diff --git a/src/mame/drivers/nbmj8688.cpp b/src/mame/drivers/nbmj8688.cpp index 253df76da75..3f1cfd9a1e6 100644 --- a/src/mame/drivers/nbmj8688.cpp +++ b/src/mame/drivers/nbmj8688.cpp @@ -11,9 +11,6 @@ TODO: -- Inputs slightly wrong for the LCD games. In those games, start 1 begins a - 2 players game. To start a 1 player game, press flip (X). - - Animation in bijokkoy and bijokkog (while DAC playback) is not correct. Interrupt problem? @@ -1256,62 +1253,8 @@ static INPUT_PORTS_START( citylove ) INPUT_PORTS_END static INPUT_PORTS_START( mcitylov ) -#if 1 PORT_START("DSWA") - PORT_DIPNAME( 0x01, 0x01, "DIPSW 1-1" ) - PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x02, 0x02, "DIPSW 1-2" ) - PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x04, 0x04, "DIPSW 1-3" ) - PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x08, 0x08, "DIPSW 1-4" ) - PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x10, 0x10, "DIPSW 1-5" ) - PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x20, 0x20, "DIPSW 1-6" ) - PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x40, 0x40, "DIPSW 1-7" ) - PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x80, 0x80, "DIPSW 1-8" ) - PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - - PORT_START("DSWB") - PORT_DIPNAME( 0x01, 0x01, "DIPSW 2-1" ) - PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x02, 0x02, "DIPSW 2-2" ) - PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x04, 0x04, "DIPSW 2-3" ) - PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x08, 0x08, "DIPSW 2-4" ) - PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x10, 0x10, "DIPSW 2-5" ) - PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x20, 0x20, "DIPSW 2-6" ) - PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x40, 0x40, "DIPSW 2-7" ) - PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x80, 0x80, "DIPSW 2-8" ) - PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) -#else - - PORT_START("DSWA") - PORT_DIPNAME( 0x07, 0x00, "Game Out" ) + PORT_DIPNAME( 0x07, 0x00, "Game Out Rate" ) PORT_DIPLOCATION("DSWA:1,2,3") PORT_DIPSETTING( 0x07, "60%" ) PORT_DIPSETTING( 0x06, "65%" ) PORT_DIPSETTING( 0x05, "70%" ) @@ -1320,42 +1263,53 @@ static INPUT_PORTS_START( mcitylov ) PORT_DIPSETTING( 0x02, "85%" ) PORT_DIPSETTING( 0x01, "90%" ) PORT_DIPSETTING( 0x00, "95%" ) - PORT_DIPNAME( 0x18, 0x18, "Rate Min" ) + PORT_DIPNAME( 0x18, 0x18, "Rate Min" ) PORT_DIPLOCATION("DSWA:4,5") PORT_DIPSETTING( 0x18, "1" ) PORT_DIPSETTING( 0x10, "2" ) PORT_DIPSETTING( 0x08, "3" ) PORT_DIPSETTING( 0x00, "5" ) - PORT_DIPNAME( 0x60, 0x00, "Rate Max" ) + PORT_DIPNAME( 0x60, 0x60, "Rate Max" ) PORT_DIPLOCATION("DSWA:6,7") PORT_DIPSETTING( 0x60, "8" ) PORT_DIPSETTING( 0x40, "10" ) PORT_DIPSETTING( 0x20, "12" ) PORT_DIPSETTING( 0x00, "20" ) - PORT_DIPNAME( 0x80, 0x00, "Score Pool" ) + PORT_DIPNAME( 0x80, 0x80, "Open Reach Mode" ) PORT_DIPLOCATION("DSWA:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("DSWB") - PORT_DIPNAME( 0x01, 0x00, "Rate Up" ) - PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x02, 0x00, "Last Chance" ) - PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x04, 0x04, "Character Display Test" ) + PORT_DIPNAME( 0x03, 0x01, "Number of last chance" ) PORT_DIPLOCATION("DSWB:1,2") + PORT_DIPSETTING( 0x03, "0" ) + PORT_DIPSETTING( 0x02, "3" ) + PORT_DIPSETTING( 0x01, "5" ) + PORT_DIPSETTING( 0x00, "10" ) + PORT_DIPNAME( 0x04, 0x04, "Last Chance Charge" ) PORT_DIPLOCATION("DSWB:3") PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_BIT( 0xf8, IP_ACTIVE_LOW, IPT_UNUSED ) -#endif + PORT_DIPNAME( 0x18, 0x18, "Cancel Type" ) PORT_DIPLOCATION("DSWB:4,5") + PORT_DIPSETTING( 0x18, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x10, "3" ) + PORT_DIPSETTING( 0x08, "5" ) + PORT_DIPSETTING( 0x00, "All" ) + PORT_DIPNAME( 0x20, 0x20, "Cancel Charge" ) PORT_DIPLOCATION("DSWB:6") + PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x40, 0x40, "Ryuukyoku Renchan" ) PORT_DIPLOCATION("DSWB:7") + PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x80, 0x00, "Score Pool" ) PORT_DIPLOCATION("DSWB:8") + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("SYSTEM") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM_MEMBER(DEVICE_SELF, nbmj8688_state, nb1413m3_busyflag_r, NULL) // DRAW BUSY - PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) // - PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE3 ) // MEMORY RESET - PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // ANALYZER - PORT_SERVICE( 0x10, IP_ACTIVE_LOW ) // TEST - PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) // COIN2 - PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Credit Clear") PORT_CODE(KEYCODE_4) // CREDIT CLEAR - PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 ) // COIN1 + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE3 ) // MEMORY RESET + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_TOGGLE // ANALYZER + PORT_SERVICE( 0x10, IP_ACTIVE_LOW ) // TEST + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 ) // COIN2 + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Credit Clear") PORT_CODE(KEYCODE_4) // CREDIT CLEAR doesn't seem to work? + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) // COIN1 doesn't seem to work? PORT_INCLUDE( nbmjcontrols ) INPUT_PORTS_END @@ -1415,20 +1369,20 @@ static INPUT_PORTS_START( seiha ) PORT_START("SYSTEM") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM_MEMBER(DEVICE_SELF, nbmj8688_state, nb1413m3_busyflag_r, NULL) // DRAW BUSY - PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) // - PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE3 ) // MEMORY RESET - PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // ANALYZER - PORT_SERVICE( 0x10, IP_ACTIVE_LOW ) // TEST - PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) // COIN2 + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE3 ) // MEMORY RESET + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_TOGGLE // ANALYZER + PORT_SERVICE( 0x10, IP_ACTIVE_LOW ) // TEST + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) // COIN2 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Credit Clear") PORT_CODE(KEYCODE_4) // CREDIT CLEAR - PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 ) // COIN1 + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 ) // COIN1 PORT_INCLUDE( nbmjcontrols ) INPUT_PORTS_END static INPUT_PORTS_START( seiham ) PORT_START("DSWA") - PORT_DIPNAME( 0x07, 0x00, "Game Out" ) + PORT_DIPNAME( 0x07, 0x00, "Game Out Rate" ) PORT_DIPLOCATION("DSWA:1,2,3") PORT_DIPSETTING( 0x07, "60%" ) PORT_DIPSETTING( 0x06, "65%" ) PORT_DIPSETTING( 0x05, "70%" ) @@ -1437,55 +1391,55 @@ static INPUT_PORTS_START( seiham ) PORT_DIPSETTING( 0x02, "85%" ) PORT_DIPSETTING( 0x01, "90%" ) PORT_DIPSETTING( 0x00, "95%" ) - PORT_DIPNAME( 0x18, 0x18, "Rate Min" ) + PORT_DIPNAME( 0x18, 0x18, "Rate Min" ) PORT_DIPLOCATION("DSWA:4,5") PORT_DIPSETTING( 0x18, "1" ) PORT_DIPSETTING( 0x10, "2" ) PORT_DIPSETTING( 0x08, "3" ) PORT_DIPSETTING( 0x00, "5" ) - PORT_DIPNAME( 0x60, 0x00, "Rate Max" ) + PORT_DIPNAME( 0x60, 0x00, "Rate Max" ) PORT_DIPLOCATION("DSWA:6,7") PORT_DIPSETTING( 0x60, "8" ) PORT_DIPSETTING( 0x40, "10" ) PORT_DIPSETTING( 0x20, "12" ) PORT_DIPSETTING( 0x00, "20" ) - PORT_DIPNAME( 0x80, 0x00, "Score Pool" ) + PORT_DIPNAME( 0x80, 0x00, "Score Pool" ) PORT_DIPLOCATION("DSWA:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("DSWB") - PORT_DIPNAME( 0x01, 0x00, "Rate Up" ) + PORT_DIPNAME( 0x01, 0x00, "Rate Up" ) PORT_DIPLOCATION("DSWB:1") PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x02, 0x00, "Last Chance" ) + PORT_DIPNAME( 0x02, 0x00, "Last Chance" ) PORT_DIPLOCATION("DSWB:2") PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x04, 0x04, "Character Display Test" ) + PORT_DIPNAME( 0x04, 0x04, "Character Display Test" ) PORT_DIPLOCATION("DSWB:3") PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) + PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSWB:4") PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) + PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSWB:5") PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) + PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSWB:6") PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) + PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSWB:7") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) + PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSWB:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("SYSTEM") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM_MEMBER(DEVICE_SELF, nbmj8688_state, nb1413m3_busyflag_r, NULL) // DRAW BUSY - PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) // - PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE3 ) // MEMORY RESET - PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // ANALYZER - PORT_SERVICE( 0x10, IP_ACTIVE_LOW ) // TEST - PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) // COIN2 + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE3 ) // MEMORY RESET + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_TOGGLE // ANALYZER + PORT_SERVICE( 0x10, IP_ACTIVE_LOW ) // TEST + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) // COIN2 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Credit Clear") PORT_CODE(KEYCODE_4) // CREDIT CLEAR - PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 ) // COIN1 + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 ) // COIN1 PORT_INCLUDE( nbmjcontrols ) INPUT_PORTS_END @@ -1545,145 +1499,142 @@ static INPUT_PORTS_START( iemoto ) PORT_START("SYSTEM") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM_MEMBER(DEVICE_SELF, nbmj8688_state, nb1413m3_busyflag_r, NULL) // DRAW BUSY - PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) // - PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE3 ) // MEMORY RESET - PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // ANALYZER - PORT_SERVICE( 0x10, IP_ACTIVE_LOW ) // TEST - PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) // COIN2 + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE3 ) // MEMORY RESET + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_TOGGLE // ANALYZER + PORT_SERVICE( 0x10, IP_ACTIVE_LOW ) // TEST + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) // COIN2 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Credit Clear") PORT_CODE(KEYCODE_4) // CREDIT CLEAR - PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 ) // COIN1 + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 ) // COIN1 PORT_INCLUDE( nbmjcontrols ) INPUT_PORTS_END static INPUT_PORTS_START( iemotom ) PORT_START("DSWA") - PORT_DIPNAME( 0x01, 0x01, "DIPSW 1-1" ) - PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x02, 0x02, "DIPSW 1-2" ) - PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x04, 0x04, "DIPSW 1-3" ) - PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x08, 0x08, "DIPSW 1-4" ) - PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x10, 0x10, "DIPSW 1-5" ) - PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x20, 0x20, "DIPSW 1-6" ) - PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x40, 0x40, "DIPSW 1-7" ) - PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x80, 0x80, "DIPSW 1-8" ) + PORT_DIPNAME( 0x07, 0x07, "Game Out Rate" ) PORT_DIPLOCATION("DSWA:1,2,3") + PORT_DIPSETTING( 0x07, "60%" ) + PORT_DIPSETTING( 0x06, "63%" ) + PORT_DIPSETTING( 0x05, "66%" ) + PORT_DIPSETTING( 0x04, "70%" ) + PORT_DIPSETTING( 0x03, "75%" ) + PORT_DIPSETTING( 0x02, "80%" ) + PORT_DIPSETTING( 0x01, "85%" ) + PORT_DIPSETTING( 0x00, "90%" ) + PORT_DIPNAME( 0x18, 0x18, "Rate Min" ) PORT_DIPLOCATION("DSWA:4,5") + PORT_DIPSETTING( 0x18, "1" ) + PORT_DIPSETTING( 0x10, "2" ) + PORT_DIPSETTING( 0x08, "3" ) + PORT_DIPSETTING( 0x00, "5" ) + PORT_DIPNAME( 0x60, 0x60, "Rate Max" ) PORT_DIPLOCATION("DSWA:6,7") + PORT_DIPSETTING( 0x60, "8" ) + PORT_DIPSETTING( 0x40, "10" ) + PORT_DIPSETTING( 0x20, "12" ) + PORT_DIPSETTING( 0x00, "20" ) + PORT_DIPNAME( 0x80, 0x00, "Score Pool" ) PORT_DIPLOCATION("DSWA:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("DSWB") - PORT_DIPNAME( 0x01, 0x01, "DIPSW 2-1" ) + PORT_DIPNAME( 0x01, 0x00, "Rate Up" ) PORT_DIPLOCATION("DSWB:1") PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x02, 0x02, "DIPSW 2-2" ) + PORT_DIPNAME( 0x02, 0x00, "Last Chance" ) PORT_DIPLOCATION("DSWB:2") PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x04, 0x04, "DIPSW 2-3" ) + PORT_DIPNAME( 0x04, 0x04, "Character Display Test" ) PORT_DIPLOCATION("DSWB:3") PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x08, 0x08, "DIPSW 2-4" ) + PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSWB:4") PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x10, 0x10, "DIPSW 2-5" ) + PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSWB:5") PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x20, 0x20, "DIPSW 2-6" ) + PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSWB:6") PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x40, 0x40, "DIPSW 2-7" ) + PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSWB:7") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x80, 0x80, "DIPSW 2-8" ) + PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSWB:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("SYSTEM") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM_MEMBER(DEVICE_SELF, nbmj8688_state, nb1413m3_busyflag_r, NULL) // DRAW BUSY - PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) // - PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE3 ) // MEMORY RESET - PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // ANALYZER - PORT_SERVICE( 0x10, IP_ACTIVE_LOW ) // TEST - PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) // COIN2 + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE3 ) // MEMORY RESET + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_TOGGLE // ANALYZER + PORT_SERVICE( 0x10, IP_ACTIVE_LOW ) // TEST + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) // COIN2 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Credit Clear") PORT_CODE(KEYCODE_4) // CREDIT CLEAR - PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 ) // COIN1 + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 ) // COIN1 PORT_INCLUDE( nbmjcontrols ) INPUT_PORTS_END static INPUT_PORTS_START( ryuuha ) PORT_START("DSWA") - PORT_DIPNAME( 0x01, 0x01, "DIPSW 1-1" ) - PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x02, 0x02, "DIPSW 1-2" ) - PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x04, 0x04, "DIPSW 1-3" ) - PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x08, 0x08, "DIPSW 1-4" ) - PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x10, 0x10, "DIPSW 1-5" ) - PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x20, 0x20, "DIPSW 1-6" ) - PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x40, 0x40, "DIPSW 1-7" ) + PORT_DIPNAME( 0x07, 0x07, "Game Out Rate" ) PORT_DIPLOCATION("DSWA:1,2,3") + PORT_DIPSETTING( 0x07, "60%" ) + PORT_DIPSETTING( 0x06, "63%" ) + PORT_DIPSETTING( 0x05, "66%" ) + PORT_DIPSETTING( 0x04, "70%" ) + PORT_DIPSETTING( 0x03, "75%" ) + PORT_DIPSETTING( 0x02, "80%" ) + PORT_DIPSETTING( 0x01, "85%" ) + PORT_DIPSETTING( 0x00, "90%" ) + PORT_DIPNAME( 0x08, 0x08, "Rate Max" ) PORT_DIPLOCATION("DSWA:4") + PORT_DIPSETTING( 0x00, "1" ) + PORT_DIPSETTING( 0x08, "10" ) + PORT_DIPNAME( 0x30, 0x30, "Odds Number" ) PORT_DIPLOCATION("DSWA:5,6") + PORT_DIPSETTING( 0x30, "A" ) + PORT_DIPSETTING( 0x20, "B" ) + PORT_DIPSETTING( 0x10, "C" ) + PORT_DIPSETTING( 0x00, "D" ) + PORT_DIPNAME( 0x40, 0x00, "Rate Up" ) PORT_DIPLOCATION("DSWA:7") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x80, 0x80, "DIPSW 1-8" ) + PORT_DIPNAME( 0x80, 0x00, "Last Chance" ) PORT_DIPLOCATION("DSWA:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("DSWB") - PORT_DIPNAME( 0x01, 0x01, "Character Display Test" ) + PORT_DIPNAME( 0x01, 0x01, "Character Display Test" ) PORT_DIPLOCATION("DSWB:1") PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x02, 0x02, "DIPSW 2-2" ) + PORT_DIPNAME( 0x02, 0x00, "Play" ) PORT_DIPLOCATION("DSWB:2") PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x04, 0x04, "DIPSW 2-3" ) + PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSWB:3") PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x08, 0x08, "DIPSW 2-4" ) + PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSWB:4") PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x10, 0x10, "DIPSW 2-5" ) + PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSWB:5") PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x20, 0x20, "DIPSW 2-6" ) + PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSWB:6") PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x40, 0x40, "DIPSW 2-7" ) + PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSWB:7") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x80, 0x80, "DIPSW 2-8" ) + PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSWB:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("SYSTEM") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM_MEMBER(DEVICE_SELF, nbmj8688_state, nb1413m3_busyflag_r, NULL) // DRAW BUSY - PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) // - PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE3 ) // MEMORY RESET - PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // ANALYZER - PORT_SERVICE( 0x10, IP_ACTIVE_LOW ) // TEST - PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) // COIN2 + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE3 ) // MEMORY RESET + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_TOGGLE // ANALYZER + PORT_SERVICE( 0x10, IP_ACTIVE_LOW ) // TEST + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) // COIN2 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Credit Clear") PORT_CODE(KEYCODE_4) // CREDIT CLEAR - PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 ) // COIN1 + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 ) // COIN1 PORT_INCLUDE( nbmjcontrols ) INPUT_PORTS_END @@ -1751,6 +1702,18 @@ static INPUT_PORTS_START( bijokkoy ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 ) // COIN1 PORT_INCLUDE( nbmjcontrols ) + + PORT_MODIFY("KEY0") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_FLIP_FLOP ) PORT_NAME("Side 1 2P Start") + + PORT_MODIFY("KEY4") + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 ) PORT_NAME("Side 1 1P Start") + + PORT_MODIFY("KEY5") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_FLIP_FLOP ) PORT_PLAYER(2) PORT_NAME("Side 2 2P Start") + + PORT_MODIFY("KEY9") + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START2 ) PORT_NAME("Side 2 1P Start") INPUT_PORTS_END static INPUT_PORTS_START( bijokkog ) @@ -1815,6 +1778,18 @@ static INPUT_PORTS_START( bijokkog ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 ) // COIN1 PORT_INCLUDE( nbmjcontrols ) + + PORT_MODIFY("KEY0") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_FLIP_FLOP ) PORT_NAME("Side 1 2P Start") + + PORT_MODIFY("KEY4") + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 ) PORT_NAME("Side 1 1P Start") + + PORT_MODIFY("KEY5") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_FLIP_FLOP ) PORT_PLAYER(2) PORT_NAME("Side 2 2P Start") + + PORT_MODIFY("KEY9") + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START2 ) PORT_NAME("Side 2 1P Start") INPUT_PORTS_END static INPUT_PORTS_START( housemnq ) @@ -1840,7 +1815,7 @@ static INPUT_PORTS_START( housemnq ) PORT_DIPNAME( 0x40, 0x00, "RENCHAN after TENPAIed RYUKYOKU" ) PORT_DIPLOCATION("DSWA:7") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x80, 0x00, "See CPU's hand" ) PORT_DIPLOCATION("DSWA:8") + PORT_DIPNAME( 0x80, 0x00, "See non-Reacher's hand" ) PORT_DIPLOCATION("DSWA:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) @@ -1879,6 +1854,18 @@ static INPUT_PORTS_START( housemnq ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 ) // COIN1 PORT_INCLUDE( nbmjcontrols ) + + PORT_MODIFY("KEY0") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_FLIP_FLOP ) PORT_NAME("Side 1 2P Start") + + PORT_MODIFY("KEY4") + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 ) PORT_NAME("Side 1 1P Start") + + PORT_MODIFY("KEY5") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_FLIP_FLOP ) PORT_PLAYER(2) PORT_NAME("Side 2 2P Start") + + PORT_MODIFY("KEY9") + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START2 ) PORT_NAME("Side 2 1P Start") INPUT_PORTS_END static INPUT_PORTS_START( housemn2 ) @@ -1904,7 +1891,7 @@ static INPUT_PORTS_START( housemn2 ) PORT_DIPNAME( 0x40, 0x00, "RENCHAN after TENPAIed RYUKYOKU" ) PORT_DIPLOCATION("DSWA:7") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x80, 0x00, "See CPU's hand" ) PORT_DIPLOCATION("DSWA:8") + PORT_DIPNAME( 0x80, 0x00, "See non-Reacher's hand" ) PORT_DIPLOCATION("DSWA:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) @@ -1942,6 +1929,18 @@ static INPUT_PORTS_START( housemn2 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 ) // COIN1 PORT_INCLUDE( nbmjcontrols ) + + PORT_MODIFY("KEY0") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_FLIP_FLOP ) PORT_NAME("Side 1 2P Start") + + PORT_MODIFY("KEY4") + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 ) PORT_NAME("Side 1 1P Start") + + PORT_MODIFY("KEY5") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_FLIP_FLOP ) PORT_PLAYER(2) PORT_NAME("Side 2 2P Start") + + PORT_MODIFY("KEY9") + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START2 ) PORT_NAME("Side 2 1P Start") INPUT_PORTS_END static INPUT_PORTS_START( orangec ) @@ -2203,16 +2202,16 @@ static INPUT_PORTS_START( livegal ) PORT_INCLUDE( nbmjcontrols ) PORT_MODIFY("KEY0") - PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_FLIP_FLOP ) PORT_NAME("Side 1 P2 Start") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_FLIP_FLOP ) PORT_NAME("Side 1 2P Start / Rate") PORT_MODIFY("KEY4") - PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 ) PORT_NAME("Side 1 P1 Start") + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 ) PORT_NAME("Side 1 1P Start") PORT_MODIFY("KEY5") - PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_FLIP_FLOP ) PORT_PLAYER(2) PORT_NAME("Side 2 P2 Start") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_FLIP_FLOP ) PORT_PLAYER(2) PORT_NAME("Side 2 2P Start / Rate") PORT_MODIFY("KEY9") - PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START2 ) PORT_NAME("Side 2 P1 Start") + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START2 ) PORT_NAME("Side 2 1P Start") INPUT_PORTS_END static INPUT_PORTS_START( ojousan ) @@ -2283,7 +2282,7 @@ INPUT_PORTS_END static INPUT_PORTS_START( ojousanm ) PORT_START("DSWA") - PORT_DIPNAME( 0x07, 0x07, "Game Out Rate" ) PORT_DIPLOCATION("DSWA:1,2,3") + PORT_DIPNAME( 0x07, 0x07, "Game Out Rate" ) PORT_DIPLOCATION("DSWA:1,2,3") PORT_DIPSETTING( 0x07, "60%" ) PORT_DIPSETTING( 0x06, "63%" ) PORT_DIPSETTING( 0x05, "66%" ) @@ -2292,43 +2291,43 @@ static INPUT_PORTS_START( ojousanm ) PORT_DIPSETTING( 0x02, "80%" ) PORT_DIPSETTING( 0x01, "85%" ) PORT_DIPSETTING( 0x00, "90%" ) - PORT_DIPNAME( 0x18, 0x18, "Rate Min" ) PORT_DIPLOCATION("DSWA:4,5") + PORT_DIPNAME( 0x18, 0x18, "Rate Min" ) PORT_DIPLOCATION("DSWA:4,5") PORT_DIPSETTING( 0x18, "1" ) PORT_DIPSETTING( 0x10, "2" ) PORT_DIPSETTING( 0x08, "3" ) PORT_DIPSETTING( 0x00, "5" ) - PORT_DIPNAME( 0x60, 0x60, "Rate Max" ) PORT_DIPLOCATION("DSWA:6,7") + PORT_DIPNAME( 0x60, 0x60, "Rate Max" ) PORT_DIPLOCATION("DSWA:6,7") PORT_DIPSETTING( 0x60, "8" ) PORT_DIPSETTING( 0x40, "10" ) PORT_DIPSETTING( 0x20, "12" ) PORT_DIPSETTING( 0x00, "20" ) - PORT_DIPNAME( 0x80, 0x00, "Score Pool" ) PORT_DIPLOCATION("DSWA:8") + PORT_DIPNAME( 0x80, 0x00, "Score Pool" ) PORT_DIPLOCATION("DSWA:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("DSWB") - PORT_DIPNAME( 0x01, 0x00, "Rate Up" ) PORT_DIPLOCATION("DSWB:1") + PORT_DIPNAME( 0x01, 0x00, "Rate Up" ) PORT_DIPLOCATION("DSWB:1") PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x02, 0x00, "Last Chance" ) PORT_DIPLOCATION("DSWB:2") + PORT_DIPNAME( 0x02, 0x00, "Last Chance" ) PORT_DIPLOCATION("DSWB:2") PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x04, 0x04, "Character Display Test" ) PORT_DIPLOCATION("DSWB:3") + PORT_DIPNAME( 0x04, 0x04, "Character Display Test" ) PORT_DIPLOCATION("DSWB:3") PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSWB:4") + PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSWB:4") PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSWB:5") + PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSWB:5") PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSWB:6") + PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSWB:6") PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSWB:7") + PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSWB:7") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSWB:8") + PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSWB:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) @@ -2646,7 +2645,7 @@ static INPUT_PORTS_START( apparel ) PORT_DIPNAME( 0x40, 0x40, "Last Chance Charge" ) PORT_DIPLOCATION("DSWB:7") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x80, 0x80, "See CPU's hand" ) PORT_DIPLOCATION("DSWB:8") + PORT_DIPNAME( 0x80, 0x80, "Open Reach Mode" ) PORT_DIPLOCATION("DSWB:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) )