Default UI keys cleanup [hap, R. Belmont]

- Pause moved from P to F5
- Step single frame moved from Shift-P to Shift-F5
- Create save state moved from Shift-F7 to F6
- Toggle cheats moved from F6 to Shift-F6
This commit is contained in:
arbee 2024-02-13 20:02:25 -05:00
parent 10b206b965
commit 45890ad85c
2 changed files with 67 additions and 67 deletions

View File

@ -72,11 +72,6 @@ and saving/loading save states.
**Delete** **Delete**
Clear/reset to default when highlighting an entry on the input Clear/reset to default when highlighting an entry on the input
configuration, cheat options, and plugin options pages. configuration, cheat options, and plugin options pages.
**P**
Pauses the emulated machine.
**Left Shift+P**
While paused, advances to next frame. If rewind is enabled, a new rewind
save state is also captured.
**Left Shift+~** **Left Shift+~**
While paused, loads the most recent rewind save state. While paused, loads the most recent rewind save state.
**F1** **F1**
@ -134,6 +129,11 @@ and saving/loading save states.
* **Enter** - switch to palette/colortable mode. * **Enter** - switch to palette/colortable mode.
Note: Not all systems have decoded graphics and/or tilemaps. Note: Not all systems have decoded graphics and/or tilemaps.
**F5**
Pauses the emulated machine.
**Left Shift+F5**
While paused, advances to next frame. If rewind is enabled, a new rewind
save state is also captured.
**Left Ctrl+F5** **Left Ctrl+F5**
Toggle Filter. Toggle Filter.
(*SDL MAME only*) (*SDL MAME only*)
@ -141,6 +141,11 @@ and saving/loading save states.
Toggle HLSL Post-Processing. Toggle HLSL Post-Processing.
(*Windows non-SDL MAME only*) (*Windows non-SDL MAME only*)
**F6** **F6**
Create a save state. Requires an additional keypress to identify the state,
similar to the load option above. If an existing save state is present, it
will also appear in the selection menu to allow overwriting of that save
state.
**Left Shift+F6**
Toggle cheat mode. (if started with “-cheat”) Toggle cheat mode. (if started with “-cheat”)
**Left Ctrl+F6** **Left Ctrl+F6**
Decrease Prescaling. Decrease Prescaling.
@ -154,11 +159,6 @@ and saving/loading save states.
drivers. If a given driver is not known to work perfectly, you will drivers. If a given driver is not known to work perfectly, you will
receive a warning that the save state may not be valid when attempting to receive a warning that the save state may not be valid when attempting to
save or load.* save or load.*
**Left Shift+F7**
Create a save state. Requires an additional keypress to identify the state,
similar to the load option above. If an existing save state is present, it
will also appear in the selection menu to allow overwriting of that save
state.
**F8** **F8**
Decrease frame skipping on the fly. Decrease frame skipping on the fly.
**F9** **F9**

View File

@ -869,63 +869,63 @@ namespace {
INPUT_PORT_DIGITAL_TYPE( 0, OTHER, KEYBOARD, N_p("input-name", "Keyboard"), input_seq() ) \ INPUT_PORT_DIGITAL_TYPE( 0, OTHER, KEYBOARD, N_p("input-name", "Keyboard"), input_seq() ) \
CORE_INPUT_TYPES_END() CORE_INPUT_TYPES_END()
#define CORE_INPUT_TYPES_UI \ #define CORE_INPUT_TYPES_UI \
CORE_INPUT_TYPES_BEGIN(ui) \ CORE_INPUT_TYPES_BEGIN(ui) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_MENU, N_p("input-name", "Show/Hide Menu"), input_seq(KEYCODE_TAB) ) \ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_MENU, N_p("input-name", "Show/Hide Menu"), input_seq(KEYCODE_TAB)) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_SELECT, N_p("input-name", "UI Select"), input_seq(KEYCODE_ENTER, input_seq::not_code, KEYCODE_LALT, input_seq::not_code, KEYCODE_RALT, input_seq::or_code, KEYCODE_ENTER_PAD) ) \ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_SELECT, N_p("input-name", "UI Select"), input_seq(KEYCODE_ENTER, input_seq::not_code, KEYCODE_LALT, input_seq::not_code, KEYCODE_RALT, input_seq::or_code, KEYCODE_ENTER_PAD)) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_BACK, N_p("input-name", "UI Back"), input_seq(KEYCODE_ESC) ) \ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_BACK, N_p("input-name", "UI Back"), input_seq(KEYCODE_ESC)) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_CANCEL, N_p("input-name", "UI Cancel"), input_seq(KEYCODE_ESC) ) \ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_CANCEL, N_p("input-name", "UI Cancel"), input_seq(KEYCODE_ESC)) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_CLEAR, N_p("input-name", "UI Clear"), input_seq(KEYCODE_DEL) ) \ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_CLEAR, N_p("input-name", "UI Clear"), input_seq(KEYCODE_DEL)) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_HELP, N_p("input-name", "UI Help"), input_seq(KEYCODE_F1) ) \ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_HELP, N_p("input-name", "UI Help"), input_seq(KEYCODE_F1)) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_UP, N_p("input-name", "UI Up"), input_seq(KEYCODE_UP) ) \ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_UP, N_p("input-name", "UI Up"), input_seq(KEYCODE_UP)) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_DOWN, N_p("input-name", "UI Down"), input_seq(KEYCODE_DOWN) ) \ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_DOWN, N_p("input-name", "UI Down"), input_seq(KEYCODE_DOWN)) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_LEFT, N_p("input-name", "UI Left"), input_seq(KEYCODE_LEFT) ) \ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_LEFT, N_p("input-name", "UI Left"), input_seq(KEYCODE_LEFT)) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_RIGHT, N_p("input-name", "UI Right"), input_seq(KEYCODE_RIGHT) ) \ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_RIGHT, N_p("input-name", "UI Right"), input_seq(KEYCODE_RIGHT)) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_HOME, N_p("input-name", "UI Home"), input_seq(KEYCODE_HOME) ) \ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_HOME, N_p("input-name", "UI Home"), input_seq(KEYCODE_HOME)) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_END, N_p("input-name", "UI End"), input_seq(KEYCODE_END) ) \ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_END, N_p("input-name", "UI End"), input_seq(KEYCODE_END)) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_PAGE_UP, N_p("input-name", "UI Page Up"), input_seq(KEYCODE_PGUP) ) \ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_PAGE_UP, N_p("input-name", "UI Page Up"), input_seq(KEYCODE_PGUP)) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_PAGE_DOWN, N_p("input-name", "UI Page Down"), input_seq(KEYCODE_PGDN) ) \ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_PAGE_DOWN, N_p("input-name", "UI Page Down"), input_seq(KEYCODE_PGDN)) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_PREV_GROUP, N_p("input-name", "UI Previous Group"), input_seq(KEYCODE_OPENBRACE) ) \ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_PREV_GROUP, N_p("input-name", "UI Previous Group"), input_seq(KEYCODE_OPENBRACE)) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_NEXT_GROUP, N_p("input-name", "UI Next Group"), input_seq(KEYCODE_CLOSEBRACE) ) \ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_NEXT_GROUP, N_p("input-name", "UI Next Group"), input_seq(KEYCODE_CLOSEBRACE)) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_ON_SCREEN_DISPLAY, N_p("input-name", "On Screen Display"), input_seq(KEYCODE_TILDE, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT) ) \ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_ON_SCREEN_DISPLAY, N_p("input-name", "On Screen Display"), input_seq(KEYCODE_TILDE, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT)) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_TOGGLE_UI, N_p("input-name", "Toggle UI Controls"), input_seq(KEYCODE_SCRLOCK, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT) ) \ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_TOGGLE_UI, N_p("input-name", "Toggle UI Controls"), input_seq(KEYCODE_SCRLOCK, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT)) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_DEBUG_BREAK, N_p("input-name", "Break in Debugger"), input_seq(KEYCODE_TILDE, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT) ) \ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_DEBUG_BREAK, N_p("input-name", "Break in Debugger"), input_seq(KEYCODE_TILDE, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT)) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_PAUSE, N_p("input-name", "Pause"), input_seq(KEYCODE_P, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT) ) \ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_PAUSE, N_p("input-name", "Pause"), input_seq(KEYCODE_F5, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT)) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_PAUSE_SINGLE, N_p("input-name", "Pause - Single Step"), input_seq(KEYCODE_P, KEYCODE_LSHIFT, input_seq::or_code, KEYCODE_P, KEYCODE_RSHIFT) ) \ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_PAUSE_SINGLE, N_p("input-name", "Pause - Single Step"), input_seq(KEYCODE_F5, KEYCODE_LSHIFT, input_seq::or_code, KEYCODE_P, KEYCODE_RSHIFT)) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_REWIND_SINGLE, N_p("input-name", "Rewind - Single Step"), input_seq(KEYCODE_TILDE, KEYCODE_LSHIFT) ) \ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_REWIND_SINGLE, N_p("input-name", "Rewind - Single Step"), input_seq(KEYCODE_TILDE, KEYCODE_LSHIFT)) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_SAVE_STATE, N_p("input-name", "Save State"), input_seq(KEYCODE_F7, KEYCODE_LSHIFT, input_seq::or_code, KEYCODE_F7, KEYCODE_RSHIFT) ) \ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_SAVE_STATE, N_p("input-name", "Save State"), input_seq(KEYCODE_F6, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT)) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_SAVE_STATE_QUICK, N_p("input-name", "Save State - Quick"), input_seq() ) \ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_SAVE_STATE_QUICK, N_p("input-name", "Save State - Quick"), input_seq()) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_LOAD_STATE, N_p("input-name", "Load State"), input_seq(KEYCODE_F7, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT) ) \ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_LOAD_STATE, N_p("input-name", "Load State"), input_seq(KEYCODE_F7, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT)) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_LOAD_STATE_QUICK, N_p("input-name", "Load State - Quick"), input_seq() ) \ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_LOAD_STATE_QUICK, N_p("input-name", "Load State - Quick"), input_seq()) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_RESET_MACHINE, N_p("input-name", "Reset Machine"), input_seq(KEYCODE_F3, KEYCODE_LSHIFT, input_seq::or_code, KEYCODE_F3, KEYCODE_RSHIFT) ) \ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_RESET_MACHINE, N_p("input-name", "Reset Machine"), input_seq(KEYCODE_F3, KEYCODE_LSHIFT, input_seq::or_code, KEYCODE_F3, KEYCODE_RSHIFT)) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_SOFT_RESET, N_p("input-name", "Soft Reset"), input_seq(KEYCODE_F3, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT) ) \ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_SOFT_RESET, N_p("input-name", "Soft Reset"), input_seq(KEYCODE_F3, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT)) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_SHOW_GFX, N_p("input-name", "Show Decoded Graphics"), input_seq(KEYCODE_F4) ) \ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_SHOW_GFX, N_p("input-name", "Show Decoded Graphics"), input_seq(KEYCODE_F4)) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_FRAMESKIP_DEC, N_p("input-name", "Frameskip Dec"), input_seq(KEYCODE_F8) ) \ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_FRAMESKIP_DEC, N_p("input-name", "Frameskip Dec"), input_seq(KEYCODE_F8)) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_FRAMESKIP_INC, N_p("input-name", "Frameskip Inc"), input_seq(KEYCODE_F9) ) \ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_FRAMESKIP_INC, N_p("input-name", "Frameskip Inc"), input_seq(KEYCODE_F9)) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_THROTTLE, N_p("input-name", "Throttle"), input_seq(KEYCODE_F10) ) \ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_THROTTLE, N_p("input-name", "Throttle"), input_seq(KEYCODE_F10)) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_FAST_FORWARD, N_p("input-name", "Fast Forward"), input_seq(KEYCODE_INSERT) ) \ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_FAST_FORWARD, N_p("input-name", "Fast Forward"), input_seq(KEYCODE_INSERT)) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_SHOW_FPS, N_p("input-name", "Show FPS"), input_seq(KEYCODE_F11, input_seq::not_code, KEYCODE_LSHIFT) ) \ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_SHOW_FPS, N_p("input-name", "Show FPS"), input_seq(KEYCODE_F11, input_seq::not_code, KEYCODE_LSHIFT)) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_SNAPSHOT, N_p("input-name", "Save Snapshot"), input_seq(KEYCODE_F12, input_seq::not_code, KEYCODE_LSHIFT) ) \ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_SNAPSHOT, N_p("input-name", "Save Snapshot"), input_seq(KEYCODE_F12, input_seq::not_code, KEYCODE_LSHIFT)) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_RECORD_MNG, N_p("input-name", "Record MNG"), input_seq(KEYCODE_F12, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_LCONTROL) ) \ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_RECORD_MNG, N_p("input-name", "Record MNG"), input_seq(KEYCODE_F12, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_LCONTROL)) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_RECORD_AVI, N_p("input-name", "Record AVI"), input_seq(KEYCODE_F12, KEYCODE_LSHIFT, KEYCODE_LCONTROL) ) \ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_RECORD_AVI, N_p("input-name", "Record AVI"), input_seq(KEYCODE_F12, KEYCODE_LSHIFT, KEYCODE_LCONTROL)) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_TOGGLE_CHEAT, N_p("input-name", "Toggle Cheat"), input_seq(KEYCODE_F6) ) \ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_TOGGLE_CHEAT, N_p("input-name", "Toggle Cheat"), input_seq(KEYCODE_F6, KEYCODE_LSHIFT, input_seq::or_code, KEYCODE_F6, KEYCODE_RSHIFT)) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_DISPLAY_COMMENT, N_p("input-name", "UI Display Comment"), input_seq(KEYCODE_SPACE) ) \ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_DISPLAY_COMMENT, N_p("input-name", "UI Display Comment"), input_seq(KEYCODE_SPACE)) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_ZOOM_IN, N_p("input-name", "UI Zoom In"), input_seq(KEYCODE_EQUALS) ) \ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_ZOOM_IN, N_p("input-name", "UI Zoom In"), input_seq(KEYCODE_EQUALS)) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_ZOOM_OUT, N_p("input-name", "UI Zoom Out"), input_seq(KEYCODE_MINUS) ) \ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_ZOOM_OUT, N_p("input-name", "UI Zoom Out"), input_seq(KEYCODE_MINUS)) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_ZOOM_DEFAULT, N_p("input-name", "UI Default Zoom"), input_seq(KEYCODE_0) ) \ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_ZOOM_DEFAULT, N_p("input-name", "UI Default Zoom"), input_seq(KEYCODE_0)) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_ROTATE, N_p("input-name", "UI Rotate"), input_seq(KEYCODE_R) ) \ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_ROTATE, N_p("input-name", "UI Rotate"), input_seq(KEYCODE_R)) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_SHOW_PROFILER, N_p("input-name", "Show Profiler"), input_seq(KEYCODE_F11, KEYCODE_LSHIFT) ) \ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_SHOW_PROFILER, N_p("input-name", "Show Profiler"), input_seq(KEYCODE_F11, KEYCODE_LSHIFT)) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_RELEASE_POINTER, N_p("input-name", "UI Release Pointer"), input_seq(KEYCODE_RCONTROL, KEYCODE_RALT) ) \ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_RELEASE_POINTER, N_p("input-name", "UI Release Pointer"), input_seq(KEYCODE_RCONTROL, KEYCODE_RALT)) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_PASTE, N_p("input-name", "UI Paste Text"), input_seq(KEYCODE_SCRLOCK, KEYCODE_LSHIFT, input_seq::or_code, KEYCODE_SCRLOCK, KEYCODE_RSHIFT) ) \ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_PASTE, N_p("input-name", "UI Paste Text"), input_seq(KEYCODE_SCRLOCK, KEYCODE_LSHIFT, input_seq::or_code, KEYCODE_SCRLOCK, KEYCODE_RSHIFT)) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_TAPE_START, N_p("input-name", "UI (First) Tape Start"), input_seq(KEYCODE_F2, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT) ) \ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_TAPE_START, N_p("input-name", "UI (First) Tape Start"), input_seq(KEYCODE_F2, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT)) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_TAPE_STOP, N_p("input-name", "UI (First) Tape Stop"), input_seq(KEYCODE_F2, KEYCODE_LSHIFT) ) \ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_TAPE_STOP, N_p("input-name", "UI (First) Tape Stop"), input_seq(KEYCODE_F2, KEYCODE_LSHIFT)) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_FOCUS_NEXT, N_p("input-name", "UI Focus Next"), input_seq(KEYCODE_TAB, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT) ) \ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_FOCUS_NEXT, N_p("input-name", "UI Focus Next"), input_seq(KEYCODE_TAB, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT)) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_FOCUS_PREV, N_p("input-name", "UI Focus Previous"), input_seq(KEYCODE_TAB, KEYCODE_LSHIFT, input_seq::or_code, KEYCODE_TAB, KEYCODE_RSHIFT) ) \ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_FOCUS_PREV, N_p("input-name", "UI Focus Previous"), input_seq(KEYCODE_TAB, KEYCODE_LSHIFT, input_seq::or_code, KEYCODE_TAB, KEYCODE_RSHIFT)) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_DATS, N_p("input-name", "UI External DAT View"), input_seq(KEYCODE_LALT, KEYCODE_D) ) \ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_DATS, N_p("input-name", "UI External DAT View"), input_seq(KEYCODE_LALT, KEYCODE_D)) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_FAVORITES, N_p("input-name", "UI Add/Remove Favorite"), input_seq(KEYCODE_LALT, KEYCODE_F) ) \ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_FAVORITES, N_p("input-name", "UI Add/Remove Favorite"), input_seq(KEYCODE_LALT, KEYCODE_F)) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_EXPORT, N_p("input-name", "UI Export List"), input_seq(KEYCODE_LALT, KEYCODE_E) ) \ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_EXPORT, N_p("input-name", "UI Export List"), input_seq(KEYCODE_LALT, KEYCODE_E)) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_AUDIT, N_p("input-name", "UI Audit Media"), input_seq(KEYCODE_F1, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT) ) \ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_AUDIT, N_p("input-name", "UI Audit Media"), input_seq(KEYCODE_F1, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT)) \
CORE_INPUT_TYPES_END() CORE_INPUT_TYPES_END()
#define CORE_INPUT_TYPES_OSD \ #define CORE_INPUT_TYPES_OSD \
CORE_INPUT_TYPES_BEGIN(osd) \ CORE_INPUT_TYPES_BEGIN(osd) \