This commit is contained in:
couriersud 2015-02-27 00:20:01 +01:00
commit 43ba1b932d
9 changed files with 408 additions and 645 deletions

View File

@ -694,8 +694,7 @@ void scn2674_device::device_timer(emu_timer &timer, device_timer_id id, int para
for(int i = 0; i < m_IR5_character_per_row; i++)
{
if((address & 0x3fff) == ((m_cursor_h << 8) | m_cursor_l))
m_cursor_on = true;
bool cursor_on = ((address & 0x3fff) == ((m_cursor_h << 8) | m_cursor_l));
if (!m_display_cb.isnull())
m_display_cb(m_bitmap,
@ -704,7 +703,7 @@ void scn2674_device::device_timer(emu_timer &timer, device_timer_id id, int para
tilerow,
space().read_byte(address),
address,
(charrow >= m_IR6_cursor_first_scanline) && m_cursor_on,
(charrow >= m_IR6_cursor_first_scanline) && (charrow <= m_IR6_cursor_last_scanline) && cursor_on,
dw != 0,
m_gfx_enabled != 0,
charrow == m_IR7_cursor_underline_position,
@ -715,9 +714,6 @@ void scn2674_device::device_timer(emu_timer &timer, device_timer_id id, int para
address = (m_IR9_display_buffer_first_address_MSB << 8) | m_IR8_display_buffer_first_address_LSB;
}
if(charrow == m_IR6_cursor_last_scanline)
m_cursor_on = false;
if(m_gfx_enabled || (charrow == (m_IR0_scanline_per_char_row - 1)))
m_address = address;
}

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@ -105,7 +105,6 @@ private:
UINT8 m_dbl1;
int m_linecounter;
UINT16 m_address;
bool m_cursor_on;
UINT8 m_irq_state;

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@ -1,212 +0,0 @@
// license:BSD-3-Clause
// copyright-holders:hap
/***************************************************************************
Coleco Amaze-A-Tron, by Ralph Baer
* TMS1100 MCU, labeled MP3405(die label too)
This is an electronic board game with a selection of 8 maze games,
most of them for 2 players. A 5x5 playing grid and four markers are
required to play. Refer to the official manual for more information.
***************************************************************************/
#include "emu.h"
#include "cpu/tms0980/tms0980.h"
#include "sound/speaker.h"
#include "amaztron.lh"
// master clock is a single stage RC oscillator: R=33K?, C=100pf,
// according to the TMS 1000 series data manual this is around 350kHz
#define MASTER_CLOCK (350000)
class amaztron_state : public driver_device
{
public:
amaztron_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu"),
m_button_matrix(*this, "IN"),
m_speaker(*this, "speaker")
{ }
required_device<cpu_device> m_maincpu;
required_ioport_array<6> m_button_matrix;
required_device<speaker_sound_device> m_speaker;
UINT16 m_r;
UINT16 m_o;
DECLARE_READ8_MEMBER(read_k);
DECLARE_WRITE16_MEMBER(write_o);
DECLARE_WRITE16_MEMBER(write_r);
void leds_update();
virtual void machine_start();
};
/***************************************************************************
I/O
***************************************************************************/
void amaztron_state::leds_update()
{
for (int i = 0; i < 2; i++)
if (m_r >> (i + 8) & 1)
output_set_digit_value(i, m_o);
}
READ8_MEMBER(amaztron_state::read_k)
{
UINT8 k = 0;
// read selected button rows
for (int i = 0; i < 6; i++)
{
if (m_r >> i & 1)
k |= m_button_matrix[i]->read();
}
// the 5th row is tied to K4+K8
if (k & 0x10) k |= 0xc;
return k & 0xf;
}
WRITE16_MEMBER(amaztron_state::write_r)
{
// R0-R5: input mux
// R6,R7: lamps
output_set_lamp_value(0, data >> 6 & 1);
output_set_lamp_value(1, data >> 7 & 1);
// R8,R9: select digit
m_r = data;
leds_update();
// R10: speaker out
m_speaker->level_w(data >> 10 & 1);
}
WRITE16_MEMBER(amaztron_state::write_o)
{
// O0-O6: digit segments
// O7: N/C
m_o = data & 0x7f;
leds_update();
}
/***************************************************************************
Inputs
***************************************************************************/
static INPUT_PORTS_START( amaztron )
PORT_START("IN.0") // R0
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_1) PORT_NAME("Button 1")
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_6) PORT_NAME("Button 6")
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Q) PORT_NAME("Button 11")
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_A) PORT_NAME("Button 16")
PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Z) PORT_NAME("Button 21")
PORT_START("IN.1") // R1
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_2) PORT_NAME("Button 2")
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_7) PORT_NAME("Button 7")
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_W) PORT_NAME("Button 12")
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) PORT_NAME("Button 17")
PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_X) PORT_NAME("Button 22")
PORT_START("IN.2") // R2
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_3) PORT_NAME("Button 3")
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_8) PORT_NAME("Button 8")
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E) PORT_NAME("Button 13")
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_D) PORT_NAME("Button 18")
PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_C) PORT_NAME("Button 23")
PORT_START("IN.3") // R3
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_4) PORT_NAME("Button 4")
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_9) PORT_NAME("Button 9")
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_R) PORT_NAME("Button 14")
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_F) PORT_NAME("Button 19")
PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_V) PORT_NAME("Button 24")
PORT_START("IN.4") // R4
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_5) PORT_NAME("Button 5")
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_0) PORT_NAME("Button 10")
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) PORT_NAME("Button 15")
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_G) PORT_NAME("Button 20")
PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_B) PORT_NAME("Button 25")
PORT_START("IN.5") // R5
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_M) PORT_NAME("Game Select")
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_N) PORT_NAME("Game Start")
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_UNUSED)
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_UNUSED)
PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_UNUSED)
INPUT_PORTS_END
/***************************************************************************
Machine Config
***************************************************************************/
void amaztron_state::machine_start()
{
m_r = 0;
m_o = 0;
save_item(NAME(m_r));
save_item(NAME(m_o));
}
static MACHINE_CONFIG_START( amaztron, amaztron_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", TMS1100, MASTER_CLOCK)
MCFG_TMS1XXX_READ_K_CB(READ8(amaztron_state, read_k))
MCFG_TMS1XXX_WRITE_O_CB(WRITE16(amaztron_state, write_o))
MCFG_TMS1XXX_WRITE_R_CB(WRITE16(amaztron_state, write_r))
MCFG_DEFAULT_LAYOUT(layout_amaztron)
/* no video! */
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
MACHINE_CONFIG_END
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( amaztron )
ROM_REGION( 0x0800, "maincpu", 0 )
ROM_LOAD( "tms1100nll_mp3405", 0x0000, 0x0800, CRC(9cbc0009) SHA1(17772681271b59280687492f37fa0859998f041d) )
ROM_REGION( 867, "maincpu:mpla", 0 )
ROM_LOAD( "tms1100_amaztron_mpla.pla", 0, 867, CRC(03574895) SHA1(04407cabfb3adee2ee5e4218612cb06c12c540f4) )
ROM_REGION( 365, "maincpu:opla", 0 )
ROM_LOAD( "tms1100_amaztron_opla.pla", 0, 365, CRC(f3875384) SHA1(3c256a3db4f0aa9d93cf78124db39f4cbdc57e4a) )
ROM_END
CONS( 1979, amaztron, 0, 0, amaztron, amaztron, driver_device, 0, "Coleco", "Amaze-A-Tron", GAME_SUPPORTS_SAVE )

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@ -1,225 +0,0 @@
// license:BSD-3-Clause
// copyright-holders:hap
/***************************************************************************
Milton Bradley Comp IV
* TMC0904NL CP0904A (die labeled 4A0970D-04A)
This is small tabletop Mastermind game; a code-breaking game where the player
needs to find out the correct sequence of colours (numbers in our case).
It is known as Logic 5 in Europe, and as Pythaligoras in Japan.
Press the R key to start, followed by a set of unique numbers and E.
Refer to the official manual for more information.
TODO:
- MCU clock is unknown
***************************************************************************/
#include "emu.h"
#include "cpu/tms0980/tms0980.h"
#include "comp4.lh"
// master clock is unknown, the value below is an approximation
#define MASTER_CLOCK (250000)
class comp4_state : public driver_device
{
public:
comp4_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu"),
m_button_matrix(*this, "IN")
{ }
required_device<cpu_device> m_maincpu;
required_ioport_array<3> m_button_matrix;
UINT16 m_o;
UINT16 m_display_state;
UINT8 m_display_decay[0x10];
DECLARE_READ8_MEMBER(read_k);
DECLARE_WRITE16_MEMBER(write_o);
DECLARE_WRITE16_MEMBER(write_r);
TIMER_DEVICE_CALLBACK_MEMBER(display_decay_tick);
void display_update();
virtual void machine_start();
};
/***************************************************************************
LED Display
***************************************************************************/
// The device strobes the outputs very fast, it is unnoticeable to the user.
// To prevent flickering here, we need to simulate a decay.
// decay time, in steps of 1ms
#define DISPLAY_DECAY_TIME 25
void comp4_state::display_update()
{
for (int i = 0; i < 0x10; i++)
{
// turn on powered segments
if (m_display_state >> i & 1)
m_display_decay[i] = DISPLAY_DECAY_TIME;
// send to output
output_set_lamp_value(i, (m_display_decay[i] != 0) ? 1 : 0);
}
}
TIMER_DEVICE_CALLBACK_MEMBER(comp4_state::display_decay_tick)
{
// slowly turn off unpowered segments
for (int i = 0; i < 0x10; i++)
if (!(m_display_state >> i & 1) && m_display_decay[i])
m_display_decay[i]--;
display_update();
}
/***************************************************************************
I/O
***************************************************************************/
READ8_MEMBER(comp4_state::read_k)
{
UINT8 k = 0;
// read selected button rows
for (int i = 0; i < 3; i++)
if (m_o >> (i+1) & 1)
k |= m_button_matrix[i]->read();
return k;
}
WRITE16_MEMBER(comp4_state::write_r)
{
// LEDs:
// R4 R9
// R10! R8
// R2 R7
// R1 R6
// R0 R5
m_display_state = data;
display_update();
}
WRITE16_MEMBER(comp4_state::write_o)
{
// O0: LEDs common (always writes 1)
// O1-O3: input mux
// other bits: N/C
m_o = data;
}
/***************************************************************************
Inputs
***************************************************************************/
static INPUT_PORTS_START( comp4 )
PORT_START("IN.0") // O1
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_R) PORT_CODE(KEYCODE_DEL) PORT_CODE(KEYCODE_DEL_PAD) PORT_NAME("R")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("1")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("4")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD) PORT_NAME("7")
PORT_START("IN.1") // O2
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_0) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("0")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("2")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("5")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_8_PAD) PORT_NAME("8")
PORT_START("IN.2") // O3
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_E) PORT_CODE(KEYCODE_ENTER) PORT_CODE(KEYCODE_ENTER_PAD) PORT_NAME("E")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("3")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("6")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_CODE(KEYCODE_9_PAD) PORT_NAME("9")
INPUT_PORTS_END
/***************************************************************************
Machine Config
***************************************************************************/
void comp4_state::machine_start()
{
// zerofill
m_display_state = 0;
memset(m_display_decay, 0, sizeof(m_display_decay));
m_o = 0;
// register for savestates
save_item(NAME(m_display_state));
save_item(NAME(m_display_decay));
save_item(NAME(m_o));
}
static MACHINE_CONFIG_START( comp4, comp4_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", TMS0970, MASTER_CLOCK)
MCFG_TMS1XXX_READ_K_CB(READ8(comp4_state, read_k))
MCFG_TMS1XXX_WRITE_O_CB(WRITE16(comp4_state, write_o))
MCFG_TMS1XXX_WRITE_R_CB(WRITE16(comp4_state, write_r))
MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", comp4_state, display_decay_tick, attotime::from_msec(1))
MCFG_DEFAULT_LAYOUT(layout_comp4)
/* no video! */
/* no sound! */
MACHINE_CONFIG_END
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( comp4 )
ROM_REGION( 0x0400, "maincpu", 0 )
ROM_LOAD( "tmc0904nl_cp0904a", 0x0000, 0x0400, CRC(6233ee1b) SHA1(738e109b38c97804b4ec52bed80b00a8634ad453) )
ROM_REGION( 782, "maincpu:ipla", 0 )
ROM_LOAD( "tms0970_default_ipla.pla", 0, 782, CRC(e038fc44) SHA1(dfc280f6d0a5828d1bb14fcd59ac29caf2c2d981) )
ROM_REGION( 860, "maincpu:mpla", 0 )
ROM_LOAD( "tms0970_comp4_mpla.pla", 0, 860, CRC(ee9d7d9e) SHA1(25484e18f6a07f7cdb21a07220e2f2a82fadfe7b) )
ROM_REGION( 352, "maincpu:opla", 0 )
ROM_LOAD( "tms0970_comp4_opla.pla", 0, 352, CRC(a0f887d1) SHA1(3c666663d484d5bed81e1014f8715aab8a3d489f) )
ROM_REGION( 157, "maincpu:spla", 0 )
ROM_LOAD( "tms0970_comp4_spla.pla", 0, 157, CRC(e5bddd90) SHA1(4b1c6512c70e5bcd23c2dbf0c88cd8aa2c632a10) )
ROM_END
CONS( 1977, comp4, 0, 0, comp4, comp4, driver_device, 0, "Milton Bradley", "Comp IV", GAME_SUPPORTS_SAVE | GAME_NO_SOUND_HW )

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@ -13,7 +13,10 @@
#include "cpu/tms0980/tms0980.h"
#include "sound/speaker.h"
#include "amaztron.lh"
#include "ebball.lh"
#include "comp4.lh"
#include "simon.lh"
#include "tc4.lh"
@ -25,7 +28,7 @@ public:
m_maincpu(*this, "maincpu"),
m_inp_matrix(*this, "IN"),
m_speaker(*this, "speaker"),
m_display_maxy(0),
m_display_maxy(1),
m_display_maxx(0),
m_display_wait(50)
{ }
@ -46,19 +49,31 @@ public:
UINT32 m_display_cache[0x20];
UINT8 m_display_decay[0x20][0x20];
UINT16 m_7seg_mask[0x20];
TIMER_DEVICE_CALLBACK_MEMBER(display_decay_tick);
bool index_is_7segled(int index);
void display_update();
UINT8 read_inputs(int columns);
// game-specific handlers
void amaztron_display();
DECLARE_READ8_MEMBER(amaztron_read_k);
DECLARE_WRITE16_MEMBER(amaztron_write_o);
DECLARE_WRITE16_MEMBER(amaztron_write_r);
void tc4_display();
DECLARE_READ8_MEMBER(tc4_read_k);
DECLARE_WRITE16_MEMBER(tc4_write_o);
DECLARE_WRITE16_MEMBER(tc4_write_r);
TIMER_DEVICE_CALLBACK_MEMBER(display_decay_tick);
bool index_is_7segled(int index);
void display_update();
DECLARE_READ8_MEMBER(comp4_read_k);
DECLARE_WRITE16_MEMBER(comp4_write_o);
DECLARE_WRITE16_MEMBER(comp4_write_r);
DECLARE_READ8_MEMBER(simon_read_k);
DECLARE_WRITE16_MEMBER(simon_write_o);
DECLARE_WRITE16_MEMBER(simon_write_r);
virtual void machine_start();
};
@ -170,6 +185,135 @@ UINT8 hh_tms1k_state::read_inputs(int columns)
***************************************************************************/
/***************************************************************************
Coleco Amaze-A-Tron, by Ralph Baer
* TMS1100 MCU, labeled MP3405(die label too)
This is an electronic board game with a selection of 8 maze games,
most of them for 2 players. A 5x5 playing grid and four markers are
required to play. Refer to the official manual for more information.
***************************************************************************/
void hh_tms1k_state::amaztron_display()
{
m_display_maxy = 3;
m_display_maxx = 8;
// R8,R9: select digit
for (int y = 0; y < 2; y++)
{
m_7seg_mask[y] = 0x7f;
m_display_state[y] = (m_r >> (y + 8) & 1) ? m_o : 0;
}
// R6,R7: lamps -> lamp20, lamp21
m_display_state[2] = m_r >> 6 & 3;
display_update();
}
READ8_MEMBER(hh_tms1k_state::amaztron_read_k)
{
UINT8 k = read_inputs(6);
// the 5th column is tied to K4+K8
if (k & 0x10) k |= 0xc;
return k & 0xf;
}
WRITE16_MEMBER(hh_tms1k_state::amaztron_write_r)
{
// R0-R5: input mux
m_inp_mux = data & 0x3f;
// R10: speaker out
m_speaker->level_w(data >> 10 & 1);
// other bits:
m_r = data;
amaztron_display();
}
WRITE16_MEMBER(hh_tms1k_state::amaztron_write_o)
{
// O0-O6: digit segments
// O7: N/C
m_o = data & 0x7f;
amaztron_display();
}
static INPUT_PORTS_START( amaztron )
PORT_START("IN.0") // R0
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_1) PORT_NAME("Button 1")
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_6) PORT_NAME("Button 6")
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Q) PORT_NAME("Button 11")
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_A) PORT_NAME("Button 16")
PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Z) PORT_NAME("Button 21")
PORT_START("IN.1") // R1
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_2) PORT_NAME("Button 2")
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_7) PORT_NAME("Button 7")
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_W) PORT_NAME("Button 12")
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) PORT_NAME("Button 17")
PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_X) PORT_NAME("Button 22")
PORT_START("IN.2") // R2
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_3) PORT_NAME("Button 3")
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_8) PORT_NAME("Button 8")
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E) PORT_NAME("Button 13")
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_D) PORT_NAME("Button 18")
PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_C) PORT_NAME("Button 23")
PORT_START("IN.3") // R3
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_4) PORT_NAME("Button 4")
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_9) PORT_NAME("Button 9")
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_R) PORT_NAME("Button 14")
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_F) PORT_NAME("Button 19")
PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_V) PORT_NAME("Button 24")
PORT_START("IN.4") // R4
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_5) PORT_NAME("Button 5")
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_0) PORT_NAME("Button 10")
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) PORT_NAME("Button 15")
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_G) PORT_NAME("Button 20")
PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_B) PORT_NAME("Button 25")
PORT_START("IN.5") // R5
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_M) PORT_NAME("Game Select")
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_N) PORT_NAME("Game Start")
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_UNUSED)
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_UNUSED)
PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_UNUSED)
INPUT_PORTS_END
static MACHINE_CONFIG_START( amaztron, hh_tms1k_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", TMS1100, 350000) // RC osc. R=33K?, C=100pf -> ~350kHz
MCFG_TMS1XXX_READ_K_CB(READ8(hh_tms1k_state, amaztron_read_k))
MCFG_TMS1XXX_WRITE_O_CB(WRITE16(hh_tms1k_state, amaztron_write_o))
MCFG_TMS1XXX_WRITE_R_CB(WRITE16(hh_tms1k_state, amaztron_write_r))
MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1))
MCFG_DEFAULT_LAYOUT(layout_amaztron)
/* no video! */
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
MACHINE_CONFIG_END
/***************************************************************************
Coleco Total Control 4
@ -326,6 +470,202 @@ MACHINE_CONFIG_END
/***************************************************************************
Milton Bradley Comp IV
* TMC0904NL CP0904A (die labeled 4A0970D-04A)
This is small tabletop Mastermind game; a code-breaking game where the player
needs to find out the correct sequence of colours (numbers in our case).
It is known as Logic 5 in Europe, and as Pythaligoras in Japan.
Press the R key to start, followed by a set of unique numbers and E.
Refer to the official manual for more information.
TODO:
- MCU clock is unknown
***************************************************************************/
READ8_MEMBER(hh_tms1k_state::comp4_read_k)
{
return read_inputs(3);
}
WRITE16_MEMBER(hh_tms1k_state::comp4_write_r)
{
// leds:
// R4 R9
// R10! R8
// R2 R7
// R1 R6
// R0 R5
m_display_maxx = 11;
m_display_state[0] = data;
display_update();
}
WRITE16_MEMBER(hh_tms1k_state::comp4_write_o)
{
// O0: leds common (always writes 1)
// O1-O3: input mux
// other bits: N/C
m_inp_mux = data >> 1 & 7;
}
static INPUT_PORTS_START( comp4 )
PORT_START("IN.0") // O1
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_R) PORT_CODE(KEYCODE_DEL) PORT_CODE(KEYCODE_DEL_PAD) PORT_NAME("R")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("1")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("4")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD) PORT_NAME("7")
PORT_START("IN.1") // O2
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_0) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("0")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("2")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("5")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_8_PAD) PORT_NAME("8")
PORT_START("IN.2") // O3
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_E) PORT_CODE(KEYCODE_ENTER) PORT_CODE(KEYCODE_ENTER_PAD) PORT_NAME("E")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("3")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("6")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_CODE(KEYCODE_9_PAD) PORT_NAME("9")
INPUT_PORTS_END
static MACHINE_CONFIG_START( comp4, hh_tms1k_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", TMS0970, 250000) // approximation - unknown freq
MCFG_TMS1XXX_READ_K_CB(READ8(hh_tms1k_state, comp4_read_k))
MCFG_TMS1XXX_WRITE_O_CB(WRITE16(hh_tms1k_state, comp4_write_o))
MCFG_TMS1XXX_WRITE_R_CB(WRITE16(hh_tms1k_state, comp4_write_r))
MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1))
MCFG_DEFAULT_LAYOUT(layout_comp4)
/* no video! */
/* no sound! */
MACHINE_CONFIG_END
/***************************************************************************
Milton Bradley Simon, created by Ralph Baer
Revision A hardware:
* TMS1000 (has internal ROM), DS75494 lamp driver
Newer revisions have a smaller 16-pin MB4850 chip instead of the TMS1000.
This one has been decapped too, but we couldn't find an internal ROM.
It is possibly a cost-reduced custom ASIC specifically for Simon.
Other games assumed to be on similar hardware:
- Pocket Simon, but there's a chance it only exists with MB4850 chip
- Super Simon (TMS1100)
***************************************************************************/
/***************************************************************************
I/O
***************************************************************************/
READ8_MEMBER(hh_tms1k_state::simon_read_k)
{
return read_inputs(4);
}
WRITE16_MEMBER(hh_tms1k_state::simon_write_r)
{
// R4-R8 go through an 75494 IC first:
// R4 -> 75494 IN6 -> green lamp
// R5 -> 75494 IN3 -> red lamp
// R6 -> 75494 IN5 -> yellow lamp
// R7 -> 75494 IN2 -> blue lamp
m_display_maxx = 4;
m_display_state[0] = data >> 4 & 0xf;
display_update();
// R8 -> 75494 IN0 -> speaker
m_speaker->level_w(data >> 8 & 1);
// R0,R1,R2,R9: input mux
// R3: GND
// other bits: N/C
m_inp_mux = (data & 7) | (data >> 6 & 8);
}
WRITE16_MEMBER(hh_tms1k_state::simon_write_o)
{
// N/C
}
static INPUT_PORTS_START( simon )
PORT_START("IN.0") // R0
PORT_CONFNAME( 0x07, 0x02, "Game Select")
PORT_CONFSETTING( 0x02, "1" )
PORT_CONFSETTING( 0x01, "2" )
PORT_CONFSETTING( 0x04, "3" )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN.1") // R1
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("Green Button")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("Red Button")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_NAME("Yellow Button")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON8 ) PORT_NAME("Blue Button")
PORT_START("IN.2") // R2
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START ) PORT_NAME("Start")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Last")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("Longest")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN.3") // R9
PORT_CONFNAME( 0x0f, 0x01, "Skill Level")
PORT_CONFSETTING( 0x02, "1" )
PORT_CONFSETTING( 0x04, "2" )
PORT_CONFSETTING( 0x08, "3" )
PORT_CONFSETTING( 0x01, "4" )
INPUT_PORTS_END
static MACHINE_CONFIG_START( simon, hh_tms1k_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", TMS1000, 350000) // RC osc. R=33K, C=100pf -> ~350kHz
MCFG_TMS1XXX_READ_K_CB(READ8(hh_tms1k_state, simon_read_k))
MCFG_TMS1XXX_WRITE_O_CB(WRITE16(hh_tms1k_state, simon_write_o))
MCFG_TMS1XXX_WRITE_R_CB(WRITE16(hh_tms1k_state, simon_write_r))
MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1))
MCFG_DEFAULT_LAYOUT(layout_simon)
/* no video! */
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
MACHINE_CONFIG_END
/***************************************************************************
Entex Baseball
@ -361,6 +701,20 @@ MACHINE_CONFIG_END
***************************************************************************/
ROM_START( amaztron )
ROM_REGION( 0x0800, "maincpu", 0 )
ROM_LOAD( "tms1100nll_mp3405", 0x0000, 0x0800, CRC(9cbc0009) SHA1(17772681271b59280687492f37fa0859998f041d) )
ROM_REGION( 867, "maincpu:mpla", 0 )
ROM_LOAD( "tms1100_amaztron_mpla.pla", 0, 867, CRC(03574895) SHA1(04407cabfb3adee2ee5e4218612cb06c12c540f4) )
ROM_REGION( 365, "maincpu:opla", 0 )
ROM_LOAD( "tms1100_amaztron_opla.pla", 0, 365, CRC(f3875384) SHA1(3c256a3db4f0aa9d93cf78124db39f4cbdc57e4a) )
ROM_END
ROM_START( tc4 )
ROM_REGION( 0x1000, "maincpu", 0 )
ROM_LOAD( "tms1400nll_mp7334", 0x0000, 0x1000, CRC(923f3821) SHA1(a9ae342d7ff8dae1dedcd1e4984bcfae68586581) )
@ -383,6 +737,38 @@ ROM_START( ebball )
ROM_END
ROM_START( comp4 )
ROM_REGION( 0x0400, "maincpu", 0 )
ROM_LOAD( "tmc0904nl_cp0904a", 0x0000, 0x0400, CRC(6233ee1b) SHA1(738e109b38c97804b4ec52bed80b00a8634ad453) )
ROM_REGION( 782, "maincpu:ipla", 0 )
ROM_LOAD( "tms0970_default_ipla.pla", 0, 782, CRC(e038fc44) SHA1(dfc280f6d0a5828d1bb14fcd59ac29caf2c2d981) )
ROM_REGION( 860, "maincpu:mpla", 0 )
ROM_LOAD( "tms0970_comp4_mpla.pla", 0, 860, CRC(ee9d7d9e) SHA1(25484e18f6a07f7cdb21a07220e2f2a82fadfe7b) )
ROM_REGION( 352, "maincpu:opla", 0 )
ROM_LOAD( "tms0970_comp4_opla.pla", 0, 352, CRC(a0f887d1) SHA1(3c666663d484d5bed81e1014f8715aab8a3d489f) )
ROM_REGION( 157, "maincpu:spla", 0 )
ROM_LOAD( "tms0970_comp4_spla.pla", 0, 157, CRC(e5bddd90) SHA1(4b1c6512c70e5bcd23c2dbf0c88cd8aa2c632a10) )
ROM_END
ROM_START( simon )
ROM_REGION( 0x0400, "maincpu", 0 )
ROM_LOAD( "tms1000.u1", 0x0000, 0x0400, CRC(9961719d) SHA1(35dddb018a8a2b31f377ab49c1f0cb76951b81c0) )
ROM_REGION( 867, "maincpu:mpla", 0 )
ROM_LOAD( "tms1000_simon_mpla.pla", 0, 867, CRC(52f7c1f1) SHA1(dbc2634dcb98eac173ad0209df487cad413d08a5) )
ROM_REGION( 365, "maincpu:opla", 0 )
ROM_LOAD( "tms1000_simon_opla.pla", 0, 365, CRC(2943c71b) SHA1(bd5bb55c57e7ba27e49c645937ec1d4e67506601) )
ROM_END
CONS( 1979, amaztron, 0, 0, amaztron, amaztron, driver_device, 0, "Coleco", "Amaze-A-Tron", GAME_SUPPORTS_SAVE )
CONS( 1981, tc4, 0, 0, tc4, tc4, driver_device, 0, "Coleco", "Total Control 4", GAME_SUPPORTS_SAVE )
CONS( 1979, ebball, 0, 0, ebball, ebball, driver_device, 0, "Entex", "Baseball (Entex)", GAME_SUPPORTS_SAVE | GAME_NOT_WORKING )
CONS( 1981, tc4, 0, 0, tc4, tc4, driver_device, 0, "Coleco", "Total Control 4", GAME_SUPPORTS_SAVE )
CONS( 1977, comp4, 0, 0, comp4, comp4, driver_device, 0, "Milton Bradley", "Comp IV", GAME_SUPPORTS_SAVE | GAME_NO_SOUND_HW )
CONS( 1978, simon, 0, 0, simon, simon, driver_device, 0, "Milton Bradley", "Simon (Rev. A)", GAME_SUPPORTS_SAVE )

View File

@ -250,6 +250,8 @@ WRITE16_MEMBER( pcd_state::dskctl_w )
if((m_dskctl & 1) && floppy0)
m_fdc->set_floppy(floppy0);
if((m_dskctl & 2) && floppy1)
m_fdc->set_floppy(floppy1);
if(floppy0)
{
@ -292,6 +294,8 @@ SCN2674_DRAW_CHARACTER_MEMBER(pcd_state::display_pixels)
else
{
UINT8 data = m_charram[(m_vram[address] & 0xff) * 16 + linecount];
if(cursor && blink)
data = 0xff;
for(int i = 0; i < 8; i++)
bitmap.pix32(y, x + i) = m_palette->pen((data & (1 << (7 - i))) ? 1 : 0);
}
@ -397,7 +401,7 @@ WRITE_LINE_MEMBER(pcd_state::write_scsi_req)
//**************************************************************************
static ADDRESS_MAP_START( pcd_map, AS_PROGRAM, 16, pcd_state )
AM_RANGE(0x00000, 0x3ffff) AM_RAM // fixed 256k for now
AM_RANGE(0x00000, 0x7ffff) AM_RAM // fixed 512k for now
AM_RANGE(0xf0000, 0xf7fff) AM_READONLY AM_WRITE(vram_w) AM_SHARE("vram")
AM_RANGE(0xfc000, 0xfffff) AM_ROM AM_REGION("bios", 0)
AM_RANGE(0x00000, 0xfffff) AM_READWRITE8(nmi_io_r, nmi_io_w, 0xffff)
@ -449,6 +453,9 @@ static MACHINE_CONFIG_START( pcd, pcd_state )
MCFG_80186_TMROUT1_HANDLER(WRITELINE(pcd_state, i186_timer1_w))
MCFG_80186_IRQ_SLAVE_ACK(READ8(pcd_state, irq_callback))
MCFG_CPU_ADD("graphics", I8741, XTAL_16MHz/2)
MCFG_DEVICE_DISABLE()
MCFG_TIMER_DRIVER_ADD_PERIODIC("timer0_tick", pcd_state, timer0_tick, attotime::from_hz(XTAL_16MHz / 24)) // adjusted to pass post
MCFG_PIC8259_ADD("pic1", DEVWRITELINE("maincpu", i80186_cpu_device, int0_w), VCC, NULL)

View File

@ -1,188 +0,0 @@
// license:BSD-3-Clause
// copyright-holders:hap
/***************************************************************************
Milton Bradley Simon, created by Ralph Baer
Revision A hardware:
* TMS1000 (has internal ROM), DS75494 lamp driver
Newer revisions have a smaller 16-pin MB4850 chip instead of the TMS1000.
This one has been decapped too, but we couldn't find an internal ROM.
It is possibly a cost-reduced custom ASIC specifically for Simon.
Other games assumed to be on similar hardware:
- Pocket Simon, but there's a chance it only exists with MB4850 chip
- Super Simon (TMS1100)
***************************************************************************/
#include "emu.h"
#include "cpu/tms0980/tms0980.h"
#include "sound/speaker.h"
#include "simon.lh" // clickable
// master clock is a single stage RC oscillator: R=33K, C=100pf,
// according to the TMS 1000 series data manual this is around 350kHz
#define MASTER_CLOCK (350000)
class simon_state : public driver_device
{
public:
simon_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu"),
m_button_matrix(*this, "IN"),
m_speaker(*this, "speaker")
{ }
required_device<cpu_device> m_maincpu;
required_ioport_array<4> m_button_matrix;
required_device<speaker_sound_device> m_speaker;
UINT16 m_r;
DECLARE_READ8_MEMBER(read_k);
DECLARE_WRITE16_MEMBER(write_o);
DECLARE_WRITE16_MEMBER(write_r);
virtual void machine_start();
};
/***************************************************************************
I/O
***************************************************************************/
READ8_MEMBER(simon_state::read_k)
{
UINT8 k = 0;
// read selected button rows
for (int i = 0; i < 4; i++)
{
const int ki[4] = { 0, 1, 2, 9 };
if (m_r >> ki[i] & 1)
k |= m_button_matrix[i]->read();
}
return k;
}
WRITE16_MEMBER(simon_state::write_r)
{
// R4-R8 go through an 75494 IC first:
// R4 -> 75494 IN6 -> green lamp
// R5 -> 75494 IN3 -> red lamp
// R6 -> 75494 IN5 -> yellow lamp
// R7 -> 75494 IN2 -> blue lamp
for (int i = 0; i < 4; i++)
output_set_lamp_value(i, data >> (4 + i) & 1);
// R8 -> 75494 IN0 -> speaker
m_speaker->level_w(data >> 8 & 1);
// R0,R1,R2,R9: input mux
// R3: GND
// other bits: N/C
m_r = data;
}
WRITE16_MEMBER(simon_state::write_o)
{
// N/C
}
/***************************************************************************
Inputs
***************************************************************************/
static INPUT_PORTS_START( simon )
PORT_START("IN.0") // R0
PORT_CONFNAME( 0x07, 0x02, "Game Select")
PORT_CONFSETTING( 0x02, "1" )
PORT_CONFSETTING( 0x01, "2" )
PORT_CONFSETTING( 0x04, "3" )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN.1") // R1
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("Green Button")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("Red Button")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_NAME("Yellow Button")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON8 ) PORT_NAME("Blue Button")
PORT_START("IN.2") // R2
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START ) PORT_NAME("Start")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Last")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("Longest")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN.3") // R9
PORT_CONFNAME( 0x0f, 0x01, "Skill Level")
PORT_CONFSETTING( 0x02, "1" )
PORT_CONFSETTING( 0x04, "2" )
PORT_CONFSETTING( 0x08, "3" )
PORT_CONFSETTING( 0x01, "4" )
INPUT_PORTS_END
/***************************************************************************
Machine Config
***************************************************************************/
void simon_state::machine_start()
{
m_r = 0;
save_item(NAME(m_r));
}
static MACHINE_CONFIG_START( simon, simon_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", TMS1000, MASTER_CLOCK)
MCFG_TMS1XXX_READ_K_CB(READ8(simon_state, read_k))
MCFG_TMS1XXX_WRITE_O_CB(WRITE16(simon_state, write_o))
MCFG_TMS1XXX_WRITE_R_CB(WRITE16(simon_state, write_r))
MCFG_DEFAULT_LAYOUT(layout_simon)
/* no video! */
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
MACHINE_CONFIG_END
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( simon )
ROM_REGION( 0x0400, "maincpu", 0 )
ROM_LOAD( "tms1000.u1", 0x0000, 0x0400, CRC(9961719d) SHA1(35dddb018a8a2b31f377ab49c1f0cb76951b81c0) )
ROM_REGION( 867, "maincpu:mpla", 0 )
ROM_LOAD( "tms1000_simon_mpla.pla", 0, 867, CRC(52f7c1f1) SHA1(dbc2634dcb98eac173ad0209df487cad413d08a5) )
ROM_REGION( 365, "maincpu:opla", 0 )
ROM_LOAD( "tms1000_simon_opla.pla", 0, 365, CRC(2943c71b) SHA1(bd5bb55c57e7ba27e49c645937ec1d4e67506601) )
ROM_END
CONS( 1978, simon, 0, 0, simon, simon, driver_device, 0, "Milton Bradley", "Simon (Rev. A)", GAME_SUPPORTS_SAVE )

View File

@ -23,8 +23,8 @@
<view name="Internal Layout">
<bounds left="0" right="50" top="0" bottom="15" />
<bezel name="lamp0" element="lamp_red"><bounds x="3.5" y="6" width="3" height="3" /></bezel>
<bezel name="lamp1" element="lamp_green"><bounds x="13.5" y="6" width="3" height="3" /></bezel>
<bezel name="lamp20" element="lamp_red"><bounds x="3.5" y="6" width="3" height="3" /></bezel>
<bezel name="lamp21" element="lamp_green"><bounds x="13.5" y="6" width="3" height="3" /></bezel>
<bezel name="digit1" element="digit"><bounds x="30" y="0" width="10" height="15" /></bezel>
<bezel name="digit0" element="digit"><bounds x="40" y="0" width="10" height="15" /></bezel>

View File

@ -1131,7 +1131,6 @@ $(MESSOBJ)/coleco.a: \
$(MESS_DRIVERS)/adam.o \
$(MESS_DRIVERS)/coleco.o \
$(MESS_MACHINE)/coleco.o \
$(MESS_DRIVERS)/amaztron.o \
$(MESSOBJ)/cromemco.a: \
$(MESS_DRIVERS)/c10.o \
@ -1384,9 +1383,7 @@ $(MESSOBJ)/matsushi.a: \
$(MESS_DRIVERS)/myb3k.o \
$(MESSOBJ)/mb.a: \
$(MESS_DRIVERS)/comp4.o \
$(MESS_DRIVERS)/microvsn.o \
$(MESS_DRIVERS)/simon.o \
$(MESSOBJ)/mchester.a: \
$(MESS_DRIVERS)/ssem.o \
@ -2145,8 +2142,11 @@ $(MESS_DRIVERS)/fidelz80.o: $(MESS_LAYOUT)/fidelz80.lh \
$(MESS_DRIVERS)/gamecom.o: $(MESS_LAYOUT)/gamecom.lh
$(MESS_DRIVERS)/glasgow.o: $(MESS_LAYOUT)/glasgow.lh
$(MESS_DRIVERS)/h8.o: $(MESS_LAYOUT)/h8.lh
$(MESS_DRIVERS)/hh_tms1k.o: $(MESS_LAYOUT)/tc4.lh \
$(MESS_LAYOUT)/ebball.lh
$(MESS_DRIVERS)/hh_tms1k.o: $(MESS_LAYOUT)/amaztron.lh \
$(MESS_LAYOUT)/comp4.lh \
$(MESS_LAYOUT)/ebball.lh \
$(MESS_LAYOUT)/simon.lh \
$(MESS_LAYOUT)/tc4.lh
$(MESS_DRIVERS)/ie15.o: $(MESS_LAYOUT)/ie15.lh
$(MESS_DRIVERS)/instruct.o: $(MESS_LAYOUT)/instruct.lh
$(MESS_DRIVERS)/k1003.o: $(MESS_LAYOUT)/k1003.lh