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videoart: correct typo, small refactor
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@ -174,7 +174,7 @@ void videoart_state::vram_w(offs_t offset, u8 data)
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{
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u8 low = m_ef9367->get_msl() & 7;
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data = BIT(data, low ^ 7);
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offset = (offset << 1 & 0x7ffe) | (low >> 2 & 1);
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offset = offset << 1 | BIT(low, 2);
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if (data)
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m_vram[offset] = m_color & 0xf;
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@ -270,7 +270,7 @@ u8 videoart_state::portd_r()
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// D6,D7: multiplexed inputs
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for (int i = 0; i < 3; i++)
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if (!BIT(m_portb, 5 + i))
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data |= m_inputs[i]->read();
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data |= m_inputs[i]->read() & 0xc0;
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return ~data;
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}
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@ -288,7 +288,7 @@ static INPUT_PORTS_START( videoart )
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PORT_START("IN1")
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PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_BUTTON2) PORT_NAME("Horizontal")
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PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_BUTTON3) PORT_NAME("Verical")
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PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_BUTTON3) PORT_NAME("Vertical")
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PORT_START("IN2")
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PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_BUTTON1) PORT_NAME("Draw")
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