emu/ioport.cpp: Preserve configuration for slot cards when not selected.
Have you carefully tuned the sensitivity for you Atari 2600 paddles, then realised you have to do it again after you play a joystick game and switch back to paddles? Or are you sick of having to reconfigure your virtual RS232 peripherals every time you switch devices? This will make your life a little easier.
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b915e69902
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44e550af74
@ -53,7 +53,7 @@ class chd_file;
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namespace util { class archive_file; }
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// declared in xmlfile.h
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namespace util::xml { class data_node; }
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namespace util::xml { class data_node; class file; }
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@ -1646,17 +1646,18 @@ ioport_port_live::ioport_port_live(ioport_port &port)
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//-------------------------------------------------
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ioport_manager::ioport_manager(running_machine &machine)
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: m_machine(machine),
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m_safe_to_read(false),
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m_last_frame_time(attotime::zero),
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m_last_delta_nsec(0),
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m_record_file(machine.options().input_directory(), OPEN_FLAG_WRITE | OPEN_FLAG_CREATE | OPEN_FLAG_CREATE_PATHS),
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m_playback_file(machine.options().input_directory(), OPEN_FLAG_READ),
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m_playback_accumulated_speed(0),
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m_playback_accumulated_frames(0),
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m_timecode_file(machine.options().input_directory(), OPEN_FLAG_WRITE | OPEN_FLAG_CREATE | OPEN_FLAG_CREATE_PATHS),
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m_timecode_count(0),
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m_timecode_last_time(attotime::zero)
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: m_machine(machine)
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, m_safe_to_read(false)
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, m_last_frame_time(attotime::zero)
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, m_last_delta_nsec(0)
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, m_record_file(machine.options().input_directory(), OPEN_FLAG_WRITE | OPEN_FLAG_CREATE | OPEN_FLAG_CREATE_PATHS)
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, m_playback_file(machine.options().input_directory(), OPEN_FLAG_READ)
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, m_playback_accumulated_speed(0)
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, m_playback_accumulated_frames(0)
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, m_timecode_file(machine.options().input_directory(), OPEN_FLAG_WRITE | OPEN_FLAG_CREATE | OPEN_FLAG_CREATE_PATHS)
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, m_timecode_count(0)
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, m_timecode_last_time(attotime::zero)
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, m_deselected_card_config(nullptr)
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{
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memset(m_type_to_entry, 0, sizeof(m_type_to_entry));
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}
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@ -1831,6 +1832,7 @@ void ioport_manager::exit()
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ioport_manager::~ioport_manager()
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{
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delete m_deselected_card_config;
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}
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@ -2053,16 +2055,15 @@ void ioport_manager::load_config(config_type cfg_type, util::xml::data_node cons
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}
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// early exit if no data to parse
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if (parentnode == nullptr)
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if (!parentnode)
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return;
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// iterate over all the remap nodes for controller configs only
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if (cfg_type == config_type::CONTROLLER)
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load_remap_table(parentnode);
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// load device map table for controller configs only
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if (cfg_type == config_type::CONTROLLER)
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{
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// iterate over all the remap nodes
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load_remap_table(parentnode);
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std::unique_ptr<devicemap_table_type> devicemap_table = std::make_unique<devicemap_table_type>();
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for (util::xml::data_node const *mapdevice_node = parentnode->get_child("mapdevice"); mapdevice_node != nullptr; mapdevice_node = mapdevice_node->get_next_sibling("mapdevice"))
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{
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@ -2252,19 +2253,18 @@ bool ioport_manager::load_default_config(util::xml::data_node const *portnode, i
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// data to the current set of input ports
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//-------------------------------------------------
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bool ioport_manager::load_game_config(util::xml::data_node const *portnode, int type, int player, const input_seq *newseq)
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void ioport_manager::load_game_config(util::xml::data_node const *portnode, int type, int player, const input_seq *newseq)
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{
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// read the mask, index, and defvalue attributes
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const char *tag = portnode->get_attribute_string("tag", nullptr);
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// read the mask and defvalue attributes
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ioport_value mask = portnode->get_attribute_int("mask", 0);
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ioport_value defvalue = portnode->get_attribute_int("defvalue", 0);
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// find the port we want; if no tag, search them all
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for (auto &port : m_portlist)
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if (tag == nullptr || strcmp(port.second->tag(), tag) == 0)
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for (ioport_field &field : port.second->fields())
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// find the matching mask and defvalue
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auto const apply =
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[portnode, type, player, newseq, mask, defvalue] (ioport_port &port) -> bool
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{
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for (ioport_field &field : port.fields())
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{
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// find the matching mask and default value
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if (field.type() == type && field.player() == player &&
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field.mask() == mask && (field.defvalue() & mask) == (defvalue & mask))
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{
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@ -2274,21 +2274,22 @@ bool ioport_manager::load_game_config(util::xml::data_node const *portnode, int
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field.live().seq[seqtype] = newseq[seqtype];
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// fetch configurable attributes
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// for non-analog fields
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if (field.live().analog == nullptr)
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if (!field.live().analog)
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{
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// for non-analog fields
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// fetch the value
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field.live().value = portnode->get_attribute_int("value", field.defvalue());
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// fetch yes/no for toggle setting
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const char *togstring = portnode->get_attribute_string("toggle", nullptr);
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if (togstring != nullptr)
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field.live().toggle = (strcmp(togstring, "yes") == 0);
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char const *const togstring = portnode->get_attribute_string("toggle", nullptr);
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if (togstring)
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field.live().toggle = !strcmp(togstring, "yes");
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}
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// for analog fields
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else
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{
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// for analog fields
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// get base attributes
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field.live().analog->m_delta = portnode->get_attribute_int("keydelta", field.delta());
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field.live().analog->m_centerdelta = portnode->get_attribute_int("centerdelta", field.centerdelta());
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@ -2296,13 +2297,58 @@ bool ioport_manager::load_game_config(util::xml::data_node const *portnode, int
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// fetch yes/no for reverse setting
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const char *revstring = portnode->get_attribute_string("reverse", nullptr);
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if (revstring != nullptr)
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field.live().analog->m_reverse = (strcmp(revstring, "yes") == 0);
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if (revstring)
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field.live().analog->m_reverse = !strcmp(revstring, "yes");
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}
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return true;
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}
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}
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return false;
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};
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// find the port we want
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char const *const tag = portnode->get_attribute_string("tag", nullptr);
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if (tag)
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{
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auto const port(m_portlist.find(tag));
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if (m_portlist.end() != port)
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{
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apply(*port->second);
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}
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else
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{
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// see if this belongs to a slot card that isn't inserted
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std::string_view parent_tag(tag);
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auto pos(parent_tag.rfind(':'));
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if (pos && (std::string_view::npos != pos))
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{
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parent_tag = parent_tag.substr(0, pos);
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for (pos = parent_tag.rfind(':'); pos && (std::string_view::npos != pos); pos = parent_tag.rfind(':'))
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{
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parent_tag = parent_tag.substr(0, pos);
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device_t const *const parent_device(machine().root_device().subdevice(parent_tag));
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if (parent_device)
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{
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device_slot_interface const *slot;
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if (parent_device->interface(slot))
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{
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if (!m_deselected_card_config)
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m_deselected_card_config = util::xml::file::create().release();
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portnode->copy_into(*m_deselected_card_config);
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}
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break;
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}
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}
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}
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}
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}
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else
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{
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// if no tag, search them all
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for (auto &port : m_portlist)
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if (apply(*port.second))
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break;
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}
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}
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@ -2497,6 +2543,13 @@ void ioport_manager::save_game_inputs(util::xml::data_node &parentnode)
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}
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}
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}
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// preserve configuration for deselected slot cards
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if (m_deselected_card_config)
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{
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for (util::xml::data_node const *node = m_deselected_card_config->get_first_child(); node; node = node->get_next_sibling())
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node->copy_into(parentnode);
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}
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}
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@ -2510,8 +2563,8 @@ void ioport_manager::save_game_inputs(util::xml::data_node &parentnode)
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// file
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//-------------------------------------------------
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template<typename _Type>
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_Type ioport_manager::playback_read(_Type &result)
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template<typename Type>
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Type ioport_manager::playback_read(Type &result)
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{
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// protect against nullptr handles if previous reads fail
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if (!m_playback_file.is_open())
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@ -2682,8 +2735,8 @@ void ioport_manager::playback_port(ioport_port &port)
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// record_write - write a value to the record file
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//-------------------------------------------------
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template<typename _Type>
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void ioport_manager::record_write(_Type value)
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template<typename Type>
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void ioport_manager::record_write(Type value)
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{
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// protect against nullptr handles if previous reads fail
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if (!m_record_file.is_open())
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@ -2701,8 +2754,8 @@ void ioport_manager::record_write<bool>(bool value)
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record_write(byte);
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}
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template<typename _Type>
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void ioport_manager::timecode_write(_Type value)
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template<typename Type>
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void ioport_manager::timecode_write(Type value)
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{
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// protect against nullptr handles if previous reads fail
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if (!m_timecode_file.is_open())
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@ -1423,7 +1423,7 @@ private:
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void load_config(config_type cfg_type, util::xml::data_node const *parentnode);
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void load_remap_table(util::xml::data_node const *parentnode);
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bool load_default_config(util::xml::data_node const *portnode, int type, int player, const input_seq *newseq);
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bool load_game_config(util::xml::data_node const *portnode, int type, int player, const input_seq *newseq);
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void load_game_config(util::xml::data_node const *portnode, int type, int player, const input_seq *newseq);
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void save_config(config_type cfg_type, util::xml::data_node *parentnode);
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void save_sequence(util::xml::data_node &parentnode, input_seq_type type, ioport_type porttype, const input_seq &seq);
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@ -1431,19 +1431,19 @@ private:
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void save_default_inputs(util::xml::data_node &parentnode);
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void save_game_inputs(util::xml::data_node &parentnode);
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template<typename _Type> _Type playback_read(_Type &result);
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template<typename Type> Type playback_read(Type &result);
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time_t playback_init();
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void playback_end(const char *message = nullptr);
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void playback_frame(const attotime &curtime);
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void playback_port(ioport_port &port);
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template<typename _Type> void record_write(_Type value);
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template<typename Type> void record_write(Type value);
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void record_init();
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void record_end(const char *message = nullptr);
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void record_frame(const attotime &curtime);
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void record_port(ioport_port &port);
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template<typename _Type> void timecode_write(_Type value);
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template<typename Type> void timecode_write(Type value);
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void timecode_init();
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void timecode_end(const char *message = nullptr);
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@ -1471,6 +1471,9 @@ private:
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emu_file m_timecode_file; // timecode/frames playback file (nullptr if not recording)
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int m_timecode_count;
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attotime m_timecode_last_time;
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// storage for inactive configuration
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util::xml::file * m_deselected_card_config; // using smart pointer would pull xmlfile.h into emu.h
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};
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