static INPUT_PORTS_START( galaga )
|
||||
PORT_DIPSETTING( 0x08, "30K and 100K Only" ) PORT_CONDITION("DSWB",0xc0,PORTCOND_EQUALS,0xc0)
|
||||
PORT_DIPSETTING( 0x28, "30K and 120K Only" ) PORT_CONDITION("DSWB",0xc0,PORTCOND_EQUALS,0xc0)
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( None ) ) PORT_CONDITION("DSWB",0xc0,PORTCOND_EQUALS,0xc0)
|
||||
PORT_DIPNAME( 0xc0, 0x80, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:7,8")
|
||||
PORT_DIPNAME( 0xc0, 0x80, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWA:7,8")
|
||||
PORT_DIPSETTING( 0x00, "2" )
|
||||
PORT_DIPSETTING( 0x80, "3" )
|
||||
PORT_DIPSETTING( 0x80, "3" ) // factory default = "3"
|
||||
PORT_DIPSETTING( 0x40, "4" )
|
||||
PORT_DIPSETTING( 0xc0, "5" )
|
||||
INPUT_PORTS_END
|
||||
@ -1207,10 +1205,10 @@ static INPUT_PORTS_START( galagamw )
|
||||
PORT_INCLUDE( galaga )
|
||||
|
||||
PORT_MODIFY("DSWA")
|
||||
PORT_DIPNAME( 0x01, 0x01, "2 Credits Game" ) PORT_DIPLOCATION("SW1:1")
|
||||
PORT_DIPNAME( 0x01, 0x01, "2 Credits Game" ) PORT_DIPLOCATION("SWB:1")
|
||||
PORT_DIPSETTING( 0x00, "1 Player" )
|
||||
PORT_DIPSETTING( 0x01, "2 Players" )
|
||||
PORT_DIPNAME( 0x06, 0x06, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:2,3")
|
||||
PORT_DIPNAME( 0x06, 0x06, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWB:2,3")
|
||||
PORT_DIPSETTING( 0x06, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Medium ) )
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Hard ) )
|
||||
@ -1261,16 +1259,16 @@ static INPUT_PORTS_START( xevious )
|
||||
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
|
||||
|
||||
PORT_START("DSWA")
|
||||
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2")
|
||||
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SWA:1,2")
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) )
|
||||
PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C ) )
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
|
||||
PORT_DIPNAME( 0x1c, 0x1c, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:3,4,5")
|
||||
PORT_DIPNAME( 0x1c, 0x1c, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SWA:3,4,5")
|
||||
PORT_DIPSETTING( 0x18, "10K, 40K, Every 40K" ) PORT_CONDITION("DSWA",0x60,PORTCOND_NOTEQUALS,0x00)
|
||||
PORT_DIPSETTING( 0x14, "10K, 50K, Every 50K" ) PORT_CONDITION("DSWA",0x60,PORTCOND_NOTEQUALS,0x00)
|
||||
PORT_DIPSETTING( 0x10, "20K, 50K, Every 50K" ) PORT_CONDITION("DSWA",0x60,PORTCOND_NOTEQUALS,0x00)
|
||||
PORT_DIPSETTING( 0x1c, "20K, 60K, Every 60K" ) PORT_CONDITION("DSWA",0x60,PORTCOND_NOTEQUALS,0x00)
|
||||
PORT_DIPSETTING( 0x1c, "20K, 60K, Every 60K" ) PORT_CONDITION("DSWA",0x60,PORTCOND_NOTEQUALS,0x00) // factory default = "20K, 60K, Every60K"
|
||||
PORT_DIPSETTING( 0x0c, "20K, 70K, Every 70K" ) PORT_CONDITION("DSWA",0x60,PORTCOND_NOTEQUALS,0x00)
|
||||
PORT_DIPSETTING( 0x08, "20K, 80K, Every 80K" ) PORT_CONDITION("DSWA",0x60,PORTCOND_NOTEQUALS,0x00)
|
||||
PORT_DIPSETTING( 0x04, "20K and 60K Only" ) PORT_CONDITION("DSWA",0x60,PORTCOND_NOTEQUALS,0x00)
|
||||
@ -1283,32 +1281,32 @@ static INPUT_PORTS_START( xevious )
|
||||
PORT_DIPSETTING( 0x08, "30K, 100K, Every 100K" ) PORT_CONDITION("DSWA",0x60,PORTCOND_EQUALS,0x00)
|
||||
PORT_DIPSETTING( 0x04, "20K and 80K Only" ) PORT_CONDITION("DSWA",0x60,PORTCOND_EQUALS,0x00)
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( None ) ) PORT_CONDITION("DSWA",0x60,PORTCOND_EQUALS,0x00)
|
||||
PORT_DIPNAME( 0x60, 0x60, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:6,7")
|
||||
PORT_DIPNAME( 0x60, 0x60, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWA:6,7")
|
||||
PORT_DIPSETTING( 0x40, "1" )
|
||||
PORT_DIPSETTING( 0x20, "2" )
|
||||
PORT_DIPSETTING( 0x60, "3" )
|
||||
PORT_DIPSETTING( 0x60, "3" ) // factory default = "3"
|
||||
PORT_DIPSETTING( 0x00, "5" )
|
||||
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:8")
|
||||
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SWA:8")
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( Upright ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
|
||||
|
||||
PORT_START("DSWB")
|
||||
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON2 )
|
||||
PORT_DIPNAME( 0x02, 0x02, "Flags Award Bonus Life" ) PORT_DIPLOCATION("SW2:2")
|
||||
PORT_DIPNAME( 0x02, 0x02, "Flags Award Bonus Life" ) PORT_DIPLOCATION("SWB:2")
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Yes ) )
|
||||
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW2:3,4")
|
||||
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SWB:3,4")
|
||||
PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) )
|
||||
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C ) )
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) )
|
||||
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL
|
||||
PORT_DIPNAME( 0x60, 0x60, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:6,7")
|
||||
PORT_DIPNAME( 0x60, 0x60, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWB:6,7")
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0x60, DEF_STR( Normal ) )
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( Hard ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
|
||||
PORT_DIPNAME( 0x80, 0x80, "Freeze" ) PORT_DIPLOCATION("SW2:8")
|
||||
PORT_DIPNAME( 0x80, 0x80, "Freeze" ) PORT_DIPLOCATION("SWB:8")
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
INPUT_PORTS_END
|
||||
@ -1318,13 +1316,13 @@ static INPUT_PORTS_START( xeviousa )
|
||||
PORT_INCLUDE( xevious )
|
||||
|
||||
PORT_MODIFY("DSWB")
|
||||
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW2:3,4")
|
||||
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SWB:3,4")
|
||||
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) )
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) )
|
||||
PORT_DIPSETTING( 0x04, DEF_STR( 1C_3C ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( 1C_6C ) )
|
||||
/* when switch is on Namco, high score names are 10 letters long */
|
||||
PORT_DIPNAME( 0x80, 0x80, "Copyright" ) PORT_DIPLOCATION("SW2:8")
|
||||
PORT_DIPNAME( 0x80, 0x80, "Copyright" ) PORT_DIPLOCATION("SWB:8")
|
||||
PORT_DIPSETTING( 0x00, "Namco" )
|
||||
PORT_DIPSETTING( 0x80, "Atari/Namco" )
|
||||
INPUT_PORTS_END
|
||||
@ -1335,7 +1333,7 @@ static INPUT_PORTS_START( xeviousb )
|
||||
|
||||
PORT_MODIFY("DSWB")
|
||||
/* when switch is on Namco, high score names are 10 letters long */
|
||||
PORT_DIPNAME( 0x80, 0x80, "Copyright" ) PORT_DIPLOCATION("SW2:8")
|
||||
PORT_DIPNAME( 0x80, 0x80, "Copyright" ) PORT_DIPLOCATION("SWB:8")
|
||||
PORT_DIPSETTING( 0x00, "Namco" )
|
||||
PORT_DIPSETTING( 0x80, "Atari/Namco" )
|
||||
INPUT_PORTS_END
|
||||
@ -1345,12 +1343,12 @@ static INPUT_PORTS_START( sxevious )
|
||||
PORT_INCLUDE( xevious )
|
||||
|
||||
PORT_MODIFY("DSWB")
|
||||
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW2:3,4")
|
||||
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SWB:3,4")
|
||||
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) )
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) )
|
||||
PORT_DIPSETTING( 0x04, DEF_STR( 1C_3C ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( 1C_6C ) )
|
||||
PORT_DIPNAME( 0x80, 0x00, "Freeze" ) PORT_DIPLOCATION("SW2:8")
|
||||
PORT_DIPNAME( 0x80, 0x00, "Freeze" ) PORT_DIPLOCATION("SWB:8")
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( On ) )
|
||||
INPUT_PORTS_END
|
||||
@ -1382,7 +1380,7 @@ static INPUT_PORTS_START( digdug )
|
||||
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_COCKTAIL
|
||||
|
||||
PORT_START("DSWA")
|
||||
PORT_DIPNAME( 0x07, 0x01, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:1,2,3")
|
||||
PORT_DIPNAME( 0x07, 0x01, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SWA:1,2,3")
|
||||
PORT_DIPSETTING( 0x07, DEF_STR( 3C_1C ) )
|
||||
PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ) )
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( 1C_1C ) )
|
||||
@ -1391,51 +1389,51 @@ static INPUT_PORTS_START( digdug )
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) )
|
||||
PORT_DIPSETTING( 0x04, DEF_STR( 1C_6C ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( 1C_7C ) )
|
||||
PORT_DIPNAME( 0x38, 0x18, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:4,5,6")
|
||||
PORT_DIPSETTING( 0x20, "10K, 40K, Every 40K" ) PORT_CONDITION("DSWA",0xc0,PORTCOND_NOTEQUALS,0xc0)
|
||||
PORT_DIPSETTING( 0x10, "10K, 50K, Every 50K" ) PORT_CONDITION("DSWA",0xc0,PORTCOND_NOTEQUALS,0xc0)
|
||||
PORT_DIPSETTING( 0x30, "20K, 60K, Every 60K" ) PORT_CONDITION("DSWA",0xc0,PORTCOND_NOTEQUALS,0xc0)
|
||||
PORT_DIPSETTING( 0x08, "20K, 70K, Every 70K" ) PORT_CONDITION("DSWA",0xc0,PORTCOND_NOTEQUALS,0xc0)
|
||||
PORT_DIPSETTING( 0x28, "10K and 40K Only" ) PORT_CONDITION("DSWA",0xc0,PORTCOND_NOTEQUALS,0xc0)
|
||||
PORT_DIPSETTING( 0x18, "20K and 60K Only" ) PORT_CONDITION("DSWA",0xc0,PORTCOND_NOTEQUALS,0xc0)
|
||||
PORT_DIPSETTING( 0x38, "10K Only" ) PORT_CONDITION("DSWA",0xc0,PORTCOND_NOTEQUALS,0xc0)
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( None ) ) PORT_CONDITION("DSWA",0xc0,PORTCOND_NOTEQUALS,0xc0)
|
||||
PORT_DIPSETTING( 0x20, "20K, 60K, Every 60K" ) PORT_CONDITION("DSWA",0xc0,PORTCOND_EQUALS,0xc0)
|
||||
PORT_DIPSETTING( 0x10, "30K, 80K, Every 80K" ) PORT_CONDITION("DSWA",0xc0,PORTCOND_EQUALS,0xc0)
|
||||
PORT_DIPSETTING( 0x30, "20K and 50K Only" ) PORT_CONDITION("DSWA",0xc0,PORTCOND_EQUALS,0xc0)
|
||||
PORT_DIPSETTING( 0x08, "20K and 60K Only" ) PORT_CONDITION("DSWA",0xc0,PORTCOND_EQUALS,0xc0)
|
||||
PORT_DIPSETTING( 0x28, "30K and 70K Only" ) PORT_CONDITION("DSWA",0xc0,PORTCOND_EQUALS,0xc0)
|
||||
PORT_DIPSETTING( 0x18, "20K Only" ) PORT_CONDITION("DSWA",0xc0,PORTCOND_EQUALS,0xc0)
|
||||
PORT_DIPSETTING( 0x38, "30K Only" ) PORT_CONDITION("DSWA",0xc0,PORTCOND_EQUALS,0xc0)
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( None ) ) PORT_CONDITION("DSWA",0xc0,PORTCOND_EQUALS,0xc0)
|
||||
PORT_DIPNAME( 0xc0, 0x80, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:7,8")
|
||||
PORT_DIPNAME( 0x38, 0x18, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SWA:4,5,6")
|
||||
PORT_DIPSETTING( 0x20, "10K, 40K, Every 40K" ) PORT_CONDITION("DSWA",0xc0,PORTCOND_NOTEQUALS,0xc0) // Atari factory default = "10K, 40K, Every40K"
|
||||
PORT_DIPSETTING( 0x10, "10K, 50K, Every 50K" ) PORT_CONDITION("DSWA",0xc0,PORTCOND_NOTEQUALS,0xc0)
|
||||
PORT_DIPSETTING( 0x30, "20K, 60K, Every 60K" ) PORT_CONDITION("DSWA",0xc0,PORTCOND_NOTEQUALS,0xc0)
|
||||
PORT_DIPSETTING( 0x08, "20K, 70K, Every 70K" ) PORT_CONDITION("DSWA",0xc0,PORTCOND_NOTEQUALS,0xc0)
|
||||
PORT_DIPSETTING( 0x28, "10K and 40K Only" ) PORT_CONDITION("DSWA",0xc0,PORTCOND_NOTEQUALS,0xc0)
|
||||
PORT_DIPSETTING( 0x18, "20K and 60K Only" ) PORT_CONDITION("DSWA",0xc0,PORTCOND_NOTEQUALS,0xc0) // Namco factory default = "20K, 60K"
|
||||
PORT_DIPSETTING( 0x38, "10K Only" ) PORT_CONDITION("DSWA",0xc0,PORTCOND_NOTEQUALS,0xc0)
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( None ) ) PORT_CONDITION("DSWA",0xc0,PORTCOND_NOTEQUALS,0xc0)
|
||||
PORT_DIPSETTING( 0x20, "20K, 60K, Every 60K" ) PORT_CONDITION("DSWA",0xc0,PORTCOND_EQUALS,0xc0)
|
||||
PORT_DIPSETTING( 0x10, "30K, 80K, Every 80K" ) PORT_CONDITION("DSWA",0xc0,PORTCOND_EQUALS,0xc0)
|
||||
PORT_DIPSETTING( 0x30, "20K and 50K Only" ) PORT_CONDITION("DSWA",0xc0,PORTCOND_EQUALS,0xc0)
|
||||
PORT_DIPSETTING( 0x08, "20K and 60K Only" ) PORT_CONDITION("DSWA",0xc0,PORTCOND_EQUALS,0xc0)
|
||||
PORT_DIPSETTING( 0x28, "30K and 70K Only" ) PORT_CONDITION("DSWA",0xc0,PORTCOND_EQUALS,0xc0)
|
||||
PORT_DIPSETTING( 0x18, "20K Only" ) PORT_CONDITION("DSWA",0xc0,PORTCOND_EQUALS,0xc0)
|
||||
PORT_DIPSETTING( 0x38, "30K Only" ) PORT_CONDITION("DSWA",0xc0,PORTCOND_EQUALS,0xc0)
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( None ) ) PORT_CONDITION("DSWA",0xc0,PORTCOND_EQUALS,0xc0)
|
||||
PORT_DIPNAME( 0xc0, 0x80, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWA:7,8")
|
||||
PORT_DIPSETTING( 0x00, "1" )
|
||||
PORT_DIPSETTING( 0x40, "2" )
|
||||
PORT_DIPSETTING( 0x80, "3" )
|
||||
PORT_DIPSETTING( 0x80, "3" ) // factory default = "3"
|
||||
PORT_DIPSETTING( 0xc0, "5" )
|
||||
|
||||
PORT_START("DSWA_HI")
|
||||
PORT_BIT( 0x0f, 0x00, IPT_SPECIAL ) PORT_CUSTOM(shifted_port_r, "DSWA")
|
||||
|
||||
PORT_START("DSWB")
|
||||
PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW2:1,2")
|
||||
PORT_START("DSWB") // reverse order against SWA
|
||||
PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SWB:1,2")
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( 2C_1C ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
|
||||
PORT_DIPSETTING( 0xc0, DEF_STR( 2C_3C ) )
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( 1C_2C ) )
|
||||
PORT_DIPNAME( 0x20, 0x20, "Freeze" ) PORT_DIPLOCATION("SW2:3")
|
||||
PORT_DIPNAME( 0x20, 0x20, "Freeze" ) PORT_DIPLOCATION("SWB:3")
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:4")
|
||||
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWB:4")
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:5")
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( No ) )
|
||||
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SWB:5")
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( No ) ) // factory default = "No"
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
|
||||
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:6")
|
||||
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SWB:6")
|
||||
PORT_DIPSETTING( 0x04, DEF_STR( Upright ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
|
||||
PORT_DIPNAME( 0x03, 0x00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:7,8")
|
||||
PORT_DIPNAME( 0x03, 0x00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWB:7,8")
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Medium ) )
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Hard ) )
|
||||
@ -1445,6 +1443,62 @@ static INPUT_PORTS_START( digdug )
|
||||
PORT_BIT( 0x0f, 0x00, IPT_SPECIAL ) PORT_CUSTOM(shifted_port_r, "DSWB")
|
||||
INPUT_PORTS_END
|
||||
|
||||
/*
|
||||
static INPUT_PORTS_START( digdugja ) // Namco older?
|
||||
PORT_INCLUDE( digdug )
|
||||
|
||||
PORT_MODIFY("DSWB") // same order as SWA
|
||||
PORT_DIPNAME( 0x03, 0x00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWB:2,1")
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Medium ) )
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Hard ) )
|
||||
PORT_DIPSETTING( 0x03, DEF_STR( Hardest ) )
|
||||
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SWB:3")
|
||||
PORT_DIPSETTING( 0x04, DEF_STR( No ) ) // Namco factory default = "No"
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
|
||||
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWB:4")
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x10, 0x10, "Freeze" ) PORT_DIPLOCATION("SWB:5")
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x60, 0x00, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SWB:7,6")
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
|
||||
PORT_DIPSETTING( 0x60, DEF_STR( 2C_3C ) )
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( 1C_2C ) )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x80, IP_ACTIVE_LOW, "SWB:8" )
|
||||
INPUT_PORTS_END
|
||||
|
||||
static INPUT_PORTS_START( digdugus ) // Atari older?
|
||||
PORT_INCLUDE( digdug )
|
||||
|
||||
PORT_MODIFY("DSWB") // reverse order against SWA
|
||||
PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SWB:1,2")
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( 2C_1C ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
|
||||
PORT_DIPSETTING( 0xc0, DEF_STR( 2C_3C ) )
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( 1C_2C ) )
|
||||
PORT_DIPNAME( 0x20, 0x20, "Freeze" ) PORT_DIPLOCATION("SWB:3")
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWB:4")
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SWB:5")
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( No ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) // Atari factory default = "Yes"
|
||||
PORT_DIPNAME( 0x06, 0x00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWB:6,7")
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0x04, DEF_STR( Medium ) )
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Hard ) )
|
||||
PORT_DIPSETTING( 0x06, DEF_STR( Hardest ) )
|
||||
PORT_DIPNAME( 0x01, 0x01, "Number Of Coin Counter(s)" ) PORT_DIPLOCATION("SWB:8")
|
||||
PORT_DIPSETTING( 0x01, "Two Coin Counters" )
|
||||
PORT_DIPSETTING( 0x00, "One Coin Counter" )
|
||||
INPUT_PORTS_END
|
||||
*/
|
||||
|
||||
|
||||
|
||||
static const gfx_layout charlayout_2bpp =
|
||||
@ -3262,37 +3316,38 @@ static DRIVER_INIT( battles )
|
||||
|
||||
/* Original Namco hardware, with Namco Customs */
|
||||
|
||||
GAME( 1981, bosco, 0, bosco, bosco, 0, ROT0, "Namco", "Bosconian (new version)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS )
|
||||
GAME( 1981, boscoo, bosco, bosco, bosco, 0, ROT0, "Namco", "Bosconian (old version)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS )
|
||||
GAME( 1981, boscoo2, bosco, bosco, bosco, 0, ROT0, "Namco", "Bosconian (older version)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS )
|
||||
GAME( 1981, boscomd, bosco, bosco, boscomd, 0, ROT0, "Namco (Midway license)", "Bosconian (Midway, new version)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS )
|
||||
GAME( 1981, boscomdo, bosco, bosco, boscomd, 0, ROT0, "Namco (Midway license)", "Bosconian (Midway, old version)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS )
|
||||
// YEAR, NAME, PARENT, MACHINE, INPUT, INIT, MONITOR,COMPANY,FULLNAME,FLAGS
|
||||
GAME( 1981, bosco, 0, bosco, bosco, 0, ROT0, "Namco", "Bosconian (new version)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS )
|
||||
GAME( 1981, boscoo, bosco, bosco, bosco, 0, ROT0, "Namco", "Bosconian (old version)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS )
|
||||
GAME( 1981, boscoo2, bosco, bosco, bosco, 0, ROT0, "Namco", "Bosconian (older version)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS )
|
||||
GAME( 1981, boscomd, bosco, bosco, boscomd, 0, ROT0, "Namco (Midway license)", "Bosconian (Midway, new version)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS )
|
||||
GAME( 1981, boscomdo, bosco, bosco, boscomd, 0, ROT0, "Namco (Midway license)", "Bosconian (Midway, old version)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS )
|
||||
|
||||
GAME( 1981, galaga, 0, galaga, galaga, galaga, ROT90, "Namco", "Galaga (Namco rev. B)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS )
|
||||
GAME( 1981, galagao, galaga, galaga, galaga, galaga, ROT90, "Namco", "Galaga (Namco)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS )
|
||||
GAME( 1981, galagamw, galaga, galaga, galagamw, galaga, ROT90, "Namco (Midway license)", "Galaga (Midway set 1)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS )
|
||||
GAME( 1981, galagamk, galaga, galaga, galaga, galaga, ROT90, "Namco (Midway license)", "Galaga (Midway set 2)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS )
|
||||
GAME( 1981, galagamf, galaga, galaga, galaga, galaga, ROT90, "Namco (Midway license)", "Galaga (Midway set 1 with fast shoot hack)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS )
|
||||
GAME( 1981, galaga, 0, galaga, galaga, galaga, ROT90, "Namco", "Galaga (Namco rev. B)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS )
|
||||
GAME( 1981, galagao, galaga, galaga, galaga, galaga, ROT90, "Namco", "Galaga (Namco)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS )
|
||||
GAME( 1981, galagamw, galaga, galaga, galagamw, galaga, ROT90, "Namco (Midway license)", "Galaga (Midway set 1)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS )
|
||||
GAME( 1981, galagamk, galaga, galaga, galaga, galaga, ROT90, "Namco (Midway license)", "Galaga (Midway set 2)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS )
|
||||
GAME( 1981, galagamf, galaga, galaga, galaga, galaga, ROT90, "Namco (Midway license)", "Galaga (Midway set 1 with fast shoot hack)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS )
|
||||
|
||||
GAME( 1982, xevious, 0, xevious, xevious, xevious, ROT90, "Namco", "Xevious (Namco)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1982, xeviousa, xevious, xevious, xeviousa, xevious, ROT90, "Namco (Atari license)", "Xevious (Atari, harder)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1982, xeviousb, xevious, xevious, xeviousb, xevious, ROT90, "Namco (Atari license)", "Xevious (Atari)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1982, xeviousc, xevious, xevious, xeviousa, xevious, ROT90, "Namco (Atari license)", "Xevious (Atari, Namco PCB)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1984, sxevious, xevious, xevious, sxevious, xevious, ROT90, "Namco", "Super Xevious", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1984, sxeviousj,xevious, xevious, sxevious, xevious, ROT90, "Namco", "Super Xevious (Japan)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1982, xevious, 0, xevious, xevious, xevious, ROT90, "Namco", "Xevious (Namco)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1982, xeviousa, xevious, xevious, xeviousa, xevious, ROT90, "Namco (Atari license)", "Xevious (Atari, harder)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1982, xeviousb, xevious, xevious, xeviousb, xevious, ROT90, "Namco (Atari license)", "Xevious (Atari)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1982, xeviousc, xevious, xevious, xeviousa, xevious, ROT90, "Namco (Atari license)", "Xevious (Atari, Namco PCB)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1984, sxevious, xevious, xevious, sxevious, xevious, ROT90, "Namco", "Super Xevious", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1984, sxeviousj, xevious, xevious, sxevious, xevious, ROT90, "Namco", "Super Xevious (Japan)", GAME_SUPPORTS_SAVE )
|
||||
|
||||
GAME( 1982, digdug, 0, digdug, digdug, 0, ROT90, "Namco", "Dig Dug (rev 2)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1982, digdug1, digdug, digdug, digdug, 0, ROT90, "Namco", "Dig Dug (rev 1)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1982, digdugat, digdug, digdug, digdug, 0, ROT90, "Namco (Atari license)", "Dig Dug (Atari, rev 2)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1982, digdugat1,digdug, digdug, digdug, 0, ROT90, "Namco (Atari license)", "Dig Dug (Atari, rev 1)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1982, digsid, digdug, digdug, digdug, 0, ROT90, "Namco (Sidam license)", "Dig Dug (manufactured by Sidam)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1982, digdug, 0, digdug, digdug, 0, ROT90, "Namco", "Dig Dug (rev 2)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1982, digdug1, digdug, digdug, digdug, 0, ROT90, "Namco", "Dig Dug (rev 1)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1982, digdugat, digdug, digdug, digdug, 0, ROT90, "Namco (Atari license)", "Dig Dug (Atari, rev 2)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1982, digdugat1, digdug, digdug, digdug, 0, ROT90, "Namco (Atari license)", "Dig Dug (Atari, rev 1)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1982, digsid, digdug, digdug, digdug, 0, ROT90, "Namco (Sidam license)", "Dig Dug (manufactured by Sidam)", GAME_SUPPORTS_SAVE )
|
||||
|
||||
/* Bootlegs with replacement I/O chips */
|
||||
|
||||
GAME( 1981, gallag, galaga, galagab, galaga, galaga, ROT90, "bootleg", "Gallag", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
|
||||
GAME( 1984, gatsbee, galaga, galagab, gatsbee, gatsbee, ROT90, "hack", "Gatsbee", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
|
||||
GAME( 1981, gallag, galaga, galagab, galaga, galaga, ROT90, "bootleg", "Gallag", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
|
||||
GAME( 1984, gatsbee, galaga, galagab, gatsbee, gatsbee, ROT90, "hack", "Gatsbee", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
|
||||
|
||||
GAME( 1982, xevios, xevious, xevious, xevious, xevios, ROT90, "bootleg", "Xevios", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1982, battles, xevious, battles, xevious, battles, ROT90, "bootleg", "Battles", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
|
||||
GAME( 1982, xevios, xevious, xevious, xevious, xevios, ROT90, "bootleg", "Xevios", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1982, battles, xevious, battles, xevious, battles, ROT90, "bootleg", "Battles", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
|
||||
|
||||
GAME( 1982, dzigzag, digdug, dzigzag, digdug, 0, ROT90, "bootleg", "Zig Zag (Dig Dug hardware)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1982, dzigzag, digdug, dzigzag, digdug, 0, ROT90, "bootleg", "Zig Zag (Dig Dug hardware)", GAME_SUPPORTS_SAVE )
|
||||
|
@ -8,7 +8,8 @@ The peculiar feature of this hardware is the ability to disable clearing of the
|
||||
sprite framebuffer, therefore overdrawing new sprites on top of the ones drawn
|
||||
in the previous frames.
|
||||
When sprite overdrawing is enabled, not all sprites leave trails: only the ones
|
||||
using color codes C, D, and E.
|
||||
using specific color codes. and the other ones clear the sprite framebuffer like
|
||||
an eraser. (See notes)
|
||||
|
||||
|
||||
Game Board
|
||||
@ -94,6 +95,16 @@ Notes:
|
||||
Atomic Robo-Kid definitely doesn't have the DAC and counters. The other boards
|
||||
have not been verified.
|
||||
|
||||
- The "credit service" in Ninja Kid II gives "extra credit(s)".
|
||||
5C_1C -> 5C_1C 10C_2C 15C_4C# 20C_5C 25C_6C 30C_8C# 35C_9C 40C_10C 45C_12C#
|
||||
4C_1C -> 4C_1C 8C_2C 12C_4C# 16C_5C 20C_6C 24C_8C# 28C_9C 32C_10C 36C_12C#
|
||||
3C_1C -> 3C_1C 6C_2C 9C_4C# 12C_5C 15C_6C 18C_8C# 21C_9C 24C_10C 27C_12C#
|
||||
2C_1C -> 2C_1C 4C_2C 6C_4C# 8C_5C 10C_6C 12C_8C# 14C_9C 16C_10C 18C_12C#
|
||||
1C_1C -> 1C_1C 2C_2C 3C_4C# 4C_5C 5C_6C 6C_8C# 7C_9C 8C_10C 9C_12C#
|
||||
1C_2C -> 1C_2C 2C_6C# 3C_10C# 4C_12C
|
||||
1C_3C -> 1C_3C 2C_6C 3C_12C#
|
||||
1C_4C -> 1C_4C 2C_8C 3C_12C '#' = added extra credit(s)
|
||||
|
||||
- Ark Area has no explicit copyright year on the title screen, however it was
|
||||
reportedly released in December 1987.
|
||||
Text in the ROM says:
|
||||
@ -111,7 +122,7 @@ Notes:
|
||||
Codes are given on the continue screen after Act 5.
|
||||
|
||||
- Omega Fighter has some unknown protection device interfacing with the player
|
||||
and dip switche inputs. There isn't enough evidence to determine what the
|
||||
and dip switch inputs. There isn't enough evidence to determine what the
|
||||
device does, so it is roughly simulated just enough to get the game running.
|
||||
Most of the time the device just passes over the inputs. It is interrogated
|
||||
for protection check only on startup.
|
||||
@ -121,9 +132,18 @@ Notes:
|
||||
three bits of the returned value ar ORed with register B, and some code is
|
||||
executed if the result is not 0. Nothing obvious happens either way.
|
||||
|
||||
- Overdrawing color codes
|
||||
OVERDRAW STENCIL UNKNOWN
|
||||
NINJAKD2 023459ABCDE F 1678
|
||||
MNIGHT 0134568ABCDE F 279
|
||||
ARKAREA 012345679BDE 8ACF
|
||||
ROBOKID EF 01236 45789ABCD
|
||||
OMEGAF - - - (unused)
|
||||
|
||||
|
||||
TODO:
|
||||
-----
|
||||
- What does the "credit service" dip switch do in Ninja Kid II?
|
||||
- Find out how to sort color codes enabled overdrawing.
|
||||
|
||||
|
||||
******************************************************************************/
|
||||
@ -594,23 +614,35 @@ static INPUT_PORTS_START( ninjakd2 )
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:7")
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Cocktail ) )
|
||||
PORT_DIPNAME( 0x04, 0x00, "Credit Service" ) PORT_DIPLOCATION("SW2:6") // manual says "Credit_Mode Off=Service On=Normal", What does it mean?
|
||||
PORT_DIPNAME( 0x04, 0x04, "Credit Service" ) PORT_DIPLOCATION("SW2:6") // extra credit(s)
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x04, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x18, 0x18, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW2:5,4")
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) )
|
||||
PORT_DIPSETTING( 0x18, DEF_STR( 1C_1C ) )
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) )
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( 1C_3C ) )
|
||||
PORT_DIPSETTING( 0x00, "2 Coins/1 Credit, 6/4" ) PORT_CONDITION("DIPSW2", 0x04, PORTCOND_NOTEQUALS, 0x00)
|
||||
PORT_DIPSETTING( 0x18, "1 Coin/1 Credit, 3/4" ) PORT_CONDITION("DIPSW2", 0x04, PORTCOND_NOTEQUALS, 0x00)
|
||||
PORT_DIPSETTING( 0x10, "1 Coin/2 Credits, 2/6, 3/10" ) PORT_CONDITION("DIPSW2", 0x04, PORTCOND_NOTEQUALS, 0x00)
|
||||
PORT_DIPSETTING( 0x08, "1 Coin/3 Credits, 3/12" ) PORT_CONDITION("DIPSW2", 0x04, PORTCOND_NOTEQUALS, 0x00)
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) ) PORT_CONDITION("DIPSW2", 0x04, PORTCOND_EQUALS, 0x00)
|
||||
PORT_DIPSETTING( 0x18, DEF_STR( 1C_1C ) ) PORT_CONDITION("DIPSW2", 0x04, PORTCOND_EQUALS, 0x00)
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) ) PORT_CONDITION("DIPSW2", 0x04, PORTCOND_EQUALS, 0x00)
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( 1C_3C ) ) PORT_CONDITION("DIPSW2", 0x04, PORTCOND_EQUALS, 0x00)
|
||||
PORT_DIPNAME( 0xe0, 0xe0, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW2:3,2,1")
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) )
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) )
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( 3C_1C ) )
|
||||
PORT_DIPSETTING( 0x60, DEF_STR( 2C_1C ) )
|
||||
PORT_DIPSETTING( 0xe0, DEF_STR( 1C_1C ) )
|
||||
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_2C ) )
|
||||
PORT_DIPSETTING( 0xa0, DEF_STR( 1C_3C ) )
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( 1C_4C ) )
|
||||
PORT_DIPSETTING( 0x00, "5 Coins/1 Credit, 15/4" ) PORT_CONDITION("DIPSW2", 0x04, PORTCOND_NOTEQUALS, 0x00)
|
||||
PORT_DIPSETTING( 0x20, "4 Coins/1 Credit, 12/4" ) PORT_CONDITION("DIPSW2", 0x04, PORTCOND_NOTEQUALS, 0x00)
|
||||
PORT_DIPSETTING( 0x40, "3 Coins/1 Credit, 9/4" ) PORT_CONDITION("DIPSW2", 0x04, PORTCOND_NOTEQUALS, 0x00)
|
||||
PORT_DIPSETTING( 0x60, "2 Coins/1 Credit, 6/4" ) PORT_CONDITION("DIPSW2", 0x04, PORTCOND_NOTEQUALS, 0x00)
|
||||
PORT_DIPSETTING( 0xe0, "1 Coin/1 Credit, 3/4" ) PORT_CONDITION("DIPSW2", 0x04, PORTCOND_NOTEQUALS, 0x00)
|
||||
PORT_DIPSETTING( 0xc0, "1 Coin/2 Credits, 2/6, 3/10" ) PORT_CONDITION("DIPSW2", 0x04, PORTCOND_NOTEQUALS, 0x00)
|
||||
PORT_DIPSETTING( 0xa0, "1 Coin/3 Credits, 3/12" ) PORT_CONDITION("DIPSW2", 0x04, PORTCOND_NOTEQUALS, 0x00)
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( 1C_4C ) ) PORT_CONDITION("DIPSW2", 0x04, PORTCOND_NOTEQUALS, 0x00)
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) ) PORT_CONDITION("DIPSW2", 0x04, PORTCOND_EQUALS, 0x00)
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) ) PORT_CONDITION("DIPSW2", 0x04, PORTCOND_EQUALS, 0x00)
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( 3C_1C ) ) PORT_CONDITION("DIPSW2", 0x04, PORTCOND_EQUALS, 0x00)
|
||||
PORT_DIPSETTING( 0x60, DEF_STR( 2C_1C ) ) PORT_CONDITION("DIPSW2", 0x04, PORTCOND_EQUALS, 0x00)
|
||||
PORT_DIPSETTING( 0xe0, DEF_STR( 1C_1C ) ) PORT_CONDITION("DIPSW2", 0x04, PORTCOND_EQUALS, 0x00)
|
||||
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_2C ) ) PORT_CONDITION("DIPSW2", 0x04, PORTCOND_EQUALS, 0x00)
|
||||
PORT_DIPSETTING( 0xa0, DEF_STR( 1C_3C ) ) PORT_CONDITION("DIPSW2", 0x04, PORTCOND_EQUALS, 0x00)
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( 1C_4C ) ) PORT_CONDITION("DIPSW2", 0x04, PORTCOND_EQUALS, 0x00)
|
||||
INPUT_PORTS_END
|
||||
|
||||
static INPUT_PORTS_START( rdaction )
|
||||
@ -1463,14 +1495,15 @@ static DRIVER_INIT(mnight)
|
||||
*
|
||||
*************************************/
|
||||
|
||||
GAME( 1987, ninjakd2, 0, ninjakd2, ninjakd2, ninjakd2, ROT0, "UPL", "Ninja-Kid II / NinjaKun Ashura no Shou (set 1)", 0 )
|
||||
GAME( 1987, ninjakd2a,ninjakd2, ninjakd2, ninjakd2, bootleg, ROT0, "UPL", "Ninja-Kid II / NinjaKun Ashura no Shou (set 2, bootleg?)", 0 )
|
||||
GAME( 1987, ninjakd2b,ninjakd2, ninjakd2, rdaction, bootleg, ROT0, "UPL", "Ninja-Kid II / NinjaKun Ashura no Shou (set 3, bootleg?)", 0 )
|
||||
GAME( 1987, rdaction, ninjakd2, ninjakd2, rdaction, ninjakd2, ROT0, "UPL (World Games license)", "Rad Action / NinjaKun Ashura no Shou", 0 )
|
||||
GAME( 1987, mnight, 0, mnight, mnight, mnight, ROT0, "UPL (Kawakus license)", "Mutant Night", 0 )
|
||||
GAME( 1988, arkarea, 0, arkarea, arkarea, mnight, ROT0, "UPL", "Ark Area", 0 )
|
||||
GAME( 1988, robokid, 0, robokid, robokid, 0, ROT0, "UPL", "Atomic Robo-kid", 0 )
|
||||
GAME( 1988, robokidj, robokid, robokid, robokidj, 0, ROT0, "UPL", "Atomic Robo-kid (Japan, set 1)", 0 )
|
||||
GAME( 1988, robokidj2,robokid, robokid, robokidj, 0, ROT0, "UPL", "Atomic Robo-kid (Japan, set 2)", 0 )
|
||||
GAME( 1989, omegaf, 0, omegaf, omegaf, 0, ROT270, "UPL", "Omega Fighter", 0 )
|
||||
GAME( 1989, omegafs, omegaf, omegaf, omegaf, 0, ROT270, "UPL", "Omega Fighter Special", 0 )
|
||||
// YEAR, NAME, PARENT, MACHINE, INPUT, INIT, MONITOR,COMPANY,FULLNAME,FLAGS
|
||||
GAME( 1987, ninjakd2, 0, ninjakd2, ninjakd2, ninjakd2, ROT0, "UPL", "Ninja-Kid II / NinjaKun Ashura no Shou (set 1)", 0 )
|
||||
GAME( 1987, ninjakd2a, ninjakd2, ninjakd2, ninjakd2, bootleg, ROT0, "UPL", "Ninja-Kid II / NinjaKun Ashura no Shou (set 2, bootleg?)", 0 )
|
||||
GAME( 1987, ninjakd2b, ninjakd2, ninjakd2, rdaction, bootleg, ROT0, "UPL", "Ninja-Kid II / NinjaKun Ashura no Shou (set 3, bootleg?)", 0 )
|
||||
GAME( 1987, rdaction, ninjakd2, ninjakd2, rdaction, ninjakd2, ROT0, "UPL (World Games license)", "Rad Action / NinjaKun Ashura no Shou", 0 )
|
||||
GAME( 1987, mnight, 0, mnight, mnight, mnight, ROT0, "UPL (Kawakus license)", "Mutant Night", 0 )
|
||||
GAME( 1988, arkarea, 0, arkarea, arkarea, mnight, ROT0, "UPL", "Ark Area", 0 )
|
||||
GAME( 1988, robokid, 0, robokid, robokid, 0, ROT0, "UPL", "Atomic Robo-kid", 0 )
|
||||
GAME( 1988, robokidj, robokid, robokid, robokidj, 0, ROT0, "UPL", "Atomic Robo-kid (Japan, set 1)", 0 )
|
||||
GAME( 1988, robokidj2, robokid, robokid, robokidj, 0, ROT0, "UPL", "Atomic Robo-kid (Japan, set 2)", 0 )
|
||||
GAME( 1989, omegaf, 0, omegaf, omegaf, 0, ROT270, "UPL", "Omega Fighter", 0 )
|
||||
GAME( 1989, omegafs, omegaf, omegaf, omegaf, 0, ROT270, "UPL", "Omega Fighter Special", 0 )
|
||||
|
@ -252,6 +252,7 @@ Stephh's notes (based on the game M68000 code and some tests) :
|
||||
* 0x0003 (World) and 0x0004 (licensed to xxx) use TAITO_COINAGE_WORLD
|
||||
- Notice screen only if region = 0x0000
|
||||
- According to the manual, DSWB bit 6 determines continue pricing :
|
||||
("Not Used" on Japanese manual)
|
||||
|
||||
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Continue_Price ) ) PORT_DIPLOCATION("SW2:7")
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( 1C_1C ) )
|
||||
@ -572,9 +573,9 @@ static INPUT_PORTS_START( darius2 )
|
||||
|
||||
/* 0x200000 (port 0) -> 0x0c2002 (-$5ffe,A5) and 0x0c2006 (-$5ffa,A5) */
|
||||
PORT_MODIFY("DSWA")
|
||||
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:1") /* code at 0x00c20e */
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x01, 0x01, "Difficulty Enhancement" ) PORT_DIPLOCATION("SW1:1") /* code at 0x00c20e */
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) // Easy Medium Hard Hardest // Japan factory default = "Off"
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) // Easy- Medium+ Hard+ Hardest+ // "Easy-" is easier than "Easy". "Medium+","Hard+" and "hardest+" are harder than "Medium","Hard" and "hardest".
|
||||
PORT_DIPNAME( 0x02, 0x02, "Auto Fire" ) PORT_DIPLOCATION("SW1:2")
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Normal ) )
|
||||
PORT_DIPSETTING( 0x00, "Fast" )
|
||||
@ -1131,6 +1132,7 @@ ROM_END
|
||||
|
||||
/* Working Games */
|
||||
|
||||
GAME( 1987, ninjaw, 0, ninjaw, ninjaw, 0, ROT0, "Taito Corporation Japan", "The Ninja Warriors (World)", 0 )
|
||||
GAME( 1987, ninjawj, ninjaw, ninjaw, ninjawj, 0, ROT0, "Taito Corporation", "The Ninja Warriors (Japan)", 0 )
|
||||
GAME( 1989, darius2, 0, darius2, darius2, 0, ROT0, "Taito Corporation", "Darius II (Japan)", 0 )
|
||||
// YEAR, NAME, PARENT, MACHINE, INPUT, INIT,MONITOR,COMPANY,FULLNAME,FLAGS
|
||||
GAME( 1987, ninjaw, 0, ninjaw, ninjaw, 0, ROT0, "Taito Corporation Japan", "The Ninja Warriors (World)", 0 )
|
||||
GAME( 1987, ninjawj, ninjaw, ninjaw, ninjawj, 0, ROT0, "Taito Corporation", "The Ninja Warriors (Japan)", 0 )
|
||||
GAME( 1989, darius2, 0, darius2, darius2, 0, ROT0, "Taito Corporation", "Darius II (triple screen) (Japan)", 0 )
|
||||
|
@ -387,32 +387,32 @@ static INPUT_PORTS_START( ninjakun )
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_VBLANK )
|
||||
PORT_BIT( 0x0c, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(ninjakun_io_A002_ctrl_r, NULL)
|
||||
|
||||
PORT_START("DSW1")
|
||||
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:1")
|
||||
PORT_START("DSW1") // printed "SW 2"
|
||||
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:1")
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Cocktail ) )
|
||||
PORT_DIPNAME( 0x06, 0x04, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:2,3")
|
||||
PORT_DIPNAME( 0x06, 0x04, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:2,3")
|
||||
PORT_DIPSETTING( 0x02, "2" )
|
||||
PORT_DIPSETTING( 0x04, "3" )
|
||||
PORT_DIPSETTING( 0x04, "3" ) // factory default = "3"
|
||||
PORT_DIPSETTING( 0x06, "4" )
|
||||
PORT_DIPSETTING( 0x00, "5" )
|
||||
PORT_DIPNAME( 0x08, 0x08, "First Bonus" ) PORT_DIPLOCATION("SW1:4")
|
||||
PORT_DIPSETTING( 0x08, "30000" )
|
||||
PORT_DIPNAME( 0x08, 0x08, "First Bonus" ) PORT_DIPLOCATION("SW2:4")
|
||||
PORT_DIPSETTING( 0x08, "30000" ) // factory default = "30000"
|
||||
PORT_DIPSETTING( 0x00, "40000" )
|
||||
PORT_DIPNAME( 0x30, 0x30, "Second Bonus" ) PORT_DIPLOCATION("SW1:5,6")
|
||||
PORT_DIPNAME( 0x30, 0x20, "Second Bonus" ) PORT_DIPLOCATION("SW2:5,6")
|
||||
PORT_DIPSETTING( 0x00, "No Bonus" )
|
||||
PORT_DIPSETTING( 0x10, "Every 30000" )
|
||||
PORT_DIPSETTING( 0x30, "Every 50000" )
|
||||
PORT_DIPSETTING( 0x20, "Every 70000" )
|
||||
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:7")
|
||||
PORT_DIPSETTING( 0x20, "Every 70000" ) // factory default = "70000"
|
||||
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:7")
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:8")
|
||||
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:8")
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( Normal ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Hard ) )
|
||||
|
||||
PORT_START("DSW2")
|
||||
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW2:1,2,3")
|
||||
PORT_START("DSW2") // printed "SW 1"
|
||||
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:1,2,3")
|
||||
PORT_DIPSETTING( 0x04, DEF_STR( 4C_1C ) )
|
||||
PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( 4C_2C ) )
|
||||
@ -421,17 +421,17 @@ static INPUT_PORTS_START( ninjakun )
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( 2C_2C ) )
|
||||
PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) )
|
||||
PORT_DIPSETTING( 0x03, DEF_STR( 1C_2C ) )
|
||||
PORT_DIPNAME( 0x08, 0x08, "High Score Names" ) PORT_DIPLOCATION("SW2:4")
|
||||
PORT_DIPNAME( 0x08, 0x08, "High Score Names" ) PORT_DIPLOCATION("SW1:4")
|
||||
PORT_DIPSETTING( 0x00, "3 Letters" )
|
||||
PORT_DIPSETTING( 0x08, "8 Letters" )
|
||||
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:5")
|
||||
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW1:5")
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( No ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x20, IP_ACTIVE_LOW, "SW2:6" )
|
||||
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SW2:7")
|
||||
PORT_DIPUNUSED_DIPLOC( 0x20, IP_ACTIVE_LOW, "SW1:6" )
|
||||
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SW1:7")
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x80, 0x80, "Infinite Lives (If Free Play)" ) PORT_DIPLOCATION("SW2:8")
|
||||
PORT_DIPNAME( 0x80, 0x80, "Infinite Lives (If Free Play)" ) PORT_DIPLOCATION("SW1:8")
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
INPUT_PORTS_END
|
||||
@ -458,14 +458,14 @@ static INPUT_PORTS_START( pkunwar )
|
||||
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 )
|
||||
|
||||
PORT_START("IN2")
|
||||
PORT_DIPUNKNOWN_DIPLOC( 0x01, IP_ACTIVE_LOW, "SW1:1" )
|
||||
PORT_DIPUNKNOWN_DIPLOC( 0x02, IP_ACTIVE_LOW, "SW1:2" )
|
||||
PORT_DIPUNKNOWN_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW1:3" )
|
||||
PORT_DIPUNKNOWN_DIPLOC( 0x08, IP_ACTIVE_LOW, "SW1:4" )
|
||||
PORT_DIPUNKNOWN_DIPLOC( 0x10, IP_ACTIVE_LOW, "SW1:5" )
|
||||
PORT_DIPUNKNOWN_DIPLOC( 0x20, IP_ACTIVE_LOW, "SW1:6" )
|
||||
PORT_DIPUNKNOWN_DIPLOC( 0x40, IP_ACTIVE_LOW, "SW1:7" )
|
||||
PORT_DIPUNKNOWN_DIPLOC( 0x80, IP_ACTIVE_LOW, "SW1:8" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x01, IP_ACTIVE_LOW, "SW1:1" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x02, IP_ACTIVE_LOW, "SW1:2" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW1:3" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x08, IP_ACTIVE_LOW, "SW1:4" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x10, IP_ACTIVE_LOW, "SW1:5" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x20, IP_ACTIVE_LOW, "SW1:6" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x40, IP_ACTIVE_LOW, "SW1:7" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x80, IP_ACTIVE_LOW, "SW1:8" )
|
||||
|
||||
PORT_START("DSW1")
|
||||
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW2:1,2")
|
||||
@ -553,7 +553,7 @@ static INPUT_PORTS_START( raiders5 )
|
||||
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:5")
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( Yes ) )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x20, IP_ACTIVE_LOW, "SW2:6" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x20, IP_ACTIVE_LOW, "SW2:6" )
|
||||
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SW2:7") // Unused in manual
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
@ -1036,10 +1036,11 @@ static DRIVER_INIT( raiders5 )
|
||||
*
|
||||
*************************************/
|
||||
|
||||
GAME( 1983, nova2001, 0, nova2001, nova2001, 0, ROT0, "UPL", "Nova 2001 (Japan)", 0 )
|
||||
GAME( 1983, nova2001u,nova2001, nova2001, nova2001, 0, ROT0, "UPL (Universal license)", "Nova 2001 (US)", 0 )
|
||||
GAME( 1984, ninjakun, 0, ninjakun, ninjakun, 0, ROT0, "UPL (Taito license)", "Ninjakun Majou no Bouken", 0 )
|
||||
GAME( 1985, pkunwar, 0, pkunwar, pkunwar, pkunwar, ROT0, "UPL", "Penguin-Kun Wars (US)", 0 )
|
||||
GAME( 1985, pkunwarj, pkunwar, pkunwar, pkunwar, pkunwar, ROT0, "UPL", "Penguin-Kun Wars (Japan)", 0 )
|
||||
GAME( 1985, raiders5, 0, raiders5, raiders5, raiders5, ROT0, "UPL", "Raiders5", 0 )
|
||||
GAME( 1985, raiders5t,raiders5, raiders5, raiders5, raiders5, ROT0, "UPL (Taito license)", "Raiders5 (Japan)", 0 )
|
||||
// YEAR, NAME, PARENT, MACHINE, INPUT, INIT, MONITOR,COMPANY,FULLNAME,FLAGS
|
||||
GAME( 1983, nova2001, 0, nova2001, nova2001, 0, ROT0, "UPL", "Nova 2001 (Japan)", 0 )
|
||||
GAME( 1983, nova2001u, nova2001, nova2001, nova2001, 0, ROT0, "UPL (Universal license)", "Nova 2001 (US)", 0 )
|
||||
GAME( 1984, ninjakun, 0, ninjakun, ninjakun, 0, ROT0, "UPL (Taito license)", "Ninjakun Majou no Bouken", 0 )
|
||||
GAME( 1985, pkunwar, 0, pkunwar, pkunwar, pkunwar, ROT0, "UPL", "Penguin-Kun Wars (US)", 0 )
|
||||
GAME( 1985, pkunwarj, pkunwar, pkunwar, pkunwar, pkunwar, ROT0, "UPL", "Penguin-Kun Wars (Japan)", 0 )
|
||||
GAME( 1985, raiders5, 0, raiders5, raiders5, raiders5, ROT0, "UPL", "Raiders5", 0 )
|
||||
GAME( 1985, raiders5t, raiders5, raiders5, raiders5, raiders5, ROT0, "UPL (Taito license)", "Raiders5 (Japan)", 0 )
|
||||
|
@ -12,6 +12,7 @@
|
||||
#include "cpu/z80/z80.h"
|
||||
#include "audio/timeplt.h"
|
||||
#include "includes/pooyan.h"
|
||||
#include "includes/konamipt.h"
|
||||
|
||||
|
||||
#define MASTER_CLOCK XTAL_18_432MHz
|
||||
@ -100,40 +101,7 @@ static INPUT_PORTS_START( pooyan )
|
||||
PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
|
||||
PORT_START("DSW0")
|
||||
PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) )
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) )
|
||||
PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) )
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
|
||||
PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) )
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) )
|
||||
PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) )
|
||||
PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) )
|
||||
PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) )
|
||||
PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) )
|
||||
PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) )
|
||||
PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) )
|
||||
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) )
|
||||
PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) )
|
||||
PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) )
|
||||
PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
|
||||
PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) )
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) )
|
||||
PORT_DIPSETTING( 0x50, DEF_STR( 3C_1C ) )
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) )
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( 3C_2C ) )
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( 4C_3C ) )
|
||||
PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) )
|
||||
PORT_DIPSETTING( 0x30, DEF_STR( 3C_4C ) )
|
||||
PORT_DIPSETTING( 0x70, DEF_STR( 2C_3C ) )
|
||||
PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) )
|
||||
PORT_DIPSETTING( 0x60, DEF_STR( 2C_5C ) )
|
||||
PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) )
|
||||
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) )
|
||||
PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) )
|
||||
PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) )
|
||||
PORT_DIPSETTING( 0x90, DEF_STR( 1C_7C ) )
|
||||
PORT_DIPSETTING( 0x00, "Invalid" )
|
||||
KONAMI_COINAGE(DEF_STR( Free_Play ), "Invalid" )
|
||||
/* Invalid = both coin slots disabled */
|
||||
|
||||
PORT_START("DSW1")
|
||||
@ -341,6 +309,7 @@ ROM_END
|
||||
*
|
||||
*************************************/
|
||||
|
||||
GAME( 1982, pooyan, 0, pooyan, pooyan, 0, ROT90, "Konami", "Pooyan", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1982, pooyans, pooyan, pooyan, pooyan, 0, ROT90, "Konami (Stern Electronics license)", "Pooyan (Stern Electronics)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1982, pootan, pooyan, pooyan, pooyan, 0, ROT90, "bootleg", "Pootan", GAME_SUPPORTS_SAVE )
|
||||
// YEAR, NAME, PARENT, MACHINE,INPUT, INIT,MONITOR,COMPANY,FULLNAME,FLAGS
|
||||
GAME( 1982, pooyan, 0, pooyan, pooyan, 0, ROT90, "Konami", "Pooyan", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1982, pooyans, pooyan, pooyan, pooyan, 0, ROT90, "Konami (Stern Electronics license)", "Pooyan (Stern Electronics)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1982, pootan, pooyan, pooyan, pooyan, 0, ROT90, "bootleg", "Pootan", GAME_SUPPORTS_SAVE )
|
||||
|
@ -54,6 +54,7 @@ Notes:
|
||||
#include "sound/vlm5030.h"
|
||||
#include "video/konicdev.h"
|
||||
#include "includes/rockrage.h"
|
||||
#include "includes/konamipt.h"
|
||||
|
||||
|
||||
static INTERRUPT_GEN( rockrage_interrupt )
|
||||
@ -132,40 +133,7 @@ ADDRESS_MAP_END
|
||||
|
||||
static INPUT_PORTS_START( rockrage )
|
||||
PORT_START("DSW1")
|
||||
PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) )
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) )
|
||||
PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) )
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
|
||||
PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) )
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) )
|
||||
PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) )
|
||||
PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) )
|
||||
PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) )
|
||||
PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) )
|
||||
PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) )
|
||||
PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) )
|
||||
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) )
|
||||
PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) )
|
||||
PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) )
|
||||
PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
|
||||
PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) )
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) )
|
||||
PORT_DIPSETTING( 0x50, DEF_STR( 3C_1C ) )
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) )
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( 3C_2C ) )
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( 4C_3C ) )
|
||||
PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) )
|
||||
PORT_DIPSETTING( 0x30, DEF_STR( 3C_4C ) )
|
||||
PORT_DIPSETTING( 0x70, DEF_STR( 2C_3C ) )
|
||||
PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) )
|
||||
PORT_DIPSETTING( 0x60, DEF_STR( 2C_5C ) )
|
||||
PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) )
|
||||
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) )
|
||||
PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) )
|
||||
PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) )
|
||||
PORT_DIPSETTING( 0x90, DEF_STR( 1C_7C ) )
|
||||
PORT_DIPSETTING( 0x00, "Invalid" )
|
||||
KONAMI_COINAGE(DEF_STR( Free_Play ), "Invalid" )
|
||||
/* Invalid = both coin slots disabled */
|
||||
|
||||
PORT_START("DSW2")
|
||||
@ -348,7 +316,7 @@ ROM_START( rockrage )
|
||||
ROM_LOAD( "620q01.16c", 0x08000, 0x08000, CRC(0ddb5ef5) SHA1(71b38c9f957858371f0ac95720d3c6d07339e5c5) ) /* fixed ROM */
|
||||
ROM_LOAD( "620q02.15c", 0x10000, 0x10000, CRC(b4f6e346) SHA1(43fded4484836ff315dd6e40991f909dad73f1ed) ) /* banked ROM */
|
||||
|
||||
ROM_REGION( 0x10000 , "audiocpu", 0 ) /* 64k for the sound CPU */
|
||||
ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for the sound CPU */
|
||||
ROM_LOAD( "620k03.11c", 0x08000, 0x08000, CRC(9fbefe82) SHA1(ab42b7e519a0dd08f2249dad0819edea0976f39a) )
|
||||
|
||||
ROM_REGION( 0x040000, "gfx1", 0 )
|
||||
@ -373,7 +341,7 @@ ROM_START( rockragea )
|
||||
ROM_LOAD( "620n01.16c", 0x08000, 0x10000, CRC(f89f56ea) SHA1(64ba2575e09af257b242d913eab69130f7341894) ) /* fixed ROM */
|
||||
ROM_LOAD( "620n02.15c", 0x10000, 0x10000, CRC(5bc1f1cf) SHA1(d5bb9971d778449e0c01495f9888c0da7ac617a7) ) /* banked ROM */
|
||||
|
||||
ROM_REGION( 0x10000 , "audiocpu", 0 ) /* 64k for the sound CPU */
|
||||
ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for the sound CPU */
|
||||
ROM_LOAD( "620k03.11c", 0x08000, 0x08000, CRC(9fbefe82) SHA1(ab42b7e519a0dd08f2249dad0819edea0976f39a) ) /* Same rom but labeled as ver "G" */
|
||||
|
||||
ROM_REGION( 0x040000, "gfx1", 0 )
|
||||
@ -402,7 +370,7 @@ ROM_START( rockragej )
|
||||
ROM_LOAD( "620k01.16c", 0x08000, 0x08000, CRC(4f5171f7) SHA1(5bce9e3f9d01c113c697853763cd891b91297eb2) ) /* fixed ROM */
|
||||
ROM_LOAD( "620k02.15c", 0x10000, 0x10000, CRC(04c4d8f7) SHA1(2a1a024fc38bb934c454092b0aed74d0f1d1c4af) ) /* banked ROM */
|
||||
|
||||
ROM_REGION( 0x10000 , "audiocpu", 0 ) /* 64k for the sound CPU */
|
||||
ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for the sound CPU */
|
||||
ROM_LOAD( "620k03.11c", 0x08000, 0x08000, CRC(9fbefe82) SHA1(ab42b7e519a0dd08f2249dad0819edea0976f39a) )
|
||||
|
||||
ROM_REGION( 0x040000, "gfx1", 0 )
|
||||
@ -428,6 +396,7 @@ ROM_END
|
||||
|
||||
***************************************************************************/
|
||||
|
||||
GAME( 1986, rockrage, 0, rockrage, rockrage, 0, ROT0, "Konami", "Rock'n Rage (World)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1986, rockragea,rockrage, rockrage, rockrage, 0, ROT0, "Konami", "Rock'n Rage (prototype?)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1986, rockragej,rockrage, rockrage, rockrage, 0, ROT0, "Konami", "Koi no Hotrock (Japan)", GAME_SUPPORTS_SAVE )
|
||||
// YEAR, NAME, PARENT, MACHINE, INPUT, INIT,MONITOR,COMPANY,FULLNAME,FLAGS
|
||||
GAME( 1986, rockrage, 0, rockrage, rockrage, 0, ROT0, "Konami", "Rock'n Rage (World)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1986, rockragea, rockrage, rockrage, rockrage, 0, ROT0, "Konami", "Rock'n Rage (prototype?)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1986, rockragej, rockrage, rockrage, rockrage, 0, ROT0, "Konami", "Koi no Hotrock (Japan)", GAME_SUPPORTS_SAVE )
|
||||
|
@ -74,6 +74,7 @@
|
||||
#include "sound/sn76496.h"
|
||||
#include "sound/2612intf.h"
|
||||
#include "sound/upd7759.h"
|
||||
#include "includes/segaipt.h"
|
||||
|
||||
#include "includes/megadriv.h"
|
||||
|
||||
@ -631,25 +632,25 @@ ADDRESS_MAP_END
|
||||
******************************************************************************/
|
||||
|
||||
static INPUT_PORTS_START( systemc_generic )
|
||||
PORT_START("P1")
|
||||
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
|
||||
PORT_START("P1")
|
||||
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
|
||||
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
|
||||
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
|
||||
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
|
||||
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
|
||||
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
|
||||
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
|
||||
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
|
||||
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
|
||||
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
|
||||
|
||||
PORT_START("P2")
|
||||
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
|
||||
PORT_START("P2")
|
||||
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
|
||||
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
|
||||
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
|
||||
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
|
||||
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
|
||||
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
|
||||
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
|
||||
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
|
||||
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
|
||||
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
|
||||
|
||||
PORT_START("PORTC")
|
||||
PORT_BIT( 0x3f, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
@ -660,76 +661,27 @@ static INPUT_PORTS_START( systemc_generic )
|
||||
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
|
||||
PORT_START("SERVICE")
|
||||
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
|
||||
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
|
||||
PORT_SERVICE_NO_TOGGLE( 0x04, IP_ACTIVE_LOW )
|
||||
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE1 )
|
||||
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 )
|
||||
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 )
|
||||
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
|
||||
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
|
||||
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE1 )
|
||||
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 )
|
||||
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 )
|
||||
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
|
||||
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
|
||||
|
||||
PORT_START("COINAGE")
|
||||
PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) )
|
||||
PORT_DIPSETTING( 0x07, DEF_STR( 4C_1C ) )
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) )
|
||||
PORT_DIPSETTING( 0x09, DEF_STR( 2C_1C ) )
|
||||
PORT_DIPSETTING( 0x05, "2 Coins/1 Credit 5/3 6/4" )
|
||||
PORT_DIPSETTING( 0x04, "2 Coins/1 Credit 4/3" )
|
||||
PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) )
|
||||
PORT_DIPSETTING( 0x01, "1 Coin/1 Credit 2/3" )
|
||||
PORT_DIPSETTING( 0x02, "1 Coin/1 Credit 4/5" )
|
||||
PORT_DIPSETTING( 0x03, "1 Coin/1 Credit 5/6" )
|
||||
PORT_DIPSETTING( 0x06, DEF_STR( 2C_3C ) )
|
||||
PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) )
|
||||
PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) )
|
||||
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) )
|
||||
PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) )
|
||||
PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) )
|
||||
PORT_DIPSETTING( 0x00, "Free Play (if Coin B too) or 1/1" )
|
||||
PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) )
|
||||
PORT_DIPSETTING( 0x70, DEF_STR( 4C_1C ) )
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( 3C_1C ) )
|
||||
PORT_DIPSETTING( 0x90, DEF_STR( 2C_1C ) )
|
||||
PORT_DIPSETTING( 0x50, "2 Coins/1 Credit 5/3 6/4" )
|
||||
PORT_DIPSETTING( 0x40, "2 Coins/1 Credit 4/3" )
|
||||
PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) )
|
||||
PORT_DIPSETTING( 0x10, "1 Coin/1 Credit 2/3" )
|
||||
PORT_DIPSETTING( 0x20, "1 Coin/1 Credit 4/5" )
|
||||
PORT_DIPSETTING( 0x30, "1 Coin/1 Credit 5/6" )
|
||||
PORT_DIPSETTING( 0x60, DEF_STR( 2C_3C ) )
|
||||
PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) )
|
||||
PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) )
|
||||
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) )
|
||||
PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) )
|
||||
PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) )
|
||||
PORT_DIPSETTING( 0x00, "Free Play (if Coin A too) or 1/1" )
|
||||
SEGA_COINAGE_LOC(SW1)
|
||||
|
||||
PORT_START("DSW")
|
||||
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
|
||||
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x01, IP_ACTIVE_LOW, "SW2:1" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x02, IP_ACTIVE_LOW, "SW2:2" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW2:3" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x08, IP_ACTIVE_LOW, "SW2:4" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x10, IP_ACTIVE_LOW, "SW2:5" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x20, IP_ACTIVE_LOW, "SW2:6" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x40, IP_ACTIVE_LOW, "SW2:7" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x80, IP_ACTIVE_LOW, "SW2:8" )
|
||||
|
||||
PORT_START("PORTH")
|
||||
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
@ -740,84 +692,94 @@ static INPUT_PORTS_START( columns )
|
||||
PORT_INCLUDE( systemc_generic )
|
||||
|
||||
PORT_MODIFY("P1")
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 2 Unused */
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 2 Unused */
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */
|
||||
|
||||
PORT_MODIFY("P2")
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 2 Unused */
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 2 Unused */
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */
|
||||
|
||||
PORT_MODIFY("DSW")
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) )
|
||||
//"SW2:1" unused
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
/* The first level increase (from 0 to 1) is always after destroying
|
||||
35 jewels. Then, the level gets 1 level more every : */
|
||||
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Easiest ) ) // 50 jewels
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( Easy ) ) // 40 jewels
|
||||
PORT_DIPSETTING( 0x30, DEF_STR( Normal ) ) // 35 jewels
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( Hard ) ) // 25 jewels
|
||||
//"SW2:3" unused
|
||||
//"SW2:4" unused
|
||||
/* The first level increase (from 0 to 1) is always after destroying
|
||||
35 jewels. Then, the level gets 1 level more every : */
|
||||
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:5,6")
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Easiest ) ) // 50 jewels
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( Easy ) ) // 40 jewels
|
||||
PORT_DIPSETTING( 0x30, DEF_STR( Normal ) ) // 35 jewels
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( Hard ) ) // 25 jewels
|
||||
//"SW2:7" unused
|
||||
//"SW2:8" unused
|
||||
INPUT_PORTS_END
|
||||
|
||||
static INPUT_PORTS_START( columnsu )
|
||||
PORT_INCLUDE( systemc_generic )
|
||||
|
||||
PORT_MODIFY("P1")
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 2 Unused */
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 2 Unused */
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */
|
||||
|
||||
PORT_MODIFY("P2")
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 2 Unused */
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 2 Unused */
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */
|
||||
|
||||
PORT_MODIFY("DSW")
|
||||
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Cabinet ) )
|
||||
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:1")
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Upright ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) )
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x04, 0x00, "Background Music" ) /* listed in the manual, ON by default */
|
||||
//"SW2:3" unused
|
||||
PORT_DIPNAME( 0x04, 0x00, "Background Music" ) PORT_DIPLOCATION("SW2:3") /* listed in the manual, ON by default */
|
||||
PORT_DIPSETTING( 0x04, "BGM #1" )
|
||||
PORT_DIPSETTING( 0x00, "BGM #2" )
|
||||
/* The first level increase (from 0 to 1) is always after destroying
|
||||
35 jewels. Then, the level gets 1 level more every : */
|
||||
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Easiest ) ) // 50 jewels
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( Easy ) ) // 40 jewels
|
||||
PORT_DIPSETTING( 0x30, DEF_STR( Normal ) ) // 35 jewels
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( Hard ) ) // 25 jewels
|
||||
/* The first level increase (from 0 to 1) is always after destroying
|
||||
35 jewels. Then, the level gets 1 level more every : */
|
||||
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:5,6")
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Easiest ) ) // 50 jewels
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( Easy ) ) // 40 jewels
|
||||
PORT_DIPSETTING( 0x30, DEF_STR( Normal ) ) // 35 jewels
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( Hard ) ) // 25 jewels
|
||||
//"SW2:7" unused
|
||||
//"SW2:8" unused
|
||||
INPUT_PORTS_END
|
||||
|
||||
static INPUT_PORTS_START( columns2 )
|
||||
PORT_INCLUDE( systemc_generic )
|
||||
|
||||
PORT_MODIFY("P1")
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 2 Unused */
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 2 Unused */
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */
|
||||
|
||||
PORT_MODIFY("P2")
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 2 Unused */
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 2 Unused */
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */
|
||||
|
||||
PORT_MODIFY("DSW")
|
||||
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Cabinet ) )
|
||||
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:1")
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Upright ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) )
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x0c, 0x0c, "VS. Mode Credits/Match" )
|
||||
PORT_DIPNAME( 0x0c, 0x0c, "VS. Mode Credits/Match" ) PORT_DIPLOCATION("SW2:3,4")
|
||||
PORT_DIPSETTING( 0x0c, "1" )
|
||||
PORT_DIPSETTING( 0x08, "2" )
|
||||
PORT_DIPSETTING( 0x04, "3" )
|
||||
PORT_DIPSETTING( 0x00, "4" )
|
||||
PORT_DIPNAME( 0x30, 0x30, "Flash Mode Difficulty" )
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0x30, DEF_STR( Medium ) )
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( Hard ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
|
||||
PORT_DIPNAME( 0x30, 0x30, "Flash Mode Difficulty" ) PORT_DIPLOCATION("SW2:5,6") // rising up height per a skull
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( Easy ) ) // 1
|
||||
PORT_DIPSETTING( 0x30, DEF_STR( Normal ) ) // 2
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( Hard ) ) // 3
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) // 4
|
||||
//"SW2:7" unused
|
||||
//"SW2:8" unused
|
||||
INPUT_PORTS_END
|
||||
|
||||
|
||||
@ -825,31 +787,31 @@ static INPUT_PORTS_START( borench )
|
||||
PORT_INCLUDE( systemc_generic )
|
||||
|
||||
PORT_MODIFY("P1")
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */
|
||||
|
||||
PORT_MODIFY("P2")
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */
|
||||
|
||||
PORT_MODIFY("DSW")
|
||||
PORT_DIPNAME( 0x01, 0x01, "Credits to Start" )
|
||||
PORT_DIPNAME( 0x01, 0x01, "Credits to Start" ) PORT_DIPLOCATION("SW2:1")
|
||||
PORT_DIPSETTING( 0x01, "1" )
|
||||
PORT_DIPSETTING( 0x00, "2" )
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) )
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x0c, 0x0c, "Lives 1P Mode" )
|
||||
PORT_DIPNAME( 0x0c, 0x0c, "Lives 1P Mode" ) PORT_DIPLOCATION("SW2:3,4")
|
||||
PORT_DIPSETTING( 0x00, "1" )
|
||||
PORT_DIPSETTING( 0x0c, "2" )
|
||||
PORT_DIPSETTING( 0x08, "3" )
|
||||
PORT_DIPSETTING( 0x04, "4" )
|
||||
PORT_DIPNAME( 0x30, 0x30, "Lives 2P Mode" )
|
||||
PORT_DIPNAME( 0x30, 0x30, "Lives 2P Mode" ) PORT_DIPLOCATION("SW2:5,6")
|
||||
PORT_DIPSETTING( 0x00, "2" )
|
||||
PORT_DIPSETTING( 0x30, "3" )
|
||||
PORT_DIPSETTING( 0x20, "4" )
|
||||
PORT_DIPSETTING( 0x10, "5" )
|
||||
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) )
|
||||
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:7,8")
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0xc0, DEF_STR( Medium ) )
|
||||
PORT_DIPSETTING( 0xc0, DEF_STR( Medium ) )
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Hard ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
|
||||
INPUT_PORTS_END
|
||||
@ -859,25 +821,25 @@ static INPUT_PORTS_START( tfrceac )
|
||||
PORT_INCLUDE( systemc_generic )
|
||||
|
||||
PORT_MODIFY("DSW")
|
||||
PORT_DIPNAME( 0x01, 0x01, "Credits to Start" )
|
||||
PORT_DIPNAME( 0x01, 0x01, "Credits to Start" ) PORT_DIPLOCATION("SW2:1")
|
||||
PORT_DIPSETTING( 0x01, "1" )
|
||||
PORT_DIPSETTING( 0x00, "2" )
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) )
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) )
|
||||
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:3,4")
|
||||
PORT_DIPSETTING( 0x00, "2" )
|
||||
PORT_DIPSETTING( 0x0c, "3" )
|
||||
PORT_DIPSETTING( 0x08, "4" )
|
||||
PORT_DIPSETTING( 0x04, "5" )
|
||||
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Bonus_Life ) )
|
||||
PORT_DIPSETTING( 0x10, "10k, 70k, 150k" )
|
||||
PORT_DIPSETTING( 0x30, "20k, 100k, 200k" )
|
||||
PORT_DIPSETTING( 0x20, "40k, 150k, 300k" )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( None ) )
|
||||
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) )
|
||||
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:5,6")
|
||||
PORT_DIPSETTING( 0x10, "10k, 70k, 150k" )
|
||||
PORT_DIPSETTING( 0x30, "20k, 100k, 200k" )
|
||||
PORT_DIPSETTING( 0x20, "40k, 150k, 300k" )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( None ) )
|
||||
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:7,8")
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0xc0, DEF_STR( Medium ) )
|
||||
PORT_DIPSETTING( 0xc0, DEF_STR( Medium ) )
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Hard ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
|
||||
INPUT_PORTS_END
|
||||
@ -897,23 +859,25 @@ static INPUT_PORTS_START( twinsqua )
|
||||
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
|
||||
|
||||
PORT_MODIFY("DSW")
|
||||
PORT_DIPNAME( 0x01, 0x01, "Credits to Start" )
|
||||
PORT_DIPNAME( 0x01, 0x01, "Credits to Start" ) PORT_DIPLOCATION("SW2:1")
|
||||
PORT_DIPSETTING( 0x01, "1" )
|
||||
PORT_DIPSETTING( 0x00, "2" )
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) )
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x04, 0x04, "Buy In" )
|
||||
PORT_DIPNAME( 0x04, 0x04, "Buy In" ) PORT_DIPLOCATION("SW2:3")
|
||||
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x18, 0x18, DEF_STR( Difficulty ) )
|
||||
PORT_DIPNAME( 0x18, 0x18, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:4,5")
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0x18, DEF_STR( Medium ) )
|
||||
PORT_DIPSETTING( 0x18, DEF_STR( Medium ) )
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( Hard ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
|
||||
PORT_DIPNAME( 0x20, 0x20, "Seat Type" )
|
||||
PORT_DIPNAME( 0x20, 0x20, "Seat Type" ) PORT_DIPLOCATION("SW2:6") // Sega cabinet "MEGALO 50" has "MOVING SEAT"
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( Normal ) )
|
||||
PORT_DIPSETTING( 0x00, "Moving" )
|
||||
//"SW2:7" unused
|
||||
//"SW2:8" unused
|
||||
INPUT_PORTS_END
|
||||
|
||||
|
||||
@ -921,32 +885,34 @@ static INPUT_PORTS_START( ribbit )
|
||||
PORT_INCLUDE( systemc_generic )
|
||||
|
||||
PORT_MODIFY("P1")
|
||||
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 1 Unused */
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 2 Unused */
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */
|
||||
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 1 Unused */
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 2 Unused */
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */
|
||||
|
||||
PORT_MODIFY("P2")
|
||||
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 1 Unused */
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 2 Unused */
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */
|
||||
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 1 Unused */
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 2 Unused */
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */
|
||||
|
||||
PORT_MODIFY("DSW")
|
||||
PORT_DIPNAME( 0x01, 0x01, "Credits to Start" )
|
||||
PORT_DIPNAME( 0x01, 0x01, "Credits to Start" ) PORT_DIPLOCATION("SW2:1")
|
||||
PORT_DIPSETTING( 0x01, "1" )
|
||||
PORT_DIPSETTING( 0x00, "2" )
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) )
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x0c, 0x04, DEF_STR( Lives ) )
|
||||
PORT_DIPNAME( 0x0c, 0x04, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:3,4")
|
||||
PORT_DIPSETTING( 0x08, "1" )
|
||||
PORT_DIPSETTING( 0x0c, "2" )
|
||||
PORT_DIPSETTING( 0x04, "3" )
|
||||
PORT_DIPSETTING( 0x00, "5" )
|
||||
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) )
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0x30, DEF_STR( Normal ) )
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( Hard ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
|
||||
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:5,6")
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0x30, DEF_STR( Normal ) )
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( Hard ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
|
||||
//"SW2:7" unused
|
||||
//"SW2:8" unused
|
||||
INPUT_PORTS_END
|
||||
|
||||
|
||||
@ -954,26 +920,29 @@ static INPUT_PORTS_START( puyo )
|
||||
PORT_INCLUDE( systemc_generic )
|
||||
|
||||
PORT_MODIFY("P1")
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 2 Unused */
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 2 Unused */
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */
|
||||
|
||||
PORT_MODIFY("P2")
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 2 Unused */
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 2 Unused */
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */
|
||||
|
||||
PORT_MODIFY("DSW")
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) )
|
||||
//"SW2:1" unused
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x04, 0x04, "VS. Mode Credits/Match" )
|
||||
PORT_DIPNAME( 0x04, 0x04, "VS. Mode Credits/Match" ) PORT_DIPLOCATION("SW2:3")
|
||||
PORT_DIPSETTING( 0x04, "1" )
|
||||
PORT_DIPSETTING( 0x00, "3" )
|
||||
PORT_DIPNAME( 0x18, 0x18, "1P Mode Difficulty" )
|
||||
PORT_DIPNAME( 0x18, 0x18, "1P Mode Difficulty" ) PORT_DIPLOCATION("SW2:4,5")
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0x18, DEF_STR( Medium ) )
|
||||
PORT_DIPSETTING( 0x18, DEF_STR( Medium ) )
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( Hard ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
|
||||
PORT_DIPNAME( 0x80, 0x80, "Moving Seat" )
|
||||
//"SW2:6" unused
|
||||
//"SW2:7" unused
|
||||
PORT_DIPNAME( 0x80, 0x80, "Moving Seat" ) PORT_DIPLOCATION("SW2:8") // Sega cabinet "MEGALO 50" has "MOVING SEAT"
|
||||
PORT_DIPSETTING( 0x80, "No Use" )
|
||||
PORT_DIPSETTING( 0x00, "In Use" )
|
||||
INPUT_PORTS_END
|
||||
@ -983,23 +952,27 @@ static INPUT_PORTS_START( stkclmns )
|
||||
PORT_INCLUDE( systemc_generic )
|
||||
|
||||
PORT_MODIFY("P1")
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */
|
||||
|
||||
PORT_MODIFY("P2")
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */
|
||||
|
||||
PORT_MODIFY("DSW")
|
||||
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) )
|
||||
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:1,2")
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0x03, DEF_STR( Medium ) )
|
||||
PORT_DIPSETTING( 0x03, DEF_STR( Medium ) )
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Hard ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
|
||||
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Demo_Sounds ) )
|
||||
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:3")
|
||||
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x08, 0x08, "Match Mode Price" )
|
||||
PORT_DIPNAME( 0x08, 0x08, "Match Mode Price" ) PORT_DIPLOCATION("SW2:4")
|
||||
PORT_DIPSETTING( 0x08, "1" )
|
||||
PORT_DIPSETTING( 0x00, "2" )
|
||||
//"SW2:5" unused
|
||||
//"SW2:6" unused
|
||||
//"SW2:7" unused
|
||||
//"SW2:8" unused
|
||||
INPUT_PORTS_END
|
||||
|
||||
|
||||
@ -1007,35 +980,35 @@ static INPUT_PORTS_START( potopoto )
|
||||
PORT_INCLUDE( systemc_generic )
|
||||
|
||||
PORT_MODIFY("P1")
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 2 Unused */
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 2 Unused */
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */
|
||||
|
||||
PORT_MODIFY("P2")
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 2 Unused */
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 2 Unused */
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */
|
||||
|
||||
PORT_MODIFY("DSW")
|
||||
PORT_DIPNAME( 0x01, 0x01, "Credits to Start" )
|
||||
PORT_DIPNAME( 0x01, 0x01, "Credits to Start" ) PORT_DIPLOCATION("SW2:1")
|
||||
PORT_DIPSETTING( 0x01, "1" )
|
||||
PORT_DIPSETTING( 0x00, "2" )
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) )
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x04, 0x04, "Coin Chute Type" )
|
||||
PORT_DIPNAME( 0x04, 0x04, "Coin Chute Type" ) PORT_DIPLOCATION("SW2:3")
|
||||
PORT_DIPSETTING( 0x04, "Common" )
|
||||
PORT_DIPSETTING( 0x00, "Individual" )
|
||||
PORT_DIPNAME( 0x08, 0x08, "Credits to Continue" )
|
||||
PORT_DIPNAME( 0x08, 0x08, "Credits to Continue" ) PORT_DIPLOCATION("SW2:4")
|
||||
PORT_DIPSETTING( 0x08, "1" )
|
||||
PORT_DIPSETTING( 0x00, "2" )
|
||||
PORT_DIPNAME( 0x10, 0x10, "Buy-In" )
|
||||
PORT_DIPNAME( 0x10, 0x10, "Buy-In" ) PORT_DIPLOCATION("SW2:5")
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( No ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
|
||||
PORT_DIPNAME( 0x60, 0x60, DEF_STR( Difficulty ) )
|
||||
PORT_DIPNAME( 0x60, 0x60, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:6,7")
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0x60, DEF_STR( Medium ) )
|
||||
PORT_DIPSETTING( 0x60, DEF_STR( Medium ) )
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( Hard ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
|
||||
PORT_DIPNAME( 0x80, 0x80, "Moving Seat" )
|
||||
PORT_DIPNAME( 0x80, 0x80, "Moving Seat" ) PORT_DIPLOCATION("SW2:8") // Sega cabinet "MEGALO 50" has "MOVING SEAT"
|
||||
PORT_DIPSETTING( 0x80, "No Use" )
|
||||
PORT_DIPSETTING( 0x00, "In Use" )
|
||||
INPUT_PORTS_END
|
||||
@ -1045,26 +1018,29 @@ static INPUT_PORTS_START( zunkyou )
|
||||
PORT_INCLUDE( systemc_generic )
|
||||
|
||||
PORT_MODIFY("P1")
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */
|
||||
|
||||
PORT_MODIFY("P2")
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */
|
||||
|
||||
PORT_MODIFY("DSW")
|
||||
PORT_DIPNAME( 0x01, 0x01, "Game Difficulty 1" )
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Medium ) )
|
||||
PORT_DIPNAME( 0x01, 0x01, "Game Difficulty 1" ) PORT_DIPLOCATION("SW2:1")
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Medium ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Hard ) )
|
||||
PORT_DIPNAME( 0x02, 0x02, "Game Difficulty 2" )
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Medium ) )
|
||||
PORT_DIPNAME( 0x02, 0x02, "Game Difficulty 2" ) PORT_DIPLOCATION("SW2:2")
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Medium ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Hard ) )
|
||||
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) )
|
||||
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:3,4")
|
||||
PORT_DIPSETTING( 0x08, "1" )
|
||||
PORT_DIPSETTING( 0x04, "2" )
|
||||
PORT_DIPSETTING( 0x0c, "3" )
|
||||
PORT_DIPSETTING( 0x00, "5" )
|
||||
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Demo_Sounds ) )
|
||||
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:5")
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
//"SW2:6" unused
|
||||
//"SW2:7" unused
|
||||
//"SW2:8" unused
|
||||
INPUT_PORTS_END
|
||||
|
||||
|
||||
@ -1072,22 +1048,27 @@ static INPUT_PORTS_START( ichir )
|
||||
PORT_INCLUDE( systemc_generic )
|
||||
|
||||
PORT_MODIFY("P1")
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 2 Unused */
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 2 Unused */
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */
|
||||
|
||||
PORT_MODIFY("P2")
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 2 Unused */
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 2 Unused */
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */
|
||||
|
||||
PORT_MODIFY("DSW")
|
||||
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) )
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
|
||||
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:1")
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x06, 0x06, DEF_STR( Difficulty ) )
|
||||
PORT_DIPSETTING( 0x04, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0x06, DEF_STR( Medium ) )
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Hard ) )
|
||||
PORT_DIPNAME( 0x06, 0x06, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:2,3")
|
||||
PORT_DIPSETTING( 0x04, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0x06, DEF_STR( Medium ) )
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Hard ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
|
||||
//"SW2:4" unused
|
||||
//"SW2:5" unused
|
||||
//"SW2:6" unused
|
||||
//"SW2:7" unused
|
||||
//"SW2:8" unused
|
||||
INPUT_PORTS_END
|
||||
|
||||
|
||||
@ -1095,23 +1076,28 @@ static INPUT_PORTS_START( bloxeedc )
|
||||
PORT_INCLUDE( systemc_generic )
|
||||
|
||||
PORT_MODIFY("P1")
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 2 Unused */
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 2 Unused */
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */
|
||||
|
||||
PORT_MODIFY("P2")
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 2 Unused */
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 2 Unused */
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */
|
||||
|
||||
PORT_MODIFY("DSW")
|
||||
PORT_DIPNAME( 0x01, 0x01, "VS Mode Price" )
|
||||
PORT_DIPSETTING( 0x00, "Same as Ordinary" )
|
||||
PORT_DIPSETTING( 0x01, "Double as Ordinary" )
|
||||
PORT_DIPNAME( 0x02, 0x02, "Credits to Start" )
|
||||
PORT_DIPSETTING( 0x02, "1" )
|
||||
PORT_DIPNAME( 0x01, 0x01, "VS Mode Price" ) PORT_DIPLOCATION("SW2:1")
|
||||
PORT_DIPSETTING( 0x00, "Same as Ordinary" )
|
||||
PORT_DIPSETTING( 0x01, "Double as Ordinary" )
|
||||
PORT_DIPNAME( 0x02, 0x02, "Credits to Start" ) PORT_DIPLOCATION("SW2:2")
|
||||
PORT_DIPSETTING( 0x02, "1" )
|
||||
PORT_DIPSETTING( 0x00, "2" )
|
||||
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Demo_Sounds ) )
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
|
||||
//"SW2:3" unused
|
||||
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:4")
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
//"SW2:5" unused
|
||||
//"SW2:6" unused
|
||||
//"SW2:7" unused
|
||||
//"SW2:8" unused
|
||||
INPUT_PORTS_END
|
||||
|
||||
|
||||
@ -1119,34 +1105,34 @@ static INPUT_PORTS_START( puyopuy2 )
|
||||
PORT_INCLUDE( systemc_generic )
|
||||
|
||||
PORT_MODIFY("P1")
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */
|
||||
|
||||
PORT_MODIFY("P2")
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */
|
||||
|
||||
PORT_MODIFY("DSW")
|
||||
PORT_DIPNAME( 0x01, 0x01, "Rannyu Off Button" )
|
||||
PORT_DIPSETTING( 0x01, "Use" )
|
||||
PORT_DIPSETTING( 0x00, "No Use" )
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) )
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
||||
PORT_DIPNAME( 0x01, 0x01, "Rannyu Off Button" ) PORT_DIPLOCATION("SW2:1")
|
||||
PORT_DIPSETTING( 0x01, "Use" )
|
||||
PORT_DIPSETTING( 0x00, "No Use" )
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x04, 0x04, "Turn Direction" )
|
||||
PORT_DIPSETTING( 0x04, "1:Right 2:Left" )
|
||||
PORT_DIPSETTING( 0x00, "1:Left 2:Right")
|
||||
PORT_DIPNAME( 0x18, 0x18, DEF_STR( Difficulty ) )
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0x18, DEF_STR( Medium ) )
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( Hard ) )
|
||||
PORT_DIPNAME( 0x04, 0x04, "Turn Direction" ) PORT_DIPLOCATION("SW2:3")
|
||||
PORT_DIPSETTING( 0x04, "1:Right 2:Left" )
|
||||
PORT_DIPSETTING( 0x00, "1:Left 2:Right")
|
||||
PORT_DIPNAME( 0x18, 0x18, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:4,5")
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0x18, DEF_STR( Medium ) )
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( Hard ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
|
||||
PORT_DIPNAME( 0x60, 0x60, "VS Mode Match/1 Play" )
|
||||
PORT_DIPSETTING( 0x60, "1" )
|
||||
PORT_DIPSETTING( 0x40, "2" )
|
||||
PORT_DIPSETTING( 0x20, "3" )
|
||||
PORT_DIPSETTING( 0x00, "4" )
|
||||
PORT_DIPNAME( 0x80, 0x80, "Battle Start credit" )
|
||||
PORT_DIPSETTING( 0x00, "1" )
|
||||
PORT_DIPSETTING( 0x80, "2" )
|
||||
PORT_DIPNAME( 0x60, 0x60, "VS Mode Match/1 Play" ) PORT_DIPLOCATION("SW2:6,7")
|
||||
PORT_DIPSETTING( 0x60, "1" )
|
||||
PORT_DIPSETTING( 0x40, "2" )
|
||||
PORT_DIPSETTING( 0x20, "3" )
|
||||
PORT_DIPSETTING( 0x00, "4" )
|
||||
PORT_DIPNAME( 0x80, 0x80, "Battle Start credit" ) PORT_DIPLOCATION("SW2:8")
|
||||
PORT_DIPSETTING( 0x00, "1" )
|
||||
PORT_DIPSETTING( 0x80, "2" )
|
||||
INPUT_PORTS_END
|
||||
|
||||
|
||||
@ -1155,10 +1141,10 @@ static INPUT_PORTS_START( pclub )
|
||||
|
||||
PORT_MODIFY("P1")
|
||||
PORT_BIT( 0x0f, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Probably Unused */
|
||||
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Ok")
|
||||
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Cancel")
|
||||
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_2WAY
|
||||
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_2WAY
|
||||
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Ok")
|
||||
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Cancel")
|
||||
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_2WAY
|
||||
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_2WAY
|
||||
|
||||
PORT_MODIFY("P2")
|
||||
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Probably Unused */
|
||||
@ -1167,56 +1153,32 @@ static INPUT_PORTS_START( pclub )
|
||||
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Probably Unused */
|
||||
|
||||
PORT_MODIFY("COINAGE")
|
||||
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) )
|
||||
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW4:1,2,3")
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( 7C_1C ) )
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( 6C_1C ) )
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( 5C_1C ) )
|
||||
PORT_DIPSETTING( 0x03, DEF_STR( 4C_1C ) )
|
||||
PORT_DIPSETTING( 0x07, DEF_STR( 3C_1C ) )
|
||||
PORT_DIPSETTING( 0x07, DEF_STR( 3C_1C ) )
|
||||
PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) )
|
||||
PORT_DIPSETTING( 0x05, DEF_STR( 1C_1C ) )
|
||||
PORT_DIPSETTING( 0x06, DEF_STR( Free_Play ) )
|
||||
PORT_DIPNAME( 0x08, 0x08, "Unknown 4-4" )
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x10, 0x10, "Unknown 4-5" )
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x20, 0x20, "Unknown 4-6" )
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x40, 0x40, "Unknown 4-7" )
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x80, 0x80, "Unknown 4-8" )
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPSETTING( 0x06, DEF_STR( Free_Play ) )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x08, IP_ACTIVE_LOW, "SW4:4" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x10, IP_ACTIVE_LOW, "SW4:5" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x20, IP_ACTIVE_LOW, "SW4:6" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x40, IP_ACTIVE_LOW, "SW4:7" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x80, IP_ACTIVE_LOW, "SW4:8" )
|
||||
|
||||
PORT_MODIFY("DSW")
|
||||
PORT_DIPNAME( 0x01, 0x01, "Unknown 5-1" )
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x02, 0x02, "Unknown 5-2" )
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x04, 0x04, "Unknown 5-3" )
|
||||
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x08, 0x08, "Unknown 5-4" )
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x10, 0x10, "Unknown 5-5" )
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds ))
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x01, IP_ACTIVE_LOW, "SW5:1" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x02, IP_ACTIVE_LOW, "SW5:2" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW5:3" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x08, IP_ACTIVE_LOW, "SW5:4" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x10, IP_ACTIVE_LOW, "SW5:5" )
|
||||
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds )) PORT_DIPLOCATION("SW5:6")
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x40, 0x40, "Unknown 5-7" )
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x80, 0x80, "Unknown 5-8" )
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x40, IP_ACTIVE_LOW, "SW5:7" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x80, IP_ACTIVE_LOW, "SW5:8" )
|
||||
INPUT_PORTS_END
|
||||
|
||||
|
||||
@ -1237,56 +1199,30 @@ static INPUT_PORTS_START( pclubjv2 )
|
||||
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Probably Unused */
|
||||
|
||||
PORT_MODIFY("COINAGE")
|
||||
PORT_DIPNAME( 0x07, 0x07, "Coins per Credit (Normal / Alternate)" )
|
||||
PORT_DIPNAME( 0x07, 0x07, "Coins per Credit (Normal / Alternate)" ) PORT_DIPLOCATION("SW4:1,2,3")
|
||||
PORT_DIPSETTING( 0x00, "25 / 30" ) //7C1C
|
||||
PORT_DIPSETTING( 0x01, "6 / 7" ) //6C1C
|
||||
PORT_DIPSETTING( 0x02, "10 / 12" ) //5C1C
|
||||
PORT_DIPSETTING( 0x03, "1 / 2" ) //4C1C
|
||||
PORT_DIPSETTING( 0x07, "3 / Free Play" ) //3C1C
|
||||
PORT_DIPSETTING( 0x07, "3 / Free Play" ) //3C1C
|
||||
PORT_DIPSETTING( 0x04, "15 / 20" ) //2C1C
|
||||
PORT_DIPSETTING( 0x05, "4 / 5" ) //1C1C
|
||||
PORT_DIPSETTING( 0x06, "8 / 9" ) //FP
|
||||
PORT_DIPNAME( 0x08, 0x08, "Alternate Coinage" )
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x10, 0x10, "Unknown 4-5" )
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x20, 0x20, "Unknown 4-6" )
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x40, 0x40, "Unknown 4-7" )
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x80, 0x80, "Unknown 4-8" )
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x06, "8 / 9" ) //FP
|
||||
PORT_DIPNAME( 0x08, 0x08, "Alternate Coinage" ) PORT_DIPLOCATION("SW4:4")
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
|
||||
PORT_MODIFY("DSW")
|
||||
PORT_DIPNAME( 0x01, 0x01, "Unknown 5-1" )
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x02, 0x02, "Unknown 5-2" )
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x04, 0x04, "Unknown 5-3" )
|
||||
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x08, 0x08, "Unknown 5-4" )
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x10, 0x10, "Unknown 5-5" )
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds ))
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x01, IP_ACTIVE_LOW, "SW5:1" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x02, IP_ACTIVE_LOW, "SW5:2" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW5:3" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x08, IP_ACTIVE_LOW, "SW5:4" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x10, IP_ACTIVE_LOW, "SW5:5" )
|
||||
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds )) PORT_DIPLOCATION("SW5:6")
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x40, 0x40, "Unknown 5-7" )
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x80, 0x80, "Unknown 5-8" )
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x40, IP_ACTIVE_LOW, "SW5:7" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x80, IP_ACTIVE_LOW, "SW5:8" )
|
||||
INPUT_PORTS_END
|
||||
|
||||
/******************************************************************************
|
||||
@ -2225,43 +2161,44 @@ static DRIVER_INIT( pclubjv5 )
|
||||
|
||||
******************************************************************************/
|
||||
|
||||
// YEAR, NAME, PARENT, MACHINE,INPUT, INIT, MONITOR,COMPANY,FULLNAME,FLAGS
|
||||
/* System C Games */
|
||||
GAME( 1989, bloxeedc, bloxeed, segac, bloxeedc, bloxeedc, ROT0, "Sega / Elorg", "Bloxeed (World, C System)", 0 )
|
||||
GAME( 1989, bloxeedu, bloxeed, segac, bloxeedc, bloxeedc, ROT0, "Sega / Elorg", "Bloxeed (US, C System)", 0 )
|
||||
GAME( 1990, columns, 0, segac, columns, columns, ROT0, "Sega", "Columns (World)", 0 )
|
||||
GAME( 1990, columnsu, columns, segac, columnsu, columns, ROT0, "Sega", "Columns (US, cocktail)", 0 ) // has cocktail mode dsw
|
||||
GAME( 1990, columnsj, columns, segac, columns, columns, ROT0, "Sega", "Columns (Japan)", 0 )
|
||||
GAME( 1990, columns2, 0, segac, columns2, columns2, ROT0, "Sega", "Columns II: The Voyage Through Time (World)", 0 )
|
||||
GAME( 1990, column2j, columns2, segac, columns2, columns2, ROT0, "Sega", "Columns II: The Voyage Through Time (Japan)", 0 )
|
||||
GAME( 1989, bloxeedc, bloxeed, segac, bloxeedc, bloxeedc, ROT0, "Sega / Elorg", "Bloxeed (World, C System)", 0 )
|
||||
GAME( 1989, bloxeedu, bloxeed, segac, bloxeedc, bloxeedc, ROT0, "Sega / Elorg", "Bloxeed (US, C System)", 0 )
|
||||
GAME( 1990, columns, 0, segac, columns, columns, ROT0, "Sega", "Columns (World)", 0 )
|
||||
GAME( 1990, columnsu, columns, segac, columnsu, columns, ROT0, "Sega", "Columns (US, cocktail)", 0 ) // has cocktail mode dsw
|
||||
GAME( 1990, columnsj, columns, segac, columns, columns, ROT0, "Sega", "Columns (Japan)", 0 )
|
||||
GAME( 1990, columns2, 0, segac, columns2, columns2, ROT0, "Sega", "Columns II: The Voyage Through Time (World)", 0 )
|
||||
GAME( 1990, column2j, columns2, segac, columns2, columns2, ROT0, "Sega", "Columns II: The Voyage Through Time (Japan)", 0 )
|
||||
|
||||
/* System C-2 Games */
|
||||
GAME( 1990, tfrceac, 0, segac2, tfrceac, tfrceac, ROT0, "Sega / Technosoft", "ThunderForce AC", 0 )
|
||||
GAME( 1990, tfrceacj, tfrceac, segac2, tfrceac, tfrceac, ROT0, "Sega / Technosoft", "ThunderForce AC (Japan)", 0 )
|
||||
GAME( 1990, tfrceacb, tfrceac, segac2, tfrceac, tfrceacb, ROT0, "bootleg", "ThunderForce AC (bootleg)", 0 )
|
||||
GAME( 1990, borench, 0, segac2, borench, borench, ROT0, "Sega", "Borench", 0 )
|
||||
GAME( 1991, twinsqua, 0, segac2, twinsqua, twinsqua, ROT0, "Sega", "Twin Squash", 0 )
|
||||
GAME( 1991, ribbit, 0, segac2, ribbit, ribbit, ROT0, "Sega", "Ribbit!", 0 )
|
||||
GAME( 1992, puyo, 0, segac2, puyo, puyo, ROT0, "Sega / Compile", "Puyo Puyo (World)", 0 )
|
||||
GAME( 1992, puyobl, puyo, segac2, puyo, puyo, ROT0, "bootleg", "Puyo Puyo (World, bootleg)", 0 )
|
||||
GAME( 1992, puyoj, puyo, segac2, puyo, puyo, ROT0, "Sega / Compile", "Puyo Puyo (Japan, Rev B)", 0 )
|
||||
GAME( 1992, puyoja, puyo, segac2, puyo, puyo, ROT0, "Sega / Compile", "Puyo Puyo (Japan, Rev A)", 0 )
|
||||
GAME( 1992, tantr, 0, segac2, ichir, tantr, ROT0, "Sega", "Puzzle & Action: Tant-R (Japan)", 0 )
|
||||
GAME( 1993, tantrkor, tantr, segac2, ichir, tantrkor, ROT0, "Sega", "Puzzle & Action: Tant-R (Korea)", 0 )
|
||||
GAME( 1992, tantrbl, tantr, segac2, ichir, c2boot, ROT0, "bootleg", "Puzzle & Action: Tant-R (Japan) (bootleg set 1)", 0 )
|
||||
GAME( 1994, tantrbl2, tantr, segac, ichir, tantr, ROT0, "bootleg", "Puzzle & Action: Tant-R (Japan) (bootleg set 2)", 0 ) // Common bootleg in Europe, C board, no samples
|
||||
GAME( 1994, tantrbl3, tantr, segac, ichir, tantr, ROT0, "bootleg", "Puzzle & Action: Tant-R (Japan) (bootleg set 3)", 0 ) // Common bootleg in Europe, C board, no samples
|
||||
GAME( 1994, potopoto, 0, segac2, potopoto, potopoto, ROT0, "Sega", "Poto Poto (Japan)", 0 )
|
||||
GAME( 1994, stkclmns, 0, segac2, stkclmns, stkclmns, ROT0, "Sega", "Stack Columns (World)", 0 )
|
||||
GAME( 1994, stkclmnsj,stkclmns, segac2, stkclmns, stkclmnj, ROT0, "Sega", "Stack Columns (Japan)", 0 )
|
||||
GAME( 1994, ichir, 0, segac2, ichir, ichir, ROT0, "Sega", "Puzzle & Action: Ichidant-R (World)", 0 )
|
||||
GAME( 1994, ichirk, ichir, segac2, ichir, ichirk, ROT0, "Sega", "Puzzle & Action: Ichidant-R (Korea)", 0 )
|
||||
GAME( 1994, ichirj, ichir, segac2, ichir, ichirj, ROT0, "Sega", "Puzzle & Action: Ichidant-R (Japan)", 0 )
|
||||
GAME( 1994, ichirjbl, ichir, segac, ichir, ichirjbl, ROT0, "bootleg", "Puzzle & Action: Ichidant-R (Japan) (bootleg)", 0 ) // C board, no samples
|
||||
GAME( 1994, puyopuy2, 0, segac2, puyopuy2, puyopuy2, ROT0, "Compile (Sega license)", "Puyo Puyo 2 (Japan)", 0 )
|
||||
GAME( 1994, zunkyou, 0, segac2, zunkyou, zunkyou, ROT0, "Sega", "Zunzunkyou No Yabou (Japan)", 0 )
|
||||
GAME( 1990, tfrceac, 0, segac2, tfrceac, tfrceac, ROT0, "Sega / Technosoft", "ThunderForce AC", 0 )
|
||||
GAME( 1990, tfrceacj, tfrceac, segac2, tfrceac, tfrceac, ROT0, "Sega / Technosoft", "ThunderForce AC (Japan)", 0 )
|
||||
GAME( 1990, tfrceacb, tfrceac, segac2, tfrceac, tfrceacb, ROT0, "bootleg", "ThunderForce AC (bootleg)", 0 )
|
||||
GAME( 1990, borench, 0, segac2, borench, borench, ROT0, "Sega", "Borench", 0 )
|
||||
GAME( 1991, twinsqua, 0, segac2, twinsqua, twinsqua, ROT0, "Sega", "Twin Squash", 0 )
|
||||
GAME( 1991, ribbit, 0, segac2, ribbit, ribbit, ROT0, "Sega", "Ribbit!", 0 )
|
||||
GAME( 1992, puyo, 0, segac2, puyo, puyo, ROT0, "Sega / Compile", "Puyo Puyo (World)", 0 )
|
||||
GAME( 1992, puyobl, puyo, segac2, puyo, puyo, ROT0, "bootleg", "Puyo Puyo (World, bootleg)", 0 )
|
||||
GAME( 1992, puyoj, puyo, segac2, puyo, puyo, ROT0, "Sega / Compile", "Puyo Puyo (Japan, Rev B)", 0 )
|
||||
GAME( 1992, puyoja, puyo, segac2, puyo, puyo, ROT0, "Sega / Compile", "Puyo Puyo (Japan, Rev A)", 0 )
|
||||
GAME( 1992, tantr, 0, segac2, ichir, tantr, ROT0, "Sega", "Puzzle & Action: Tant-R (Japan)", 0 )
|
||||
GAME( 1993, tantrkor, tantr, segac2, ichir, tantrkor, ROT0, "Sega", "Puzzle & Action: Tant-R (Korea)", 0 )
|
||||
GAME( 1992, tantrbl, tantr, segac2, ichir, c2boot, ROT0, "bootleg", "Puzzle & Action: Tant-R (Japan) (bootleg set 1)", 0 )
|
||||
GAME( 1994, tantrbl2, tantr, segac, ichir, tantr, ROT0, "bootleg", "Puzzle & Action: Tant-R (Japan) (bootleg set 2)", 0 ) // Common bootleg in Europe, C board, no samples
|
||||
GAME( 1994, tantrbl3, tantr, segac, ichir, tantr, ROT0, "bootleg", "Puzzle & Action: Tant-R (Japan) (bootleg set 3)", 0 ) // Common bootleg in Europe, C board, no samples
|
||||
GAME( 1994, potopoto, 0, segac2, potopoto, potopoto, ROT0, "Sega", "Poto Poto (Japan)", 0 )
|
||||
GAME( 1994, stkclmns, 0, segac2, stkclmns, stkclmns, ROT0, "Sega", "Stack Columns (World)", 0 )
|
||||
GAME( 1994, stkclmnsj, stkclmns, segac2, stkclmns, stkclmnj, ROT0, "Sega", "Stack Columns (Japan)", 0 )
|
||||
GAME( 1994, ichir, 0, segac2, ichir, ichir, ROT0, "Sega", "Puzzle & Action: Ichidant-R (World)", 0 )
|
||||
GAME( 1994, ichirk, ichir, segac2, ichir, ichirk, ROT0, "Sega", "Puzzle & Action: Ichidant-R (Korea)", 0 )
|
||||
GAME( 1994, ichirj, ichir, segac2, ichir, ichirj, ROT0, "Sega", "Puzzle & Action: Ichidant-R (Japan)", 0 )
|
||||
GAME( 1994, ichirjbl, ichir, segac, ichir, ichirjbl, ROT0, "bootleg", "Puzzle & Action: Ichidant-R (Japan) (bootleg)", 0 ) // C board, no samples
|
||||
GAME( 1994, puyopuy2, 0, segac2, puyopuy2, puyopuy2, ROT0, "Compile (Sega license)", "Puyo Puyo 2 (Japan)", 0 )
|
||||
GAME( 1994, zunkyou, 0, segac2, zunkyou, zunkyou, ROT0, "Sega", "Zunzunkyou No Yabou (Japan)", 0 )
|
||||
|
||||
/* Atlus Print Club 'Games' (C-2 Hardware, might not be possible to support them because they use camera + printer, really just put here for reference) */
|
||||
GAME( 1995, pclubj, 0, segac2, pclub, pclub, ROT0, "Atlus", "Print Club (Japan Vol.1)", GAME_NOT_WORKING )
|
||||
GAME( 1995, pclubjv2, pclubj, segac2, pclubjv2, pclubjv2, ROT0, "Atlus", "Print Club (Japan Vol.2)", GAME_NOT_WORKING )
|
||||
GAME( 1996, pclubjv4, pclubj, segac2, pclubjv2, pclubjv4, ROT0, "Atlus", "Print Club (Japan Vol.4)", GAME_NOT_WORKING )
|
||||
GAME( 1996, pclubjv5, pclubj, segac2, pclubjv2, pclubjv5, ROT0, "Atlus", "Print Club (Japan Vol.5)", GAME_NOT_WORKING )
|
||||
GAME( 1995, pclubj, 0, segac2, pclub, pclub, ROT0, "Atlus", "Print Club (Japan Vol.1)", GAME_NOT_WORKING )
|
||||
GAME( 1995, pclubjv2, pclubj, segac2, pclubjv2, pclubjv2, ROT0, "Atlus", "Print Club (Japan Vol.2)", GAME_NOT_WORKING )
|
||||
GAME( 1996, pclubjv4, pclubj, segac2, pclubjv2, pclubjv4, ROT0, "Atlus", "Print Club (Japan Vol.4)", GAME_NOT_WORKING )
|
||||
GAME( 1996, pclubjv5, pclubj, segac2, pclubjv2, pclubjv5, ROT0, "Atlus", "Print Club (Japan Vol.5)", GAME_NOT_WORKING )
|
||||
|
@ -53,10 +53,11 @@
|
||||
|
||||
0xe0 r/o Inputs (Coins, Start Btns)
|
||||
0xe1 r/o Controls (Transformer)
|
||||
0xe2 r/o Controls P2 (Opa Opa)
|
||||
|
||||
0xf2 - 0xf3 r/o Dipswitches
|
||||
|
||||
0xf8 r/o Analog Input (Hang On Jr)
|
||||
0xf8 r/o Analog Input (Hang On Jr, Riddle of Pythagoras)
|
||||
|
||||
0x7e r/o V Counter (vertical beam pos in scanlines)
|
||||
0x7f r/o H Counter (horizontal beam pos in 'pixel clock cycles')
|
||||
@ -303,6 +304,7 @@ covert megatech / megaplay drivers to use new code etc. etc.
|
||||
#include "machine/mc8123.h"
|
||||
#include "machine/segacrp2.h"
|
||||
#include "includes/segamsys.h"
|
||||
#include "includes/segaipt.h"
|
||||
|
||||
/****************************************************************************************
|
||||
Memory Maps
|
||||
@ -424,80 +426,29 @@ static DRIVER_INIT( segasyse )
|
||||
(in fact, the only playable game that use it is
|
||||
Riddle of Pythagoras) */
|
||||
|
||||
#define SEGA_COIN_A \
|
||||
PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2,3,4") \
|
||||
PORT_DIPSETTING( 0x07, DEF_STR( 4C_1C ) ) \
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) ) \
|
||||
PORT_DIPSETTING( 0x09, DEF_STR( 2C_1C ) ) \
|
||||
PORT_DIPSETTING( 0x05, "2 Coins/1 Credit 5/3 6/4" ) \
|
||||
PORT_DIPSETTING( 0x04, "2 Coins/1 Credit, 4/3" ) \
|
||||
PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) ) \
|
||||
PORT_DIPSETTING( 0x03, "1 Coin/1 Credit, 5/6" ) \
|
||||
PORT_DIPSETTING( 0x02, "1 Coin/1 Credit, 4/5" ) \
|
||||
PORT_DIPSETTING( 0x01, "1 Coin/1 Credit, 2/3" ) \
|
||||
PORT_DIPSETTING( 0x06, DEF_STR( 2C_3C ) ) \
|
||||
PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) ) \
|
||||
PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) ) \
|
||||
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) ) \
|
||||
PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) ) \
|
||||
PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) )
|
||||
|
||||
#define SEGA_COIN_B \
|
||||
PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:5,6,7,8") \
|
||||
PORT_DIPSETTING( 0x70, DEF_STR( 4C_1C ) ) \
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( 3C_1C ) ) \
|
||||
PORT_DIPSETTING( 0x90, DEF_STR( 2C_1C ) ) \
|
||||
PORT_DIPSETTING( 0x50, "2 Coins/1 Credit 5/3 6/4" ) \
|
||||
PORT_DIPSETTING( 0x40, "2 Coins/1 Credit, 4/3" ) \
|
||||
PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) ) \
|
||||
PORT_DIPSETTING( 0x30, "1 Coin/1 Credit, 5/6" ) \
|
||||
PORT_DIPSETTING( 0x20, "1 Coin/1 Credit, 4/5" ) \
|
||||
PORT_DIPSETTING( 0x10, "1 Coin/1 Credit, 2/3" ) \
|
||||
PORT_DIPSETTING( 0x60, DEF_STR( 2C_3C ) ) \
|
||||
PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) ) \
|
||||
PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) ) \
|
||||
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) ) \
|
||||
PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) ) \
|
||||
PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) )
|
||||
|
||||
|
||||
static INPUT_PORTS_START( transfrm ) /* Used By Transformer */
|
||||
static INPUT_PORTS_START( segae_joy1_generic )
|
||||
PORT_START("f2") /* Read from Port 0xf2 */
|
||||
SEGA_COIN_A
|
||||
SEGA_COIN_B
|
||||
SEGA_COINAGE_NO_FREE_LOC(SW1)
|
||||
|
||||
PORT_START("f3") /* Read from Port 0xf3 */
|
||||
PORT_DIPNAME( 0x01, 0x00, "1 Player Only" ) PORT_DIPLOCATION("SW2:1")
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:3,4")
|
||||
PORT_DIPSETTING( 0x0c, "3" )
|
||||
PORT_DIPSETTING( 0x08, "4" )
|
||||
PORT_DIPSETTING( 0x04, "5" )
|
||||
PORT_DIPSETTING( 0x00, "Infinite (Cheat)")
|
||||
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:5,6")
|
||||
PORT_DIPSETTING( 0x20, "10k, 30k, 50k and 70k" )
|
||||
PORT_DIPSETTING( 0x30, "20k, 60k, 100k and 140k" )
|
||||
PORT_DIPSETTING( 0x10, "30k, 80k, 130k and 180k" )
|
||||
PORT_DIPSETTING( 0x00, "50k, 150k and 250k" )
|
||||
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:7,8")
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0xc0, DEF_STR( Medium ) )
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( Hard ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x01, IP_ACTIVE_LOW, "SW2:1" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x02, IP_ACTIVE_LOW, "SW2:2" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW2:3" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x08, IP_ACTIVE_LOW, "SW2:4" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x10, IP_ACTIVE_LOW, "SW2:5" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x20, IP_ACTIVE_LOW, "SW2:6" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x40, IP_ACTIVE_LOW, "SW2:7" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x80, IP_ACTIVE_LOW, "SW2:8" )
|
||||
|
||||
PORT_START("e0") /* Read from Port 0xe0 */
|
||||
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
|
||||
PORT_SERVICE_NO_TOGGLE(0x04, IP_ACTIVE_LOW)
|
||||
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE1 )
|
||||
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
|
||||
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
|
||||
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
|
||||
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )
|
||||
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 ) // spare
|
||||
|
||||
PORT_START("e1") /* Read from Port 0xe1 */
|
||||
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
|
||||
@ -510,92 +461,37 @@ static INPUT_PORTS_START( transfrm ) /* Used By Transformer */
|
||||
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
|
||||
PORT_START("e2") /* Read from Port 0xe2 */
|
||||
//PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
//PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
//PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
//PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
//PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
//PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
//PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
//PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
INPUT_PORTS_END
|
||||
|
||||
static INPUT_PORTS_START( fantzn2 ) /* Used By Fantasy Zone 2 */
|
||||
static INPUT_PORTS_START( segae_joy2_generic )
|
||||
PORT_START("f2") /* Read from Port 0xf2 */
|
||||
SEGA_COIN_A
|
||||
SEGA_COIN_B
|
||||
SEGA_COINAGE_NO_FREE_LOC(SW1)
|
||||
|
||||
PORT_START("f3") /* Read from Port 0xf3 */
|
||||
PORT_DIPUNUSED_DIPLOC( 0x01, 0x01, "SW2:1" )
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:3,4")
|
||||
PORT_DIPSETTING( 0x00, "2" )
|
||||
PORT_DIPSETTING( 0x0c, "3" )
|
||||
PORT_DIPSETTING( 0x08, "4" )
|
||||
PORT_DIPSETTING( 0x04, "5" )
|
||||
PORT_DIPNAME( 0x30, 0x30, "Timer" ) PORT_DIPLOCATION("SW2:5,6")
|
||||
PORT_DIPSETTING( 0x20, "90" ) /* 210 seconds */
|
||||
PORT_DIPSETTING( 0x30, "80" ) /* 180 seconds */
|
||||
PORT_DIPSETTING( 0x10, "70" ) /* 150 seconds */
|
||||
PORT_DIPSETTING( 0x00, "60" ) /* 120 seconds */
|
||||
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:7,8")
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0xc0, DEF_STR( Normal ) )
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Hard ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x01, IP_ACTIVE_LOW, "SW2:1" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x02, IP_ACTIVE_LOW, "SW2:2" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW2:3" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x08, IP_ACTIVE_LOW, "SW2:4" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x10, IP_ACTIVE_LOW, "SW2:5" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x20, IP_ACTIVE_LOW, "SW2:6" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x40, IP_ACTIVE_LOW, "SW2:7" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x80, IP_ACTIVE_LOW, "SW2:8" )
|
||||
|
||||
PORT_START("e0") /* Read from Port 0xe0 */
|
||||
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
|
||||
PORT_SERVICE_NO_TOGGLE(0x04, IP_ACTIVE_LOW)
|
||||
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE1 )
|
||||
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
|
||||
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
|
||||
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
|
||||
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )
|
||||
|
||||
PORT_START("e1") /* Read from Port 0xe1 */
|
||||
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
|
||||
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
|
||||
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
|
||||
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
|
||||
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
|
||||
PORT_START("e2") /* Read from Port 0xe2 */
|
||||
INPUT_PORTS_END
|
||||
|
||||
static INPUT_PORTS_START( opaopa ) /* Used By Opa Opa */
|
||||
PORT_START("f2") /* Read from Port 0xf2 */
|
||||
SEGA_COIN_A
|
||||
SEGA_COIN_B
|
||||
|
||||
PORT_START("f3") /* Read from Port 0xf3 */
|
||||
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:1")
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:3,4")
|
||||
PORT_DIPSETTING( 0x00, "2" )
|
||||
PORT_DIPSETTING( 0x0c, "3" )
|
||||
PORT_DIPSETTING( 0x08, "4" )
|
||||
PORT_DIPSETTING( 0x04, "5" )
|
||||
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:5,6")
|
||||
PORT_DIPSETTING( 0x30, "0x30 Unknown" )
|
||||
PORT_DIPSETTING( 0x20, "0x20 Unknown" )
|
||||
PORT_DIPSETTING( 0x10, "0x10 Unknown" )
|
||||
PORT_DIPSETTING( 0x00, "0x00 Unknown" )
|
||||
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:7,8")
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0xc0, DEF_STR( Normal ) )
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Hard ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
|
||||
|
||||
PORT_START("e0") /* Read from Port 0xe0 */
|
||||
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
|
||||
PORT_SERVICE_NO_TOGGLE(0x04, IP_ACTIVE_LOW)
|
||||
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE1 )
|
||||
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
|
||||
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
|
||||
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
|
||||
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )
|
||||
|
||||
@ -620,73 +516,19 @@ static INPUT_PORTS_START( opaopa ) /* Used By Opa Opa */
|
||||
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
INPUT_PORTS_END
|
||||
|
||||
|
||||
static INPUT_PORTS_START( tetrisse ) /* Used By Tetris */
|
||||
static INPUT_PORTS_START( segae_hangonjr_generic )
|
||||
PORT_START("f2") /* Read from Port 0xf2 */
|
||||
SEGA_COIN_A
|
||||
SEGA_COIN_B
|
||||
SEGA_COINAGE_NO_FREE_LOC(SW1)
|
||||
|
||||
PORT_START("f3") /* Read from Port 0xf3 */
|
||||
PORT_DIPUNUSED_DIPLOC( 0x01, 0x01, "SW2:1" )
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x04, 0x04, "SW2:3" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x08, 0x08, "SW2:4" )
|
||||
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:5,6")
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0x30, DEF_STR( Normal ) )
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( Hard ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x40, 0x40, "SW2:7" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x80, 0x80, "SW2:8" )
|
||||
|
||||
PORT_START("e0") /* Read from Port 0xe0 */
|
||||
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
|
||||
PORT_SERVICE_NO_TOGGLE(0x04, IP_ACTIVE_LOW)
|
||||
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE1 )
|
||||
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
|
||||
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
|
||||
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
|
||||
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )
|
||||
|
||||
PORT_START("e1") /* Read from Port 0xe1 */
|
||||
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
|
||||
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
|
||||
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
|
||||
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
|
||||
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
|
||||
PORT_START("e2") /* Read from Port 0xe2 */
|
||||
INPUT_PORTS_END
|
||||
|
||||
|
||||
static INPUT_PORTS_START( hangonjr ) /* Used By Hang On Jr */
|
||||
PORT_START("f2") /* Read from Port 0xf2 */
|
||||
SEGA_COIN_A
|
||||
SEGA_COIN_B
|
||||
|
||||
PORT_START("f3") /* Read from Port 0xf3 */
|
||||
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:1") /* Supose to be demo sound but has no effect */
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x06, 0x06, "Enemies" ) PORT_DIPLOCATION("SW2:2,3")
|
||||
PORT_DIPSETTING( 0x06, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0x04, DEF_STR( Medium ) )
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Hard ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
|
||||
PORT_DIPNAME( 0x18, 0x18, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:4,5")
|
||||
PORT_DIPSETTING( 0x18, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( Medium ) )
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( Hard ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x20, 0x20, "SW2:6" ) /* These three dips seems to be unused */
|
||||
PORT_DIPUNUSED_DIPLOC( 0x40, 0x40, "SW2:7" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x80, 0x80, "SW2:8" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x01, IP_ACTIVE_LOW, "SW2:1" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x02, IP_ACTIVE_LOW, "SW2:2" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW2:3" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x08, IP_ACTIVE_LOW, "SW2:4" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x10, IP_ACTIVE_LOW, "SW2:5" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x20, IP_ACTIVE_LOW, "SW2:6" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x40, IP_ACTIVE_LOW, "SW2:7" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x80, IP_ACTIVE_LOW, "SW2:8" )
|
||||
|
||||
PORT_START("e0") /* Read from Port 0xe0 */
|
||||
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
|
||||
@ -694,21 +536,29 @@ static INPUT_PORTS_START( hangonjr ) /* Used By Hang On Jr */
|
||||
PORT_SERVICE_NO_TOGGLE(0x04, IP_ACTIVE_LOW)
|
||||
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE1 )
|
||||
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 )
|
||||
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
|
||||
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
|
||||
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
|
||||
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
|
||||
PORT_START("e1") /* Read from Port 0xe1 */
|
||||
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
|
||||
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
|
||||
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
|
||||
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
|
||||
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
|
||||
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
|
||||
//PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
//PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
//PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
//PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
//PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
//PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
//PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
//PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
|
||||
PORT_START("e2") /* Read from Port 0xe2 */
|
||||
//PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
//PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
//PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
//PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
//PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
//PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
//PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
//PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
|
||||
PORT_START("IN2") /* Read from Port 0xf8 */
|
||||
PORT_BIT( 0xff, 0x80, IPT_PADDLE ) PORT_MINMAX(0x20,0xe0) PORT_SENSITIVITY(100) PORT_KEYDELTA(4)
|
||||
@ -717,52 +567,49 @@ static INPUT_PORTS_START( hangonjr ) /* Used By Hang On Jr */
|
||||
PORT_BIT( 0xff, 0x00, IPT_PEDAL ) PORT_MINMAX(0x00,0xff) PORT_SENSITIVITY(100) PORT_KEYDELTA(20)
|
||||
INPUT_PORTS_END
|
||||
|
||||
static INPUT_PORTS_START( ridleofp ) /* Used By Riddle Of Pythagoras */
|
||||
static INPUT_PORTS_START( segae_ridleofp_generic )
|
||||
PORT_START("f2") /* Read from Port 0xf2 */
|
||||
SEGA_COIN_A
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
|
||||
SEGA_COIN_B
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
|
||||
SEGA_COINAGE_EASY_FREE_LOC(SW1)
|
||||
|
||||
PORT_START("f3") /* Read from Port 0xf3 */
|
||||
PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2")
|
||||
PORT_DIPSETTING( 0x03, "3" )
|
||||
PORT_DIPSETTING( 0x02, "4" )
|
||||
PORT_DIPSETTING( 0x01, "5" )
|
||||
PORT_DIPSETTING( 0x00, "100 (Cheat)")
|
||||
PORT_DIPUNUSED_DIPLOC( 0x04, 0x04, "SW2:3" )
|
||||
PORT_DIPNAME( 0x08, 0x08, "Ball Speed" ) PORT_DIPLOCATION("SW2:4")
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Hard ) ) // difficult (on datasheet)
|
||||
PORT_DIPUNUSED_DIPLOC( 0x10, 0x10, "SW2:5" )
|
||||
PORT_DIPNAME( 0x60, 0x60, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:6,7") /* Values came from an original dipsheet */
|
||||
PORT_DIPSETTING( 0x60, "50K 100K 200K 1M 2M 10M 20M 50M" )
|
||||
PORT_DIPSETTING( 0x40, "100K 200K 1M 2M 10M 20M 50M" )
|
||||
PORT_DIPSETTING( 0x20, "200K 1M 2M 10M 20M 50M" )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( None ) )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x80, 0x80, "SW2:8" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x01, IP_ACTIVE_LOW, "SW2:1" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x02, IP_ACTIVE_LOW, "SW2:2" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW2:3" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x08, IP_ACTIVE_LOW, "SW2:4" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x10, IP_ACTIVE_LOW, "SW2:5" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x20, IP_ACTIVE_LOW, "SW2:6" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x40, IP_ACTIVE_LOW, "SW2:7" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x80, IP_ACTIVE_LOW, "SW2:8" )
|
||||
|
||||
PORT_START("e0") /* Read from Port 0xe0 */
|
||||
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE1 )
|
||||
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
|
||||
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
|
||||
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
|
||||
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) // Would Be IPT_START2 but the code doesn't use it
|
||||
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) // Would Be IPT_START2 but the code doesn't use it
|
||||
|
||||
PORT_START("e1") /* Port 0xe1 */
|
||||
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
|
||||
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
|
||||
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
|
||||
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
|
||||
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
|
||||
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
|
||||
PORT_START("e1") /* Read from Port 0xe1 */
|
||||
//PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
//PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
//PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
//PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
//PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
//PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
//PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
//PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
|
||||
PORT_START("e2") /* Read from Port 0xe2 */
|
||||
//PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
//PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
//PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
//PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
//PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
//PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
//PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
//PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
|
||||
PORT_START("IN2") /* Read from Port 0xf8 */
|
||||
PORT_BIT( 0x0fff, 0x0000, IPT_DIAL ) PORT_SENSITIVITY(60) PORT_KEYDELTA(125)
|
||||
@ -780,6 +627,147 @@ static INPUT_PORTS_START( ridleofp ) /* Used By Riddle Of Pythagoras */
|
||||
INPUT_PORTS_END
|
||||
|
||||
|
||||
static INPUT_PORTS_START( transfrm ) /* Used By Transformer */
|
||||
PORT_INCLUDE( segae_joy1_generic )
|
||||
|
||||
PORT_MODIFY("f3") /* Read from Port 0xf3 */
|
||||
PORT_DIPNAME( 0x01, 0x00, "1 Player Only" ) PORT_DIPLOCATION("SW2:1")
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:3,4")
|
||||
PORT_DIPSETTING( 0x0c, "3" )
|
||||
PORT_DIPSETTING( 0x08, "4" )
|
||||
PORT_DIPSETTING( 0x04, "5" )
|
||||
PORT_DIPSETTING( 0x00, "Infinite (Cheat)")
|
||||
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:5,6")
|
||||
PORT_DIPSETTING( 0x20, "10k, 30k, 50k and 70k" )
|
||||
PORT_DIPSETTING( 0x30, "20k, 60k, 100k and 140k" )
|
||||
PORT_DIPSETTING( 0x10, "30k, 80k, 130k and 180k" )
|
||||
PORT_DIPSETTING( 0x00, "50k, 150k and 250k" )
|
||||
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:7,8")
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0xc0, DEF_STR( Medium ) )
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( Hard ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
|
||||
INPUT_PORTS_END
|
||||
|
||||
static INPUT_PORTS_START( fantzn2 ) /* Used By Fantasy Zone 2 */
|
||||
PORT_INCLUDE( segae_joy1_generic )
|
||||
|
||||
PORT_MODIFY("f3") /* Read from Port 0xf3 */
|
||||
//"SW2:1" unused
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:3,4")
|
||||
PORT_DIPSETTING( 0x00, "2" )
|
||||
PORT_DIPSETTING( 0x0c, "3" )
|
||||
PORT_DIPSETTING( 0x08, "4" )
|
||||
PORT_DIPSETTING( 0x04, "5" )
|
||||
PORT_DIPNAME( 0x30, 0x30, "Timer" ) PORT_DIPLOCATION("SW2:5,6")
|
||||
PORT_DIPSETTING( 0x20, "90" ) /* 210 seconds */
|
||||
PORT_DIPSETTING( 0x30, "80" ) /* 180 seconds */
|
||||
PORT_DIPSETTING( 0x10, "70" ) /* 150 seconds */
|
||||
PORT_DIPSETTING( 0x00, "60" ) /* 120 seconds */
|
||||
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:7,8")
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0xc0, DEF_STR( Normal ) )
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Hard ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
|
||||
INPUT_PORTS_END
|
||||
|
||||
static INPUT_PORTS_START( opaopa ) /* Used By Opa Opa */
|
||||
PORT_INCLUDE( segae_joy2_generic )
|
||||
|
||||
PORT_MODIFY("f3") /* Read from Port 0xf3 */
|
||||
//"SW2:1" unused
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:3,4")
|
||||
PORT_DIPSETTING( 0x00, "2" )
|
||||
PORT_DIPSETTING( 0x0c, "3" )
|
||||
PORT_DIPSETTING( 0x08, "4" )
|
||||
PORT_DIPSETTING( 0x04, "5" )
|
||||
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:5,6") // Bonus life egg appearance
|
||||
PORT_DIPSETTING( 0x20, "25k, 45k and 70k" )
|
||||
PORT_DIPSETTING( 0x30, "40k, 60k and 90k" )
|
||||
PORT_DIPSETTING( 0x10, "50k and 90k" )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( None ) )
|
||||
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:7,8")
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0xc0, DEF_STR( Normal ) )
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Hard ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
|
||||
INPUT_PORTS_END
|
||||
|
||||
|
||||
static INPUT_PORTS_START( tetrisse ) /* Used By Tetris */
|
||||
PORT_INCLUDE( segae_joy1_generic )
|
||||
|
||||
PORT_MODIFY("f3") /* Read from Port 0xf3 */
|
||||
//"SW2:1" unused
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
//"SW2:3" unused
|
||||
//"SW2:4" unused
|
||||
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:5,6")
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0x30, DEF_STR( Normal ) )
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( Hard ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
|
||||
//"SW2:7" unused
|
||||
//"SW2:8" unused
|
||||
INPUT_PORTS_END
|
||||
|
||||
|
||||
static INPUT_PORTS_START( hangonjr ) /* Used By Hang On Jr */
|
||||
PORT_INCLUDE( segae_hangonjr_generic )
|
||||
|
||||
PORT_MODIFY("f3") /* Read from Port 0xf3 */
|
||||
//"SW2:1" unused //Japanese manual says "DIP SW 2:1 / Sounds After Game Over / Off=No / On=Yes", but no effect
|
||||
PORT_DIPNAME( 0x06, 0x06, "Enemies" ) PORT_DIPLOCATION("SW2:2,3") // Enemies appearance frequency
|
||||
PORT_DIPSETTING( 0x06, DEF_STR( Easy ) ) // Japanese manual says "Normal"
|
||||
PORT_DIPSETTING( 0x04, DEF_STR( Medium ) ) // "Medium" = "Normal" * 130%
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Hard ) ) // "Hard" = "Normal" * 160%
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) // "Hardest" = "Normal" * 190%
|
||||
PORT_DIPNAME( 0x18, 0x18, "Time Adj." ) PORT_DIPLOCATION("SW2:4,5") // time limit per stage // Stage 1 2 3 4 5 6 7 8 9 10
|
||||
PORT_DIPSETTING( 0x18, DEF_STR( Easy ) ) // Japanese manual says // Normal 65 57 55 55 55 65 55 56 55 55
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( Medium ) ) // Medium 65 54 56 55 55 65 54 55 55 55
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( Hard ) ) // Hard 60 56 56 56 55 60 56 56 55 55
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) // Hardest 60 54 56 55 55 60 54 55 55 55
|
||||
//"SW2:6" unused // Japanese manual says "DIP SW 2:6,7,8 NOT USED"
|
||||
//"SW2:7" unused
|
||||
//"SW2:8" unused
|
||||
INPUT_PORTS_END
|
||||
|
||||
static INPUT_PORTS_START( ridleofp ) /* Used By Riddle Of Pythagoras */
|
||||
PORT_INCLUDE( segae_ridleofp_generic )
|
||||
|
||||
PORT_MODIFY("f3") /* Read from Port 0xf3 */
|
||||
PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2")
|
||||
PORT_DIPSETTING( 0x03, "3" )
|
||||
PORT_DIPSETTING( 0x02, "4" )
|
||||
PORT_DIPSETTING( 0x01, "5" )
|
||||
PORT_DIPSETTING( 0x00, "100 (Cheat)")
|
||||
//"SW2:3" unused
|
||||
PORT_DIPNAME( 0x08, 0x08, "Ball Speed" ) PORT_DIPLOCATION("SW2:4")
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Difficult ) ) // "Difficult" on datasheet, not "Hard"
|
||||
//"SW2:5" unused
|
||||
PORT_DIPNAME( 0x60, 0x60, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:6,7") /* Values came from an original dipsheet */
|
||||
PORT_DIPSETTING( 0x60, "50K 100K 200K 1M 2M 10M 20M 50M" )
|
||||
PORT_DIPSETTING( 0x40, "100K 200K 1M 2M 10M 20M 50M" )
|
||||
PORT_DIPSETTING( 0x20, "200K 1M 2M 10M 20M 50M" )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( None ) )
|
||||
//"SW2:8" unused
|
||||
INPUT_PORTS_END
|
||||
|
||||
|
||||
|
||||
ROM_START( hangonjr )
|
||||
ROM_REGION( 0x30000, "maincpu", 0 )
|
||||
@ -1002,11 +990,12 @@ static DRIVER_INIT( astrofl )
|
||||
sega_315_5177_decode(machine, "maincpu");
|
||||
}
|
||||
|
||||
GAME( 1985, hangonjr, 0, systeme, hangonjr, hangonjr, ROT0, "Sega", "Hang-On Jr.", 0 )
|
||||
GAME( 1986, transfrm, 0, systeme, transfrm, segasyse, ROT0, "Sega", "Transformer", 0 )
|
||||
GAME( 1986, astrofl, transfrm, systeme, transfrm, astrofl, ROT0, "Sega", "Astro Flash (Japan)", 0 )
|
||||
GAME( 1986, ridleofp, 0, systeme, ridleofp, ridleofp, ROT90, "Sega / Nasco", "Riddle of Pythagoras (Japan)", 0 )
|
||||
GAME( 1987, opaopa, 0, systeme, opaopa, opaopa, ROT0, "Sega", "Opa Opa (MC-8123, 317-0042)", 0 )
|
||||
GAME( 1988, fantzn2, 0, systeme, fantzn2, fantzn2, ROT0, "Sega", "Fantasy Zone 2 (MC-8123, 317-0057)", 0 )
|
||||
GAME( 1988, tetrisse, 0, systeme, tetrisse, segasyse, ROT0, "Sega", "Tetris (Japan, System E)", 0 )
|
||||
// YEAR, NAME, PARENT, MACHINE, INPUT, INIT, MONITOR,COMPANY,FULLNAME,FLAGS
|
||||
GAME( 1985, hangonjr, 0, systeme, hangonjr, hangonjr, ROT0, "Sega", "Hang-On Jr.", 0 )
|
||||
GAME( 1986, transfrm, 0, systeme, transfrm, segasyse, ROT0, "Sega", "Transformer", 0 )
|
||||
GAME( 1986, astrofl, transfrm, systeme, transfrm, astrofl, ROT0, "Sega", "Astro Flash (Japan)", 0 )
|
||||
GAME( 1986, ridleofp, 0, systeme, ridleofp, ridleofp, ROT90, "Sega / Nasco", "Riddle of Pythagoras (Japan)", 0 )
|
||||
GAME( 1987, opaopa, 0, systeme, opaopa, opaopa, ROT0, "Sega", "Opa Opa (MC-8123, 317-0042)", 0 )
|
||||
GAME( 1988, fantzn2, 0, systeme, fantzn2, fantzn2, ROT0, "Sega", "Fantasy Zone 2 (MC-8123, 317-0057)", 0 )
|
||||
GAME( 1988, tetrisse, 0, systeme, tetrisse, segasyse, ROT0, "Sega", "Tetris (Japan, System E)", 0 )
|
||||
|
||||
|
@ -429,16 +429,16 @@ static INPUT_PORTS_START( g80r_generic )
|
||||
PORT_DIPNAME( 0x0f, 0x03, DEF_STR( Coin_A )) PORT_DIPLOCATION("SW2:8,7,6,5")
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ))
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( 3C_1C ))
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ))
|
||||
PORT_DIPSETTING( 0x09, "2 Coins/1 Credit 5/3 6/4" )
|
||||
PORT_DIPSETTING( 0x0a, "2 Coins/1 Credit 4/3" )
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ))
|
||||
PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ))
|
||||
PORT_DIPSETTING( 0x0b, "1 Coin/1 Credit 5/6" )
|
||||
PORT_DIPSETTING( 0x0c, "1 Coin/1 Credit 4/5" )
|
||||
PORT_DIPSETTING( 0x0d, "1 Coin/1 Credit 2/3" )
|
||||
PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ))
|
||||
PORT_DIPSETTING( 0x0f, "1 Coin/2 Credits 4/9" )
|
||||
PORT_DIPSETTING( 0x0e, "1 Coin/2 Credits 5/11" )
|
||||
PORT_DIPSETTING( 0x0f, "1 Coin/2 Credits 4/9" )
|
||||
PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ))
|
||||
PORT_DIPSETTING( 0x06, DEF_STR( 1C_4C ))
|
||||
PORT_DIPSETTING( 0x07, DEF_STR( 1C_5C ))
|
||||
@ -446,16 +446,16 @@ static INPUT_PORTS_START( g80r_generic )
|
||||
PORT_DIPNAME( 0xf0, 0x30, DEF_STR( Coin_B )) PORT_DIPLOCATION("SW2:4,3,2,1")
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ))
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( 3C_1C ))
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ))
|
||||
PORT_DIPSETTING( 0x90, "2 Coins/1 Credit 5/3 6/4" )
|
||||
PORT_DIPSETTING( 0xa0, "2 Coins/1 Credit 4/3" )
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ))
|
||||
PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C ))
|
||||
PORT_DIPSETTING( 0xb0, "1 Coin/1 Credit 5/6" )
|
||||
PORT_DIPSETTING( 0xc0, "1 Coin/1 Credit 4/5" )
|
||||
PORT_DIPSETTING( 0xd0, "1 Coin/1 Credit 2/3" )
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( 1C_2C ))
|
||||
PORT_DIPSETTING( 0xf0, "1 Coin/2 Credits 4/9" )
|
||||
PORT_DIPSETTING( 0xe0, "1 Coin/2 Credits 5/11" )
|
||||
PORT_DIPSETTING( 0xf0, "1 Coin/2 Credits 4/9" )
|
||||
PORT_DIPSETTING( 0x50, DEF_STR( 1C_3C ))
|
||||
PORT_DIPSETTING( 0x60, DEF_STR( 1C_4C ))
|
||||
PORT_DIPSETTING( 0x70, DEF_STR( 1C_5C ))
|
||||
@ -739,9 +739,9 @@ static INPUT_PORTS_START( sindbadm )
|
||||
PORT_DIPSETTING( 0x05, "2 Coins/1 Credit 5/3" )
|
||||
PORT_DIPSETTING( 0x04, "2 Coins/1 Credit 4/3" )
|
||||
PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ))
|
||||
PORT_DIPSETTING( 0x01, "1 Coin/1 Credit 2/3" )
|
||||
PORT_DIPSETTING( 0x02, "1 Coin/1 Credit 4/5" )
|
||||
PORT_DIPSETTING( 0x03, "1 Coin/1 Credit 5/6" )
|
||||
PORT_DIPSETTING( 0x02, "1 Coin/1 Credit 4/5" )
|
||||
PORT_DIPSETTING( 0x01, "1 Coin/1 Credit 2/3" )
|
||||
PORT_DIPSETTING( 0x06, DEF_STR( 2C_3C ))
|
||||
PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ))
|
||||
PORT_DIPSETTING( 0x00, "1 Coin/2 Credits 5/11" )
|
||||
@ -756,9 +756,9 @@ static INPUT_PORTS_START( sindbadm )
|
||||
PORT_DIPSETTING( 0x50, "2 Coins/1 Credit 5/3" )
|
||||
PORT_DIPSETTING( 0x40, "2 Coins/1 Credit 4/3" )
|
||||
PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ))
|
||||
PORT_DIPSETTING( 0x10, "1 Coin/1 Credit 2/3" )
|
||||
PORT_DIPSETTING( 0x20, "1 Coin/1 Credit 4/5" )
|
||||
PORT_DIPSETTING( 0x30, "1 Coin/1 Credit 5/6" )
|
||||
PORT_DIPSETTING( 0x20, "1 Coin/1 Credit 4/5" )
|
||||
PORT_DIPSETTING( 0x10, "1 Coin/1 Credit 2/3" )
|
||||
PORT_DIPSETTING( 0x60, DEF_STR( 2C_3C ))
|
||||
PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ))
|
||||
PORT_DIPSETTING( 0x00, "1 Coin/2 Credits 5/11" )
|
||||
@ -1575,22 +1575,23 @@ static DRIVER_INIT( sindbadm )
|
||||
*
|
||||
*************************************/
|
||||
|
||||
// YEAR, NAME, PARENT, MACHINE, INPUT, INIT, MONITOR,COMPANY,FULLNAME,FLAGS
|
||||
/* basic G-80 system with: CPU board, PROM board, Video I board, custom sound boards */
|
||||
GAME( 1981, astrob, 0, astrob, astrob, astrob, ROT270, "Sega", "Astro Blaster (version 3)", GAME_IMPERFECT_SOUND )
|
||||
GAME( 1981, astrob2, astrob, astrob, astrob2, astrob, ROT270, "Sega", "Astro Blaster (version 2)", GAME_IMPERFECT_SOUND )
|
||||
GAME( 1981, astrob2a, astrob, astrob, astrob2, astrob, ROT270, "Sega", "Astro Blaster (version 2a)", GAME_IMPERFECT_SOUND )
|
||||
GAME( 1981, astrob1, astrob, astrob, astrob, astrob, ROT270, "Sega", "Astro Blaster (version 1)", GAME_IMPERFECT_SOUND | GAME_NOT_WORKING ) // instant death if you start game with 1 credit, protection?, bad dump?
|
||||
GAME( 1981, astrobg, astrob, astrob, astrob, astrob, ROT270, "Sega", "Astro Blaster (German)", GAME_IMPERFECT_SOUND )
|
||||
GAME( 1981, 005, 0, 005, 005, 005, ROT270, "Sega", "005", GAME_IMPERFECT_SOUND )
|
||||
GAME( 1981, astrob, 0, astrob, astrob, astrob, ROT270, "Sega", "Astro Blaster (version 3)", GAME_IMPERFECT_SOUND )
|
||||
GAME( 1981, astrob2, astrob, astrob, astrob2, astrob, ROT270, "Sega", "Astro Blaster (version 2)", GAME_IMPERFECT_SOUND )
|
||||
GAME( 1981, astrob2a, astrob, astrob, astrob2, astrob, ROT270, "Sega", "Astro Blaster (version 2a)", GAME_IMPERFECT_SOUND )
|
||||
GAME( 1981, astrob1, astrob, astrob, astrob, astrob, ROT270, "Sega", "Astro Blaster (version 1)", GAME_IMPERFECT_SOUND | GAME_NOT_WORKING ) // instant death if you start game with 1 credit, protection?, bad dump?
|
||||
GAME( 1981, astrobg, astrob, astrob, astrob, astrob, ROT270, "Sega", "Astro Blaster (German)", GAME_IMPERFECT_SOUND )
|
||||
GAME( 1981, 005, 0, 005, 005, 005, ROT270, "Sega", "005", GAME_IMPERFECT_SOUND )
|
||||
|
||||
|
||||
/* basic G-80 system with individual background boards */
|
||||
GAME( 1981, spaceod, 0, spaceod, spaceod, spaceod, ROT270, "Sega", "Space Odyssey (version 2)", GAME_IMPERFECT_SOUND )
|
||||
GAME( 1981, spaceod2, spaceod, spaceod, spaceod, spaceod, ROT270, "Sega", "Space Odyssey (version 1)", GAME_IMPERFECT_SOUND )
|
||||
GAME( 1982, monsterb, 0, monsterb, monsterb, monsterb, ROT270, "Sega", "Monster Bash", GAME_IMPERFECT_SOUND )
|
||||
GAME( 1981, spaceod, 0, spaceod, spaceod, spaceod, ROT270, "Sega", "Space Odyssey (version 2)", GAME_IMPERFECT_SOUND )
|
||||
GAME( 1981, spaceod2, spaceod, spaceod, spaceod, spaceod, ROT270, "Sega", "Space Odyssey (version 1)", GAME_IMPERFECT_SOUND )
|
||||
GAME( 1982, monsterb, 0, monsterb, monsterb, monsterb, ROT270, "Sega", "Monster Bash", GAME_IMPERFECT_SOUND )
|
||||
|
||||
/* 2-board G-80 system */
|
||||
GAME( 1982, monsterb2,monsterb,monsterb, monsterb, monster2, ROT270, "Sega", "Monster Bash (2 board version)", GAME_IMPERFECT_SOUND )
|
||||
GAME( 1983, pignewt, 0, pignewt, pignewt, pignewt, ROT270, "Sega", "Pig Newton (version C)", GAME_IMPERFECT_SOUND )
|
||||
GAME( 1983, pignewta, pignewt, pignewt, pignewta, pignewt, ROT270, "Sega", "Pig Newton (version A)", GAME_IMPERFECT_SOUND )
|
||||
GAME( 1983, sindbadm, 0, sindbadm, sindbadm, sindbadm, ROT270, "Sega", "Sindbad Mystery", 0 )
|
||||
GAME( 1982, monsterb2, monsterb, monsterb, monsterb, monster2, ROT270, "Sega", "Monster Bash (2 board version)", GAME_IMPERFECT_SOUND )
|
||||
GAME( 1983, pignewt, 0, pignewt, pignewt, pignewt, ROT270, "Sega", "Pig Newton (version C)", GAME_IMPERFECT_SOUND )
|
||||
GAME( 1983, pignewta, pignewt, pignewt, pignewta, pignewt, ROT270, "Sega", "Pig Newton (version A)", GAME_IMPERFECT_SOUND )
|
||||
GAME( 1983, sindbadm, 0, sindbadm, sindbadm, sindbadm, ROT270, "Sega", "Sindbad Mystery", 0 )
|
||||
|
@ -431,14 +431,14 @@ static INPUT_PORTS_START( g80v_generic )
|
||||
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) /* P1.21 */
|
||||
|
||||
PORT_START("D3D2")
|
||||
PORT_DIPUNKNOWN_DIPLOC( 0x01, 0x01, "SW1:8" )
|
||||
PORT_DIPUNKNOWN_DIPLOC( 0x02, 0x02, "SW1:7" )
|
||||
PORT_DIPUNKNOWN_DIPLOC( 0x04, 0x04, "SW1:6" )
|
||||
PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x08, "SW1:5" )
|
||||
PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x01, "SW1:4" )
|
||||
PORT_DIPUNKNOWN_DIPLOC( 0x20, 0x02, "SW1:3" )
|
||||
PORT_DIPUNKNOWN_DIPLOC( 0x40, 0x04, "SW1:2" )
|
||||
PORT_DIPUNKNOWN_DIPLOC( 0x80, 0x08, "SW1:1" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x01, 0x01, "SW1:8" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x02, 0x02, "SW1:7" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x04, 0x04, "SW1:6" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x08, 0x08, "SW1:5" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x10, 0x01, "SW1:4" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x20, 0x02, "SW1:3" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x40, 0x04, "SW1:2" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x80, 0x08, "SW1:1" )
|
||||
|
||||
PORT_START("D1D0")
|
||||
PORT_DIPNAME( 0x0f, 0x03, DEF_STR( Coin_A )) PORT_DIPLOCATION("SW2:8,7,6,5")
|
||||
@ -516,7 +516,7 @@ static INPUT_PORTS_START( elim2 )
|
||||
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Cabinet )) PORT_DIPLOCATION("SW1:8")
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Upright )) // This switch is not documented in the manual
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ))
|
||||
PORT_DIPUNUSED_DIPLOC( 0x02, 0x02, "SW1:7" ) // Unused according to manual
|
||||
//"SW1:7" unused // Unused according to manual
|
||||
PORT_DIPNAME( 0x0c, 0x04, DEF_STR( Lives )) PORT_DIPLOCATION("SW1:6,5")
|
||||
PORT_DIPSETTING( 0x04, "3" )
|
||||
PORT_DIPSETTING( 0x08, "4" )
|
||||
@ -579,7 +579,7 @@ static INPUT_PORTS_START( elim4 )
|
||||
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Cabinet )) PORT_DIPLOCATION("SW1:8")
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Upright )) // This switch is not documented in the manual
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ))
|
||||
PORT_DIPUNUSED_DIPLOC( 0x02, 0x02, "SW1:7" ) // This switch is not documented in the manual
|
||||
//"SW1:7" unused // This switch is not documented in the manual
|
||||
PORT_DIPNAME( 0x0c, 0x04, DEF_STR( Lives )) PORT_DIPLOCATION("SW1:6,5")
|
||||
PORT_DIPSETTING( 0x04, "3" )
|
||||
PORT_DIPSETTING( 0x08, "4" )
|
||||
@ -596,11 +596,11 @@ static INPUT_PORTS_START( elim4 )
|
||||
PORT_DIPSETTING( 0x00, "30000" )
|
||||
|
||||
PORT_MODIFY("D1D0")
|
||||
PORT_DIPUNKNOWN_DIPLOC( 0x01, 0x01, "SW2:8" )
|
||||
PORT_DIPUNKNOWN_DIPLOC( 0x02, 0x02, "SW2:7" )
|
||||
PORT_DIPUNKNOWN_DIPLOC( 0x04, 0x04, "SW2:6" )
|
||||
PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x08, "SW2:5" )
|
||||
PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x10, "SW2:4" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x01, 0x01, "SW2:8" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x02, 0x02, "SW2:7" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x04, 0x04, "SW2:6" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x08, 0x08, "SW2:5" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x10, 0x10, "SW2:4" )
|
||||
PORT_DIPNAME( 0xe0, 0x00, DEF_STR( Coin_A )) PORT_DIPLOCATION("SW2:3,2,1")
|
||||
PORT_DIPSETTING( 0xe0, DEF_STR( 8C_1C ))
|
||||
PORT_DIPSETTING( 0xc0, DEF_STR( 7C_1C ))
|
||||
@ -1422,14 +1422,15 @@ static DRIVER_INIT( startrek )
|
||||
*
|
||||
*************************************/
|
||||
|
||||
GAME( 1981, elim2, 0, elim2, elim2, elim2, ORIENTATION_FLIP_Y, "Gremlin", "Eliminator (2 Players, set 1)", GAME_IMPERFECT_SOUND )
|
||||
GAME( 1981, elim2a, elim2, elim2, elim2, elim2, ORIENTATION_FLIP_Y, "Gremlin", "Eliminator (2 Players, set 2)", GAME_IMPERFECT_SOUND )
|
||||
GAME( 1981, elim2c, elim2, elim2, elim2c, elim2, ORIENTATION_FLIP_Y, "Gremlin", "Eliminator (2 Players, cocktail)", GAME_IMPERFECT_SOUND )
|
||||
GAME( 1981, elim4, elim2, elim2, elim4, elim4, ORIENTATION_FLIP_Y, "Gremlin", "Eliminator (4 Players)", GAME_IMPERFECT_SOUND )
|
||||
GAME( 1981, elim4p, elim2, elim2, elim4, elim4, ORIENTATION_FLIP_Y, "Gremlin", "Eliminator (4 Players, prototype)", GAME_IMPERFECT_SOUND )
|
||||
GAME( 1981, spacfury, 0, spacfury, spacfury, spacfury, ORIENTATION_FLIP_Y, "Sega", "Space Fury (revision C)", GAME_IMPERFECT_SOUND )
|
||||
GAME( 1981, spacfurya,spacfury, spacfury, spacfury, spacfury, ORIENTATION_FLIP_Y, "Sega", "Space Fury (revision A)", GAME_IMPERFECT_SOUND )
|
||||
GAME( 1981, spacfuryb,spacfury, spacfury, spacfury, spacfury, ORIENTATION_FLIP_Y, "Sega", "Space Fury (revision B)", GAME_IMPERFECT_SOUND )
|
||||
GAME( 1982, zektor, 0, zektor, zektor, zektor, ORIENTATION_FLIP_Y, "Sega", "Zektor (revision B)", GAME_IMPERFECT_SOUND )
|
||||
GAME( 1982, tacscan, 0, tacscan, tacscan, tacscan, ORIENTATION_FLIP_X ^ ROT270, "Sega", "Tac/Scan", GAME_IMPERFECT_SOUND )
|
||||
GAME( 1982, startrek, 0, startrek, startrek, startrek, ORIENTATION_FLIP_Y, "Sega", "Star Trek", GAME_IMPERFECT_SOUND )
|
||||
// YEAR, NAME, PARENT, MACHINE, INPUT, INIT, MONITOR, COMPANY,FULLNAME,FLAGS
|
||||
GAME( 1981, elim2, 0, elim2, elim2, elim2, ORIENTATION_FLIP_Y, "Gremlin", "Eliminator (2 Players, set 1)", GAME_IMPERFECT_SOUND )
|
||||
GAME( 1981, elim2a, elim2, elim2, elim2, elim2, ORIENTATION_FLIP_Y, "Gremlin", "Eliminator (2 Players, set 2)", GAME_IMPERFECT_SOUND )
|
||||
GAME( 1981, elim2c, elim2, elim2, elim2c, elim2, ORIENTATION_FLIP_Y, "Gremlin", "Eliminator (2 Players, cocktail)", GAME_IMPERFECT_SOUND )
|
||||
GAME( 1981, elim4, elim2, elim2, elim4, elim4, ORIENTATION_FLIP_Y, "Gremlin", "Eliminator (4 Players)", GAME_IMPERFECT_SOUND )
|
||||
GAME( 1981, elim4p, elim2, elim2, elim4, elim4, ORIENTATION_FLIP_Y, "Gremlin", "Eliminator (4 Players, prototype)", GAME_IMPERFECT_SOUND )
|
||||
GAME( 1981, spacfury, 0, spacfury, spacfury, spacfury, ORIENTATION_FLIP_Y, "Sega", "Space Fury (revision C)", GAME_IMPERFECT_SOUND )
|
||||
GAME( 1981, spacfurya, spacfury, spacfury, spacfury, spacfury, ORIENTATION_FLIP_Y, "Sega", "Space Fury (revision A)", GAME_IMPERFECT_SOUND )
|
||||
GAME( 1981, spacfuryb, spacfury, spacfury, spacfury, spacfury, ORIENTATION_FLIP_Y, "Sega", "Space Fury (revision B)", GAME_IMPERFECT_SOUND )
|
||||
GAME( 1982, zektor, 0, zektor, zektor, zektor, ORIENTATION_FLIP_Y, "Sega", "Zektor (revision B)", GAME_IMPERFECT_SOUND )
|
||||
GAME( 1982, tacscan, 0, tacscan, tacscan, tacscan, ORIENTATION_FLIP_X ^ ROT270, "Sega", "Tac/Scan", GAME_IMPERFECT_SOUND )
|
||||
GAME( 1982, startrek, 0, startrek, startrek, startrek, ORIENTATION_FLIP_Y, "Sega", "Star Trek", GAME_IMPERFECT_SOUND )
|
||||
|
@ -26,6 +26,7 @@
|
||||
#include "sound/2151intf.h"
|
||||
#include "sound/segapcm.h"
|
||||
#include "video/segaic16.h"
|
||||
#include "includes/segaipt.h"
|
||||
|
||||
|
||||
#define MASTER_CLOCK_25MHz (25174800)
|
||||
@ -544,66 +545,17 @@ static INPUT_PORTS_START( hangon_generic )
|
||||
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
|
||||
|
||||
PORT_START("COINAGE")
|
||||
PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2,3,4")
|
||||
PORT_DIPSETTING( 0x07, DEF_STR( 4C_1C ) )
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) )
|
||||
PORT_DIPSETTING( 0x09, DEF_STR( 2C_1C ) )
|
||||
PORT_DIPSETTING( 0x05, "2 Coins/1 Credit 5/3 6/4" )
|
||||
PORT_DIPSETTING( 0x04, "2 Coins/1 Credit 4/3" )
|
||||
PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) )
|
||||
PORT_DIPSETTING( 0x01, "1 Coin/1 Credit 2/3" )
|
||||
PORT_DIPSETTING( 0x02, "1 Coin/1 Credit 4/5" )
|
||||
PORT_DIPSETTING( 0x03, "1 Coin/1 Credit 5/6" )
|
||||
PORT_DIPSETTING( 0x06, DEF_STR( 2C_3C ) )
|
||||
PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) )
|
||||
PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) )
|
||||
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) )
|
||||
PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) )
|
||||
PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) )
|
||||
PORT_DIPSETTING( 0x00, "Free Play (if Coin B too) or 1/1" )
|
||||
PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:5,6,7,8")
|
||||
PORT_DIPSETTING( 0x70, DEF_STR( 4C_1C ) )
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( 3C_1C ) )
|
||||
PORT_DIPSETTING( 0x90, DEF_STR( 2C_1C ) )
|
||||
PORT_DIPSETTING( 0x50, "2 Coins/1 Credit 5/3 6/4" )
|
||||
PORT_DIPSETTING( 0x40, "2 Coins/1 Credit 4/3" )
|
||||
PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) )
|
||||
PORT_DIPSETTING( 0x10, "1 Coin/1 Credit 2/3" )
|
||||
PORT_DIPSETTING( 0x20, "1 Coin/1 Credit 4/5" )
|
||||
PORT_DIPSETTING( 0x30, "1 Coin/1 Credit 5/6" )
|
||||
PORT_DIPSETTING( 0x60, DEF_STR( 2C_3C ) )
|
||||
PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) )
|
||||
PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) )
|
||||
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) )
|
||||
PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) )
|
||||
PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) )
|
||||
PORT_DIPSETTING( 0x00, "Free Play (if Coin A too) or 1/1" )
|
||||
SEGA_COINAGE_LOC(SWA)
|
||||
|
||||
PORT_START("DSW")
|
||||
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:1")
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:2")
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:3")
|
||||
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:4")
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:5")
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:6")
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:7")
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:8")
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x01, IP_ACTIVE_LOW, "SWB:1" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x02, IP_ACTIVE_LOW, "SWB:2" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x04, IP_ACTIVE_LOW, "SWB:3" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x08, IP_ACTIVE_LOW, "SWB:4" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x10, IP_ACTIVE_LOW, "SWB:5" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x20, IP_ACTIVE_LOW, "SWB:6" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x40, IP_ACTIVE_LOW, "SWB:7" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x80, IP_ACTIVE_LOW, "SWB:8" )
|
||||
|
||||
PORT_START("UNKNOWN")
|
||||
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN )
|
||||
@ -625,66 +577,17 @@ static INPUT_PORTS_START( sharrier_generic )
|
||||
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN )
|
||||
|
||||
PORT_START("COINAGE")
|
||||
PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2,3,4")
|
||||
PORT_DIPSETTING( 0x07, DEF_STR( 4C_1C ) )
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) )
|
||||
PORT_DIPSETTING( 0x09, DEF_STR( 2C_1C ) )
|
||||
PORT_DIPSETTING( 0x05, "2 Coins/1 Credit 5/3 6/4" )
|
||||
PORT_DIPSETTING( 0x04, "2 Coins/1 Credit 4/3" )
|
||||
PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) )
|
||||
PORT_DIPSETTING( 0x01, "1 Coin/1 Credit 2/3" )
|
||||
PORT_DIPSETTING( 0x02, "1 Coin/1 Credit 4/5" )
|
||||
PORT_DIPSETTING( 0x03, "1 Coin/1 Credit 5/6" )
|
||||
PORT_DIPSETTING( 0x06, DEF_STR( 2C_3C ) )
|
||||
PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) )
|
||||
PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) )
|
||||
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) )
|
||||
PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) )
|
||||
PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) )
|
||||
PORT_DIPSETTING( 0x00, "Free Play (if Coin B too) or 1/1" )
|
||||
PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:5,6,7,8")
|
||||
PORT_DIPSETTING( 0x70, DEF_STR( 4C_1C ) )
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( 3C_1C ) )
|
||||
PORT_DIPSETTING( 0x90, DEF_STR( 2C_1C ) )
|
||||
PORT_DIPSETTING( 0x50, "2 Coins/1 Credit 5/3 6/4" )
|
||||
PORT_DIPSETTING( 0x40, "2 Coins/1 Credit 4/3" )
|
||||
PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) )
|
||||
PORT_DIPSETTING( 0x10, "1 Coin/1 Credit 2/3" )
|
||||
PORT_DIPSETTING( 0x20, "1 Coin/1 Credit 4/5" )
|
||||
PORT_DIPSETTING( 0x30, "1 Coin/1 Credit 5/6" )
|
||||
PORT_DIPSETTING( 0x60, DEF_STR( 2C_3C ) )
|
||||
PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) )
|
||||
PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) )
|
||||
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) )
|
||||
PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) )
|
||||
PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) )
|
||||
PORT_DIPSETTING( 0x00, "Free Play (if Coin A too) or 1/1" )
|
||||
SEGA_COINAGE_LOC(SWA)
|
||||
|
||||
PORT_START("DSW")
|
||||
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:1")
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:2")
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:3")
|
||||
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:4")
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:5")
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:6")
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:7")
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:8")
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x01, IP_ACTIVE_LOW, "SWB:1" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x02, IP_ACTIVE_LOW, "SWB:2" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x04, IP_ACTIVE_LOW, "SWB:3" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x08, IP_ACTIVE_LOW, "SWB:4" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x10, IP_ACTIVE_LOW, "SWB:5" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x20, IP_ACTIVE_LOW, "SWB:6" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x40, IP_ACTIVE_LOW, "SWB:7" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x80, IP_ACTIVE_LOW, "SWB:8" )
|
||||
INPUT_PORTS_END
|
||||
|
||||
|
||||
@ -699,20 +602,20 @@ static INPUT_PORTS_START( hangon )
|
||||
PORT_INCLUDE( hangon_generic )
|
||||
|
||||
PORT_MODIFY("DSW")
|
||||
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:1")
|
||||
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWB:1")
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x06, 0x06, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:2,3")
|
||||
PORT_DIPNAME( 0x06, 0x06, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWB:2,3") // Other Bike's Appearance Frequency
|
||||
PORT_DIPSETTING( 0x04, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0x06, DEF_STR( Medium ) )
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Hard ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
|
||||
PORT_DIPNAME( 0x18, 0x18, "Time Adj." ) PORT_DIPLOCATION("SW2:4,5")
|
||||
PORT_DIPNAME( 0x18, 0x18, "Time Adj." ) PORT_DIPLOCATION("SWB:4,5")
|
||||
PORT_DIPSETTING( 0x18, DEF_STR( Normal ) )
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( Medium ) )
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( Hard ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
|
||||
PORT_DIPNAME( 0x20, 0x20, "Play Music" ) PORT_DIPLOCATION("SW2:6")
|
||||
PORT_DIPNAME( 0x20, 0x20, "Play Music" ) PORT_DIPLOCATION("SWB:6")
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
|
||||
|
||||
@ -734,15 +637,15 @@ static INPUT_PORTS_START( shangupb )
|
||||
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Supercharger") PORT_CODE(KEYCODE_LSHIFT)
|
||||
|
||||
PORT_MODIFY("DSW")
|
||||
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:1")
|
||||
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWB:1")
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x06, 0x06, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:2,3")
|
||||
PORT_DIPNAME( 0x06, 0x06, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWB:2,3") // Other Bike's Appearance Frequency
|
||||
PORT_DIPSETTING( 0x04, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0x06, DEF_STR( Normal ) )
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Hard ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
|
||||
PORT_DIPNAME( 0x18, 0x18, "Time Adj." ) PORT_DIPLOCATION("SW2:4,5")
|
||||
PORT_DIPNAME( 0x18, 0x18, "Time Adj." ) PORT_DIPLOCATION("SWB:4,5")
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0x18, DEF_STR( Normal ) )
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( Hard ) )
|
||||
@ -777,24 +680,24 @@ static INPUT_PORTS_START( sharrier )
|
||||
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON3 )
|
||||
|
||||
PORT_MODIFY("DSW")
|
||||
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:1")
|
||||
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SWB:1")
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
|
||||
PORT_DIPSETTING( 0x01, "Moving" )
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWB:2")
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:3,4")
|
||||
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWB:3,4")
|
||||
PORT_DIPSETTING( 0x08, "2" )
|
||||
PORT_DIPSETTING( 0x0c, "3" )
|
||||
PORT_DIPSETTING( 0x04, "4" )
|
||||
PORT_DIPSETTING( 0x00, "5" )
|
||||
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:5")
|
||||
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SWB:5")
|
||||
PORT_DIPSETTING( 0x10, "5000000" )
|
||||
PORT_DIPSETTING( 0x00, "7000000" )
|
||||
PORT_DIPNAME( 0x20, 0x20, "Trial Time" ) PORT_DIPLOCATION("SW2:6")
|
||||
PORT_DIPNAME( 0x20, 0x20, "Trial Time" ) PORT_DIPLOCATION("SWB:6")
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:7,8")
|
||||
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWB:7,8")
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0xc0, DEF_STR( Medium ) )
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Hard ) )
|
||||
@ -816,25 +719,25 @@ static INPUT_PORTS_START( enduror )
|
||||
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
|
||||
|
||||
PORT_MODIFY("DSW")
|
||||
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:1")
|
||||
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SWB:1")
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
|
||||
PORT_DIPSETTING( 0x01, "Wheelie" )
|
||||
PORT_DIPNAME( 0x06, 0x06, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:2,3")
|
||||
PORT_DIPNAME( 0x06, 0x06, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWB:2,3")
|
||||
PORT_DIPSETTING( 0x04, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0x06, DEF_STR( Medium ) )
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Hard ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
|
||||
PORT_DIPNAME( 0x18, 0x18, "Time Adjust" ) PORT_DIPLOCATION("SW2:4,5")
|
||||
PORT_DIPNAME( 0x18, 0x18, "Time Adjust" ) PORT_DIPLOCATION("SWB:4,5")
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0x18, DEF_STR( Medium ) )
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( Hard ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
|
||||
PORT_DIPNAME( 0x60, 0x60, "Time Control" ) PORT_DIPLOCATION("SW2:6,7")
|
||||
PORT_DIPNAME( 0x60, 0x60, "Time Control" ) PORT_DIPLOCATION("SWB:6,7")
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0x60, DEF_STR( Medium ) )
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( Hard ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
|
||||
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8")
|
||||
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWB:8")
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
|
||||
@ -1896,14 +1799,15 @@ static DRIVER_INIT( shangonro )
|
||||
*
|
||||
*************************************/
|
||||
|
||||
GAME( 1985, hangon, 0, hangon, hangon, hangon, ROT0, "Sega", "Hang-On (Rev A)", 0 )
|
||||
GAME( 1985, hangon1, hangon, hangon, hangon, hangon, ROT0, "Sega", "Hang-On", 0 )
|
||||
GAME( 1987, shangonro, shangon, shangupb, shangonro,shangonro,ROT0, "Sega", "Super Hang-On (ride-on, Japan, FD1094 317-0038)", 0 )
|
||||
GAME( 1992, shangonrb, shangon, shangupb, shangupb, hangon, ROT0, "bootleg", "Super Hang-On (bootleg)", 0 )
|
||||
GAME( 1985, sharrier, 0, sharrier, sharrier, sharrier, ROT0, "Sega", "Space Harrier (Rev A, 8751 315-5163A)", 0 )
|
||||
GAME( 1985, sharrier1, sharrier, sharrier, sharrier, sharrier, ROT0, "Sega", "Space Harrier (8751 315-5163)", 0 )
|
||||
GAME( 1986, enduror, 0, enduror, enduror, enduror, ROT0, "Sega", "Enduro Racer (YM2151, FD1089B 317-0013A)", 0 )
|
||||
GAME( 1986, enduror1, enduror, enduror1, enduror, enduror, ROT0, "Sega", "Enduro Racer (YM2203, FD1089B 317-0013A)", 0 )
|
||||
GAME( 1986, endurobl, enduror, enduror1, enduror, endurobl, ROT0, "bootleg", "Enduro Racer (bootleg set 1)", 0 )
|
||||
GAME( 1986, endurob2, enduror, endurob2, enduror, endurob2, ROT0, "bootleg", "Enduro Racer (bootleg set 2)", GAME_NOT_WORKING )
|
||||
// YEAR, NAME, PARENT, MACHINE, INPUT, INIT, MONITOR,COMPANY,FULLNAME,FLAGS
|
||||
GAME( 1985, hangon, 0, hangon, hangon, hangon, ROT0, "Sega", "Hang-On (Rev A)", 0 )
|
||||
GAME( 1985, hangon1, hangon, hangon, hangon, hangon, ROT0, "Sega", "Hang-On", 0 )
|
||||
GAME( 1987, shangonro, shangon, shangupb, shangonro, shangonro, ROT0, "Sega", "Super Hang-On (ride-on, Japan, FD1094 317-0038)", 0 )
|
||||
GAME( 1992, shangonrb, shangon, shangupb, shangupb, hangon, ROT0, "bootleg", "Super Hang-On (bootleg)", 0 )
|
||||
GAME( 1985, sharrier, 0, sharrier, sharrier, sharrier, ROT0, "Sega", "Space Harrier (Rev A, 8751 315-5163A)", 0 )
|
||||
GAME( 1985, sharrier1, sharrier, sharrier, sharrier, sharrier, ROT0, "Sega", "Space Harrier (8751 315-5163)", 0 )
|
||||
GAME( 1986, enduror, 0, enduror, enduror, enduror, ROT0, "Sega", "Enduro Racer (YM2151, FD1089B 317-0013A)", 0 )
|
||||
GAME( 1986, enduror1, enduror, enduror1, enduror, enduror, ROT0, "Sega", "Enduro Racer (YM2203, FD1089B 317-0013A)", 0 )
|
||||
GAME( 1986, endurobl, enduror, enduror1, enduror, endurobl, ROT0, "bootleg", "Enduro Racer (bootleg set 1)", 0 )
|
||||
GAME( 1986, endurob2, enduror, endurob2, enduror, endurob2, ROT0, "bootleg", "Enduro Racer (bootleg set 2)", GAME_NOT_WORKING )
|
||||
|
||||
|
@ -277,8 +277,8 @@ static INPUT_PORTS_START( astron )
|
||||
PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) )
|
||||
PORT_DIPSETTING( 0xc0, "1C/1C 2C/1C 3C/3C 4C/4C 5C/6C" )
|
||||
PORT_DIPSETTING( 0x40, "1C/1C 2C/1C 3C/3C 4C/5C" )
|
||||
PORT_DIPSETTING( 0x60, DEF_STR( 2C_3C ) )
|
||||
PORT_DIPSETTING( 0x80, "1C/1C 2C/3C" )
|
||||
PORT_DIPSETTING( 0x60, DEF_STR( 2C_3C ) )
|
||||
PORT_DIPSETTING( 0x70, DEF_STR( 1C_2C ) )
|
||||
PORT_DIPSETTING( 0x00, "1C/2C 2C/4C 3C/6C 4C/8C 5C/11C" )
|
||||
PORT_DIPSETTING( 0xb0, DEF_STR( 1C_3C ) )
|
||||
@ -294,8 +294,8 @@ static INPUT_PORTS_START( astron )
|
||||
PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) )
|
||||
PORT_DIPSETTING( 0x0c, "1C/1C 2C/1C 3C/3C 4C/4C 5C/6C" )
|
||||
PORT_DIPSETTING( 0x04, "1C/1C 2C/1C 3C/3C 4C/5C" )
|
||||
PORT_DIPSETTING( 0x06, DEF_STR( 2C_3C ) )
|
||||
PORT_DIPSETTING( 0x08, "1C/1C 2C/3C" )
|
||||
PORT_DIPSETTING( 0x06, DEF_STR( 2C_3C ) )
|
||||
PORT_DIPSETTING( 0x07, DEF_STR( 1C_2C ) )
|
||||
PORT_DIPSETTING( 0x00, "1C/2C 2C/4C 3C/6C 4C/8C 5C/11C" )
|
||||
PORT_DIPSETTING( 0x0b, DEF_STR( 1C_3C ) )
|
||||
@ -323,9 +323,7 @@ static INPUT_PORTS_START( astron )
|
||||
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:7")
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW2:8")
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x01, IP_ACTIVE_LOW, "SW2:8" )
|
||||
|
||||
PORT_START("IN0")
|
||||
PORT_BIT ( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) /* SW0 = nonJAMMA pin 15 = coin1 & coin2 (?) */
|
||||
@ -338,14 +336,14 @@ static INPUT_PORTS_START( astron )
|
||||
PORT_BIT ( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) /* SW7 = nonJAMMA pin 19 = unused? */
|
||||
|
||||
PORT_START("IN1")
|
||||
PORT_BIT ( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) /* SW8 = nonJAMMA pin 9 = right */
|
||||
PORT_BIT ( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) /* SW9 = nonJAMMA pin 10 = left */
|
||||
PORT_BIT ( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) /* SW10 = nonJAMMA pin 11 = up */
|
||||
PORT_BIT ( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) /* SW11 = nonJAMMA pin 12 = down */
|
||||
PORT_BIT ( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) /* SW12 = nonJAMMA pin 13 = fire */
|
||||
PORT_BIT ( 0x20, IP_ACTIVE_LOW, IPT_UNUSED ) /* SW13 = nonJAMMA pin 14 = unused? */
|
||||
PORT_BIT ( 0x40, IP_ACTIVE_LOW, IPT_UNUSED ) /* SW14 = nonJAMMA pin V = unused? */
|
||||
PORT_BIT ( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) /* SW15 = nonJAMMA pin W = unused? */
|
||||
PORT_BIT ( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) /* SW8 = nonJAMMA pin 9 = right */
|
||||
PORT_BIT ( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) /* SW9 = nonJAMMA pin 10 = left */
|
||||
PORT_BIT ( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) /* SW10 = nonJAMMA pin 11 = up */
|
||||
PORT_BIT ( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) /* SW11 = nonJAMMA pin 12 = down */
|
||||
PORT_BIT ( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) /* SW12 = nonJAMMA pin 13 = fire */
|
||||
PORT_BIT ( 0x20, IP_ACTIVE_LOW, IPT_UNUSED ) /* SW13 = nonJAMMA pin 14 = unused? */
|
||||
PORT_BIT ( 0x40, IP_ACTIVE_LOW, IPT_UNUSED ) /* SW14 = nonJAMMA pin V = unused? */
|
||||
PORT_BIT ( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) /* SW15 = nonJAMMA pin W = unused? */
|
||||
INPUT_PORTS_END
|
||||
|
||||
static GFXDECODE_START( segald )
|
||||
@ -601,10 +599,10 @@ static DRIVER_INIT( astron )
|
||||
}
|
||||
|
||||
|
||||
/* YEAR NAME PARENT MACHINE INPUT INIT MONITOR COMPANY FULLNAME FLAGS) */
|
||||
GAME( 1983, astron, 0, astron, astron, astron, ROT0, "Sega", "Astron Belt", GAME_NOT_WORKING|GAME_NO_SOUND)
|
||||
GAME( 1983, astronp, astron, astron, astron, astron, ROT0, "Sega", "Astron Belt (Pioneer LDV1000)", GAME_NOT_WORKING|GAME_NO_SOUND)
|
||||
GAME( 1983, cobraseg, astron, astron, astron, astron, ROT0, "Sega", "Cobra Command (Sega LaserDisc Hardware)", GAME_NOT_WORKING|GAME_NO_SOUND)
|
||||
GAME( 1983, galaxyr, 0, astron, astron, astron, ROT0, "Sega", "Galaxy Ranger", GAME_NOT_WORKING|GAME_NO_SOUND)
|
||||
GAME( 1983, galaxyrp, galaxyr, astron, astron, astron, ROT0, "Sega", "Galaxy Ranger (Pioneer LDV1000)", GAME_NOT_WORKING|GAME_NO_SOUND)
|
||||
GAME( 1983, sblazerp, galaxyr, astron, astron, astron, ROT0, "Sega", "Star Blazer (Pioneer LDV1000)", GAME_NOT_WORKING|GAME_NO_SOUND)
|
||||
// YEAR, NAME, PARENT, MACHINE,INPUT, INIT, MONITOR,COMPANY,FULLNAME,FLAGS
|
||||
GAME( 1983, astron, 0, astron, astron, astron, ROT0, "Sega", "Astron Belt", GAME_NOT_WORKING|GAME_NO_SOUND)
|
||||
GAME( 1983, astronp, astron, astron, astron, astron, ROT0, "Sega", "Astron Belt (Pioneer LDV1000)", GAME_NOT_WORKING|GAME_NO_SOUND)
|
||||
GAME( 1983, cobraseg, astron, astron, astron, astron, ROT0, "Sega", "Cobra Command (Sega LaserDisc Hardware)", GAME_NOT_WORKING|GAME_NO_SOUND)
|
||||
GAME( 1983, galaxyr, 0, astron, astron, astron, ROT0, "Sega", "Galaxy Ranger", GAME_NOT_WORKING|GAME_NO_SOUND)
|
||||
GAME( 1983, galaxyrp, galaxyr, astron, astron, astron, ROT0, "Sega", "Galaxy Ranger (Pioneer LDV1000)", GAME_NOT_WORKING|GAME_NO_SOUND)
|
||||
GAME( 1983, sblazerp, galaxyr, astron, astron, astron, ROT0, "Sega", "Star Blazer (Pioneer LDV1000)", GAME_NOT_WORKING|GAME_NO_SOUND)
|
||||
|
@ -279,6 +279,7 @@ Notes:
|
||||
#include "sound/2151intf.h"
|
||||
#include "sound/segapcm.h"
|
||||
#include "video/segaic16.h"
|
||||
#include "includes/segaipt.h"
|
||||
|
||||
#include "outrun.lh"
|
||||
|
||||
@ -855,54 +856,15 @@ static INPUT_PORTS_START( outrun_generic )
|
||||
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN )
|
||||
|
||||
PORT_START("COINAGE")
|
||||
PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SWA:1,2,3,4")
|
||||
PORT_DIPSETTING( 0x07, DEF_STR( 4C_1C ) )
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) )
|
||||
PORT_DIPSETTING( 0x09, DEF_STR( 2C_1C ) )
|
||||
PORT_DIPSETTING( 0x05, "2 Coins/1 Credit 5/3 6/4" )
|
||||
PORT_DIPSETTING( 0x04, "2 Coins/1 Credit 4/3" )
|
||||
PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) )
|
||||
PORT_DIPSETTING( 0x01, "1 Coin/1 Credit 2/3" )
|
||||
PORT_DIPSETTING( 0x02, "1 Coin/1 Credit 4/5" )
|
||||
PORT_DIPSETTING( 0x03, "1 Coin/1 Credit 5/6" )
|
||||
PORT_DIPSETTING( 0x06, DEF_STR( 2C_3C ) )
|
||||
PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) )
|
||||
PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) )
|
||||
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) )
|
||||
PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) )
|
||||
PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) )
|
||||
PORT_DIPSETTING( 0x00, "Free Play (if Coin B too) or 1/1" )
|
||||
PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SWA:5,6,7,8")
|
||||
PORT_DIPSETTING( 0x70, DEF_STR( 4C_1C ) )
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( 3C_1C ) )
|
||||
PORT_DIPSETTING( 0x90, DEF_STR( 2C_1C ) )
|
||||
PORT_DIPSETTING( 0x50, "2 Coins/1 Credit 5/3 6/4" )
|
||||
PORT_DIPSETTING( 0x40, "2 Coins/1 Credit 4/3" )
|
||||
PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) )
|
||||
PORT_DIPSETTING( 0x10, "1 Coin/1 Credit 2/3" )
|
||||
PORT_DIPSETTING( 0x20, "1 Coin/1 Credit 4/5" )
|
||||
PORT_DIPSETTING( 0x30, "1 Coin/1 Credit 5/6" )
|
||||
PORT_DIPSETTING( 0x60, DEF_STR( 2C_3C ) )
|
||||
PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) )
|
||||
PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) )
|
||||
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) )
|
||||
PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) )
|
||||
PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) )
|
||||
PORT_DIPSETTING( 0x00, "Free Play (if Coin A too) or 1/1" )
|
||||
SEGA_COINAGE_LOC(SWA)
|
||||
|
||||
PORT_START("DSW")
|
||||
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWB:1")
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWB:2")
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x01, IP_ACTIVE_LOW, "SWB:1" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x02, IP_ACTIVE_LOW, "SWB:2" )
|
||||
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWB:3")
|
||||
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWB:4")
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x08, IP_ACTIVE_LOW, "SWB:4" )
|
||||
PORT_DIPNAME( 0x30, 0x30, "Time Adj." ) PORT_DIPLOCATION("SWB:5,6")
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0x30, DEF_STR( Normal ) )
|
||||
@ -2215,17 +2177,18 @@ static DRIVER_INIT( shangon3 )
|
||||
*
|
||||
*************************************/
|
||||
|
||||
GAMEL(1986, outrun, 0, outrun, outrun, outrun, ROT0, "Sega", "Out Run (sitdown/upright, Rev B)", 0, layout_outrun ) /* Upright/Sitdown determined by dipswitch settings */
|
||||
GAMEL(1986, outrunra, outrun, outrun, outrun, outrun, ROT0, "Sega", "Out Run (sitdown/upright, Rev A)", 0, layout_outrun ) /* Upright/Sitdown determined by dipswitch settings */
|
||||
GAMEL(1986, outruno, outrun, outrun, outrun, outrun, ROT0, "Sega", "Out Run (sitdown/upright)", 0, layout_outrun ) /* Upright/Sitdown determined by dipswitch settings */
|
||||
GAMEL(1986, outrundx, outrun, outrundx, outrundx, outrun, ROT0, "Sega", "Out Run (deluxe sitdown)", 0, layout_outrun )
|
||||
GAMEL(1986, outrunb, outrun, outrun, outrun, outrunb, ROT0, "bootleg", "Out Run (bootleg)", 0, layout_outrun )
|
||||
GAME( 1987, shangon, 0, shangon, shangon, shangon, ROT0, "Sega", "Super Hang-On (sitdown/upright, unprotected)", 0 )
|
||||
GAME( 1987, shangon3, shangon, shangon, shangon, shangon3, ROT0, "Sega", "Super Hang-On (sitdown/upright, FD1089B 317-0034)", 0 )
|
||||
GAME( 1987, shangon2, shangon, shangon, shangon, shangon3, ROT0, "Sega", "Super Hang-On (mini ride-on, Rev A, FD1089B 317-0034)", 0 )
|
||||
GAME( 1987, shangon1, shangon, shangon, shangon, shangon3, ROT0, "Sega", "Super Hang-On (mini ride-on?, FD1089B 317-0034)", GAME_NOT_WORKING ) /* bad program rom */
|
||||
GAME( 1991, shangonle,shangon, shangon, shangon, shangon, ROT0, "Sega", "Limited Edition Hang-On", 0 )
|
||||
GAMEL(1989, toutrun, 0, outrun, toutrun, outrun, ROT0, "Sega", "Turbo Out Run (Out Run upgrade, FD1094 317-0118)" , 0, layout_outrun ) /* Cabinet determined by dipswitch settings */
|
||||
GAMEL(1989, toutrun3, toutrun, outrun, toutrunc, outrun, ROT0, "Sega", "Turbo Out Run (upright, FD1094 317-unknown)", 0, layout_outrun )
|
||||
GAMEL(1989, toutrun2, toutrun, outrun, toutrun, outrun, ROT0, "Sega", "Turbo Out Run (cockpit, FD1094 317-unknown)", GAME_NOT_WORKING, layout_outrun ) /* FD1094 CPU not decrypted */
|
||||
GAMEL(1989, toutrun1, toutrun, outrun, toutrunm, outrun, ROT0, "Sega", "Turbo Out Run (deluxe cockpit, FD1094 317-0109)", 0, layout_outrun )
|
||||
// YEAR, NAME, PARENT, MACHINE, INPUT, INIT, MONITOR,COMPANY,FULLNAME,FLAGS, LAYOUT
|
||||
GAMEL(1986, outrun, 0, outrun, outrun, outrun, ROT0, "Sega", "Out Run (sitdown/upright, Rev B)", 0, layout_outrun ) /* Upright/Sitdown determined by dipswitch settings */
|
||||
GAMEL(1986, outrunra, outrun, outrun, outrun, outrun, ROT0, "Sega", "Out Run (sitdown/upright, Rev A)", 0, layout_outrun ) /* Upright/Sitdown determined by dipswitch settings */
|
||||
GAMEL(1986, outruno, outrun, outrun, outrun, outrun, ROT0, "Sega", "Out Run (sitdown/upright)", 0, layout_outrun ) /* Upright/Sitdown determined by dipswitch settings */
|
||||
GAMEL(1986, outrundx, outrun, outrundx, outrundx, outrun, ROT0, "Sega", "Out Run (deluxe sitdown)", 0, layout_outrun )
|
||||
GAMEL(1986, outrunb, outrun, outrun, outrun, outrunb, ROT0, "bootleg", "Out Run (bootleg)", 0, layout_outrun )
|
||||
GAME( 1987, shangon, 0, shangon, shangon, shangon, ROT0, "Sega", "Super Hang-On (sitdown/upright, unprotected)", 0 )
|
||||
GAME( 1987, shangon3, shangon, shangon, shangon, shangon3, ROT0, "Sega", "Super Hang-On (sitdown/upright, FD1089B 317-0034)", 0 )
|
||||
GAME( 1987, shangon2, shangon, shangon, shangon, shangon3, ROT0, "Sega", "Super Hang-On (mini ride-on, Rev A, FD1089B 317-0034)", 0 )
|
||||
GAME( 1987, shangon1, shangon, shangon, shangon, shangon3, ROT0, "Sega", "Super Hang-On (mini ride-on?, FD1089B 317-0034)", GAME_NOT_WORKING ) /* bad program rom */
|
||||
GAME( 1991, shangonle,shangon, shangon, shangon, shangon, ROT0, "Sega", "Limited Edition Hang-On", 0 )
|
||||
GAMEL(1989, toutrun, 0, outrun, toutrun, outrun, ROT0, "Sega", "Turbo Out Run (Out Run upgrade, FD1094 317-0118)", 0, layout_outrun ) /* Cabinet determined by dipswitch settings */
|
||||
GAMEL(1989, toutrun3, toutrun, outrun, toutrunc, outrun, ROT0, "Sega", "Turbo Out Run (upright, FD1094 317-unknown)", 0, layout_outrun )
|
||||
GAMEL(1989, toutrun2, toutrun, outrun, toutrun, outrun, ROT0, "Sega", "Turbo Out Run (cockpit, FD1094 317-unknown)", GAME_NOT_WORKING, layout_outrun ) /* FD1094 CPU not decrypted */
|
||||
GAMEL(1989, toutrun1, toutrun, outrun, toutrunm, outrun, ROT0, "Sega", "Turbo Out Run (deluxe cockpit, FD1094 317-0109)", 0, layout_outrun )
|
||||
|
@ -157,6 +157,7 @@ Tetris - - - - EPR12169 EPR12170 -
|
||||
#include "sound/dac.h"
|
||||
#include "sound/2151intf.h"
|
||||
#include "video/segaic16.h"
|
||||
#include "includes/segaipt.h"
|
||||
|
||||
|
||||
/*************************************
|
||||
@ -633,25 +634,27 @@ static READ16_HANDLER( aceattaa_custom_io_r )
|
||||
{
|
||||
switch (state->m_video_control & 0xf)
|
||||
{
|
||||
case 0x00: return input_port_read(space->machine(), "P1");
|
||||
case 0x04: return input_port_read(space->machine(), "ANALOGX1");
|
||||
case 0x08: return input_port_read(space->machine(), "ANALOGY1");
|
||||
case 0x0c: return input_port_read(space->machine(), "UNUSED");
|
||||
case 0x00: return input_port_read(space->machine(), "P1"); // "HANDX1"
|
||||
case 0x04: return input_port_read(space->machine(), "TRACKX1");
|
||||
case 0x08: return input_port_read(space->machine(), "TRACKY1");
|
||||
case 0x0c: return input_port_read(space->machine(), "HANDY1");
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case 0x02:
|
||||
return input_port_read(space->machine(), "DIAL1") | (input_port_read(space->machine(), "DIAL2") << 4);
|
||||
// low nibble: Sega 56pin Edge "16"-"19" // rotary switch 10positions 4bit-binary-pinout
|
||||
// high nibble: Sega 56pin Edge "T"-"W" // ditto
|
||||
|
||||
case 0x03:
|
||||
{
|
||||
switch (state->m_video_control & 0xf)
|
||||
{
|
||||
case 0x00: return input_port_read(space->machine(), "P2");
|
||||
case 0x04: return input_port_read(space->machine(), "ANALOGX2");
|
||||
case 0x08: return input_port_read(space->machine(), "ANALOGY2");
|
||||
case 0x0c: return input_port_read(space->machine(), "POW2");
|
||||
case 0x00: return input_port_read(space->machine(), "P2"); // "HANDX2"
|
||||
case 0x04: return input_port_read(space->machine(), "TRACKX2");
|
||||
case 0x08: return input_port_read(space->machine(), "TRACKY2");
|
||||
case 0x0c: return input_port_read(space->machine(), "HANDY2");
|
||||
}
|
||||
break;
|
||||
}
|
||||
@ -1111,50 +1114,17 @@ static INPUT_PORTS_START( system16a_generic )
|
||||
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
|
||||
|
||||
PORT_START("DSW1")
|
||||
PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2,3,4")
|
||||
PORT_DIPSETTING( 0x07, DEF_STR( 4C_1C ) )
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) )
|
||||
PORT_DIPSETTING( 0x09, DEF_STR( 2C_1C ) )
|
||||
PORT_DIPSETTING( 0x05, "2 Coins/1 Credit 5/3 6/4" )
|
||||
PORT_DIPSETTING( 0x04, "2 Coins/1 Credit 4/3" )
|
||||
PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) )
|
||||
PORT_DIPSETTING( 0x01, "1 Coin/1 Credit 2/3" )
|
||||
PORT_DIPSETTING( 0x02, "1 Coin/1 Credit 4/5" )
|
||||
PORT_DIPSETTING( 0x03, "1 Coin/1 Credit 5/6" )
|
||||
PORT_DIPSETTING( 0x06, DEF_STR( 2C_3C ) )
|
||||
PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) )
|
||||
PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) )
|
||||
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) )
|
||||
PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) )
|
||||
PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) )
|
||||
PORT_DIPSETTING( 0x00, "Free Play (if Coin B too) or 1/1" )
|
||||
PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:5,6,7,8")
|
||||
PORT_DIPSETTING( 0x70, DEF_STR( 4C_1C ) )
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( 3C_1C ) )
|
||||
PORT_DIPSETTING( 0x90, DEF_STR( 2C_1C ) )
|
||||
PORT_DIPSETTING( 0x50, "2 Coins/1 Credit 5/3 6/4" )
|
||||
PORT_DIPSETTING( 0x40, "2 Coins/1 Credit 4/3" )
|
||||
PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) )
|
||||
PORT_DIPSETTING( 0x10, "1 Coin/1 Credit 2/3" )
|
||||
PORT_DIPSETTING( 0x20, "1 Coin/1 Credit 4/5" )
|
||||
PORT_DIPSETTING( 0x30, "1 Coin/1 Credit 5/6" )
|
||||
PORT_DIPSETTING( 0x60, DEF_STR( 2C_3C ) )
|
||||
PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) )
|
||||
PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) )
|
||||
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) )
|
||||
PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) )
|
||||
PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) )
|
||||
PORT_DIPSETTING( 0x00, "Free Play (if Coin A too) or 1/1" )
|
||||
SEGA_COINAGE_LOC(SW1)
|
||||
|
||||
PORT_START("DSW2")
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0001, 0x0001, "SW2:1" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0002, 0x0002, "SW2:2" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0004, 0x0004, "SW2:3" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0008, 0x0008, "SW2:4" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0010, 0x0010, "SW2:5" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0020, 0x0020, "SW2:6" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0040, 0x0040, "SW2:7" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0080, 0x0080, "SW2:8" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x01, IP_ACTIVE_LOW, "SW2:1" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x02, IP_ACTIVE_LOW, "SW2:2" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW2:3" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x08, IP_ACTIVE_LOW, "SW2:4" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x10, IP_ACTIVE_LOW, "SW2:5" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x20, IP_ACTIVE_LOW, "SW2:6" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x40, IP_ACTIVE_LOW, "SW2:7" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x80, IP_ACTIVE_LOW, "SW2:8" )
|
||||
INPUT_PORTS_END
|
||||
|
||||
|
||||
@ -1165,47 +1135,22 @@ INPUT_PORTS_END
|
||||
*************************************/
|
||||
|
||||
static INPUT_PORTS_START( aceattaa )
|
||||
#define TMP_PL1HAND 2
|
||||
#define TMP_PL1BALL 1
|
||||
#define TMP_PL2HAND 4
|
||||
#define TMP_PL2BALL 3
|
||||
|
||||
PORT_INCLUDE( system16a_generic )
|
||||
|
||||
PORT_MODIFY("SERVICE")
|
||||
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 ) /* Block Switch */
|
||||
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) /* Block Switch */
|
||||
|
||||
/* This is the direction control of the "hand" device for player 1 */
|
||||
/* I'm sure there is a better way to do this but I don't fully understand how the device works yet */
|
||||
PORT_MODIFY("P1")
|
||||
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON2 )
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON3 )
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON4 )
|
||||
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON5 )
|
||||
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON6 )
|
||||
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON7 )
|
||||
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON8 )
|
||||
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON9 )
|
||||
PORT_MODIFY("P1") // "P1" multiplexer(1of4) // direction of "hand" device
|
||||
PORT_BIT( 0xff, 0x80, IPT_AD_STICK_X ) PORT_SENSITIVITY(100) PORT_KEYDELTA(30) PORT_PLAYER(TMP_PL1HAND)
|
||||
|
||||
/* This is the power control of the "hand" device for player 1 */
|
||||
PORT_MODIFY("UNUSED")
|
||||
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON10 )
|
||||
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON11 )
|
||||
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON12 )
|
||||
|
||||
/* This is the direction control of the "hand" device for player 2 */
|
||||
/* I'm sure there is a better way to do this but I don't fully understand how the device works yet */
|
||||
PORT_MODIFY("P2")
|
||||
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2)
|
||||
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_PLAYER(2)
|
||||
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_PLAYER(2)
|
||||
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON7 ) PORT_PLAYER(2)
|
||||
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON8 ) PORT_PLAYER(2)
|
||||
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON9 ) PORT_PLAYER(2)
|
||||
|
||||
/* This is the power control of the "hand" device for player 2 */
|
||||
PORT_START("POW2")
|
||||
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON10 ) PORT_PLAYER(2)
|
||||
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON11 ) PORT_PLAYER(2)
|
||||
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON12 ) PORT_PLAYER(2)
|
||||
PORT_MODIFY("P2") // "P2" multiplexer(1of4) // direction of "hand" device
|
||||
PORT_BIT( 0xff, 0x80, IPT_AD_STICK_X ) PORT_SENSITIVITY(100) PORT_KEYDELTA(30) PORT_PLAYER(TMP_PL2HAND)
|
||||
|
||||
PORT_MODIFY("DSW2")
|
||||
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:1")
|
||||
@ -1231,23 +1176,41 @@ static INPUT_PORTS_START( aceattaa )
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( Hard ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
|
||||
|
||||
PORT_START("ANALOGX1")
|
||||
PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(75) PORT_KEYDELTA(5) PORT_REVERSE
|
||||
PORT_START("TRACKX1") // "P1" multiplexer(2of4)
|
||||
PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(100) PORT_KEYDELTA(30) PORT_PLAYER(TMP_PL1BALL) PORT_REVERSE
|
||||
|
||||
PORT_START("ANALOGY1")
|
||||
PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(75) PORT_KEYDELTA(5)
|
||||
PORT_START("TRACKY1") // "P1" multiplexer(3of4)
|
||||
PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(100) PORT_KEYDELTA(30) PORT_PLAYER(TMP_PL1BALL)
|
||||
|
||||
PORT_START("DIAL1")
|
||||
PORT_BIT( 0x0f, 0x00, IPT_DIAL ) PORT_SENSITIVITY(100) PORT_KEYDELTA(15)
|
||||
PORT_START("HANDY1") // "P1" multiplexer(4of4) // power of "hand" device
|
||||
PORT_BIT( 0x7f, 0x40, IPT_PEDAL2 ) PORT_SENSITIVITY(100) PORT_KEYDELTA(10) PORT_CENTERDELTA(30) PORT_PLAYER(TMP_PL1HAND)
|
||||
// maybe, read 8 bits, and masked 0x70
|
||||
|
||||
PORT_START("ANALOGX2")
|
||||
PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(75) PORT_KEYDELTA(5) PORT_REVERSE
|
||||
PORT_START("DIAL1") // toss formation
|
||||
PORT_BIT( 0x0f, 0x00, IPT_POSITIONAL ) PORT_POSITIONS(10) PORT_WRAPS PORT_SENSITIVITY(10) PORT_KEYDELTA(1) PORT_CODE_DEC(KEYCODE_Z) PORT_CODE_INC(KEYCODE_X) PORT_PLAYER(1) PORT_INVERT PORT_FULL_TURN_COUNT(10)
|
||||
// AUTOMATIC 1 / 2 3 \ AUTOMATIC 2
|
||||
// LEFT SIDE / 1 4 \ RIGHT SIDE // (out of range)
|
||||
// B QUICK | 0 5 | D QUICK // 10 A QUICK 13 A QUICK
|
||||
// A QUICK \ 9 6 / C QUICK // 11 (buggy blank) 14 B QUICK
|
||||
// CENTER \ 8 7 / BACK ATTACK // 12 A QUICK 15 A QUICK
|
||||
|
||||
PORT_START("ANALOGY2")
|
||||
PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(75) PORT_KEYDELTA(5)
|
||||
PORT_START("TRACKX2") // "P2" multiplexer(2of4)
|
||||
PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(100) PORT_KEYDELTA(30) PORT_PLAYER(TMP_PL2BALL) PORT_REVERSE
|
||||
|
||||
PORT_START("DIAL2")
|
||||
PORT_BIT( 0x0f, 0x00, IPT_DIAL ) PORT_SENSITIVITY(100) PORT_KEYDELTA(15)
|
||||
PORT_START("TRACKY2") // "P2" multiplexer(3of4)
|
||||
PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(100) PORT_KEYDELTA(30) PORT_PLAYER(TMP_PL2BALL)
|
||||
|
||||
PORT_START("HANDY2") // "P2" multiplexer(4of4) // power of "hand" device
|
||||
PORT_BIT( 0x7f, 0x40, IPT_PEDAL2 ) PORT_SENSITIVITY(100) PORT_KEYDELTA(10) PORT_CENTERDELTA(30) PORT_PLAYER(TMP_PL2HAND)
|
||||
// maybe, read 8 bits, and masked 0x70
|
||||
|
||||
PORT_START("DIAL2") // toss formation
|
||||
PORT_BIT( 0x0f, 0x00, IPT_POSITIONAL ) PORT_POSITIONS(10) PORT_WRAPS PORT_SENSITIVITY(10) PORT_KEYDELTA(1) PORT_CODE_DEC(KEYCODE_N) PORT_CODE_INC(KEYCODE_M) PORT_PLAYER(2) PORT_INVERT PORT_FULL_TURN_COUNT(10)
|
||||
|
||||
#undef TMP_PL1HAND
|
||||
#undef TMP_PL1BALL
|
||||
#undef TMP_PL2HAND
|
||||
#undef TMP_PL2BALL
|
||||
INPUT_PORTS_END
|
||||
|
||||
static INPUT_PORTS_START( afighter )
|
||||
@ -1311,6 +1274,7 @@ static INPUT_PORTS_START( aliensyn )
|
||||
PORT_INCLUDE( system16a_generic )
|
||||
|
||||
PORT_MODIFY("DSW2")
|
||||
//"SW2:1" unused
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
@ -1336,6 +1300,7 @@ static INPUT_PORTS_START( aliensynj )
|
||||
PORT_INCLUDE( system16a_generic )
|
||||
|
||||
PORT_MODIFY("DSW2")
|
||||
//"SW2:1" unused
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
@ -1361,6 +1326,7 @@ static INPUT_PORTS_START( bodyslam )
|
||||
PORT_INCLUDE( system16a_generic )
|
||||
|
||||
PORT_MODIFY("DSW2")
|
||||
//"SW2:1" unused
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
@ -1369,6 +1335,8 @@ static INPUT_PORTS_START( bodyslam )
|
||||
PORT_DIPSETTING( 0x08, "Slow" )
|
||||
PORT_DIPSETTING( 0x04, "Fast" )
|
||||
PORT_DIPSETTING( 0x00, "Fastest" )
|
||||
//"SW2:5" unused
|
||||
//"SW2:6" unused
|
||||
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:7,8")
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0xc0, DEF_STR( Normal ) )
|
||||
@ -1433,15 +1401,9 @@ static INPUT_PORTS_START( mjleague )
|
||||
PORT_DIPNAME( 0x10, 0x10, "Team Select" ) PORT_DIPLOCATION("SW2:5")
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:6") //??? something to do with cocktail mode?
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:7")
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:8")
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
//"SW2:6" unused //??? something to do with cocktail mode?
|
||||
//"SW2:7" unused
|
||||
//"SW2:8" unused
|
||||
|
||||
PORT_START("ANALOGX1")
|
||||
PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(75) PORT_KEYDELTA(5)
|
||||
@ -1634,6 +1596,9 @@ static INPUT_PORTS_START( quart2 )
|
||||
PORT_DIPSETTING( 0x18, DEF_STR( Normal ) )
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( Hard ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
|
||||
//"SW2:6" unused
|
||||
//"SW2:7" unused
|
||||
//"SW2:8" unused
|
||||
INPUT_PORTS_END
|
||||
|
||||
|
||||
@ -1738,6 +1703,57 @@ static INPUT_PORTS_START( sjryuko )
|
||||
PORT_MODIFY("P2")
|
||||
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
|
||||
PORT_MODIFY("DSW1")
|
||||
PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2,3,4")
|
||||
PORT_DIPSETTING( 0x07, DEF_STR( 4C_1C ) )
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) )
|
||||
PORT_DIPSETTING( 0x09, DEF_STR( 2C_1C ) )
|
||||
PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) )
|
||||
PORT_DIPSETTING( 0x00, " 1 Coin/1 Credit" )
|
||||
PORT_DIPSETTING( 0x06, DEF_STR( 2C_3C ) )
|
||||
PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) )
|
||||
PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) )
|
||||
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) )
|
||||
PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) )
|
||||
PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) )
|
||||
PORT_DIPSETTING( 0x05, DEF_STR( None ) )
|
||||
PORT_DIPSETTING( 0x04, DEF_STR( None ) )
|
||||
PORT_DIPSETTING( 0x03, DEF_STR( None ) )
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( None ) )
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( None ) )
|
||||
PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:5,6,7,8")
|
||||
PORT_DIPSETTING( 0x70, DEF_STR( 4C_1C ) )
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( 3C_1C ) )
|
||||
PORT_DIPSETTING( 0x90, DEF_STR( 2C_1C ) )
|
||||
PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) )
|
||||
PORT_DIPSETTING( 0x00, " 1 Coin/1 Credit" )
|
||||
PORT_DIPSETTING( 0x60, DEF_STR( 2C_3C ) )
|
||||
PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) )
|
||||
PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) )
|
||||
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) )
|
||||
PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) )
|
||||
PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) )
|
||||
PORT_DIPSETTING( 0x50, DEF_STR( None ) )
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( None ) )
|
||||
PORT_DIPSETTING( 0x30, DEF_STR( None ) )
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( None ) )
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( None ) )
|
||||
|
||||
PORT_MODIFY("DSW2")
|
||||
PORT_DIPNAME( 0x03, 0x03, "CPU Level" ) PORT_DIPLOCATION("SW2:1,2")
|
||||
PORT_DIPSETTING( 0x03, "Weak" )
|
||||
PORT_DIPSETTING( 0x02, "Medium Weak" )
|
||||
PORT_DIPSETTING( 0x01, "Medium Strong" )
|
||||
PORT_DIPSETTING( 0x00, "Strong" )
|
||||
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:3")
|
||||
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
//"SW2:4" unused
|
||||
//"SW2:5" unused
|
||||
//"SW2:6" unused
|
||||
//"SW2:7" unused
|
||||
//"SW2:8" unused
|
||||
|
||||
PORT_START("MJ0")
|
||||
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_A )
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_B )
|
||||
@ -1794,14 +1810,19 @@ static INPUT_PORTS_START( tetris )
|
||||
/* SW2:1,3,4,7,8 Unused according to manual.
|
||||
From the code SW2:3,4 looks like some kind of difficulty level,
|
||||
but all 4 levels points to the same place so it doesn't actually change anything!! */
|
||||
//"SW2:1" unused
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
//"SW2:3" unused
|
||||
//"SW2:4" unused
|
||||
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:5,6")
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0x30, DEF_STR( Normal ) )
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( Hard ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
|
||||
//"SW2:7" unused
|
||||
//"SW2:8" unused
|
||||
INPUT_PORTS_END
|
||||
|
||||
|
||||
@ -1815,20 +1836,28 @@ static INPUT_PORTS_START( timescan )
|
||||
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWE:1")
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x02, 0x02, "Out Lane Pin" ) PORT_DIPLOCATION("SWE:2")
|
||||
PORT_DIPNAME( 0x02, 0x02, "Out Lane Pin" ) PORT_DIPLOCATION("SWE:2") // Distance between out-lane-pins
|
||||
PORT_DIPSETTING( 0x02, "Near" )
|
||||
PORT_DIPSETTING( 0x00, "Far" )
|
||||
PORT_DIPNAME( 0x0c, 0x0c, "Special" ) PORT_DIPLOCATION("SWE:3,4")
|
||||
PORT_DIPSETTING( 0x08, "7 Credits" )
|
||||
PORT_DIPSETTING( 0x0c, "3 Credits" )
|
||||
PORT_DIPNAME( 0x0c, 0x0c, "Special" ) PORT_DIPLOCATION("SWE:3,4") // SPECIAL-stage clear bonus
|
||||
PORT_DIPSETTING( 0x08, "3 Credits" )
|
||||
PORT_DIPSETTING( 0x0c, "2 Credits" )
|
||||
PORT_DIPSETTING( 0x04, "1 Credit" )
|
||||
PORT_DIPSETTING( 0x00, "2000000 Points" )
|
||||
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SWE:5")
|
||||
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SWE:5")
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( Yes ) )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0020, 0x0020, "SWE:6" ) /* Listed as "Unused" */
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0040, 0x0040, "SWE:7" ) /* Listed as "Unused" */
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0080, 0x0080, "SWE:8" ) /* Listed as "Unused" */
|
||||
PORT_DIPUNUSED_DIPLOC( 0x20, IP_ACTIVE_LOW, "SWE:6" ) /* Listed as "Unused" */
|
||||
PORT_DIPUNUSED_DIPLOC( 0x40, IP_ACTIVE_LOW, "SWE:7" ) /* Listed as "Unused" */
|
||||
PORT_DIPUNUSED_DIPLOC( 0x80, IP_ACTIVE_LOW, "SWE:8" ) /* Listed as "Unused" */
|
||||
//"SWE:1" = "EXT.SW1" = Sega 56pin Edge "16"
|
||||
//"SWE:2" = "EXT.SW2" = "17"
|
||||
//"SWE:3" = "EXT.SW3" = "18"
|
||||
//"SWE:4" = "EXT.SW4" = "19"
|
||||
//"SWE:5" = "EXT.SW5" = "T"
|
||||
//"SWE:6" = "EXT.SW6" = "U"
|
||||
//"SWE:7" = "EXT.SW7" = "V"
|
||||
//"SWE:8" = "EXT.SW8" = "W"
|
||||
|
||||
PORT_MODIFY("P2")
|
||||
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
@ -1857,7 +1886,7 @@ static INPUT_PORTS_START( timescan )
|
||||
PORT_DIPNAME( 0x20, 0x20, "Number Match" ) PORT_DIPLOCATION("SW2:6")
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( Yes ) )
|
||||
PORT_DIPNAME( 0x40, 0x40, "Pin Rebound" ) PORT_DIPLOCATION("SW2:7")
|
||||
PORT_DIPNAME( 0x40, 0x40, "Pin Rebound" ) PORT_DIPLOCATION("SW2:7") // Rebounding strength of out-lane-pins
|
||||
PORT_DIPSETTING( 0x40, "Well" )
|
||||
PORT_DIPSETTING( 0x00, "A Little" )
|
||||
/*
|
||||
@ -1875,6 +1904,7 @@ static INPUT_PORTS_START( wb3 )
|
||||
PORT_INCLUDE( system16a_generic )
|
||||
|
||||
PORT_MODIFY("DSW2")
|
||||
//"SW2:1" unused
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
@ -1892,7 +1922,8 @@ static INPUT_PORTS_START( wb3 )
|
||||
PORT_DIPNAME( 0x40, 0x40, "Test Mode" ) PORT_DIPLOCATION("SW2:7")
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( No ) ) /* Normal game */
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) /* Levels are selectable / Player is Invincible */
|
||||
/* Swtches 1 & 8 are listed as "Always off" */
|
||||
//"SW2:8" unused
|
||||
/* Switches 1 & 8 are listed as "Always off" */
|
||||
INPUT_PORTS_END
|
||||
|
||||
|
||||
@ -3508,36 +3539,37 @@ static DRIVER_INIT( sjryukoa )
|
||||
*
|
||||
*************************************/
|
||||
|
||||
// YEAR, NAME, PARENT, MACHINE, INPUT, INIT, MONITOR,COMPANY,FULLNAME,FLAGS
|
||||
/* "Pre-System 16" */
|
||||
GAME( 1986, bodyslam, 0, system16a_8751, bodyslam, generic_16a, ROT0, "Sega", "Body Slam (8751 317-0015)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1986, dumpmtmt, bodyslam, system16a_8751, bodyslam, dumpmtmt, ROT0, "Sega", "Dump Matsumoto (Japan, 8751 317-0011a)", GAME_UNEMULATED_PROTECTION | GAME_SUPPORTS_SAVE )
|
||||
GAME( 1985, mjleague, 0, system16a, mjleague, mjleague, ROT270, "Sega", "Major League", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1986, quartet, 0, system16a_8751, quartet, quartet, ROT0, "Sega", "Quartet (Rev A, 8751 315-5194)", GAME_UNEMULATED_PROTECTION | GAME_SUPPORTS_SAVE )
|
||||
GAME( 1986, quarteta, quartet, system16a_8751, quartet, quartet, ROT0, "Sega", "Quartet (8751 315-5194)", GAME_UNEMULATED_PROTECTION | GAME_SUPPORTS_SAVE )
|
||||
GAME( 1986, quartet2, quartet, system16a_8751, quart2, generic_16a, ROT0, "Sega", "Quartet 2 (8751 317-0010)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1986, quartet2a, quartet, system16a, quart2, generic_16a, ROT0, "Sega", "Quartet 2 (unprotected)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1986, bodyslam, 0, system16a_8751, bodyslam, generic_16a, ROT0, "Sega", "Body Slam (8751 317-0015)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1986, dumpmtmt, bodyslam, system16a_8751, bodyslam, dumpmtmt, ROT0, "Sega", "Dump Matsumoto (Japan, 8751 317-0011a)", GAME_UNEMULATED_PROTECTION | GAME_SUPPORTS_SAVE )
|
||||
GAME( 1985, mjleague, 0, system16a, mjleague, mjleague, ROT270, "Sega", "Major League", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1986, quartet, 0, system16a_8751, quartet, quartet, ROT0, "Sega", "Quartet (Rev A, 8751 315-5194)", GAME_UNEMULATED_PROTECTION | GAME_SUPPORTS_SAVE )
|
||||
GAME( 1986, quarteta, quartet, system16a_8751, quartet, quartet, ROT0, "Sega", "Quartet (8751 315-5194)", GAME_UNEMULATED_PROTECTION | GAME_SUPPORTS_SAVE )
|
||||
GAME( 1986, quartet2, quartet, system16a_8751, quart2, generic_16a, ROT0, "Sega", "Quartet 2 (8751 317-0010)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1986, quartet2a, quartet, system16a, quart2, generic_16a, ROT0, "Sega", "Quartet 2 (unprotected)", GAME_SUPPORTS_SAVE )
|
||||
|
||||
/* System 16A */
|
||||
GAME( 1987, aliensyn5, aliensyn, system16a, aliensyn, fd1089b_16a, ROT0, "Sega", "Alien Syndrome (set 5, System 16A, FD1089B 317-0037)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1987, aliensyn2, aliensyn, system16a, aliensyn, fd1089a_16a, ROT0, "Sega", "Alien Syndrome (set 2, System 16A, FD1089A 317-0033)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1987, aliensynjo, aliensyn, system16a, aliensynj, fd1089a_16a, ROT0, "Sega", "Alien Syndrome (set 1, Japan, old, System 16A, FD1089A 317-0033)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1988, aceattaca, aceattac, system16a , aceattaa, aceattaa, ROT270, "Sega", "Ace Attacker (Japan, System 16A, FD1094 317-0060)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1986, afighter, 0, system16a_no7751, afighter, fd1089a_16a, ROT270, "Sega", "Action Fighter (FD1089A 317-0018)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1986, alexkidd, 0, system16a, alexkidd, generic_16a, ROT0, "Sega", "Alex Kidd: The Lost Stars (set 2, unprotected)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1986, alexkidd1, alexkidd, system16a, alexkidd, fd1089a_16a, ROT0, "Sega", "Alex Kidd: The Lost Stars (set 1, FD1089A 317-0021)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1986, fantzone, 0, system16a_no7751, fantzone, generic_16a, ROT0, "Sega", "Fantasy Zone (Rev A, unprotected)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1986, fantzone1, fantzone, system16a_no7751, fantzone, generic_16a, ROT0, "Sega", "Fantasy Zone (unprotected)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1986, fantzonep, fantzone, system16a_no7751, fantzone, fantzonep, ROT0, "Sega", "Fantasy Zone (317-5000)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1988, passsht16a, passsht, system16a, passsht16a, passsht16a, ROT270, "Sega", "Passing Shot (Japan, 4 Players, System 16A, FD1094 317-0071)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1987, sdi, 0, system16a_no7751, sdi, sdi, ROT0, "Sega", "SDI - Strategic Defense Initiative (Japan, old, System 16A, FD1089B 317-0027)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1987, shinobi, 0, system16a, shinobi, generic_16a, ROT0, "Sega", "Shinobi (set 6, System 16A, unprotected)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1987, shinobi1, shinobi, system16a, shinobi, generic_16a, ROT0, "Sega", "Shinobi (set 1, System 16A, FD1094 317-0050)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1987, aliensyn5, aliensyn, system16a, aliensyn, fd1089b_16a, ROT0, "Sega", "Alien Syndrome (set 5, System 16A, FD1089B 317-0037)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1987, aliensyn2, aliensyn, system16a, aliensyn, fd1089a_16a, ROT0, "Sega", "Alien Syndrome (set 2, System 16A, FD1089A 317-0033)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1987, aliensynjo, aliensyn, system16a, aliensynj, fd1089a_16a, ROT0, "Sega", "Alien Syndrome (set 1, Japan, old, System 16A, FD1089A 317-0033)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1988, aceattaca, aceattac, system16a, aceattaa, aceattaa, ROT270, "Sega", "Ace Attacker (Japan, System 16A, FD1094 317-0060)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1986, afighter, 0, system16a_no7751, afighter, fd1089a_16a, ROT270, "Sega", "Action Fighter (FD1089A 317-0018)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1986, alexkidd, 0, system16a, alexkidd, generic_16a, ROT0, "Sega", "Alex Kidd: The Lost Stars (set 2, unprotected)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1986, alexkidd1, alexkidd, system16a, alexkidd, fd1089a_16a, ROT0, "Sega", "Alex Kidd: The Lost Stars (set 1, FD1089A 317-0021)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1986, fantzone, 0, system16a_no7751, fantzone, generic_16a, ROT0, "Sega", "Fantasy Zone (Rev A, unprotected)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1986, fantzone1, fantzone, system16a_no7751, fantzone, generic_16a, ROT0, "Sega", "Fantasy Zone (unprotected)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1986, fantzonep, fantzone, system16a_no7751, fantzone, fantzonep, ROT0, "Sega", "Fantasy Zone (317-5000)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1988, passsht16a, passsht, system16a, passsht16a, passsht16a, ROT270, "Sega", "Passing Shot (Japan, 4 Players, System 16A, FD1094 317-0071)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1987, sdi, 0, system16a_no7751, sdi, sdi, ROT0, "Sega", "SDI - Strategic Defense Initiative (Japan, old, System 16A, FD1089B 317-0027)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1987, shinobi, 0, system16a, shinobi, generic_16a, ROT0, "Sega", "Shinobi (set 6, System 16A, unprotected)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1987, shinobi1, shinobi, system16a, shinobi, generic_16a, ROT0, "Sega", "Shinobi (set 1, System 16A, FD1094 317-0050)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1987, shinobls, shinobi, system16a, shinobi, generic_16a, ROT0, "bootleg (Star)", "Shinobi (Star bootleg, System 16A)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1987, shinoblb, shinobi, system16a, shinobi, generic_16a, ROT0, "bootleg (Beta)", "Shinobi (Beta bootleg)", GAME_SUPPORTS_SAVE ) // should have different sound hw? using original ATM
|
||||
GAME( 1987, sjryuko1, sjryuko, system16a, sjryuko, sjryukoa, ROT0, "White Board", "Sukeban Jansi Ryuko (set 1, System 16A, FD1089B 317-5021)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1988, tetris, 0, system16a_no7751, tetris, generic_16a, ROT0, "Sega", "Tetris (set 4, Japan, System 16A, FD1094 317-0093)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1988, tetris3, tetris, system16a_no7751, tetris, generic_16a, ROT0, "Sega", "Tetris (set 3, Japan, System 16A, FD1094 317-0093a)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1987, timescan1, timescan, system16a, timescan, fd1089b_16a, ROT270, "Sega", "Time Scanner (set 1, System 16A, FD1089B 317-0024)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1987, sjryuko1, sjryuko, system16a, sjryuko, sjryukoa, ROT0, "White Board", "Sukeban Jansi Ryuko (set 1, System 16A, FD1089B 317-5021)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1988, tetris, 0, system16a_no7751, tetris, generic_16a, ROT0, "Sega", "Tetris (set 4, Japan, System 16A, FD1094 317-0093)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1988, tetris3, tetris, system16a_no7751, tetris, generic_16a, ROT0, "Sega", "Tetris (set 3, Japan, System 16A, FD1094 317-0093a)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1987, timescan1, timescan, system16a, timescan, fd1089b_16a, ROT270, "Sega", "Time Scanner (set 1, System 16A, FD1089B 317-0024)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1988, wb31, wb3, system16a_no7751, wb3, generic_16a, ROT0, "Sega / Westone", "Wonder Boy III - Monster Lair (set 1, System 16A, FD1094 317-0084)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1988, wb35, wb3, system16a_no7751, wb3, fd1089a_16a, ROT0, "Sega / Westone", "Wonder Boy III - Monster Lair (set 5, System 16A, FD1089A 317-xxxx, bad dump?)", GAME_NOT_WORKING | GAME_SUPPORTS_SAVE )
|
||||
GAME( 1988, wb35a, wb3, system16a_no7751, wb3, fd1089a_16a, ROT0, "Sega / Westone", "Wonder Boy III - Monster Lair (set 6, System 16A, FD1089A 317-xxxx)", GAME_NOT_WORKING | GAME_SUPPORTS_SAVE )
|
||||
|
@ -882,6 +882,7 @@ CPU - 317-0092 |--------------------------------------------------------------
|
||||
#include "sound/2413intf.h"
|
||||
#include "sound/upd7759.h"
|
||||
#include "video/segaic16.h"
|
||||
#include "includes/segaipt.h"
|
||||
|
||||
|
||||
/*************************************
|
||||
@ -1582,6 +1583,50 @@ static void wb3_i8751_sim(running_machine &machine)
|
||||
|
||||
|
||||
|
||||
/*************************************
|
||||
*
|
||||
* Ace Attacker custom I/O
|
||||
*
|
||||
*************************************/
|
||||
|
||||
static READ16_HANDLER( aceattac_custom_io_r )
|
||||
{
|
||||
switch (offset & (0x3000/2))
|
||||
{
|
||||
case 0x1000/2:
|
||||
switch (offset & 3)
|
||||
{
|
||||
case 0x01:
|
||||
return input_port_read(space->machine(), "P1");
|
||||
|
||||
case 0x02:
|
||||
return input_port_read(space->machine(), "DIAL1") | (input_port_read(space->machine(), "DIAL2") << 4);
|
||||
// low nibble: Sega 56pin Edge "16"-"19" // rotary switch 10positions 4bit-binary-pinout
|
||||
// high nibble: Sega 56pin Edge "T"-"W" // ditto
|
||||
|
||||
case 0x03:
|
||||
return input_port_read(space->machine(), "P2");
|
||||
}
|
||||
break;
|
||||
case 0x3000/2:
|
||||
switch (offset & 3)
|
||||
{
|
||||
case 0: return input_port_read(space->machine(), "HANDX1");
|
||||
case 1: return input_port_read(space->machine(), "TRACKX1");
|
||||
case 2: return input_port_read(space->machine(), "TRACKY1");
|
||||
case 3: return input_port_read(space->machine(), "HANDY1");
|
||||
case 4: return input_port_read(space->machine(), "HANDX2");
|
||||
case 5: return input_port_read(space->machine(), "TRACKX2");
|
||||
case 6: return input_port_read(space->machine(), "TRACKY2");
|
||||
case 7: return input_port_read(space->machine(), "HANDY2");
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
return standard_io_r(space, offset, mem_mask);
|
||||
}
|
||||
|
||||
|
||||
/*************************************
|
||||
*
|
||||
* Atomic Point custom sound
|
||||
@ -1879,50 +1924,17 @@ static INPUT_PORTS_START( system16b_generic )
|
||||
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
|
||||
|
||||
PORT_START("DSW2")
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0001, 0x0001, "SW2:1" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0002, 0x0002, "SW2:2" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0004, 0x0004, "SW2:3" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0008, 0x0008, "SW2:4" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0010, 0x0010, "SW2:5" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0020, 0x0020, "SW2:6" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0040, 0x0040, "SW2:7" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0080, 0x0080, "SW2:8" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x01, IP_ACTIVE_LOW, "SW2:1" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x02, IP_ACTIVE_LOW, "SW2:2" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW2:3" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x08, IP_ACTIVE_LOW, "SW2:4" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x10, IP_ACTIVE_LOW, "SW2:5" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x20, IP_ACTIVE_LOW, "SW2:6" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x40, IP_ACTIVE_LOW, "SW2:7" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x80, IP_ACTIVE_LOW, "SW2:8" )
|
||||
|
||||
PORT_START("DSW1")
|
||||
PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2,3,4")
|
||||
PORT_DIPSETTING( 0x07, DEF_STR( 4C_1C ) )
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) )
|
||||
PORT_DIPSETTING( 0x09, DEF_STR( 2C_1C ) )
|
||||
PORT_DIPSETTING( 0x05, "2 Coins/1 Credit 5/3 6/4" )
|
||||
PORT_DIPSETTING( 0x04, "2 Coins/1 Credit 4/3" )
|
||||
PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) )
|
||||
PORT_DIPSETTING( 0x01, "1 Coin/1 Credit 2/3" )
|
||||
PORT_DIPSETTING( 0x02, "1 Coin/1 Credit 4/5" )
|
||||
PORT_DIPSETTING( 0x03, "1 Coin/1 Credit 5/6" )
|
||||
PORT_DIPSETTING( 0x06, DEF_STR( 2C_3C ) )
|
||||
PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) )
|
||||
PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) )
|
||||
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) )
|
||||
PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) )
|
||||
PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) )
|
||||
PORT_DIPSETTING( 0x00, "Free Play (if Coin B too) or 1/1" )
|
||||
PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:5,6,7,8")
|
||||
PORT_DIPSETTING( 0x70, DEF_STR( 4C_1C ) )
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( 3C_1C ) )
|
||||
PORT_DIPSETTING( 0x90, DEF_STR( 2C_1C ) )
|
||||
PORT_DIPSETTING( 0x50, "2 Coins/1 Credit 5/3 6/4" )
|
||||
PORT_DIPSETTING( 0x40, "2 Coins/1 Credit 4/3" )
|
||||
PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) )
|
||||
PORT_DIPSETTING( 0x10, "1 Coin/1 Credit 2/3" )
|
||||
PORT_DIPSETTING( 0x20, "1 Coin/1 Credit 4/5" )
|
||||
PORT_DIPSETTING( 0x30, "1 Coin/1 Credit 5/6" )
|
||||
PORT_DIPSETTING( 0x60, DEF_STR( 2C_3C ) )
|
||||
PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) )
|
||||
PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) )
|
||||
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) )
|
||||
PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) )
|
||||
PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) )
|
||||
PORT_DIPSETTING( 0x00, "Free Play (if Coin A too) or 1/1" )
|
||||
SEGA_COINAGE_LOC(SW1)
|
||||
INPUT_PORTS_END
|
||||
|
||||
|
||||
@ -1940,47 +1952,26 @@ INPUT_PORTS_END
|
||||
*************************************/
|
||||
|
||||
static INPUT_PORTS_START( aceattac )
|
||||
#define TMP_PL1HAND 2
|
||||
#define TMP_PL1BALL 1
|
||||
#define TMP_PL2HAND 4
|
||||
#define TMP_PL2BALL 3
|
||||
|
||||
PORT_INCLUDE( system16b_generic )
|
||||
|
||||
PORT_MODIFY("SERVICE")
|
||||
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 ) /* Block Switch */
|
||||
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) /* Block Switch */
|
||||
|
||||
/* This is the direction control of the "hand" device for player 1 */
|
||||
/* I'm sure there is a better way to do this but I don't fully understand how the device works yet */
|
||||
PORT_MODIFY("P1")
|
||||
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON2 )
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON3 )
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON4 )
|
||||
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON5 )
|
||||
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON6 )
|
||||
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON7 )
|
||||
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON8 )
|
||||
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON9 )
|
||||
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
// on System16A, "P1" reads 4 analog devices via multiplexer
|
||||
// but on System16B, "P1" is connected nothing (analog devices are read via I/O sub-board)
|
||||
|
||||
/* This is the power control of the "hand" device for player 1 */
|
||||
PORT_MODIFY("UNUSED")
|
||||
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON10 )
|
||||
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON11 )
|
||||
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON12 )
|
||||
|
||||
/* This is the direction control of the "hand" device for player 2 */
|
||||
/* I'm sure there is a better way to do this but I don't fully understand how the device works yet */
|
||||
PORT_MODIFY("P2")
|
||||
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2)
|
||||
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_PLAYER(2)
|
||||
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_PLAYER(2)
|
||||
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON7 ) PORT_PLAYER(2)
|
||||
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON8 ) PORT_PLAYER(2)
|
||||
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON9 ) PORT_PLAYER(2)
|
||||
|
||||
/* This is the power control of the "hand" device for player 2 */
|
||||
PORT_START("POW2")
|
||||
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON10 ) PORT_PLAYER(2)
|
||||
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON11 ) PORT_PLAYER(2)
|
||||
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON12 ) PORT_PLAYER(2)
|
||||
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
// on System16A, "P2" reads 4 analog devices via multiplexer
|
||||
// but on System16B, "P2" is connected nothing (analog devices are read via I/O sub-board)
|
||||
|
||||
PORT_MODIFY("DSW2")
|
||||
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:1")
|
||||
@ -2006,29 +1997,54 @@ static INPUT_PORTS_START( aceattac )
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( Hard ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
|
||||
|
||||
PORT_START("ANALOGX1")
|
||||
PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(75) PORT_KEYDELTA(5) PORT_REVERSE
|
||||
PORT_START("HANDX1") // direction of "hand" device
|
||||
PORT_BIT( 0xff, 0x80, IPT_AD_STICK_X ) PORT_SENSITIVITY(100) PORT_KEYDELTA(30) PORT_PLAYER(TMP_PL1HAND)
|
||||
|
||||
PORT_START("ANALOGY1")
|
||||
PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(75) PORT_KEYDELTA(5)
|
||||
PORT_START("TRACKX1")
|
||||
PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(100) PORT_KEYDELTA(30) PORT_PLAYER(TMP_PL1BALL) PORT_REVERSE
|
||||
|
||||
PORT_START("DIAL1")
|
||||
PORT_BIT( 0x0f, 0x00, IPT_DIAL ) PORT_SENSITIVITY(100) PORT_KEYDELTA(15)
|
||||
PORT_START("TRACKY1")
|
||||
PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(100) PORT_KEYDELTA(30) PORT_PLAYER(TMP_PL1BALL)
|
||||
|
||||
PORT_START("ANALOGX2")
|
||||
PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(75) PORT_KEYDELTA(5) PORT_REVERSE
|
||||
PORT_START("HANDY1") // power of "hand" device
|
||||
PORT_BIT( 0x7f, 0x40, IPT_PEDAL2 ) PORT_SENSITIVITY(100) PORT_KEYDELTA(10) PORT_CENTERDELTA(30) PORT_PLAYER(TMP_PL1HAND)
|
||||
// maybe, read 8 bits, and masked 0x70
|
||||
|
||||
PORT_START("ANALOGY2")
|
||||
PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(75) PORT_KEYDELTA(5)
|
||||
PORT_START("DIAL1") // toss formation
|
||||
PORT_BIT( 0x0f, 0x00, IPT_POSITIONAL ) PORT_POSITIONS(10) PORT_WRAPS PORT_SENSITIVITY(10) PORT_KEYDELTA(1) PORT_CODE_DEC(KEYCODE_Z) PORT_CODE_INC(KEYCODE_X) PORT_PLAYER(1) PORT_INVERT PORT_FULL_TURN_COUNT(10)
|
||||
// AUTOMATIC 1 / 2 3 \ AUTOMATIC 2
|
||||
// LEFT SIDE / 1 4 \ RIGHT SIDE // (out of range)
|
||||
// B QUICK | 0 5 | D QUICK // 10 A QUICK 13 A QUICK
|
||||
// A QUICK \ 9 6 / C QUICK // 11 (buggy blank) 14 B QUICK
|
||||
// CENTER \ 8 7 / BACK ATTACK // 12 A QUICK 15 A QUICK
|
||||
|
||||
PORT_START("DIAL2")
|
||||
PORT_BIT( 0x0f, 0x00, IPT_DIAL ) PORT_SENSITIVITY(100) PORT_KEYDELTA(15)
|
||||
PORT_START("HANDX2") // direction of "hand" device
|
||||
PORT_BIT( 0xff, 0x80, IPT_AD_STICK_X ) PORT_SENSITIVITY(100) PORT_KEYDELTA(30) PORT_PLAYER(TMP_PL2HAND)
|
||||
|
||||
PORT_START("TRACKX2")
|
||||
PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(100) PORT_KEYDELTA(30) PORT_PLAYER(TMP_PL2BALL) PORT_REVERSE
|
||||
|
||||
PORT_START("TRACKY2")
|
||||
PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(100) PORT_KEYDELTA(30) PORT_PLAYER(TMP_PL2BALL)
|
||||
|
||||
PORT_START("HANDY2") // power of "hand" device
|
||||
PORT_BIT( 0x7f, 0x40, IPT_PEDAL2 ) PORT_SENSITIVITY(100) PORT_KEYDELTA(10) PORT_CENTERDELTA(30) PORT_PLAYER(TMP_PL2HAND)
|
||||
// maybe, read 8 bits, and masked 0x70
|
||||
|
||||
PORT_START("DIAL2") // toss formation
|
||||
PORT_BIT( 0x0f, 0x00, IPT_POSITIONAL ) PORT_POSITIONS(10) PORT_WRAPS PORT_SENSITIVITY(10) PORT_KEYDELTA(1) PORT_CODE_DEC(KEYCODE_N) PORT_CODE_INC(KEYCODE_M) PORT_PLAYER(2) PORT_INVERT PORT_FULL_TURN_COUNT(10)
|
||||
|
||||
#undef TMP_PL1HAND
|
||||
#undef TMP_PL1BALL
|
||||
#undef TMP_PL2HAND
|
||||
#undef TMP_PL2BALL
|
||||
INPUT_PORTS_END
|
||||
|
||||
static INPUT_PORTS_START( aliensyn )
|
||||
PORT_INCLUDE( system16b_generic )
|
||||
|
||||
PORT_MODIFY("DSW2")
|
||||
//"SW2:1" unused
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
@ -2054,6 +2070,7 @@ static INPUT_PORTS_START( aliensynj )
|
||||
PORT_INCLUDE( system16b_generic )
|
||||
|
||||
PORT_MODIFY("DSW2")
|
||||
//"SW2:1" unused
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
@ -2210,6 +2227,10 @@ static INPUT_PORTS_START( bullet )
|
||||
PORT_DIPSETTING( 0x0c, "3" )
|
||||
PORT_DIPSETTING( 0x08, "4" )
|
||||
PORT_DIPSETTING( 0x04, "5" )
|
||||
//"SW2:5" unused
|
||||
//"SW2:6" unused
|
||||
//"SW2:7" unused
|
||||
//"SW2:8" unused
|
||||
INPUT_PORTS_END
|
||||
|
||||
|
||||
@ -2230,6 +2251,9 @@ static INPUT_PORTS_START( cotton )
|
||||
PORT_DIPSETTING( 0x18, DEF_STR( Normal ) )
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( Hard ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
|
||||
//"SW2:6" unused
|
||||
//"SW2:7" unused
|
||||
//"SW2:8" unused
|
||||
INPUT_PORTS_END
|
||||
|
||||
|
||||
@ -2255,6 +2279,7 @@ static INPUT_PORTS_START( ddux )
|
||||
PORT_DIPSETTING( 0x60, "200k" )
|
||||
PORT_DIPSETTING( 0x20, "300k" )
|
||||
PORT_DIPSETTING( 0x00, "400k" )
|
||||
//"SW2:8" unused
|
||||
/* Switch #8 is listed as "NOT USED" and "Always OFF" */
|
||||
INPUT_PORTS_END
|
||||
|
||||
@ -2280,10 +2305,11 @@ static INPUT_PORTS_START( dunkshot )
|
||||
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
|
||||
PORT_MODIFY("DSW2")
|
||||
//"SW2:1" unused
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x0c, 0x0c, "VS Time" )
|
||||
PORT_DIPNAME( 0x0c, 0x0c, "VS Time" ) PORT_DIPLOCATION("SW2:3,4")
|
||||
PORT_DIPSETTING( 0x08, "2P 1:30/ 3P 2:00/ 4P 2:30" )
|
||||
PORT_DIPSETTING( 0x0c, "2P 2:00/ 3P 2:30/ 4P 3:00" )
|
||||
PORT_DIPSETTING( 0x04, "2P 2:30/ 3P 3:00/ 4P 3:30" )
|
||||
@ -2296,6 +2322,7 @@ static INPUT_PORTS_START( dunkshot )
|
||||
PORT_DIPNAME( 0x40, 0x40, "CPU Starts With +6 Pts." ) PORT_DIPLOCATION("SW2:7")
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
//"SW2:8" unused
|
||||
|
||||
PORT_START("ANALOGX1") /* fake analog X */
|
||||
PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(75) PORT_KEYDELTA(5) PORT_PLAYER(1) PORT_REVERSE
|
||||
@ -2433,9 +2460,12 @@ static INPUT_PORTS_START( fpoint )
|
||||
PORT_INCLUDE( system16b_generic )
|
||||
|
||||
PORT_MODIFY("DSW2")
|
||||
//"SW2:1" unused
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
//"SW2:3" unused
|
||||
//"SW2:4" unused
|
||||
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:5,6")
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0x30, DEF_STR( Normal ) )
|
||||
@ -2483,6 +2513,8 @@ static INPUT_PORTS_START( goldnaxe )
|
||||
PORT_DIPSETTING( 0x10, "4" )
|
||||
PORT_DIPSETTING( 0x00, "5" )
|
||||
*/
|
||||
//"SW2:7" unused
|
||||
//"SW2:8" unused
|
||||
INPUT_PORTS_END
|
||||
|
||||
|
||||
@ -2496,6 +2528,7 @@ static INPUT_PORTS_START( hwchamp )
|
||||
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
|
||||
PORT_MODIFY("DSW2")
|
||||
//"SW2:1" unused
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
@ -2828,6 +2861,57 @@ static INPUT_PORTS_START( sjryuko )
|
||||
PORT_MODIFY("P2")
|
||||
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
|
||||
PORT_MODIFY("DSW1")
|
||||
PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2,3,4")
|
||||
PORT_DIPSETTING( 0x07, DEF_STR( 4C_1C ) )
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) )
|
||||
PORT_DIPSETTING( 0x09, DEF_STR( 2C_1C ) )
|
||||
PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) )
|
||||
PORT_DIPSETTING( 0x00, " 1 Coin/1 Credit" )
|
||||
PORT_DIPSETTING( 0x06, DEF_STR( 2C_3C ) )
|
||||
PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) )
|
||||
PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) )
|
||||
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) )
|
||||
PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) )
|
||||
PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) )
|
||||
PORT_DIPSETTING( 0x05, DEF_STR( None ) )
|
||||
PORT_DIPSETTING( 0x04, DEF_STR( None ) )
|
||||
PORT_DIPSETTING( 0x03, DEF_STR( None ) )
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( None ) )
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( None ) )
|
||||
PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:5,6,7,8")
|
||||
PORT_DIPSETTING( 0x70, DEF_STR( 4C_1C ) )
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( 3C_1C ) )
|
||||
PORT_DIPSETTING( 0x90, DEF_STR( 2C_1C ) )
|
||||
PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) )
|
||||
PORT_DIPSETTING( 0x00, " 1 Coin/1 Credit" )
|
||||
PORT_DIPSETTING( 0x60, DEF_STR( 2C_3C ) )
|
||||
PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) )
|
||||
PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) )
|
||||
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) )
|
||||
PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) )
|
||||
PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) )
|
||||
PORT_DIPSETTING( 0x50, DEF_STR( None ) )
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( None ) )
|
||||
PORT_DIPSETTING( 0x30, DEF_STR( None ) )
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( None ) )
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( None ) )
|
||||
|
||||
PORT_MODIFY("DSW2")
|
||||
PORT_DIPNAME( 0x03, 0x03, "CPU Level" ) PORT_DIPLOCATION("SW2:1,2")
|
||||
PORT_DIPSETTING( 0x03, "Weak" )
|
||||
PORT_DIPSETTING( 0x02, "Medium Weak" )
|
||||
PORT_DIPSETTING( 0x01, "Medium Strong" )
|
||||
PORT_DIPSETTING( 0x00, "Strong" )
|
||||
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:3")
|
||||
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
//"SW2:4" unused
|
||||
//"SW2:5" unused
|
||||
//"SW2:6" unused
|
||||
//"SW2:7" unused
|
||||
//"SW2:8" unused
|
||||
|
||||
PORT_START("MJ0")
|
||||
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_A )
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_B )
|
||||
@ -2913,14 +2997,19 @@ static INPUT_PORTS_START( tetris )
|
||||
/* SW2:1,3,4,7,8 Unused according to manual.
|
||||
From the code SW2:3,4 looks like some kind of difficulty level,
|
||||
but all 4 levels points to the same place so it doesn't actually change anything!! */
|
||||
//"SW2:1" unused
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
//"SW2:3" unused
|
||||
//"SW2:4" unused
|
||||
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:5,6")
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0x30, DEF_STR( Normal ) )
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( Hard ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
|
||||
//"SW2:7" unused
|
||||
//"SW2:8" unused
|
||||
INPUT_PORTS_END
|
||||
|
||||
|
||||
@ -2937,20 +3026,28 @@ static INPUT_PORTS_START( timescan )
|
||||
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWE:1")
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x02, 0x02, "Out Lane Pin" ) PORT_DIPLOCATION("SWE:2")
|
||||
PORT_DIPNAME( 0x02, 0x02, "Out Lane Pin" ) PORT_DIPLOCATION("SWE:2") // Distance between out-lane-pins
|
||||
PORT_DIPSETTING( 0x02, "Near" )
|
||||
PORT_DIPSETTING( 0x00, "Far" )
|
||||
PORT_DIPNAME( 0x0c, 0x0c, "Special" ) PORT_DIPLOCATION("SWE:3,4")
|
||||
PORT_DIPSETTING( 0x08, "7 Credits" )
|
||||
PORT_DIPSETTING( 0x0c, "3 Credits" )
|
||||
PORT_DIPNAME( 0x0c, 0x0c, "Special" ) PORT_DIPLOCATION("SWE:3,4") // SPECIAL-stage clear bonus
|
||||
PORT_DIPSETTING( 0x08, "3 Credits" )
|
||||
PORT_DIPSETTING( 0x0c, "2 Credits" )
|
||||
PORT_DIPSETTING( 0x04, "1 Credit" )
|
||||
PORT_DIPSETTING( 0x00, "2000000 Points" )
|
||||
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SWE:5")
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( Yes ) )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0020, 0x0020, "SWE:6" ) /* Listed as "Unused" */
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0040, 0x0040, "SWE:7" ) /* Listed as "Unused" */
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0080, 0x0080, "SWE:8" ) /* Listed as "Unused" */
|
||||
PORT_DIPUNUSED_DIPLOC( 0x20, IP_ACTIVE_LOW, "SWE:6" ) /* Listed as "Unused" */
|
||||
PORT_DIPUNUSED_DIPLOC( 0x40, IP_ACTIVE_LOW, "SWE:7" ) /* Listed as "Unused" */
|
||||
PORT_DIPUNUSED_DIPLOC( 0x80, IP_ACTIVE_LOW, "SWE:8" ) /* Listed as "Unused" */
|
||||
//"SWE:1" = "EXT.SW1" = Sega 56pin Edge "16"
|
||||
//"SWE:2" = "EXT.SW2" = "17"
|
||||
//"SWE:3" = "EXT.SW3" = "18"
|
||||
//"SWE:4" = "EXT.SW4" = "19"
|
||||
//"SWE:5" = "EXT.SW5" = "T"
|
||||
//"SWE:6" = "EXT.SW6" = "U"
|
||||
//"SWE:7" = "EXT.SW7" = "V"
|
||||
//"SWE:8" = "EXT.SW8" = "W"
|
||||
|
||||
PORT_MODIFY("DSW2")
|
||||
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:1")
|
||||
@ -2976,7 +3073,7 @@ static INPUT_PORTS_START( timescan )
|
||||
PORT_DIPNAME( 0x20, 0x20, "Number Match" ) PORT_DIPLOCATION("SW2:6")
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( Yes ) )
|
||||
PORT_DIPNAME( 0x40, 0x40, "Pin Rebound" ) PORT_DIPLOCATION("SW2:7")
|
||||
PORT_DIPNAME( 0x40, 0x40, "Pin Rebound" ) PORT_DIPLOCATION("SW2:7") // Rebounding strength of out-lane-pins
|
||||
PORT_DIPSETTING( 0x40, "Well" )
|
||||
PORT_DIPSETTING( 0x00, "A Little" )
|
||||
/*
|
||||
@ -2997,6 +3094,9 @@ static INPUT_PORTS_START( toryumon )
|
||||
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:1")
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
//"SW2:2" unused
|
||||
//"SW2:3" unused
|
||||
//"SW2:4" unused
|
||||
PORT_DIPNAME( 0x10, 0x10, "VS Play Mode" ) PORT_DIPLOCATION("SW2:5")
|
||||
PORT_DIPSETTING( 0x10, "1 Set" )
|
||||
PORT_DIPSETTING( 0x00, "3 Set" )
|
||||
@ -3044,6 +3144,7 @@ static INPUT_PORTS_START( wb3 )
|
||||
PORT_INCLUDE( system16b_generic )
|
||||
|
||||
PORT_MODIFY("DSW2")
|
||||
//"SW2:1" unused
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
@ -3061,6 +3162,7 @@ static INPUT_PORTS_START( wb3 )
|
||||
PORT_DIPNAME( 0x40, 0x40, "Test Mode" ) PORT_DIPLOCATION("SW2:7")
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( No ) ) /* Normal game */
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) /* Levels are selectable / Player is Invincible */
|
||||
//"SW2:8" unused
|
||||
/* Switches 1 & 8 are listed as "Always off" */
|
||||
INPUT_PORTS_END
|
||||
|
||||
@ -3069,6 +3171,7 @@ static INPUT_PORTS_START( wrestwar )
|
||||
PORT_INCLUDE( system16b_generic )
|
||||
|
||||
PORT_MODIFY("DSW2")
|
||||
//"SW2:1" unused
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
@ -3077,6 +3180,7 @@ static INPUT_PORTS_START( wrestwar )
|
||||
PORT_DIPSETTING( 0x0c, "110" )
|
||||
PORT_DIPSETTING( 0x08, "120" )
|
||||
PORT_DIPSETTING( 0x04, "130" )
|
||||
//"SW2:5" unused
|
||||
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:6")
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( Yes ) )
|
||||
@ -3207,27 +3311,15 @@ static INPUT_PORTS_START( snapper )
|
||||
PORT_DIPSETTING( 0x00, "5" )
|
||||
|
||||
PORT_START("P2") /* DSW1 */
|
||||
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:1")
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:2")
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:3")
|
||||
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:4")
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x01, IP_ACTIVE_LOW, "SW1:1" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x02, IP_ACTIVE_LOW, "SW1:2" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW1:3" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x08, IP_ACTIVE_LOW, "SW1:4" )
|
||||
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:5")
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:6")
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:7")
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x20, IP_ACTIVE_LOW, "SW1:6" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x40, IP_ACTIVE_LOW, "SW1:7" )
|
||||
PORT_SERVICE_DIPLOC( 0x80, IP_ACTIVE_LOW, "SW1:8" )
|
||||
|
||||
PORT_START("DSW2") /* DUMMY */
|
||||
@ -6359,6 +6451,15 @@ static DRIVER_INIT( generic_5797 )
|
||||
*
|
||||
*************************************/
|
||||
|
||||
static DRIVER_INIT( aceattac_5358 )
|
||||
{
|
||||
segas1x_state *state = machine.driver_data<segas1x_state>();
|
||||
|
||||
DRIVER_INIT_CALL(generic_5358);
|
||||
state->m_custom_io_r = aceattac_custom_io_r;
|
||||
}
|
||||
|
||||
|
||||
static DRIVER_INIT( aliensy3_5358 )
|
||||
{
|
||||
DRIVER_INIT_CALL(generic_5358);
|
||||
@ -6573,107 +6674,108 @@ static DRIVER_INIT( snapper )
|
||||
*
|
||||
*************************************/
|
||||
|
||||
GAME( 1988, aceattac, 0, system16b, aceattac, generic_5358, ROT0, "Sega", "Ace Attacker (FD1094 317-0059)", GAME_NOT_WORKING )
|
||||
// YEAR, NAME, PARENT, MACHINE, INPUT, INIT, MONITOR,COMPANY,FULLNAME,FLAGS
|
||||
GAME( 1988, aceattac, 0, system16b, aceattac, aceattac_5358, ROT0, "Sega", "Ace Attacker (FD1094 317-0059)", GAME_NOT_WORKING )
|
||||
|
||||
GAME( 1987, aliensyn, 0, system16b, aliensyn, generic_5358, ROT0, "Sega", "Alien Syndrome (set 4, System 16B, unprotected)", 0 )
|
||||
GAME( 1987, aliensyn3, aliensyn, system16b, aliensyn, aliensy3_5358, ROT0, "Sega", "Alien Syndrome (set 3, System 16B, FD1089A 317-0033)", 0 )
|
||||
GAME( 1987, aliensynj, aliensyn, system16b, aliensynj,aliensy3_5358, ROT0, "Sega", "Alien Syndrome (set 6, Japan, new, System 16B, FD1089A 317-0033)", 0 )
|
||||
GAME( 1987, aliensyn, 0, system16b, aliensyn, generic_5358, ROT0, "Sega", "Alien Syndrome (set 4, System 16B, unprotected)", 0 )
|
||||
GAME( 1987, aliensyn3, aliensyn, system16b, aliensyn, aliensy3_5358, ROT0, "Sega", "Alien Syndrome (set 3, System 16B, FD1089A 317-0033)", 0 )
|
||||
GAME( 1987, aliensynj, aliensyn, system16b, aliensynj,aliensy3_5358, ROT0, "Sega", "Alien Syndrome (set 6, Japan, new, System 16B, FD1089A 317-0033)", 0 )
|
||||
|
||||
GAME( 1988, altbeast, 0, system16b_8751, altbeast, altbeast_5521, ROT0, "Sega", "Altered Beast (set 8, 8751 317-0078)", 0 )
|
||||
GAME( 1988, altbeastj, altbeast, system16b_8751, altbeast, altbeasj_5521, ROT0, "Sega", "Juuouki (set 7, Japan, 8751 317-0077)", 0 )
|
||||
GAME( 1988, altbeast5, altbeast, system16b_8751, altbeast, altbeas5_5521, ROT0, "Sega", "Altered Beast (set 6, 8751 317-0076)", 0 )
|
||||
GAME( 1988, altbeast4, altbeast, system16b, altbeast, altbeas4_5521, ROT0, "Sega", "Altered Beast (set 4, MC-8123B 317-0066)", 0 )
|
||||
GAME( 1988, altbeastj3, altbeast, system16b, altbeast, generic_5521, ROT0, "Sega", "Juuouki (set 3, Japan, FD1094 317-0068)", 0 )
|
||||
GAME( 1988, altbeast2, altbeast, system16b, altbeast, altbeas4_5521, ROT0, "Sega", "Altered Beast (set 2, MC-8123B 317-0066)", 0 )
|
||||
GAME( 1988, altbeastj1, altbeast, system16b, altbeast, generic_5521, ROT0, "Sega", "Juuouki (set 1, Japan, FD1094 317-0065)", GAME_NOT_WORKING ) /* No CPU decrypt key */
|
||||
GAME( 1988, altbeastj2, altbeast, system16b, altbeast, generic_5521, ROT0, "Sega", "Juuouki (set 5, Japan, FD1094 317-0069)", GAME_NOT_WORKING ) /* No CPU decrypt key */
|
||||
GAME( 1988, altbeast, 0, system16b_8751, altbeast, altbeast_5521, ROT0, "Sega", "Altered Beast (set 8, 8751 317-0078)", 0 )
|
||||
GAME( 1988, altbeastj, altbeast, system16b_8751, altbeast, altbeasj_5521, ROT0, "Sega", "Juuouki (set 7, Japan, 8751 317-0077)", 0 )
|
||||
GAME( 1988, altbeast5, altbeast, system16b_8751, altbeast, altbeas5_5521, ROT0, "Sega", "Altered Beast (set 6, 8751 317-0076)", 0 )
|
||||
GAME( 1988, altbeast4, altbeast, system16b, altbeast, altbeas4_5521, ROT0, "Sega", "Altered Beast (set 4, MC-8123B 317-0066)", 0 )
|
||||
GAME( 1988, altbeastj3, altbeast, system16b, altbeast, generic_5521, ROT0, "Sega", "Juuouki (set 3, Japan, FD1094 317-0068)", 0 )
|
||||
GAME( 1988, altbeast2, altbeast, system16b, altbeast, altbeas4_5521, ROT0, "Sega", "Altered Beast (set 2, MC-8123B 317-0066)", 0 )
|
||||
GAME( 1988, altbeastj1, altbeast, system16b, altbeast, generic_5521, ROT0, "Sega", "Juuouki (set 1, Japan, FD1094 317-0065)", GAME_NOT_WORKING ) /* No CPU decrypt key */
|
||||
GAME( 1988, altbeastj2, altbeast, system16b, altbeast, generic_5521, ROT0, "Sega", "Juuouki (set 5, Japan, FD1094 317-0069)", GAME_NOT_WORKING ) /* No CPU decrypt key */
|
||||
|
||||
GAME( 1990, aurail, 0, system16b, aurail, generic_5704, ROT0, "Sega / Westone", "Aurail (set 3, US, unprotected)", 0 )
|
||||
GAME( 1990, aurail1, aurail, system16b, aurail, aurail1_5704, ROT0, "Sega / Westone", "Aurail (set 2, World, FD1089B 317-0168)", 0 )
|
||||
GAME( 1990, aurailj, aurail, system16b, aurail, aurailj_5704, ROT0, "Sega / Westone", "Aurail (set 1, Japan, FD1089A 317-0167)", 0 )
|
||||
GAME( 1990, aurail, 0, system16b, aurail, generic_5704, ROT0, "Sega / Westone", "Aurail (set 3, US, unprotected)", 0 )
|
||||
GAME( 1990, aurail1, aurail, system16b, aurail, aurail1_5704, ROT0, "Sega / Westone", "Aurail (set 2, World, FD1089B 317-0168)", 0 )
|
||||
GAME( 1990, aurailj, aurail, system16b, aurail, aurailj_5704, ROT0, "Sega / Westone", "Aurail (set 1, Japan, FD1089A 317-0167)", 0 )
|
||||
|
||||
GAME( 1989, bayroute, 0, system16b, bayroute, generic_5704, ROT0, "Sunsoft / Sega", "Bay Route (set 3, World, FD1094 317-0116)", 0 )
|
||||
GAME( 1989, bayroutej, bayroute, system16b, bayroute, generic_5704, ROT0, "Sunsoft / Sega", "Bay Route (set 2, Japan, FD1094 317-0115)", 0 )
|
||||
GAME( 1989, bayroute1, bayroute, system16b, bayroute, generic_5358, ROT0, "Sunsoft / Sega", "Bay Route (set 1, US, unprotected)", 0 )
|
||||
GAME( 1989, bayroute, 0, system16b, bayroute, generic_5704, ROT0, "Sunsoft / Sega", "Bay Route (set 3, World, FD1094 317-0116)", 0 )
|
||||
GAME( 1989, bayroutej, bayroute, system16b, bayroute, generic_5704, ROT0, "Sunsoft / Sega", "Bay Route (set 2, Japan, FD1094 317-0115)", 0 )
|
||||
GAME( 1989, bayroute1, bayroute, system16b, bayroute, generic_5358, ROT0, "Sunsoft / Sega", "Bay Route (set 1, US, unprotected)", 0 )
|
||||
|
||||
GAME( 1987, bullet, 0, system16b, bullet, generic_5358_small, ROT0, "Sega", "Bullet (FD1094 317-0041)", 0 )
|
||||
GAME( 1987, bullet, 0, system16b, bullet, generic_5358_small, ROT0, "Sega", "Bullet (FD1094 317-0041)", 0 )
|
||||
/* Charon */
|
||||
GAME( 1991, cotton, 0, system16b, cotton, generic_5704, ROT0, "Sega / Success", "Cotton (set 3, World, FD1094 317-0181a)", 0 )
|
||||
GAME( 1991, cottonu, cotton, system16b, cotton, generic_5704, ROT0, "Sega / Success", "Cotton (set 2, US, FD1094 317-0180)", 0 )
|
||||
GAME( 1991, cottonj, cotton, system16b, cotton, generic_5704, ROT0, "Sega / Success", "Cotton (set 1, Japan, FD1094 317-0179a)", 0 )
|
||||
GAME( 1991, cotton, 0, system16b, cotton, generic_5704, ROT0, "Sega / Success", "Cotton (set 3, World, FD1094 317-0181a)", 0 )
|
||||
GAME( 1991, cottonu, cotton, system16b, cotton, generic_5704, ROT0, "Sega / Success", "Cotton (set 2, US, FD1094 317-0180)", 0 )
|
||||
GAME( 1991, cottonj, cotton, system16b, cotton, generic_5704, ROT0, "Sega / Success", "Cotton (set 1, Japan, FD1094 317-0179a)", 0 )
|
||||
|
||||
GAME( 1988, ddux, 0, system16b, ddux, generic_5521, ROT0, "Sega", "Dynamite Dux (set 2, FD1094 317-0096)", 0 )
|
||||
GAME( 1988, ddux1, ddux, system16b_8751, ddux, ddux_5704, ROT0, "Sega", "Dynamite Dux (set 1, 8751 317-0095)", 0 )
|
||||
GAME( 1988, ddux, 0, system16b, ddux, generic_5521, ROT0, "Sega", "Dynamite Dux (set 2, FD1094 317-0096)", 0 )
|
||||
GAME( 1988, ddux1, ddux, system16b_8751, ddux, ddux_5704, ROT0, "Sega", "Dynamite Dux (set 1, 8751 317-0095)", 0 )
|
||||
|
||||
GAME( 1986, dunkshot, 0, timescan, dunkshot, dunkshot_5358, ROT0, "Sega", "Dunk Shot (FD1089A 317-0022)", 0 )
|
||||
GAME( 1986, dunkshot, 0, timescan, dunkshot, dunkshot_5358, ROT0, "Sega", "Dunk Shot (FD1089A 317-0022)", 0 )
|
||||
|
||||
GAME( 1989, eswat, 0, system16b_5248, eswat, generic_5797, ROT0, "Sega", "E-Swat - Cyber Police (set 3, World, FD1094 317-0130)", 0 )
|
||||
GAME( 1989, eswatu, eswat, system16b_5248, eswat, generic_5797, ROT0, "Sega", "E-Swat - Cyber Police (set 2, US, FD1094 317-0129)", 0 )
|
||||
GAME( 1989, eswatj, eswat, system16b_5248, eswat, generic_5797, ROT0, "Sega", "E-Swat - Cyber Police (set 1, Japan, FD1094 317-0128)", 0 )
|
||||
GAME( 1989, eswat, 0, system16b_5248, eswat, generic_5797, ROT0, "Sega", "E-Swat - Cyber Police (set 3, World, FD1094 317-0130)", 0 )
|
||||
GAME( 1989, eswatu, eswat, system16b_5248, eswat, generic_5797, ROT0, "Sega", "E-Swat - Cyber Police (set 2, US, FD1094 317-0129)", 0 )
|
||||
GAME( 1989, eswatj, eswat, system16b_5248, eswat, generic_5797, ROT0, "Sega", "E-Swat - Cyber Police (set 1, Japan, FD1094 317-0128)", 0 )
|
||||
|
||||
GAME( 1988, exctleag, 0, system16b, exctleag, exctleag_5358, ROT0, "Sega", "Excite League (FD1094 317-0079)", 0 )
|
||||
GAME( 1988, exctleag, 0, system16b, exctleag, exctleag_5358, ROT0, "Sega", "Excite League (FD1094 317-0079)", 0 )
|
||||
|
||||
GAME( 1989, fpoint, 0, system16b, fpoint, generic_5358, ROT0, "Sega", "Flash Point (set 2, Japan, FD1094 317-0127A)", 0 )
|
||||
GAME( 1989, fpoint1, fpoint, system16b, fpoint, generic_5704, ROT0, "Sega", "Flash Point (set 1, Japan, FD1094 317-0127A)", 0 )
|
||||
GAME( 1989, fpoint, 0, system16b, fpoint, generic_5358, ROT0, "Sega", "Flash Point (set 2, Japan, FD1094 317-0127A)", 0 )
|
||||
GAME( 1989, fpoint1, fpoint, system16b, fpoint, generic_5704, ROT0, "Sega", "Flash Point (set 1, Japan, FD1094 317-0127A)", 0 )
|
||||
|
||||
GAME( 1989, goldnaxe, 0, system16b_8751_5248, goldnaxe, goldnaxe_5797, ROT0, "Sega", "Golden Axe (set 6, US, 8751 317-123A)", 0 )
|
||||
GAME( 1989, goldnaxeu, goldnaxe, system16b_5248, goldnaxe, generic_5797, ROT0, "Sega", "Golden Axe (set 5, US, FD1094 317-0122)", 0 )
|
||||
GAME( 1989, goldnaxej, goldnaxe, system16b, goldnaxe, generic_5704, ROT0, "Sega", "Golden Axe (set 4, Japan, FD1094 317-0121)", 0 )
|
||||
GAME( 1989, goldnaxe3, goldnaxe, system16b, goldnaxe, generic_5704, ROT0, "Sega", "Golden Axe (set 3, World, FD1094 317-0120)" , 0)
|
||||
GAME( 1989, goldnaxe2, goldnaxe, system16b_8751, goldnaxe, goldnaxe_5704, ROT0, "Sega", "Golden Axe (set 2, US, 8751 317-0112)", 0 )
|
||||
GAME( 1989, goldnaxe1, goldnaxe, system16b_5248, goldnaxe, generic_5797, ROT0, "Sega", "Golden Axe (set 1, World, FD1094 317-0110)", 0 )
|
||||
GAME( 1989, goldnaxe, 0, system16b_8751_5248, goldnaxe, goldnaxe_5797, ROT0, "Sega", "Golden Axe (set 6, US, 8751 317-123A)", 0 )
|
||||
GAME( 1989, goldnaxeu, goldnaxe, system16b_5248, goldnaxe, generic_5797, ROT0, "Sega", "Golden Axe (set 5, US, FD1094 317-0122)", 0 )
|
||||
GAME( 1989, goldnaxej, goldnaxe, system16b, goldnaxe, generic_5704, ROT0, "Sega", "Golden Axe (set 4, Japan, FD1094 317-0121)", 0 )
|
||||
GAME( 1989, goldnaxe3, goldnaxe, system16b, goldnaxe, generic_5704, ROT0, "Sega", "Golden Axe (set 3, World, FD1094 317-0120)", 0)
|
||||
GAME( 1989, goldnaxe2, goldnaxe, system16b_8751, goldnaxe, goldnaxe_5704, ROT0, "Sega", "Golden Axe (set 2, US, 8751 317-0112)", 0 )
|
||||
GAME( 1989, goldnaxe1, goldnaxe, system16b_5248, goldnaxe, generic_5797, ROT0, "Sega", "Golden Axe (set 1, World, FD1094 317-0110)", 0 )
|
||||
|
||||
GAME( 1987, hwchamp, 0, system16b, hwchamp, hwchamp_5521, ROT0, "Sega", "Heavyweight Champ", 0 )
|
||||
GAME( 1987, hwchampj, hwchamp, system16b, hwchamp, hwchamp_5521, ROT0, "Sega", "Heavyweight Champ (Japan, FD1094 317-0046)", 0 )
|
||||
GAME( 1987, hwchamp, 0, system16b, hwchamp, hwchamp_5521, ROT0, "Sega", "Heavyweight Champ", 0 )
|
||||
GAME( 1987, hwchampj, hwchamp, system16b, hwchamp, hwchamp_5521, ROT0, "Sega", "Heavyweight Champ (Japan, FD1094 317-0046)", 0 )
|
||||
|
||||
GAME( 1989, mvp, 0, system16b_5248, mvp, generic_5797, ROT0, "Sega", "MVP (set 2, US, FD1094 317-0143)", 0 )
|
||||
GAME( 1989, mvpj, mvp, system16b, mvp, generic_5704, ROT0, "Sega", "MVP (set 1, Japan, FD1094 317-0142)", 0 )
|
||||
GAME( 1989, mvp, 0, system16b_5248, mvp, generic_5797, ROT0, "Sega", "MVP (set 2, US, FD1094 317-0143)", 0 )
|
||||
GAME( 1989, mvpj, mvp, system16b, mvp, generic_5704, ROT0, "Sega", "MVP (set 1, Japan, FD1094 317-0142)", 0 )
|
||||
|
||||
GAME( 1988, passsht, 0, system16b, passsht, generic_5358, ROT270, "Sega", "Passing Shot (World, 2 Players, FD1094 317-0080)", 0 )
|
||||
GAME( 1988, passshta, passsht, system16b, passshtj, passshtj_5358, ROT270, "Sega", "Passing Shot (World, 4 Players, FD1094 317-0074)", 0 )
|
||||
GAME( 1988, passshtj, passsht, system16b, passshtj, passshtj_5358, ROT270, "Sega", "Passing Shot (Japan, 4 Players, FD1094 317-0070)", 0 )
|
||||
GAME( 1988, passsht, 0, system16b, passsht, generic_5358, ROT270, "Sega", "Passing Shot (World, 2 Players, FD1094 317-0080)", 0 )
|
||||
GAME( 1988, passshta, passsht, system16b, passshtj, passshtj_5358, ROT270, "Sega", "Passing Shot (World, 4 Players, FD1094 317-0074)", 0 )
|
||||
GAME( 1988, passshtj, passsht, system16b, passshtj, passshtj_5358, ROT270, "Sega", "Passing Shot (Japan, 4 Players, FD1094 317-0070)", 0 )
|
||||
|
||||
GAME( 1991, riotcity, 0, system16b, riotcity, generic_5704, ROT0, "Sega / Westone", "Riot City (Japan)", 0 )
|
||||
GAME( 1991, riotcity, 0, system16b, riotcity, generic_5704, ROT0, "Sega / Westone", "Riot City (Japan)", 0 )
|
||||
|
||||
GAME( 1990, ryukyu, 0, system16b, ryukyu, generic_5704, ROT0, "Success / Sega", "RyuKyu (Japan, FD1094 317-5023)", 0 )
|
||||
GAME( 1990, ryukyu, 0, system16b, ryukyu, generic_5704, ROT0, "Success / Sega", "RyuKyu (Japan, FD1094 317-5023)", 0 )
|
||||
|
||||
GAME( 1987, defense, sdi, system16b, sdi, defense_5358, ROT0, "Sega", "Defense (System 16B, FD1089A 317-0028)", 0 )
|
||||
GAME( 1987, sdib, sdi, system16b, sdi, defense_5358, ROT0, "Sega", "SDI - Strategic Defense Initiative (System 16B, FD1089A 317-0028)", 0 )
|
||||
GAME( 1987, sdibl, sdi, system16b, sdi, sdi_5358, ROT0, "bootleg", "SDI - Strategic Defense Initiative (bootleg)", 0 )
|
||||
GAME( 1987, defense, sdi, system16b, sdi, defense_5358, ROT0, "Sega", "Defense (System 16B, FD1089A 317-0028)", 0 )
|
||||
GAME( 1987, sdib, sdi, system16b, sdi, defense_5358, ROT0, "Sega", "SDI - Strategic Defense Initiative (System 16B, FD1089A 317-0028)", 0 )
|
||||
GAME( 1987, sdibl, sdi, system16b, sdi, sdi_5358, ROT0, "bootleg", "SDI - Strategic Defense Initiative (bootleg)", 0 )
|
||||
|
||||
GAME( 1987, shinobi5, shinobi, system16b, shinobi, generic_5521, ROT0, "Sega", "Shinobi (set 5, System 16B, unprotected)", 0 )
|
||||
GAME( 1987, shinobi4, shinobi, system16b, shinobi, shinobi4_5521, ROT0, "Sega", "Shinobi (set 4, System 16B, MC-8123B 317-0054)", 0 )
|
||||
GAME( 1987, shinobi3, shinobi, system16b, shinobi, shinobi3_5358, ROT0, "Sega", "Shinobi (set 3, System 16B, MC-8123B 317-0054)", 0 )
|
||||
GAME( 1987, shinobi2, shinobi, system16b, shinobi, generic_5358, ROT0, "Sega", "Shinobi (set 2, System 16B, FD1094 317-0049)", 0 )
|
||||
GAME( 1987, shinobi5, shinobi, system16b, shinobi, generic_5521, ROT0, "Sega", "Shinobi (set 5, System 16B, unprotected)", 0 )
|
||||
GAME( 1987, shinobi4, shinobi, system16b, shinobi, shinobi4_5521, ROT0, "Sega", "Shinobi (set 4, System 16B, MC-8123B 317-0054)", 0 )
|
||||
GAME( 1987, shinobi3, shinobi, system16b, shinobi, shinobi3_5358, ROT0, "Sega", "Shinobi (set 3, System 16B, MC-8123B 317-0054)", 0 )
|
||||
GAME( 1987, shinobi2, shinobi, system16b, shinobi, generic_5358, ROT0, "Sega", "Shinobi (set 2, System 16B, FD1094 317-0049)", 0 )
|
||||
|
||||
GAME( 1987, sonicbom, 0, system16b, sonicbom, generic_5358, ROT270, "Sega", "Sonic Boom (FD1094 317-0053)", 0 )
|
||||
GAME( 1987, sonicbom, 0, system16b, sonicbom, generic_5358, ROT270, "Sega", "Sonic Boom (FD1094 317-0053)", 0 )
|
||||
|
||||
GAME( 1988, sjryuko, 0, timescan, sjryuko, sjryuko_5358, ROT0, "White Board", "Sukeban Jansi Ryuko (set 2, System 16B, FD1089B 317-5021)", 0 )
|
||||
GAME( 1988, sjryuko, 0, timescan, sjryuko, sjryuko_5358, ROT0, "White Board", "Sukeban Jansi Ryuko (set 2, System 16B, FD1089B 317-5021)", 0 )
|
||||
|
||||
GAME( 1987, suprleag, 0, system16b, exctleag, exctleag_5358, ROT0, "Sega", "Super League (FD1094 317-0045)", 0 )
|
||||
GAME( 1987, suprleag, 0, system16b, exctleag, exctleag_5358, ROT0, "Sega", "Super League (FD1094 317-0045)", 0 )
|
||||
|
||||
GAME( 1988, tetris2, tetris, system16b, tetris, generic_5704, ROT0, "Sega", "Tetris (set 2, Japan, System 16B, FD1094 317-0092)", 0 )
|
||||
GAME( 1988, tetris1, tetris, system16b, tetris, generic_5358, ROT0, "Sega", "Tetris (set 1, Japan, System 16B, FD1094 317-0091)", 0 )
|
||||
GAME( 1988, tetris2, tetris, system16b, tetris, generic_5704, ROT0, "Sega", "Tetris (set 2, Japan, System 16B, FD1094 317-0092)", 0 )
|
||||
GAME( 1988, tetris1, tetris, system16b, tetris, generic_5358, ROT0, "Sega", "Tetris (set 1, Japan, System 16B, FD1094 317-0091)", 0 )
|
||||
|
||||
GAME( 1987, timescan, 0, timescan, timescan, generic_5358, ROT270, "Sega", "Time Scanner (set 2, System 16B)", 0 )
|
||||
GAME( 1987, timescan, 0, timescan, timescan, generic_5358, ROT270, "Sega", "Time Scanner (set 2, System 16B)", 0 )
|
||||
|
||||
GAME( 1994, toryumon, 0, system16b_5248, toryumon, generic_5797, ROT0, "Sega", "Toryumon", 0 )
|
||||
GAME( 1994, toryumon, 0, system16b_5248, toryumon, generic_5797, ROT0, "Sega", "Toryumon", 0 )
|
||||
|
||||
GAME( 1989, tturf, 0, system16b_8751, tturf, tturf_5704, ROT0, "Sega / Sunsoft", "Tough Turf (set 2, Japan, 8751 317-0104)", GAME_NO_SOUND /* due to missing ROM only */)
|
||||
GAME( 1989, tturfu, tturf, system16b_8751, tturf, generic_5358, ROT0, "Sega / Sunsoft", "Tough Turf (set 1, US, 8751 317-0099)", 0)
|
||||
GAME( 1989, tturf, 0, system16b_8751, tturf, tturf_5704, ROT0, "Sega / Sunsoft", "Tough Turf (set 2, Japan, 8751 317-0104)", GAME_NO_SOUND /* due to missing ROM only */)
|
||||
GAME( 1989, tturfu, tturf, system16b_8751, tturf, generic_5358, ROT0, "Sega / Sunsoft", "Tough Turf (set 1, US, 8751 317-0099)", 0)
|
||||
|
||||
GAME( 1988, wb3, 0, system16b_8751, wb3, wb3_5704, ROT0, "Sega / Westone", "Wonder Boy III - Monster Lair (set 5, World, System 16B, 8751 317-0098)", 0 )
|
||||
GAME( 1988, wb34, wb3, system16b, wb3, generic_5704, ROT0, "Sega / Westone", "Wonder Boy III - Monster Lair (set 4, Japan, System 16B, FD1094 317-0087)", 0 )
|
||||
GAME( 1988, wb33, wb3, system16b, wb3, generic_5704, ROT0, "Sega / Westone", "Wonder Boy III - Monster Lair (set 3, World, System 16B, FD1094 317-0089)", 0 )
|
||||
GAME( 1988, wb32, wb3, system16b, wb3, generic_5358, ROT0, "Sega / Westone", "Wonder Boy III - Monster Lair (set 2, Japan, System 16B, FD1094 317-0085)", 0 )
|
||||
GAME( 1988, wb3, 0, system16b_8751, wb3, wb3_5704, ROT0, "Sega / Westone", "Wonder Boy III - Monster Lair (set 5, World, System 16B, 8751 317-0098)", 0 )
|
||||
GAME( 1988, wb34, wb3, system16b, wb3, generic_5704, ROT0, "Sega / Westone", "Wonder Boy III - Monster Lair (set 4, Japan, System 16B, FD1094 317-0087)", 0 )
|
||||
GAME( 1988, wb33, wb3, system16b, wb3, generic_5704, ROT0, "Sega / Westone", "Wonder Boy III - Monster Lair (set 3, World, System 16B, FD1094 317-0089)", 0 )
|
||||
GAME( 1988, wb32, wb3, system16b, wb3, generic_5358, ROT0, "Sega / Westone", "Wonder Boy III - Monster Lair (set 2, Japan, System 16B, FD1094 317-0085)", 0 )
|
||||
|
||||
GAME( 1989, wrestwar, 0, system16b_8751, wrestwar, generic_5704, ROT270, "Sega", "Wrestle War (set 3, World, 8751 317-0103)", 0 )
|
||||
GAME( 1989, wrestwar2, wrestwar, system16b, wrestwar, generic_5704, ROT270, "Sega", "Wrestle War (set 2, World, FD1094 317-0102)", 0 )
|
||||
GAME( 1989, wrestwar1, wrestwar, system16b, wrestwar, generic_5704, ROT270, "Sega", "Wrestle War (set 1, Japan, FD1094 317-0090)", 0 )
|
||||
GAME( 1989, wrestwar, 0, system16b_8751, wrestwar, generic_5704, ROT270, "Sega", "Wrestle War (set 3, World, 8751 317-0103)", 0 )
|
||||
GAME( 1989, wrestwar2, wrestwar, system16b, wrestwar, generic_5704, ROT270, "Sega", "Wrestle War (set 2, World, FD1094 317-0102)", 0 )
|
||||
GAME( 1989, wrestwar1, wrestwar, system16b, wrestwar, generic_5704, ROT270, "Sega", "Wrestle War (set 1, Japan, FD1094 317-0090)", 0 )
|
||||
|
||||
/* Custom Korean Board - these probably belong with the bootlegs... */
|
||||
GAME( 1990, atomicp, 0, atomicp, atomicp, atomicp, ROT0, "Philko", "Atomic Point (Korea)" , 0) // korean clone board..
|
||||
GAME( 1990, snapper, 0, atomicp, snapper, snapper, ROT0, "Philko", "Snapper (Korea)" , 0) // korean clone board..
|
||||
GAME( 1990, atomicp, 0, atomicp, atomicp, atomicp, ROT0, "Philko", "Atomic Point (Korea)", 0) // korean clone board..
|
||||
GAME( 1990, snapper, 0, atomicp, snapper, snapper, ROT0, "Philko", "Snapper (Korea)", 0) // korean clone board..
|
||||
|
||||
|
||||
|
||||
@ -7022,28 +7124,28 @@ ADDRESS_MAP_END
|
||||
static INPUT_PORTS_START( isgsm )
|
||||
PORT_INCLUDE( system16b_generic )
|
||||
|
||||
PORT_MODIFY("DSW2")
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0001, 0x0001, "SW2:1" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0002, 0x0002, "SW2:2" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0004, 0x0004, "SW2:3" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0008, 0x0008, "SW2:4" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0010, 0x0010, "SW2:5" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0020, 0x0020, "SW2:6" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0040, 0x0040, "SW2:7" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0080, 0x0080, "SW2:8" )
|
||||
//PORT_MODIFY("DSW2")
|
||||
//"SW2:1" unused
|
||||
//"SW2:2" unused
|
||||
//"SW2:3" unused
|
||||
//"SW2:4" unused
|
||||
//"SW2:5" unused
|
||||
//"SW2:6" unused
|
||||
//"SW2:7" unused
|
||||
//"SW2:8" unused
|
||||
|
||||
PORT_MODIFY("UNUSED")
|
||||
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
|
||||
|
||||
PORT_MODIFY("DSW1")
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0001, 0x0001, "SW1:1" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0002, 0x0002, "SW1:2" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0004, 0x0004, "SW1:3" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0008, 0x0008, "SW1:4" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0010, 0x0010, "SW1:5" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0020, 0x0020, "SW1:6" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0040, 0x0040, "SW1:7" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0080, 0x0080, "SW1:8" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x01, IP_ACTIVE_LOW, "SW1:1" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x02, IP_ACTIVE_LOW, "SW1:2" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW1:3" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x08, IP_ACTIVE_LOW, "SW1:4" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x10, IP_ACTIVE_LOW, "SW1:5" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x20, IP_ACTIVE_LOW, "SW1:6" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x40, IP_ACTIVE_LOW, "SW1:7" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x80, IP_ACTIVE_LOW, "SW1:8" )
|
||||
|
||||
PORT_START("CARDDSW") // on the gamecard..
|
||||
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
|
||||
@ -7051,15 +7153,13 @@ INPUT_PORTS_END
|
||||
|
||||
|
||||
static INPUT_PORTS_START( shinfz )
|
||||
PORT_INCLUDE( system16b_generic )
|
||||
PORT_INCLUDE( isgsm )
|
||||
|
||||
PORT_MODIFY("DSW2")
|
||||
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:1")
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Cocktail ) )
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW2:2")
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
//"SW2:2" unused
|
||||
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:3,4")
|
||||
PORT_DIPSETTING( 0x08, "2" )
|
||||
PORT_DIPSETTING( 0x0c, "3" )
|
||||
@ -7076,20 +7176,17 @@ static INPUT_PORTS_START( shinfz )
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Hard ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
|
||||
|
||||
PORT_MODIFY("UNUSED")
|
||||
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
|
||||
//PORT_MODIFY("DSW1")
|
||||
//"SW1:1" unused
|
||||
//"SW1:2" unused
|
||||
//"SW1:3" unused
|
||||
//"SW1:4" unused
|
||||
//"SW1:5" unused
|
||||
//"SW1:6" unused
|
||||
//"SW1:7" unused
|
||||
//"SW1:8" unused
|
||||
|
||||
PORT_MODIFY("DSW1")
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0001, 0x0001, "SW1:1" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0002, 0x0002, "SW1:2" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0004, 0x0004, "SW1:3" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0008, 0x0008, "SW1:4" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0010, 0x0010, "SW1:5" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0020, 0x0020, "SW1:6" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0040, 0x0040, "SW1:7" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0080, 0x0080, "SW1:8" )
|
||||
|
||||
PORT_START("CARDDSW") // on the gamecard..
|
||||
PORT_MODIFY("CARDDSW") // on the gamecard..
|
||||
PORT_DIPNAME( 0x0003, 0x0000, "Game Type" )
|
||||
PORT_DIPSETTING( 0x0000, "Shinobi Ninja Game" )
|
||||
PORT_DIPSETTING( 0x0001, "FZ-2006 Game I" )
|
||||
@ -7099,32 +7196,29 @@ static INPUT_PORTS_START( shinfz )
|
||||
INPUT_PORTS_END
|
||||
|
||||
static INPUT_PORTS_START( tetrbx )
|
||||
PORT_INCLUDE( system16b_generic )
|
||||
PORT_INCLUDE( isgsm )
|
||||
|
||||
PORT_MODIFY("DSW2")
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0001, 0x0001, "SW2:1" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0002, 0x0002, "SW2:2" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0004, 0x0004, "SW2:3" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0008, 0x0008, "SW2:4" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0010, 0x0010, "SW2:5" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0020, 0x0020, "SW2:6" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0040, 0x0040, "SW2:7" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0080, 0x0080, "SW2:8" )
|
||||
//PORT_MODIFY("DSW2")
|
||||
//"SW2:1" unused
|
||||
//"SW2:2" unused
|
||||
//"SW2:3" unused
|
||||
//"SW2:4" unused
|
||||
//"SW2:5" unused
|
||||
//"SW2:6" unused
|
||||
//"SW2:7" unused
|
||||
//"SW2:8" unused
|
||||
|
||||
PORT_MODIFY("UNUSED")
|
||||
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
|
||||
//PORT_MODIFY("DSW1")
|
||||
//"SW1:1" unused
|
||||
//"SW1:2" unused
|
||||
//"SW1:3" unused
|
||||
//"SW1:4" unused
|
||||
//"SW1:5" unused
|
||||
//"SW1:6" unused
|
||||
//"SW1:7" unused
|
||||
//"SW1:8" unused
|
||||
|
||||
PORT_MODIFY("DSW1")
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0001, 0x0001, "SW1:1" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0002, 0x0002, "SW1:2" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0004, 0x0004, "SW1:3" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0008, 0x0008, "SW1:4" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0010, 0x0010, "SW1:5" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0020, 0x0020, "SW1:6" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0040, 0x0040, "SW1:7" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0080, 0x0080, "SW1:8" )
|
||||
|
||||
PORT_START("CARDDSW") // on the gamecard..
|
||||
PORT_MODIFY("CARDDSW") // on the gamecard..
|
||||
PORT_DIPNAME( 0x0003, 0x0000, "Game Type" )
|
||||
PORT_DIPSETTING( 0x0000, "Tetris" )
|
||||
PORT_DIPSETTING( 0x0001, "Tetris II (Blox)" )
|
||||
@ -7258,10 +7352,12 @@ ROM_END
|
||||
|
||||
|
||||
|
||||
GAME( 2006, isgsm, 0, isgsm, isgsm, isgsm, ROT0, "ISG", "ISG Selection Master Type 2006 BIOS", GAME_IS_BIOS_ROOT )
|
||||
// YEAR, NAME, PARENT, MACHINE,INPUT, INIT, MONITOR,COMPANY,FULLNAME,FLAGS
|
||||
GAME( 2006, isgsm, 0, isgsm, isgsm, isgsm, ROT0, "ISG", "ISG Selection Master Type 2006 BIOS", GAME_IS_BIOS_ROOT )
|
||||
|
||||
// YEAR, NAME, PARENT, MACHINE,INPUT, INIT, MONITOR,COMPANY,FULLNAME,FLAGS
|
||||
/* 01 */ // ?? unknown
|
||||
/* 02 */ GAME( 2006, tetrbx, isgsm, isgsm, tetrbx, tetrbx, ROT0, "ISG", "Tetris / Bloxeed (Korean System 16 bootleg) (ISG Selection Master Type 2006)", 0 )
|
||||
/* 03 */ GAME( 2008, shinfz, isgsm, isgsm, shinfz, shinfz, ROT0, "ISG", "Shinobi / FZ-2006 (Korean System 16 bootleg) (ISG Selection Master Type 2006)", 0 ) // claims it's released in 2006, but set includes the PS2/S16 remake of Fantasy Zone II which is clearly from 2008
|
||||
/* 02 */ GAME( 2006, tetrbx, isgsm, isgsm, tetrbx, tetrbx, ROT0, "ISG", "Tetris / Bloxeed (Korean System 16 bootleg) (ISG Selection Master Type 2006)", 0 )
|
||||
/* 03 */ GAME( 2008, shinfz, isgsm, isgsm, shinfz, shinfz, ROT0, "ISG", "Shinobi / FZ-2006 (Korean System 16 bootleg) (ISG Selection Master Type 2006)", 0 ) // claims it's released in 2006, but set includes the PS2/S16 remake of Fantasy Zone II which is clearly from 2008
|
||||
|
||||
|
||||
|
@ -39,6 +39,7 @@
|
||||
#include "sound/2612intf.h"
|
||||
#include "sound/rf5c68.h"
|
||||
#include "video/segaic16.h"
|
||||
#include "includes/segaipt.h"
|
||||
|
||||
|
||||
/*************************************
|
||||
@ -697,66 +698,17 @@ static INPUT_PORTS_START( system18_generic )
|
||||
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
|
||||
|
||||
PORT_START("COINAGE")
|
||||
PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SWA:1,2,3,4")
|
||||
PORT_DIPSETTING( 0x07, DEF_STR( 4C_1C ) )
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) )
|
||||
PORT_DIPSETTING( 0x09, DEF_STR( 2C_1C ) )
|
||||
PORT_DIPSETTING( 0x05, "2 Coins/1 Credit 5/3 6/4" )
|
||||
PORT_DIPSETTING( 0x04, "2 Coins/1 Credit 4/3" )
|
||||
PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) )
|
||||
PORT_DIPSETTING( 0x01, "1 Coin/1 Credit 2/3" )
|
||||
PORT_DIPSETTING( 0x02, "1 Coin/1 Credit 4/5" )
|
||||
PORT_DIPSETTING( 0x03, "1 Coin/1 Credit 5/6" )
|
||||
PORT_DIPSETTING( 0x06, DEF_STR( 2C_3C ) )
|
||||
PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) )
|
||||
PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) )
|
||||
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) )
|
||||
PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) )
|
||||
PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) )
|
||||
PORT_DIPSETTING( 0x00, "Free Play (if Coin B too) or 1/1" )
|
||||
PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SWA:5,6,7,8")
|
||||
PORT_DIPSETTING( 0x70, DEF_STR( 4C_1C ) )
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( 3C_1C ) )
|
||||
PORT_DIPSETTING( 0x90, DEF_STR( 2C_1C ) )
|
||||
PORT_DIPSETTING( 0x50, "2 Coins/1 Credit 5/3 6/4" )
|
||||
PORT_DIPSETTING( 0x40, "2 Coins/1 Credit 4/3" )
|
||||
PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) )
|
||||
PORT_DIPSETTING( 0x10, "1 Coin/1 Credit 2/3" )
|
||||
PORT_DIPSETTING( 0x20, "1 Coin/1 Credit 4/5" )
|
||||
PORT_DIPSETTING( 0x30, "1 Coin/1 Credit 5/6" )
|
||||
PORT_DIPSETTING( 0x60, DEF_STR( 2C_3C ) )
|
||||
PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) )
|
||||
PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) )
|
||||
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) )
|
||||
PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) )
|
||||
PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) )
|
||||
PORT_DIPSETTING( 0x00, "Free Play (if Coin A too) or 1/1" )
|
||||
SEGA_COINAGE_LOC(SW1)
|
||||
|
||||
PORT_START("DSW")
|
||||
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWB:1")
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWB:2")
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWB:3")
|
||||
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWB:4")
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWB:5")
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWB:6")
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWB:7")
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWB:8")
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x01, IP_ACTIVE_LOW, "SW2:1" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x02, IP_ACTIVE_LOW, "SW2:2" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW2:3" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x08, IP_ACTIVE_LOW, "SW2:4" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x10, IP_ACTIVE_LOW, "SW2:5" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x20, IP_ACTIVE_LOW, "SW2:6" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x40, IP_ACTIVE_LOW, "SW2:7" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x80, IP_ACTIVE_LOW, "SW2:8" )
|
||||
|
||||
PORT_START("PORTH")
|
||||
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
@ -789,13 +741,13 @@ static INPUT_PORTS_START( astorm )
|
||||
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 )
|
||||
|
||||
PORT_MODIFY("DSW")
|
||||
PORT_DIPNAME( 0x01, 0x01, "2 Credits to Start" ) PORT_DIPLOCATION("SWB:1")
|
||||
PORT_DIPNAME( 0x01, 0x01, "2 Credits to Start" ) PORT_DIPLOCATION("SW2:1")
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWB:2")
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x1c, 0x1c, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWB:3,4,5")
|
||||
PORT_DIPNAME( 0x1c, 0x1c, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:3,4,5")
|
||||
PORT_DIPSETTING( 0x04, DEF_STR( Easiest ) )
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( Easier ) )
|
||||
PORT_DIPSETTING( 0x0c, DEF_STR( Easy ) )
|
||||
@ -804,15 +756,11 @@ static INPUT_PORTS_START( astorm )
|
||||
PORT_DIPSETTING( 0x14, DEF_STR( Harder ) )
|
||||
PORT_DIPSETTING( 0x18, DEF_STR( Hardest ) )
|
||||
PORT_DIPSETTING( 0x00, "Special" )
|
||||
PORT_DIPNAME( 0x20, 0x20, "Coin Chutes" ) PORT_DIPLOCATION("SWB:6")
|
||||
PORT_DIPNAME( 0x20, 0x20, "Coin Chutes" ) PORT_DIPLOCATION("SW2:6")
|
||||
PORT_DIPSETTING( 0x20, "3" )
|
||||
PORT_DIPSETTING( 0x00, "1" )
|
||||
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unused ) ) PORT_DIPLOCATION("SWB:7")
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unused ) ) PORT_DIPLOCATION("SWB:8")
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
//"SW2:7" unused
|
||||
//"SW2:8" unused
|
||||
|
||||
INPUT_PORTS_END
|
||||
|
||||
@ -821,13 +769,13 @@ static INPUT_PORTS_START( astorm2p )
|
||||
PORT_INCLUDE( system18_generic )
|
||||
|
||||
PORT_MODIFY("DSW")
|
||||
PORT_DIPNAME( 0x01, 0x01, "2 Credits to Start" ) PORT_DIPLOCATION("SWB:1")
|
||||
PORT_DIPNAME( 0x01, 0x01, "2 Credits to Start" ) PORT_DIPLOCATION("SW2:1")
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWB:2")
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x1c, 0x1c, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWB:3,4,5")
|
||||
PORT_DIPNAME( 0x1c, 0x1c, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:3,4,5")
|
||||
PORT_DIPSETTING( 0x04, DEF_STR( Easiest ) )
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( Easier ) )
|
||||
PORT_DIPSETTING( 0x0c, DEF_STR( Easy ) )
|
||||
@ -836,15 +784,11 @@ static INPUT_PORTS_START( astorm2p )
|
||||
PORT_DIPSETTING( 0x14, DEF_STR( Harder ) )
|
||||
PORT_DIPSETTING( 0x18, DEF_STR( Hardest ) )
|
||||
PORT_DIPSETTING( 0x00, "Special" )
|
||||
PORT_DIPNAME( 0x20, 0x20, "Coin Chutes" ) PORT_DIPLOCATION("SWB:6")
|
||||
PORT_DIPNAME( 0x20, 0x20, "Coin Chutes" ) PORT_DIPLOCATION("SW2:6")
|
||||
PORT_DIPSETTING( 0x20, "2" )
|
||||
PORT_DIPSETTING( 0x00, "1" )
|
||||
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unused ) ) PORT_DIPLOCATION("SWB:7")
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unused ) ) PORT_DIPLOCATION("SWB:8")
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
//"SW2:7" unused
|
||||
//"SW2:8" unused
|
||||
|
||||
INPUT_PORTS_END
|
||||
|
||||
@ -856,23 +800,24 @@ static INPUT_PORTS_START( bloxeed )
|
||||
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
|
||||
PORT_MODIFY("DSW")
|
||||
PORT_DIPNAME( 0x03, 0x03, "Price Type" ) PORT_DIPLOCATION("SWB:1,2") /* Normal game | VS Mode */
|
||||
PORT_DIPNAME( 0x03, 0x03, "Price Type" ) PORT_DIPLOCATION("SW2:1,2") /* Normal game | VS Mode */
|
||||
PORT_DIPSETTING( 0x03, "A" ) /* 1 Start / 1 Continue | 2 Start / 1 Continue */
|
||||
PORT_DIPSETTING( 0x02, "B" ) /* 1 Start / 1 Continue | 1 Start / 1 Continue */
|
||||
PORT_DIPSETTING( 0x01, "C" ) /* 2 Start / 1 Continue | 4 Start / 2 Continue */
|
||||
PORT_DIPSETTING( 0x00, "D" ) /* 2 Start / 1 Continue | 2 Start / 2 Continue */
|
||||
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWB:4")
|
||||
//"SW2:3" unused
|
||||
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:4")
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWB:5,6")
|
||||
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:5,6")
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0x30, DEF_STR( Normal ) )
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( Hard ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
|
||||
PORT_DIPNAME( 0x80, 0x00, "High Speed Mode" ) PORT_DIPLOCATION("SWB:8")
|
||||
//"SW2:7" unused
|
||||
PORT_DIPNAME( 0x80, 0x00, "High Speed Mode" ) PORT_DIPLOCATION("SW2:8")
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( On ) )
|
||||
/* Switches 3 & 7 are listed as "NOT USED" */
|
||||
INPUT_PORTS_END
|
||||
|
||||
|
||||
@ -880,23 +825,23 @@ static INPUT_PORTS_START( cltchitr )
|
||||
PORT_INCLUDE( system18_generic )
|
||||
|
||||
PORT_MODIFY("DSW")
|
||||
PORT_DIPNAME( 0x01, 0x01, "2 Credits to Start" ) PORT_DIPLOCATION("SWB:1")
|
||||
PORT_DIPNAME( 0x01, 0x01, "2 Credits to Start" ) PORT_DIPLOCATION("SW2:1")
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWB:2")
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x0c, 0x0c, "Game Time P1" ) PORT_DIPLOCATION("SWB:3,4")
|
||||
PORT_DIPNAME( 0x0c, 0x0c, "Game Time P1" ) PORT_DIPLOCATION("SW2:3,4")
|
||||
PORT_DIPSETTING( 0x04, "2 Credits 18 Outcounts 14 Min." )
|
||||
PORT_DIPSETTING( 0x00, "1 Credit 6 Outcounts 7 Min." )
|
||||
PORT_DIPSETTING( 0x08, "1 Credit 12 Outcounts 12 Min." )
|
||||
PORT_DIPSETTING( 0x0c, "1Credit 6 Outcounts 8M./2Credits 18 Outcounts 14M." )
|
||||
PORT_DIPNAME( 0x30, 0x30, "Game Time P2" ) PORT_DIPLOCATION("SWB:5,6")
|
||||
PORT_DIPNAME( 0x30, 0x30, "Game Time P2" ) PORT_DIPLOCATION("SW2:5,6")
|
||||
PORT_DIPSETTING( 0x10, "4 Credits 18 Outcounts 16 Min." )
|
||||
PORT_DIPSETTING( 0x00, "2 Credits 6 Outcounts 8 Min." )
|
||||
PORT_DIPSETTING( 0x20, "2 Credits 12 Outcounts 14 Min." )
|
||||
PORT_DIPSETTING( 0x30, "2Credits 6 Outcounts 8M./4Credits 18 Outcounts 16M." )
|
||||
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWB:7,8")
|
||||
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:7,8")
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Easiest ) )
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0xc0, DEF_STR( Normal ) )
|
||||
@ -908,24 +853,24 @@ static INPUT_PORTS_START( ddcrew )
|
||||
PORT_INCLUDE( system18_generic )
|
||||
|
||||
PORT_MODIFY("DSW")
|
||||
PORT_DIPNAME( 0x01, 0x01, "Credits needed" ) PORT_DIPLOCATION("SWB:1")
|
||||
PORT_DIPNAME( 0x01, 0x01, "Credits needed" ) PORT_DIPLOCATION("SW2:1")
|
||||
PORT_DIPSETTING( 0x01, "1 to start, 1 to continue" )
|
||||
PORT_DIPSETTING( 0x00, "2 to start, 1 to continue" )
|
||||
PORT_DIPNAME( 0x02, 0x02, "Switch to Start" ) PORT_DIPLOCATION("SWB:2")
|
||||
PORT_DIPNAME( 0x02, 0x02, "Switch to Start" ) PORT_DIPLOCATION("SW2:2")
|
||||
PORT_DIPSETTING( 0x02, "Start" )
|
||||
PORT_DIPSETTING( 0x00, "Attack" )
|
||||
PORT_DIPNAME( 0x04, 0x04, "Coin Chute" ) PORT_DIPLOCATION("SWB:3")
|
||||
PORT_DIPNAME( 0x04, 0x04, "Coin Chute" ) PORT_DIPLOCATION("SW2:3")
|
||||
PORT_DIPSETTING( 0x04, "Common" )
|
||||
PORT_DIPSETTING( 0x00, "Individual" )
|
||||
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWB:4")
|
||||
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:4")
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x30, 0x30, "Player Start/Continue" ) PORT_DIPLOCATION("SWB:5,6")
|
||||
PORT_DIPNAME( 0x30, 0x30, "Player Start/Continue" ) PORT_DIPLOCATION("SW2:5,6")
|
||||
PORT_DIPSETTING( 0x30, "3/3" )
|
||||
PORT_DIPSETTING( 0x20, "2/3" )
|
||||
PORT_DIPSETTING( 0x10, "2/2" )
|
||||
PORT_DIPSETTING( 0x00, "3/4" )
|
||||
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWB:7,8")
|
||||
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:7,8")
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0xc0, DEF_STR( Normal ) )
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Hard ) )
|
||||
@ -964,24 +909,24 @@ static INPUT_PORTS_START( ddcrew2p )
|
||||
PORT_INCLUDE( system18_generic )
|
||||
|
||||
PORT_MODIFY("DSW")
|
||||
PORT_DIPNAME( 0x01, 0x01, "Credits needed" ) PORT_DIPLOCATION("SWB:1")
|
||||
PORT_DIPNAME( 0x01, 0x01, "Credits needed" ) PORT_DIPLOCATION("SW2:1")
|
||||
PORT_DIPSETTING( 0x01, "1 to start, 1 to continue" )
|
||||
PORT_DIPSETTING( 0x00, "2 to start, 1 to continue" )
|
||||
PORT_DIPNAME( 0x02, 0x02, "Switch to Start" ) PORT_DIPLOCATION("SWB:2")
|
||||
PORT_DIPNAME( 0x02, 0x02, "Switch to Start" ) PORT_DIPLOCATION("SW2:2")
|
||||
PORT_DIPSETTING( 0x02, "Start" )
|
||||
PORT_DIPSETTING( 0x00, "Attack" )
|
||||
PORT_DIPNAME( 0x04, 0x04, "Coin Chute" ) PORT_DIPLOCATION("SWB:3")
|
||||
PORT_DIPNAME( 0x04, 0x04, "Coin Chute" ) PORT_DIPLOCATION("SW2:3")
|
||||
PORT_DIPSETTING( 0x04, "Common" )
|
||||
PORT_DIPSETTING( 0x00, "Individual" )
|
||||
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWB:4")
|
||||
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:4")
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x30, 0x30, "Player Start/Continue" ) PORT_DIPLOCATION("SWB:5,6")
|
||||
PORT_DIPNAME( 0x30, 0x30, "Player Start/Continue" ) PORT_DIPLOCATION("SW2:5,6")
|
||||
PORT_DIPSETTING( 0x30, "3/3" )
|
||||
PORT_DIPSETTING( 0x20, "2/3" )
|
||||
PORT_DIPSETTING( 0x10, "2/2" )
|
||||
PORT_DIPSETTING( 0x00, "3/4" )
|
||||
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWB:7,8")
|
||||
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:7,8")
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0xc0, DEF_STR( Normal ) )
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Hard ) )
|
||||
@ -1014,25 +959,23 @@ static INPUT_PORTS_START( desertbr )
|
||||
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN3) // individual mode
|
||||
|
||||
PORT_MODIFY("DSW")
|
||||
PORT_DIPNAME( 0x01, 0x01, "Credits to Start" ) PORT_DIPLOCATION("SWB:1")
|
||||
PORT_DIPNAME( 0x01, 0x01, "Credits to Start" ) PORT_DIPLOCATION("SW2:1")
|
||||
PORT_DIPSETTING( 0x01, "1" )
|
||||
PORT_DIPSETTING( 0x00, "2" )
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWB:2")
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unused ) ) PORT_DIPLOCATION("SWB:3")
|
||||
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x08, 0x08, "Play Mode" ) PORT_DIPLOCATION("SWB:4")
|
||||
//"SW2:3" unused
|
||||
PORT_DIPNAME( 0x08, 0x08, "Play Mode" ) PORT_DIPLOCATION("SW2:4")
|
||||
PORT_DIPSETTING( 0x00, "2 players" )
|
||||
PORT_DIPSETTING( 0x08, "3 players" )
|
||||
PORT_DIPNAME( 0x10, 0x10, "Coin Chute" ) PORT_DIPLOCATION("SWB:5")
|
||||
PORT_DIPNAME( 0x10, 0x10, "Coin Chute" ) PORT_DIPLOCATION("SW2:5")
|
||||
PORT_DIPSETTING( 0x10, "Common" )
|
||||
PORT_DIPSETTING( 0x00, "Individual" )
|
||||
PORT_DIPNAME( 0x20, 0x20, "Start Button" ) PORT_DIPLOCATION("SWB:6")
|
||||
PORT_DIPNAME( 0x20, 0x20, "Start Button" ) PORT_DIPLOCATION("SW2:6")
|
||||
PORT_DIPSETTING( 0x20, "Use" )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Unused ) )
|
||||
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWB:7,8")
|
||||
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:7,8")
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Hard ) )
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0xc0, DEF_STR( Normal ) )
|
||||
@ -1070,13 +1013,13 @@ static INPUT_PORTS_START( lghost )
|
||||
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN3 )
|
||||
|
||||
PORT_MODIFY("DSW")
|
||||
PORT_DIPNAME( 0x01, 0x01, "2 Credits to Start" ) PORT_DIPLOCATION("SWB:1")
|
||||
PORT_DIPNAME( 0x01, 0x01, "2 Credits to Start" ) PORT_DIPLOCATION("SW2:1")
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWB:2")
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x1c, 0x1c, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWB:3,4,5")
|
||||
PORT_DIPNAME( 0x1c, 0x1c, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:3,4,5")
|
||||
PORT_DIPSETTING( 0x0c, DEF_STR( Easiest ) )
|
||||
PORT_DIPSETTING( 0x14, DEF_STR( Easier ) )
|
||||
PORT_DIPSETTING( 0x18, DEF_STR( Easy ) )
|
||||
@ -1085,15 +1028,13 @@ static INPUT_PORTS_START( lghost )
|
||||
PORT_DIPSETTING( 0x04, DEF_STR( Harder ) )
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( Hardest ) )
|
||||
PORT_DIPSETTING( 0x00, "Extra Hardest" )
|
||||
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SWB:6")
|
||||
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:6")
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( Yes ) )
|
||||
PORT_DIPNAME( 0x40, 0x40, "Coin Chute" ) PORT_DIPLOCATION("SWB:7")
|
||||
PORT_DIPNAME( 0x40, 0x40, "Coin Chute" ) PORT_DIPLOCATION("SW2:7")
|
||||
PORT_DIPSETTING( 0x00, "Common" )
|
||||
PORT_DIPSETTING( 0x40, "Individual" )
|
||||
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unused ) ) PORT_DIPLOCATION("SWB:8")
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
//"SW2:8" unused
|
||||
|
||||
PORT_START("GUNX1")
|
||||
PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_X ) PORT_CROSSHAIR(X, 1.0, 0.0, 0) PORT_SENSITIVITY(50) PORT_KEYDELTA(5)
|
||||
@ -1139,25 +1080,25 @@ static INPUT_PORTS_START( mwalk )
|
||||
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 ) // individual mode
|
||||
|
||||
PORT_MODIFY("DSW")
|
||||
PORT_DIPNAME( 0x01, 0x01, "2 Credits to Start" ) PORT_DIPLOCATION("SWB:1")
|
||||
PORT_DIPNAME( 0x01, 0x01, "2 Credits to Start" ) PORT_DIPLOCATION("SW2:1")
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWB:2")
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Lives) ) PORT_DIPLOCATION("SWB:3")
|
||||
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Lives) ) PORT_DIPLOCATION("SW2:3")
|
||||
PORT_DIPSETTING( 0x04, "2" )
|
||||
PORT_DIPSETTING( 0x00, "3" )
|
||||
PORT_DIPNAME( 0x08, 0x00, "Player Vitality" ) PORT_DIPLOCATION("SWB:4")
|
||||
PORT_DIPNAME( 0x08, 0x00, "Player Vitality" ) PORT_DIPLOCATION("SW2:4")
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( Low ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( High ) )
|
||||
PORT_DIPNAME( 0x10, 0x00, "Play Mode" ) PORT_DIPLOCATION("SWB:5")
|
||||
PORT_DIPNAME( 0x10, 0x00, "Play Mode" ) PORT_DIPLOCATION("SW2:5")
|
||||
PORT_DIPSETTING( 0x10, "2 Players" )
|
||||
PORT_DIPSETTING( 0x00, "3 Players" )
|
||||
PORT_DIPNAME( 0x20, 0x00, "Coin Chute" ) PORT_DIPLOCATION("SWB:6")
|
||||
PORT_DIPNAME( 0x20, 0x00, "Coin Chute" ) PORT_DIPLOCATION("SW2:6")
|
||||
PORT_DIPSETTING( 0x20, "Common" )
|
||||
PORT_DIPSETTING( 0x00, "Individual" )
|
||||
PORT_DIPNAME( 0xc0, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWB:7,8")
|
||||
PORT_DIPNAME( 0xc0, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:7,8")
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0xc0, DEF_STR( Normal ) )
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Hard ) )
|
||||
@ -1168,12 +1109,18 @@ static INPUT_PORTS_START( mwalka )
|
||||
PORT_INCLUDE( mwalk )
|
||||
|
||||
PORT_MODIFY("DSW")
|
||||
PORT_DIPNAME( 0x10, 0x10, "Play Mode" )
|
||||
//"SW2:1" not divert from "mwalk"
|
||||
//"SW2:2" not divert from "mwalk"
|
||||
//"SW2:3" not divert from "mwalk"
|
||||
//"SW2:4" not divert from "mwalk"
|
||||
PORT_DIPNAME( 0x10, 0x10, "Play Mode" ) PORT_DIPLOCATION("SW2:5")
|
||||
PORT_DIPSETTING( 0x00, "2 Players" )
|
||||
PORT_DIPSETTING( 0x10, "3 Players" )
|
||||
PORT_DIPNAME( 0x20, 0x20, "Coin Chute" )
|
||||
PORT_DIPNAME( 0x20, 0x20, "Coin Chute" ) PORT_DIPLOCATION("SW2:6")
|
||||
PORT_DIPSETTING( 0x00, "Common" )
|
||||
PORT_DIPSETTING( 0x20, "Individual" )
|
||||
//"SW2:7" not divert from "mwalk"
|
||||
//"SW2:8" not divert from "mwalk"
|
||||
INPUT_PORTS_END
|
||||
|
||||
|
||||
@ -1181,23 +1128,23 @@ static INPUT_PORTS_START( shdancer )
|
||||
PORT_INCLUDE( system18_generic )
|
||||
|
||||
PORT_MODIFY("DSW")
|
||||
PORT_DIPNAME( 0x01, 0x01, "2 Credits to Start" ) PORT_DIPLOCATION("SWB:1")
|
||||
PORT_DIPNAME( 0x01, 0x01, "2 Credits to Start" ) PORT_DIPLOCATION("SW2:1")
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWB:2")
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWB:3,4")
|
||||
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:3,4")
|
||||
PORT_DIPSETTING( 0x00, "2" )
|
||||
PORT_DIPSETTING( 0x0c, "3" )
|
||||
PORT_DIPSETTING( 0x08, "4" )
|
||||
PORT_DIPSETTING( 0x04, "5" )
|
||||
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWB:5,6")
|
||||
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:5,6")
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0x30, DEF_STR( Normal ) )
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( Hard ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
|
||||
PORT_DIPNAME( 0xc0, 0xc0, "Time Adjust" ) PORT_DIPLOCATION("SWB:7,8")
|
||||
PORT_DIPNAME( 0xc0, 0xc0, "Time Adjust" ) PORT_DIPLOCATION("SW2:7,8")
|
||||
PORT_DIPSETTING( 0x00, "2.20" )
|
||||
PORT_DIPSETTING( 0x40, "2.40" )
|
||||
PORT_DIPSETTING( 0xc0, "3.00" )
|
||||
@ -1209,20 +1156,23 @@ static INPUT_PORTS_START( wwally )
|
||||
PORT_INCLUDE( system18_generic )
|
||||
|
||||
PORT_MODIFY("DSW")
|
||||
PORT_DIPNAME( 0x01, 0x01, "2 Credits to Start" ) PORT_DIPLOCATION("SWB:1")
|
||||
PORT_DIPNAME( 0x01, 0x01, "2 Credits to Start" ) PORT_DIPLOCATION("SW2:1")
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWB:2")
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x04, 0x04, "Coin Chute" ) PORT_DIPLOCATION("SWB:3")
|
||||
PORT_DIPNAME( 0x04, 0x04, "Coin Chute" ) PORT_DIPLOCATION("SW2:3")
|
||||
PORT_DIPSETTING( 0x04, "Common" )
|
||||
PORT_DIPSETTING( 0x00, "Individual" )
|
||||
PORT_DIPNAME( 0x60, 0x60, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWB:6,7")
|
||||
//"SW2:4" unused
|
||||
//"SW2:5" unused
|
||||
PORT_DIPNAME( 0x60, 0x60, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:6,7")
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0x60, DEF_STR( Normal ) )
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( Hard ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
|
||||
//"SW2:8" unused
|
||||
|
||||
PORT_START("TRACKX1")
|
||||
PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(75) PORT_KEYDELTA(5) PORT_REVERSE
|
||||
@ -1737,6 +1687,7 @@ ROM_END
|
||||
D.D. Crew, Sega System 18
|
||||
CPU: FD1094 (317-0182 for 2P version, 317-0185 for 4P version, 317-0188 for 3P version)
|
||||
ROM Board: 171-5987A
|
||||
(4th Player on Sega System 18,24) I/O Board: 837-7968
|
||||
*/
|
||||
ROM_START( ddcrewj )
|
||||
ROM_REGION( 0x300000, "maincpu", 0 ) /* 68000 code */
|
||||
@ -2307,28 +2258,29 @@ static DRIVER_INIT( wwally )
|
||||
*
|
||||
*************************************/
|
||||
|
||||
GAME( 1990, astorm, 0, system18, astorm2p, generic_5874, ROT0, "Sega", "Alien Storm (World, 2 Players, FD1094 317-0154)", 0 )
|
||||
GAME( 1990, astorm3, astorm, system18, astorm, generic_5874, ROT0, "Sega", "Alien Storm (World, 3 Players, FD1094 317-0148)", 0 )
|
||||
GAME( 1990, astormu, astorm, system18, astorm, generic_5874, ROT0, "Sega", "Alien Storm (US, 3 Players, FD1094 317-0147)", 0 )
|
||||
GAME( 1990, astormj, astorm, system18, astorm2p, generic_5874, ROT0, "Sega", "Alien Storm (Japan, 2 Players, FD1094 317-0146)", 0 )
|
||||
GAME( 1989, bloxeed, 0, system18, bloxeed, generic_5874, ROT0, "Sega", "Bloxeed (Japan, FD1094 317-0139)", 0 )
|
||||
GAME( 1991, cltchitr, 0, system18, cltchitr, generic_5987, ROT0, "Sega", "Clutch Hitter (US, FD1094 317-0176)", 0 )
|
||||
GAME( 1991, cltchitrj,cltchitr, system18, cltchitr, generic_5987, ROT0, "Sega", "Clutch Hitter (Japan, FD1094 317-0175)", 0 )
|
||||
GAME( 1992, desertbr, 0, system18, desertbr, generic_5987, ROT270, "Sega", "Desert Breaker (World, FD1094 317-0196)", 0 )
|
||||
GAME( 1992, desertbrj,desertbr, system18, desertbr, generic_5987, ROT270, "Sega", "Desert Breaker (Japan, FD1094 317-0194)", 0 )
|
||||
GAME( 1991, ddcrew, 0, system18, ddcrew, ddcrew, ROT0, "Sega", "D. D. Crew (World, 3 Player, FD1094 317-0190)", 0 )
|
||||
GAME( 1991, ddcrewu, ddcrew, system18, ddcrew, ddcrew, ROT0, "Sega", "D. D. Crew (US, 4 Player, FD1094 317-0186)", 0 )
|
||||
GAME( 1991, ddcrew2, ddcrew, system18, ddcrew2p, ddcrew, ROT0, "Sega", "D. D. Crew (World, 2 Player, FD1094 317-0184)", 0 )
|
||||
GAME( 1991, ddcrew1, ddcrew, system18, ddcrew, ddcrew, ROT0, "Sega", "D. D. Crew (World, 4 Player, FD1094 317-0187)", 0 )
|
||||
GAME( 1991, ddcrewj, ddcrew, system18, ddcrew2p, ddcrew, ROT0, "Sega", "D. D. Crew (Japan, 2 Player, FD1094 317-0182)", 0 )
|
||||
GAME( 1990, lghost, 0, system18, lghost, lghost, ROT0, "Sega", "Laser Ghost (World, 317-0166)", 0 )
|
||||
GAME( 1990, lghostu, lghost, system18, lghost, lghost, ROT0, "Sega", "Laser Ghost (US, 317-0165)", 0 )
|
||||
GAME( 1990, mwalk, 0, system18_8751, mwalk, generic_5874, ROT0, "Sega", "Michael Jackson's Moonwalker (World, FD1094/8751 317-0159)", 0 )
|
||||
GAME( 1990, mwalku, mwalk, system18_8751, mwalka, generic_5874, ROT0, "Sega", "Michael Jackson's Moonwalker (US, FD1094/8751 317-0158)", 0 )
|
||||
GAME( 1990, mwalkj, mwalk, system18_8751, mwalk, generic_5874, ROT0, "Sega", "Michael Jackson's Moonwalker (Japan, FD1094/8751 317-0157)", 0 )
|
||||
GAME( 1989, pontoon, 0, system18, shdancer, generic_5874, ROT0, "Sega", "Pontoon", GAME_NOT_WORKING )
|
||||
GAME( 1989, shdancer, 0, system18, shdancer, generic_shad, ROT0, "Sega", "Shadow Dancer (World)" , 0 )
|
||||
GAME( 1989, shdancerj,shdancer, system18, shdancer, generic_shad, ROT0, "Sega", "Shadow Dancer (Japan)", 0 )
|
||||
GAME( 1989, shdancer1,shdancer, system18, shdancer, generic_shad, ROT0, "Sega", "Shadow Dancer (US)", 0 )
|
||||
GAME( 1992, wwallyj, 0, system18, wwally, wwally, ROT0, "Sega", "Wally wo Sagase! (rev B, Japan, FD1094 317-0197B)" , 0) /* the roms do contain an english logo so maybe there is a world / us set too */
|
||||
GAME( 1992, wwallyja, wwallyj, system18, wwally, wwally, ROT0, "Sega", "Wally wo Sagase! (rev A, Japan, FD1094 317-0197A)", 0 )
|
||||
// YEAR, NAME, PARENT, MACHINE, INPUT, INIT, MONITOR,COMPANY,FULLNAME,FLAGS
|
||||
GAME( 1990, astorm, 0, system18, astorm2p, generic_5874, ROT0, "Sega", "Alien Storm (World, 2 Players, FD1094 317-0154)", 0 )
|
||||
GAME( 1990, astorm3, astorm, system18, astorm, generic_5874, ROT0, "Sega", "Alien Storm (World, 3 Players, FD1094 317-0148)", 0 )
|
||||
GAME( 1990, astormu, astorm, system18, astorm, generic_5874, ROT0, "Sega", "Alien Storm (US, 3 Players, FD1094 317-0147)", 0 )
|
||||
GAME( 1990, astormj, astorm, system18, astorm2p, generic_5874, ROT0, "Sega", "Alien Storm (Japan, 2 Players, FD1094 317-0146)", 0 )
|
||||
GAME( 1989, bloxeed, 0, system18, bloxeed, generic_5874, ROT0, "Sega", "Bloxeed (Japan, FD1094 317-0139)", 0 )
|
||||
GAME( 1991, cltchitr, 0, system18, cltchitr, generic_5987, ROT0, "Sega", "Clutch Hitter (US, FD1094 317-0176)", 0 )
|
||||
GAME( 1991, cltchitrj, cltchitr, system18, cltchitr, generic_5987, ROT0, "Sega", "Clutch Hitter (Japan, FD1094 317-0175)", 0 )
|
||||
GAME( 1992, desertbr, 0, system18, desertbr, generic_5987, ROT270, "Sega", "Desert Breaker (World, FD1094 317-0196)", 0 )
|
||||
GAME( 1992, desertbrj, desertbr, system18, desertbr, generic_5987, ROT270, "Sega", "Desert Breaker (Japan, FD1094 317-0194)", 0 )
|
||||
GAME( 1991, ddcrew, 0, system18, ddcrew, ddcrew, ROT0, "Sega", "D. D. Crew (World, 3 Players, FD1094 317-0190)", 0 )
|
||||
GAME( 1991, ddcrewu, ddcrew, system18, ddcrew, ddcrew, ROT0, "Sega", "D. D. Crew (US, 4 Players, FD1094 317-0186)", 0 )
|
||||
GAME( 1991, ddcrew2, ddcrew, system18, ddcrew2p, ddcrew, ROT0, "Sega", "D. D. Crew (World, 2 Players, FD1094 317-0184)", 0 )
|
||||
GAME( 1991, ddcrew1, ddcrew, system18, ddcrew, ddcrew, ROT0, "Sega", "D. D. Crew (World, 4 Players, FD1094 317-0187)", 0 )
|
||||
GAME( 1991, ddcrewj, ddcrew, system18, ddcrew2p, ddcrew, ROT0, "Sega", "D. D. Crew (Japan, 2 Players, FD1094 317-0182)", 0 )
|
||||
GAME( 1990, lghost, 0, system18, lghost, lghost, ROT0, "Sega", "Laser Ghost (World, 317-0166)", 0 )
|
||||
GAME( 1990, lghostu, lghost, system18, lghost, lghost, ROT0, "Sega", "Laser Ghost (US, 317-0165)", 0 )
|
||||
GAME( 1990, mwalk, 0, system18_8751, mwalk, generic_5874, ROT0, "Sega", "Michael Jackson's Moonwalker (World, FD1094/8751 317-0159)", 0 )
|
||||
GAME( 1990, mwalku, mwalk, system18_8751, mwalka, generic_5874, ROT0, "Sega", "Michael Jackson's Moonwalker (US, FD1094/8751 317-0158)", 0 )
|
||||
GAME( 1990, mwalkj, mwalk, system18_8751, mwalk, generic_5874, ROT0, "Sega", "Michael Jackson's Moonwalker (Japan, FD1094/8751 317-0157)", 0 )
|
||||
GAME( 1989, pontoon, 0, system18, shdancer, generic_5874, ROT0, "Sega", "Pontoon", GAME_NOT_WORKING )
|
||||
GAME( 1989, shdancer, 0, system18, shdancer, generic_shad, ROT0, "Sega", "Shadow Dancer (World)", 0 )
|
||||
GAME( 1989, shdancerj, shdancer, system18, shdancer, generic_shad, ROT0, "Sega", "Shadow Dancer (Japan)", 0 )
|
||||
GAME( 1989, shdancer1, shdancer, system18, shdancer, generic_shad, ROT0, "Sega", "Shadow Dancer (US)", 0 )
|
||||
GAME( 1992, wwallyj, 0, system18, wwally, wwally, ROT0, "Sega", "Wally wo Sagase! (rev B, Japan, FD1094 317-0197B)", 0) /* the roms do contain an english logo so maybe there is a world / us set too */
|
||||
GAME( 1992, wwallyja, wwallyj, system18, wwally, wwally, ROT0, "Sega", "Wally wo Sagase! (rev A, Japan, FD1094 317-0197A)", 0 )
|
||||
|
@ -341,6 +341,7 @@ Notes:
|
||||
#include "machine/nvram.h"
|
||||
#include "video/segaic24.h"
|
||||
#include "includes/segas24.h"
|
||||
#include "includes/segaipt.h"
|
||||
|
||||
#define MASTER_CLOCK XTAL_20MHz
|
||||
#define VIDEO_CLOCK XTAL_32MHz
|
||||
@ -1278,66 +1279,17 @@ INPUT_PORTS_END
|
||||
|
||||
static INPUT_PORTS_START( system24_DSW )
|
||||
PORT_START("COINAGE")
|
||||
PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SWA:1,2,3,4")
|
||||
PORT_DIPSETTING( 0x07, DEF_STR( 4C_1C ) )
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) )
|
||||
PORT_DIPSETTING( 0x09, DEF_STR( 2C_1C ) )
|
||||
PORT_DIPSETTING( 0x05, "2 Coins/1 Credit 5/3 6/4" )
|
||||
PORT_DIPSETTING( 0x04, "2 Coins/1 Credit 4/3" )
|
||||
PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) )
|
||||
PORT_DIPSETTING( 0x01, "1 Coin/1 Credit 2/3" )
|
||||
PORT_DIPSETTING( 0x02, "1 Coin/1 Credit 4/5" )
|
||||
PORT_DIPSETTING( 0x03, "1 Coin/1 Credit 5/6" )
|
||||
PORT_DIPSETTING( 0x06, DEF_STR( 2C_3C ) )
|
||||
PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) )
|
||||
PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) )
|
||||
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) )
|
||||
PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) )
|
||||
PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) )
|
||||
PORT_DIPSETTING( 0x00, "Free Play (if Coin B too) or 1/1" )
|
||||
PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SWA:5,6,7,8")
|
||||
PORT_DIPSETTING( 0x70, DEF_STR( 4C_1C ) )
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( 3C_1C ) )
|
||||
PORT_DIPSETTING( 0x90, DEF_STR( 2C_1C ) )
|
||||
PORT_DIPSETTING( 0x50, "2 Coins/1 Credit 5/3 6/4" )
|
||||
PORT_DIPSETTING( 0x40, "2 Coins/1 Credit 4/3" )
|
||||
PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) )
|
||||
PORT_DIPSETTING( 0x10, "1 Coin/1 Credit 2/3" )
|
||||
PORT_DIPSETTING( 0x20, "1 Coin/1 Credit 4/5" )
|
||||
PORT_DIPSETTING( 0x30, "1 Coin/1 Credit 5/6" )
|
||||
PORT_DIPSETTING( 0x60, DEF_STR( 2C_3C ) )
|
||||
PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) )
|
||||
PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) )
|
||||
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) )
|
||||
PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) )
|
||||
PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) )
|
||||
PORT_DIPSETTING( 0x00, "Free Play (if Coin A too) or 1/1" )
|
||||
SEGA_COINAGE_LOC(SW1)
|
||||
|
||||
PORT_START("DSW")
|
||||
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unused ) ) PORT_DIPLOCATION("SWB:1")
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unused ) ) PORT_DIPLOCATION("SWB:2")
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unused ) ) PORT_DIPLOCATION("SWB:3")
|
||||
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unused ) ) PORT_DIPLOCATION("SWB:4")
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unused ) ) PORT_DIPLOCATION("SWB:5")
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unused ) ) PORT_DIPLOCATION("SWB:6")
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unused ) ) PORT_DIPLOCATION("SWB:7")
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unused ) ) PORT_DIPLOCATION("SWB:8")
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x01, IP_ACTIVE_LOW, "SW2:1" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x02, IP_ACTIVE_LOW, "SW2:2" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW2:3" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x08, IP_ACTIVE_LOW, "SW2:4" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x10, IP_ACTIVE_LOW, "SW2:5" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x20, IP_ACTIVE_LOW, "SW2:6" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x40, IP_ACTIVE_LOW, "SW2:7" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x80, IP_ACTIVE_LOW, "SW2:8" )
|
||||
INPUT_PORTS_END
|
||||
|
||||
static INPUT_PORTS_START( system24_generic )
|
||||
@ -1376,13 +1328,18 @@ static INPUT_PORTS_START( hotrod )
|
||||
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
|
||||
PORT_MODIFY("DSW")
|
||||
PORT_DIPNAME( 0x20, 0x20, "Start Credit" ) PORT_DIPLOCATION("SWB:6")
|
||||
//"SW2:1" unused
|
||||
//"SW2:2" unused
|
||||
//"SW2:3" unused
|
||||
//"SW2:4" unused
|
||||
//"SW2:5" unused
|
||||
PORT_DIPNAME( 0x20, 0x20, "Start Credit" ) PORT_DIPLOCATION("SW2:6")
|
||||
PORT_DIPSETTING( 0x20, "1" )
|
||||
PORT_DIPSETTING( 0x00, "2" )
|
||||
PORT_DIPNAME( 0x40, 0x40, "Coin Chute" ) PORT_DIPLOCATION("SWB:7")
|
||||
PORT_DIPNAME( 0x40, 0x40, "Coin Chute" ) PORT_DIPLOCATION("SW2:7")
|
||||
PORT_DIPSETTING( 0x40, "Separate" )
|
||||
PORT_DIPSETTING( 0x00, "Common" )
|
||||
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWB:8")
|
||||
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:8")
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
|
||||
@ -1415,42 +1372,46 @@ static INPUT_PORTS_START( hotrodj )
|
||||
PORT_INCLUDE( hotrod )
|
||||
|
||||
PORT_MODIFY("DSW")
|
||||
PORT_DIPNAME( 0x04, 0x04, "Start Credit" ) PORT_DIPLOCATION("SWB:3")
|
||||
//"SW2:1" unused
|
||||
//"SW2:2" unused
|
||||
PORT_DIPNAME( 0x04, 0x04, "Start Credit" ) PORT_DIPLOCATION("SW2:3")
|
||||
PORT_DIPSETTING( 0x04, "1" )
|
||||
PORT_DIPSETTING( 0x00, "2" )
|
||||
PORT_DIPNAME( 0x08, 0x08, "Play Mode" ) PORT_DIPLOCATION("SWB:4")
|
||||
PORT_DIPNAME( 0x08, 0x08, "Play Mode" ) PORT_DIPLOCATION("SW2:4")
|
||||
PORT_DIPSETTING( 0x08, "4 Player" )
|
||||
PORT_DIPSETTING( 0x00, "2 Player" )
|
||||
PORT_DIPNAME( 0x10, 0x10, "Game Style" ) PORT_DIPLOCATION("SWB:5")
|
||||
PORT_DIPNAME( 0x10, 0x10, "Game Style" ) PORT_DIPLOCATION("SW2:5")
|
||||
PORT_DIPSETTING( 0x10, "4 Sides" )
|
||||
PORT_DIPSETTING( 0x00, "2 Sides" )
|
||||
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Language ) ) PORT_DIPLOCATION("SWB:6")
|
||||
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Language ) ) PORT_DIPLOCATION("SW2:6")
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( Japanese ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( English ) )
|
||||
//"SW2:7" not divert from "hotrod"
|
||||
//"SW2:8" not divert from "hotrod"
|
||||
INPUT_PORTS_END
|
||||
|
||||
static INPUT_PORTS_START( bnzabros )
|
||||
PORT_INCLUDE( system24_generic )
|
||||
|
||||
PORT_MODIFY("DSW")
|
||||
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWB:1")
|
||||
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:1")
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x02, 0x02, "Start Credit" ) PORT_DIPLOCATION("SWB:2")
|
||||
PORT_DIPNAME( 0x02, 0x02, "Start Credit" ) PORT_DIPLOCATION("SW2:2")
|
||||
PORT_DIPSETTING( 0x02, "1" )
|
||||
PORT_DIPSETTING( 0x00, "2" )
|
||||
PORT_DIPNAME( 0x04, 0x04, "Coin Chute" ) PORT_DIPLOCATION("SWB:3")
|
||||
PORT_DIPNAME( 0x04, 0x04, "Coin Chute" ) PORT_DIPLOCATION("SW2:3")
|
||||
PORT_DIPSETTING( 0x04, "Common" )
|
||||
PORT_DIPSETTING( 0x00, "Individual" )
|
||||
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWB:4")
|
||||
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:4")
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWB:5,6")
|
||||
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:5,6")
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0x30, DEF_STR( Normal ) )
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( Hard ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
|
||||
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWB:7,8")
|
||||
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:7,8")
|
||||
PORT_DIPSETTING( 0x00, "1" )
|
||||
PORT_DIPSETTING( 0x40, "2" )
|
||||
PORT_DIPSETTING( 0xc0, "3" )
|
||||
@ -1461,10 +1422,16 @@ static INPUT_PORTS_START( crkdown )
|
||||
PORT_INCLUDE( system24_generic )
|
||||
|
||||
PORT_MODIFY("DSW")
|
||||
PORT_DIPNAME( 0x40, 0x40, "Coin Chute" ) PORT_DIPLOCATION("SWB:7")
|
||||
PORT_DIPSETTING( 0x40, "Common" )
|
||||
PORT_DIPSETTING( 0x00, "Separate" )
|
||||
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWB:8")
|
||||
//"SW2:1" unused
|
||||
//"SW2:2" unused
|
||||
//"SW2:3" unused
|
||||
//"SW2:4" unused
|
||||
//"SW2:5" unused
|
||||
//"SW2:6" unused
|
||||
PORT_DIPNAME( 0x40, 0x40, "Coin Chute" ) PORT_DIPLOCATION("SW2:7")
|
||||
PORT_DIPSETTING( 0x40, "Common" ) // Japanese manual says "Single"
|
||||
PORT_DIPSETTING( 0x00, "Separate" ) // Japanese manual says "Twin"
|
||||
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:8")
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
INPUT_PORTS_END
|
||||
@ -1473,27 +1440,27 @@ static INPUT_PORTS_START( roughrac )
|
||||
PORT_INCLUDE( system24_generic )
|
||||
|
||||
PORT_MODIFY("DSW")
|
||||
PORT_DIPNAME( 0x01, 0x01, "Start Credit" ) PORT_DIPLOCATION("SWB:1")
|
||||
PORT_DIPNAME( 0x01, 0x01, "Start Credit" ) PORT_DIPLOCATION("SW2:1")
|
||||
PORT_DIPSETTING( 0x01, "1" )
|
||||
PORT_DIPSETTING( 0x00, "2" )
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWB:2")
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWB:3")
|
||||
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:3")
|
||||
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x08, 0x08, "Game Instruction" ) PORT_DIPLOCATION("SWB:4")
|
||||
PORT_DIPNAME( 0x08, 0x08, "Game Instruction" ) PORT_DIPLOCATION("SW2:4")
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWB:5,6")
|
||||
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:5,6")
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0x30, DEF_STR( Normal ) )
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( Hard ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
|
||||
PORT_DIPNAME( 0x40, 0x40, "Start Money" ) PORT_DIPLOCATION("SWB:7")
|
||||
PORT_DIPNAME( 0x40, 0x40, "Start Money" ) PORT_DIPLOCATION("SW2:7")
|
||||
PORT_DIPSETTING( 0x40, "15000" )
|
||||
PORT_DIPSETTING( 0x00, "20000" )
|
||||
PORT_DIPNAME( 0x80, 0x80, "Start Intro" ) PORT_DIPLOCATION("SWB:8")
|
||||
PORT_DIPNAME( 0x80, 0x80, "Start Intro" ) PORT_DIPLOCATION("SW2:8")
|
||||
PORT_DIPSETTING( 0x80, "10" )
|
||||
PORT_DIPSETTING( 0x00, "15" )
|
||||
|
||||
@ -1508,23 +1475,23 @@ static INPUT_PORTS_START( sspirits )
|
||||
PORT_INCLUDE( system24_generic )
|
||||
|
||||
PORT_MODIFY("DSW")
|
||||
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWB:1")
|
||||
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:1")
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWB:2")
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWB:3,4")
|
||||
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:3,4")
|
||||
PORT_DIPSETTING( 0x00, "2" )
|
||||
PORT_DIPSETTING( 0x0c, "3" )
|
||||
PORT_DIPSETTING( 0x08, "4" )
|
||||
PORT_DIPSETTING( 0x04, "5" )
|
||||
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SWB:5,6")
|
||||
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:5,6")
|
||||
PORT_DIPSETTING( 0x20, "500K" )
|
||||
PORT_DIPSETTING( 0x30, "600K" )
|
||||
PORT_DIPSETTING( 0x10, "800K" )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( None ) )
|
||||
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWB:7,8")
|
||||
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:7,8")
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0xc0, DEF_STR( Normal ) )
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Hard ) )
|
||||
@ -1535,43 +1502,46 @@ static INPUT_PORTS_START( qgh )
|
||||
PORT_INCLUDE( system24_generic )
|
||||
|
||||
PORT_MODIFY("DSW")
|
||||
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWB:1")
|
||||
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:1")
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWB:2")
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWB:3,4")
|
||||
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:3,4")
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0x0c, DEF_STR( Normal ) )
|
||||
PORT_DIPSETTING( 0x04, DEF_STR( Hard ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Hard ) )
|
||||
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWB:5,6")
|
||||
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:5,6")
|
||||
PORT_DIPSETTING( 0x10, "3" )
|
||||
PORT_DIPSETTING( 0x00, "3" )
|
||||
PORT_DIPSETTING( 0x20, "4" )
|
||||
PORT_DIPSETTING( 0x30, "5" )
|
||||
//"SW2:7" unused
|
||||
//"SW2:8" unused
|
||||
INPUT_PORTS_END
|
||||
|
||||
static INPUT_PORTS_START( qsww )
|
||||
PORT_INCLUDE( system24_generic )
|
||||
|
||||
PORT_MODIFY("DSW")
|
||||
PORT_DIPNAME( 0x01, 0x01, "Start Credit" ) PORT_DIPLOCATION("SWB:1")
|
||||
PORT_DIPNAME( 0x01, 0x01, "Start Credit" ) PORT_DIPLOCATION("SW2:1")
|
||||
PORT_DIPSETTING( 0x01, "1" )
|
||||
PORT_DIPSETTING( 0x00, "2" )
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWB:2")
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWB:3")
|
||||
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:3")
|
||||
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWB:5,6")
|
||||
//"SW2:4" unused
|
||||
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:5,6")
|
||||
PORT_DIPSETTING( 0x10, "2" )
|
||||
PORT_DIPSETTING( 0x00, "3" )
|
||||
PORT_DIPSETTING( 0x30, "4" )
|
||||
PORT_DIPSETTING( 0x20, "5" )
|
||||
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWB:7,8")
|
||||
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:7,8")
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0xc0, DEF_STR( Normal ) )
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Hard ) )
|
||||
@ -1588,25 +1558,25 @@ static INPUT_PORTS_START( dcclub ) /* In the Japan set missing angle input */
|
||||
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
|
||||
|
||||
PORT_MODIFY("DSW")
|
||||
PORT_DIPNAME( 0x01, 0x01, "Start Credit" ) PORT_DIPLOCATION("SWB:1")
|
||||
PORT_DIPNAME( 0x01, 0x01, "Start Credit" ) PORT_DIPLOCATION("SW2:1")
|
||||
PORT_DIPSETTING( 0x01, "1" )
|
||||
PORT_DIPSETTING( 0x00, "2" )
|
||||
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWB:2")
|
||||
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:2")
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWB:3")
|
||||
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:3")
|
||||
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x08, 0x08, "Timing Meter" ) PORT_DIPLOCATION("SWB:4")
|
||||
PORT_DIPNAME( 0x08, 0x08, "Timing Meter" ) PORT_DIPLOCATION("SW2:4")
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( Normal ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Easy ) )
|
||||
PORT_DIPNAME( 0x10, 0x10, "Initial Balls" ) PORT_DIPLOCATION("SWB:5")
|
||||
PORT_DIPNAME( 0x10, 0x10, "Initial Balls" ) PORT_DIPLOCATION("SW2:5")
|
||||
PORT_DIPSETTING( 0x00, "1" )
|
||||
PORT_DIPSETTING( 0x10, "2" )
|
||||
PORT_DIPNAME( 0x20, 0x20, "Balls Limit" ) PORT_DIPLOCATION("SWB:6")
|
||||
PORT_DIPNAME( 0x20, 0x20, "Balls Limit" ) PORT_DIPLOCATION("SW2:6")
|
||||
PORT_DIPSETTING( 0x00, "3" )
|
||||
PORT_DIPSETTING( 0x20, "4" )
|
||||
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWB:7,8")
|
||||
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:7,8")
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0xc0, DEF_STR( Normal ) )
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Hard ) )
|
||||
@ -1631,36 +1601,42 @@ static INPUT_PORTS_START( sgmast )
|
||||
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
|
||||
|
||||
PORT_MODIFY("DSW")
|
||||
PORT_DIPNAME( 0x01, 0x01, "Start Credit" ) PORT_DIPLOCATION("SWB:1")
|
||||
PORT_DIPNAME( 0x01, 0x01, "Start Credit" ) PORT_DIPLOCATION("SW2:1")
|
||||
PORT_DIPSETTING( 0x01, "1" )
|
||||
PORT_DIPSETTING( 0x00, "2" )
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWB:3")
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWB:2")
|
||||
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:3")
|
||||
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x08, 0x08, "Gameplay" ) PORT_DIPLOCATION("SWB:4")
|
||||
PORT_DIPNAME( 0x08, 0x08, "Gameplay" ) PORT_DIPLOCATION("SW2:4")
|
||||
PORT_DIPSETTING( 0x08, "1 Hole 1 Credit" )
|
||||
PORT_DIPSETTING( 0x00, "Lose Ball Game Over" )
|
||||
PORT_DIPNAME( 0xe0, 0xe0, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWB:6,7,8")
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( Easiest ) )
|
||||
PORT_DIPSETTING( 0xa0, DEF_STR( Easier ) )
|
||||
PORT_DIPSETTING( 0xc0, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0xe0, DEF_STR( Normal ) )
|
||||
PORT_DIPSETTING( 0x60, "Little Hard" )
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Hard ) )
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( Harder ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
|
||||
//"SW2:5" unused
|
||||
PORT_DIPNAME( 0xe0, 0xe0, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:6,7,8") // MeterWidth WindVelocity MeterSpeed
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( Easiest ) ) // 64% 30% 50%
|
||||
PORT_DIPSETTING( 0xa0, DEF_STR( Easier ) ) // 64% 50% 75%
|
||||
PORT_DIPSETTING( 0xc0, DEF_STR( Easy ) ) // 100% 75% 75%
|
||||
PORT_DIPSETTING( 0xe0, DEF_STR( Normal ) ) // 100% 100% 100%
|
||||
PORT_DIPSETTING( 0x60, "Little Hard" ) // 118% 75% 100%
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Hard ) ) // 118% 100% 100%
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( Harder ) ) // 136% 75% 100%
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) // 136% 100% 100%
|
||||
INPUT_PORTS_END
|
||||
|
||||
static INPUT_PORTS_START( sgmastj )
|
||||
PORT_INCLUDE( sgmast )
|
||||
|
||||
PORT_MODIFY("DSW")
|
||||
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unused ) ) PORT_DIPLOCATION("SWB:4")
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
//"SW2:1" not divert from "sgmast"
|
||||
//"SW2:2" not divert from "sgmast"
|
||||
//"SW2:3" not divert from "sgmast"
|
||||
PORT_DIPUNUSED_DIPLOC( 0x08, IP_ACTIVE_LOW, "SW2:4" )
|
||||
//"SW2:5" unused
|
||||
//"SW2:6" not divert from "sgmast"
|
||||
//"SW2:7" not divert from "sgmast"
|
||||
//"SW2:8" not divert from "sgmast"
|
||||
|
||||
PORT_START("DIAL1")
|
||||
PORT_BIT( 0xfff, 0x000, IPT_DIAL ) PORT_MINMAX(0x000,0xfff) PORT_SENSITIVITY(25) PORT_KEYDELTA(15) PORT_PLAYER(2)
|
||||
@ -1693,24 +1669,24 @@ static INPUT_PORTS_START( quizmeku )
|
||||
PORT_INCLUDE( system24_DSW )
|
||||
|
||||
PORT_MODIFY("DSW")
|
||||
PORT_DIPNAME( 0x01, 0x00, "Play Mode" ) PORT_DIPLOCATION("SWB:1")
|
||||
PORT_DIPNAME( 0x01, 0x00, "Play Mode" ) PORT_DIPLOCATION("SW2:1")
|
||||
PORT_DIPSETTING( 0x01, "2 Player" )
|
||||
PORT_DIPSETTING( 0x00, "4 Player" )
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWB:2")
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWB:3,4")
|
||||
PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:3,4")
|
||||
PORT_DIPSETTING( 0x08, "2" )
|
||||
PORT_DIPSETTING( 0x0c, "3" )
|
||||
PORT_DIPSETTING( 0x04, "4" )
|
||||
PORT_DIPSETTING( 0x00, "5" )
|
||||
PORT_DIPNAME( 0x10, 0x10, "Answer Counts" ) PORT_DIPLOCATION("SWB:5")
|
||||
PORT_DIPNAME( 0x10, 0x10, "Answer Counts" ) PORT_DIPLOCATION("SW2:5")
|
||||
PORT_DIPSETTING( 0x10, "Every" )
|
||||
PORT_DIPSETTING( 0x00, "3" )
|
||||
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWB:6")
|
||||
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:6")
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWB:7,8")
|
||||
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:7,8")
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0xc0, DEF_STR( Normal ) )
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Hard ) )
|
||||
@ -1759,24 +1735,22 @@ static INPUT_PORTS_START( qrouka )
|
||||
PORT_INCLUDE( system24_DSW )
|
||||
|
||||
PORT_MODIFY("DSW")
|
||||
PORT_DIPNAME( 0x01, 0x00, "Play Mode" ) PORT_DIPLOCATION("SWB:1")
|
||||
PORT_DIPNAME( 0x01, 0x00, "Play Mode" ) PORT_DIPLOCATION("SW2:1")
|
||||
PORT_DIPSETTING( 0x01, "2 Player" )
|
||||
PORT_DIPSETTING( 0x00, "4 Player" )
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWB:2")
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWB:3")
|
||||
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x08, 0x08, "Coin Chute" ) PORT_DIPLOCATION("SWB:4")
|
||||
//"SW2:3" unused
|
||||
PORT_DIPNAME( 0x08, 0x08, "Coin Chute" ) PORT_DIPLOCATION("SW2:4")
|
||||
PORT_DIPSETTING( 0x08, "Common" )
|
||||
PORT_DIPSETTING( 0x00, "Separate" )
|
||||
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWB:5,6")
|
||||
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:5,6")
|
||||
PORT_DIPSETTING( 0x10, "2" )
|
||||
PORT_DIPSETTING( 0x00, "3" )
|
||||
PORT_DIPSETTING( 0x30, "4" )
|
||||
PORT_DIPSETTING( 0x20, "5" )
|
||||
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWB:7,8")
|
||||
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:7,8")
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0xc0, DEF_STR( Normal ) )
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Hard ) )
|
||||
@ -1832,22 +1806,24 @@ static INPUT_PORTS_START( mahmajn )
|
||||
PORT_INCLUDE( system24_DSW )
|
||||
|
||||
PORT_MODIFY("DSW")
|
||||
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWB:1")
|
||||
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:1")
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x02, 0x02, "Start Score" ) PORT_DIPLOCATION("SWB:2")
|
||||
PORT_DIPNAME( 0x02, 0x02, "Start Score" ) PORT_DIPLOCATION("SW2:2")
|
||||
PORT_DIPSETTING( 0x00, "2000" )
|
||||
PORT_DIPSETTING( 0x02, "3000" )
|
||||
PORT_DIPNAME( 0x0c, 0x0c, "Difficulty (computer)" ) PORT_DIPLOCATION("SWB:3,4")
|
||||
PORT_DIPNAME( 0x0c, 0x0c, "Difficulty (computer)" ) PORT_DIPLOCATION("SW2:3,4")
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0x0c, DEF_STR( Normal ) )
|
||||
PORT_DIPSETTING( 0x04, DEF_STR( Hard ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
|
||||
PORT_DIPNAME( 0x30, 0x30, "Difficulty (player)" ) PORT_DIPLOCATION("SWB:5,6")
|
||||
PORT_DIPNAME( 0x30, 0x30, "Difficulty (player)" ) PORT_DIPLOCATION("SW2:5,6")
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0x30, DEF_STR( Normal ) )
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( Hard ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
|
||||
//"SW2:7" unused
|
||||
//"SW2:8" unused
|
||||
INPUT_PORTS_END
|
||||
|
||||
static INPUT_PORTS_START( gground )
|
||||
@ -1867,13 +1843,16 @@ static INPUT_PORTS_START( gground )
|
||||
PORT_INCLUDE( system24_DSW )
|
||||
|
||||
PORT_MODIFY("DSW")
|
||||
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWB:1")
|
||||
// Here is known problem.
|
||||
// Service mode works as I hoped.
|
||||
// But game mode doesn't. It works as all dipswitches are On.
|
||||
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:1")
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWB:2")
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x1c, 0x1c, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWB:3,4,5")
|
||||
PORT_DIPNAME( 0x1c, 0x1c, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:3,4,5")
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Easiest ) )
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( Easier ) )
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( Easy ) )
|
||||
@ -1882,12 +1861,12 @@ static INPUT_PORTS_START( gground )
|
||||
PORT_DIPSETTING( 0x0c, "Little Hard" )
|
||||
PORT_DIPSETTING( 0x14, DEF_STR( Hard ) )
|
||||
PORT_DIPSETTING( 0x04, DEF_STR( Hardest ) )
|
||||
PORT_DIPNAME( 0x60, 0x60, "Time Limit Per Stage" ) PORT_DIPLOCATION("SWB:6,7")
|
||||
PORT_DIPNAME( 0x60, 0x60, "Time Limit Per Stage" ) PORT_DIPLOCATION("SW2:6,7")
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( Easiest ) )
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0x60, DEF_STR( Normal ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Hard ) )
|
||||
PORT_DIPNAME( 0x80, 0x80, "Clock Of Time Limit" ) PORT_DIPLOCATION("SWB:8")
|
||||
PORT_DIPNAME( 0x80, 0x80, "Clock Of Time Limit" ) PORT_DIPLOCATION("SW2:8")
|
||||
PORT_DIPSETTING( 0x80, "1.00 sec" )
|
||||
PORT_DIPSETTING( 0x00, "0.80 sec" )
|
||||
INPUT_PORTS_END
|
||||
@ -2481,27 +2460,29 @@ static DRIVER_INIT( roughrac )
|
||||
*
|
||||
*************************************/
|
||||
|
||||
// YEAR, NAME, PARENT, MACHINE, INPUT, INIT, MONITOR,COMPANY,FULLNAME,FLAGS
|
||||
/* Disk Based Games */
|
||||
/* 01 */GAME( 1988, hotrod, 0, system24_floppy, hotrod, hotrod, ROT0, "Sega", "Hot Rod (World, 3 Players, Turbo set 1, Floppy Based)", 0 )
|
||||
/* 01 */GAME( 1988, hotroda, hotrod, system24_floppy, hotrod, hotrod, ROT0, "Sega", "Hot Rod (World, 3 Players, Turbo set 2, Floppy Based)", 0 )
|
||||
/* 01 */GAME( 1988, hotrodj, hotrod, system24_floppy, hotrodj, hotrod, ROT0, "Sega", "Hot Rod (Japan, 4 Players, Floppy Based)", 0 )
|
||||
/* 02 */GAME( 1988, sspirits, 0, system24_floppy, sspirits, sspirits, ROT270, "Sega", "Scramble Spirits (World, Floppy Based)", 0 )
|
||||
/* 02 */GAME( 1988, sspiritj, sspirits, system24_floppy, sspirits, sspiritj, ROT270, "Sega", "Scramble Spirits (Japan, Floppy DS3-5000-02-REV-A Based)", 0 )
|
||||
/* 02 */GAME( 1988, sspirtfc, sspirits, system24_floppy, sspirits, sspirits, ROT270, "Sega", "Scramble Spirits (World, Floppy Based, FD1094 317-0058-02c)",GAME_NOT_WORKING ) /* MISSING disk image */
|
||||
/* 03 */GAME( 1988, gground, 0, system24_floppy, gground, gground, ROT270, "Sega", "Gain Ground (World, 3 Players, Floppy Based, FD1094 317-0058-03d Rev A)", 0 )
|
||||
/* 03 */GAME( 1988, ggroundj, gground, system24_floppy, gground, gground, ROT270, "Sega", "Gain Ground (Japan, 2 Players, Floppy Based, FD1094 317-0058-03b)", 0 )
|
||||
/* 04 */GAME( 1989, crkdown, 0, system24_floppy, crkdown, crkdown, ROT0, "Sega", "Crack Down (World, Floppy Based, FD1094 317-0058-04c)", GAME_IMPERFECT_GRAPHICS ) // clipping probs / solid layer probs? (radar display)
|
||||
/* 04 */GAME( 1989, crkdownu, crkdown, system24_floppy, crkdown, crkdown, ROT0, "Sega", "Crack Down (US, Floppy Based, FD1094 317-0058-04d)", GAME_IMPERFECT_GRAPHICS ) // clipping probs / solid layer probs? (radar display)
|
||||
/* 04 */GAME( 1989, crkdownj, crkdown, system24_floppy, crkdown, crkdown, ROT0, "Sega", "Crack Down (Japan, Floppy Based, FD1094 317-0058-04b Rev A)", GAME_IMPERFECT_GRAPHICS ) // clipping probs / solid layer probs? (radar display)
|
||||
/* 05 */GAME( 1989, sgmast, 0, system24_floppy, sgmast, sgmast, ROT0, "Sega", "Super Masters Golf (World?, Floppy Based, FD1094 317-0058-05d?)", GAME_NOT_WORKING|GAME_UNEMULATED_PROTECTION ) // NOT decrypted
|
||||
/* 05 */GAME( 1989, sgmastc, sgmast, system24_floppy, sgmast, sgmast, ROT0, "Sega", "Jumbo Ozaki Super Masters Golf (World, Floppy Based, FD1094 317-0058-05c)", GAME_IMPERFECT_GRAPHICS ) // some gfx offset / colour probs?
|
||||
/* 05 */GAME( 1989, sgmastj, sgmast, system24_floppy, sgmastj, sgmast, ROT0, "Sega", "Jumbo Ozaki Super Masters Golf (Japan, Floppy Based, FD1094 317-0058-05b)", GAME_IMPERFECT_GRAPHICS ) // some gfx offset / colour probs?
|
||||
/* 06 */GAME( 1990, roughrac, 0, system24_floppy, roughrac, roughrac, ROT0, "Sega", "Rough Racer (Japan, Floppy Based, FD1094 317-0058-06b)", 0 )
|
||||
/* 07 */GAME( 1990, bnzabros, 0, system24_floppy, bnzabros, bnzabros, ROT0, "Sega", "Bonanza Bros (US, Floppy DS3-5000-07d? Based)", 0 )
|
||||
/* 07 */GAME( 1990, bnzabrosj,bnzabros, system24_floppy, bnzabros, bnzabros, ROT0, "Sega", "Bonanza Bros (Japan, Floppy DS3-5000-07b Based)", 0 )
|
||||
/* 08 */GAME( 1991, qsww, 0, system24_floppy, qsww, qsww, ROT0, "Sega", "Quiz Syukudai wo Wasuremashita (Japan, Floppy Based, FD1094 317-0058-08b)", GAME_IMPERFECT_GRAPHICS ) // wrong bg colour on title
|
||||
/* 09 */GAME( 1991, dcclubfd, dcclub, system24_floppy, dcclub, dcclubfd, ROT0, "Sega", "Dynamic Country Club (US, Floppy Based, FD1094 317-0058-09d)", 0 )
|
||||
/* 01 */GAME( 1988, hotrod, 0, system24_floppy, hotrod, hotrod, ROT0, "Sega", "Hot Rod (World, 3 Players, Turbo set 1, Floppy Based)", 0 )
|
||||
/* 01 */GAME( 1988, hotroda, hotrod, system24_floppy, hotrod, hotrod, ROT0, "Sega", "Hot Rod (World, 3 Players, Turbo set 2, Floppy Based)", 0 )
|
||||
/* 01 */GAME( 1988, hotrodj, hotrod, system24_floppy, hotrodj, hotrod, ROT0, "Sega", "Hot Rod (Japan, 4 Players, Floppy Based)", 0 )
|
||||
/* 02 */GAME( 1988, sspirits, 0, system24_floppy, sspirits, sspirits, ROT270, "Sega", "Scramble Spirits (World, Floppy Based)", 0 )
|
||||
/* 02 */GAME( 1988, sspiritj, sspirits, system24_floppy, sspirits, sspiritj, ROT270, "Sega", "Scramble Spirits (Japan, Floppy DS3-5000-02-REV-A Based)", 0 )
|
||||
/* 02 */GAME( 1988, sspirtfc, sspirits, system24_floppy, sspirits, sspirits, ROT270, "Sega", "Scramble Spirits (World, Floppy Based, FD1094 317-0058-02c)", GAME_NOT_WORKING ) /* MISSING disk image */
|
||||
/* 03 */GAME( 1988, gground, 0, system24_floppy, gground, gground, ROT270, "Sega", "Gain Ground (World, 3 Players, Floppy Based, FD1094 317-0058-03d Rev A)", 0 )
|
||||
/* 03 */GAME( 1988, ggroundj, gground, system24_floppy, gground, gground, ROT270, "Sega", "Gain Ground (Japan, 2 Players, Floppy Based, FD1094 317-0058-03b)", 0 )
|
||||
/* 04 */GAME( 1989, crkdown, 0, system24_floppy, crkdown, crkdown, ROT0, "Sega", "Crack Down (World, Floppy Based, FD1094 317-0058-04c)", GAME_IMPERFECT_GRAPHICS ) // clipping probs / solid layer probs? (radar display)
|
||||
/* 04 */GAME( 1989, crkdownu, crkdown, system24_floppy, crkdown, crkdown, ROT0, "Sega", "Crack Down (US, Floppy Based, FD1094 317-0058-04d)", GAME_IMPERFECT_GRAPHICS ) // clipping probs / solid layer probs? (radar display)
|
||||
/* 04 */GAME( 1989, crkdownj, crkdown, system24_floppy, crkdown, crkdown, ROT0, "Sega", "Crack Down (Japan, Floppy Based, FD1094 317-0058-04b Rev A)", GAME_IMPERFECT_GRAPHICS ) // clipping probs / solid layer probs? (radar display)
|
||||
/* 05 */GAME( 1989, sgmast, 0, system24_floppy, sgmast, sgmast, ROT0, "Sega", "Super Masters Golf (World?, Floppy Based, FD1094 317-0058-05d?)", GAME_NOT_WORKING|GAME_UNEMULATED_PROTECTION ) // NOT decrypted
|
||||
/* 05 */GAME( 1989, sgmastc, sgmast, system24_floppy, sgmast, sgmast, ROT0, "Sega", "Jumbo Ozaki Super Masters Golf (World, Floppy Based, FD1094 317-0058-05c)", GAME_IMPERFECT_GRAPHICS ) // some gfx offset / colour probs?
|
||||
/* 05 */GAME( 1989, sgmastj, sgmast, system24_floppy, sgmastj, sgmast, ROT0, "Sega", "Jumbo Ozaki Super Masters Golf (Japan, Floppy Based, FD1094 317-0058-05b)", GAME_IMPERFECT_GRAPHICS ) // some gfx offset / colour probs?
|
||||
/* 06 */GAME( 1990, roughrac, 0, system24_floppy, roughrac, roughrac, ROT0, "Sega", "Rough Racer (Japan, Floppy Based, FD1094 317-0058-06b)", 0 )
|
||||
/* 07 */GAME( 1990, bnzabros, 0, system24_floppy, bnzabros, bnzabros, ROT0, "Sega", "Bonanza Bros (US, Floppy DS3-5000-07d? Based)", 0 )
|
||||
/* 07 */GAME( 1990, bnzabrosj, bnzabros, system24_floppy, bnzabros, bnzabros, ROT0, "Sega", "Bonanza Bros (Japan, Floppy DS3-5000-07b Based)", 0 )
|
||||
/* 08 */GAME( 1991, qsww, 0, system24_floppy, qsww, qsww, ROT0, "Sega", "Quiz Syukudai wo Wasuremashita (Japan, Floppy Based, FD1094 317-0058-08b)", GAME_IMPERFECT_GRAPHICS ) // wrong bg colour on title
|
||||
/* 09 */GAME( 1991, dcclubfd, dcclub, system24_floppy, dcclub, dcclubfd, ROT0, "Sega", "Dynamic Country Club (US, Floppy Based, FD1094 317-0058-09d)", 0 )
|
||||
|
||||
// YEAR, NAME, PARENT, MACHINE, INPUT, INIT, MONITOR,COMPANY,FULLNAME,FLAGS
|
||||
/* ROM Based */
|
||||
GAME( 1991, dcclub, 0, system24, dcclub, dcclub, ROT0, "Sega", "Dynamic Country Club (World, ROM Based)", 0 )
|
||||
GAME( 1991, dcclubj, dcclub, system24, dcclub, dcclub, ROT0, "Sega", "Dynamic Country Club (Japan, ROM Based)", 0 )
|
||||
|
@ -214,7 +214,7 @@ Sticker: 834-7112
|
||||
| 315-5337 |
|
||||
| |
|
||||
| 16MHz 6264 |
|
||||
| epr-12587.14 |
|
||||
| epr-12587.14 |
|
||||
| MB89372P-SH Z80E MB8421 |
|
||||
|---------------------------------------|
|
||||
Notes:
|
||||
@ -223,7 +223,7 @@ Notes:
|
||||
6264 : 8k x8 SRAM
|
||||
MB8421 : Fujitsu 2k x8 Dual-Port SRAM (SDIP52)
|
||||
MB89372 : ?, Manufactured by Fujitsu, SDIP64
|
||||
epr-12587 : 27C256 EPROM
|
||||
epr-12587: 27C256 EPROM
|
||||
|
||||
|
||||
***************************************************************************/
|
||||
@ -237,6 +237,7 @@ Notes:
|
||||
#include "sound/2151intf.h"
|
||||
#include "sound/segapcm.h"
|
||||
#include "video/segaic16.h"
|
||||
#include "includes/segaipt.h"
|
||||
|
||||
|
||||
#define MASTER_CLOCK 50000000
|
||||
@ -844,64 +845,17 @@ static INPUT_PORTS_START( xboard_generic )
|
||||
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN )
|
||||
|
||||
PORT_START("IO1PORTC")
|
||||
PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SWA:1,2,3,4")
|
||||
PORT_DIPSETTING( 0x07, DEF_STR( 4C_1C ) )
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) )
|
||||
PORT_DIPSETTING( 0x09, DEF_STR( 2C_1C ) )
|
||||
PORT_DIPSETTING( 0x05, "6 Coins/4 Credits" )
|
||||
PORT_DIPSETTING( 0x04, DEF_STR( 4C_3C ) )
|
||||
PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) )
|
||||
PORT_DIPSETTING( 0x03, "5 Coins/6 Credits" )
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( 4C_5C ) )
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( 2C_3C ) )
|
||||
PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) )
|
||||
PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) )
|
||||
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) )
|
||||
PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) )
|
||||
PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) )
|
||||
PORT_DIPSETTING( 0x00, "Free Play (if Coin B too) or 1/1" )
|
||||
PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SWA:5,6,7,8")
|
||||
PORT_DIPSETTING( 0x70, DEF_STR( 4C_1C ) )
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( 3C_1C ) )
|
||||
PORT_DIPSETTING( 0x90, DEF_STR( 2C_1C ) )
|
||||
PORT_DIPSETTING( 0x50, "6 Coins/4 Credits" )
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( 4C_3C ) )
|
||||
PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) )
|
||||
PORT_DIPSETTING( 0x30, "5 Coins/6 Credits" )
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( 4C_5C ) )
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( 2C_3C ) )
|
||||
PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) )
|
||||
PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) )
|
||||
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) )
|
||||
PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) )
|
||||
PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) )
|
||||
PORT_DIPSETTING( 0x00, "Free Play (if Coin A too) or 1/1" )
|
||||
SEGA_COINAGE_LOC(SWA)
|
||||
|
||||
PORT_START("IO1PORTD")
|
||||
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWB:1")
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWB:2")
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWB:3")
|
||||
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWB:4")
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWB:5")
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWB:6")
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWB:7")
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWB:8")
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x01, IP_ACTIVE_LOW, "SWB:1" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x02, IP_ACTIVE_LOW, "SWB:2" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x04, IP_ACTIVE_LOW, "SWB:3" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x08, IP_ACTIVE_LOW, "SWB:4" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x10, IP_ACTIVE_LOW, "SWB:5" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x20, IP_ACTIVE_LOW, "SWB:6" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x40, IP_ACTIVE_LOW, "SWB:7" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x80, IP_ACTIVE_LOW, "SWB:8" )
|
||||
INPUT_PORTS_END
|
||||
|
||||
|
||||
@ -924,13 +878,14 @@ static INPUT_PORTS_START( aburner )
|
||||
PORT_DIPSETTING( 0x03, "Moving Deluxe" )
|
||||
PORT_DIPSETTING( 0x02, "Moving Standard" )
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Upright ) )
|
||||
// PORT_DIPSETTING( 0x00, DEF_STR( Unused ) )
|
||||
// PORT_DIPSETTING( 0x00, DEF_STR( Unused ) )
|
||||
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWB:3")
|
||||
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
// According to the manual, SWB:4 sets 3 or 4 lives, but it doesn't actually do that.
|
||||
// However, it does on Afterburner II. Maybe there's another version of Afterburner
|
||||
// that behaves as the manual suggests.
|
||||
// In the Japanese manual "DIP SW B:4 / NOT USED"
|
||||
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWB:5")
|
||||
PORT_DIPSETTING( 0x10, "3" )
|
||||
PORT_DIPSETTING( 0x00, "3x Credits" )
|
||||
@ -1188,7 +1143,7 @@ static INPUT_PORTS_START( smgp )
|
||||
PORT_DIPSETTING( 0xc0, "Deluxe" )
|
||||
PORT_DIPSETTING( 0x80, "Cockpit" )
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Upright ) )
|
||||
// PORT_DIPSETTING( 0x00, "Deluxe" )
|
||||
// PORT_DIPSETTING( 0x00, "Deluxe" )
|
||||
|
||||
PORT_START("ADC0") /* steering */
|
||||
PORT_BIT( 0xff, 0x80, IPT_PADDLE ) PORT_MINMAX(0x38,0xc8) PORT_SENSITIVITY(100) PORT_KEYDELTA(4)
|
||||
@ -1247,11 +1202,11 @@ static INPUT_PORTS_START( gprider )
|
||||
PORT_DIPNAME( 0x03, 0x02, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SWB:1,2")
|
||||
PORT_DIPSETTING( 0x03, "Ride On" )
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Upright ) )
|
||||
// PORT_DIPSETTING( 0x01, DEF_STR( Unused ) )
|
||||
// PORT_DIPSETTING( 0x00, DEF_STR( Unused ) )
|
||||
// PORT_DIPSETTING( 0x01, DEF_STR( Unused ) )
|
||||
// PORT_DIPSETTING( 0x00, DEF_STR( Unused ) )
|
||||
PORT_DIPNAME( 0x08, 0x08, "ID No." ) PORT_DIPLOCATION("SWB:4")
|
||||
PORT_DIPSETTING( 0x08, "Main" )
|
||||
PORT_DIPSETTING( 0x00, "Slave" )
|
||||
PORT_DIPSETTING( 0x08, "Main" ) // Player 1 (Blue)
|
||||
PORT_DIPSETTING( 0x00, "Slave" ) // Player 2 (Red)
|
||||
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWB:5")
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( On ) )
|
||||
@ -2844,22 +2799,23 @@ static DRIVER_INIT( gprider )
|
||||
*
|
||||
*************************************/
|
||||
|
||||
GAME( 1987, aburner2, 0, xboard, aburner2, aburner2, ROT0, "Sega", "After Burner II", 0 )
|
||||
GAME( 1987, aburner, aburner2, xboard, aburner, aburner, ROT0, "Sega", "After Burner (Japan)", 0 )
|
||||
GAME( 1987, thndrbld, 0, xboard, thndrbld, generic_xboard, ROT0, "Sega", "Thunder Blade (upright, FD1094 317-0056)", 0 )
|
||||
GAME( 1987, thndrbld1,thndrbld, xboard, thndrbd1, generic_xboard, ROT0, "Sega", "Thunder Blade (deluxe/standing, unprotected)", 0 )
|
||||
GAME( 1989, loffire, 0, xboard, loffire, loffire, ROT0, "Sega", "Line of Fire / Bakudan Yarou (World, FD1094 317-0136)", 0 )
|
||||
GAME( 1989, loffireu, loffire, xboard, loffire, loffire, ROT0, "Sega", "Line of Fire / Bakudan Yarou (US, FD1094 317-0135)", 0 )
|
||||
GAME( 1989, loffirej, loffire, xboard, loffire, loffire, ROT0, "Sega", "Line of Fire / Bakudan Yarou (Japan, FD1094 317-0134)", 0 )
|
||||
GAME( 1989, rachero, 0, xboard, rachero, generic_xboard, ROT0, "Sega", "Racing Hero (FD1094 317-0144)", 0 )
|
||||
GAME( 1989, smgp, 0, smgp, smgp, smgp, ROT0, "Sega", "Super Monaco GP (World, Rev B, 'Twin', FD1094 317-0126a)", 0 )
|
||||
GAME( 1989, smgp6, smgp, smgp, smgp, smgp, ROT0, "Sega", "Super Monaco GP (World, Rev A, FD1094 317-0126a)", 0 )
|
||||
GAME( 1989, smgp5, smgp, smgp, smgp, smgp, ROT0, "Sega", "Super Monaco GP (World, 'Air Drive Cabinet', FD1094 317-0126)", 0 )
|
||||
GAME( 1989, smgpu, smgp, smgp, smgp, smgp, ROT0, "Sega", "Super Monaco GP (US, Rev C, FD1094 317-0125a)", 0 )
|
||||
GAME( 1989, smgpu1, smgp, smgp, smgp, smgp, ROT0, "Sega", "Super Monaco GP (US, Rev B, FD1094 317-0125a)", 0 )
|
||||
GAME( 1989, smgpu2, smgp, smgp, smgp, smgp, ROT0, "Sega", "Super Monaco GP (US, Rev A, FD1094 317-0125a)", 0 )
|
||||
GAME( 1989, smgpj, smgp, smgp, smgp, smgp, ROT0, "Sega", "Super Monaco GP (Japan, Rev B, FD1094 317-0124a)", 0 )
|
||||
GAME( 1989, smgpja, smgp, smgp, smgp, smgp, ROT0, "Sega", "Super Monaco GP (Japan, Rev A, FD1094 317-0124a)", 0 )
|
||||
GAME( 1990, abcop, 0, xboard, abcop, generic_xboard, ROT0, "Sega", "A.B. Cop (FD1094 317-0169b)", 0 )
|
||||
GAME( 1990, gprider, 0, xboard, gprider, gprider, ROT0, "Sega", "GP Rider (World, FD1094 317-0163)", 0 )
|
||||
GAME( 1990, gprider1, gprider, xboard, gprider, gprider, ROT0, "Sega", "GP Rider (US, FD1094 317-0162)", 0 )
|
||||
// YEAR, NAME, PARENT, MACHINE, INPUT, INIT, MONITOR,COMPANY,FULLNAME,FLAGS
|
||||
GAME( 1987, aburner2, 0, xboard, aburner2, aburner2, ROT0, "Sega", "After Burner II", 0 )
|
||||
GAME( 1987, aburner, aburner2, xboard, aburner, aburner, ROT0, "Sega", "After Burner (Japan)", 0 )
|
||||
GAME( 1987, thndrbld, 0, xboard, thndrbld, generic_xboard, ROT0, "Sega", "Thunder Blade (upright, FD1094 317-0056)", 0 )
|
||||
GAME( 1987, thndrbld1,thndrbld, xboard, thndrbd1, generic_xboard, ROT0, "Sega", "Thunder Blade (deluxe/standing, unprotected)", 0 )
|
||||
GAME( 1989, loffire, 0, xboard, loffire, loffire, ROT0, "Sega", "Line of Fire / Bakudan Yarou (World, FD1094 317-0136)", 0 )
|
||||
GAME( 1989, loffireu, loffire, xboard, loffire, loffire, ROT0, "Sega", "Line of Fire / Bakudan Yarou (US, FD1094 317-0135)", 0 )
|
||||
GAME( 1989, loffirej, loffire, xboard, loffire, loffire, ROT0, "Sega", "Line of Fire / Bakudan Yarou (Japan, FD1094 317-0134)", 0 )
|
||||
GAME( 1989, rachero, 0, xboard, rachero, generic_xboard, ROT0, "Sega", "Racing Hero (FD1094 317-0144)", 0 )
|
||||
GAME( 1989, smgp, 0, smgp, smgp, smgp, ROT0, "Sega", "Super Monaco GP (World, Rev B, 'Twin', FD1094 317-0126a)", 0 )
|
||||
GAME( 1989, smgp6, smgp, smgp, smgp, smgp, ROT0, "Sega", "Super Monaco GP (World, Rev A, FD1094 317-0126a)", 0 )
|
||||
GAME( 1989, smgp5, smgp, smgp, smgp, smgp, ROT0, "Sega", "Super Monaco GP (World, 'Air Drive Cabinet', FD1094 317-0126)", 0 )
|
||||
GAME( 1989, smgpu, smgp, smgp, smgp, smgp, ROT0, "Sega", "Super Monaco GP (US, Rev C, FD1094 317-0125a)", 0 )
|
||||
GAME( 1989, smgpu1, smgp, smgp, smgp, smgp, ROT0, "Sega", "Super Monaco GP (US, Rev B, FD1094 317-0125a)", 0 )
|
||||
GAME( 1989, smgpu2, smgp, smgp, smgp, smgp, ROT0, "Sega", "Super Monaco GP (US, Rev A, FD1094 317-0125a)", 0 )
|
||||
GAME( 1989, smgpj, smgp, smgp, smgp, smgp, ROT0, "Sega", "Super Monaco GP (Japan, Rev B, FD1094 317-0124a)", 0 )
|
||||
GAME( 1989, smgpja, smgp, smgp, smgp, smgp, ROT0, "Sega", "Super Monaco GP (Japan, Rev A, FD1094 317-0124a)", 0 )
|
||||
GAME( 1990, abcop, 0, xboard, abcop, generic_xboard, ROT0, "Sega", "A.B. Cop (FD1094 317-0169b)", 0 )
|
||||
GAME( 1990, gprider, 0, xboard, gprider, gprider, ROT0, "Sega", "GP Rider (World, FD1094 317-0163)", 0 )
|
||||
GAME( 1990, gprider1, gprider, xboard, gprider, gprider, ROT0, "Sega", "GP Rider (US, FD1094 317-0162)", 0 )
|
||||
|
@ -31,6 +31,7 @@ Known games currently not dumped:
|
||||
#include "sound/2151intf.h"
|
||||
#include "sound/segapcm.h"
|
||||
#include "video/segaic16.h"
|
||||
#include "includes/segaipt.h"
|
||||
|
||||
#include "pdrift.lh"
|
||||
|
||||
@ -518,66 +519,17 @@ static INPUT_PORTS_START( yboard_generic )
|
||||
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
|
||||
PORT_START("DSW")
|
||||
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWB:1")
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWB:2")
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWB:3")
|
||||
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWB:4")
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWB:5")
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWB:6")
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWB:7")
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWB:8")
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x01, IP_ACTIVE_LOW, "SWB:1" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x02, IP_ACTIVE_LOW, "SWB:2" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x04, IP_ACTIVE_LOW, "SWB:3" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x08, IP_ACTIVE_LOW, "SWB:4" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x10, IP_ACTIVE_LOW, "SWB:5" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x20, IP_ACTIVE_LOW, "SWB:6" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x40, IP_ACTIVE_LOW, "SWB:7" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x80, IP_ACTIVE_LOW, "SWB:8" )
|
||||
|
||||
PORT_START("COINAGE")
|
||||
PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SWA:1,2,3,4")
|
||||
PORT_DIPSETTING( 0x07, DEF_STR( 4C_1C ) )
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) )
|
||||
PORT_DIPSETTING( 0x09, DEF_STR( 2C_1C ) )
|
||||
PORT_DIPSETTING( 0x05, "2 Coins/1 Credit 5/3 6/4" )
|
||||
PORT_DIPSETTING( 0x04, "2 Coins/1 Credit 4/3" )
|
||||
PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) )
|
||||
PORT_DIPSETTING( 0x01, "1 Coin/1 Credit 2/3" )
|
||||
PORT_DIPSETTING( 0x02, "1 Coin/1 Credit 4/5" )
|
||||
PORT_DIPSETTING( 0x03, "1 Coin/1 Credit 5/6" )
|
||||
PORT_DIPSETTING( 0x06, DEF_STR( 2C_3C ) )
|
||||
PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) )
|
||||
PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) )
|
||||
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) )
|
||||
PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) )
|
||||
PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) )
|
||||
PORT_DIPSETTING( 0x00, "Free Play (if Coin B too) or 1/1" )
|
||||
PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SWA:5,6,7,8")
|
||||
PORT_DIPSETTING( 0x70, DEF_STR( 4C_1C ) )
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( 3C_1C ) )
|
||||
PORT_DIPSETTING( 0x90, DEF_STR( 2C_1C ) )
|
||||
PORT_DIPSETTING( 0x50, "2 Coins/1 Credit 5/3 6/4" )
|
||||
PORT_DIPSETTING( 0x40, "2 Coins/1 Credit 4/3" )
|
||||
PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) )
|
||||
PORT_DIPSETTING( 0x10, "1 Coin/1 Credit 2/3" )
|
||||
PORT_DIPSETTING( 0x20, "1 Coin/1 Credit 4/5" )
|
||||
PORT_DIPSETTING( 0x30, "1 Coin/1 Credit 5/6" )
|
||||
PORT_DIPSETTING( 0x60, DEF_STR( 2C_3C ) )
|
||||
PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) )
|
||||
PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) )
|
||||
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) )
|
||||
PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) )
|
||||
PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) )
|
||||
PORT_DIPSETTING( 0x00, "Free Play (if Coin A too) or 1/1" )
|
||||
SEGA_COINAGE_LOC(SWA)
|
||||
|
||||
PORT_START("PORTH")
|
||||
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
@ -653,7 +605,7 @@ static INPUT_PORTS_START( gloc )
|
||||
PORT_DIPSETTING( 0x18, "Moving" )
|
||||
PORT_DIPSETTING( 0x10, "Cockpit" )
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( Upright ) )
|
||||
// PORT_DIPSETTING( 0x00, DEF_STR( Unused ) )
|
||||
// PORT_DIPSETTING( 0x00, DEF_STR( Unused ) )
|
||||
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SWB:6")
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( Yes ) )
|
||||
@ -687,7 +639,7 @@ static INPUT_PORTS_START( glocr360 )
|
||||
PORT_DIPSETTING( 0x02, "Fighting Only" )
|
||||
PORT_DIPSETTING( 0x03, "Fight/Experience" )
|
||||
PORT_DIPSETTING( 0x01, "Experience Only" )
|
||||
// PORT_DIPSETTING( 0x00, DEF_STR( Unused ) )
|
||||
// PORT_DIPSETTING( 0x00, DEF_STR( Unused ) )
|
||||
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWB:3")
|
||||
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
@ -704,23 +656,23 @@ static INPUT_PORTS_START( glocr360 )
|
||||
PORT_DIPSETTING( 0x90, "8" )
|
||||
PORT_DIPSETTING( 0x80, "10" )
|
||||
PORT_DIPSETTING( 0x70, "12" )
|
||||
// PORT_DIPSETTING( 0x00, "1" )
|
||||
// PORT_DIPSETTING( 0x10, "1" )
|
||||
// PORT_DIPSETTING( 0x20, "1" )
|
||||
// PORT_DIPSETTING( 0x30, "1" )
|
||||
// PORT_DIPSETTING( 0x40, "1" )
|
||||
// PORT_DIPSETTING( 0x50, "1" )
|
||||
// PORT_DIPSETTING( 0x60, "1" )
|
||||
// PORT_DIPSETTING( 0x00, "1" )
|
||||
// PORT_DIPSETTING( 0x10, "1" )
|
||||
// PORT_DIPSETTING( 0x20, "1" )
|
||||
// PORT_DIPSETTING( 0x30, "1" )
|
||||
// PORT_DIPSETTING( 0x40, "1" )
|
||||
// PORT_DIPSETTING( 0x50, "1" )
|
||||
// PORT_DIPSETTING( 0x60, "1" )
|
||||
|
||||
PORT_MODIFY("COINAGE")
|
||||
PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SWA:1,2,3,4")
|
||||
// PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) )
|
||||
// PORT_DIPSETTING( 0x05, DEF_STR( 1C_1C ) )
|
||||
// PORT_DIPSETTING( 0x04, DEF_STR( 1C_1C ) )
|
||||
// PORT_DIPSETTING( 0x01, DEF_STR( 1C_1C ) )
|
||||
// PORT_DIPSETTING( 0x02, DEF_STR( 1C_1C ) )
|
||||
// PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
|
||||
// PORT_DIPSETTING( 0x06, DEF_STR( 1C_1C ) )
|
||||
// PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) )
|
||||
// PORT_DIPSETTING( 0x05, DEF_STR( 1C_1C ) )
|
||||
// PORT_DIPSETTING( 0x04, DEF_STR( 1C_1C ) )
|
||||
// PORT_DIPSETTING( 0x01, DEF_STR( 1C_1C ) )
|
||||
// PORT_DIPSETTING( 0x02, DEF_STR( 1C_1C ) )
|
||||
// PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
|
||||
// PORT_DIPSETTING( 0x06, DEF_STR( 1C_1C ) )
|
||||
PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) )
|
||||
PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) )
|
||||
PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) )
|
||||
@ -731,13 +683,13 @@ static INPUT_PORTS_START( glocr360 )
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( 1C_8C ) )
|
||||
PORT_DIPSETTING( 0x00, "Free Play (if Coin B too) or 1/1" )
|
||||
PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SWA:5,6,7,8")
|
||||
// PORT_DIPSETTING( 0x70, DEF_STR( 1C_1C ) )
|
||||
// PORT_DIPSETTING( 0x50, DEF_STR( 1C_1C ) )
|
||||
// PORT_DIPSETTING( 0x40, DEF_STR( 1C_1C ) )
|
||||
// PORT_DIPSETTING( 0x10, DEF_STR( 1C_1C ) )
|
||||
// PORT_DIPSETTING( 0x20, DEF_STR( 1C_1C ) )
|
||||
// PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C ) )
|
||||
// PORT_DIPSETTING( 0x60, DEF_STR( 1C_1C ) )
|
||||
// PORT_DIPSETTING( 0x70, DEF_STR( 1C_1C ) )
|
||||
// PORT_DIPSETTING( 0x50, DEF_STR( 1C_1C ) )
|
||||
// PORT_DIPSETTING( 0x40, DEF_STR( 1C_1C ) )
|
||||
// PORT_DIPSETTING( 0x10, DEF_STR( 1C_1C ) )
|
||||
// PORT_DIPSETTING( 0x20, DEF_STR( 1C_1C ) )
|
||||
// PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C ) )
|
||||
// PORT_DIPSETTING( 0x60, DEF_STR( 1C_1C ) )
|
||||
PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) )
|
||||
PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) )
|
||||
PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) )
|
||||
@ -773,7 +725,7 @@ static INPUT_PORTS_START( pdrift )
|
||||
PORT_DIPSETTING( 0x03, "Moving" )
|
||||
PORT_DIPSETTING( 0x02, "Upright/Sit Down" )
|
||||
PORT_DIPSETTING( 0x01, "Mini Upright" )
|
||||
// PORT_DIPSETTING( 0x00, DEF_STR( Unused ) )
|
||||
// PORT_DIPSETTING( 0x00, DEF_STR( Unused ) )
|
||||
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWB:3")
|
||||
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
@ -810,13 +762,11 @@ static INPUT_PORTS_START( pdrifte )
|
||||
PORT_DIPSETTING( 0x03, "Moving" )
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Upright ) )
|
||||
PORT_DIPSETTING( 0x01, "Mini Upright" )
|
||||
// PORT_DIPSETTING( 0x00, DEF_STR( Unused ) )
|
||||
// PORT_DIPSETTING( 0x00, DEF_STR( Unused ) )
|
||||
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWB:3")
|
||||
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unused ) ) PORT_DIPLOCATION("SWB:4")
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x08, IP_ACTIVE_LOW, "SWB:4" )
|
||||
PORT_DIPNAME( 0x10, 0x00, "Initial Credit" ) PORT_DIPLOCATION("SWB:5")
|
||||
PORT_DIPSETTING( 0x00, "1" )
|
||||
PORT_DIPSETTING( 0x10, "2" )
|
||||
@ -839,13 +789,11 @@ static INPUT_PORTS_START( pdriftj )
|
||||
PORT_DIPSETTING( 0x03, "Moving" )
|
||||
PORT_DIPSETTING( 0x02, "Upright/Sit Down" )
|
||||
PORT_DIPSETTING( 0x01, "Mini Upright" )
|
||||
// PORT_DIPSETTING( 0x00, DEF_STR( Unused ) )
|
||||
// PORT_DIPSETTING( 0x00, DEF_STR( Unused ) )
|
||||
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWB:3")
|
||||
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unused ) ) PORT_DIPLOCATION("SWB:4")
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x08, IP_ACTIVE_LOW, "SWB:4" )
|
||||
PORT_DIPNAME( 0x10, 0x00, "Initial Credit" ) PORT_DIPLOCATION("SWB:5")
|
||||
PORT_DIPSETTING( 0x00, "1" )
|
||||
PORT_DIPSETTING( 0x10, "2" )
|
||||
@ -956,7 +904,7 @@ static INPUT_PORTS_START( strkfgtr )
|
||||
PORT_DIPSETTING( 0xc0, "Moving" )
|
||||
PORT_DIPSETTING( 0x80, "Cockpit" )
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Upright ) )
|
||||
// PORT_DIPSETTING( 0x00, DEF_STR( Unused ) )
|
||||
// PORT_DIPSETTING( 0x00, DEF_STR( Unused ) )
|
||||
INPUT_PORTS_END
|
||||
|
||||
|
||||
@ -2256,15 +2204,16 @@ static DRIVER_INIT( rchase )
|
||||
*
|
||||
*************************************/
|
||||
|
||||
GAME( 1988, gforce2, 0, yboard, gforce2, gforce2, ROT0, "Sega", "Galaxy Force 2" , GAME_SUPPORTS_SAVE )
|
||||
GAME( 1988, gforce2j, gforce2, yboard, gforce2, gforce2, ROT0, "Sega", "Galaxy Force 2 (Japan)" , GAME_SUPPORTS_SAVE )
|
||||
GAME( 1988, gforce2ja, gforce2, yboard, gforce2, gforce2, ROT0, "Sega", "Galaxy Force 2 (Japan, Rev A)" , GAME_SUPPORTS_SAVE )
|
||||
GAME( 1990, gloc, 0, yboard, gloc, gloc, ROT0, "Sega", "G-LOC Air Battle (US)" , GAME_SUPPORTS_SAVE )
|
||||
GAME( 1990, glocr360, gloc, yboard, glocr360, r360, ROT0, "Sega", "G-LOC R360", GAME_SUPPORTS_SAVE )
|
||||
GAMEL(1988, pdrift, 0, yboard, pdrift, pdrift, ROT0, "Sega", "Power Drift (World, Rev A)", GAME_SUPPORTS_SAVE, layout_pdrift )
|
||||
GAMEL(1988, pdrifta, pdrift, yboard, pdrift, pdrift, ROT0, "Sega", "Power Drift (World)", GAME_SUPPORTS_SAVE, layout_pdrift )
|
||||
GAMEL(1988, pdrifte, pdrift, yboard, pdrifte, pdrift, ROT0, "Sega", "Power Drift (World, Earlier)", GAME_SUPPORTS_SAVE, layout_pdrift )
|
||||
GAMEL(1988, pdriftj, pdrift, yboard, pdriftj, pdrift, ROT0, "Sega", "Power Drift (Japan)", GAME_SUPPORTS_SAVE, layout_pdrift )
|
||||
GAME( 1991, rchase, 0, yboard, rchase, rchase, ROT0, "Sega", "Rail Chase (World)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1991, rchasej, rchase, yboard, rchase, rchase, ROT0, "Sega", "Rail Chase (Japan)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1991, strkfgtr, 0, yboard, strkfgtr, gloc, ROT0, "Sega", "Strike Fighter (Japan)", GAME_SUPPORTS_SAVE )
|
||||
// YEAR, NAME, PARENT, MACHINE,INPUT, INIT, MONITOR,COMPANY,FULLNAME,FLAGS, LAYOUT
|
||||
GAME( 1988, gforce2, 0, yboard, gforce2, gforce2, ROT0, "Sega", "Galaxy Force 2", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1988, gforce2j, gforce2, yboard, gforce2, gforce2, ROT0, "Sega", "Galaxy Force 2 (Japan)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1988, gforce2ja, gforce2, yboard, gforce2, gforce2, ROT0, "Sega", "Galaxy Force 2 (Japan, Rev A)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1990, gloc, 0, yboard, gloc, gloc, ROT0, "Sega", "G-LOC Air Battle (US)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1990, glocr360, gloc, yboard, glocr360, r360, ROT0, "Sega", "G-LOC R360", GAME_SUPPORTS_SAVE )
|
||||
GAMEL(1988, pdrift, 0, yboard, pdrift, pdrift, ROT0, "Sega", "Power Drift (World, Rev A)", GAME_SUPPORTS_SAVE, layout_pdrift )
|
||||
GAMEL(1988, pdrifta, pdrift, yboard, pdrift, pdrift, ROT0, "Sega", "Power Drift (World)", GAME_SUPPORTS_SAVE, layout_pdrift )
|
||||
GAMEL(1988, pdrifte, pdrift, yboard, pdrifte, pdrift, ROT0, "Sega", "Power Drift (World, Earlier)", GAME_SUPPORTS_SAVE, layout_pdrift )
|
||||
GAMEL(1988, pdriftj, pdrift, yboard, pdriftj, pdrift, ROT0, "Sega", "Power Drift (Japan)", GAME_SUPPORTS_SAVE, layout_pdrift )
|
||||
GAME( 1991, rchase, 0, yboard, rchase, rchase, ROT0, "Sega", "Rail Chase (World)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1991, rchasej, rchase, yboard, rchase, rchase, ROT0, "Sega", "Rail Chase (Japan)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1991, strkfgtr, 0, yboard, strkfgtr, gloc, ROT0, "Sega", "Strike Fighter (Japan)", GAME_SUPPORTS_SAVE )
|
||||
|
@ -1234,40 +1234,39 @@ static INPUT_PORTS_START( cuebrick )
|
||||
PORT_START("P2")
|
||||
KONAMI16_LSB( 2, IPT_BUTTON3, IPT_UNUSED )
|
||||
|
||||
PORT_START("DSW2")
|
||||
KONAMI_COINAGE_LOC(DEF_STR( Free_Play ), "Invalid", SW1)
|
||||
/* "Invalid" = both coin slots disabled */
|
||||
|
||||
PORT_START("DSW1")
|
||||
PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) )
|
||||
PORT_DIPSETTING( 0x03, "2" )
|
||||
PORT_DIPSETTING( 0x02, "3" )
|
||||
PORT_DIPSETTING( 0x01, "5" )
|
||||
PORT_DIPSETTING( 0x00, "7" )
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
PORT_DIPNAME( 0x18, 0x10, DEF_STR( Bonus_Life ) )
|
||||
PORT_DIPSETTING( 0x18, "30K 80K" )
|
||||
PORT_DIPSETTING( 0x10, "50K 100K" )
|
||||
PORT_DIPSETTING( 0x08, "50K" )
|
||||
PORT_DIPSETTING( 0x00, "100K" )
|
||||
PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x01, IP_ACTIVE_LOW, "SW2:1" ) // manual says "not used"
|
||||
PORT_DIPUNUSED_DIPLOC( 0x02, IP_ACTIVE_LOW, "SW2:2" ) // manual says "not used"
|
||||
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:3")
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
|
||||
PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) )
|
||||
PORT_DIPNAME( 0x18, 0x08, "Machine Name" ) PORT_DIPLOCATION("SW2:4,5")
|
||||
PORT_DIPSETTING( 0x18, DEF_STR( None ) )
|
||||
PORT_DIPSETTING( 0x10, "Lewis" )
|
||||
PORT_DIPSETTING( 0x08, "Johnson" ) // Japan factory default = "Johnson"
|
||||
PORT_DIPSETTING( 0x00, "George" )
|
||||
PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:6,7")
|
||||
PORT_DIPSETTING( 0x60, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Normal ) )
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Normal ) ) // Japan factory default = "Normal"
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( Difficult ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Very_Difficult ) )
|
||||
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
|
||||
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8")
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
|
||||
PORT_START("DSW2")
|
||||
KONAMI_COINAGE(DEF_STR( Free_Play ), "Invalid")
|
||||
/* "Invalid" = both coin slots disabled */
|
||||
|
||||
PORT_START("DSW3")
|
||||
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
|
||||
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW3:1")
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x02, 0x02, "VRAM Character Check" )
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_SERVICE( 0x04, IP_ACTIVE_LOW )
|
||||
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
PORT_DIPNAME( 0x02, 0x00, "Upright Controls" ) PORT_DIPLOCATION("SW3:2")
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Single ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Dual ) )
|
||||
PORT_SERVICE_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW3:3" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x08, IP_ACTIVE_LOW, "SW3:4" )
|
||||
INPUT_PORTS_END
|
||||
|
||||
static INPUT_PORTS_START( mia )
|
||||
@ -1288,39 +1287,39 @@ static INPUT_PORTS_START( mia )
|
||||
KONAMI16_LSB( 2, IPT_BUTTON3, IPT_UNUSED )
|
||||
|
||||
PORT_START("DSW1")
|
||||
KONAMI_COINAGE(DEF_STR( Free_Play ), "Invalid")
|
||||
KONAMI_COINAGE_LOC(DEF_STR( Free_Play ), "Invalid", SW1)
|
||||
/* "Invalid" = both coin slots disabled */
|
||||
|
||||
PORT_START("DSW2")
|
||||
PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) )
|
||||
PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2")
|
||||
PORT_DIPSETTING( 0x03, "2" )
|
||||
PORT_DIPSETTING( 0x02, "3" )
|
||||
PORT_DIPSETTING( 0x02, "3" ) // US and Japan factory default = "3"
|
||||
PORT_DIPSETTING( 0x01, "5" )
|
||||
PORT_DIPSETTING( 0x00, "7" )
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
PORT_DIPNAME( 0x18, 0x10, DEF_STR( Bonus_Life ) )
|
||||
PORT_DIPSETTING( 0x18, "30K 80K" )
|
||||
PORT_DIPSETTING( 0x10, "50K 100K" )
|
||||
PORT_DIPSETTING( 0x08, "50K" )
|
||||
PORT_DIPSETTING( 0x00, "100K" )
|
||||
PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW2:3" )
|
||||
PORT_DIPNAME( 0x18, 0x08, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:4,5")
|
||||
PORT_DIPSETTING( 0x18, "30K, Every 80K" ) // Japan factory default = "30K, Every 80K"
|
||||
PORT_DIPSETTING( 0x10, "50K, Every 100K" )
|
||||
PORT_DIPSETTING( 0x08, "50K Only" ) // US factory default = "50K Only" (struck off "50K, Every 100K")
|
||||
PORT_DIPSETTING( 0x00, "100K Only" )
|
||||
PORT_DIPNAME( 0x60, 0x20, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:6,7")
|
||||
PORT_DIPSETTING( 0x60, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Normal ) )
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( Difficult ) )
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Normal ) ) // Japan factory default = "Normal"
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( Difficult ) ) // US factory default = "Difficult" (struck off "Normal")
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Very_Difficult ) )
|
||||
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
|
||||
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8")
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
|
||||
PORT_START("DSW3")
|
||||
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
|
||||
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW3:1")
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x02, 0x02, "VRAM Character Check" )
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_SERVICE( 0x04, IP_ACTIVE_LOW )
|
||||
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
PORT_DIPNAME( 0x02, 0x02, "VRAM Character Check" ) PORT_DIPLOCATION("SW3:2")
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) // US manual says "VRAM Character Check"
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) // Japanese manual says "not used"
|
||||
PORT_SERVICE_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW3:3" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x08, IP_ACTIVE_LOW, "SW3:4" )
|
||||
INPUT_PORTS_END
|
||||
|
||||
static INPUT_PORTS_START( tmnt )
|
||||
@ -1347,7 +1346,7 @@ static INPUT_PORTS_START( tmnt )
|
||||
KONAMI16_LSB( 4, IPT_UNKNOWN, IPT_UNKNOWN )
|
||||
|
||||
PORT_START("DSW1")
|
||||
PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coinage ) )
|
||||
PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:1,2,3,4")
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) )
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) )
|
||||
PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) )
|
||||
@ -1364,42 +1363,36 @@ static INPUT_PORTS_START( tmnt )
|
||||
PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) )
|
||||
PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) )
|
||||
PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x10, IP_ACTIVE_LOW, "SW1:5" ) // manual says "not used", but doesn't "should be kept OFF"
|
||||
PORT_DIPUNUSED_DIPLOC( 0x20, IP_ACTIVE_LOW, "SW1:6" ) // ditto
|
||||
PORT_DIPUNUSED_DIPLOC( 0x40, IP_ACTIVE_LOW, "SW1:7" ) // ditto
|
||||
PORT_DIPUNUSED_DIPLOC( 0x80, IP_ACTIVE_LOW, "SW1:8" ) // ditto
|
||||
|
||||
PORT_START("DSW2")
|
||||
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) )
|
||||
PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2")
|
||||
PORT_DIPSETTING( 0x03, "1" )
|
||||
PORT_DIPSETTING( 0x02, "2" )
|
||||
PORT_DIPSETTING( 0x01, "3" )
|
||||
PORT_DIPSETTING( 0x00, "5" )
|
||||
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
|
||||
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW2:3" ) // manual says "not used", but doesn't "should be kept OFF"
|
||||
PORT_DIPUNUSED_DIPLOC( 0x08, IP_ACTIVE_LOW, "SW2:4" ) // ditto
|
||||
PORT_DIPUNUSED_DIPLOC( 0x10, IP_ACTIVE_LOW, "SW2:5" ) // ditto
|
||||
PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:6,7")
|
||||
PORT_DIPSETTING( 0x60, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Normal ) )
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( Difficult ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Very_Difficult ) )
|
||||
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
|
||||
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8")
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
|
||||
PORT_START("DSW3")
|
||||
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
|
||||
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW3:1")
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_SERVICE( 0x04, IP_ACTIVE_LOW )
|
||||
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x02, IP_ACTIVE_LOW, "SW3:2" ) // manual says "not used and should be kept OFF"
|
||||
PORT_SERVICE_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW3:3" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x08, IP_ACTIVE_LOW, "SW3:4" ) // ditto
|
||||
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
INPUT_PORTS_END
|
||||
|
||||
@ -1427,183 +1420,54 @@ static INPUT_PORTS_START( tmnt2p )
|
||||
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
|
||||
PORT_START("DSW1")
|
||||
KONAMI_COINAGE(DEF_STR( Free_Play ), "No Coin B")
|
||||
KONAMI_COINAGE_LOC(DEF_STR( Free_Play ), "No Coin B", SW1)
|
||||
/* "No Coin B" = coins produce sound, but no effect on coin counter */
|
||||
|
||||
PORT_START("DSW2")
|
||||
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) )
|
||||
PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2")
|
||||
PORT_DIPSETTING( 0x03, "1" )
|
||||
PORT_DIPSETTING( 0x02, "2" )
|
||||
PORT_DIPSETTING( 0x02, "2" ) // US and Japan factory default = "2"
|
||||
PORT_DIPSETTING( 0x01, "3" )
|
||||
PORT_DIPSETTING( 0x00, "5" )
|
||||
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
|
||||
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW2:3" ) // manual says "not used", but doesn't "should be kept OFF"
|
||||
PORT_DIPUNUSED_DIPLOC( 0x08, IP_ACTIVE_LOW, "SW2:4" ) // ditto
|
||||
PORT_DIPUNUSED_DIPLOC( 0x10, IP_ACTIVE_LOW, "SW2:5" ) // ditto
|
||||
PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:6,7")
|
||||
PORT_DIPSETTING( 0x60, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Normal ) )
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Normal ) ) // US and Japan factory default = "Normal"
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( Difficult ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Very_Difficult ) )
|
||||
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
|
||||
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8")
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
|
||||
PORT_START("DSW3")
|
||||
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
|
||||
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW3:1")
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_SERVICE( 0x04, IP_ACTIVE_LOW )
|
||||
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x02, IP_ACTIVE_LOW, "SW3:2" ) // manual says "not used and should be kept OFF"
|
||||
PORT_SERVICE_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW3:3" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x08, IP_ACTIVE_LOW, "SW3:4" ) // ditto
|
||||
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
INPUT_PORTS_END
|
||||
|
||||
static INPUT_PORTS_START( punkshot )
|
||||
static INPUT_PORTS_START( punkshtj ) // Japan 2 Players
|
||||
PORT_START("DSW1/DSW2")
|
||||
PORT_DIPNAME( 0x000f, 0x000f, DEF_STR( Coinage ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( 5C_1C ) )
|
||||
PORT_DIPSETTING( 0x0002, DEF_STR( 4C_1C ) )
|
||||
PORT_DIPSETTING( 0x0005, DEF_STR( 3C_1C ) )
|
||||
PORT_DIPSETTING( 0x0008, DEF_STR( 2C_1C ) )
|
||||
PORT_DIPSETTING( 0x0004, DEF_STR( 3C_2C ) )
|
||||
PORT_DIPSETTING( 0x0001, DEF_STR( 4C_3C ) )
|
||||
PORT_DIPSETTING( 0x000f, DEF_STR( 1C_1C ) )
|
||||
PORT_DIPSETTING( 0x0003, DEF_STR( 3C_4C ) )
|
||||
PORT_DIPSETTING( 0x0007, DEF_STR( 2C_3C ) )
|
||||
PORT_DIPSETTING( 0x000e, DEF_STR( 1C_2C ) )
|
||||
PORT_DIPSETTING( 0x0006, DEF_STR( 2C_5C ) )
|
||||
PORT_DIPSETTING( 0x000d, DEF_STR( 1C_3C ) )
|
||||
PORT_DIPSETTING( 0x000c, DEF_STR( 1C_4C ) )
|
||||
PORT_DIPSETTING( 0x000b, DEF_STR( 1C_5C ) )
|
||||
PORT_DIPSETTING( 0x000a, DEF_STR( 1C_6C ) )
|
||||
PORT_DIPSETTING( 0x0009, DEF_STR( 1C_7C ) )
|
||||
PORT_DIPNAME( 0x0010, 0x0010, "Continue" )
|
||||
PORT_DIPSETTING( 0x0010, DEF_STR( Normal ) )
|
||||
PORT_DIPSETTING( 0x0000, "1 Coin" )
|
||||
PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unknown ) )
|
||||
PORT_DIPSETTING( 0x0020, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unknown ) )
|
||||
PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unknown ) )
|
||||
PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x0300, 0x0300, "Energy" )
|
||||
PORT_DIPSETTING( 0x0300, "30" )
|
||||
PORT_DIPSETTING( 0x0200, "40" )
|
||||
PORT_DIPSETTING( 0x0100, "50" )
|
||||
PORT_DIPSETTING( 0x0000, "60" )
|
||||
PORT_DIPNAME( 0x0c00, 0x0c00, "Period Length" )
|
||||
PORT_DIPSETTING( 0x0c00, "2 Minutes" )
|
||||
PORT_DIPSETTING( 0x0800, "3 Minutes" )
|
||||
PORT_DIPSETTING( 0x0400, "4 Minutes" )
|
||||
PORT_DIPSETTING( 0x0000, "5 Minutes" )
|
||||
PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Unknown ) )
|
||||
PORT_DIPSETTING( 0x1000, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x6000, 0x6000, DEF_STR( Difficulty ) )
|
||||
KONAMI_COINAGE_LOC(DEF_STR( Free_Play ), "No Coin B", SW1)
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0100, IP_ACTIVE_LOW, "SW2:1" ) // manual says "not used", but doesn't "should be kept OFF"
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0200, IP_ACTIVE_LOW, "SW2:2" ) // manual says "not used", but doesn't "should be kept OFF"
|
||||
PORT_DIPNAME( 0x0c00, 0x0800, "Period Length" ) PORT_DIPLOCATION("SW2:3,4")
|
||||
PORT_DIPSETTING( 0x0c00, "1 Minutes" )
|
||||
PORT_DIPSETTING( 0x0800, "2 Minutes" ) // Japan factory default = "2 Minutes"
|
||||
PORT_DIPSETTING( 0x0400, "3 Minutes" )
|
||||
PORT_DIPSETTING( 0x0000, "4 Minutes" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x1000, IP_ACTIVE_LOW, "SW2:5" ) // manual says "not used", but doesn't "should be kept OFF"
|
||||
PORT_DIPNAME( 0x6000, 0x4000, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:6,7")
|
||||
PORT_DIPSETTING( 0x6000, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0x4000, DEF_STR( Medium ) )
|
||||
PORT_DIPSETTING( 0x2000, DEF_STR( Hard ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
|
||||
PORT_DIPNAME( 0x8000, 0x0000, DEF_STR( Demo_Sounds ) )
|
||||
PORT_DIPSETTING( 0x8000, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
|
||||
|
||||
PORT_START("COINS/DSW3")
|
||||
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 )
|
||||
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 )
|
||||
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_COIN3 )
|
||||
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_COIN4 )
|
||||
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_SERVICE1 )
|
||||
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_SERVICE2 )
|
||||
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_SERVICE3 )
|
||||
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_SERVICE4 )
|
||||
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN )
|
||||
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN )
|
||||
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN )
|
||||
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN )
|
||||
PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Flip_Screen ) )
|
||||
PORT_DIPSETTING( 0x1000, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Unknown ) )
|
||||
PORT_DIPSETTING( 0x2000, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
|
||||
PORT_SERVICE( 0x4000, IP_ACTIVE_LOW )
|
||||
PORT_DIPNAME( 0x8000, 0x8000, "Freeze" )
|
||||
PORT_DIPSETTING( 0x8000, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
|
||||
|
||||
PORT_START("P1/P2")
|
||||
KONAMI16_LSB( 1, IPT_UNKNOWN, IPT_UNKNOWN )
|
||||
KONAMI16_MSB( 2, IPT_UNKNOWN, IPT_UNKNOWN )
|
||||
|
||||
PORT_START("P3/P4")
|
||||
KONAMI16_LSB( 3, IPT_UNKNOWN, IPT_UNKNOWN )
|
||||
KONAMI16_MSB( 4, IPT_UNKNOWN, IPT_UNKNOWN )
|
||||
INPUT_PORTS_END
|
||||
|
||||
static INPUT_PORTS_START( punksht2 )
|
||||
PORT_START("DSW1/DSW2")
|
||||
PORT_DIPNAME( 0x000f, 0x000f, DEF_STR( Coinage ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( 5C_1C ) )
|
||||
PORT_DIPSETTING( 0x0002, DEF_STR( 4C_1C ) )
|
||||
PORT_DIPSETTING( 0x0005, DEF_STR( 3C_1C ) )
|
||||
PORT_DIPSETTING( 0x0008, DEF_STR( 2C_1C ) )
|
||||
PORT_DIPSETTING( 0x0004, DEF_STR( 3C_2C ) )
|
||||
PORT_DIPSETTING( 0x0001, DEF_STR( 4C_3C ) )
|
||||
PORT_DIPSETTING( 0x000f, DEF_STR( 1C_1C ) )
|
||||
PORT_DIPSETTING( 0x0003, DEF_STR( 3C_4C ) )
|
||||
PORT_DIPSETTING( 0x0007, DEF_STR( 2C_3C ) )
|
||||
PORT_DIPSETTING( 0x000e, DEF_STR( 1C_2C ) )
|
||||
PORT_DIPSETTING( 0x0006, DEF_STR( 2C_5C ) )
|
||||
PORT_DIPSETTING( 0x000d, DEF_STR( 1C_3C ) )
|
||||
PORT_DIPSETTING( 0x000c, DEF_STR( 1C_4C ) )
|
||||
PORT_DIPSETTING( 0x000b, DEF_STR( 1C_5C ) )
|
||||
PORT_DIPSETTING( 0x000a, DEF_STR( 1C_6C ) )
|
||||
PORT_DIPSETTING( 0x0009, DEF_STR( 1C_7C ) )
|
||||
PORT_DIPNAME( 0x0010, 0x0010, "Continue" )
|
||||
PORT_DIPSETTING( 0x0010, DEF_STR( Normal ) )
|
||||
PORT_DIPSETTING( 0x0000, "1 Coin" )
|
||||
PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unknown ) )
|
||||
PORT_DIPSETTING( 0x0020, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unknown ) )
|
||||
PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unknown ) )
|
||||
PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x0300, 0x0300, "Energy" )
|
||||
PORT_DIPSETTING( 0x0300, "40" )
|
||||
PORT_DIPSETTING( 0x0200, "50" )
|
||||
PORT_DIPSETTING( 0x0100, "60" )
|
||||
PORT_DIPSETTING( 0x0000, "70" )
|
||||
PORT_DIPNAME( 0x0c00, 0x0c00, "Period Length" )
|
||||
PORT_DIPSETTING( 0x0c00, "3 Minutes" )
|
||||
PORT_DIPSETTING( 0x0800, "4 Minutes" )
|
||||
PORT_DIPSETTING( 0x0400, "5 Minutes" )
|
||||
PORT_DIPSETTING( 0x0000, "6 Minutes" )
|
||||
PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Unknown ) )
|
||||
PORT_DIPSETTING( 0x1000, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x6000, 0x6000, DEF_STR( Difficulty ) )
|
||||
PORT_DIPSETTING( 0x6000, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0x4000, DEF_STR( Medium ) )
|
||||
PORT_DIPSETTING( 0x2000, DEF_STR( Hard ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
|
||||
PORT_DIPNAME( 0x8000, 0x0000, DEF_STR( Demo_Sounds ) )
|
||||
PORT_DIPSETTING( 0x4000, DEF_STR( Normal ) ) // Japan factory default = "Normal"
|
||||
PORT_DIPSETTING( 0x2000, DEF_STR( Difficult ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Very_Difficult ) )
|
||||
PORT_DIPNAME( 0x8000, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8")
|
||||
PORT_DIPSETTING( 0x8000, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
|
||||
|
||||
@ -1620,14 +1484,12 @@ static INPUT_PORTS_START( punksht2 )
|
||||
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_START2 )
|
||||
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN )
|
||||
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN )
|
||||
PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Flip_Screen ) )
|
||||
PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW3:1")
|
||||
PORT_DIPSETTING( 0x1000, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Unknown ) )
|
||||
PORT_DIPSETTING( 0x2000, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
|
||||
PORT_SERVICE( 0x4000, IP_ACTIVE_LOW )
|
||||
PORT_DIPNAME( 0x8000, 0x8000, "Freeze" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x2000, IP_ACTIVE_LOW, "SW3:2" ) // manual says "not used and should be kept OFF"
|
||||
PORT_SERVICE_DIPLOC( 0x4000, IP_ACTIVE_LOW, "SW3:3" )
|
||||
PORT_DIPNAME( 0x8000, 0x8000, "Freeze" ) PORT_DIPLOCATION("SW3:4") // manual says "not used and should be kept OFF"
|
||||
PORT_DIPSETTING( 0x8000, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
|
||||
|
||||
@ -1639,6 +1501,152 @@ static INPUT_PORTS_START( punksht2 )
|
||||
PORT_BIT( 0xffff, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
INPUT_PORTS_END
|
||||
|
||||
static INPUT_PORTS_START( punkshtj4 ) // FICTITIOUS Japan 4 Players
|
||||
PORT_INCLUDE( punkshtj )
|
||||
|
||||
PORT_MODIFY("COINS/DSW3")
|
||||
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_COIN3 )
|
||||
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_COIN4 )
|
||||
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_SERVICE2 )
|
||||
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_SERVICE3 )
|
||||
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_SERVICE4 )
|
||||
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN )
|
||||
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN )
|
||||
|
||||
PORT_MODIFY("P3/P4")
|
||||
KONAMI16_LSB( 3, IPT_UNKNOWN, IPT_UNKNOWN )
|
||||
KONAMI16_MSB( 4, IPT_UNKNOWN, IPT_UNKNOWN )
|
||||
INPUT_PORTS_END
|
||||
|
||||
static INPUT_PORTS_START( punksht_us_coinage )
|
||||
PORT_MODIFY("DSW1/DSW2")
|
||||
PORT_DIPNAME( 0x000f, 0x000f, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:1,2,3,4")
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( 5C_1C ) )
|
||||
PORT_DIPSETTING( 0x0002, DEF_STR( 4C_1C ) )
|
||||
PORT_DIPSETTING( 0x0005, DEF_STR( 3C_1C ) )
|
||||
PORT_DIPSETTING( 0x0008, DEF_STR( 2C_1C ) )
|
||||
PORT_DIPSETTING( 0x0004, DEF_STR( 3C_2C ) )
|
||||
PORT_DIPSETTING( 0x0001, DEF_STR( 4C_3C ) )
|
||||
PORT_DIPSETTING( 0x000f, DEF_STR( 1C_1C ) )
|
||||
PORT_DIPSETTING( 0x0003, DEF_STR( 3C_4C ) )
|
||||
PORT_DIPSETTING( 0x0007, DEF_STR( 2C_3C ) )
|
||||
PORT_DIPSETTING( 0x000e, DEF_STR( 1C_2C ) )
|
||||
PORT_DIPSETTING( 0x0006, DEF_STR( 2C_5C ) )
|
||||
PORT_DIPSETTING( 0x000d, DEF_STR( 1C_3C ) )
|
||||
PORT_DIPSETTING( 0x000c, DEF_STR( 1C_4C ) )
|
||||
PORT_DIPSETTING( 0x000b, DEF_STR( 1C_5C ) )
|
||||
PORT_DIPSETTING( 0x000a, DEF_STR( 1C_6C ) )
|
||||
PORT_DIPSETTING( 0x0009, DEF_STR( 1C_7C ) )
|
||||
PORT_DIPNAME( 0x0010, 0x0010, "Continue" ) PORT_DIPLOCATION("SW1:5")
|
||||
PORT_DIPSETTING( 0x0010, DEF_STR( Normal ) )
|
||||
PORT_DIPSETTING( 0x0000, "1 Coin" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0020, IP_ACTIVE_LOW, "SW1:6" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0040, IP_ACTIVE_LOW, "SW1:7" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0080, IP_ACTIVE_LOW, "SW1:8" )
|
||||
// US manual says
|
||||
// Set No. 5, 6, 7, 8 OFF in Dip Switch No. 1
|
||||
// Put Dip Switch No. 5 to ON to give
|
||||
// "1 coin = CONTINUE"
|
||||
INPUT_PORTS_END
|
||||
|
||||
static INPUT_PORTS_START( punkshot ) // US 4 Players set1
|
||||
PORT_INCLUDE( punkshtj4 )
|
||||
PORT_INCLUDE( punksht_us_coinage )
|
||||
|
||||
PORT_MODIFY("DSW1/DSW2")
|
||||
PORT_DIPNAME( 0x0300, 0x0300, "Energy" ) PORT_DIPLOCATION("SW2:1,2")
|
||||
PORT_DIPSETTING( 0x0300, "30" ) // US set1 factory default = "30"
|
||||
PORT_DIPSETTING( 0x0200, "40" )
|
||||
PORT_DIPSETTING( 0x0100, "50" )
|
||||
PORT_DIPSETTING( 0x0000, "60" )
|
||||
PORT_DIPNAME( 0x0c00, 0x0800, "Period Length" ) PORT_DIPLOCATION("SW2:3,4")
|
||||
PORT_DIPSETTING( 0x0c00, "2 Minutes" )
|
||||
PORT_DIPSETTING( 0x0800, "3 Minutes" ) // US set1 factory default = "3 Minutes"
|
||||
PORT_DIPSETTING( 0x0400, "4 Minutes" )
|
||||
PORT_DIPSETTING( 0x0000, "5 Minutes" )
|
||||
PORT_DIPNAME( 0x6000, 0x6000, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:6,7")
|
||||
PORT_DIPSETTING( 0x6000, DEF_STR( Easy ) ) // US factory default = "Easy"
|
||||
PORT_DIPSETTING( 0x4000, DEF_STR( Normal ) )
|
||||
PORT_DIPSETTING( 0x2000, DEF_STR( Difficult ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Very_Difficult ) )
|
||||
INPUT_PORTS_END
|
||||
|
||||
/*
|
||||
static INPUT_PORTS_START( punkshot2o ) // US 2 Players set1
|
||||
PORT_INCLUDE( punkshtj )
|
||||
PORT_INCLUDE( punksht_us_coinage )
|
||||
|
||||
PORT_MODIFY("DSW1/DSW2")
|
||||
PORT_DIPNAME( 0x0300, 0x0300, "Energy" ) PORT_DIPLOCATION("SW2:1,2")
|
||||
PORT_DIPSETTING( 0x0300, "30" ) // US set1 factory default = "30"
|
||||
PORT_DIPSETTING( 0x0200, "40" )
|
||||
PORT_DIPSETTING( 0x0100, "50" )
|
||||
PORT_DIPSETTING( 0x0000, "60" )
|
||||
PORT_DIPNAME( 0x0c00, 0x0800, "Period Length" ) PORT_DIPLOCATION("SW2:3,4")
|
||||
PORT_DIPSETTING( 0x0c00, "2 Minutes" )
|
||||
PORT_DIPSETTING( 0x0800, "3 Minutes" ) // US set1 factory default = "3 Minutes"
|
||||
PORT_DIPSETTING( 0x0400, "4 Minutes" )
|
||||
PORT_DIPSETTING( 0x0000, "5 Minutes" )
|
||||
PORT_DIPNAME( 0x6000, 0x6000, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:6,7")
|
||||
PORT_DIPSETTING( 0x6000, DEF_STR( Easy ) ) // US set1 factory default = "Easy"
|
||||
PORT_DIPSETTING( 0x4000, DEF_STR( Normal ) )
|
||||
PORT_DIPSETTING( 0x2000, DEF_STR( Difficult ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Very_Difficult ) )
|
||||
INPUT_PORTS_END
|
||||
*/
|
||||
|
||||
/*
|
||||
static INPUT_PORTS_START( punksht4n ) // US 4 Players set2
|
||||
PORT_INCLUDE( punkshtj4 )
|
||||
PORT_INCLUDE( punksht_us_coinage )
|
||||
|
||||
PORT_MODIFY("DSW1/DSW2")
|
||||
PORT_DIPNAME( 0x0300, 0x0300, "Energy" ) PORT_DIPLOCATION("SW2:1,2")
|
||||
PORT_DIPSETTING( 0x0300, "40" )
|
||||
PORT_DIPSETTING( 0x0200, "50" )
|
||||
PORT_DIPSETTING( 0x0100, "60" )
|
||||
PORT_DIPSETTING( 0x0000, "70" )
|
||||
PORT_DIPNAME( 0x0c00, 0x0c00, "Period Length" ) PORT_DIPLOCATION("SW2:3,4")
|
||||
PORT_DIPSETTING( 0x0c00, "3 Minutes" )
|
||||
PORT_DIPSETTING( 0x0800, "4 Minutes" )
|
||||
PORT_DIPSETTING( 0x0400, "5 Minutes" )
|
||||
PORT_DIPSETTING( 0x0000, "6 Minutes" )
|
||||
PORT_DIPNAME( 0x6000, 0x6000, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:6,7")
|
||||
PORT_DIPSETTING( 0x6000, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0x4000, DEF_STR( Normal ) )
|
||||
PORT_DIPSETTING( 0x2000, DEF_STR( Difficult ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Very_Difficult ) )
|
||||
PORT_DIPNAME( 0x8000, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8")
|
||||
PORT_DIPSETTING( 0x8000, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
|
||||
INPUT_PORTS_END
|
||||
*/
|
||||
|
||||
static INPUT_PORTS_START( punksht2 ) // US 2 Players set2
|
||||
PORT_INCLUDE( punkshtj )
|
||||
PORT_INCLUDE( punksht_us_coinage )
|
||||
|
||||
PORT_MODIFY("DSW1/DSW2")
|
||||
PORT_DIPNAME( 0x0300, 0x0300, "Energy" ) PORT_DIPLOCATION("SW2:1,2")
|
||||
PORT_DIPSETTING( 0x0300, "40" )
|
||||
PORT_DIPSETTING( 0x0200, "50" )
|
||||
PORT_DIPSETTING( 0x0100, "60" )
|
||||
PORT_DIPSETTING( 0x0000, "70" )
|
||||
PORT_DIPNAME( 0x0c00, 0x0c00, "Period Length" ) PORT_DIPLOCATION("SW2:3,4")
|
||||
PORT_DIPSETTING( 0x0c00, "3 Minutes" )
|
||||
PORT_DIPSETTING( 0x0800, "4 Minutes" )
|
||||
PORT_DIPSETTING( 0x0400, "5 Minutes" )
|
||||
PORT_DIPSETTING( 0x0000, "6 Minutes" )
|
||||
PORT_DIPNAME( 0x6000, 0x6000, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:6,7")
|
||||
PORT_DIPSETTING( 0x6000, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0x4000, DEF_STR( Normal ) )
|
||||
PORT_DIPSETTING( 0x2000, DEF_STR( Difficult ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Very_Difficult ) )
|
||||
PORT_DIPNAME( 0x8000, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8")
|
||||
PORT_DIPSETTING( 0x8000, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
|
||||
INPUT_PORTS_END
|
||||
|
||||
static INPUT_PORTS_START( lgtnfght )
|
||||
PORT_START("COINS")
|
||||
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
|
||||
@ -1656,47 +1664,54 @@ static INPUT_PORTS_START( lgtnfght )
|
||||
PORT_START("P2")
|
||||
KONAMI16_LSB( 2, IPT_BUTTON3, IPT_UNKNOWN )
|
||||
|
||||
PORT_START("DSW2")
|
||||
KONAMI_COINAGE_LOC(DEF_STR( Free_Play ), "No Coin B", SW1)
|
||||
/* "No Coin B" = coins produce sound, but no effect on coin counter */
|
||||
|
||||
PORT_START("DSW1")
|
||||
PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) )
|
||||
PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2")
|
||||
PORT_DIPSETTING( 0x03, "2" )
|
||||
PORT_DIPSETTING( 0x02, "3" )
|
||||
PORT_DIPSETTING( 0x02, "3" ) // US and Japan factory default = "3"
|
||||
PORT_DIPSETTING( 0x01, "5" )
|
||||
PORT_DIPSETTING( 0x00, "7" )
|
||||
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
|
||||
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) )
|
||||
PORT_DIPSETTING( 0x18, "100000 400000" )
|
||||
PORT_DIPSETTING( 0x10, "150000 500000" )
|
||||
PORT_DIPSETTING( 0x08, "200000" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW2:3" ) // manual says "not used"
|
||||
PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:4,5")
|
||||
PORT_DIPSETTING( 0x18, "100K, 400K" ) // US factory default = "100K, 400K"
|
||||
PORT_DIPSETTING( 0x10, "150K, 500K" ) // Japan factory default = "150K, 500K"
|
||||
PORT_DIPSETTING( 0x08, "200K Only" )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( None ) )
|
||||
PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) )
|
||||
PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:6,7")
|
||||
PORT_DIPSETTING( 0x60, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Medium ) )
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( Hard ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
|
||||
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Normal ) ) // US and Japan factory default = "Normal"
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( Difficult ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Very_Difficult ) )
|
||||
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8")
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
|
||||
PORT_START("DSW2")
|
||||
KONAMI_COINAGE(DEF_STR( Free_Play ), "No Coin B")
|
||||
/* "No Coin B" = coins produce sound, but no effect on coin counter */
|
||||
|
||||
PORT_START("DSW3")
|
||||
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
|
||||
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW3:1")
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x02, 0x00, "Sound" )
|
||||
PORT_DIPNAME( 0x02, 0x00, "Sound" ) PORT_DIPLOCATION("SW3:2")
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Mono ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Stereo ) )
|
||||
PORT_SERVICE( 0x04, IP_ACTIVE_LOW )
|
||||
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_SERVICE_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW3:3" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x08, IP_ACTIVE_LOW, "SW3:4" ) // manual says "not used"
|
||||
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
INPUT_PORTS_END
|
||||
|
||||
static INPUT_PORTS_START( trigon )
|
||||
PORT_INCLUDE( lgtnfght )
|
||||
|
||||
PORT_MODIFY("DSW1")
|
||||
PORT_DIPNAME( 0x18, 0x10, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:4,5")
|
||||
PORT_DIPSETTING( 0x18, "100K, 400K" ) // US factory default = "100K, 400K"
|
||||
PORT_DIPSETTING( 0x10, "150K, 500K" ) // Japan factory default = "150K, 500K"
|
||||
PORT_DIPSETTING( 0x08, "200K Only" )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( None ) )
|
||||
INPUT_PORTS_END
|
||||
|
||||
static INPUT_PORTS_START( blswhstl )
|
||||
PORT_START("COINS")
|
||||
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
|
||||
@ -1727,27 +1742,27 @@ INPUT_PORTS_END
|
||||
|
||||
static INPUT_PORTS_START( glfgreat )
|
||||
PORT_START("DSW1/DSW2")
|
||||
KONAMI_COINAGE(DEF_STR( Free_Play ), "No Coin B")
|
||||
KONAMI_COINAGE_LOC(DEF_STR( Free_Play ), "No Coin B", SW1)
|
||||
/* "No Coin B" = coins produce sound, but no effect on coin counter */
|
||||
PORT_DIPNAME( 0x0300, 0x0100, "Players/Controllers" )
|
||||
PORT_DIPSETTING( 0x0300, "4/1" )
|
||||
PORT_DIPSETTING( 0x0200, "4/2" )
|
||||
PORT_DIPSETTING( 0x0100, "4/4" )
|
||||
PORT_DIPSETTING( 0x0000, "3/3" )
|
||||
PORT_DIPNAME( 0x0400, 0x0000, "Sound" )
|
||||
PORT_DIPNAME( 0x0300, 0x0100, "Players/Controllers" ) PORT_DIPLOCATION("SW2:1,2")
|
||||
PORT_DIPSETTING( 0x0300, "4/1" ) // Upright
|
||||
PORT_DIPSETTING( 0x0200, "4/2" ) // Upright (P1&P3=1stCtrl P2&P4=2ndCtrl)
|
||||
PORT_DIPSETTING( 0x0100, "4/4" ) // Upright
|
||||
PORT_DIPSETTING( 0x0000, "3/3" ) // Upright
|
||||
PORT_DIPNAME( 0x0400, 0x0000, "Sound" ) PORT_DIPLOCATION("SW2:3")
|
||||
PORT_DIPSETTING( 0x0400, DEF_STR( Mono ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Stereo ) )
|
||||
PORT_DIPNAME( 0x1800, 0x1800, "Initial/Maximum Credit" )
|
||||
PORT_DIPNAME( 0x1800, 0x1800, "Initial/Maximum Credit" ) PORT_DIPLOCATION("SW2:4,5")
|
||||
PORT_DIPSETTING( 0x1800, "2/3" )
|
||||
PORT_DIPSETTING( 0x1000, "2/4" )
|
||||
PORT_DIPSETTING( 0x0800, "2/5" )
|
||||
PORT_DIPSETTING( 0x0000, "3/5" )
|
||||
PORT_DIPNAME( 0x6000, 0x4000, DEF_STR( Difficulty ) )
|
||||
PORT_DIPNAME( 0x6000, 0x4000, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:6,7")
|
||||
PORT_DIPSETTING( 0x6000, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0x4000, DEF_STR( Normal ) )
|
||||
PORT_DIPSETTING( 0x2000, DEF_STR( Hard ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
|
||||
PORT_DIPNAME( 0x8000, 0x0000, DEF_STR( Demo_Sounds ) )
|
||||
PORT_DIPSETTING( 0x4000, DEF_STR( Normal ) ) // Japan factory default = "Normal"
|
||||
PORT_DIPSETTING( 0x2000, DEF_STR( Difficult ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Very_Difficult ) )
|
||||
PORT_DIPNAME( 0x8000, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8")
|
||||
PORT_DIPSETTING( 0x8000, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
|
||||
|
||||
@ -1762,21 +1777,16 @@ static INPUT_PORTS_START( glfgreat )
|
||||
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
|
||||
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_START1 )
|
||||
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_START2 )
|
||||
PORT_SERVICE_NO_TOGGLE( 0x0400, IP_ACTIVE_LOW )
|
||||
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_SERVICE2) PORT_NAME(DEF_STR(Test))
|
||||
PORT_DIPNAME( 0x0800, 0x0000, "Freeze" ) /* ?? VBLANK ?? */
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0800, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Flip_Screen ) )
|
||||
PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW3:1")
|
||||
PORT_DIPSETTING( 0x1000, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Unknown ) )
|
||||
PORT_DIPSETTING( 0x2000, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
|
||||
// PORT_SERVICE( 0x4000, IP_ACTIVE_LOW )
|
||||
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_SERVICE )
|
||||
PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Unknown ) )
|
||||
PORT_DIPSETTING( 0x8000, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x2000, IP_ACTIVE_LOW, "SW3:2" ) // manual says "not used"
|
||||
PORT_SERVICE_DIPLOC( 0x4000, IP_ACTIVE_LOW, "SW3:3" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x8000, IP_ACTIVE_LOW, "SW3:4" ) // manual says "not used"
|
||||
|
||||
PORT_START("P1/P2")
|
||||
KONAMI16_LSB( 1, IPT_BUTTON3, IPT_BUTTON4 )
|
||||
@ -1787,6 +1797,59 @@ static INPUT_PORTS_START( glfgreat )
|
||||
KONAMI16_MSB( 4, IPT_BUTTON3, IPT_BUTTON4 ) PORT_PLAYER(4)
|
||||
INPUT_PORTS_END
|
||||
|
||||
static INPUT_PORTS_START( glfgreatj )
|
||||
PORT_INCLUDE( glfgreat )
|
||||
|
||||
PORT_MODIFY("DSW1/DSW2")
|
||||
PORT_DIPNAME( 0x0300, 0x0100, "Players/Controllers" ) PORT_DIPLOCATION("SW2:1,2")
|
||||
PORT_DIPSETTING( 0x0300, "2/1" ) // Upright
|
||||
PORT_DIPSETTING( 0x0200, "2/2" ) // Upright
|
||||
PORT_DIPSETTING( 0x0100, "4/2" ) // Cocktail (P1&P3 <-> P2&P4)
|
||||
PORT_DIPSETTING( 0x0000, "4/4" ) // Cocktail (P1&P2 <-> P3&P4)
|
||||
PORT_DIPNAME( 0x1800, 0x1000, "Initial/Maximum Credit" ) PORT_DIPLOCATION("SW2:4,5")
|
||||
PORT_DIPSETTING( 0x1800, "2/2" )
|
||||
PORT_DIPSETTING( 0x1000, "2/3" ) // Japan factory default = "Maximum 3"
|
||||
PORT_DIPSETTING( 0x0800, "2/4" )
|
||||
PORT_DIPSETTING( 0x0000, "2/5" )
|
||||
|
||||
PORT_MODIFY("P1/P2")
|
||||
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_NAME("Spare (P1 Left)")
|
||||
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_NAME("Spare (P1 Right)")
|
||||
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_NAME("P1 Stance Select")
|
||||
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_NAME("Spare (P1 Down)")
|
||||
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_NAME("P1 Right Direction")
|
||||
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_NAME("P1 Left Direction")
|
||||
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_NAME("P1 Club Select")
|
||||
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1) PORT_NAME("Spare (P1 Button 4)") // shown in service mode DIP SW1:9, SW2:9 and SW3:5
|
||||
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_NAME("Spare (P2 Left)")
|
||||
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_NAME("Spare (P2 Right)")
|
||||
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_NAME("P2 Stance Select")
|
||||
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_NAME("Spare (P2 Down)")
|
||||
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_NAME("P2 Right Direction")
|
||||
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_NAME("P2 Left Direction")
|
||||
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_NAME("P2 Club Select")
|
||||
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2) PORT_NAME("Spare (P2 Button 4)")
|
||||
|
||||
PORT_MODIFY("P3/P4")
|
||||
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(3) PORT_NAME("Spare (P3 Left)")
|
||||
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(3) PORT_NAME("Spare (P3 Right)")
|
||||
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(3) PORT_NAME("P3 Stance Select")
|
||||
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(3) PORT_NAME("Spare (P3 Down)")
|
||||
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3) PORT_NAME("P3 Right Direction")
|
||||
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(3) PORT_NAME("P3 Left Direction")
|
||||
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(3) PORT_NAME("P3 Club Select")
|
||||
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(3) PORT_NAME("Spare (P3 Button 4)")
|
||||
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(4) PORT_NAME("Spare (P4 Left)")
|
||||
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(4) PORT_NAME("Spare (P4 Right)")
|
||||
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(4) PORT_NAME("P4 Stance Select")
|
||||
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(4) PORT_NAME("Spare (P4 Down)")
|
||||
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(4) PORT_NAME("P4 Right Direction")
|
||||
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(4) PORT_NAME("P4 Left Direction")
|
||||
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(4) PORT_NAME("P4 Club Select")
|
||||
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(4) PORT_NAME("Spare (P4 Button 4)")
|
||||
INPUT_PORTS_END
|
||||
|
||||
|
||||
static INPUT_PORTS_START( ssriders )
|
||||
PORT_START("COINS")
|
||||
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
|
||||
@ -2028,18 +2091,12 @@ static INPUT_PORTS_START( prmrsocr )
|
||||
PORT_SERVICE_NO_TOGGLE( 0x0200, IP_ACTIVE_LOW )
|
||||
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_COIN1 )
|
||||
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN )
|
||||
PORT_DIPNAME( 0x1000, 0x0000, "Sound" )
|
||||
PORT_DIPNAME( 0x1000, 0x0000, "Sound" ) PORT_DIPLOCATION("SW:1")
|
||||
PORT_DIPSETTING( 0x1000, DEF_STR( Mono ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Stereo ) )
|
||||
PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Unused ) )
|
||||
PORT_DIPSETTING( 0x2000, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Unused ) )
|
||||
PORT_DIPSETTING( 0x4000, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Unused ) )
|
||||
PORT_DIPSETTING( 0x8000, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x2000, IP_ACTIVE_LOW, "SW:2" ) // manual says "not used"
|
||||
PORT_DIPUNUSED_DIPLOC( 0x4000, IP_ACTIVE_LOW, "SW:3" ) // manual says "not used"
|
||||
PORT_DIPUNUSED_DIPLOC( 0x8000, IP_ACTIVE_LOW, "SW:4" ) // manual says "not used"
|
||||
|
||||
PORT_START("P2/EEPROM")
|
||||
KONAMI16_LSB( 2, IPT_UNKNOWN, IPT_START2 )
|
||||
@ -2384,8 +2441,10 @@ static MACHINE_CONFIG_START( tmnt, tmnt_state )
|
||||
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */)
|
||||
MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
|
||||
MCFG_SCREEN_SIZE(64*8, 32*8)
|
||||
MCFG_SCREEN_VISIBLE_AREA(13*8, (64-13)*8-1, 2*8, 30*8-1 )
|
||||
//MCFG_SCREEN_VISIBLE_AREA(13*8, (64-13)*8-1, 2*8, 30*8-1 )
|
||||
MCFG_SCREEN_VISIBLE_AREA(13*8-8, (64-13)*8-1+8, 2*8, 30*8-1 )
|
||||
MCFG_SCREEN_UPDATE(tmnt)
|
||||
// We see something strange in the left 8 pixels and the right 8 pixels, but it is same as real PCB.
|
||||
|
||||
MCFG_PALETTE_LENGTH(1024)
|
||||
|
||||
@ -4302,60 +4361,61 @@ static DRIVER_INIT( cuebrick )
|
||||
machine.device<nvram_device>("nvram")->set_base(state->m_cuebrick_nvram, sizeof(state->m_cuebrick_nvram));
|
||||
}
|
||||
|
||||
GAME( 1989, cuebrick, 0, cuebrick, cuebrick, cuebrick, ROT0, "Konami", "Cue Brick (World version D)", GAME_SUPPORTS_SAVE )
|
||||
// YEAR, NAME, PARENT, MACHINE, INPUT, INIT, MONITOR,COMPANY,FULLNAME,FLAGS
|
||||
GAME( 1989, cuebrick, 0, cuebrick, cuebrick, cuebrick, ROT0, "Konami", "Cue Brick (World version D)", GAME_SUPPORTS_SAVE )
|
||||
|
||||
GAME( 1989, mia, 0, mia, mia, mia, ROT0, "Konami", "M.I.A. - Missing in Action (version T)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1989, mia2, mia, mia, mia, mia, ROT0, "Konami", "M.I.A. - Missing in Action (version S)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1989, mia, 0, mia, mia, mia, ROT0, "Konami", "M.I.A. - Missing in Action (version T)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1989, mia2, mia, mia, mia, mia, ROT0, "Konami", "M.I.A. - Missing in Action (version S)", GAME_SUPPORTS_SAVE )
|
||||
|
||||
GAME( 1989, tmnt, 0, tmnt, tmnt, tmnt, ROT0, "Konami", "Teenage Mutant Ninja Turtles (World 4 Players)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1989, tmntu, tmnt, tmnt, tmnt, tmnt, ROT0, "Konami", "Teenage Mutant Ninja Turtles (US 4 Players, set 1)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1989, tmntua, tmnt, tmnt, tmnt, tmnt, ROT0, "Konami", "Teenage Mutant Ninja Turtles (US 4 Players, set 2)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1989, tmht, tmnt, tmnt, tmnt, tmnt, ROT0, "Konami", "Teenage Mutant Hero Turtles (UK 4 Players, set 1)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1989, tmhta, tmnt, tmnt, tmnt, tmnt, ROT0, "Konami", "Teenage Mutant Hero Turtles (UK 4 Players, set 2)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1990, tmntj, tmnt, tmnt, tmnt, tmnt, ROT0, "Konami", "Teenage Mutant Ninja Turtles (Japan 4 Players)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1989, tmht2p, tmnt, tmnt, tmnt2p, tmnt, ROT0, "Konami", "Teenage Mutant Hero Turtles (UK 2 Players, set 1)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1989, tmht2pa, tmnt, tmnt, tmnt2p, tmnt, ROT0, "Konami", "Teenage Mutant Hero Turtles (UK 2 Players, set 2)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1990, tmnt2pj, tmnt, tmnt, tmnt2p, tmnt, ROT0, "Konami", "Teenage Mutant Ninja Turtles (Japan 2 Players)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1989, tmnt2po, tmnt, tmnt, tmnt2p, tmnt, ROT0, "Konami", "Teenage Mutant Ninja Turtles (Oceania 2 Players)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1989, tmnt, 0, tmnt, tmnt, tmnt, ROT0, "Konami", "Teenage Mutant Ninja Turtles (World 4 Players)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1989, tmntu, tmnt, tmnt, tmnt, tmnt, ROT0, "Konami", "Teenage Mutant Ninja Turtles (US 4 Players, set 1)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1989, tmntua, tmnt, tmnt, tmnt, tmnt, ROT0, "Konami", "Teenage Mutant Ninja Turtles (US 4 Players, set 2)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1989, tmht, tmnt, tmnt, tmnt, tmnt, ROT0, "Konami", "Teenage Mutant Hero Turtles (UK 4 Players, set 1)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1989, tmhta, tmnt, tmnt, tmnt, tmnt, ROT0, "Konami", "Teenage Mutant Hero Turtles (UK 4 Players, set 2)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1990, tmntj, tmnt, tmnt, tmnt, tmnt, ROT0, "Konami", "Teenage Mutant Ninja Turtles (Japan 4 Players)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1989, tmht2p, tmnt, tmnt, tmnt2p, tmnt, ROT0, "Konami", "Teenage Mutant Hero Turtles (UK 2 Players, set 1)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1989, tmht2pa, tmnt, tmnt, tmnt2p, tmnt, ROT0, "Konami", "Teenage Mutant Hero Turtles (UK 2 Players, set 2)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1990, tmnt2pj, tmnt, tmnt, tmnt2p, tmnt, ROT0, "Konami", "Teenage Mutant Ninja Turtles (Japan 2 Players)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1989, tmnt2po, tmnt, tmnt, tmnt2p, tmnt, ROT0, "Konami", "Teenage Mutant Ninja Turtles (Oceania 2 Players)", GAME_SUPPORTS_SAVE )
|
||||
|
||||
GAME( 1990, punkshot, 0, punkshot, punkshot, 0, ROT0, "Konami", "Punk Shot (US 4 Players)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1990, punkshot2, punkshot, punkshot, punksht2, 0, ROT0, "Konami", "Punk Shot (US 2 Players)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1990, punkshotj, punkshot, punkshot, punksht2, 0, ROT0, "Konami", "Punk Shot (Japan 2 Players)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1990, punkshot, 0, punkshot, punkshot, 0, ROT0, "Konami", "Punk Shot (US 4 Players)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1990, punkshot2, punkshot, punkshot, punksht2, 0, ROT0, "Konami", "Punk Shot (US 2 Players)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1990, punkshotj, punkshot, punkshot, punkshtj, 0, ROT0, "Konami", "Punk Shot (Japan 2 Players)", GAME_SUPPORTS_SAVE )
|
||||
|
||||
GAME( 1990, lgtnfght, 0, lgtnfght, lgtnfght, 0, ROT90, "Konami", "Lightning Fighters (World)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1990, lgtnfghta, lgtnfght, lgtnfght, lgtnfght, 0, ROT90, "Konami", "Lightning Fighters (Asia)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1990, lgtnfghtu, lgtnfght, lgtnfght, lgtnfght, 0, ROT90, "Konami", "Lightning Fighters (US)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1990, trigon, lgtnfght, lgtnfght, lgtnfght, 0, ROT90, "Konami", "Trigon (Japan)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1990, lgtnfght, 0, lgtnfght, lgtnfght, 0, ROT90, "Konami", "Lightning Fighters (World)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1990, lgtnfghta, lgtnfght, lgtnfght, lgtnfght, 0, ROT90, "Konami", "Lightning Fighters (Asia)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1990, lgtnfghtu, lgtnfght, lgtnfght, lgtnfght, 0, ROT90, "Konami", "Lightning Fighters (US)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1990, trigon, lgtnfght, lgtnfght, trigon, 0, ROT90, "Konami", "Trigon (Japan)", GAME_SUPPORTS_SAVE )
|
||||
|
||||
GAME( 1991, blswhstl, 0, blswhstl, blswhstl, 0, ROT90, "Konami", "Bells & Whistles (Version L)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1991, detatwin, blswhstl, blswhstl, blswhstl, 0, ROT90, "Konami", "Detana!! Twin Bee (Japan ver. J)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1991, blswhstl, 0, blswhstl, blswhstl, 0, ROT90, "Konami", "Bells & Whistles (Version L)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1991, detatwin, blswhstl, blswhstl, blswhstl, 0, ROT90, "Konami", "Detana!! Twin Bee (Japan ver. J)", GAME_SUPPORTS_SAVE )
|
||||
|
||||
GAME( 1991, glfgreat, 0, glfgreat, glfgreat, 0, ROT0, "Konami", "Golfing Greats", GAME_UNEMULATED_PROTECTION | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
|
||||
GAME( 1991, glfgreatj, glfgreat, glfgreat, glfgreat, 0, ROT0, "Konami", "Golfing Greats (Japan)", GAME_UNEMULATED_PROTECTION | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
|
||||
GAME( 1991, glfgreat, 0, glfgreat, glfgreat, 0, ROT0, "Konami", "Golfing Greats", GAME_UNEMULATED_PROTECTION | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
|
||||
GAME( 1991, glfgreatj, glfgreat, glfgreat, glfgreatj,0, ROT0, "Konami", "Golfing Greats (Japan)", GAME_UNEMULATED_PROTECTION | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
|
||||
|
||||
GAME( 1991, tmnt2, 0, tmnt2, ssridr4p, 0, ROT0, "Konami", "Teenage Mutant Ninja Turtles - Turtles in Time (4 Players ver UAA)", GAME_SUPPORTS_SAVE ) // ver. UAA
|
||||
GAME( 1991, tmnt2a, tmnt2, tmnt2, ssrid4ps, 0, ROT0, "Konami", "Teenage Mutant Ninja Turtles - Turtles in Time (4 Players ver ADA)", GAME_SUPPORTS_SAVE ) // ver. ADA
|
||||
GAME( 1991, tmht22pe, tmnt2, tmnt2, ssriders, 0, ROT0, "Konami", "Teenage Mutant Hero Turtles - Turtles in Time (2 Players ver EBA)", GAME_SUPPORTS_SAVE ) // ver. EBA
|
||||
GAME( 1991, tmnt22pu, tmnt2, tmnt2, ssriders, 0, ROT0, "Konami", "Teenage Mutant Ninja Turtles - Turtles in Time (2 Players ver UDA)", GAME_SUPPORTS_SAVE ) // ver. UDA
|
||||
GAME( 1991, tmnt2, 0, tmnt2, ssridr4p, 0, ROT0, "Konami", "Teenage Mutant Ninja Turtles - Turtles in Time (4 Players ver UAA)", GAME_SUPPORTS_SAVE ) // ver. UAA
|
||||
GAME( 1991, tmnt2a, tmnt2, tmnt2, ssrid4ps, 0, ROT0, "Konami", "Teenage Mutant Ninja Turtles - Turtles in Time (4 Players ver ADA)", GAME_SUPPORTS_SAVE ) // ver. ADA
|
||||
GAME( 1991, tmht22pe, tmnt2, tmnt2, ssriders, 0, ROT0, "Konami", "Teenage Mutant Hero Turtles - Turtles in Time (2 Players ver EBA)", GAME_SUPPORTS_SAVE ) // ver. EBA
|
||||
GAME( 1991, tmnt22pu, tmnt2, tmnt2, ssriders, 0, ROT0, "Konami", "Teenage Mutant Ninja Turtles - Turtles in Time (2 Players ver UDA)", GAME_SUPPORTS_SAVE ) // ver. UDA
|
||||
|
||||
GAME( 1993, qgakumon, 0, tmnt2, qgakumon, 0, ROT0, "Konami", "Quiz Gakumon no Susume (Japan ver. JA2 Type L)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1993, qgakumon, 0, tmnt2, qgakumon, 0, ROT0, "Konami", "Quiz Gakumon no Susume (Japan ver. JA2 Type L)", GAME_SUPPORTS_SAVE )
|
||||
|
||||
GAME( 1991, ssriders, 0, ssriders, ssridr4p, 0, ROT0, "Konami", "Sunset Riders (4 Players ver EAC)", GAME_IMPERFECT_GRAPHICS | GAME_SUPPORTS_SAVE )
|
||||
GAME( 1991, ssridersebd, ssriders, ssriders, ssriders, 0, ROT0, "Konami", "Sunset Riders (2 Players ver EBD)", GAME_IMPERFECT_GRAPHICS | GAME_SUPPORTS_SAVE )
|
||||
GAME( 1991, ssridersebc, ssriders, ssriders, ssriders, 0, ROT0, "Konami", "Sunset Riders (2 Players ver EBC)", GAME_IMPERFECT_GRAPHICS | GAME_SUPPORTS_SAVE )
|
||||
GAME( 1991, ssridersuda, ssriders, ssriders, ssrid4ps, 0, ROT0, "Konami", "Sunset Riders (4 Players ver UDA)", GAME_IMPERFECT_GRAPHICS | GAME_SUPPORTS_SAVE )
|
||||
GAME( 1991, ssriderseaa, ssriders, ssriders, ssrid4ps, 0, ROT0, "Konami", "Sunset Riders (4 Players ver EAA)", GAME_IMPERFECT_GRAPHICS | GAME_SUPPORTS_SAVE )
|
||||
GAME( 1991, ssridersuac, ssriders, ssriders, ssridr4p, 0, ROT0, "Konami", "Sunset Riders (4 Players ver UAC)", GAME_IMPERFECT_GRAPHICS | GAME_SUPPORTS_SAVE )
|
||||
GAME( 1991, ssridersubc, ssriders, ssriders, ssriders, 0, ROT0, "Konami", "Sunset Riders (2 Players ver UBC)", GAME_IMPERFECT_GRAPHICS | GAME_SUPPORTS_SAVE )
|
||||
GAME( 1991, ssridersabd, ssriders, ssriders, ssriders, 0, ROT0, "Konami", "Sunset Riders (2 Players ver ABD)", GAME_IMPERFECT_GRAPHICS | GAME_SUPPORTS_SAVE )
|
||||
GAME( 1991, ssridersadd, ssriders, ssriders, ssrid4ps, 0, ROT0, "Konami", "Sunset Riders (4 Players ver ADD)", GAME_IMPERFECT_GRAPHICS | GAME_SUPPORTS_SAVE )
|
||||
GAME( 1991, ssridersjbd, ssriders, ssriders, ssriders, 0, ROT0, "Konami", "Sunset Riders (2 Players ver JBD)", GAME_IMPERFECT_GRAPHICS | GAME_SUPPORTS_SAVE )
|
||||
GAME( 1991, ssridersb, ssriders, sunsetbl, sunsetbl, 0, ROT0, "bootleg","Sunset Riders (bootleg 4 Players ver ADD)", GAME_NOT_WORKING | GAME_IMPERFECT_GRAPHICS | GAME_SUPPORTS_SAVE )
|
||||
GAME( 1991, ssriders2, ssriders, sunsetbl, sunsetbl, 0, ROT0, "bootleg","Sunset Riders 2 (bootleg 4 Players ver ADD)", GAME_NOT_WORKING | GAME_IMPERFECT_GRAPHICS | GAME_SUPPORTS_SAVE )
|
||||
GAME( 1991, ssriders, 0, ssriders, ssridr4p, 0, ROT0, "Konami", "Sunset Riders (4 Players ver EAC)", GAME_IMPERFECT_GRAPHICS | GAME_SUPPORTS_SAVE )
|
||||
GAME( 1991, ssridersebd, ssriders, ssriders, ssriders, 0, ROT0, "Konami", "Sunset Riders (2 Players ver EBD)", GAME_IMPERFECT_GRAPHICS | GAME_SUPPORTS_SAVE )
|
||||
GAME( 1991, ssridersebc, ssriders, ssriders, ssriders, 0, ROT0, "Konami", "Sunset Riders (2 Players ver EBC)", GAME_IMPERFECT_GRAPHICS | GAME_SUPPORTS_SAVE )
|
||||
GAME( 1991, ssridersuda, ssriders, ssriders, ssrid4ps, 0, ROT0, "Konami", "Sunset Riders (4 Players ver UDA)", GAME_IMPERFECT_GRAPHICS | GAME_SUPPORTS_SAVE )
|
||||
GAME( 1991, ssriderseaa, ssriders, ssriders, ssrid4ps, 0, ROT0, "Konami", "Sunset Riders (4 Players ver EAA)", GAME_IMPERFECT_GRAPHICS | GAME_SUPPORTS_SAVE )
|
||||
GAME( 1991, ssridersuac, ssriders, ssriders, ssridr4p, 0, ROT0, "Konami", "Sunset Riders (4 Players ver UAC)", GAME_IMPERFECT_GRAPHICS | GAME_SUPPORTS_SAVE )
|
||||
GAME( 1991, ssridersubc, ssriders, ssriders, ssriders, 0, ROT0, "Konami", "Sunset Riders (2 Players ver UBC)", GAME_IMPERFECT_GRAPHICS | GAME_SUPPORTS_SAVE )
|
||||
GAME( 1991, ssridersabd, ssriders, ssriders, ssriders, 0, ROT0, "Konami", "Sunset Riders (2 Players ver ABD)", GAME_IMPERFECT_GRAPHICS | GAME_SUPPORTS_SAVE )
|
||||
GAME( 1991, ssridersadd, ssriders, ssriders, ssrid4ps, 0, ROT0, "Konami", "Sunset Riders (4 Players ver ADD)", GAME_IMPERFECT_GRAPHICS | GAME_SUPPORTS_SAVE )
|
||||
GAME( 1991, ssridersjbd, ssriders, ssriders, ssriders, 0, ROT0, "Konami", "Sunset Riders (2 Players ver JBD)", GAME_IMPERFECT_GRAPHICS | GAME_SUPPORTS_SAVE )
|
||||
GAME( 1991, ssridersb, ssriders, sunsetbl, sunsetbl, 0, ROT0, "bootleg","Sunset Riders (bootleg 4 Players ver ADD)", GAME_NOT_WORKING | GAME_IMPERFECT_GRAPHICS | GAME_SUPPORTS_SAVE )
|
||||
GAME( 1991, ssriders2, ssriders, sunsetbl, sunsetbl, 0, ROT0, "bootleg","Sunset Riders 2 (bootleg 4 Players ver ADD)", GAME_NOT_WORKING | GAME_IMPERFECT_GRAPHICS | GAME_SUPPORTS_SAVE )
|
||||
|
||||
GAME( 1991, thndrx2, 0, thndrx2, thndrx2, 0, ROT0, "Konami", "Thunder Cross II (World)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1991, thndrx2a, thndrx2, thndrx2, thndrx2, 0, ROT0, "Konami", "Thunder Cross II (Asia)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1991, thndrx2j, thndrx2, thndrx2, thndrx2, 0, ROT0, "Konami", "Thunder Cross II (Japan)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1991, thndrx2, 0, thndrx2, thndrx2, 0, ROT0, "Konami", "Thunder Cross II (World)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1991, thndrx2a, thndrx2, thndrx2, thndrx2, 0, ROT0, "Konami", "Thunder Cross II (Asia)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1991, thndrx2j, thndrx2, thndrx2, thndrx2, 0, ROT0, "Konami", "Thunder Cross II (Japan)", GAME_SUPPORTS_SAVE )
|
||||
|
||||
GAME( 1993, prmrsocr, 0, prmrsocr, prmrsocr, 0, ROT0, "Konami", "Premier Soccer (ver EAB)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1993, prmrsocrj, prmrsocr, prmrsocr, prmrsocr, 0, ROT0, "Konami", "Premier Soccer (ver JAB)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1993, prmrsocr, 0, prmrsocr, prmrsocr, 0, ROT0, "Konami", "Premier Soccer (ver EAB)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1993, prmrsocrj, prmrsocr, prmrsocr, prmrsocr, 0, ROT0, "Konami", "Premier Soccer (ver JAB)", GAME_SUPPORTS_SAVE )
|
||||
|
@ -457,10 +457,10 @@ it succeed is as follows:
|
||||
- set dip switch 2 to 10101010
|
||||
- set dip switch 2 to 11111111
|
||||
- speaker should now output a tone
|
||||
- press 5 (coin 1) , to confirm that OPN works
|
||||
- press 5 (coin 1) , to confirm that SSGCH1 works
|
||||
- press 5 (coin 1) , to confirm that SSGCH2 works
|
||||
- press 5 (coin 1) , to confirm that SSGCH3 works
|
||||
- press 5 (coin 1), to confirm that OPN works
|
||||
- press 5 (coin 1), to confirm that SSGCH1 works
|
||||
- press 5 (coin 1), to confirm that SSGCH2 works
|
||||
- press 5 (coin 1), to confirm that SSGCH3 works
|
||||
- finished ("CHECK ALL OK!")
|
||||
|
||||
****************************************************************************
|
||||
@ -949,29 +949,27 @@ ADDRESS_MAP_END
|
||||
static INPUT_PORTS_START( plumppop )
|
||||
/* 0xb001 (CPU1) port 0 -> 0xef0e (shared RAM) */
|
||||
PORT_START("DSWA")
|
||||
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) /* code at 0x6e99 - is it ever called ? */
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
TAITO_DSWA_BITS_1_TO_3
|
||||
TAITO_COINAGE_JAPAN_OLD
|
||||
PORT_DIPUNUSED_DIPLOC( 0x01, IP_ACTIVE_LOW, "SWA:1" ) /* code at 0x6e99 - is it ever called ? */
|
||||
TAITO_DSWA_BITS_1_TO_3_LOC(SWA)
|
||||
TAITO_COINAGE_JAPAN_OLD_LOC(SWA)
|
||||
|
||||
/* 0xb001 (CPU1) port 1 -> 0xef0f (shared RAM) */
|
||||
PORT_START("DSWB")
|
||||
TAITO_DIFFICULTY
|
||||
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Bonus_Life ) ) /* table at 0x2b86 */
|
||||
TAITO_DIFFICULTY_LOC(SWB)
|
||||
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SWB:3,4") /* table at 0x2b86 */
|
||||
PORT_DIPSETTING( 0x08, "50k 200k 150k+" )
|
||||
PORT_DIPSETTING( 0x0c, "50k 250k 200k+" )
|
||||
PORT_DIPSETTING( 0x04, "100k 300k 200k+" )
|
||||
PORT_DIPSETTING( 0x00, "100k 400k 300k+" )
|
||||
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) )
|
||||
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWB:5,6")
|
||||
PORT_DIPSETTING( 0x20, "2" )
|
||||
PORT_DIPSETTING( 0x30, "3" )
|
||||
PORT_DIPSETTING( 0x10, "4" )
|
||||
PORT_DIPSETTING( 0x00, "5" )
|
||||
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) /* code at 0x3dcc */
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Allow_Continue ) )
|
||||
PORT_DIPNAME( 0x40, 0x40, "P1 & P2 Children Collision" ) PORT_DIPLOCATION("SWB:7") /* code at 0x3dcc */
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( No ) ) // both players' children collide with each other / Off=No / On=Yes
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
|
||||
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SWB:8")
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( Yes ) )
|
||||
|
||||
@ -1019,22 +1017,22 @@ INPUT_PORTS_END
|
||||
static INPUT_PORTS_START( extrmatn )
|
||||
/* 0xb001 (CPU1) port 0 -> 0xef0e (shared RAM) */
|
||||
PORT_START("DSWA")
|
||||
PORT_DIPUNUSED( 0x01, IP_ACTIVE_LOW )
|
||||
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Flip_Screen ) )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x01, IP_ACTIVE_LOW, "SWA:1" )
|
||||
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWA:2")
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_SERVICE( 0x04, IP_ACTIVE_LOW )
|
||||
PORT_DIPUNUSED( 0x08, IP_ACTIVE_LOW )
|
||||
TAITO_COINAGE_JAPAN_OLD
|
||||
PORT_SERVICE_DIPLOC( 0x04, IP_ACTIVE_LOW, "SWA:3" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x08, IP_ACTIVE_LOW, "SWA:4" )
|
||||
TAITO_COINAGE_JAPAN_OLD_LOC(SWA)
|
||||
|
||||
/* 0xb001 (CPU1) port 1 -> 0xef0f (shared RAM) */
|
||||
PORT_START("DSWB")
|
||||
TAITO_DIFFICULTY
|
||||
PORT_DIPUNUSED( 0x04, IP_ACTIVE_LOW )
|
||||
PORT_DIPUNUSED( 0x08, IP_ACTIVE_LOW )
|
||||
PORT_DIPUNUSED( 0x10, IP_ACTIVE_LOW )
|
||||
PORT_DIPUNUSED( 0x20, IP_ACTIVE_LOW )
|
||||
PORT_DIPNAME( 0xc0, 0xc0, "Damage Multiplier" )
|
||||
TAITO_DIFFICULTY_LOC(SWB)
|
||||
PORT_DIPUNUSED_DIPLOC( 0x04, IP_ACTIVE_LOW, "SWB:3" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x08, IP_ACTIVE_LOW, "SWB:4" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x10, IP_ACTIVE_LOW, "SWB:5" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x20, IP_ACTIVE_LOW, "SWB:6" )
|
||||
PORT_DIPNAME( 0xc0, 0xc0, "Damage Multiplier" ) PORT_DIPLOCATION("SWB:7,8")
|
||||
PORT_DIPSETTING( 0xc0, "*1" )
|
||||
PORT_DIPSETTING( 0x80, "*1.5" )
|
||||
PORT_DIPSETTING( 0x40, "*2" )
|
||||
@ -1055,24 +1053,24 @@ INPUT_PORTS_END
|
||||
static INPUT_PORTS_START( arknoid2 )
|
||||
/* 0xb001 (CPU1) port 0 -> 0xe001 (shared RAM) */
|
||||
PORT_START("DSWA")
|
||||
TAITO_MACHINE_COCKTAIL
|
||||
TAITO_COINAGE_WORLD
|
||||
TAITO_MACHINE_COCKTAIL_LOC(SWA)
|
||||
TAITO_COINAGE_WORLD_LOC(SWA)
|
||||
|
||||
/* 0xb001 (CPU1) port 1 -> 0xe002 (shared RAM) */
|
||||
PORT_START("DSWB")
|
||||
TAITO_DIFFICULTY
|
||||
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Bonus_Life ) ) /* table at 0x6f1e (W and J) or 0x6f1b (Romstar) */
|
||||
TAITO_DIFFICULTY_LOC(SWB)
|
||||
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SWB:3,4") /* table at 0x6f1e (W and J) or 0x6f1b (Romstar) */
|
||||
PORT_DIPSETTING( 0x00, "50k 150k 150k+" )
|
||||
PORT_DIPSETTING( 0x0c, "100k 200k 200k+" )
|
||||
PORT_DIPSETTING( 0x04, "50k only" )
|
||||
PORT_DIPSETTING( 0x08, "100k only" )
|
||||
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) )
|
||||
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWB:5,6")
|
||||
PORT_DIPSETTING( 0x20, "2" )
|
||||
PORT_DIPSETTING( 0x30, "3" )
|
||||
PORT_DIPSETTING( 0x10, "4" )
|
||||
PORT_DIPSETTING( 0x00, "5" )
|
||||
PORT_DIPUNUSED( 0x40, IP_ACTIVE_LOW )
|
||||
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Allow_Continue ) )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x40, IP_ACTIVE_LOW, "SWB:7" )
|
||||
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SWB:8")
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( No ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
|
||||
|
||||
@ -1109,31 +1107,31 @@ static INPUT_PORTS_START( arknid2u )
|
||||
PORT_INCLUDE( arknoid2 )
|
||||
|
||||
PORT_MODIFY("DSWA")
|
||||
TAITO_COINAGE_JAPAN_OLD
|
||||
TAITO_COINAGE_JAPAN_OLD_LOC(SWA)
|
||||
INPUT_PORTS_END
|
||||
|
||||
|
||||
static INPUT_PORTS_START( drtoppel )
|
||||
/* 0xb001 (CPU1) port 0 -> 0xe042 (shared RAM) */
|
||||
PORT_START("DSWA")
|
||||
TAITO_MACHINE_COCKTAIL
|
||||
TAITO_COINAGE_WORLD
|
||||
TAITO_MACHINE_COCKTAIL_LOC(SWA)
|
||||
TAITO_COINAGE_WORLD_LOC(SWA)
|
||||
|
||||
/* 0xb001 (CPU1) port 1 -> 0xe043 (shared RAM) */
|
||||
PORT_START("DSWB")
|
||||
TAITO_DIFFICULTY
|
||||
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Bonus_Life ) ) /* table at 0x256d (4 * 9 bytes) */
|
||||
PORT_DIPSETTING( 0x0c, "30k 100k 200k 100k+" ) /* 30k 100k 200k 300k 400k 500k 600k 700k */
|
||||
PORT_DIPSETTING( 0x00, "50k 100k 200k 200k+" ) /* 50k 100k 200k 400k 600k 800k 1000k 1200k */
|
||||
TAITO_DIFFICULTY_LOC(SWB)
|
||||
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SWB:3,4") /* table at 0x256d (4 * 9 bytes) */
|
||||
PORT_DIPSETTING( 0x0c, "30k 100k 200k 100k+" ) /* 30k 100k 200k 300k 400k 500k 600k 700k */
|
||||
PORT_DIPSETTING( 0x00, "50k 100k 200k 200k+" ) /* 50k 100k 200k 400k 600k 800k 1000k 1200k */
|
||||
PORT_DIPSETTING( 0x04, "30k 100k" )
|
||||
PORT_DIPSETTING( 0x08, "30k only" )
|
||||
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) )
|
||||
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWB:5,6")
|
||||
PORT_DIPSETTING( 0x20, "2" )
|
||||
PORT_DIPSETTING( 0x30, "3" )
|
||||
PORT_DIPSETTING( 0x10, "4" )
|
||||
PORT_DIPSETTING( 0x00, "5" )
|
||||
PORT_DIPUNUSED( 0x40, IP_ACTIVE_LOW )
|
||||
PORT_DIPUNUSED( 0x80, IP_ACTIVE_LOW )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x40, IP_ACTIVE_LOW, "SWB:7" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x80, IP_ACTIVE_LOW, "SWB:8" )
|
||||
|
||||
PORT_START("IN0")
|
||||
TAITO_JOY_LRUD_2_BUTTONS_START( 1 )
|
||||
@ -1150,25 +1148,25 @@ static INPUT_PORTS_START( drtopplu )
|
||||
PORT_INCLUDE( drtoppel )
|
||||
|
||||
PORT_MODIFY("DSWA")
|
||||
TAITO_COINAGE_JAPAN_OLD
|
||||
TAITO_COINAGE_JAPAN_OLD_LOC(SWA)
|
||||
INPUT_PORTS_END
|
||||
|
||||
|
||||
static INPUT_PORTS_START( kageki )
|
||||
/* special (see kageki_csport_* handlers) -> 0xe03b (shared RAM) */
|
||||
PORT_START("DSWA")
|
||||
TAITO_MACHINE_NO_COCKTAIL /* see notes */
|
||||
TAITO_COINAGE_JAPAN_OLD
|
||||
TAITO_MACHINE_NO_COCKTAIL_LOC(SWA) /* see notes */
|
||||
TAITO_COINAGE_JAPAN_OLD_LOC(SWA)
|
||||
|
||||
/* special (see kageki_csport_* handlers) -> 0xe03c (shared RAM) */
|
||||
PORT_START("DSWB")
|
||||
TAITO_DIFFICULTY
|
||||
PORT_DIPUNUSED( 0x04, IP_ACTIVE_LOW )
|
||||
PORT_DIPUNUSED( 0x08, IP_ACTIVE_LOW )
|
||||
PORT_DIPUNUSED( 0x10, IP_ACTIVE_LOW )
|
||||
PORT_DIPUNUSED( 0x20, IP_ACTIVE_LOW )
|
||||
PORT_DIPUNUSED( 0x40, IP_ACTIVE_LOW )
|
||||
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Allow_Continue ) )
|
||||
TAITO_DIFFICULTY_LOC(SWB)
|
||||
PORT_DIPUNUSED_DIPLOC( 0x04, IP_ACTIVE_LOW, "SWB:3" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x08, IP_ACTIVE_LOW, "SWB:4" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x10, IP_ACTIVE_LOW, "SWB:5" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x20, IP_ACTIVE_LOW, "SWB:6" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x40, IP_ACTIVE_LOW, "SWB:7" )
|
||||
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SWB:8")
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( Yes ) )
|
||||
|
||||
@ -1193,31 +1191,31 @@ static INPUT_PORTS_START( kagekij )
|
||||
PORT_INCLUDE( kageki )
|
||||
|
||||
PORT_MODIFY("DSWA")
|
||||
TAITO_MACHINE_COCKTAIL /* see notes */
|
||||
TAITO_MACHINE_COCKTAIL_LOC(SWA) /* see notes */
|
||||
INPUT_PORTS_END
|
||||
|
||||
|
||||
static INPUT_PORTS_START( chukatai )
|
||||
/* 0xb001 (CPU1) port 0 -> 0xe015 (shared RAM) */
|
||||
PORT_START("DSWA")
|
||||
TAITO_MACHINE_COCKTAIL
|
||||
TAITO_COINAGE_WORLD
|
||||
TAITO_MACHINE_COCKTAIL_LOC(SWA)
|
||||
TAITO_COINAGE_WORLD_LOC(SWA)
|
||||
|
||||
/* 0xb001 (CPU1) port 1 -> 0xe016 (shared RAM) */
|
||||
PORT_START("DSWB")
|
||||
TAITO_DIFFICULTY
|
||||
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Bonus_Life ) ) /* tables : 1st at 0xb070 (bank = 0x02) and inc. at 0x09df */
|
||||
TAITO_DIFFICULTY_LOC(SWB)
|
||||
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SWB:3,4") /* tables : 1st at 0xb070 (bank = 0x02) and inc. at 0x09df */
|
||||
PORT_DIPSETTING( 0x08, "40k 240k 200k+" )
|
||||
PORT_DIPSETTING( 0x0c, "60k 360k 300k+" )
|
||||
PORT_DIPSETTING( 0x04, "100k 500k 400k+" )
|
||||
PORT_DIPSETTING( 0x00, "150k 650k 500k+" )
|
||||
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) )
|
||||
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWB:5,6")
|
||||
PORT_DIPSETTING( 0x00, "1" )
|
||||
PORT_DIPSETTING( 0x10, "2" )
|
||||
PORT_DIPSETTING( 0x30, "3" )
|
||||
PORT_DIPSETTING( 0x20, "4" )
|
||||
PORT_DIPUNUSED( 0x40, IP_ACTIVE_LOW )
|
||||
PORT_DIPUNUSED( 0x80, IP_ACTIVE_LOW )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x40, IP_ACTIVE_LOW, "SWB:7" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x80, IP_ACTIVE_LOW, "SWB:8" )
|
||||
|
||||
PORT_START("IN0")
|
||||
TAITO_JOY_LRUD_2_BUTTONS_START( 1 )
|
||||
@ -1234,42 +1232,42 @@ static INPUT_PORTS_START( chukatau )
|
||||
PORT_INCLUDE( chukatai )
|
||||
|
||||
PORT_MODIFY("DSWA")
|
||||
TAITO_COINAGE_JAPAN_OLD
|
||||
TAITO_COINAGE_JAPAN_OLD_LOC(SWA)
|
||||
INPUT_PORTS_END
|
||||
|
||||
|
||||
static INPUT_PORTS_START( tnzs )
|
||||
/* 0xb002 (CPU1) -> 0xef0e (shared RAM) */
|
||||
PORT_START("DSWA")
|
||||
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Cabinet ) )
|
||||
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SWA:1")
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Cocktail ) )
|
||||
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Flip_Screen ) )
|
||||
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWA:2")
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_SERVICE( 0x04, IP_ACTIVE_LOW )
|
||||
PORT_DIPNAME( 0x08, 0x08, "Invulnerability (Debug)" ) // see notes
|
||||
PORT_SERVICE_DIPLOC( 0x04, IP_ACTIVE_LOW, "SWA:3" )
|
||||
PORT_DIPNAME( 0x08, 0x08, "Invulnerability (Debug)" ) PORT_DIPLOCATION("SWA:4") // see notes
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
TAITO_COINAGE_WORLD
|
||||
TAITO_COINAGE_WORLD_LOC(SWA)
|
||||
|
||||
/* 0xb003 (CPU1) -> 0xef0f (shared RAM) */
|
||||
PORT_START("DSWB")
|
||||
TAITO_DIFFICULTY
|
||||
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Bonus_Life ) ) /* table at 0x09c84 */
|
||||
TAITO_DIFFICULTY_LOC(SWB)
|
||||
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SWB:3,4") /* table at 0x09c84 */
|
||||
PORT_DIPSETTING( 0x00, "50k 150k 150k+" )
|
||||
PORT_DIPSETTING( 0x0c, "70k 200k 200k+" )
|
||||
PORT_DIPSETTING( 0x04, "100k 250k 250k+" )
|
||||
PORT_DIPSETTING( 0x08, "200k 300k 300k+" )
|
||||
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) )
|
||||
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWB:5,6")
|
||||
PORT_DIPSETTING( 0x20, "2" )
|
||||
PORT_DIPSETTING( 0x30, "3" )
|
||||
PORT_DIPSETTING( 0x00, "4" )
|
||||
PORT_DIPSETTING( 0x10, "5" )
|
||||
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Allow_Continue ) )
|
||||
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SWB:7")
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Yes ) )
|
||||
PORT_DIPUNUSED( 0x80, IP_ACTIVE_LOW )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x80, IP_ACTIVE_LOW, "SWB:8" )
|
||||
|
||||
PORT_START("IN0")
|
||||
TAITO_JOY_LRUD_2_BUTTONS_START( 1 )
|
||||
@ -1292,41 +1290,41 @@ static INPUT_PORTS_START( tnzsj )
|
||||
PORT_INCLUDE( tnzs )
|
||||
|
||||
PORT_MODIFY("DSWA")
|
||||
TAITO_COINAGE_JAPAN_OLD
|
||||
TAITO_COINAGE_JAPAN_OLD_LOC(SWA)
|
||||
INPUT_PORTS_END
|
||||
|
||||
static INPUT_PORTS_START( tnzsjo )
|
||||
/* 0xb001 (CPU1) port 0 -> 0xef0e (shared RAM) */
|
||||
PORT_START("DSWA")
|
||||
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Cabinet ) )
|
||||
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SWA:1")
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Cocktail ) )
|
||||
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Flip_Screen ) )
|
||||
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWA:2")
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_SERVICE( 0x04, IP_ACTIVE_LOW )
|
||||
PORT_DIPNAME( 0x08, 0x08, "Invulnerability (Debug)" ) // see notes
|
||||
PORT_SERVICE_DIPLOC( 0x04, IP_ACTIVE_LOW, "SWA:3" )
|
||||
PORT_DIPNAME( 0x08, 0x08, "Invulnerability (Debug)" ) PORT_DIPLOCATION("SWA:4") // see notes
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
TAITO_COINAGE_JAPAN_OLD
|
||||
TAITO_COINAGE_JAPAN_OLD_LOC(SWA)
|
||||
|
||||
/* 0xb001 (CPU1) port 1 -> 0xef0f (shared RAM) */
|
||||
PORT_START("DSWB")
|
||||
TAITO_DIFFICULTY
|
||||
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Bonus_Life ) ) /* table at 0x09caf */
|
||||
TAITO_DIFFICULTY_LOC(SWB)
|
||||
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SWB:3,4") /* table at 0x09caf */
|
||||
PORT_DIPSETTING( 0x00, "50k 150k 150k+" )
|
||||
PORT_DIPSETTING( 0x0c, "70k 200k 200k+" )
|
||||
PORT_DIPSETTING( 0x04, "100k 250k 250k+" )
|
||||
PORT_DIPSETTING( 0x08, "200k 300k 300k+" )
|
||||
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) )
|
||||
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWB:5,6")
|
||||
PORT_DIPSETTING( 0x20, "2" )
|
||||
PORT_DIPSETTING( 0x30, "3" )
|
||||
PORT_DIPSETTING( 0x00, "4" )
|
||||
PORT_DIPSETTING( 0x10, "5" )
|
||||
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Allow_Continue ) )
|
||||
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SWB:7")
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Yes ) )
|
||||
PORT_DIPUNUSED( 0x80, IP_ACTIVE_LOW )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x80, IP_ACTIVE_LOW, "SWB:8" )
|
||||
|
||||
PORT_START("IN0")
|
||||
TAITO_JOY_LRUD_2_BUTTONS_START( 1 )
|
||||
@ -1343,11 +1341,11 @@ static INPUT_PORTS_START( tnzsop )
|
||||
PORT_INCLUDE( tnzsjo )
|
||||
|
||||
PORT_MODIFY("DSWA")
|
||||
PORT_DIPUNUSED( 0x08, IP_ACTIVE_LOW ) /* value read at 0x356b but not tested nor stored elsewhere */
|
||||
TAITO_COINAGE_WORLD
|
||||
PORT_DIPUNUSED_DIPLOC( 0x08, IP_ACTIVE_LOW, "SWA:4" ) /* value read at 0x356b but not tested nor stored elsewhere */
|
||||
TAITO_COINAGE_WORLD_LOC(SWA)
|
||||
|
||||
PORT_MODIFY("DSWB")
|
||||
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Bonus_Life ) ) /* table at 0x09afb */
|
||||
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SWB:3,4") /* table at 0x09afb */
|
||||
PORT_DIPSETTING( 0x00, "10k 100k 100k+" )
|
||||
PORT_DIPSETTING( 0x0c, "10k 150k 150k+" )
|
||||
PORT_DIPSETTING( 0x04, "10k 200k 200k+" )
|
||||
@ -1358,20 +1356,24 @@ INPUT_PORTS_END
|
||||
static INPUT_PORTS_START( kabukiz )
|
||||
/* 0xb002 (CPU1) */
|
||||
PORT_START("DSWA")
|
||||
TAITO_MACHINE_COCKTAIL
|
||||
PORT_DIPUNUSED( 0x10, IP_ACTIVE_LOW )
|
||||
PORT_DIPUNUSED( 0x20, IP_ACTIVE_LOW )
|
||||
PORT_DIPUNUSED( 0x40, IP_ACTIVE_LOW )
|
||||
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Allow_Continue ) )
|
||||
TAITO_MACHINE_COCKTAIL_LOC(SWA)
|
||||
PORT_DIPUNUSED_DIPLOC( 0x10, IP_ACTIVE_LOW, "SWA:5" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x20, IP_ACTIVE_LOW, "SWA:6" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x40, IP_ACTIVE_LOW, "SWA:7" )
|
||||
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SWA:8")
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( Yes ) )
|
||||
|
||||
/* 0xb003 (CPU1) */
|
||||
PORT_START("DSWB")
|
||||
TAITO_DIFFICULTY
|
||||
PORT_DIPUNUSED( 0x04, IP_ACTIVE_LOW )
|
||||
PORT_DIPUNUSED( 0x08, IP_ACTIVE_LOW )
|
||||
TAITO_COINAGE_WORLD
|
||||
PORT_DIPNAME( 0x03, 0x02, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWB:1,2") // different from many other taito
|
||||
PORT_DIPSETTING( 0x03, DEF_STR( Easy ) ) // other taito : [ On Off ] < [ Off Off ] < [ Off On ] < [ On On ]
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Medium ) ) // kabukiz : [ Off Off ] < [ On Off ] < [ Off On ] < [ On On ]
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Hard ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x04, IP_ACTIVE_LOW, "SWB:3" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x08, IP_ACTIVE_LOW, "SWB:4" )
|
||||
TAITO_COINAGE_WORLD_LOC(SWB)
|
||||
|
||||
PORT_START("IN0")
|
||||
TAITO_JOY_LRUD_2_BUTTONS_START( 1 )
|
||||
@ -1394,35 +1396,35 @@ static INPUT_PORTS_START( kabukizj )
|
||||
PORT_INCLUDE( kabukiz )
|
||||
|
||||
PORT_MODIFY("DSWB")
|
||||
TAITO_COINAGE_JAPAN_OLD
|
||||
TAITO_COINAGE_JAPAN_OLD_LOC(SWB)
|
||||
INPUT_PORTS_END
|
||||
|
||||
|
||||
static INPUT_PORTS_START( insectx )
|
||||
/* 0xb001 (CPU1) port 0 -> 0xec06 (shared RAM) */
|
||||
PORT_START("DSWA")
|
||||
TAITO_MACHINE_COCKTAIL
|
||||
TAITO_COINAGE_WORLD
|
||||
TAITO_MACHINE_COCKTAIL_LOC(SWA)
|
||||
TAITO_COINAGE_WORLD_LOC(SWA)
|
||||
|
||||
/* 0xb001 (CPU1) port 1 -> 0xec07 (shared RAM) */
|
||||
PORT_START("DSWB")
|
||||
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) ) /* see notes */
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0x03, DEF_STR( Medium ) )
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Hard ) )
|
||||
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWB:1,2") /* see notes */
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Easy ) ) // other taito : [ On Off ] < [ Off Off ] < [ Off On ] < [ On On ]
|
||||
PORT_DIPSETTING( 0x03, DEF_STR( Medium ) ) // notes : [ Off On ] < [ Off Off ] < [ On Off ] < [ On On ]
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Hard ) ) // manual : [ Off Off ] < [ On Off ] < [ Off On ] < [ On On ]
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
|
||||
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Bonus_Life ) ) /* code at 0xaacc - bank = 0x02 */
|
||||
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SWB:3,4") /* code at 0xaacc - bank = 0x02 */
|
||||
PORT_DIPSETTING( 0x08, "40k 240k 200k+" )
|
||||
PORT_DIPSETTING( 0x0c, "60k 360k 300k+" )
|
||||
PORT_DIPSETTING( 0x04, "100k 500k 400k+" )
|
||||
PORT_DIPSETTING( 0x00, "150k 650k 500k+" )
|
||||
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) )
|
||||
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWB:5,6")
|
||||
PORT_DIPSETTING( 0x00, "1" )
|
||||
PORT_DIPSETTING( 0x10, "2" )
|
||||
PORT_DIPSETTING( 0x30, "3" )
|
||||
PORT_DIPSETTING( 0x20, "4" )
|
||||
PORT_DIPUNUSED( 0x40, IP_ACTIVE_LOW )
|
||||
PORT_DIPUNUSED( 0x80, IP_ACTIVE_LOW )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x40, IP_ACTIVE_LOW, "SWB:7" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x80, IP_ACTIVE_LOW, "SWB:8" )
|
||||
|
||||
PORT_START("IN0")
|
||||
TAITO_JOY_LRUD_2_BUTTONS_START( 1 )
|
||||
@ -1445,39 +1447,37 @@ static INPUT_PORTS_START( insectxj )
|
||||
PORT_INCLUDE( insectx )
|
||||
|
||||
PORT_MODIFY("DSWA")
|
||||
TAITO_COINAGE_JAPAN_OLD
|
||||
TAITO_COINAGE_JAPAN_OLD_LOC(SWA)
|
||||
INPUT_PORTS_END
|
||||
|
||||
|
||||
static INPUT_PORTS_START( jpopnics )
|
||||
/* 0xc600 (CPU1) -> 0xef0e (shared RAM) */
|
||||
PORT_START("DSWA")
|
||||
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) /* code at 0x6e99 - is it ever called ? */
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x01, IP_ACTIVE_LOW, "SWA:1" ) /* code at 0x6e99 - is it ever called ? */
|
||||
TAITO_DSWA_BITS_1_TO_3
|
||||
PORT_DIPUNUSED( 0x10, IP_ACTIVE_LOW ) /* see notes */
|
||||
PORT_DIPUNUSED( 0x20, IP_ACTIVE_LOW ) /* see notes */
|
||||
PORT_DIPUNUSED( 0x40, IP_ACTIVE_LOW ) /* see notes */
|
||||
PORT_DIPUNUSED( 0x80, IP_ACTIVE_LOW ) /* see notes */
|
||||
PORT_DIPUNUSED_DIPLOC( 0x10, IP_ACTIVE_LOW, "SWA:5" ) /* see notes */
|
||||
PORT_DIPUNUSED_DIPLOC( 0x20, IP_ACTIVE_LOW, "SWA:6" ) /* see notes */
|
||||
PORT_DIPUNUSED_DIPLOC( 0x40, IP_ACTIVE_LOW, "SWA:7" ) /* see notes */
|
||||
PORT_DIPUNUSED_DIPLOC( 0x80, IP_ACTIVE_LOW, "SWA:8" ) /* see notes */
|
||||
|
||||
/* 0xc601 (CPU1) -> 0xef0f (shared RAM) */
|
||||
PORT_START("DSWB")
|
||||
TAITO_DIFFICULTY
|
||||
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Bonus_Life ) ) /* table at 0x2b86 */
|
||||
TAITO_DIFFICULTY_LOC(SWB)
|
||||
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SWB:3,4") /* table at 0x2b86 */
|
||||
PORT_DIPSETTING( 0x08, "50k 200k 150k+" )
|
||||
PORT_DIPSETTING( 0x0c, "50k 250k 200k+" )
|
||||
PORT_DIPSETTING( 0x04, "100k 300k 200k+" )
|
||||
PORT_DIPSETTING( 0x00, "100k 400k 300k+" )
|
||||
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) )
|
||||
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWB:5,6")
|
||||
PORT_DIPSETTING( 0x20, "2" )
|
||||
PORT_DIPSETTING( 0x30, "3" )
|
||||
PORT_DIPSETTING( 0x10, "4" )
|
||||
PORT_DIPSETTING( 0x00, "5" )
|
||||
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) /* code at 0x3dcc */
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Allow_Continue ) )
|
||||
PORT_DIPNAME( 0x40, 0x40, "P1 & P2 Children Collision" ) PORT_DIPLOCATION("SWB:7") /* code at 0x3dcc */
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( No ) ) // both players' children collide with each other / Off=No / On=Yes
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
|
||||
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SWB:8")
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( Yes ) )
|
||||
|
||||
@ -1705,7 +1705,7 @@ static MACHINE_CONFIG_START( tnzs, tnzs_state )
|
||||
MCFG_CPU_PROGRAM_MAP(sub_map)
|
||||
MCFG_CPU_VBLANK_INT("screen", irq0_line_hold)
|
||||
|
||||
MCFG_CPU_ADD("mcu", I8742 ,12000000/2) /* 400KHz ??? - Main board Crystal is 12MHz */
|
||||
MCFG_CPU_ADD("mcu", I8742, 12000000/2) /* 400KHz ??? - Main board Crystal is 12MHz */
|
||||
MCFG_CPU_IO_MAP(i8742_io_map)
|
||||
|
||||
MCFG_QUANTUM_PERFECT_CPU("maincpu")
|
||||
@ -2719,30 +2719,30 @@ ROM_START( insectxj )
|
||||
ROM_END
|
||||
|
||||
|
||||
/* ( YEAR NAME PARENT MACHINE INPUT INIT MONITOR COMPANY FULLNAME FLAGS ) */
|
||||
GAME( 1987, plumppop, 0, drtoppel, plumppop, plumpop, ROT0, "Taito Corporation", "Plump Pop (Japan)", 0 )
|
||||
GAME( 1987, extrmatn, 0, arknoid2, extrmatn, extrmatn, ROT270, "Taito Corporation Japan", "Extermination (World)", 0 )
|
||||
GAME( 1987, extrmatnu,extrmatn, arknoid2, extrmatn, extrmatn, ROT270, "Taito (World Games license)", "Extermination (US)", 0 )
|
||||
GAME( 1987, extrmatnj,extrmatn, arknoid2, extrmatn, extrmatn, ROT270, "Taito Corporation", "Extermination (Japan)", 0 )
|
||||
GAME( 1987, arknoid2, 0, arknoid2, arknoid2, arknoid2, ROT270, "Taito Corporation Japan", "Arkanoid - Revenge of DOH (World)", 0 )
|
||||
GAME( 1987, arknoid2u,arknoid2, arknoid2, arknid2u, arknoid2, ROT270, "Taito America Corporation (Romstar license)", "Arkanoid - Revenge of DOH (US)", 0 )
|
||||
GAME( 1987, arknoid2j,arknoid2, arknoid2, arknid2u, arknoid2, ROT270, "Taito Corporation", "Arkanoid - Revenge of DOH (Japan)", 0 )
|
||||
GAME( 1987, drtoppel, 0, drtoppel, drtoppel, drtoppel, ROT90, "Kaneko / Taito Corporation Japan", "Dr. Toppel's Adventure (World)", 0 ) /* Possible region hack */
|
||||
GAME( 1987, drtoppelu,drtoppel, drtoppel, drtopplu, drtoppel, ROT90, "Kaneko / Taito America Corporation", "Dr. Toppel's Adventure (US)", 0 ) /* Possible region hack */
|
||||
GAME( 1987, drtoppelj,drtoppel, drtoppel, drtopplu, drtoppel, ROT90, "Kaneko / Taito Corporation", "Dr. Toppel's Tankentai (Japan)", 0 )
|
||||
GAME( 1988, kageki, 0, kageki, kageki, kageki, ROT90, "Kaneko / Taito America Corporation (Romstar license)", "Kageki (US)", 0 )
|
||||
GAME( 1988, kagekij, kageki, kageki, kagekij, kageki, ROT90, "Kaneko / Taito Corporation", "Kageki (Japan)", 0 )
|
||||
GAME( 1992, kagekih, kageki, kageki, kageki, kageki, ROT90, "hack", "Kageki (hack)", 0 ) // date is hacked at least, might also be a Japan set hacked to show english
|
||||
GAME( 1988, chukatai, 0, tnzs, chukatai, chukatai, ROT0, "Taito Corporation Japan", "Chuka Taisen (World)", 0 ) /* Possible region hack */
|
||||
GAME( 1988, chukataiu,chukatai, tnzs, chukatau, chukatai, ROT0, "Taito America Corporation", "Chuka Taisen (US)", 0 ) /* Possible region hack */
|
||||
GAME( 1988, chukataij,chukatai, tnzs, chukatau, chukatai, ROT0, "Taito Corporation", "Chuka Taisen (Japan)", 0 )
|
||||
GAME( 1988, tnzs, 0, tnzsb, tnzs, tnzsb, ROT0, "Taito Corporation Japan", "The NewZealand Story (World, new version) (newer PCB)", 0 )
|
||||
GAME( 1988, tnzsj, tnzs, tnzsb, tnzsj, tnzsb, ROT0, "Taito Corporation", "The NewZealand Story (Japan, new version) (newer PCB)", 0 )
|
||||
GAME( 1988, tnzsjo, tnzs, tnzs, tnzsjo, tnzs, ROT0, "Taito Corporation", "The NewZealand Story (Japan, old version) (older PCB)", 0 )
|
||||
GAME( 1988, tnzso, tnzs, tnzs, tnzsop, tnzs, ROT0, "Taito Corporation Japan", "The NewZealand Story (World, old version) (older PCB)", 0 )
|
||||
GAME( 1988, tnzsop, tnzs, tnzs, tnzsop, tnzs, ROT0, "Taito Corporation Japan", "The NewZealand Story (World, prototype?) (older PCB)", 0 )
|
||||
GAME( 1988, kabukiz, 0, kabukiz, kabukiz, kabukiz, ROT0, "Kaneko / Taito Corporation Japan", "Kabuki-Z (World)", 0 )
|
||||
GAME( 1988, kabukizj, kabukiz, kabukiz, kabukizj, kabukiz, ROT0, "Kaneko / Taito Corporation", "Kabuki-Z (Japan)", 0 )
|
||||
GAME( 1989, insectx, 0, insectx, insectx, insectx, ROT0, "Taito Corporation Japan", "Insector X (World)", 0 )
|
||||
GAME( 1989, insectxj, insectx, insectx, insectxj, insectx, ROT0, "Taito Corporation", "Insector X (Japan)", 0 )
|
||||
GAME( 1992, jpopnics, 0, jpopnics, jpopnics, 0, ROT0, "bootleg (Nics)", "Jumping Pop (Nics, Korean bootleg of Plump Pop)", GAME_IMPERFECT_GRAPHICS )
|
||||
// YEAR, NAME, PARENT, MACHINE, INPUT, INIT, MONITOR,COMPANY,FULLNAME,FLAGS
|
||||
GAME( 1987, plumppop, 0, drtoppel, plumppop, plumpop, ROT0, "Taito Corporation", "Plump Pop (Japan)", 0 )
|
||||
GAME( 1987, extrmatn, 0, arknoid2, extrmatn, extrmatn, ROT270, "Taito Corporation Japan", "Extermination (World)", 0 )
|
||||
GAME( 1987, extrmatnu, extrmatn, arknoid2, extrmatn, extrmatn, ROT270, "Taito (World Games license)", "Extermination (US)", 0 )
|
||||
GAME( 1987, extrmatnj, extrmatn, arknoid2, extrmatn, extrmatn, ROT270, "Taito Corporation", "Extermination (Japan)", 0 )
|
||||
GAME( 1987, arknoid2, 0, arknoid2, arknoid2, arknoid2, ROT270, "Taito Corporation Japan", "Arkanoid - Revenge of DOH (World)", 0 )
|
||||
GAME( 1987, arknoid2u, arknoid2, arknoid2, arknid2u, arknoid2, ROT270, "Taito America Corporation (Romstar license)", "Arkanoid - Revenge of DOH (US)", 0 )
|
||||
GAME( 1987, arknoid2j, arknoid2, arknoid2, arknid2u, arknoid2, ROT270, "Taito Corporation", "Arkanoid - Revenge of DOH (Japan)", 0 )
|
||||
GAME( 1987, drtoppel, 0, drtoppel, drtoppel, drtoppel, ROT90, "Kaneko / Taito Corporation Japan", "Dr. Toppel's Adventure (World)", 0 ) /* Possible region hack */
|
||||
GAME( 1987, drtoppelu, drtoppel, drtoppel, drtopplu, drtoppel, ROT90, "Kaneko / Taito America Corporation", "Dr. Toppel's Adventure (US)", 0 ) /* Possible region hack */
|
||||
GAME( 1987, drtoppelj, drtoppel, drtoppel, drtopplu, drtoppel, ROT90, "Kaneko / Taito Corporation", "Dr. Toppel's Tankentai (Japan)", 0 )
|
||||
GAME( 1988, kageki, 0, kageki, kageki, kageki, ROT90, "Kaneko / Taito America Corporation (Romstar license)", "Kageki (US)", 0 )
|
||||
GAME( 1988, kagekij, kageki, kageki, kagekij, kageki, ROT90, "Kaneko / Taito Corporation", "Kageki (Japan)", 0 )
|
||||
GAME( 1992, kagekih, kageki, kageki, kageki, kageki, ROT90, "hack", "Kageki (hack)", 0 ) // date is hacked at least, might also be a Japan set hacked to show english
|
||||
GAME( 1988, chukatai, 0, tnzs, chukatai, chukatai, ROT0, "Taito Corporation Japan", "Chuka Taisen (World)", 0 ) /* Possible region hack */
|
||||
GAME( 1988, chukataiu, chukatai, tnzs, chukatau, chukatai, ROT0, "Taito America Corporation", "Chuka Taisen (US)", 0 ) /* Possible region hack */
|
||||
GAME( 1988, chukataij, chukatai, tnzs, chukatau, chukatai, ROT0, "Taito Corporation", "Chuka Taisen (Japan)", 0 )
|
||||
GAME( 1988, tnzs, 0, tnzsb, tnzs, tnzsb, ROT0, "Taito Corporation Japan", "The NewZealand Story (World, new version) (newer PCB)", 0 )
|
||||
GAME( 1988, tnzsj, tnzs, tnzsb, tnzsj, tnzsb, ROT0, "Taito Corporation", "The NewZealand Story (Japan, new version) (newer PCB)", 0 )
|
||||
GAME( 1988, tnzsjo, tnzs, tnzs, tnzsjo, tnzs, ROT0, "Taito Corporation", "The NewZealand Story (Japan, old version) (older PCB)", 0 )
|
||||
GAME( 1988, tnzso, tnzs, tnzs, tnzsop, tnzs, ROT0, "Taito Corporation Japan", "The NewZealand Story (World, old version) (older PCB)", 0 )
|
||||
GAME( 1988, tnzsop, tnzs, tnzs, tnzsop, tnzs, ROT0, "Taito Corporation Japan", "The NewZealand Story (World, prototype?) (older PCB)", 0 )
|
||||
GAME( 1988, kabukiz, 0, kabukiz, kabukiz, kabukiz, ROT0, "Kaneko / Taito Corporation Japan", "Kabuki-Z (World)", 0 )
|
||||
GAME( 1988, kabukizj, kabukiz, kabukiz, kabukizj, kabukiz, ROT0, "Kaneko / Taito Corporation", "Kabuki-Z (Japan)", 0 )
|
||||
GAME( 1989, insectx, 0, insectx, insectx, insectx, ROT0, "Taito Corporation Japan", "Insector X (World)", 0 )
|
||||
GAME( 1989, insectxj, insectx, insectx, insectxj, insectx, ROT0, "Taito Corporation", "Insector X (Japan)", 0 )
|
||||
GAME( 1992, jpopnics, 0, jpopnics, jpopnics, 0, ROT0, "bootleg (Nics)", "Jumping Pop (Nics, Korean bootleg of Plump Pop)", GAME_IMPERFECT_GRAPHICS )
|
||||
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -667,7 +667,6 @@ ROM_START( toypop )
|
||||
ROM_LOAD( "tp1-6.3d", 0x0000, 0x0100, CRC(16a9166a) SHA1(847cbaf7c88616576c410177e066ae1d792ac0ba) )
|
||||
ROM_END
|
||||
|
||||
|
||||
|
||||
GAME( 1983, liblrabl, 0, liblrabl, liblrabl, 0, ROT0, "Namco", "Libble Rabble", 0 )
|
||||
GAME( 1986, toypop, 0, toypop, toypop, 0, ROT0, "Namco", "Toypop", 0 )
|
||||
// YEAR, NAME, PARENT,MACHINE, INPUT, INIT,MONITOR,COMPANY,FULLNAME,FLAGS
|
||||
GAME( 1983, liblrabl, 0, liblrabl, liblrabl, 0, ROT0, "Namco", "Libble Rabble", 0 )
|
||||
GAME( 1986, toypop, 0, toypop, toypop, 0, ROT0, "Namco", "Toypop", 0 )
|
||||
|
@ -304,7 +304,7 @@ static INPUT_PORTS_START( devilw )
|
||||
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE4 ) // map, advance through tests
|
||||
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) PORT_NAME("Map") // map, advance through tests
|
||||
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE1 )
|
||||
@ -320,32 +320,34 @@ static INPUT_PORTS_START( devilw )
|
||||
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
|
||||
PORT_START("DSW1")
|
||||
KONAMI_COINAGE(DEF_STR( Free_Play ), "Invalid")
|
||||
KONAMI_COINAGE_LOC(DEF_STR( Free_Play ), "Invalid", SW1)
|
||||
/* "Invalid" = both coin slots disabled */
|
||||
|
||||
PORT_START("DSW2")
|
||||
PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) )
|
||||
PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2")
|
||||
PORT_DIPSETTING( 0x03, "2" )
|
||||
PORT_DIPSETTING( 0x02, "3" )
|
||||
PORT_DIPSETTING( 0x02, "3" ) // Japan factory default = "3"
|
||||
PORT_DIPSETTING( 0x01, "5" )
|
||||
PORT_DIPSETTING( 0x00, "7" )
|
||||
PORT_BIT( 0x1c, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW2:3" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x08, IP_ACTIVE_LOW, "SW2:4" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x10, IP_ACTIVE_LOW, "SW2:5" )
|
||||
PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:6,7")
|
||||
PORT_DIPSETTING( 0x60, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Normal ) )
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Normal ) ) // Japan factory default = "Normal"
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( Difficult ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Very_Difficult ) )
|
||||
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
|
||||
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8")
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
|
||||
PORT_START("DSW3") /* 0xa0019 */
|
||||
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
|
||||
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW3:1")
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
PORT_SERVICE( 0x04, IP_ACTIVE_LOW )
|
||||
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x02, IP_ACTIVE_LOW, "SW3:2" )
|
||||
PORT_SERVICE_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW3:3" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x08, IP_ACTIVE_LOW, "SW3:4" )
|
||||
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
INPUT_PORTS_END
|
||||
|
||||
@ -354,7 +356,7 @@ static INPUT_PORTS_START( darkadv )
|
||||
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
|
||||
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE4 ) // map, advance through tests
|
||||
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) PORT_NAME("Map") // map, advance through tests
|
||||
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE1 )
|
||||
@ -371,7 +373,7 @@ static INPUT_PORTS_START( darkadv )
|
||||
KONAMI8_B123_UNK(3)
|
||||
|
||||
PORT_START("DSW1") /* Coinage */
|
||||
PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coinage ) )
|
||||
PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:1,2,3,4")
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) )
|
||||
PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) )
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
|
||||
@ -388,31 +390,36 @@ static INPUT_PORTS_START( darkadv )
|
||||
PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) )
|
||||
PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) )
|
||||
PORT_DIPSETTING( 0x00, "Invalid" )
|
||||
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED)
|
||||
PORT_DIPUNUSED_DIPLOC( 0x10, IP_ACTIVE_LOW, "SW1:5" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x20, IP_ACTIVE_LOW, "SW1:6" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x40, IP_ACTIVE_LOW, "SW1:7" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x80, IP_ACTIVE_LOW, "SW1:8" )
|
||||
|
||||
PORT_START("DSW2")
|
||||
PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) )
|
||||
PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2")
|
||||
PORT_DIPSETTING( 0x03, "2" )
|
||||
PORT_DIPSETTING( 0x02, "3" )
|
||||
PORT_DIPSETTING( 0x01, "5" )
|
||||
PORT_DIPSETTING( 0x00, "7" )
|
||||
PORT_BIT( 0x1c, IP_ACTIVE_LOW, IPT_UNUSED)
|
||||
PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW2:3" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x08, IP_ACTIVE_LOW, "SW2:4" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x10, IP_ACTIVE_LOW, "SW2:5" )
|
||||
PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:6,7")
|
||||
PORT_DIPSETTING( 0x60, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Normal ) )
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( Difficult ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Very_Difficult ) )
|
||||
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
|
||||
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8")
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
|
||||
PORT_START("DSW3") /* 0xa0019 */
|
||||
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
|
||||
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW3:1")
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED)
|
||||
PORT_SERVICE( 0x04, IP_ACTIVE_LOW )
|
||||
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED)
|
||||
PORT_DIPUNUSED_DIPLOC( 0x02, IP_ACTIVE_LOW, "SW3:2" )
|
||||
PORT_SERVICE_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW3:3" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x08, IP_ACTIVE_LOW, "SW3:4" )
|
||||
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED)
|
||||
INPUT_PORTS_END
|
||||
|
||||
@ -437,41 +444,41 @@ static INPUT_PORTS_START( vulcan )
|
||||
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
|
||||
PORT_START("DSW1")
|
||||
KONAMI_COINAGE(DEF_STR( Free_Play ), DEF_STR( None ))
|
||||
KONAMI_COINAGE_LOC(DEF_STR( Free_Play ), DEF_STR( None ), SW1)
|
||||
/* "None" = coin slot B disabled */
|
||||
|
||||
PORT_START("DSW2")
|
||||
PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) )
|
||||
PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2")
|
||||
PORT_DIPSETTING( 0x03, "2" )
|
||||
PORT_DIPSETTING( 0x02, "3" )
|
||||
PORT_DIPSETTING( 0x02, "3" ) // Japan factory default = "3"
|
||||
PORT_DIPSETTING( 0x01, "4" )
|
||||
PORT_DIPSETTING( 0x00, "7" )
|
||||
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) )
|
||||
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:3")
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
|
||||
PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) )
|
||||
PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) )
|
||||
PORT_DIPSETTING( 0x18, "20K 70K" )
|
||||
PORT_DIPSETTING( 0x10, "30K 80K" )
|
||||
PORT_DIPSETTING( 0x08, "20K" )
|
||||
PORT_DIPSETTING( 0x00, "70K" )
|
||||
PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) )
|
||||
PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:4,5")
|
||||
PORT_DIPSETTING( 0x18, "20K, Every 70K" ) // Japan factory default = "20K, Every 70K"
|
||||
PORT_DIPSETTING( 0x10, "30K, Every 80K" )
|
||||
PORT_DIPSETTING( 0x08, "20K Only" )
|
||||
PORT_DIPSETTING( 0x00, "70K Only" )
|
||||
PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:6,7")
|
||||
PORT_DIPSETTING( 0x60, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Normal ) )
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Normal ) ) // Japan factory default = "Normal"
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( Difficult ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Very_Difficult ) )
|
||||
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
|
||||
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8")
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
|
||||
PORT_START("DSW3") /* 0xa0018 */
|
||||
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
|
||||
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW3:1")
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x02, 0x00, "Upright Controls" )
|
||||
PORT_DIPNAME( 0x02, 0x00, "Upright Controls" ) PORT_DIPLOCATION("SW3:2")
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Single ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Dual ) )
|
||||
PORT_SERVICE( 0x04, IP_ACTIVE_LOW )
|
||||
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED)
|
||||
PORT_SERVICE_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW3:3" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x08, IP_ACTIVE_LOW, "SW3:4" )
|
||||
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED)
|
||||
INPUT_PORTS_END
|
||||
|
||||
@ -480,11 +487,11 @@ static INPUT_PORTS_START( gradius2 ) // same as vulcan, different bonus
|
||||
PORT_INCLUDE( vulcan )
|
||||
|
||||
PORT_MODIFY("DSW2")
|
||||
PORT_DIPNAME( 0x18, 0x18, DEF_STR (Bonus_Life ) )
|
||||
PORT_DIPSETTING( 0x18, "20K 150K" )
|
||||
PORT_DIPSETTING( 0x10, "30K 200K" )
|
||||
PORT_DIPSETTING( 0x08, "20K" )
|
||||
PORT_DIPSETTING( 0x00, "70K" )
|
||||
PORT_DIPNAME( 0x18, 0x18, DEF_STR (Bonus_Life ) ) PORT_DIPLOCATION("SW2:4,5")
|
||||
PORT_DIPSETTING( 0x18, "20K, Every 150K" ) // Japan factory default = "20K, Every 150K"
|
||||
PORT_DIPSETTING( 0x10, "30K, Every 200K" )
|
||||
PORT_DIPSETTING( 0x08, "20K Only" )
|
||||
PORT_DIPSETTING( 0x00, "70K Only" )
|
||||
INPUT_PORTS_END
|
||||
|
||||
static INPUT_PORTS_START( fround )
|
||||
@ -508,32 +515,34 @@ static INPUT_PORTS_START( fround )
|
||||
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
|
||||
PORT_START("DSW1")
|
||||
KONAMI_COINAGE(DEF_STR( Free_Play ), "No Coin B")
|
||||
KONAMI_COINAGE_LOC(DEF_STR( Free_Play ), "No Coin B", SW1)
|
||||
/* "No Coin B" = coins produce sound, but no effect on coin counter */
|
||||
|
||||
PORT_START("DSW2")
|
||||
PORT_DIPNAME( 0x03, 0x02, "Energy" )
|
||||
PORT_DIPNAME( 0x03, 0x02, "Energy" ) PORT_DIPLOCATION("SW2:1,2")
|
||||
PORT_DIPSETTING( 0x03, "18" )
|
||||
PORT_DIPSETTING( 0x02, "20" )
|
||||
PORT_DIPSETTING( 0x02, "20" ) // US and Japan factory default = "20"
|
||||
PORT_DIPSETTING( 0x01, "22" )
|
||||
PORT_DIPSETTING( 0x00, "24" )
|
||||
PORT_BIT( 0x1c, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW2:3" ) // manual says "not used"
|
||||
PORT_DIPUNUSED_DIPLOC( 0x08, IP_ACTIVE_LOW, "SW2:4" ) // ditto
|
||||
PORT_DIPUNUSED_DIPLOC( 0x10, IP_ACTIVE_LOW, "SW2:5" ) // ditto
|
||||
PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:6,7")
|
||||
PORT_DIPSETTING( 0x60, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Normal ) )
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Normal ) ) // US and Japan factory default = "Normal"
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( Difficult ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Very_Difficult ) )
|
||||
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
|
||||
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8")
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
|
||||
PORT_START("DSW3") /* 0xa0018 */
|
||||
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
|
||||
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW3:1")
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
PORT_SERVICE( 0x04, IP_ACTIVE_LOW )
|
||||
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x02, IP_ACTIVE_LOW, "SW3:2" ) // manual says "not used"
|
||||
PORT_SERVICE_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW3:3" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x08, IP_ACTIVE_LOW, "SW3:4" ) // ditto
|
||||
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
INPUT_PORTS_END
|
||||
|
||||
@ -558,39 +567,37 @@ static INPUT_PORTS_START( miaj )
|
||||
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
|
||||
PORT_START("DSW1")
|
||||
KONAMI_COINAGE(DEF_STR( Free_Play ), "Invalid")
|
||||
KONAMI_COINAGE_LOC(DEF_STR( Free_Play ), "Invalid", SW1)
|
||||
/* "Invalid" = both coin slots disabled */
|
||||
|
||||
PORT_START("DSW2")
|
||||
PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) )
|
||||
PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2")
|
||||
PORT_DIPSETTING( 0x03, "2" )
|
||||
PORT_DIPSETTING( 0x02, "3" )
|
||||
PORT_DIPSETTING( 0x02, "3" ) // US and Japan factory default = "3"
|
||||
PORT_DIPSETTING( 0x01, "5" )
|
||||
PORT_DIPSETTING( 0x00, "7" )
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
PORT_DIPNAME( 0x18, 0x10, DEF_STR( Bonus_Life ) )
|
||||
PORT_DIPSETTING( 0x18, "30K 80K" )
|
||||
PORT_DIPSETTING( 0x10, "50K 100K" )
|
||||
PORT_DIPSETTING( 0x08, "50K" )
|
||||
PORT_DIPSETTING( 0x00, "100K" )
|
||||
PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW2:3" )
|
||||
PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:4,5")
|
||||
PORT_DIPSETTING( 0x18, "30K, Every 80K" ) // Japan factory default = "30K, Every 80K"
|
||||
PORT_DIPSETTING( 0x10, "50K, Every 100K" )
|
||||
PORT_DIPSETTING( 0x08, "50K Only" ) // US factory default = "50K Only" (struck off "50K, Every 100K")
|
||||
PORT_DIPSETTING( 0x00, "100K Only" )
|
||||
PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:6,7")
|
||||
PORT_DIPSETTING( 0x60, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Normal ) )
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( Difficult ) )
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Normal ) ) // Japan factory default = "Normal"
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( Difficult ) ) // US factory default = "Difficult" (struck off "Normal")
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Very_Difficult ) )
|
||||
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
|
||||
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8")
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
|
||||
PORT_START("DSW3") /* 0xa0018 */
|
||||
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
|
||||
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW3:1")
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x02, 0x02, "VRAM Character Check" )
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_SERVICE( 0x04, IP_ACTIVE_LOW )
|
||||
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x02, IP_ACTIVE_LOW, "SW3:2" )
|
||||
PORT_SERVICE_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW3:3" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x08, IP_ACTIVE_LOW, "SW3:4" )
|
||||
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
INPUT_PORTS_END
|
||||
|
||||
@ -615,43 +622,40 @@ static INPUT_PORTS_START( cuebrickj )
|
||||
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
|
||||
PORT_START("DSW1")
|
||||
KONAMI_COINAGE(DEF_STR( Free_Play ), "Invalid")
|
||||
KONAMI_COINAGE_LOC(DEF_STR( Free_Play ), "Invalid", SW1)
|
||||
/* "Invalid" = both coin slots disabled */
|
||||
|
||||
PORT_START("DSW2")
|
||||
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) )
|
||||
PORT_DIPSETTING( 0x03, "1" )
|
||||
PORT_DIPSETTING( 0x02, "2" )
|
||||
PORT_DIPSETTING( 0x01, "3" )
|
||||
PORT_DIPSETTING( 0x00, "4" )
|
||||
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x01, IP_ACTIVE_LOW, "SW2:1" ) // manual says "not used"
|
||||
PORT_DIPUNUSED_DIPLOC( 0x02, IP_ACTIVE_LOW, "SW2:2" ) // manual says "not used"
|
||||
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:3")
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
|
||||
PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) )
|
||||
PORT_DIPNAME( 0x18, 0x18, "Machine Name" )
|
||||
PORT_DIPNAME( 0x18, 0x08, "Machine Name" ) PORT_DIPLOCATION("SW2:4,5")
|
||||
PORT_DIPSETTING( 0x18, DEF_STR( None ) )
|
||||
PORT_DIPSETTING( 0x10, "Lewis" )
|
||||
PORT_DIPSETTING( 0x08, "Johnson" )
|
||||
PORT_DIPSETTING( 0x08, "Johnson" ) // Japan factory default = "Johnson"
|
||||
PORT_DIPSETTING( 0x00, "George" )
|
||||
PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) )
|
||||
PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:6,7")
|
||||
PORT_DIPSETTING( 0x60, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Normal ) )
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( Hard ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
|
||||
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Normal ) ) // Japan factory default = "Normal"
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( Difficult ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Very_Difficult ) )
|
||||
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8")
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
|
||||
PORT_START("DSW3") /* 0xa0018 */
|
||||
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
|
||||
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW3:1")
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x02, 0x00, "Upright Controls" )
|
||||
PORT_DIPNAME( 0x02, 0x00, "Upright Controls" ) PORT_DIPLOCATION("SW3:2")
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Single ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Dual ) )
|
||||
PORT_SERVICE( 0x04, IP_ACTIVE_LOW )
|
||||
PORT_DIPNAME( 0x08, 0x08, "Mode" )
|
||||
PORT_DIPSETTING( 0x08, "3" )
|
||||
PORT_DIPSETTING( 0x00, "4" )
|
||||
PORT_SERVICE_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW3:3" )
|
||||
PORT_DIPNAME( 0x08, 0x08, "Stop Time" ) PORT_DIPLOCATION("SW3:4") // old coding [ Title="Mode" Off="3" On="4" Default="3" ] What did it mean?
|
||||
PORT_DIPSETTING( 0x08, "200" ) // Japan factory default = "200"
|
||||
PORT_DIPSETTING( 0x00, "150" )
|
||||
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
INPUT_PORTS_END
|
||||
|
||||
@ -961,7 +965,7 @@ ROM_START( vulcan )
|
||||
|
||||
ROM_REGION( 0x40000, "sub", 0 ) // 68000 code (CPU B)
|
||||
ROM_LOAD16_BYTE( "785_p07.10n", 0x00000, 0x10000, CRC(686d549d) SHA1(9687be801c4fb963bf6b0199e2ae9f5051213f7a) )
|
||||
ROM_LOAD16_BYTE( "785_p06.8n" , 0x00001, 0x10000, CRC(70c94bee) SHA1(951e00ca4d3a47a21b4db05bcdc8ead45b42c3f1) )
|
||||
ROM_LOAD16_BYTE( "785_p06.8n", 0x00001, 0x10000, CRC(70c94bee) SHA1(951e00ca4d3a47a21b4db05bcdc8ead45b42c3f1) )
|
||||
ROM_LOAD16_BYTE( "785_p13.10s", 0x20000, 0x10000, CRC(478fdb0a) SHA1(2e285ad6dcfc67f3e24d231e0e1be19036ce64d2) )
|
||||
ROM_LOAD16_BYTE( "785_p12.8s", 0x20001, 0x10000, CRC(38ea402a) SHA1(90ff2bd71435988cde967704ce3b1401de206683) )
|
||||
|
||||
@ -995,7 +999,7 @@ ROM_START( vulcana )
|
||||
|
||||
ROM_REGION( 0x40000, "sub", 0 ) // 68000 code (CPU B)
|
||||
ROM_LOAD16_BYTE( "785_p07.10n", 0x00000, 0x10000, CRC(686d549d) SHA1(9687be801c4fb963bf6b0199e2ae9f5051213f7a) )
|
||||
ROM_LOAD16_BYTE( "785_p06.8n" , 0x00001, 0x10000, CRC(70c94bee) SHA1(951e00ca4d3a47a21b4db05bcdc8ead45b42c3f1) )
|
||||
ROM_LOAD16_BYTE( "785_p06.8n", 0x00001, 0x10000, CRC(70c94bee) SHA1(951e00ca4d3a47a21b4db05bcdc8ead45b42c3f1) )
|
||||
ROM_LOAD16_BYTE( "785_p13.10s", 0x20000, 0x10000, CRC(478fdb0a) SHA1(2e285ad6dcfc67f3e24d231e0e1be19036ce64d2) )
|
||||
ROM_LOAD16_BYTE( "785_p12.8s", 0x20001, 0x10000, CRC(38ea402a) SHA1(90ff2bd71435988cde967704ce3b1401de206683) )
|
||||
|
||||
@ -1029,7 +1033,7 @@ ROM_START( vulcanb )
|
||||
|
||||
ROM_REGION( 0x40000, "sub", 0 ) // 68000 code (CPU B)
|
||||
ROM_LOAD16_BYTE( "785_g07.10n", 0x00000, 0x10000, CRC(ee09dd5d) SHA1(9b6fb12c2cb7930df12d9876810811540fd560ee) ) /* requires older CPU B code compared to other sets */
|
||||
ROM_LOAD16_BYTE( "785_g06.8n" , 0x00001, 0x10000, CRC(85ab7af7) SHA1(5cb36918a5cdfd16611da76f07450ae1d115f2c7) )
|
||||
ROM_LOAD16_BYTE( "785_g06.8n", 0x00001, 0x10000, CRC(85ab7af7) SHA1(5cb36918a5cdfd16611da76f07450ae1d115f2c7) )
|
||||
ROM_LOAD16_BYTE( "785_g13.10s", 0x20000, 0x10000, CRC(274f325d) SHA1(1076efa204eff0fc8a8788706b17b9a128023d35) )
|
||||
ROM_LOAD16_BYTE( "785_g12.8s", 0x20001, 0x10000, CRC(1625f933) SHA1(3f25d7396af46e75e3ae8456414e31935de43d34) )
|
||||
|
||||
@ -1063,7 +1067,7 @@ ROM_START( gradius2 )
|
||||
|
||||
ROM_REGION( 0x40000, "sub", 0 ) // 68000 code (CPU B)
|
||||
ROM_LOAD16_BYTE( "785_p07.10n", 0x00000, 0x10000, CRC(686d549d) SHA1(9687be801c4fb963bf6b0199e2ae9f5051213f7a) )
|
||||
ROM_LOAD16_BYTE( "785_p06.8n" , 0x00001, 0x10000, CRC(70c94bee) SHA1(951e00ca4d3a47a21b4db05bcdc8ead45b42c3f1) )
|
||||
ROM_LOAD16_BYTE( "785_p06.8n", 0x00001, 0x10000, CRC(70c94bee) SHA1(951e00ca4d3a47a21b4db05bcdc8ead45b42c3f1) )
|
||||
ROM_LOAD16_BYTE( "785_p13.10s", 0x20000, 0x10000, CRC(478fdb0a) SHA1(2e285ad6dcfc67f3e24d231e0e1be19036ce64d2) )
|
||||
ROM_LOAD16_BYTE( "785_p12.8s", 0x20001, 0x10000, CRC(38ea402a) SHA1(90ff2bd71435988cde967704ce3b1401de206683) )
|
||||
|
||||
@ -1102,7 +1106,7 @@ ROM_START( gradius2a )
|
||||
|
||||
ROM_REGION( 0x40000, "sub", 0 ) // 68000 code (CPU B)
|
||||
ROM_LOAD16_BYTE( "785_p07.10n", 0x00000, 0x10000, CRC(686d549d) SHA1(9687be801c4fb963bf6b0199e2ae9f5051213f7a) )
|
||||
ROM_LOAD16_BYTE( "785_p06.8n" , 0x00001, 0x10000, CRC(70c94bee) SHA1(951e00ca4d3a47a21b4db05bcdc8ead45b42c3f1) )
|
||||
ROM_LOAD16_BYTE( "785_p06.8n", 0x00001, 0x10000, CRC(70c94bee) SHA1(951e00ca4d3a47a21b4db05bcdc8ead45b42c3f1) )
|
||||
ROM_LOAD16_BYTE( "785_p13.10s", 0x20000, 0x10000, CRC(478fdb0a) SHA1(2e285ad6dcfc67f3e24d231e0e1be19036ce64d2) )
|
||||
ROM_LOAD16_BYTE( "785_p12.8s", 0x20001, 0x10000, CRC(38ea402a) SHA1(90ff2bd71435988cde967704ce3b1401de206683) )
|
||||
|
||||
@ -1136,7 +1140,7 @@ ROM_START( gradius2b )
|
||||
|
||||
ROM_REGION( 0x40000, "sub", 0 ) // 68000 code (CPU B)
|
||||
ROM_LOAD16_BYTE( "785_p07.10n", 0x00000, 0x10000, CRC(686d549d) SHA1(9687be801c4fb963bf6b0199e2ae9f5051213f7a) )
|
||||
ROM_LOAD16_BYTE( "785_p06.8n" , 0x00001, 0x10000, CRC(70c94bee) SHA1(951e00ca4d3a47a21b4db05bcdc8ead45b42c3f1) )
|
||||
ROM_LOAD16_BYTE( "785_p06.8n", 0x00001, 0x10000, CRC(70c94bee) SHA1(951e00ca4d3a47a21b4db05bcdc8ead45b42c3f1) )
|
||||
ROM_LOAD16_BYTE( "785_p13.10s", 0x20000, 0x10000, CRC(478fdb0a) SHA1(2e285ad6dcfc67f3e24d231e0e1be19036ce64d2) )
|
||||
ROM_LOAD16_BYTE( "785_p12.8s", 0x20001, 0x10000, CRC(38ea402a) SHA1(90ff2bd71435988cde967704ce3b1401de206683) )
|
||||
|
||||
@ -1347,18 +1351,19 @@ static DRIVER_INIT( cuebrickj )
|
||||
|
||||
/* Game Drivers */
|
||||
|
||||
GAME( 1987, devilw, 0, devilw, devilw, twin16, ROT0, "Konami", "Devil World", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1987, majuu, devilw, devilw, devilw, twin16, ROT0, "Konami", "Majuu no Ohkoku", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1987, darkadv, devilw, devilw, darkadv, twin16, ROT0, "Konami", "Dark Adventure", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1988, vulcan, 0, twin16, vulcan, twin16, ROT0, "Konami", "Vulcan Venture (New)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1988, vulcana, vulcan, twin16, gradius2, twin16, ROT0, "Konami", "Vulcan Venture (Old)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1988, vulcanb, vulcan, twin16, gradius2, twin16, ROT0, "Konami", "Vulcan Venture (Oldest)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1988, gradius2, vulcan, twin16, gradius2, twin16, ROT0, "Konami", "Gradius II - GOFER no Yabou (Japan New Ver.)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1988, gradius2a,vulcan, twin16, vulcan, twin16, ROT0, "Konami", "Gradius II - GOFER no Yabou (Japan Old Ver.)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1988, gradius2b,vulcan, twin16, vulcan, twin16, ROT0, "Konami", "Gradius II - GOFER no Yabou (Japan Older Ver.)", GAME_SUPPORTS_SAVE )
|
||||
// YEAR, NAME, PARENT, MACHINE, INPUT, INIT, MONITOR,COMPANY,FULLNAME,FLAGS
|
||||
GAME( 1987, devilw, 0, devilw, devilw, twin16, ROT0, "Konami", "Devil World", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1987, majuu, devilw, devilw, devilw, twin16, ROT0, "Konami", "Majuu no Ohkoku", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1987, darkadv, devilw, devilw, darkadv, twin16, ROT0, "Konami", "Dark Adventure", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1988, vulcan, 0, twin16, vulcan, twin16, ROT0, "Konami", "Vulcan Venture (New)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1988, vulcana, vulcan, twin16, gradius2, twin16, ROT0, "Konami", "Vulcan Venture (Old)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1988, vulcanb, vulcan, twin16, gradius2, twin16, ROT0, "Konami", "Vulcan Venture (Oldest)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1988, gradius2, vulcan, twin16, gradius2, twin16, ROT0, "Konami", "Gradius II - GOFER no Yabou (Japan New Ver.)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1988, gradius2a, vulcan, twin16, vulcan, twin16, ROT0, "Konami", "Gradius II - GOFER no Yabou (Japan Old Ver.)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1988, gradius2b, vulcan, twin16, vulcan, twin16, ROT0, "Konami", "Gradius II - GOFER no Yabou (Japan Older Ver.)", GAME_SUPPORTS_SAVE )
|
||||
|
||||
GAME( 1988, fround, 0, fround, fround, fround, ROT0, "Konami", "The Final Round (version M)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1988, froundl, fround, fround, fround, fround, ROT0, "Konami", "The Final Round (version L)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1988, hpuncher, fround, twin16, fround, twin16, ROT0, "Konami", "Hard Puncher (Japan)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1989, miaj, mia, miaj, miaj, twin16, ROT0, "Konami", "M.I.A. - Missing in Action (Japan)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1989, cuebrickj,cuebrick, cuebrickj, cuebrickj,cuebrickj,ROT0, "Konami", "Cue Brick (Japan)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1988, fround, 0, fround, fround, fround, ROT0, "Konami", "The Final Round (version M)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1988, froundl, fround, fround, fround, fround, ROT0, "Konami", "The Final Round (version L)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1988, hpuncher, fround, twin16, fround, twin16, ROT0, "Konami", "Hard Puncher (Japan)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1989, miaj, mia, miaj, miaj, twin16, ROT0, "Konami", "M.I.A. - Missing in Action (Japan)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1989, cuebrickj, cuebrick, cuebrickj, cuebrickj, cuebrickj, ROT0, "Konami", "Cue Brick (Japan)", GAME_SUPPORTS_SAVE )
|
||||
|
@ -54,23 +54,25 @@ Stephh's notes (based on the games M68000 and Z80 code and some tests) :
|
||||
|
||||
- There is no real "test mode" : only a grid with colors ("Cross Hatch Pattern")
|
||||
is displayed. There is a specific "Show Dip Switches Settings".
|
||||
- Test switch on JAMMA connector works to enter "Cross Hatch Pattern".
|
||||
- "Service 1" uses COIN A coinage
|
||||
|
||||
1a) 'twincobr'
|
||||
|
||||
- No notice screen.
|
||||
- Game uses TOAPLAN_COINAGE_WORLD (code at 0x0bfd in CPU1).
|
||||
- Game uses TOAPLAN_COINAGE_EUROPE (code at 0x0bfd in CPU1).
|
||||
- Press any players buttons on startup to skip some tests (code at 0x025ed8).
|
||||
|
||||
1b) 'twincobru'
|
||||
|
||||
- "FOR USE IN U.S.A. ONLY" notice screen.
|
||||
- Game uses TOAPLAN_COINAGE_JAPAN_OLD (code at 0x0bfd in CPU1).
|
||||
- Game uses TOAPLAN_COINAGE_JAPAN (code at 0x0bfd in CPU1).
|
||||
- Press any players buttons on startup to skip some tests (code at 0x025ed6).
|
||||
|
||||
1c) 'ktiger'
|
||||
|
||||
- "FOR USE IN JAPAN ONLY" notice screen.
|
||||
- Game uses TOAPLAN_COINAGE_JAPAN_OLD (code at 0x0bfd in CPU1 - same as in 'twincobru').
|
||||
- Game uses TOAPLAN_COINAGE_JAPAN (code at 0x0bfd in CPU1 - same as in 'twincobru').
|
||||
- Press any players buttons on startup to skip some tests (code at 0x0259d0).
|
||||
- "Bonus Lives" settings are different than the ones in the other sets.
|
||||
- See other differences with 'twincobr' and 'twincobru' above.
|
||||
@ -78,8 +80,8 @@ Stephh's notes (based on the games M68000 and Z80 code and some tests) :
|
||||
1d) 'gulfwar2'
|
||||
|
||||
- No notice screen.
|
||||
- Game uses TOAPLAN_COINAGE_JAPAN_OLD (code at 0x0bfd in CPU1 - same as in 'twincobru').
|
||||
Surprisingly, when Dip Switches are displayed, it shows TOAPLAN_COINAGE_WORLD.
|
||||
- Game uses TOAPLAN_COINAGE_JAPAN (code at 0x0bfd in CPU1 - same as in 'twincobru').
|
||||
Surprisingly, when Dip Switches are displayed, it shows TOAPLAN_COINAGE_EUROPE.
|
||||
- Press any players buttons on startup to skip some tests (code at 0x025ed8).
|
||||
- VBLANK bit is inverted (ACTIVE_LOW instead of ACTIVE_HIGH).
|
||||
|
||||
@ -88,11 +90,13 @@ Stephh's notes (based on the games M68000 and Z80 code and some tests) :
|
||||
|
||||
- There is no real "test mode" : only a grid with colors ("Cross Hatch Pattern")
|
||||
is displayed. There is a specific "Show Dip Switches Settings".
|
||||
- Test switch on JAMMA connector doesn't work to enter "test mode", but works to reset CPU.
|
||||
- "Service 1" uses COIN A coinage
|
||||
|
||||
2a) 'fshark'
|
||||
|
||||
- No notice screen.
|
||||
- Game uses TOAPLAN_COINAGE_WORLD.
|
||||
- Game uses TOAPLAN_COINAGE_EUROPE.
|
||||
- When cabinet set to "Upright", you can use joystick and buttons from both players
|
||||
(code at 0x002434).
|
||||
|
||||
@ -106,7 +110,7 @@ Stephh's notes (based on the games M68000 and Z80 code and some tests) :
|
||||
2c) 'hishouza'
|
||||
|
||||
- "FOR USE IN JAPAN ONLY" notice screen.
|
||||
- Game uses TOAPLAN_COINAGE_JAPAN_OLD.
|
||||
- Game uses TOAPLAN_COINAGE_JAPAN.
|
||||
- When cabinet set to "Upright", you can use joystick and buttons from both players
|
||||
(code at 0x002456).
|
||||
|
||||
@ -133,13 +137,11 @@ read:
|
||||
78005 Player 1 Joystick and Buttons input port
|
||||
78007 Player 2 Joystick and Buttons input port
|
||||
78009 bit 7 vblank, coin and control/service inputs (Flying shark)
|
||||
Flying Shark implements Tilt as 'freeze system' and also has
|
||||
a reset button, but its not implelemted here (not needed)
|
||||
|
||||
7e000-7e005 read data from video RAM (see below)
|
||||
|
||||
write:
|
||||
60000-60003 CRTC HD6845 or UM6845B. 0 = register offset , 2 = register data
|
||||
60000-60003 CRTC HD6845 or UM6845B. 0 = register offset, 2 = register data
|
||||
70000-70001 scroll y for character page (centre normally 0x01c9)
|
||||
70002-70003 scroll < x > for character page (centre normally 0x00e2)
|
||||
70004-70005 offset in character page to write character (7e000)
|
||||
@ -267,6 +269,16 @@ Shark Zame
|
||||
#include "sound/3812intf.h"
|
||||
|
||||
|
||||
/***************************** debugging flags ******************************/
|
||||
|
||||
#define DEBUG_FREE_ALL_DIPSW FALSE
|
||||
#define DEBUG_DONT_HIDE_DUP_DIPSETTING TRUE
|
||||
/* Set TRUE and you may find unknown easter eggs */
|
||||
|
||||
|
||||
/**************************** customizing flags *****************************/
|
||||
|
||||
/* nothing */
|
||||
|
||||
|
||||
/***************************** 68000 Memory Map *****************************/
|
||||
@ -346,74 +358,140 @@ ADDRESS_MAP_END
|
||||
Input Port definitions
|
||||
*****************************************************************************/
|
||||
|
||||
/* verified from M68000 and Z80 code */
|
||||
static INPUT_PORTS_START( twincobr )
|
||||
PORT_START("DSWA")
|
||||
TOAPLAN_MACHINE_NO_COCKTAIL
|
||||
TOAPLAN_COINAGE_WORLD /* tables at 0x0c30 (COIN1) and 0x0c38 (COIN2) in CPU1 */
|
||||
static INPUT_PORTS_START( fshark_generic )
|
||||
PORT_START("DSWA") /* in 0x078001(M68000) */ /* DIP SW 1 */
|
||||
TOAPLAN_DIP_1_SPARE(SW1)
|
||||
TOAPLAN_DIP_2_SPARE(SW1)
|
||||
TOAPLAN_DIP_3_SPARE(SW1)
|
||||
TOAPLAN_DIP_4_SPARE(SW1)
|
||||
TOAPLAN_DIP_5_SPARE(SW1)
|
||||
TOAPLAN_DIP_6_SPARE(SW1)
|
||||
TOAPLAN_DIP_7_SPARE(SW1)
|
||||
TOAPLAN_DIP_8_SPARE(SW1)
|
||||
|
||||
PORT_START("DSWB")
|
||||
TOAPLAN_DIFFICULTY
|
||||
PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Bonus_Life ) ) /* table at 0x020988 ('twincobr' and 'twincobru') */
|
||||
PORT_DIPSETTING( 0x00, "50k 200k 150k+" )
|
||||
PORT_DIPSETTING( 0x04, "70k 270k 200k+" )
|
||||
PORT_DIPSETTING( 0x08, "50k Only" )
|
||||
PORT_DIPSETTING( 0x0c, "100k Only" )
|
||||
PORT_DIPNAME( 0x30, 0x00, DEF_STR( Lives ) )
|
||||
PORT_DIPSETTING( 0x30, "2" )
|
||||
PORT_DIPSETTING( 0x00, "3" )
|
||||
PORT_DIPSETTING( 0x20, "4" )
|
||||
PORT_DIPSETTING( 0x10, "5" )
|
||||
PORT_DIPNAME( 0x40, 0x00, "Show Dip Switches Settings" )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Yes ) )
|
||||
PORT_DIPUNUSED( 0x80, IP_ACTIVE_HIGH )
|
||||
PORT_START("DSWB") /* in 0x078003(M68000) */ /* DIP SW 2 */
|
||||
TOAPLAN_DIP_1_SPARE(SW2)
|
||||
TOAPLAN_DIP_2_SPARE(SW2)
|
||||
TOAPLAN_DIP_3_SPARE(SW2)
|
||||
TOAPLAN_DIP_4_SPARE(SW2)
|
||||
TOAPLAN_DIP_5_SPARE(SW2)
|
||||
TOAPLAN_DIP_6_SPARE(SW2)
|
||||
TOAPLAN_DIP_7_SPARE(SW2)
|
||||
TOAPLAN_DIP_8_SPARE(SW2)
|
||||
|
||||
PORT_START("P1")
|
||||
TOAPLAN_JOY_UDLR_2_BUTTONS( 1 )
|
||||
PORT_START("P1") /* in 0x078005(M68000) */ /* Player 1 controls */
|
||||
TOAPLAN_JOY_UDLR_2_BUTTONS(1)
|
||||
|
||||
PORT_START("P2")
|
||||
TOAPLAN_JOY_UDLR_2_BUTTONS( 2 )
|
||||
PORT_START("P2") /* in 0x078007(M68000) */ /* Player 2 controls */
|
||||
TOAPLAN_JOY_UDLR_2_BUTTONS(2)
|
||||
|
||||
PORT_START("SYSTEM")
|
||||
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE1 ) /* uses COIN1 coinage */
|
||||
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_TILT )
|
||||
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) /* same effect as the DSWA bit 2 */
|
||||
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_COIN1 )
|
||||
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_COIN2 )
|
||||
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_START1 )
|
||||
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_START2 )
|
||||
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED )
|
||||
/* Port name kept to fit other games in the driver - it doesn't even exist */
|
||||
PORT_BIT(0xff, TOAPLAN_IP_ACTIVE_LEVEL, IPT_UNUSED)
|
||||
|
||||
PORT_START("VBLANK")
|
||||
PORT_BIT( 0x7f, IP_ACTIVE_HIGH, IPT_UNUSED )
|
||||
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_VBLANK )
|
||||
PORT_START("VBLANK") /* in 0x078009(M68000) */ /* VBlank and coin-in/start inputs */
|
||||
/* Port name kept to fit other games in the driver - it shall be "SYSTEM" */
|
||||
TOAPLAN_SYSTEM_INPUT_WITH_VBLANK
|
||||
PORT_MODIFY("VBLANK")
|
||||
TOAPLAN_TEST_SWITCH_RENAME("Test (Reset CPU)")
|
||||
/* When some users see "reset", they may think that is a bug of MAME.
|
||||
To avoid the doubt, describe the function "Reset CPU" */
|
||||
INPUT_PORTS_END
|
||||
|
||||
static INPUT_PORTS_START( twincobr_generic )
|
||||
PORT_START("DSWA") /* in 0x40(Z80) */ /* DIP SW 1 */
|
||||
TOAPLAN_DIP_1_SPARE(SW1)
|
||||
TOAPLAN_DIP_2_SPARE(SW1)
|
||||
TOAPLAN_DIP_3_SPARE(SW1)
|
||||
TOAPLAN_DIP_4_SPARE(SW1)
|
||||
TOAPLAN_DIP_5_SPARE(SW1)
|
||||
TOAPLAN_DIP_6_SPARE(SW1)
|
||||
TOAPLAN_DIP_7_SPARE(SW1)
|
||||
TOAPLAN_DIP_8_SPARE(SW1)
|
||||
|
||||
PORT_START("DSWB") /* in 0x50(Z80) */ /* DIP SW 2 */
|
||||
TOAPLAN_DIP_1_SPARE(SW2)
|
||||
TOAPLAN_DIP_2_SPARE(SW2)
|
||||
TOAPLAN_DIP_3_SPARE(SW2)
|
||||
TOAPLAN_DIP_4_SPARE(SW2)
|
||||
TOAPLAN_DIP_5_SPARE(SW2)
|
||||
TOAPLAN_DIP_6_SPARE(SW2)
|
||||
TOAPLAN_DIP_7_SPARE(SW2)
|
||||
TOAPLAN_DIP_8_SPARE(SW2)
|
||||
|
||||
PORT_START("P1") /* in 0x078005(M68000) */ /* Player 1 controls */
|
||||
TOAPLAN_JOY_UDLR_2_BUTTONS(1)
|
||||
|
||||
PORT_START("P2") /* in 0x078007(M68000) */ /* Player 2 controls */
|
||||
TOAPLAN_JOY_UDLR_2_BUTTONS(2)
|
||||
|
||||
PORT_START("SYSTEM") /* in 0x10(Z80) */ /* coin-in/start inputs */
|
||||
TOAPLAN_SYSTEM_INPUT_WITHOUT_VBLANK
|
||||
|
||||
PORT_START("VBLANK") /* in 0x078009(M68000) */ /* VBlank */
|
||||
TOAPLAN_VBLANK_INPUT_8BITS
|
||||
INPUT_PORTS_END
|
||||
|
||||
|
||||
|
||||
|
||||
/* verified from M68000 and Z80 code */
|
||||
static INPUT_PORTS_START( twincobr )
|
||||
PORT_INCLUDE( twincobr_generic )
|
||||
|
||||
#if ! DEBUG_FREE_ALL_DIPSW
|
||||
PORT_MODIFY("DSWA")
|
||||
//DIP_A1_SPARE (divert from 'twincobr_generic')
|
||||
TOAPLAN_DIP_A2_FLIP_SCREEN(SW1)
|
||||
TOAPLAN_DIP_A3_SERVICE_MODE(SW1)
|
||||
TOAPLAN_DIP_A4_DEMO_SOUNDS(SW1)
|
||||
TOAPLAN_DIP_A5678_COINAGE_EUROPE(SW1) /* tables at 0x0c30 (COIN1) and 0x0c38 (COIN2) in CPU1 */
|
||||
|
||||
PORT_MODIFY("DSWB")
|
||||
TOAPLAN_DIP_B12_DIFFICULTY(SW2)
|
||||
PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:!3,!4") /* table at 0x020988 ('twincobr' and 'twincobru') */
|
||||
PORT_DIPSETTING( 0x00, "50k 200k 150k+" )
|
||||
PORT_DIPSETTING( 0x04, "70k 270k 200k+" )
|
||||
PORT_DIPSETTING( 0x08, "50k Only" )
|
||||
PORT_DIPSETTING( 0x0c, "100k Only" )
|
||||
PORT_DIPNAME( 0x30, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:!5,!6")
|
||||
PORT_DIPSETTING( 0x30, "2" )
|
||||
PORT_DIPSETTING( 0x00, "3" )
|
||||
PORT_DIPSETTING( 0x20, "4" )
|
||||
PORT_DIPSETTING( 0x10, "5" )
|
||||
TOAPLAN_DIP_B7_SHOW_DIPSW_SETTINGS(SW2)
|
||||
//DIP_B8_SPARE (divert from 'twincobr_generic')
|
||||
#endif
|
||||
INPUT_PORTS_END
|
||||
|
||||
/* verified from M68000 and Z80 code */
|
||||
static INPUT_PORTS_START( twincobru )
|
||||
PORT_INCLUDE( twincobr )
|
||||
|
||||
PORT_MODIFY("DSWA")
|
||||
TOAPLAN_COINAGE_JAPAN_OLD /* table at 0x0c20 (COIN1 AND COIN2) in CPU1 */
|
||||
#if ! DEBUG_FREE_ALL_DIPSW
|
||||
PORT_MODIFY("DSWA")
|
||||
TOAPLAN_DIP_A5678_COINAGE_JAPAN(SW1) /* table at 0x0c20 (COIN1 AND COIN2) in CPU1 */
|
||||
#endif
|
||||
INPUT_PORTS_END
|
||||
|
||||
/* verified from M68000 and Z80 code */
|
||||
static INPUT_PORTS_START( ktiger )
|
||||
PORT_INCLUDE( twincobru )
|
||||
|
||||
PORT_MODIFY("DSWA")
|
||||
TOAPLAN_MACHINE_COCKTAIL
|
||||
#if ! DEBUG_FREE_ALL_DIPSW
|
||||
PORT_MODIFY("DSWA")
|
||||
TOAPLAN_DIP_A1_CABINET(SW1)
|
||||
|
||||
PORT_MODIFY("DSWB")
|
||||
PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Bonus_Life ) ) /* table at 0x0208d0 */
|
||||
PORT_DIPSETTING( 0x04, "50k 200k 150k+" )
|
||||
PORT_DIPSETTING( 0x00, "70k 270k 200k+" )
|
||||
PORT_DIPSETTING( 0x08, "100k Only" )
|
||||
PORT_DIPSETTING( 0x0c, DEF_STR( None ) )
|
||||
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Allow_Continue ) ) /* additional code at 0x020b3c */
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( Yes ) )
|
||||
PORT_MODIFY("DSWB")
|
||||
PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:!3,!4") /* table at 0x0208d0 */
|
||||
PORT_DIPSETTING( 0x04, "50k 200k 150k+" )
|
||||
PORT_DIPSETTING( 0x00, "70k 270k 200k+" )
|
||||
PORT_DIPSETTING( 0x08, "100k Only" )
|
||||
PORT_DIPSETTING( 0x0c, DEF_STR( None ) )
|
||||
TWINCOBR_DIP_B8_ALLOW_CONTINUE_OFF_NO(SW2) /* additional code at 0x020b3c */
|
||||
/* Many TOAPLAN "Allow Continue" = OFF YES
|
||||
but TWINCOBR = ON YES */
|
||||
#endif
|
||||
INPUT_PORTS_END
|
||||
|
||||
/* verified from M68000 and Z80 code */
|
||||
@ -421,79 +499,87 @@ static INPUT_PORTS_START( gulfwar2 )
|
||||
PORT_INCLUDE( twincobru )
|
||||
|
||||
PORT_MODIFY("VBLANK")
|
||||
PORT_BIT( 0x7f, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_VBLANK )
|
||||
PORT_BIT( 0x7f, TOAPLAN_IP_INVERTED_ACTIVE_LEVEL, IPT_UNKNOWN )
|
||||
PORT_BIT( 0x80, TOAPLAN_IP_INVERTED_ACTIVE_LEVEL, IPT_VBLANK )
|
||||
INPUT_PORTS_END
|
||||
|
||||
|
||||
/* verified from M68000 code */
|
||||
static INPUT_PORTS_START( fshark )
|
||||
PORT_START("DSWA")
|
||||
TOAPLAN_MACHINE_COCKTAIL
|
||||
TOAPLAN_COINAGE_WORLD /* tables at 0x00031c (COIN1) and 0x00032c (COIN2) */
|
||||
PORT_INCLUDE( fshark_generic )
|
||||
|
||||
PORT_START("DSWB")
|
||||
TOAPLAN_DIFFICULTY
|
||||
PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Bonus_Life ) ) /* table at 0x000b96 (fshark), 0x000b80 (skyshark) or 0x000b7e (hishouza) */
|
||||
PORT_DIPSETTING( 0x00, "50k 200k 150k+" )
|
||||
PORT_DIPSETTING( 0x04, "70k 270k 200k+" )
|
||||
PORT_DIPSETTING( 0x08, "50k Only" )
|
||||
PORT_DIPSETTING( 0x0c, "100k Only" )
|
||||
PORT_DIPNAME( 0x30, 0x00, DEF_STR( Lives ) )
|
||||
PORT_DIPSETTING( 0x20, "1" )
|
||||
PORT_DIPSETTING( 0x30, "2" )
|
||||
PORT_DIPSETTING( 0x00, "3" )
|
||||
PORT_DIPSETTING( 0x10, "5" )
|
||||
PORT_DIPNAME( 0x40, 0x00, "Show Dip Switches Settings" )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Yes ) )
|
||||
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Allow_Continue ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( Yes ) )
|
||||
#if ! DEBUG_FREE_ALL_DIPSW
|
||||
PORT_MODIFY("DSWA")
|
||||
TOAPLAN_DIP_A1_CABINET(SW1)
|
||||
TOAPLAN_DIP_A2_FLIP_SCREEN(SW1)
|
||||
TOAPLAN_DIP_A3_SERVICE_MODE(SW1)
|
||||
TOAPLAN_DIP_A4_DEMO_SOUNDS(SW1)
|
||||
TOAPLAN_DIP_A5678_COINAGE_EUROPE(SW1) /* tables at 0x00031c (COIN1) and 0x00032c (COIN2) */
|
||||
|
||||
PORT_START("P1")
|
||||
TOAPLAN_JOY_UDLR_2_BUTTONS( 1 )
|
||||
|
||||
PORT_START("P2")
|
||||
TOAPLAN_JOY_UDLR_2_BUTTONS( 2 )
|
||||
|
||||
PORT_START("SYSTEM") /* Port name kept to fit other games in the driver - it doesn't even exist */
|
||||
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
|
||||
|
||||
PORT_START("VBLANK") /* Port name kept to fit other games in the driver - it shall be "SYSTEM" */
|
||||
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE1 ) /* uses COIN1 coinage */
|
||||
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_TILT )
|
||||
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) /* reset button */
|
||||
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_COIN1 )
|
||||
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_COIN2 )
|
||||
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_START1 )
|
||||
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_START2 )
|
||||
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_VBLANK )
|
||||
PORT_MODIFY("DSWB")
|
||||
TOAPLAN_DIP_B12_DIFFICULTY(SW2)
|
||||
PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:!3,!4") /* table at 0x000b96 (fshark), 0x000b80 (skyshark) or 0x000b7e (hishouza) */
|
||||
PORT_DIPSETTING( 0x00, "50k 200k 150k+" )
|
||||
PORT_DIPSETTING( 0x04, "70k 270k 200k+" )
|
||||
PORT_DIPSETTING( 0x08, "50k Only" )
|
||||
PORT_DIPSETTING( 0x0c, "100k Only" )
|
||||
PORT_DIPNAME( 0x30, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:!5,!6")
|
||||
PORT_DIPSETTING( 0x20, "1" )
|
||||
PORT_DIPSETTING( 0x30, "2" )
|
||||
PORT_DIPSETTING( 0x00, "3" )
|
||||
PORT_DIPSETTING( 0x10, "5" )
|
||||
TOAPLAN_DIP_B7_SHOW_DIPSW_SETTINGS(SW2)
|
||||
TWINCOBR_DIP_B8_ALLOW_CONTINUE_OFF_NO(SW2)
|
||||
/* Many TOAPLAN "Allow Continue" = OFF YES
|
||||
but FSHARK = ON YES */
|
||||
#endif
|
||||
INPUT_PORTS_END
|
||||
|
||||
/* verified from M68000 code */
|
||||
static INPUT_PORTS_START( skyshark )
|
||||
PORT_INCLUDE( fshark )
|
||||
|
||||
PORT_MODIFY("DSWA")
|
||||
PORT_DIPNAME( 0x30, 0x00, DEF_STR( Coin_A ) ) /* table at 0x000316 */
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( 1C_2C ) )
|
||||
// PORT_DIPSETTING( 0x30, DEF_STR( 1C_2C ) ) /* duplicated setting */
|
||||
PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Coin_B ) ) /* table at 0x000316 */
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( 2C_1C ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( 1C_2C ) )
|
||||
// PORT_DIPSETTING( 0xc0, DEF_STR( 1C_2C ) ) /* duplicated setting */
|
||||
#if ! DEBUG_FREE_ALL_DIPSW
|
||||
PORT_MODIFY("DSWA")
|
||||
#if ! DEBUG_DONT_HIDE_DUP_DIPSETTING
|
||||
PORT_DIPNAME( 0x30, 0x00, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:!5,!6") /* table at 0x000316 */
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( 1C_2C ) )
|
||||
//PORT_DIPSETTING( 0x30, DEF_STR( 1C_2C ) ) /* duplicated setting */
|
||||
PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:!7,!8") /* table at 0x000316 */
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( 2C_1C ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( 1C_2C ) )
|
||||
//PORT_DIPSETTING( 0xc0, DEF_STR( 1C_2C ) ) /* duplicated setting */
|
||||
#else
|
||||
/* Current(0.143) MAME doesn't allow duplicated settins about coinage
|
||||
(see function "validate_dip_settings()" in file "src\emu\validity.c")
|
||||
We can not write "PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )"
|
||||
But we can write "PORT_DIPSETTING( 0x00, " 1 Coin/1 Credit" )" */
|
||||
PORT_DIPNAME( 0x30, 0x00, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:!5,!6") /* table at 0x000316 */
|
||||
PORT_DIPSETTING( 0x10, " 2 Coins/1 Credit" )
|
||||
PORT_DIPSETTING( 0x00, " 1 Coin/1 Credit" )
|
||||
PORT_DIPSETTING( 0x20, " 1 Coin/2 Credits" )
|
||||
PORT_DIPSETTING( 0x30, " 1 Coin/2 Credits" ) /* duplicated setting */
|
||||
PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:!7,!8") /* table at 0x000316 */
|
||||
PORT_DIPSETTING( 0x40, " 2 Coins/1 Credit" )
|
||||
PORT_DIPSETTING( 0x00, " 1 Coin/1 Credit" )
|
||||
PORT_DIPSETTING( 0x80, " 1 Coin/2 Credits" )
|
||||
PORT_DIPSETTING( 0xc0, " 1 Coin/2 Credits" ) /* duplicated setting */
|
||||
/* ^ Don't delete these spaces (to pass function "get_defstr_index()") */
|
||||
#endif
|
||||
#endif
|
||||
INPUT_PORTS_END
|
||||
|
||||
/* verified from M68000 code */
|
||||
static INPUT_PORTS_START( hishouza )
|
||||
PORT_INCLUDE( fshark )
|
||||
|
||||
PORT_MODIFY("DSWA")
|
||||
TOAPLAN_COINAGE_JAPAN_OLD /* table at 0x000316 (COIN1 AND COIN2) */
|
||||
#if ! DEBUG_FREE_ALL_DIPSW
|
||||
PORT_MODIFY("DSWA")
|
||||
TOAPLAN_DIP_A5678_COINAGE_JAPAN(SW1) /* table at 0x000316 (COIN1 AND COIN2) */
|
||||
#endif
|
||||
INPUT_PORTS_END
|
||||
|
||||
|
||||
@ -1015,6 +1101,7 @@ static DRIVER_INIT( twincobr )
|
||||
}
|
||||
|
||||
|
||||
// YEAR, NAME, PARENT, MACHINE, INPUT, INIT, MONITOR,COMPANY,FULLNAME,FLAGS
|
||||
GAME( 1987, fshark, 0, twincobr, fshark, twincobr, ROT270, "Toaplan / Taito Corporation", "Flying Shark (World)", 0 )
|
||||
GAME( 1987, skyshark, fshark, twincobr, skyshark, twincobr, ROT270, "Toaplan / Taito America Corporation (Romstar license)", "Sky Shark (US)", 0 )
|
||||
GAME( 1987, hishouza, fshark, twincobr, hishouza, twincobr, ROT270, "Toaplan / Taito Corporation", "Hishou Zame (Japan)", 0 )
|
||||
|
@ -11,7 +11,7 @@ Supported games:
|
||||
Taito Game Number: B25
|
||||
Wardners Forest (World)
|
||||
Pyros (USA)
|
||||
Wardna no Mori (Japan)
|
||||
Wardner no Mori (Japan)
|
||||
|
||||
Notes:
|
||||
Basically the same video and machine hardware as Flying shark,
|
||||
@ -19,7 +19,7 @@ Notes:
|
||||
See twincobr.c machine and video drivers to complete the
|
||||
hardware setup.
|
||||
To enter the "test mode", press START1 when the grid is displayed.
|
||||
Press F1 (initially P1 button 3) on startup to skip some video RAM tests
|
||||
Press unused P1 button 3 on startup to skip some video RAM tests
|
||||
(code at 0x6d25 in 'wardner', 0x6d2f in 'wardnerj' or 0x6d2c in 'pyros').
|
||||
|
||||
**************************** Memory & I/O Maps *****************************
|
||||
@ -132,6 +132,26 @@ out:
|
||||
#include "includes/twincobr.h"
|
||||
|
||||
|
||||
/***************************** debugging flags ******************************/
|
||||
|
||||
#define DEBUG_FREE_ALL_DIPSW FALSE
|
||||
/* Set TRUE and you may find unknown easter eggs */
|
||||
|
||||
|
||||
/**************************** customizing flags *****************************/
|
||||
|
||||
#define WARDNER_P1_BUTTON_3_DESCRIBE_LEVEL FALSE
|
||||
/* Wardner's "P1 Button 3" has an easter egg. */
|
||||
/* If you want to rename it, set 1 or 2.
|
||||
0 = "Spare (P1 Button 3)"
|
||||
1 = "Spare (P1 Button 3) (Skip Video RAM Tests)"
|
||||
2 = "(Skip Video RAM Tests)" */
|
||||
#define WARDNER_P1_BUTTON_3_MOVE_TO_F1 FALSE
|
||||
/* If you want to move it to "F1", set TRUE. */
|
||||
|
||||
|
||||
/****************************************************************************/
|
||||
|
||||
class wardner_state : public twincobr_state
|
||||
{
|
||||
public:
|
||||
@ -273,78 +293,110 @@ ADDRESS_MAP_END
|
||||
|
||||
*****************************************************************************/
|
||||
|
||||
/* verified from Z80 code */
|
||||
static INPUT_PORTS_START( wardner_generic )
|
||||
PORT_START("DSWA")
|
||||
TOAPLAN_MACHINE_COCKTAIL
|
||||
TOAPLAN_COINAGE_WORLD
|
||||
PORT_START("DSWA") /* in 0x50 */ /* DIP SW A */
|
||||
TOAPLAN_DIP_1_SPARE(SWA)
|
||||
TOAPLAN_DIP_2_SPARE(SWA)
|
||||
TOAPLAN_DIP_3_SPARE(SWA)
|
||||
TOAPLAN_DIP_4_SPARE(SWA)
|
||||
TOAPLAN_DIP_5_SPARE(SWA)
|
||||
TOAPLAN_DIP_6_SPARE(SWA)
|
||||
TOAPLAN_DIP_7_SPARE(SWA)
|
||||
TOAPLAN_DIP_8_SPARE(SWA)
|
||||
|
||||
PORT_START("DSWB")
|
||||
TOAPLAN_DIFFICULTY
|
||||
PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Bonus_Life ) ) /* table at 0x13ce ('wardner') or 0x13de ('wardnerj') */
|
||||
PORT_DIPSETTING( 0x00, "30k 80k 50k+" )
|
||||
PORT_DIPSETTING( 0x04, "50k 100k 50k+" )
|
||||
PORT_DIPSETTING( 0x08, "30k Only" )
|
||||
PORT_DIPSETTING( 0x0c, "50k Only" )
|
||||
PORT_DIPNAME( 0x30, 0x00, DEF_STR( Lives ) )
|
||||
PORT_DIPSETTING( 0x30, "1" )
|
||||
PORT_DIPSETTING( 0x00, "3" )
|
||||
PORT_DIPSETTING( 0x10, "4" )
|
||||
PORT_DIPSETTING( 0x20, "5" )
|
||||
PORT_DIPUNUSED( 0x40, IP_ACTIVE_HIGH )
|
||||
PORT_DIPUNUSED( 0x80, IP_ACTIVE_HIGH )
|
||||
PORT_START("DSWB") /* in 0x52 */ /* DIP SW B */
|
||||
TOAPLAN_DIP_1_SPARE(SWB)
|
||||
TOAPLAN_DIP_2_SPARE(SWB)
|
||||
TOAPLAN_DIP_3_SPARE(SWB)
|
||||
TOAPLAN_DIP_4_SPARE(SWB)
|
||||
TOAPLAN_DIP_5_SPARE(SWB)
|
||||
TOAPLAN_DIP_6_SPARE(SWB)
|
||||
TOAPLAN_DIP_7_SPARE(SWB)
|
||||
TOAPLAN_DIP_8_SPARE(SWB)
|
||||
|
||||
PORT_START("P1")
|
||||
TOAPLAN_JOY_UDLR_2_BUTTONS( 1 ) /* buttons 3 & 4 named "SHOTC" and "SHOTD" in "test mode" */
|
||||
PORT_START("P1") /* in 0x54 */ /* Player 1 controls */
|
||||
TOAPLAN_JOY_UDLR_2_BUTTONS(1)
|
||||
|
||||
PORT_START("P2")
|
||||
TOAPLAN_JOY_UDLR_2_BUTTONS( 2 ) /* buttons 3 & 4 named "SHOTC" and "SHOTD" in "test mode" */
|
||||
PORT_START("P2") /* in 0x56 */ /* Player 2 controls */
|
||||
TOAPLAN_JOY_UDLR_2_BUTTONS(2)
|
||||
|
||||
PORT_START("SYSTEM")
|
||||
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE1 )
|
||||
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_TILT )
|
||||
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) /* "TEST" in "test mode" - no effect outside */
|
||||
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_COIN1 )
|
||||
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_COIN2 )
|
||||
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_START1 )
|
||||
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_START2 )
|
||||
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_VBLANK ) /* "V-BLANKING" in "test mode" */
|
||||
PORT_START("SYSTEM") /* in 0x58 */ /* VBlank and coin-in/start inputs */
|
||||
TOAPLAN_SYSTEM_INPUT_WITH_VBLANK
|
||||
INPUT_PORTS_END
|
||||
|
||||
|
||||
/* verified from Z80 code */
|
||||
static INPUT_PORTS_START( wardner )
|
||||
PORT_INCLUDE( wardner_generic )
|
||||
|
||||
#if ! DEBUG_FREE_ALL_DIPSW
|
||||
PORT_MODIFY("DSWA")
|
||||
TOAPLAN_DIP_A1_CABINET(SWA)
|
||||
TOAPLAN_DIP_A2_FLIP_SCREEN(SWA)
|
||||
TOAPLAN_DIP_A3_SERVICE_MODE(SWA)
|
||||
TOAPLAN_DIP_A4_DEMO_SOUNDS(SWA)
|
||||
TOAPLAN_DIP_A5678_COINAGE_EUROPE(SWA)
|
||||
|
||||
PORT_MODIFY("DSWB")
|
||||
TOAPLAN_DIP_B12_DIFFICULTY(SWB)
|
||||
PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SWB:!3,!4") /* table at 0x13ce ('wardner') or 0x13de ('wardnerj') */
|
||||
PORT_DIPSETTING( 0x00, "30k 80k 50k+" )
|
||||
PORT_DIPSETTING( 0x04, "50k 100k 50k+" )
|
||||
PORT_DIPSETTING( 0x08, "30k Only" )
|
||||
PORT_DIPSETTING( 0x0c, "50k Only" )
|
||||
PORT_DIPNAME( 0x30, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWB:!5,!6")
|
||||
PORT_DIPSETTING( 0x30, "1" )
|
||||
PORT_DIPSETTING( 0x00, "3" )
|
||||
PORT_DIPSETTING( 0x10, "4" )
|
||||
PORT_DIPSETTING( 0x20, "5" )
|
||||
//DIP_B78_SPARE
|
||||
#endif
|
||||
|
||||
PORT_MODIFY("P1")
|
||||
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Skip Video RAM Tests") PORT_CODE(KEYCODE_F1)
|
||||
#if WARDNER_P1_BUTTON_3_DESCRIBE_LEVEL == 1
|
||||
PORT_BIT(0x40, TOAPLAN_IP_ACTIVE_LEVEL, IPT_BUTTON3) PORT_PLAYER(1) PORT_NAME("Spare (P1 Button 3) (Skip Video RAM Tests)") /* JAMMA "P1 button 3" */
|
||||
#elif WARDNER_P1_BUTTON_3_DESCRIBE_LEVEL == 2
|
||||
PORT_BIT(0x40, TOAPLAN_IP_ACTIVE_LEVEL, IPT_BUTTON3) PORT_PLAYER(1) PORT_NAME("(Skip Video RAM Tests)")
|
||||
#endif
|
||||
#if WARDNER_P1_BUTTON_3_MOVE_TO_F1
|
||||
PORT_CODE(KEYCODE_F1)
|
||||
#endif
|
||||
/* code at 0x6d25 ('wardner'), 0x6d2f ('wardnerj') or 0x6d2c ('pyros') */
|
||||
|
||||
PORT_MODIFY("SYSTEM")
|
||||
TOAPLAN_TEST_SWITCH_SPARE
|
||||
INPUT_PORTS_END
|
||||
|
||||
/* verified from Z80 code */
|
||||
static INPUT_PORTS_START( wardnerj )
|
||||
PORT_INCLUDE( wardner )
|
||||
|
||||
PORT_MODIFY("DSWA")
|
||||
TOAPLAN_COINAGE_JAPAN_OLD
|
||||
#if ! DEBUG_FREE_ALL_DIPSW
|
||||
PORT_MODIFY("DSWA")
|
||||
TOAPLAN_DIP_A5678_COINAGE_JAPAN(SWA)
|
||||
#endif
|
||||
INPUT_PORTS_END
|
||||
|
||||
/* verified from Z80 code */
|
||||
static INPUT_PORTS_START( pyros )
|
||||
PORT_INCLUDE( wardnerj )
|
||||
|
||||
PORT_MODIFY("DSWB")
|
||||
PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Bonus_Life ) ) /* table at 0x13ce */
|
||||
PORT_DIPSETTING( 0x00, "30k 80k 50k+" )
|
||||
PORT_DIPSETTING( 0x04, "50k 100k 50k+" )
|
||||
PORT_DIPSETTING( 0x08, "50k Only" )
|
||||
PORT_DIPSETTING( 0x0c, "100k Only" )
|
||||
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Allow_Continue ) ) /* additional code at 0x6037 */
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( No ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
|
||||
#if ! DEBUG_FREE_ALL_DIPSW
|
||||
PORT_MODIFY("DSWB")
|
||||
PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SWB:!3,!4") /* table at 0x13ce */
|
||||
PORT_DIPSETTING( 0x00, "30k 80k 50k+" )
|
||||
PORT_DIPSETTING( 0x04, "50k 100k 50k+" )
|
||||
PORT_DIPSETTING( 0x08, "50k Only" )
|
||||
PORT_DIPSETTING( 0x0c, "100k Only" )
|
||||
WARDNER_DIP_B7_ALLOW_CONTINUE_OFF_YES(SWB) /* additional code at 0x6037 */
|
||||
/* Many TOAPLAN "Allow Continue" = B:8
|
||||
but WARDNER = B:7 */
|
||||
#endif
|
||||
INPUT_PORTS_END
|
||||
|
||||
|
||||
|
||||
|
||||
static const gfx_layout charlayout =
|
||||
{
|
||||
8,8, /* 8*8 characters */
|
||||
@ -618,6 +670,7 @@ static DRIVER_INIT( wardner )
|
||||
|
||||
|
||||
|
||||
GAME( 1987, wardner, 0, wardner, wardner, wardner, ROT0, "Toaplan / Taito Corporation Japan", "Wardner (World)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1987, pyros, wardner, wardner, pyros, wardner, ROT0, "Toaplan / Taito America Corporation", "Pyros (US)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1987, wardnerj, wardner, wardner, wardnerj, wardner, ROT0, "Toaplan / Taito Corporation", "Wardner no Mori (Japan)", GAME_SUPPORTS_SAVE )
|
||||
// YEAR, NAME, PARENT, MACHINE, INPUT, INIT, MONITOR,COMPANY,FULLNAME,FLAGS
|
||||
GAME( 1987, wardner, 0, wardner, wardner, wardner, ROT0, "Toaplan / Taito Corporation Japan", "Wardner (World)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1987, pyros, wardner, wardner, pyros, wardner, ROT0, "Toaplan / Taito America Corporation", "Pyros (US)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1987, wardnerj, wardner, wardner, wardnerj, wardner, ROT0, "Toaplan / Taito Corporation", "Wardner no Mori (Japan)", GAME_SUPPORTS_SAVE )
|
||||
|
@ -286,9 +286,9 @@ ADDRESS_MAP_END
|
||||
static INPUT_PORTS_START( darius2d )
|
||||
/* 0x800000 -> 0x109e16 ($1e16,A5) and 0x109e1a ($1e1a,A5) */
|
||||
PORT_START("DSWA")
|
||||
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:1") /* code at 0x0170f2 ('darius2d') or 0x01705c ('drius2do') */
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x01, 0x01, "Difficulty Enhancement" ) PORT_DIPLOCATION("SW1:1") /* code at 0x0170f2 ('darius2d') or 0x01705c ('drius2do') */
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) // Easy Medium Hard Hardest // Japan factory default = "Off"
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) // Easy- Medium+ Hard+ Hardest+ // "Easy-" is easier than "Easy". "Medium+","Hard+" and "hardest+" are harder than "Medium","Hard" and "hardest".
|
||||
PORT_DIPNAME( 0x02, 0x02, "Auto Fire" ) PORT_DIPLOCATION("SW1:2")
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Normal ) )
|
||||
PORT_DIPSETTING( 0x00, "Fast" )
|
||||
@ -341,6 +341,11 @@ static INPUT_PORTS_START( sagaia )
|
||||
PORT_INCLUDE(darius2d)
|
||||
|
||||
PORT_MODIFY("DSWA")
|
||||
PORT_DIPNAME( 0x01, 0x00, "Difficulty Enhancement" ) PORT_DIPLOCATION("SW1:1") /* code at 0x0170f2 ('darius2d') or 0x01705c ('drius2do') */
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) // Easy Medium Hard Hardest
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) // Easy- Medium+ Hard+ Hardest+
|
||||
// MAME 0.143u7 SW1:1="Unknown / Off / On" default="On"
|
||||
// I don't have World manual. Is it written "Unused : Must be kept On" ?
|
||||
TAITO_COINAGE_WORLD_LOC(SW1)
|
||||
INPUT_PORTS_END
|
||||
|
||||
@ -892,7 +897,8 @@ ROM_END
|
||||
|
||||
/* Working Games */
|
||||
|
||||
GAME( 1989, sagaia, darius2, darius2d, sagaia, 0, ROT0, "Taito Corporation Japan", "Sagaia (dual screen) (World)", 0 )
|
||||
GAME( 1989, darius2d, darius2, darius2d, darius2d, 0, ROT0, "Taito Corporation", "Darius II (dual screen) (Japan, Rev 2)", 0 )
|
||||
GAME( 1989, darius2do, darius2, darius2d, darius2d, 0, ROT0, "Taito Corporation", "Darius II (dual screen) (Japan, Rev 1)", 0 )
|
||||
GAME( 1991, warriorb, 0, warriorb, warriorb, 0, ROT0, "Taito Corporation", "Warrior Blade - Rastan Saga Episode III (Japan)", 0 )
|
||||
// YEAR, NAME, PARENT, MACHINE, INPUT, INIT,MONITOR,COMPANY,FULLNAME,FLAGS
|
||||
GAME( 1989, sagaia, darius2, darius2d, sagaia, 0, ROT0, "Taito Corporation Japan", "Sagaia (dual screen) (World)", 0 )
|
||||
GAME( 1989, darius2d, darius2, darius2d, darius2d, 0, ROT0, "Taito Corporation", "Darius II (dual screen) (Japan, Rev 2)", 0 )
|
||||
GAME( 1989, darius2do, darius2, darius2d, darius2d, 0, ROT0, "Taito Corporation", "Darius II (dual screen) (Japan, Rev 1)", 0 )
|
||||
GAME( 1991, warriorb, 0, warriorb, warriorb, 0, ROT0, "Taito Corporation", "Warrior Blade - Rastan Saga Episode III (Japan)", 0 )
|
||||
|
@ -5,346 +5,585 @@
|
||||
|
||||
*******************************************************************************/
|
||||
|
||||
#ifndef __TOAPLIPT_H__
|
||||
#define __TOAPLIPT_H__
|
||||
|
||||
/**************************** Machine Dip Switches ****************************/
|
||||
/******************************* Active Level *********************************/
|
||||
|
||||
/* with location */
|
||||
#define TOAPLAN_DSWA_BITS_2_TO_3_LOC(DIPBANK) \
|
||||
PORT_SERVICE_DIPLOC( 0x04, IP_ACTIVE_HIGH, #DIPBANK":3" ) \
|
||||
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION(#DIPBANK":4") \
|
||||
#define TOAPLAN_IP_ACTIVE_LEVEL IP_ACTIVE_HIGH
|
||||
#define TOAPLAN_IP_INVERTED_ACTIVE_LEVEL IP_ACTIVE_LOW
|
||||
|
||||
|
||||
/************************** Unused or Unknown Bits ****************************/
|
||||
|
||||
/* Toaplan generic fill unknown or unused */
|
||||
#define TOAPLAN_INPUT_GENERIC_FILL_UNKNOWN(MASK) \
|
||||
PORT_BIT(MASK, TOAPLAN_IP_ACTIVE_LEVEL, IPT_UNKNOWN )
|
||||
|
||||
#define TOAPLAN_INPUT_GENERIC_FILL_UNUSED(MASK) \
|
||||
PORT_BIT(MASK, TOAPLAN_IP_ACTIVE_LEVEL, IPT_UNUSED )
|
||||
|
||||
|
||||
/********************* Unused, Unknown or Spare Dip Switch *********************/
|
||||
|
||||
#define TOAPLAN_DIP_1_UNKNOWN(DIPBANK) PORT_DIPUNKNOWN_DIPLOC(0x01, TOAPLAN_IP_ACTIVE_LEVEL, #DIPBANK":!1")
|
||||
#define TOAPLAN_DIP_2_UNKNOWN(DIPBANK) PORT_DIPUNKNOWN_DIPLOC(0x02, TOAPLAN_IP_ACTIVE_LEVEL, #DIPBANK":!2")
|
||||
#define TOAPLAN_DIP_3_UNKNOWN(DIPBANK) PORT_DIPUNKNOWN_DIPLOC(0x04, TOAPLAN_IP_ACTIVE_LEVEL, #DIPBANK":!3")
|
||||
#define TOAPLAN_DIP_4_UNKNOWN(DIPBANK) PORT_DIPUNKNOWN_DIPLOC(0x08, TOAPLAN_IP_ACTIVE_LEVEL, #DIPBANK":!4")
|
||||
#define TOAPLAN_DIP_5_UNKNOWN(DIPBANK) PORT_DIPUNKNOWN_DIPLOC(0x10, TOAPLAN_IP_ACTIVE_LEVEL, #DIPBANK":!5")
|
||||
#define TOAPLAN_DIP_6_UNKNOWN(DIPBANK) PORT_DIPUNKNOWN_DIPLOC(0x20, TOAPLAN_IP_ACTIVE_LEVEL, #DIPBANK":!6")
|
||||
#define TOAPLAN_DIP_7_UNKNOWN(DIPBANK) PORT_DIPUNKNOWN_DIPLOC(0x40, TOAPLAN_IP_ACTIVE_LEVEL, #DIPBANK":!7")
|
||||
#define TOAPLAN_DIP_8_UNKNOWN(DIPBANK) PORT_DIPUNKNOWN_DIPLOC(0x80, TOAPLAN_IP_ACTIVE_LEVEL, #DIPBANK":!8")
|
||||
|
||||
#define TOAPLAN_DIP_1_UNUSED(DIPBANK) PORT_DIPUNUSED_DIPLOC(0x01, TOAPLAN_IP_ACTIVE_LEVEL, #DIPBANK":!1")
|
||||
#define TOAPLAN_DIP_2_UNUSED(DIPBANK) PORT_DIPUNUSED_DIPLOC(0x02, TOAPLAN_IP_ACTIVE_LEVEL, #DIPBANK":!2")
|
||||
#define TOAPLAN_DIP_3_UNUSED(DIPBANK) PORT_DIPUNUSED_DIPLOC(0x04, TOAPLAN_IP_ACTIVE_LEVEL, #DIPBANK":!3")
|
||||
#define TOAPLAN_DIP_4_UNUSED(DIPBANK) PORT_DIPUNUSED_DIPLOC(0x08, TOAPLAN_IP_ACTIVE_LEVEL, #DIPBANK":!4")
|
||||
#define TOAPLAN_DIP_5_UNUSED(DIPBANK) PORT_DIPUNUSED_DIPLOC(0x10, TOAPLAN_IP_ACTIVE_LEVEL, #DIPBANK":!5")
|
||||
#define TOAPLAN_DIP_6_UNUSED(DIPBANK) PORT_DIPUNUSED_DIPLOC(0x20, TOAPLAN_IP_ACTIVE_LEVEL, #DIPBANK":!6")
|
||||
#define TOAPLAN_DIP_7_UNUSED(DIPBANK) PORT_DIPUNUSED_DIPLOC(0x40, TOAPLAN_IP_ACTIVE_LEVEL, #DIPBANK":!7")
|
||||
#define TOAPLAN_DIP_8_UNUSED(DIPBANK) PORT_DIPUNUSED_DIPLOC(0x80, TOAPLAN_IP_ACTIVE_LEVEL, #DIPBANK":!8")
|
||||
|
||||
#define TOAPLAN_DIP_1_UNKNOWN_HIGH(DIPBANK) PORT_DIPUNKNOWN_DIPLOC(0x0100, TOAPLAN_IP_ACTIVE_LEVEL, #DIPBANK":!1")
|
||||
#define TOAPLAN_DIP_2_UNKNOWN_HIGH(DIPBANK) PORT_DIPUNKNOWN_DIPLOC(0x0200, TOAPLAN_IP_ACTIVE_LEVEL, #DIPBANK":!2")
|
||||
#define TOAPLAN_DIP_3_UNKNOWN_HIGH(DIPBANK) PORT_DIPUNKNOWN_DIPLOC(0x0400, TOAPLAN_IP_ACTIVE_LEVEL, #DIPBANK":!3")
|
||||
#define TOAPLAN_DIP_4_UNKNOWN_HIGH(DIPBANK) PORT_DIPUNKNOWN_DIPLOC(0x0800, TOAPLAN_IP_ACTIVE_LEVEL, #DIPBANK":!4")
|
||||
#define TOAPLAN_DIP_5_UNKNOWN_HIGH(DIPBANK) PORT_DIPUNKNOWN_DIPLOC(0x1000, TOAPLAN_IP_ACTIVE_LEVEL, #DIPBANK":!5")
|
||||
#define TOAPLAN_DIP_6_UNKNOWN_HIGH(DIPBANK) PORT_DIPUNKNOWN_DIPLOC(0x2000, TOAPLAN_IP_ACTIVE_LEVEL, #DIPBANK":!6")
|
||||
#define TOAPLAN_DIP_7_UNKNOWN_HIGH(DIPBANK) PORT_DIPUNKNOWN_DIPLOC(0x4000, TOAPLAN_IP_ACTIVE_LEVEL, #DIPBANK":!7")
|
||||
#define TOAPLAN_DIP_8_UNKNOWN_HIGH(DIPBANK) PORT_DIPUNKNOWN_DIPLOC(0x8000, TOAPLAN_IP_ACTIVE_LEVEL, #DIPBANK":!8")
|
||||
|
||||
#define TOAPLAN_DIP_1_UNUSED_HIGH(DIPBANK) PORT_DIPUNUSED_DIPLOC(0x0100, TOAPLAN_IP_ACTIVE_LEVEL, #DIPBANK":!1")
|
||||
#define TOAPLAN_DIP_2_UNUSED_HIGH(DIPBANK) PORT_DIPUNUSED_DIPLOC(0x0200, TOAPLAN_IP_ACTIVE_LEVEL, #DIPBANK":!2")
|
||||
#define TOAPLAN_DIP_3_UNUSED_HIGH(DIPBANK) PORT_DIPUNUSED_DIPLOC(0x0400, TOAPLAN_IP_ACTIVE_LEVEL, #DIPBANK":!3")
|
||||
#define TOAPLAN_DIP_4_UNUSED_HIGH(DIPBANK) PORT_DIPUNUSED_DIPLOC(0x0800, TOAPLAN_IP_ACTIVE_LEVEL, #DIPBANK":!4")
|
||||
#define TOAPLAN_DIP_5_UNUSED_HIGH(DIPBANK) PORT_DIPUNUSED_DIPLOC(0x1000, TOAPLAN_IP_ACTIVE_LEVEL, #DIPBANK":!5")
|
||||
#define TOAPLAN_DIP_6_UNUSED_HIGH(DIPBANK) PORT_DIPUNUSED_DIPLOC(0x2000, TOAPLAN_IP_ACTIVE_LEVEL, #DIPBANK":!6")
|
||||
#define TOAPLAN_DIP_7_UNUSED_HIGH(DIPBANK) PORT_DIPUNUSED_DIPLOC(0x4000, TOAPLAN_IP_ACTIVE_LEVEL, #DIPBANK":!7")
|
||||
#define TOAPLAN_DIP_8_UNUSED_HIGH(DIPBANK) PORT_DIPUNUSED_DIPLOC(0x8000, TOAPLAN_IP_ACTIVE_LEVEL, #DIPBANK":!8")
|
||||
|
||||
#define TOAPLAN_DIP_X_SPARE(MASK, DIPBANK, DIPNUMBER) \
|
||||
PORT_DIPNAME( MASK, 0, "Spare" ) PORT_DIPLOCATION(#DIPBANK":!"#DIPNUMBER) \
|
||||
PORT_DIPSETTING( 0, DEF_STR( Off ) ) \
|
||||
PORT_DIPSETTING( MASK, DEF_STR( On ) )
|
||||
|
||||
#define TOAPLAN_DIP_1_SPARE(DIPBANK) TOAPLAN_DIP_X_SPARE(0x01, DIPBANK, 1)
|
||||
#define TOAPLAN_DIP_2_SPARE(DIPBANK) TOAPLAN_DIP_X_SPARE(0x02, DIPBANK, 2)
|
||||
#define TOAPLAN_DIP_3_SPARE(DIPBANK) TOAPLAN_DIP_X_SPARE(0x04, DIPBANK, 3)
|
||||
#define TOAPLAN_DIP_4_SPARE(DIPBANK) TOAPLAN_DIP_X_SPARE(0x08, DIPBANK, 4)
|
||||
#define TOAPLAN_DIP_5_SPARE(DIPBANK) TOAPLAN_DIP_X_SPARE(0x10, DIPBANK, 5)
|
||||
#define TOAPLAN_DIP_6_SPARE(DIPBANK) TOAPLAN_DIP_X_SPARE(0x20, DIPBANK, 6)
|
||||
#define TOAPLAN_DIP_7_SPARE(DIPBANK) TOAPLAN_DIP_X_SPARE(0x40, DIPBANK, 7)
|
||||
#define TOAPLAN_DIP_8_SPARE(DIPBANK) TOAPLAN_DIP_X_SPARE(0x80, DIPBANK, 8)
|
||||
|
||||
#define TOAPLAN_DIP_1_SPARE_HIGH(DIPBANK) TOAPLAN_DIP_X_SPARE(0x0100, DIPBANK, 1)
|
||||
#define TOAPLAN_DIP_2_SPARE_HIGH(DIPBANK) TOAPLAN_DIP_X_SPARE(0x0200, DIPBANK, 2)
|
||||
#define TOAPLAN_DIP_3_SPARE_HIGH(DIPBANK) TOAPLAN_DIP_X_SPARE(0x0400, DIPBANK, 3)
|
||||
#define TOAPLAN_DIP_4_SPARE_HIGH(DIPBANK) TOAPLAN_DIP_X_SPARE(0x0800, DIPBANK, 4)
|
||||
#define TOAPLAN_DIP_5_SPARE_HIGH(DIPBANK) TOAPLAN_DIP_X_SPARE(0x1000, DIPBANK, 5)
|
||||
#define TOAPLAN_DIP_6_SPARE_HIGH(DIPBANK) TOAPLAN_DIP_X_SPARE(0x2000, DIPBANK, 6)
|
||||
#define TOAPLAN_DIP_7_SPARE_HIGH(DIPBANK) TOAPLAN_DIP_X_SPARE(0x4000, DIPBANK, 7)
|
||||
#define TOAPLAN_DIP_8_SPARE_HIGH(DIPBANK) TOAPLAN_DIP_X_SPARE(0x8000, DIPBANK, 8)
|
||||
|
||||
|
||||
/********************* Unused, Unknown or Spare Jumper *********************/
|
||||
|
||||
/* reverse order to DIPSW */
|
||||
#define TOAPLAN_JMPR_4_UNKNOWN(DIPBANK) PORT_DIPUNKNOWN_DIPLOC(0x01, TOAPLAN_IP_ACTIVE_LEVEL, #DIPBANK":!4")
|
||||
#define TOAPLAN_JMPR_3_UNKNOWN(DIPBANK) PORT_DIPUNKNOWN_DIPLOC(0x02, TOAPLAN_IP_ACTIVE_LEVEL, #DIPBANK":!3")
|
||||
#define TOAPLAN_JMPR_2_UNKNOWN(DIPBANK) PORT_DIPUNKNOWN_DIPLOC(0x04, TOAPLAN_IP_ACTIVE_LEVEL, #DIPBANK":!2")
|
||||
#define TOAPLAN_JMPR_1_UNKNOWN(DIPBANK) PORT_DIPUNKNOWN_DIPLOC(0x08, TOAPLAN_IP_ACTIVE_LEVEL, #DIPBANK":!1")
|
||||
|
||||
#define TOAPLAN_JMPR_4_UNUSED(DIPBANK) PORT_DIPUNUSED_DIPLOC(0x01, TOAPLAN_IP_ACTIVE_LEVEL, #DIPBANK":!4")
|
||||
#define TOAPLAN_JMPR_3_UNUSED(DIPBANK) PORT_DIPUNUSED_DIPLOC(0x02, TOAPLAN_IP_ACTIVE_LEVEL, #DIPBANK":!3")
|
||||
#define TOAPLAN_JMPR_2_UNUSED(DIPBANK) PORT_DIPUNUSED_DIPLOC(0x04, TOAPLAN_IP_ACTIVE_LEVEL, #DIPBANK":!2")
|
||||
#define TOAPLAN_JMPR_1_UNUSED(DIPBANK) PORT_DIPUNUSED_DIPLOC(0x08, TOAPLAN_IP_ACTIVE_LEVEL, #DIPBANK":!1")
|
||||
|
||||
#define TOAPLAN_JMPR_4_SPARE(DIPBANK) TOAPLAN_DIP_X_SPARE(0x01, DIPBANK, 4)
|
||||
#define TOAPLAN_JMPR_3_SPARE(DIPBANK) TOAPLAN_DIP_X_SPARE(0x02, DIPBANK, 3)
|
||||
#define TOAPLAN_JMPR_2_SPARE(DIPBANK) TOAPLAN_DIP_X_SPARE(0x04, DIPBANK, 2)
|
||||
#define TOAPLAN_JMPR_1_SPARE(DIPBANK) TOAPLAN_DIP_X_SPARE(0x08, DIPBANK, 1)
|
||||
|
||||
#define TOAPLAN_JMPR_4_UNKNOWN_HIGH_NIBBLE(DIPBANK) PORT_DIPUNKNOWN_DIPLOC(0x10, TOAPLAN_IP_ACTIVE_LEVEL, #DIPBANK":!4")
|
||||
#define TOAPLAN_JMPR_3_UNKNOWN_HIGH_NIBBLE(DIPBANK) PORT_DIPUNKNOWN_DIPLOC(0x20, TOAPLAN_IP_ACTIVE_LEVEL, #DIPBANK":!3")
|
||||
#define TOAPLAN_JMPR_2_UNKNOWN_HIGH_NIBBLE(DIPBANK) PORT_DIPUNKNOWN_DIPLOC(0x40, TOAPLAN_IP_ACTIVE_LEVEL, #DIPBANK":!2")
|
||||
#define TOAPLAN_JMPR_1_UNKNOWN_HIGH_NIBBLE(DIPBANK) PORT_DIPUNKNOWN_DIPLOC(0x80, TOAPLAN_IP_ACTIVE_LEVEL, #DIPBANK":!1")
|
||||
|
||||
#define TOAPLAN_JMPR_4_UNUSED_HIGH_NIBBLE(DIPBANK) PORT_DIPUNUSED_DIPLOC(0x10, TOAPLAN_IP_ACTIVE_LEVEL, #DIPBANK":!4")
|
||||
#define TOAPLAN_JMPR_3_UNUSED_HIGH_NIBBLE(DIPBANK) PORT_DIPUNUSED_DIPLOC(0x20, TOAPLAN_IP_ACTIVE_LEVEL, #DIPBANK":!3")
|
||||
#define TOAPLAN_JMPR_2_UNUSED_HIGH_NIBBLE(DIPBANK) PORT_DIPUNUSED_DIPLOC(0x40, TOAPLAN_IP_ACTIVE_LEVEL, #DIPBANK":!2")
|
||||
#define TOAPLAN_JMPR_1_UNUSED_HIGH_NIBBLE(DIPBANK) PORT_DIPUNUSED_DIPLOC(0x80, TOAPLAN_IP_ACTIVE_LEVEL, #DIPBANK":!1")
|
||||
|
||||
#define TOAPLAN_JMPR_4_SPARE_HIGH_NIBBLE(DIPBANK) TOAPLAN_DIP_X_SPARE(0x10, DIPBANK, 4)
|
||||
#define TOAPLAN_JMPR_3_SPARE_HIGH_NIBBLE(DIPBANK) TOAPLAN_DIP_X_SPARE(0x20, DIPBANK, 3)
|
||||
#define TOAPLAN_JMPR_2_SPARE_HIGH_NIBBLE(DIPBANK) TOAPLAN_DIP_X_SPARE(0x40, DIPBANK, 2)
|
||||
#define TOAPLAN_JMPR_1_SPARE_HIGH_NIBBLE(DIPBANK) TOAPLAN_DIP_X_SPARE(0x80, DIPBANK, 1)
|
||||
|
||||
/* snowbro2 --- another bit */
|
||||
#define SNOWBRO2_JMPR_4_SPARE(DIPBANK) TOAPLAN_DIP_X_SPARE(0x0400, DIPBANK, 4) /* printed "JP20" */
|
||||
#define SNOWBRO2_JMPR_3_SPARE(DIPBANK) TOAPLAN_DIP_X_SPARE(0x0800, DIPBANK, 3) /* printed "JP19" */
|
||||
#define SNOWBRO2_JMPR_2_SPARE(DIPBANK) TOAPLAN_DIP_X_SPARE(0x1000, DIPBANK, 2) /* printed "JP18" */
|
||||
#define SNOWBRO2_JMPR_1_SPARE(DIPBANK) TOAPLAN_DIP_X_SPARE(0x2000, DIPBANK, 1) /* printed "JP17" */
|
||||
|
||||
|
||||
/**************************** Dip Switch A ****************************/
|
||||
|
||||
#define TOAPLAN_DIP_A1_CABINET(DIPBANK) \
|
||||
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Cabinet ) ) PORT_DIPLOCATION(#DIPBANK":!1") \
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Upright ) ) \
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
|
||||
|
||||
/* grindstm --- inverted active level */
|
||||
#define GRINDSTM_DIP_A1_CABINET(DIPBANK) \
|
||||
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION(#DIPBANK":!1") \
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) \
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Cocktail ) )
|
||||
|
||||
#define TOAPLAN_DIP_A2_FLIP_SCREEN(DIPBANK) \
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION(#DIPBANK":!2") \
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) \
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( On ) )
|
||||
|
||||
#define TOAPLAN_DIP_A3_SERVICE_MODE(DIPBANK) \
|
||||
PORT_SERVICE_DIPLOC( 0x04, TOAPLAN_IP_ACTIVE_LEVEL, #DIPBANK":!3" )
|
||||
|
||||
#define TOAPLAN_DIP_A4_DEMO_SOUNDS(DIPBANK) \
|
||||
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION(#DIPBANK":!4") \
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) \
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
|
||||
#define TOAPLAN_DSWA_BITS_1_TO_3_LOC(DIPBANK) \
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION(#DIPBANK":2") \
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) \
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( On ) ) \
|
||||
TOAPLAN_DSWA_BITS_2_TO_3_LOC(DIPBANK)
|
||||
/*
|
||||
#define TOAPLAN_DIP_A56_COINAGE_A(DIPBANK) \
|
||||
PORT_DIPNAME( 0x30, 0x00, DEF_STR( Coin_A ) ) PORT_DIPLOCATION(#DIPBANK":!5,!6") \
|
||||
PORT_DIPSETTING( 0x00, ? ) \
|
||||
PORT_DIPSETTING( 0x10, ? ) \
|
||||
PORT_DIPSETTING( 0x20, ? ) \
|
||||
PORT_DIPSETTING( 0x30, ? )
|
||||
*/
|
||||
|
||||
#define TOAPLAN_MACHINE_COCKTAIL_LOC(DIPBANK) \
|
||||
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Cabinet ) ) PORT_DIPLOCATION(#DIPBANK":1") \
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Upright ) ) \
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) \
|
||||
TOAPLAN_DSWA_BITS_1_TO_3_LOC(DIPBANK)
|
||||
/*
|
||||
#define TOAPLAN_DIP_A78_COINAGE_B(DIPBANK) \
|
||||
PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Coin_B ) ) PORT_DIPLOCATION(#DIPBANK":!7,!8") \
|
||||
PORT_DIPSETTING( 0x00, ? ) \
|
||||
PORT_DIPSETTING( 0x40, ? ) \
|
||||
PORT_DIPSETTING( 0x80, ? ) \
|
||||
PORT_DIPSETTING( 0xc0, ? )
|
||||
*/
|
||||
|
||||
#define TOAPLAN_MACHINE_NO_COCKTAIL_LOC(DIPBANK) \
|
||||
PORT_DIPUNUSED_DIPLOC( 0x01, IP_ACTIVE_HIGH, #DIPBANK":1" ) \
|
||||
TOAPLAN_DSWA_BITS_1_TO_3_LOC(DIPBANK)
|
||||
/* RAIZING --- another bit */
|
||||
#define RAIZING_DIP_A1_SERVICE_MODE(DIPBANK) \
|
||||
PORT_SERVICE_DIPLOC( 0x01, TOAPLAN_IP_ACTIVE_LEVEL, #DIPBANK":!1" )
|
||||
|
||||
#define RAIZING_DIP_A2_CREDITS_TO_START(DIPBANK) \
|
||||
PORT_DIPNAME( 0x02, 0x00, "Credits to Start" ) PORT_DIPLOCATION(#DIPBANK":!2") \
|
||||
PORT_DIPSETTING( 0x00, "1" ) \
|
||||
PORT_DIPSETTING( 0x02, "2" )
|
||||
|
||||
|
||||
/* without location */
|
||||
#define TOAPLAN_DSWA_BITS_2_TO_3 \
|
||||
PORT_SERVICE( 0x04, IP_ACTIVE_HIGH ) \
|
||||
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Demo_Sounds ) ) \
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) \
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
/**************************** Dip Switch B ****************************/
|
||||
|
||||
#define TOAPLAN_DSWA_BITS_1_TO_3 \
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Flip_Screen ) ) \
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) \
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( On ) ) \
|
||||
TOAPLAN_DSWA_BITS_2_TO_3
|
||||
#define TOAPLAN_DIP_B12_DIFFICULTY(DIPBANK) \
|
||||
PORT_DIPNAME( 0x03, 0x00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION(#DIPBANK":!1,!2") \
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Easy ) ) \
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Normal ) ) \
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Hard ) ) \
|
||||
PORT_DIPSETTING( 0x03, DEF_STR( Very_Hard ) )
|
||||
|
||||
#define TOAPLAN_MACHINE_COCKTAIL \
|
||||
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Cabinet ) ) \
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Upright ) ) \
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) \
|
||||
TOAPLAN_DSWA_BITS_1_TO_3
|
||||
/*
|
||||
#define TOAPLAN_DIP_B34_BONUS_LIFE(DIPBANK) \
|
||||
PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION(#DIPBANK":!3,!4") \
|
||||
PORT_DIPSETTING( 0x00, ? ) \
|
||||
PORT_DIPSETTING( 0x04, ? ) \
|
||||
PORT_DIPSETTING( 0x08, ? ) \
|
||||
PORT_DIPSETTING( 0x0c, ? )
|
||||
*/
|
||||
|
||||
#define TOAPLAN_MACHINE_NO_COCKTAIL \
|
||||
PORT_DIPUNUSED( 0x01, IP_ACTIVE_HIGH ) \
|
||||
TOAPLAN_DSWA_BITS_1_TO_3
|
||||
/*
|
||||
#define TOAPLAN_DIP_B56_LIVES(DIPBANK) \
|
||||
PORT_DIPNAME( 0x30, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION(#DIPBANK":!5,!6") \
|
||||
PORT_DIPSETTING( 0x00, ? ) \
|
||||
PORT_DIPSETTING( 0x10, ? ) \
|
||||
PORT_DIPSETTING( 0x20, ? ) \
|
||||
PORT_DIPSETTING( 0x30, ? )
|
||||
*/
|
||||
|
||||
#define TOAPLAN_DIP_B7_SHOW_DIPSW_SETTINGS(DIPBANK) \
|
||||
PORT_DIPNAME( 0x40, 0x00, "Show Dip Switches Settings" ) PORT_DIPLOCATION(#DIPBANK":!7") \
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( No ) ) \
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Yes ) )
|
||||
|
||||
#define TOAPLAN_DIP_B7_INVULNERABILITY(DIPBANK) \
|
||||
PORT_DIPNAME( 0x40, 0x00, "Invulnerability (Cheat)" ) PORT_DIPLOCATION(#DIPBANK":!7") \
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( No ) ) \
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Yes ) )
|
||||
|
||||
#define TOAPLAN_DIP_B8_ALLOW_CONTINUE_OFF_YES(DIPBANK) \
|
||||
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION(#DIPBANK":!8") \
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( No ) ) \
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
|
||||
|
||||
/* twincobr, fshark --- inverted active level */
|
||||
#define TWINCOBR_DIP_B8_ALLOW_CONTINUE_OFF_NO(DIPBANK) \
|
||||
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION(#DIPBANK":!8") \
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( No ) ) \
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( Yes ) )
|
||||
|
||||
/* wardner --- another bit */
|
||||
#define WARDNER_DIP_B7_ALLOW_CONTINUE_OFF_YES(DIPBANK) \
|
||||
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION(#DIPBANK":!7") \
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( No ) ) \
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
|
||||
|
||||
|
||||
/**************************** Coinage Dip Swicthes ****************************/
|
||||
|
||||
/* with location */
|
||||
#define TOAPLAN_COINAGE_JAPAN_OLD_COIN_A_LOC(DIPBANK) \
|
||||
PORT_DIPNAME( 0x30, 0x00, DEF_STR( Coin_A ) ) PORT_DIPLOCATION(#DIPBANK":5,6") \
|
||||
#define TOAPLAN_DIP_A56_COINAGE_A_JAPAN(DIPBANK) \
|
||||
PORT_DIPNAME( 0x30, 0x00, DEF_STR( Coin_A ) ) PORT_DIPLOCATION(#DIPBANK":!5,!6") \
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) ) \
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) \
|
||||
PORT_DIPSETTING( 0x30, DEF_STR( 2C_3C ) ) \
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) )
|
||||
//Very similar to TAITO JAPAN OLD A (but active level is different)
|
||||
|
||||
#define TOAPLAN_COINAGE_JAPAN_OLD_COIN_B_LOC(DIPBANK) \
|
||||
PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Coin_B ) ) PORT_DIPLOCATION(#DIPBANK":7,8") \
|
||||
#define TOAPLAN_DIP_A78_COINAGE_B_JAPAN(DIPBANK) \
|
||||
PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Coin_B ) ) PORT_DIPLOCATION(#DIPBANK":!7,!8") \
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) ) \
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) \
|
||||
PORT_DIPSETTING( 0xc0, DEF_STR( 2C_3C ) ) \
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( 1C_2C ) )
|
||||
//Very similar to TAITO JAPAN OLD B (but active level is different)
|
||||
|
||||
#define TOAPLAN_COINAGE_JAPAN_NEW_COIN_A_LOC(DIPBANK) \
|
||||
PORT_DIPNAME( 0x30, 0x00, DEF_STR( Coin_A ) ) PORT_DIPLOCATION(#DIPBANK":5,6") \
|
||||
PORT_DIPSETTING( 0x30, DEF_STR( 3C_1C ) ) \
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) ) \
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) \
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) )
|
||||
|
||||
#define TOAPLAN_COINAGE_JAPAN_NEW_COIN_B_LOC(DIPBANK) \
|
||||
PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Coin_B ) ) PORT_DIPLOCATION(#DIPBANK":7,8") \
|
||||
PORT_DIPSETTING( 0xc0, DEF_STR( 3C_1C ) ) \
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) ) \
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) \
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( 1C_2C ) )
|
||||
|
||||
#define TOAPLAN_COINAGE_WORLD_COIN_A_LOC(DIPBANK) \
|
||||
PORT_DIPNAME( 0x30, 0x00, DEF_STR( Coin_A ) ) PORT_DIPLOCATION(#DIPBANK":5,6") \
|
||||
#define TOAPLAN_DIP_A56_COINAGE_A_EUROPE(DIPBANK) \
|
||||
PORT_DIPNAME( 0x30, 0x00, DEF_STR( Coin_A ) ) PORT_DIPLOCATION(#DIPBANK":!5,!6") \
|
||||
PORT_DIPSETTING( 0x30, DEF_STR( 4C_1C ) ) \
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( 3C_1C ) ) \
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) ) \
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
|
||||
//Very similar to TAITO WORLD A (but active level is different)
|
||||
|
||||
#define TOAPLAN_COINAGE_WORLD_COIN_B_LOC(DIPBANK) \
|
||||
PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Coin_B ) ) PORT_DIPLOCATION(#DIPBANK":7,8") \
|
||||
#define TOAPLAN_DIP_A78_COINAGE_B_EUROPE(DIPBANK) \
|
||||
PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Coin_B ) ) PORT_DIPLOCATION(#DIPBANK":!7,!8") \
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( 1C_2C ) ) \
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( 1C_3C ) ) \
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( 1C_4C ) ) \
|
||||
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_6C ) )
|
||||
//Very similar to TAITO WORLD B (but active level is different)
|
||||
|
||||
#define TOAPLAN_COINAGE_US_COIN_START_LOC(DIPBANK) \
|
||||
PORT_DIPNAME( 0x30, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION(#DIPBANK":5,6") \
|
||||
PORT_DIPSETTING( 0x30, DEF_STR( 4C_1C ) ) \
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( 3C_1C ) ) \
|
||||
#define TOAPLAN_DIP_A5678_COINAGE_JAPAN(DIPBANK) \
|
||||
TOAPLAN_DIP_A56_COINAGE_A_JAPAN(DIPBANK) \
|
||||
TOAPLAN_DIP_A78_COINAGE_B_JAPAN(DIPBANK)
|
||||
|
||||
#define TOAPLAN_DIP_A5678_COINAGE_EUROPE(DIPBANK) \
|
||||
TOAPLAN_DIP_A56_COINAGE_A_EUROPE(DIPBANK) \
|
||||
TOAPLAN_DIP_A78_COINAGE_B_EUROPE(DIPBANK)
|
||||
|
||||
#define TOAPLAN_DIP_A5678_COINAGE_DUAL_FORM(COMPAREPORT, MASK, VALUE, DIPBANK, TRUECOND, FALSECOND) \
|
||||
PORT_DIPNAME( 0x30, 0x00, DEF_STR( Coin_A ) ) PORT_DIPLOCATION(#DIPBANK":!5,!6") \
|
||||
PORT_DIPSETTING( 0x30, DEF_STR( 4C_1C ) ) PORT_CONDITION(#COMPAREPORT,MASK,TRUECOND,VALUE) \
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( 3C_1C ) ) PORT_CONDITION(#COMPAREPORT,MASK,TRUECOND,VALUE) \
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) ) PORT_CONDITION(#COMPAREPORT,MASK,TRUECOND,VALUE) \
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_CONDITION(#COMPAREPORT,MASK,TRUECOND,VALUE) \
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) ) PORT_CONDITION(#COMPAREPORT,MASK,FALSECOND,VALUE) \
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_CONDITION(#COMPAREPORT,MASK,FALSECOND,VALUE) \
|
||||
PORT_DIPSETTING( 0x30, DEF_STR( 2C_3C ) ) PORT_CONDITION(#COMPAREPORT,MASK,FALSECOND,VALUE) \
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) ) PORT_CONDITION(#COMPAREPORT,MASK,FALSECOND,VALUE) \
|
||||
PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Coin_B ) ) PORT_DIPLOCATION(#DIPBANK":!7,!8") \
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( 1C_2C ) ) PORT_CONDITION(#COMPAREPORT,MASK,TRUECOND,VALUE) \
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( 1C_3C ) ) PORT_CONDITION(#COMPAREPORT,MASK,TRUECOND,VALUE) \
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( 1C_4C ) ) PORT_CONDITION(#COMPAREPORT,MASK,TRUECOND,VALUE) \
|
||||
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_6C ) ) PORT_CONDITION(#COMPAREPORT,MASK,TRUECOND,VALUE) \
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) ) PORT_CONDITION(#COMPAREPORT,MASK,FALSECOND,VALUE) \
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_CONDITION(#COMPAREPORT,MASK,FALSECOND,VALUE) \
|
||||
PORT_DIPSETTING( 0xc0, DEF_STR( 2C_3C ) ) PORT_CONDITION(#COMPAREPORT,MASK,FALSECOND,VALUE) \
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( 1C_2C ) ) PORT_CONDITION(#COMPAREPORT,MASK,FALSECOND,VALUE)
|
||||
|
||||
#define TOAPLAN_DIP_A5678_COINAGE_DUAL(COMPAREPORT, MASK, VALUE, DIPBANK) \
|
||||
TOAPLAN_DIP_A5678_COINAGE_DUAL_FORM(COMPAREPORT, MASK, VALUE, DIPBANK, PORTCOND_EQUALS, PORTCOND_NOTEQUALS)
|
||||
/* If EQUAL then same as COINAGE_EUROPE
|
||||
else same as COINAGE_JAPAN */
|
||||
|
||||
#define TOAPLAN_DIP_A5678_COINAGE_DUAL_GREATERTHAN(COMPAREPORT, MASK, VALUE, DIPBANK) \
|
||||
TOAPLAN_DIP_A5678_COINAGE_DUAL_FORM(COMPAREPORT, MASK, VALUE, DIPBANK, PORTCOND_GREATERTHAN, PORTCOND_NOTGREATERTHAN)
|
||||
/* If GREATERTHAN then same as COINAGE_EUROPE
|
||||
else same as COINAGE_JAPAN */
|
||||
|
||||
|
||||
/* RAIZING */
|
||||
#define RAIZING_DIP_A345_COINAGE_A(DIPBANK) \
|
||||
PORT_DIPNAME( 0x1c, 0x00, DEF_STR( Coin_A ) ) PORT_DIPLOCATION(#DIPBANK":!3,!4,!5") \
|
||||
PORT_DIPSETTING( 0x18, DEF_STR( 4C_1C ) ) \
|
||||
PORT_DIPSETTING( 0x14, DEF_STR( 3C_1C ) ) \
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) ) \
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
|
||||
|
||||
#define TOAPLAN_COINAGE_US_COIN_CONT_LOC(DIPBANK) \
|
||||
PORT_DIPNAME( 0xc0, 0x00, "Price to Continue" ) PORT_DIPLOCATION(#DIPBANK":7,8") \
|
||||
PORT_DIPSETTING( 0xc0, DEF_STR( 3C_1C ) ) \
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) ) \
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( 1C_1C ) ) \
|
||||
PORT_DIPSETTING( 0x00, "Same as Start" )
|
||||
|
||||
#define TOAPLAN_COINAGE_JAPAN_OLD_LOC(DIPBANK) \
|
||||
TOAPLAN_COINAGE_JAPAN_OLD_COIN_A_LOC(DIPBANK) \
|
||||
TOAPLAN_COINAGE_JAPAN_OLD_COIN_B_LOC(DIPBANK)
|
||||
|
||||
#define TOAPLAN_COINAGE_JAPAN_NEW_LOC(DIPBANK) \
|
||||
TOAPLAN_COINAGE_JAPAN_NEW_COIN_A_LOC(DIPBANK) \
|
||||
TOAPLAN_COINAGE_JAPAN_NEW_COIN_B_LOC(DIPBANK)
|
||||
|
||||
#define TOAPLAN_COINAGE_WORLD_LOC(DIPBANK) \
|
||||
TOAPLAN_COINAGE_WORLD_COIN_A_LOC(DIPBANK) \
|
||||
TOAPLAN_COINAGE_WORLD_COIN_B_LOC(DIPBANK)
|
||||
|
||||
#define TOAPLAN_COINAGE_US_LOC(DIPBANK) \
|
||||
TOAPLAN_COINAGE_US_COIN_START_LOC(DIPBANK) \
|
||||
TOAPLAN_COINAGE_US_COIN_CONT_LOC(DIPBANK)
|
||||
|
||||
#define TOAPLAN_COINAGE_DUAL_LOC(DIP, MASK, WORLD, DIPBANK) \
|
||||
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Coin_A ) ) PORT_DIPLOCATION(#DIPBANK":5,6") \
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) ) PORT_CONDITION(#DIP,MASK,PORTCOND_EQUALS,WORLD) \
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( 3C_1C ) ) PORT_CONDITION(#DIP,MASK,PORTCOND_EQUALS,WORLD) \
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) ) PORT_CONDITION(#DIP,MASK,PORTCOND_NOTEQUALS,WORLD) \
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) ) PORT_CONDITION(#DIP,MASK,PORTCOND_EQUALS,WORLD) \
|
||||
PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C ) ) PORT_CONDITION(#DIP,MASK,PORTCOND_NOTEQUALS,WORLD) \
|
||||
PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C ) ) PORT_CONDITION(#DIP,MASK,PORTCOND_EQUALS,WORLD) \
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C ) ) PORT_CONDITION(#DIP,MASK,PORTCOND_NOTEQUALS,WORLD) \
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( 1C_2C ) ) PORT_CONDITION(#DIP,MASK,PORTCOND_NOTEQUALS,WORLD) \
|
||||
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION(#DIPBANK":7,8") \
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( 2C_1C ) ) PORT_CONDITION(#DIP,MASK,PORTCOND_NOTEQUALS,WORLD) \
|
||||
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_1C ) ) PORT_CONDITION(#DIP,MASK,PORTCOND_NOTEQUALS,WORLD) \
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C ) ) PORT_CONDITION(#DIP,MASK,PORTCOND_NOTEQUALS,WORLD) \
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( 1C_2C ) ) PORT_CONDITION(#DIP,MASK,PORTCOND_NOTEQUALS,WORLD) \
|
||||
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_2C ) ) PORT_CONDITION(#DIP,MASK,PORTCOND_EQUALS,WORLD) \
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( 1C_3C ) ) PORT_CONDITION(#DIP,MASK,PORTCOND_EQUALS,WORLD) \
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( 1C_4C ) ) PORT_CONDITION(#DIP,MASK,PORTCOND_EQUALS,WORLD) \
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( 1C_6C ) ) PORT_CONDITION(#DIP,MASK,PORTCOND_EQUALS,WORLD)
|
||||
|
||||
/* without location */
|
||||
#define TOAPLAN_COINAGE_JAPAN_OLD_COIN_A \
|
||||
PORT_DIPNAME( 0x30, 0x00, DEF_STR( Coin_A ) ) \
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) ) \
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) \
|
||||
PORT_DIPSETTING( 0x30, DEF_STR( 2C_3C ) ) \
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) )
|
||||
PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) ) \
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( 1C_3C ) ) \
|
||||
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) ) \
|
||||
PORT_DIPSETTING( 0x1c, DEF_STR( Free_Play ) )
|
||||
|
||||
#define TOAPLAN_COINAGE_JAPAN_OLD_COIN_B \
|
||||
PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Coin_B ) ) \
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) ) \
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) \
|
||||
PORT_DIPSETTING( 0xc0, DEF_STR( 2C_3C ) ) \
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( 1C_2C ) )
|
||||
#define RAIZING_DIP_A678_COINAGE_B_IF_A_ISNT_FREE(COMPAREPORT, DIPBANK) \
|
||||
PORT_DIPNAME( 0xe0, 0x00, DEF_STR( Coin_B ) ) PORT_CONDITION(#COMPAREPORT, 0x001c, PORTCOND_NOTEQUALS, 0x001c) PORT_DIPLOCATION(#DIPBANK":!6,!7,!8") \
|
||||
PORT_DIPSETTING( 0xc0, DEF_STR( 4C_1C ) ) PORT_CONDITION(#COMPAREPORT, 0x001c, PORTCOND_NOTEQUALS, 0x001c) \
|
||||
PORT_DIPSETTING( 0xa0, DEF_STR( 3C_1C ) ) PORT_CONDITION(#COMPAREPORT, 0x001c, PORTCOND_NOTEQUALS, 0x001c) \
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) ) PORT_CONDITION(#COMPAREPORT, 0x001c, PORTCOND_NOTEQUALS, 0x001c) \
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_CONDITION(#COMPAREPORT, 0x001c, PORTCOND_NOTEQUALS, 0x001c) \
|
||||
/* PORT_DIPSETTING( 0xe0, DEF_STR( 1C_1C ) ) PORT_CONDITION(#COMPAREPORT, 0x001c, PORTCOND_NOTEQUALS, 0x001c) */ \
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( 1C_2C ) ) PORT_CONDITION(#COMPAREPORT, 0x001c, PORTCOND_NOTEQUALS, 0x001c) \
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( 1C_3C ) ) PORT_CONDITION(#COMPAREPORT, 0x001c, PORTCOND_NOTEQUALS, 0x001c) \
|
||||
PORT_DIPSETTING( 0x60, DEF_STR( 1C_4C ) ) PORT_CONDITION(#COMPAREPORT, 0x001c, PORTCOND_NOTEQUALS, 0x001c) \
|
||||
|
||||
#define TOAPLAN_COINAGE_JAPAN_NEW_COIN_A \
|
||||
PORT_DIPNAME( 0x30, 0x00, DEF_STR( Coin_A ) ) \
|
||||
PORT_DIPSETTING( 0x30, DEF_STR( 3C_1C ) ) \
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) ) \
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) \
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) )
|
||||
|
||||
#define TOAPLAN_COINAGE_JAPAN_NEW_COIN_B \
|
||||
PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Coin_B ) ) \
|
||||
PORT_DIPSETTING( 0xc0, DEF_STR( 3C_1C ) ) \
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) ) \
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) \
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( 1C_2C ) )
|
||||
|
||||
#define TOAPLAN_COINAGE_WORLD_COIN_A \
|
||||
PORT_DIPNAME( 0x30, 0x00, DEF_STR( Coin_A ) ) \
|
||||
PORT_DIPSETTING( 0x30, DEF_STR( 4C_1C ) ) \
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( 3C_1C ) ) \
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) ) \
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
|
||||
|
||||
#define TOAPLAN_COINAGE_WORLD_COIN_B \
|
||||
PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Coin_B ) ) \
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( 1C_2C ) ) \
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( 1C_3C ) ) \
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( 1C_4C ) ) \
|
||||
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_6C ) )
|
||||
|
||||
#define TOAPLAN_COINAGE_US_COIN_START \
|
||||
PORT_DIPNAME( 0x30, 0x00, DEF_STR( Coinage ) ) \
|
||||
PORT_DIPSETTING( 0x30, DEF_STR( 4C_1C ) ) \
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( 3C_1C ) ) \
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) ) \
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
|
||||
|
||||
#define TOAPLAN_COINAGE_US_COIN_CONT \
|
||||
PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Continue_Price ) ) \
|
||||
PORT_DIPSETTING( 0xc0, DEF_STR( 3C_1C ) ) \
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) ) \
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( 1C_1C ) ) \
|
||||
PORT_DIPSETTING( 0x00, "Same as Start" )
|
||||
|
||||
#define TOAPLAN_COINAGE_JAPAN_OLD \
|
||||
TOAPLAN_COINAGE_JAPAN_OLD_COIN_A \
|
||||
TOAPLAN_COINAGE_JAPAN_OLD_COIN_B
|
||||
|
||||
#define TOAPLAN_COINAGE_JAPAN_NEW \
|
||||
TOAPLAN_COINAGE_JAPAN_NEW_COIN_A \
|
||||
TOAPLAN_COINAGE_JAPAN_NEW_COIN_B
|
||||
|
||||
#define TOAPLAN_COINAGE_WORLD \
|
||||
TOAPLAN_COINAGE_WORLD_COIN_A \
|
||||
TOAPLAN_COINAGE_WORLD_COIN_B
|
||||
|
||||
#define TOAPLAN_COINAGE_US \
|
||||
TOAPLAN_COINAGE_US_COIN_START \
|
||||
TOAPLAN_COINAGE_US_COIN_CONT
|
||||
|
||||
#define TOAPLAN_COINAGE_DUAL(DIP, MASK, WORLD) \
|
||||
PORT_DIPNAME( 0x30, 0x00, DEF_STR( Coin_A ) ) \
|
||||
PORT_DIPSETTING( 0x30, DEF_STR( 4C_1C ) ) PORT_CONDITION(#DIP,MASK,PORTCOND_EQUALS,WORLD) \
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( 3C_1C ) ) PORT_CONDITION(#DIP,MASK,PORTCOND_EQUALS,WORLD) \
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) ) PORT_CONDITION(#DIP,MASK,PORTCOND_NOTEQUALS,WORLD) \
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) ) PORT_CONDITION(#DIP,MASK,PORTCOND_EQUALS,WORLD) \
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_CONDITION(#DIP,MASK,PORTCOND_NOTEQUALS,WORLD) \
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_CONDITION(#DIP,MASK,PORTCOND_EQUALS,WORLD) \
|
||||
PORT_DIPSETTING( 0x30, DEF_STR( 2C_3C ) ) PORT_CONDITION(#DIP,MASK,PORTCOND_NOTEQUALS,WORLD) \
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) ) PORT_CONDITION(#DIP,MASK,PORTCOND_NOTEQUALS,WORLD) \
|
||||
PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Coin_B ) ) \
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) ) PORT_CONDITION(#DIP,MASK,PORTCOND_NOTEQUALS,WORLD) \
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_CONDITION(#DIP,MASK,PORTCOND_NOTEQUALS,WORLD) \
|
||||
PORT_DIPSETTING( 0xc0, DEF_STR( 2C_3C ) ) PORT_CONDITION(#DIP,MASK,PORTCOND_NOTEQUALS,WORLD) \
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( 1C_2C ) ) PORT_CONDITION(#DIP,MASK,PORTCOND_NOTEQUALS,WORLD) \
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( 1C_2C ) ) PORT_CONDITION(#DIP,MASK,PORTCOND_EQUALS,WORLD) \
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( 1C_3C ) ) PORT_CONDITION(#DIP,MASK,PORTCOND_EQUALS,WORLD) \
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( 1C_4C ) ) PORT_CONDITION(#DIP,MASK,PORTCOND_EQUALS,WORLD) \
|
||||
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_6C ) ) PORT_CONDITION(#DIP,MASK,PORTCOND_EQUALS,WORLD)
|
||||
#define RAIZING_DIP_A678_COINAGE_B_IF_A_ISNT_FREE_DUP(COMPAREPORT, DIPBANK) \
|
||||
PORT_DIPNAME( 0xe0, 0x00, DEF_STR( Coin_B ) ) PORT_CONDITION(#COMPAREPORT, 0x001c, PORTCOND_NOTEQUALS, 0x001c) PORT_DIPLOCATION(#DIPBANK":!6,!7,!8") \
|
||||
PORT_DIPSETTING( 0xc0, " 4 Coins/1 Credit" ) PORT_CONDITION(#COMPAREPORT, 0x001c, PORTCOND_NOTEQUALS, 0x001c) \
|
||||
PORT_DIPSETTING( 0xa0, " 3 Coins/1 Credit" ) PORT_CONDITION(#COMPAREPORT, 0x001c, PORTCOND_NOTEQUALS, 0x001c) \
|
||||
PORT_DIPSETTING( 0x80, " 2 Coins/1 Credit" ) PORT_CONDITION(#COMPAREPORT, 0x001c, PORTCOND_NOTEQUALS, 0x001c) \
|
||||
PORT_DIPSETTING( 0x00, " 1 Coin/1 Credit" ) PORT_CONDITION(#COMPAREPORT, 0x001c, PORTCOND_NOTEQUALS, 0x001c) \
|
||||
PORT_DIPSETTING( 0xe0, " 1 Coin/1 Credit" ) PORT_CONDITION(#COMPAREPORT, 0x001c, PORTCOND_NOTEQUALS, 0x001c) /* duplicated setting */ \
|
||||
PORT_DIPSETTING( 0x20, " 1 Coin/2 Credits" ) PORT_CONDITION(#COMPAREPORT, 0x001c, PORTCOND_NOTEQUALS, 0x001c) \
|
||||
PORT_DIPSETTING( 0x40, " 1 Coin/3 Credits" ) PORT_CONDITION(#COMPAREPORT, 0x001c, PORTCOND_NOTEQUALS, 0x001c) \
|
||||
PORT_DIPSETTING( 0x60, " 1 Coin/4 Credits" ) PORT_CONDITION(#COMPAREPORT, 0x001c, PORTCOND_NOTEQUALS, 0x001c)
|
||||
/* Current(0.141) MAME doesn't allow duplicated settins about coinage
|
||||
(see function "validate_dip_settings()" in file "src\emu\validity.c")
|
||||
We can not write "PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )"
|
||||
But we can write "PORT_DIPSETTING( 0x00, " 1 Coin/1 Credit" )"
|
||||
^ Don't delete this space (to pass function "get_defstr_index()") */
|
||||
|
||||
|
||||
/************************** Difficulty Dip Switches ***************************/
|
||||
|
||||
/* with location */
|
||||
#define TOAPLAN_DIFFICULTY_LOC(DIPBANK) \
|
||||
PORT_DIPNAME( 0x03, 0x00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION(#DIPBANK":1,2") \
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Easy ) ) \
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Medium ) ) \
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Hard ) ) \
|
||||
PORT_DIPSETTING( 0x03, DEF_STR( Hardest ) )
|
||||
|
||||
/* without location */
|
||||
#define TOAPLAN_DIFFICULTY \
|
||||
PORT_DIPNAME( 0x03, 0x00, DEF_STR( Difficulty ) ) \
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Easy ) ) \
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Medium ) ) \
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Hard ) ) \
|
||||
PORT_DIPSETTING( 0x03, DEF_STR( Hardest ) )
|
||||
|
||||
|
||||
/************************** Joysticks and buttons *****************************/
|
||||
/************************** Joysticks *****************************/
|
||||
|
||||
/* generic (might be moved elsewhere) */
|
||||
#define INPUT_GENERIC_JOY_LOW_NIBBLE(PL, STATE, WAY, B01, B02, B04, B08) \
|
||||
PORT_BIT( 0x01, STATE, IPT_JOYSTICK_##B01 ) WAY PORT_PLAYER(PL) \
|
||||
PORT_BIT( 0x02, STATE, IPT_JOYSTICK_##B02 ) WAY PORT_PLAYER(PL) \
|
||||
PORT_BIT( 0x04, STATE, IPT_JOYSTICK_##B04 ) WAY PORT_PLAYER(PL) \
|
||||
PORT_BIT( 0x08, STATE, IPT_JOYSTICK_##B08 ) WAY PORT_PLAYER(PL)
|
||||
#define INPUT_GENERIC_JOY_NIBBLE(PL, LOWZERO, STATE, WAY, BIT0, BIT1, BIT2, BIT3) \
|
||||
PORT_BIT(0x1##LOWZERO, STATE, IPT_JOYSTICK_##BIT0) WAY PORT_PLAYER(PL) \
|
||||
PORT_BIT(0x2##LOWZERO, STATE, IPT_JOYSTICK_##BIT1) WAY PORT_PLAYER(PL) \
|
||||
PORT_BIT(0x4##LOWZERO, STATE, IPT_JOYSTICK_##BIT2) WAY PORT_PLAYER(PL) \
|
||||
PORT_BIT(0x8##LOWZERO, STATE, IPT_JOYSTICK_##BIT3) WAY PORT_PLAYER(PL)
|
||||
|
||||
/* Toaplan generic joysticks */
|
||||
#define TOAPLAN_INPUT_GENERIC_JOY_UDLR(PL) \
|
||||
INPUT_GENERIC_JOY_NIBBLE(PL, , TOAPLAN_IP_ACTIVE_LEVEL, PORT_8WAY, UP, DOWN, LEFT, RIGHT)
|
||||
|
||||
#define TOAPLAN_INPUT_GENERIC_JOY_UDLR_HIGH(PL) \
|
||||
INPUT_GENERIC_JOY_NIBBLE(PL, 00, TOAPLAN_IP_ACTIVE_LEVEL, PORT_8WAY, UP, DOWN, LEFT, RIGHT)
|
||||
|
||||
|
||||
/* Toaplan generic (more might be needed) */
|
||||
#define TOAPLAN_GENERIC_JOY_MONO_UDLR(PL) \
|
||||
INPUT_GENERIC_JOY_LOW_NIBBLE(PL, IP_ACTIVE_HIGH, PORT_8WAY, UP, DOWN, LEFT, RIGHT)
|
||||
/************************** Buttons *****************************/
|
||||
|
||||
/* generic (might be moved elsewhere) */
|
||||
/*
|
||||
#define INPUT_GENERIC_BUTTONS_NIBBLE(PL, LOWZERO, STATE, BIT0, BIT1, BIT2, BIT3) \
|
||||
PORT_BIT(0x1##LOWZERO, STATE, IPT_##BIT0) PORT_PLAYER(PL) \
|
||||
PORT_BIT(0x2##LOWZERO, STATE, IPT_##BIT1) PORT_PLAYER(PL) \
|
||||
PORT_BIT(0x4##LOWZERO, STATE, IPT_##BIT2) PORT_PLAYER(PL) \
|
||||
PORT_BIT(0x8##LOWZERO, STATE, IPT_##BIT3) PORT_PLAYER(PL)
|
||||
*/
|
||||
|
||||
/* Toaplan generic buttons (more might be needed) */
|
||||
#define TOAPLAN_INPUT_GENERIC_1_BUTTON_NIBBLE(PL, LOWZERO, STATE) \
|
||||
PORT_BIT(0x1##LOWZERO, STATE, IPT_BUTTON1) PORT_PLAYER(PL) \
|
||||
PORT_BIT(0x2##LOWZERO, STATE, IPT_BUTTON2) PORT_PLAYER(PL) PORT_NAME("Spare (P"#PL" Button 2)") \
|
||||
PORT_BIT(0x4##LOWZERO, STATE, IPT_BUTTON3) PORT_PLAYER(PL) PORT_NAME("Spare (P"#PL" Button 3)") \
|
||||
PORT_BIT(0x8##LOWZERO, STATE, IPT_BUTTON4) PORT_PLAYER(PL) PORT_NAME("Spare (P"#PL" Button 4)")
|
||||
|
||||
#define TOAPLAN_INPUT_GENERIC_2_BUTTONS_NIBBLE(PL, LOWZERO, STATE) \
|
||||
PORT_BIT(0x1##LOWZERO, STATE, IPT_BUTTON1) PORT_PLAYER(PL) \
|
||||
PORT_BIT(0x2##LOWZERO, STATE, IPT_BUTTON2) PORT_PLAYER(PL) \
|
||||
PORT_BIT(0x4##LOWZERO, STATE, IPT_BUTTON3) PORT_PLAYER(PL) PORT_NAME("Spare (P"#PL" Button 3)") \
|
||||
PORT_BIT(0x8##LOWZERO, STATE, IPT_BUTTON4) PORT_PLAYER(PL) PORT_NAME("Spare (P"#PL" Button 4)")
|
||||
|
||||
#define TOAPLAN_INPUT_GENERIC_3_BUTTONS_NIBBLE(PL, LOWZERO, STATE) \
|
||||
PORT_BIT(0x1##LOWZERO, STATE, IPT_BUTTON1) PORT_PLAYER(PL) \
|
||||
PORT_BIT(0x2##LOWZERO, STATE, IPT_BUTTON2) PORT_PLAYER(PL) \
|
||||
PORT_BIT(0x4##LOWZERO, STATE, IPT_BUTTON3) PORT_PLAYER(PL) \
|
||||
PORT_BIT(0x8##LOWZERO, STATE, IPT_BUTTON4) PORT_PLAYER(PL) PORT_NAME("Spare (P"#PL" Button 4)")
|
||||
|
||||
#define TOAPLAN_INPUT_GENERIC_4_BUTTONS_NIBBLE(PL, LOWZERO, STATE) \
|
||||
PORT_BIT(0x1##LOWZERO, STATE, IPT_BUTTON1) PORT_PLAYER(PL) \
|
||||
PORT_BIT(0x2##LOWZERO, STATE, IPT_BUTTON2) PORT_PLAYER(PL) \
|
||||
PORT_BIT(0x4##LOWZERO, STATE, IPT_BUTTON3) PORT_PLAYER(PL) \
|
||||
PORT_BIT(0x8##LOWZERO, STATE, IPT_BUTTON4) PORT_PLAYER(PL)
|
||||
|
||||
#define TOAPLAN_INPUT_GENERIC_1_BUTTON_INCLUDING_START_NIBBLE(PL, LOWZERO, STATE) \
|
||||
PORT_BIT(0x1##LOWZERO, STATE, IPT_BUTTON1) PORT_PLAYER(PL) \
|
||||
PORT_BIT(0x2##LOWZERO, STATE, IPT_BUTTON2) PORT_PLAYER(PL) PORT_NAME("Spare (P"#PL" Button 2)") \
|
||||
PORT_BIT(0x4##LOWZERO, STATE, IPT_START##PL ) \
|
||||
PORT_BIT(0x8##LOWZERO, STATE, IPT_UNKNOWN )
|
||||
|
||||
#define TOAPLAN_INPUT_GENERIC_2_BUTTONS_INCLUDING_START_NIBBLE(PL, LOWZERO, STATE) \
|
||||
PORT_BIT(0x1##LOWZERO, STATE, IPT_BUTTON1) PORT_PLAYER(PL) \
|
||||
PORT_BIT(0x2##LOWZERO, STATE, IPT_BUTTON2) PORT_PLAYER(PL) \
|
||||
PORT_BIT(0x4##LOWZERO, STATE, IPT_START##PL ) \
|
||||
PORT_BIT(0x8##LOWZERO, STATE, IPT_UNKNOWN )
|
||||
|
||||
/*
|
||||
#define TOAPLAN_INPUT_GENERIC_1_BUTTON_INCLUDING_START_NIBBLE(PL, LOWZERO, STATE) \
|
||||
PORT_BIT(0x1##LOWZERO, STATE, IPT_BUTTON1) PORT_PLAYER(PL) \
|
||||
PORT_BIT(0x2##LOWZERO, STATE, IPT_BUTTON2) PORT_PLAYER(PL) PORT_NAME("Spare (P"#PL" Button 2)") \
|
||||
PORT_BIT(0x4##LOWZERO, STATE, IPT_START##PL ) \
|
||||
PORT_BIT(0x8##LOWZERO, STATE, IPT_BUTTON4) PORT_PLAYER(PL) PORT_NAME("Spare (P"#PL" Button 4)")
|
||||
|
||||
#define TOAPLAN_INPUT_GENERIC_2_BUTTONS_INCLUDING_START_NIBBLE(PL, LOWZERO, STATE) \
|
||||
PORT_BIT(0x1##LOWZERO, STATE, IPT_BUTTON1) PORT_PLAYER(PL) \
|
||||
PORT_BIT(0x2##LOWZERO, STATE, IPT_BUTTON2) PORT_PLAYER(PL) \
|
||||
PORT_BIT(0x4##LOWZERO, STATE, IPT_START##PL ) \
|
||||
PORT_BIT(0x8##LOWZERO, STATE, IPT_BUTTON4) PORT_PLAYER(PL) PORT_NAME("Spare (P"#PL" Button 4)")
|
||||
|
||||
#define TOAPLAN_INPUT_GENERIC_3_BUTTONS_INCLUDING_START_NIBBLE(PL, LOWZERO, STATE) \
|
||||
PORT_BIT(0x1##LOWZERO, STATE, IPT_BUTTON1) PORT_PLAYER(PL) \
|
||||
PORT_BIT(0x2##LOWZERO, STATE, IPT_BUTTON2) PORT_PLAYER(PL) \
|
||||
PORT_BIT(0x4##LOWZERO, STATE, IPT_START##PL ) \
|
||||
PORT_BIT(0x8##LOWZERO, STATE, IPT_BUTTON4) PORT_PLAYER(PL)
|
||||
*/
|
||||
|
||||
/* Assign 8bits or low_of_16bits */
|
||||
#define TOAPLAN_INPUT_GENERIC_1_BUTTON(PL) \
|
||||
TOAPLAN_INPUT_GENERIC_1_BUTTON_NIBBLE(PL, 0, TOAPLAN_IP_ACTIVE_LEVEL)
|
||||
|
||||
#define TOAPLAN_INPUT_GENERIC_2_BUTTONS(PL) \
|
||||
TOAPLAN_INPUT_GENERIC_2_BUTTONS_NIBBLE(PL, 0, TOAPLAN_IP_ACTIVE_LEVEL)
|
||||
|
||||
#define TOAPLAN_INPUT_GENERIC_3_BUTTONS(PL) \
|
||||
TOAPLAN_INPUT_GENERIC_3_BUTTONS_NIBBLE(PL, 0, TOAPLAN_IP_ACTIVE_LEVEL)
|
||||
|
||||
#define TOAPLAN_INPUT_GENERIC_4_BUTTONS(PL) \
|
||||
TOAPLAN_INPUT_GENERIC_4_BUTTONS_NIBBLE(PL, 0, TOAPLAN_IP_ACTIVE_LEVEL)
|
||||
|
||||
#define TOAPLAN_INPUT_GENERIC_1_BUTTON_START(PL) \
|
||||
TOAPLAN_INPUT_GENERIC_1_BUTTON_INCLUDING_START_NIBBLE(PL, 0, TOAPLAN_IP_ACTIVE_LEVEL)
|
||||
|
||||
#define TOAPLAN_INPUT_GENERIC_2_BUTTONS_START(PL) \
|
||||
TOAPLAN_INPUT_GENERIC_2_BUTTONS_INCLUDING_START_NIBBLE(PL, 0, TOAPLAN_IP_ACTIVE_LEVEL)
|
||||
|
||||
#define TOAPLAN_INPUT_GENERIC_3_BUTTONS_START(PL) \
|
||||
TOAPLAN_INPUT_GENERIC_3_BUTTONS_INCLUDING_START_NIBBLE(PL, 0, TOAPLAN_IP_ACTIVE_LEVEL)
|
||||
|
||||
|
||||
#define TOAPLAN_GENERIC_BUTTONS_HIGH_NIBBLE(PL, STATE, BUTTON_A, BUTTON_B) \
|
||||
PORT_BIT( 0x10, STATE, IPT_##BUTTON_A ) PORT_PLAYER(PL) \
|
||||
PORT_BIT( 0x20, STATE, IPT_##BUTTON_B ) PORT_PLAYER(PL) \
|
||||
/* DO NOT fill bit 6 as it may be defined as START button ! */
|
||||
/* Assign high_of_16bits */
|
||||
#define TOAPLAN_INPUT_GENERIC_1_BUTTON_HIGH(PL) \
|
||||
TOAPLAN_INPUT_GENERIC_1_BUTTON_NIBBLE(PL, 000, TOAPLAN_IP_ACTIVE_LEVEL)
|
||||
|
||||
#define TOAPLAN_GENERIC_1_BUTTON(PL) \
|
||||
TOAPLAN_GENERIC_BUTTONS_HIGH_NIBBLE(PL, IP_ACTIVE_HIGH, BUTTON1, UNKNOWN) \
|
||||
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
|
||||
#define TOAPLAN_INPUT_GENERIC_2_BUTTONS_HIGH(PL) \
|
||||
TOAPLAN_INPUT_GENERIC_2_BUTTONS_NIBBLE(PL, 000, TOAPLAN_IP_ACTIVE_LEVEL)
|
||||
|
||||
#define TOAPLAN_GENERIC_2_BUTTONS(PL) \
|
||||
TOAPLAN_GENERIC_BUTTONS_HIGH_NIBBLE(PL, IP_ACTIVE_HIGH, BUTTON1, BUTTON2) \
|
||||
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
|
||||
#define TOAPLAN_INPUT_GENERIC_3_BUTTONS_HIGH(PL) \
|
||||
TOAPLAN_INPUT_GENERIC_3_BUTTONS_NIBBLE(PL, 000, TOAPLAN_IP_ACTIVE_LEVEL)
|
||||
|
||||
#define TOAPLAN_GENERIC_3_BUTTONS(PL) \
|
||||
TOAPLAN_GENERIC_BUTTONS_HIGH_NIBBLE(PL, IP_ACTIVE_HIGH, BUTTON1, BUTTON2) \
|
||||
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(PL) \
|
||||
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
|
||||
#define TOAPLAN_INPUT_GENERIC_4_BUTTONS_HIGH(PL) \
|
||||
TOAPLAN_INPUT_GENERIC_4_BUTTONS_NIBBLE(PL, 000, TOAPLAN_IP_ACTIVE_LEVEL)
|
||||
|
||||
#define TOAPLAN_GENERIC_1_BUTTON_START(PL) \
|
||||
TOAPLAN_GENERIC_BUTTONS_HIGH_NIBBLE(PL, IP_ACTIVE_HIGH, BUTTON1, UNKNOWN) \
|
||||
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_START##PL ) \
|
||||
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
|
||||
#define TOAPLAN_INPUT_GENERIC_1_BUTTON_START_HIGH(PL) \
|
||||
TOAPLAN_INPUT_GENERIC_1_BUTTON_INCLUDING_START_NIBBLE(PL, 000, TOAPLAN_IP_ACTIVE_LEVEL)
|
||||
|
||||
#define TOAPLAN_GENERIC_2_BUTTONS_START(PL) \
|
||||
TOAPLAN_GENERIC_BUTTONS_HIGH_NIBBLE(PL, IP_ACTIVE_HIGH, BUTTON1, BUTTON2) \
|
||||
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_START##PL ) \
|
||||
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
|
||||
#define TOAPLAN_INPUT_GENERIC_2_BUTTONS_START_HIGH(PL) \
|
||||
TOAPLAN_INPUT_GENERIC_2_BUTTONS_INCLUDING_START_NIBBLE(PL, 000, TOAPLAN_IP_ACTIVE_LEVEL)
|
||||
|
||||
#define TOAPLAN_INPUT_GENERIC_3_BUTTONS_START_HIGH(PL) \
|
||||
TOAPLAN_INPUT_GENERIC_3_BUTTONS_INCLUDING_START_NIBBLE(PL, 000, TOAPLAN_IP_ACTIVE_LEVEL)
|
||||
|
||||
|
||||
/* Toaplan games (more might be needed) */
|
||||
/************************** Merge Joysticks And Buttons *****************************/
|
||||
|
||||
#define TOAPLAN_JOY_UDLR_1_BUTTON(PL) \
|
||||
TOAPLAN_GENERIC_JOY_MONO_UDLR(PL) \
|
||||
TOAPLAN_GENERIC_1_BUTTON(PL)
|
||||
TOAPLAN_INPUT_GENERIC_JOY_UDLR(PL) \
|
||||
TOAPLAN_INPUT_GENERIC_1_BUTTON(PL)
|
||||
|
||||
#define TOAPLAN_JOY_UDLR_2_BUTTONS(PL) \
|
||||
TOAPLAN_GENERIC_JOY_MONO_UDLR(PL) \
|
||||
TOAPLAN_GENERIC_2_BUTTONS(PL)
|
||||
TOAPLAN_INPUT_GENERIC_JOY_UDLR(PL) \
|
||||
TOAPLAN_INPUT_GENERIC_2_BUTTONS(PL)
|
||||
|
||||
#define TOAPLAN_JOY_UDLR_3_BUTTONS(PL) \
|
||||
TOAPLAN_GENERIC_JOY_MONO_UDLR(PL) \
|
||||
TOAPLAN_GENERIC_3_BUTTONS(PL)
|
||||
TOAPLAN_INPUT_GENERIC_JOY_UDLR(PL) \
|
||||
TOAPLAN_INPUT_GENERIC_3_BUTTONS(PL)
|
||||
|
||||
#define TOAPLAN_JOY_UDLR_4_BUTTONS(PL) \
|
||||
TOAPLAN_INPUT_GENERIC_JOY_UDLR(PL) \
|
||||
TOAPLAN_INPUT_GENERIC_4_BUTTONS(PL)
|
||||
|
||||
#define TOAPLAN_JOY_UDLR_1_BUTTON_START(PL) \
|
||||
TOAPLAN_GENERIC_JOY_MONO_UDLR(PL) \
|
||||
TOAPLAN_GENERIC_1_BUTTON_START(PL)
|
||||
TOAPLAN_INPUT_GENERIC_JOY_UDLR(PL) \
|
||||
TOAPLAN_INPUT_GENERIC_1_BUTTON_START(PL)
|
||||
|
||||
#define TOAPLAN_JOY_UDLR_2_BUTTONS_START(PL) \
|
||||
TOAPLAN_GENERIC_JOY_MONO_UDLR(PL) \
|
||||
TOAPLAN_GENERIC_2_BUTTONS_START(PL)
|
||||
TOAPLAN_INPUT_GENERIC_JOY_UDLR(PL) \
|
||||
TOAPLAN_INPUT_GENERIC_2_BUTTONS_START(PL)
|
||||
|
||||
#define TOAPLAN_JOY_UDLR_3_BUTTONS_START(PL) \
|
||||
TOAPLAN_INPUT_GENERIC_JOY_UDLR(PL) \
|
||||
TOAPLAN_INPUT_GENERIC_3_BUTTONS_START(PL)
|
||||
|
||||
#define TOAPLAN_JOY_UDLR_1_BUTTON_HIGH(PL) \
|
||||
TOAPLAN_INPUT_GENERIC_JOY_UDLR_HIGH(PL) \
|
||||
TOAPLAN_INPUT_GENERIC_1_BUTTON_HIGH(PL)
|
||||
|
||||
#define TOAPLAN_JOY_UDLR_2_BUTTONS_HIGH(PL) \
|
||||
TOAPLAN_INPUT_GENERIC_JOY_UDLR_HIGH(PL) \
|
||||
TOAPLAN_INPUT_GENERIC_2_BUTTONS_HIGH(PL)
|
||||
|
||||
#define TOAPLAN_JOY_UDLR_3_BUTTONS_HIGH(PL) \
|
||||
TOAPLAN_INPUT_GENERIC_JOY_UDLR_HIGH(PL) \
|
||||
TOAPLAN_INPUT_GENERIC_3_BUTTONS_HIGH(PL)
|
||||
|
||||
#define TOAPLAN_JOY_UDLR_4_BUTTONS_HIGH(PL) \
|
||||
TOAPLAN_INPUT_GENERIC_JOY_UDLR_HIGH(PL) \
|
||||
TOAPLAN_INPUT_GENERIC_4_BUTTONS_HIGH(PL)
|
||||
|
||||
#define TOAPLAN_JOY_UDLR_1_BUTTON_START_HIGH(PL) \
|
||||
TOAPLAN_INPUT_GENERIC_JOY_UDLR_HIGH(PL) \
|
||||
TOAPLAN_INPUT_GENERIC_1_BUTTON_START_HIGH(PL)
|
||||
|
||||
#define TOAPLAN_JOY_UDLR_2_BUTTONS_START_HIGH(PL) \
|
||||
TOAPLAN_INPUT_GENERIC_JOY_UDLR_HIGH(PL) \
|
||||
TOAPLAN_INPUT_GENERIC_2_BUTTONS_START_HIGH(PL)
|
||||
|
||||
#define TOAPLAN_JOY_UDLR_3_BUTTONS_START_HIGH(PL) \
|
||||
TOAPLAN_INPUT_GENERIC_JOY_UDLR_HIGH(PL) \
|
||||
TOAPLAN_INPUT_GENERIC_3_BUTTONS_START_HIGH(PL)
|
||||
|
||||
|
||||
/******************************* Test switch **********************************/
|
||||
/******************************* System switchs **********************************/
|
||||
|
||||
/* Set to 0 if you want to see the "TEST" switch as a standard input
|
||||
Set to 1 if you want to see the "TEST" switch as a fake Dip Switch */
|
||||
#define TOAPLAN_SYSTEM_INPUT \
|
||||
PORT_BIT(0x01, TOAPLAN_IP_ACTIVE_LEVEL, IPT_SERVICE1) \
|
||||
PORT_BIT(0x02, TOAPLAN_IP_ACTIVE_LEVEL, IPT_TILT) \
|
||||
PORT_BIT(0x04, TOAPLAN_IP_ACTIVE_LEVEL, IPT_SERVICE2) PORT_NAME(DEF_STR(Test)) /* JAMMA "Test" */ \
|
||||
PORT_BIT(0x08, TOAPLAN_IP_ACTIVE_LEVEL, IPT_COIN1) \
|
||||
PORT_BIT(0x10, TOAPLAN_IP_ACTIVE_LEVEL, IPT_COIN2) \
|
||||
PORT_BIT(0x20, TOAPLAN_IP_ACTIVE_LEVEL, IPT_START1) \
|
||||
PORT_BIT(0x40, TOAPLAN_IP_ACTIVE_LEVEL, IPT_START2)
|
||||
/* "Service Coin 2" is substitute for "Test".
|
||||
The right JAMMA connecter doesn't have "Service Coin 2". */
|
||||
|
||||
#define SHOW_TEST_AS_DIP 1
|
||||
#define TOAPLAN_SYSTEM_INPUT_WITHOUT_VBLANK \
|
||||
TOAPLAN_SYSTEM_INPUT \
|
||||
PORT_BIT(0x80, TOAPLAN_IP_ACTIVE_LEVEL, IPT_UNKNOWN)
|
||||
|
||||
#if SHOW_TEST_AS_DIP
|
||||
#define TOAPLAN_TEST_SWITCH(MASK, STATE) \
|
||||
PORT_DIPNAME( MASK, MASK & STATE, "Test Switch" ) PORT_CODE(KEYCODE_F1) PORT_TOGGLE \
|
||||
PORT_DIPSETTING( MASK & STATE, DEF_STR( Off ) ) \
|
||||
PORT_DIPSETTING( MASK & ~STATE, DEF_STR( On ) )
|
||||
#else
|
||||
#define TOAPLAN_TEST_SWITCH(MASK, STATE) \
|
||||
PORT_BIT( MASK, MASK & STATE, IPT_SPECIAL ) PORT_NAME("Test Switch") PORT_CODE(KEYCODE_F1)
|
||||
#endif
|
||||
#define TOAPLAN_SYSTEM_INPUT_WITH_VBLANK \
|
||||
TOAPLAN_SYSTEM_INPUT \
|
||||
PORT_BIT(0x80, TOAPLAN_IP_ACTIVE_LEVEL, IPT_VBLANK)
|
||||
|
||||
#define TOAPLAN_VBLANK_INPUT_8BITS \
|
||||
PORT_BIT(0x7f, TOAPLAN_IP_ACTIVE_LEVEL, IPT_UNKNOWN) \
|
||||
PORT_BIT(0x80, TOAPLAN_IP_ACTIVE_LEVEL, IPT_VBLANK)
|
||||
|
||||
#define TOAPLAN_VBLANK_INPUT_16BITS \
|
||||
PORT_BIT(0x0001, TOAPLAN_IP_ACTIVE_LEVEL, IPT_VBLANK) \
|
||||
PORT_BIT(0xfffe, TOAPLAN_IP_ACTIVE_LEVEL, IPT_UNKNOWN)
|
||||
|
||||
/******************************* Modify Test Switch **********************************/
|
||||
|
||||
#define TOAPLAN_TEST_SWITCH_RENAME(_name) \
|
||||
PORT_BIT(0x04, TOAPLAN_IP_ACTIVE_LEVEL, IPT_SERVICE2) PORT_NAME(_name)
|
||||
|
||||
#define TOAPLAN_TEST_SWITCH_TOGGLE_RENAME(_name) \
|
||||
TOAPLAN_TEST_SWITCH_RENAME(_name) PORT_TOGGLE
|
||||
|
||||
#define TOAPLAN_TEST_SWITCH_TOGGLE \
|
||||
TOAPLAN_TEST_SWITCH_TOGGLE_RENAME("Test (Toggle Switch)")
|
||||
/* If toggle_switch is more convenient than push_switch, set and describe it. */
|
||||
|
||||
#define TOAPLAN_TEST_SWITCH_SPARE \
|
||||
TOAPLAN_TEST_SWITCH_RENAME("Spare (Test)")
|
||||
/* No effect is found.
|
||||
Don't set "Unused" or you seal up the unknown easter eggs. */
|
||||
|
||||
/*******************************************************************************/
|
||||
|
||||
#endif /* __TOAPLIPT_H__ */
|
||||
|
@ -407,25 +407,21 @@ static void draw_sprites(running_machine& machine, bitmap_t* bitmap)
|
||||
code ^= flipy << big_yshift;
|
||||
}
|
||||
|
||||
for (int y = 0; y <= big; ++y)
|
||||
{
|
||||
int y;
|
||||
for (y = 0; y <= big; ++y)
|
||||
for (int x = 0; x <= big; ++x)
|
||||
{
|
||||
int x;
|
||||
for (x = 0; x <= big; ++x)
|
||||
{
|
||||
int const tile = code ^ (x << big_xshift) ^ (y << big_yshift);
|
||||
int const tile = code ^ (x << big_xshift) ^ (y << big_yshift);
|
||||
|
||||
drawgfx_transpen(bitmap, 0, gfx,
|
||||
tile,
|
||||
color,
|
||||
flipx,flipy,
|
||||
sx + 16*x, sy + 16*y, 15);
|
||||
drawgfx_transpen(bitmap, 0, gfx,
|
||||
tile,
|
||||
color,
|
||||
flipx,flipy,
|
||||
sx + 16*x, sy + 16*y, TRANSPARENTCODE);
|
||||
|
||||
++sprites_drawn;
|
||||
if (sprites_drawn >= 96)
|
||||
return;
|
||||
}
|
||||
++sprites_drawn;
|
||||
if (sprites_drawn >= 96)
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -463,19 +459,15 @@ static void erase_sprites(running_machine& machine, bitmap_t* bitmap, const rect
|
||||
if (!state->m_next_sprite_overdraw_enabled)
|
||||
bitmap_fill(state->m_sp_bitmap, cliprect, TRANSPARENTCODE);
|
||||
else
|
||||
{
|
||||
int y;
|
||||
for (y = 0; y < state->m_sp_bitmap->height; ++y)
|
||||
for (int y = 0; y < state->m_sp_bitmap->height; ++y)
|
||||
{
|
||||
int x;
|
||||
for (x = 0; x < state->m_sp_bitmap->width; ++x)
|
||||
for (int x = 0; x < state->m_sp_bitmap->width; ++x)
|
||||
{
|
||||
UINT16* const ptr = BITMAP_ADDR16(state->m_sp_bitmap, y, x);
|
||||
|
||||
if ( (*state->m_stencil_compare_function)(*ptr) ) *ptr = TRANSPARENTCODE ;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@ -20,12 +20,10 @@
|
||||
|
||||
PALETTE_INIT( toypop )
|
||||
{
|
||||
int i;
|
||||
|
||||
/* allocate the colortable */
|
||||
machine.colortable = colortable_alloc(machine, 256);
|
||||
|
||||
for (i = 0;i < 256;i++)
|
||||
for (int i = 0;i < 256;i++)
|
||||
{
|
||||
int bit0,bit1,bit2,bit3,r,g,b;
|
||||
|
||||
@ -51,7 +49,7 @@ PALETTE_INIT( toypop )
|
||||
colortable_palette_set_color(machine.colortable, i, MAKE_RGB(r,g,b));
|
||||
}
|
||||
|
||||
for (i = 0;i < 256;i++)
|
||||
for (int i = 0;i < 256;i++)
|
||||
{
|
||||
UINT8 entry;
|
||||
|
||||
@ -62,7 +60,7 @@ PALETTE_INIT( toypop )
|
||||
entry = color_prom[i + 0x500];
|
||||
colortable_entry_set_value(machine.colortable, i + 2*256, entry);
|
||||
}
|
||||
for (i = 0;i < 16;i++)
|
||||
for (int i = 0;i < 16;i++)
|
||||
{
|
||||
// background
|
||||
colortable_entry_set_value(machine.colortable, i + 3*256 + 0*16, 0x60 + i);
|
||||
@ -177,17 +175,16 @@ WRITE16_HANDLER( toypop_merged_background_w )
|
||||
static void draw_background(running_machine &machine, bitmap_t *bitmap)
|
||||
{
|
||||
toypop_state *state = machine.driver_data<toypop_state>();
|
||||
int offs, x, y;
|
||||
pen_t pen_base = 0x300 + 0x10*state->m_palettebank;
|
||||
|
||||
// copy the background image from RAM (0x190200-0x19FDFF) to bitmap
|
||||
if (state->m_bitmapflip)
|
||||
{
|
||||
offs = 0xFDFE/2;
|
||||
for (y = 0; y < 224; y++)
|
||||
int offs = 0xFDFE/2;
|
||||
for (int y = 0; y < 224; y++)
|
||||
{
|
||||
UINT16 *scanline = BITMAP_ADDR16(bitmap, y, 0);
|
||||
for (x = 0; x < 288; x+=2)
|
||||
for (int x = 0; x < 288; x+=2)
|
||||
{
|
||||
UINT16 data = state->m_bg_image[offs];
|
||||
scanline[x] = pen_base | (data & 0x0f);
|
||||
@ -198,11 +195,11 @@ static void draw_background(running_machine &machine, bitmap_t *bitmap)
|
||||
}
|
||||
else
|
||||
{
|
||||
offs = 0x200/2;
|
||||
for (y = 0; y < 224; y++)
|
||||
int offs = 0x200/2;
|
||||
for (int y = 0; y < 224; y++)
|
||||
{
|
||||
UINT16 *scanline = BITMAP_ADDR16(bitmap, y, 0);
|
||||
for (x = 0; x < 288; x+=2)
|
||||
for (int x = 0; x < 288; x+=2)
|
||||
{
|
||||
UINT16 data = state->m_bg_image[offs];
|
||||
scanline[x] = pen_base | (data >> 8);
|
||||
@ -227,10 +224,9 @@ void draw_sprites(running_machine &machine, bitmap_t *bitmap, const rectangle *c
|
||||
UINT8 *spriteram = spriteram_base + 0x780;
|
||||
UINT8 *spriteram_2 = spriteram + 0x800;
|
||||
UINT8 *spriteram_3 = spriteram_2 + 0x800;
|
||||
int offs;
|
||||
enum { xoffs = -31, yoffs = -8 };
|
||||
|
||||
for (offs = 0;offs < 0x80;offs += 2)
|
||||
for (int offs = 0;offs < 0x80;offs += 2)
|
||||
{
|
||||
/* is it on? */
|
||||
if ((spriteram_3[offs+1] & 2) == 0)
|
||||
@ -248,7 +244,6 @@ void draw_sprites(running_machine &machine, bitmap_t *bitmap, const rectangle *c
|
||||
int flipy = (spriteram_3[offs] & 0x02) >> 1;
|
||||
int sizex = (spriteram_3[offs] & 0x04) >> 2;
|
||||
int sizey = (spriteram_3[offs] & 0x08) >> 3;
|
||||
int x,y;
|
||||
|
||||
sprite &= ~sizex;
|
||||
sprite &= ~(sizey << 1);
|
||||
@ -263,12 +258,12 @@ void draw_sprites(running_machine &machine, bitmap_t *bitmap, const rectangle *c
|
||||
sy += 40;
|
||||
}
|
||||
|
||||
for (y = 0;y <= sizey;y++)
|
||||
for (int y = 0;y <= sizey;y++)
|
||||
{
|
||||
for (x = 0;x <= sizex;x++)
|
||||
for (int x = 0;x <= sizex;x++)
|
||||
{
|
||||
drawgfx_transmask(bitmap,cliprect,machine.gfx[1],
|
||||
sprite + gfx_offs[y ^ (sizey * flipy)][x ^ (sizex * flipx)],
|
||||
sprite + gfx_offs[y ^ (sizey & flipy)][x ^ (sizex & flipx)],
|
||||
color,
|
||||
flipx,flipy,
|
||||
sx + 16*x,sy + 16*y,
|
||||
|
Loading…
Reference in New Issue
Block a user