ncv1: nc1cg0 rom dump had 1 bad bit

This commit is contained in:
hap 2025-01-09 20:44:39 +01:00
parent 1e3f22dc9d
commit 442101cfab
2 changed files with 4 additions and 4 deletions

View File

@ -553,7 +553,7 @@ ROM_START( ncv1 )
ROM_LOAD( "nc1sub.1c", 0x00000, 0x80000, CRC(48ea0de2) SHA1(33e57c8d084a960ccbda462d18e355de44ec7ad9) )
ROM_REGION( 0x800000, "ygv608", 0 ) // 2MB character generator
ROM_LOAD( "nc1cg0.10c", 0x000000, 0x200000, CRC(355e7f29) SHA1(47d92c4e28c3610a620d3c9b3be558199477f6d8) )
ROM_LOAD( "nc1cg0.10c", 0x000000, 0x200000, CRC(d4383199) SHA1(3263874ba838651631ad6d11afb150206de760bb) )
ROM_RELOAD( 0x200000, 0x200000 )
ROM_RELOAD( 0x400000, 0x200000 )
ROM_RELOAD( 0x600000, 0x200000 )
@ -571,7 +571,7 @@ ROM_START( ncv1j )
ROM_LOAD( "nc1sub.1c", 0x00000, 0x80000, CRC(48ea0de2) SHA1(33e57c8d084a960ccbda462d18e355de44ec7ad9) )
ROM_REGION( 0x800000, "ygv608", 0 ) // 2MB character generator
ROM_LOAD( "nc1cg0.10c", 0x000000, 0x200000, CRC(355e7f29) SHA1(47d92c4e28c3610a620d3c9b3be558199477f6d8) )
ROM_LOAD( "nc1cg0.10c", 0x000000, 0x200000, CRC(d4383199) SHA1(3263874ba838651631ad6d11afb150206de760bb) )
ROM_RELOAD( 0x200000, 0x200000 )
ROM_RELOAD( 0x400000, 0x200000 )
ROM_RELOAD( 0x600000, 0x200000 )
@ -589,7 +589,7 @@ ROM_START( ncv1j2 )
ROM_LOAD( "nc1sub.1c", 0x00000, 0x80000, CRC(48ea0de2) SHA1(33e57c8d084a960ccbda462d18e355de44ec7ad9) )
ROM_REGION( 0x800000, "ygv608", 0 ) // 2MB character generator
ROM_LOAD( "nc1cg0.10c", 0x000000, 0x200000, CRC(355e7f29) SHA1(47d92c4e28c3610a620d3c9b3be558199477f6d8) )
ROM_LOAD( "nc1cg0.10c", 0x000000, 0x200000, CRC(d4383199) SHA1(3263874ba838651631ad6d11afb150206de760bb) )
ROM_RELOAD( 0x200000, 0x200000 )
ROM_RELOAD( 0x400000, 0x200000 )
ROM_RELOAD( 0x600000, 0x200000 )

View File

@ -10624,7 +10624,7 @@ GAME( 1993, powerinsc, powerins, powerinsc, powerins, nmk16_state,
GAME( 1991, manybloc, 0, manybloc, manybloc, nmk16_state, init_tharrier, ROT270, "Bee-Oh", "Many Block", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_SOUND )
// clone board, different sound / bg hardware, but similar memory maps, same tx layer, sprites etc.
GAME( 1997, tomagic, 0, tomagic, tomagic, nmk16_tomagic_state, init_tomagic, ROT0, "Hobbitron T.K.Trading Co. Ltd.", "Tom Tom Magic", 0 )
GAME( 1997, tomagic, 0, tomagic, tomagic, nmk16_tomagic_state, init_tomagic, ROT0, "Hobbitron T.K.Trading Co. Ltd.", "Tom Tom Magic", 0 )
// these use the Seibu sound system (sound / music stolen from Raiden) rather than the bootleggers copying the nmk004
GAME( 1990, mustangb, mustang, mustangb, mustang, nmk16_state, empty_init, ROT0, "bootleg", "US AAF Mustang (bootleg, set 1)", 0 )