Systems promoted to working

---------------------------
The Yakyuken [hap]
This commit is contained in:
hap 2024-12-06 06:07:51 +01:00
parent 8cd9374489
commit 45354976d3
5 changed files with 187 additions and 109 deletions

View File

@ -51,9 +51,6 @@
00011000 0x74 88844777
TO DO :
- missing starfield
@ -169,6 +166,13 @@ private:
void io_map(address_map &map) ATTR_COLD;
};
/*************************************
*
* Video hardware
*
*************************************/
void battlex_state::palette_w(offs_t offset, uint8_t data)
{
int const palette_num = offset / 8;
@ -479,7 +483,6 @@ void battlex_state::battlex(machine_config &config)
m_maincpu->set_addrmap(AS_IO, &battlex_state::io_map);
m_maincpu->set_periodic_int(FUNC(battlex_state::interrupt), attotime::from_hz(400)); // controls game speed?
// video hardware
screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER));
screen.set_refresh_hz(60);
@ -503,7 +506,6 @@ void dodgeman_state::dodgeman(machine_config &config)
m_maincpu->set_addrmap(AS_IO, &dodgeman_state::io_map);
AY8910(config, "ay2", XTAL(10'000'000) / 8).add_route(ALL_OUTPUTS, "mono", 0.40); // divider not verified
}

View File

@ -42,10 +42,12 @@
***************************************************************************/
#include "emu.h"
#include "cpu/z80/z80.h"
#include "machine/gen_latch.h"
#include "sound/ay8910.h"
#include "video/resnet.h"
#include "emupal.h"
#include "screen.h"
#include "speaker.h"
@ -67,6 +69,13 @@ public:
m_palette(*this, "palette")
{ }
void carjmbre(machine_config &config);
protected:
virtual void machine_start() override ATTR_COLD;
virtual void video_start() override ATTR_COLD;
private:
// devices/pointers
required_device<cpu_device> m_maincpu;
required_device<cpu_device> m_audiocpu;
@ -90,21 +99,13 @@ public:
void draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect);
TILE_GET_INFO_MEMBER(get_tile_info);
void carjmbre(machine_config &config);
void main_map(address_map &map) ATTR_COLD;
void sound_io_map(address_map &map) ATTR_COLD;
void sound_map(address_map &map) ATTR_COLD;
protected:
virtual void machine_start() override ATTR_COLD;
virtual void video_start() override ATTR_COLD;
};
void carjmbre_state::machine_start()
{
// zerofill
m_nmi_enabled = false;
m_bgcolor = 0;
// register for savestates
save_item(NAME(m_nmi_enabled));
save_item(NAME(m_bgcolor));

View File

@ -39,10 +39,12 @@
***************************************************************************/
#include "emu.h"
#include "cpu/z80/z80.h"
#include "machine/74259.h"
#include "sound/ay8910.h"
#include "video/resnet.h"
#include "emupal.h"
#include "screen.h"
#include "speaker.h"

View File

@ -168,6 +168,7 @@ Notes:
#include "cpu/z80/z80.h"
#include "sound/samples.h"
#include "sound/sn76477.h"
#include "emupal.h"
#include "screen.h"
#include "speaker.h"
@ -184,8 +185,8 @@ namespace {
class spaceg_state : public driver_device
{
public:
spaceg_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag),
spaceg_state(const machine_config &mconfig, device_type type, const char *tag) :
driver_device(mconfig, type, tag),
m_colorram(*this, "colorram"),
m_videoram(*this, "videoram"),
m_io9400(*this, "io9400"),
@ -238,6 +239,7 @@ void spaceg_state::driver_start()
save_item(NAME(m_sound3));
}
/*************************************
*
* Video emulation
@ -251,7 +253,7 @@ void spaceg_state::spaceg_palette(palette_device &palette) const
// proms are currently undumped...
palette.set_pen_color( 0, rgb_t(0x00, 0x00, 0x00)); //ok czarny
palette.set_pen_color( 1, rgb_t(0x7f, 0x00, 0x00));//???
palette.set_pen_color( 1, rgb_t(0x7f, 0x00, 0x00)); //???
palette.set_pen_color( 2, rgb_t(0xff, 0xff, 0xff)); //ok+ bialy
palette.set_pen_color( 3, rgb_t(0xff, 0x00, 0x00)); //ok j.czerw.
palette.set_pen_color( 4, rgb_t(0x3f, 0x3f, 0xff)); //ok j.niebieski
@ -261,12 +263,12 @@ void spaceg_state::spaceg_palette(palette_device &palette) const
palette.set_pen_color( 8, rgb_t(0xff, 0x7f, 0x00)); //ok+ pomaranczowy
palette.set_pen_color( 9, rgb_t(0x3f, 0xbf, 0xff)); //ok j.niebieski (ciemniejszy od 13)
palette.set_pen_color(10, rgb_t(0x3f, 0xbf, 0x3f)); //ok+ c.zielony
palette.set_pen_color(11, rgb_t(0x00, 0xff, 0x00)); //ok j.zielony
palette.set_pen_color(12, rgb_t(0x7f, 0x00, 0x00)); //ok brazowy (c.czerw)
palette.set_pen_color(13, rgb_t(0x7f, 0xbf, 0xff)); //ok j.niebieski (jasniejszy od 9)
palette.set_pen_color(14, rgb_t(0x00, 0xff, 0xff));//???
palette.set_pen_color(15, rgb_t(0x7f, 0x7f, 0x7f));//???
palette.set_pen_color(10, rgb_t(0x3f, 0xbf, 0x3f)); //ok+ c.zielony
palette.set_pen_color(11, rgb_t(0x00, 0xff, 0x00)); //ok j.zielony
palette.set_pen_color(12, rgb_t(0x7f, 0x00, 0x00)); //ok brazowy (c.czerw)
palette.set_pen_color(13, rgb_t(0x7f, 0xbf, 0xff)); //ok j.niebieski (jasniejszy od 9)
palette.set_pen_color(14, rgb_t(0x00, 0xff, 0xff)); //???
palette.set_pen_color(15, rgb_t(0x7f, 0x7f, 0x7f)); //???
}
void spaceg_state::zvideoram_w(offs_t offset, uint8_t data)
@ -290,8 +292,8 @@ void spaceg_state::zvideoram_w(offs_t offset, uint8_t data)
vram_data |= sdata;
// update colorram
if (sdata&0xff00) m_colorram[offset] = col;
if (sdata&0x00ff) m_colorram[offset2] = col;
if (sdata & 0xff00) m_colorram[offset] = col;
if (sdata & 0x00ff) m_colorram[offset2] = col;
break;
// erase
@ -305,18 +307,16 @@ void spaceg_state::zvideoram_w(offs_t offset, uint8_t data)
return;
}
m_videoram[offset]=vram_data>>8;
m_videoram[offset2]=vram_data&0xff;
m_videoram[offset] = vram_data >> 8;
m_videoram[offset2] = vram_data & 0xff;
}
uint8_t spaceg_state::colorram_r(offs_t offset)
{
int rgbcolor;
if (offset < 0x400)
{
rgbcolor = (m_colorram[offset] << 1) | ((offset &0x100) >> 8);
int rgbcolor = (m_colorram[offset] << 1) | ((offset & 0x100) >> 8);
if ((offset >= 0x200) && (offset < 0x220)) /* 0xa200- 0xa21f */
{
@ -361,6 +361,13 @@ uint32_t spaceg_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap
return 0;
}
/*************************************
*
* Sound emulation
*
*************************************/
static const char *const invaders_sample_names[] =
{
"*invaders",
@ -418,6 +425,7 @@ void spaceg_state::sound3_w(uint8_t data)
if (data & ~0x0f) logerror("spaceg sound3 unmapped %02x\n", data & ~0x0f);
}
/*************************************
*
* Memory maps
@ -454,7 +462,6 @@ void spaceg_state::spaceg_map(address_map &map)
}
/*************************************
*
* Input ports

View File

@ -1,9 +1,13 @@
// license:BSD-3-Clause
// copyright-holders:
// copyright-holders: Ivan Vangelista, hap
/*
Bootleg of Omori's - The Yakyuken
It's a cocktail cabinet, each side has 7 buttons. One of the buttons is
apparently for relinquishing controls to the other side.
PCB is marked 20282 and LC (stands for "lato componenti", so components side)
with a small riser board marked W 15482 plugged into one of the main CPU ROMs'
sockets
@ -13,20 +17,22 @@ SGS Z80CPUB1 main CPU (clock measured 3.07 MHz)
18.432 MHz XTAL
SGS Z80CPUB1 audio CPU (clock measured 1.53 MHz)
AY-3-8910 sound chip
MK4802 RAM (near audio CPU) and snd chip Ay-3-8910
MK4802 RAM (near audio CPU)
6x 2114 RAM (near GFX ROMs)
Bank of 8 switches
The riser board has a pair of HM4334 1K*4 static RAMs and a quad 2-input NAND gate.
TODO:
- sound
- is visible area correct?
- remaining DIPs
- doesn't it have a hopper?
- game sometimes leaves gaps when the lady is undressing
- colors aren't 100% correct (see i.e. the stripes in the curtains)
reference video: https://www.youtube.com/watch?v=zTOFIhuwR2w
*/
- verify sound pitch (unfortunately, no pcb sound in above video)
- verify irq frequency, though it looks similar to the pcb video
*/
#include "emu.h"
@ -50,30 +56,34 @@ public:
m_maincpu(*this, "maincpu"),
m_audiocpu(*this, "audiocpu"),
m_gfxdecode(*this, "gfxdecode"),
m_bgram(*this, "bgram"),
m_fgram(*this, "fgram")
m_screen(*this, "screen"),
m_ay(*this, "ay"),
m_vram(*this, "vram", 0x400*2, ENDIANNESS_LITTLE)
{ }
void yakyuken(machine_config &config);
protected:
virtual void machine_start() override ATTR_COLD;
virtual void video_start() override ATTR_COLD;
private:
required_device<cpu_device> m_maincpu;
required_device<cpu_device> m_audiocpu;
required_device<gfxdecode_device> m_gfxdecode;
required_device<screen_device> m_screen;
required_device<ay8910_device> m_ay;
required_shared_ptr<uint8_t> m_bgram;
required_shared_ptr<uint8_t> m_fgram;
memory_share_creator<uint16_t> m_vram;
tilemap_t *m_bg_tilemap = nullptr;
tilemap_t *m_fg_tilemap = nullptr;
uint8_t m_ay_data = 0;
tilemap_t *m_tilemap = nullptr;
TILE_GET_INFO_MEMBER(get_bg_tile_info);
TILE_GET_INFO_MEMBER(get_fg_tile_info);
void bgram_w(offs_t offset, uint8_t data);
void fgram_w(offs_t offset, uint8_t data);
TILEMAP_MAPPER_MEMBER(tilemap_scan_rows);
TILE_GET_INFO_MEMBER(get_tile_info);
void vram_w(offs_t offset, uint8_t data);
void palette(palette_device &palette) const ATTR_COLD;
uint32_t screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
void main_io_map(address_map &map) ATTR_COLD;
@ -82,60 +92,81 @@ private:
void sound_io_map(address_map &map) ATTR_COLD;
};
TILE_GET_INFO_MEMBER(yakyuken_state::get_bg_tile_info)
void yakyuken_state::machine_start()
{
int const code = m_bgram[tile_index];
save_item(NAME(m_ay_data));
}
/*************************************
*
* Video hardware
*
*************************************/
void yakyuken_state::palette(palette_device &palette) const
{
for (int i = 0; i < 8; i++)
{
palette.set_pen_color(i, pal1bit(BIT(i, 0)), pal1bit(BIT(i, 1)), pal1bit(BIT(i, 2)));
// second half is brighter
palette.set_pen_color(i | 8, pal1bit(BIT(i, 0)) | 0x80, pal1bit(BIT(i, 1)) | 0x80, pal1bit(BIT(i, 2)) | 0x80);
}
}
TILEMAP_MAPPER_MEMBER(yakyuken_state::tilemap_scan_rows)
{
row += 2;
col -= 1;
// upper 2 rows are left and right columns
if (col & 0x20)
return (col & 1) << 5 | row;
else
return row << 5 | col;
}
TILE_GET_INFO_MEMBER(yakyuken_state::get_tile_info)
{
int const code = m_vram[tile_index];
tileinfo.set(0, code, 0, 0);
}
TILE_GET_INFO_MEMBER(yakyuken_state::get_fg_tile_info)
{
int code = m_fgram[tile_index];
if (code == 0x00) code = 0x2ff; // why? is this another 'big sprite' thing?
tileinfo.set(1, code, 0, 0);
}
static GFXDECODE_START( gfx_yakyuken )
GFXDECODE_ENTRY( "tiles", 0, gfx_8x8x4_planar, 0, 1 )
GFXDECODE_END
void yakyuken_state::video_start()
{
m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(yakyuken_state::get_bg_tile_info)), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
m_fg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(yakyuken_state::get_fg_tile_info)), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
m_fg_tilemap->set_transparent_pen(0);
m_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(yakyuken_state::get_tile_info)), tilemap_mapper_delegate(*this, FUNC(yakyuken_state::tilemap_scan_rows)), 8, 8, 34, 28);
}
void yakyuken_state::fgram_w(offs_t offset, uint8_t data)
void yakyuken_state::vram_w(offs_t offset, uint8_t data)
{
m_fgram[offset] = data;
m_fg_tilemap->mark_tile_dirty(offset);
}
void yakyuken_state::bgram_w(offs_t offset, uint8_t data)
{
m_bgram[offset] = data;
m_bg_tilemap->mark_tile_dirty(offset);
m_vram[offset & 0x3ff] = (offset >> 2 & 0x300) | data;
m_tilemap->mark_tile_dirty(offset & 0x3ff);
}
uint32_t yakyuken_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
m_bg_tilemap->draw(screen, bitmap, cliprect, 0, 0);
m_fg_tilemap->draw(screen, bitmap, cliprect, 0, 0);
m_tilemap->draw(screen, bitmap, cliprect, 0, 0);
return 0;
}
/*************************************
*
* Memory maps
*
*************************************/
void yakyuken_state::main_program_map(address_map &map)
{
map(0x0000, 0x3fff).rom();
map(0x0000, 0x37ff).rom();
map(0x6400, 0x67ff).ram();
map(0x7000, 0x73ff).ram().w(FUNC(yakyuken_state::bgram_w)).share(m_bgram);
map(0x7400, 0x77ff).ram().w(FUNC(yakyuken_state::fgram_w)).share(m_fgram);
map(0x7c00, 0x7fff).ram(); // only seems to be initialized with 0xff at start up
map(0x7000, 0x73ff).select(0xc00).w(FUNC(yakyuken_state::vram_w));
}
void yakyuken_state::main_io_map(address_map &map)
@ -144,9 +175,9 @@ void yakyuken_state::main_io_map(address_map &map)
map(0x00, 0x00).portr("SW");
map(0x01, 0x01).portr("IN0");
map(0x02, 0x02).portr("IN1");
map(0x17, 0x17).lw8(NAME([this] (uint8_t data) { if (data & 0xfe) logerror("flip w: %02x\n", data); flip_screen_set(BIT(data, 0)); }));
// map(0x30, 0x30).w() // lamps?
// .w("soundlatch", FUNC(generic_latch_8_device::write));
map(0x03, 0x03).portr("IN2");
map(0x17, 0x17).lw8(NAME([this] (uint8_t data) { flip_screen_set(BIT(data, 0)); }));
map(0x30, 0x30).w("soundlatch", FUNC(generic_latch_8_device::write));
}
void yakyuken_state::sound_program_map(address_map &map)
@ -158,96 +189,125 @@ void yakyuken_state::sound_program_map(address_map &map)
void yakyuken_state::sound_io_map(address_map &map)
{
map.global_mask(0xff);
// .r("soundlatch", FUNC(generic_latch_8_device::read));
// .w("ay", FUNC(ay8910_device::address_data_w));
// .r("ay", FUNC(ay8910_device::data_r));
map(0x00, 0x00).r("soundlatch", FUNC(generic_latch_8_device::read));
map(0x01, 0x01).w("soundlatch", FUNC(generic_latch_8_device::clear_w));
map(0x02, 0x02).lw8(NAME([this] (uint8_t data) { m_ay_data = data; }));
map(0x03, 0x03).lw8(NAME([this] (uint8_t data) { m_ay->write_bc1_bc2(data & 3, m_ay_data); }));
}
/*************************************
*
* Input ports
*
*************************************/
static INPUT_PORTS_START( yakyuken )
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) // 100 in book-keeping
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) // 500 in book-keeping
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 ) // 1000 in book-keeping
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START3 ) PORT_NAME("P1 Control")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START4 ) PORT_NAME("P2 Control")
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_GAMBLE_BOOK ) // only works without credits inserted
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("IN1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_BET )
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_NAME("P1 Bet")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) // Gu (rock)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON2 ) // Choki (scissors)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON3 ) // Pa (paper)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_GAMBLE_TAKE )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("P1 Take Score")
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("IN2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_COCKTAIL PORT_NAME("P2 Bet")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_COCKTAIL
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_COCKTAIL PORT_NAME("P2 Take Score")
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("SW")
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW:1,2")
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW:1,2")
PORT_DIPSETTING( 0x03, "A 1C / B 5C / C 10C" )
PORT_DIPSETTING( 0x02, "A 2C / B 10C / C 20C" )
PORT_DIPSETTING( 0x01, "A 4C / B 20C / C 40C" )
PORT_DIPSETTING( 0x00, "A 5C / B 25C / C 50C" )
PORT_DIPNAME( 0x04, 0x04, "Max Bet" ) PORT_DIPLOCATION("SW:3")
PORT_DIPNAME( 0x04, 0x04, "Max Bet" ) PORT_DIPLOCATION("SW:3")
PORT_DIPSETTING( 0x04, "10" )
PORT_DIPSETTING( 0x00, "30" )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW:4") // some combination of the following 3 seems to affect win probability
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW:4") // some combination of the following 3 seems to affect win probability
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW:5")
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW:5")
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW:6")
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW:6")
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Service_Mode ) ) PORT_DIPLOCATION("SW:7")
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW:8")
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
static GFXDECODE_START( gfx_yakyuken )
GFXDECODE_ENTRY( "tiles", 0, gfx_8x8x4_planar, 0, 1 )
GFXDECODE_ENTRY( "tiles", 0x800, gfx_8x8x4_planar, 0, 1 )
GFXDECODE_END
/*************************************
*
* Machine config
*
*************************************/
void yakyuken_state::yakyuken(machine_config &config)
{
Z80(config, m_maincpu, 18.432_MHz_XTAL / 6); // 3.07 MHz
// basic machine hardware
Z80(config, m_maincpu, 18.432_MHz_XTAL / 3 / 2); // 3.072 MHz
m_maincpu->set_addrmap(AS_PROGRAM, &yakyuken_state::main_program_map);
m_maincpu->set_addrmap(AS_IO, &yakyuken_state::main_io_map);
m_maincpu->set_vblank_int("screen", FUNC(yakyuken_state::irq0_line_hold));
Z80(config, m_audiocpu, 18.432_MHz_XTAL / 12); // 1.53 MHz
attotime irq_period = attotime::from_ticks(0x2000, 18.432_MHz_XTAL / 3);
m_maincpu->set_periodic_int(FUNC(yakyuken_state::irq0_line_hold), irq_period);
Z80(config, m_audiocpu, 18.432_MHz_XTAL / 3 / 4); // 1.536 MHz
m_audiocpu->set_addrmap(AS_PROGRAM, &yakyuken_state::sound_program_map);
m_audiocpu->set_addrmap(AS_IO, &yakyuken_state::sound_io_map);
config.set_maximum_quantum(attotime::from_hz(600));
// video hardware
screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER));
screen.set_refresh_hz(60);
screen.set_size(256, 256);
screen.set_visarea(0, 256-1, 0, 256-1);
screen.set_screen_update(FUNC(yakyuken_state::screen_update));
screen.set_palette("palette");
SCREEN(config, m_screen, SCREEN_TYPE_RASTER);
m_screen->set_refresh_hz(60);
m_screen->set_size(34*8, 28*8);
m_screen->set_visarea(0*8, 34*8-1, 0*8, 28*8-1);
m_screen->set_screen_update(FUNC(yakyuken_state::screen_update));
m_screen->set_palette("palette");
GFXDECODE(config, m_gfxdecode, "palette", gfx_yakyuken);
PALETTE(config, "palette").set_entries(0x10); // TODO
PALETTE(config, "palette", FUNC(yakyuken_state::palette), 0x10);
// sound hardware
SPEAKER(config, "mono").front_center();
GENERIC_LATCH_8(config, "soundlatch");
AY8910(config, "ay", 18.432_MHz_XTAL / 12).add_route(ALL_OUTPUTS, "mono", 0.35);
AY8910(config, m_ay, 18.432_MHz_XTAL / 3 / 16).add_route(ALL_OUTPUTS, "mono", 0.35);
}
/*************************************
*
* ROM definitions
*
*************************************/
ROM_START( yakyuken )
ROM_REGION( 0x4000, "maincpu", 0 )
ROM_LOAD( "4210.bt1", 0x0000, 0x1000, CRC(6cf83735) SHA1(3d0a978adb1c1b4526fa00dedd08e2879f4af283) )
@ -272,4 +332,10 @@ ROM_END
} // anonymous namespace
GAME( 198?, yakyuken, 0, yakyuken, yakyuken, yakyuken_state, empty_init, ROT0, "bootleg", "The Yakyuken", MACHINE_IS_SKELETON )
/*************************************
*
* Game drivers
*
*************************************/
GAME( 1982, yakyuken, 0, yakyuken, yakyuken, yakyuken_state, empty_init, ROT0, "bootleg", "The Yakyuken", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_SUPPORTS_SAVE )