From 43fcffd195a3e72c9a00c046cbcdfbc8c7fd9e41 Mon Sep 17 00:00:00 2001 From: davidhay Date: Wed, 9 Jan 2008 23:58:58 +0000 Subject: [PATCH] actually lowering the interleave rate seems to fix it.. probably not an ideal solution, but I was unable to reproduce deadang0119u2red with lower interleave values. --- src/mame/drivers/deadang.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/mame/drivers/deadang.c b/src/mame/drivers/deadang.c index 36cd7085ddc..6af7fa85acd 100644 --- a/src/mame/drivers/deadang.c +++ b/src/mame/drivers/deadang.c @@ -11,7 +11,6 @@ - ghunter trackball input is broken - coin lockouts - - driver is currently locking up after 1st level due to CPU comm problems Lead Angle @@ -297,7 +296,7 @@ static MACHINE_DRIVER_START( deadang ) MDRV_SCREEN_REFRESH_RATE(60) MDRV_SCREEN_VBLANK_TIME(DEFAULT_REAL_60HZ_VBLANK_DURATION) - MDRV_INTERLEAVE(200) + MDRV_INTERLEAVE(1) // the game stops working with higher interleave rates.. MDRV_MACHINE_RESET(seibu_sound_2)