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docs: Clarified documentation of input options.
Made explanation of interaction between device class enable options (-[no]mouse, -[no]joystick, -[no]lightgun) and automatic device class enable options (-*_device) more explicit. Also documented that -mouse_device mouse is set by default in both relevant places. Provided a better explanation of the purpose of -dual_lightgun.
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@ -3105,7 +3105,16 @@ Core Input Options
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Controls whether or not MAME makes use of mouse controllers. When this is
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enabled, you will likely be unable to use your mouse for other purposes
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until you exit or pause the system.
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until you exit or pause the system. Supported mouse controllers depend on
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your :ref:`mouseprovider setting <mame-commandline-mouseprovider>`.
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Note that if this setting is off (**-nomouse**), mouse input may still be
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enabled depending on the inputs present on the emulated system and your
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:ref:`automatic input enable settings <mame-commandline-inputenable>`. In
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particular, the default is to enable mouse input when the emulated system
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has mouse inputs (**-mouse_device mouse**), so MAME will capture your mouse
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pointer when you run a system with mouse inputs unless you also change
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the **mouse_device** setting.
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The default is OFF (**-nomouse**).
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@ -3118,11 +3127,17 @@ Core Input Options
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**-[no]joystick** / **-[no]joy**
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Controls whether or not MAME makes use of joystick/gamepad controllers.
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Controls whether or not MAME makes use of game controllers (e.g. joysticks,
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gamepads and simulation controls). Supported game controllers depend on
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your :ref:`joystickprovider setting <mame-commandline-joystickprovider>`.
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When this is enabled, MAME will ask the system about which controllers are
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connected.
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Note that if this setting is off (**-nojoystick**), joystick input may still
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be enabled depending on the inputs present on the emulated system and your
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:ref:`automatic input enable settings <mame-commandline-inputenable>`.
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The default is OFF (**-nojoystick**).
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Example:
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@ -3135,8 +3150,14 @@ Core Input Options
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**-[no]lightgun** / **-[no]gun**
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Controls whether or not MAME makes use of lightgun controllers. Note that
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most lightguns map to the mouse, so using **-lightgun** and **-mouse**
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together may produce strange results.
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most lightguns also produce mouse input, so enabling mouse and lightgun
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controllers simultaneously (using **-lightgun** and **-mouse** together) may
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produce strange behaviour. Supported lightgun controllers depend on your
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:ref:`lightgunprovider setting <mame-commandline-lightgunprovider>`.
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Note that if this setting is off (**-nolightgun**), lightgun input may still
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be enabled depending on the inputs present on the emulated system and your
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:ref:`automatic input enable settings <mame-commandline-inputenable>`.
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The default is OFF (**-nolightgun**).
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@ -3525,20 +3546,29 @@ Core Input Automatic Enable Options
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**-mouse_device** ( ``none`` | ``keyboard`` | ``mouse`` | ``lightgun`` | ``joystick`` )
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Each of these options controls autoenabling the mouse, joystick, or lightgun
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depending on the presence of a particular class of analog control for a
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particular system. For example, if you specify the option
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**-paddle mouse**, then any game that has a paddle control will
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automatically enable mouse controls just as if you had explicitly specified
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**-mouse**.
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Each of these options sets whether mouse, joystick or lightgun controllers
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should be enabled when running an emulated system that uses a particular
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class of analog inputs. These options can effectively set
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:ref:`-mouse <mame-commandline-nomouse>`, :ref:`-joystick
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<mame-commandline-nojoystick>` and/or :ref:`-lightgun
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<mame-commandline-nolightgun>` depending on the type of inputs present on
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the emulated system.
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For example, if you specify the option **-paddle_device mouse**, then mouse
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controls will automatically be enabled when you run a game that has paddle
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controls (e.g. Super Breakout), even if you specified **-nomouse**.
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The default is to automatically enable mouse controls when running emulated
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systems with mouse inputs (**-mouse_device mouse**).
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Example:
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.. code-block:: bash
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mame sbrkout -paddle_device mouse
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.. Tip:: Note that these controls override the values of **-[no]mouse**,
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**-[no]joystick**, etc.
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.. Tip:: Note that these settings can override **-nomouse**, **-nojoystick**
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and/or **-nolightgun** depending on the inputs present on the emulated
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system.
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.. _mame-commandline-debugging:
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@ -82,10 +82,20 @@ Input device options
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**-[no]dual_lightgun** / **-[no]dual**
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Controls whether or not MAME attempts to track two lightguns connected
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simultaneously. This option requires the :ref:`lightgun option
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<mame-commandline-lightgun>` to be on. This option is a hack for supporting
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certain older dual lightgun setups. If you have multiple lightguns
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connected, you will probably just need to enable the :ref:`mouse option
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<mame-commandline-mouse>` and configure each lightgun independently. The
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default is OFF (**-nodual_lightgun**).
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Controls whether or not MAME attempts to track two lightguns that appear as
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a single mouse. This option requires the :ref:`lightgun option
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<mame-commandline-nolightgun>` to be on and the :ref:`lightgunprovider
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option <mame-commandline-lightgunprovider>` to be set to *win32*.
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This option supports certain older dual lightgun setups that work by setting
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the mouse pointer location at the moment a lightgun trigger is activated.
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The primary and secondary triggers on the first lightgun correspond to the
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first and second mouse buttons, and the primary and secondary triggers on
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the second lightgun correspond to the third and fourth mouse buttons.
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If you have multiple lightguns connected, you will probably just need to
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enable the :ref:`lightgun option <mame-commandline-nolightgun>`, use the
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default :ref:`lightgunprovider option <mame-commandline-lightgunprovider>`
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of *rawinput*, and configure each lightgun individually.
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The default is OFF (**-nodual_lightgun**).
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