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legionna.cpp: Seibu Cup Soccer dip locations, documentation, visible area fix [Angelo Salese]
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@ -956,6 +956,7 @@ INPUT_PORTS_END
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static INPUT_PORTS_START( cupsoc )
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// p3 and p4 inputs are routed thru two 10-pins on lower-left of PCB
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// TODO: dip-conditional with coin slots
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// SEIBU_COIN_INPUTS override
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PORT_START("COIN")
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@ -974,8 +975,10 @@ static INPUT_PORTS_START( cupsoc )
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PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN ) //TEST
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PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_SERVICE1 )
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PORT_BIT( 0x00f0, IP_ACTIVE_LOW, IPT_UNUSED )
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// 9-10 of p4 connector
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PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_START3 )
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PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_START4 )
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// 9-10 of p3 presumably routes anywhere on following (GND on manuals)
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PORT_BIT( 0xfc00, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_START("PLAYERS12")
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@ -983,39 +986,42 @@ static INPUT_PORTS_START( cupsoc )
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PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
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PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
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PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
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PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
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PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
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PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
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PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_NAME("P1 Shoot")
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PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_NAME("P1 Pass")
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PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_NAME("P1 Unused (Debug)")
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PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
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PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
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PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
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PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
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PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
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PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
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PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
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PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_NAME("P2 Shoot")
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PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_NAME("P2 Pass")
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PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_NAME("P2 Unused (Debug)")
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PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_START("PLAYERS34")
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// 1-8 p3 connector
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PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(3)
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PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(3)
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PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(3)
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PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(3)
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PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3)
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PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(3)
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PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(3)
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PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3) PORT_NAME("P3 Shoot")
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PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(3) PORT_NAME("P3 Pass")
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PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(3) PORT_NAME("P3 Unused (Debug)")
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PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_COIN3 ) // p3 coin slot
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// 1-8 p4 connector
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PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(4)
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PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(4)
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PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(4)
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PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(4)
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PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(4)
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PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(4)
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PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(4)
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PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(4) PORT_NAME("P4 Shoot")
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PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(4) PORT_NAME("P4 Pass")
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PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(4) PORT_NAME("P4 Unused (Debug)")
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PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_COIN4 ) // p4 coin slot
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// manuals confirms all OFF as default setting
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PORT_START("DSW1")
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PORT_DIPNAME( 0x0007, 0x0007, "Coin 1 (3)" )
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PORT_DIPNAME( 0x0007, 0x0007, "Coin 1 (3)" ) PORT_DIPLOCATION("SW1:1,2,3")
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PORT_DIPSETTING( 0x0000, DEF_STR( 4C_1C ) )
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PORT_DIPSETTING( 0x0001, DEF_STR( 3C_1C ) )
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PORT_DIPSETTING( 0x0002, DEF_STR( 2C_1C ) )
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@ -1024,7 +1030,7 @@ static INPUT_PORTS_START( cupsoc )
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PORT_DIPSETTING( 0x0005, DEF_STR( 1C_3C ) )
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PORT_DIPSETTING( 0x0004, DEF_STR( 1C_4C ) )
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PORT_DIPSETTING( 0x0003, DEF_STR( 1C_6C ) )
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PORT_DIPNAME( 0x0038, 0x0038, "Coin 2 (4)" )
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PORT_DIPNAME( 0x0038, 0x0038, "Coin 2 (4)" ) PORT_DIPLOCATION("SW1:4,5,6")
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PORT_DIPSETTING( 0x0000, DEF_STR( 4C_1C ) )
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PORT_DIPSETTING( 0x0008, DEF_STR( 3C_1C ) )
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PORT_DIPSETTING( 0x0010, DEF_STR( 2C_1C ) )
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@ -1033,60 +1039,59 @@ static INPUT_PORTS_START( cupsoc )
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PORT_DIPSETTING( 0x0028, DEF_STR( 1C_3C ) )
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PORT_DIPSETTING( 0x0020, DEF_STR( 1C_4C ) )
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PORT_DIPSETTING( 0x0018, DEF_STR( 1C_6C ) )
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PORT_DIPNAME( 0x0040, 0x0040, "Staring Coin" )
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PORT_DIPNAME( 0x0040, 0x0040, "Starting Coin" ) PORT_DIPLOCATION("SW1:7")
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PORT_DIPSETTING( 0x0040, DEF_STR( Normal ) )
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PORT_DIPSETTING( 0x0000, "x2" )
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PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Flip_Screen ) )
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PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:8")
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PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0300, 0x0300, "Time vs Computer" )
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PORT_DIPNAME( 0x0300, 0x0300, "Time vs Computer, 1 Player" ) PORT_DIPLOCATION("SW2:1,2")
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PORT_DIPSETTING( 0x0200, "1:30" )
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PORT_DIPSETTING( 0x0300, "2:00" )
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PORT_DIPSETTING( 0x0100, "2:30" )
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PORT_DIPSETTING( 0x0000, "3:00" )
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PORT_DIPNAME( 0x0c00, 0x0c00, "Time vs Player, 2 Players" )
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// the duplicate settings of following three aren't actually documented in manual
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// tested 2p/4p via stopwatch, matches 2min and 3min of effective time.
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PORT_DIPNAME( 0x0c00, 0x0c00, "Time Player vs Player, 2 Players" ) PORT_DIPLOCATION("SW2:3,4")
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PORT_DIPSETTING( 0x0800, "2:00" )
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PORT_DIPSETTING( 0x0c00, "2:30" )
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PORT_DIPSETTING( 0x0400, "3:00" )
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PORT_DIPSETTING( 0x0000, "x:xx" )
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PORT_DIPNAME( 0x3000, 0x3000, "Time vs Player, 3 Players" )
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PORT_DIPSETTING( 0x0000, "2:00 (duplicate)" )
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PORT_DIPNAME( 0x3000, 0x3000, "Time Player vs Player, 3 Players" ) PORT_DIPLOCATION("SW2:5,6")
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PORT_DIPSETTING( 0x2000, "2:30" )
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PORT_DIPSETTING( 0x3000, "3:00" )
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PORT_DIPSETTING( 0x1000, "3:30" )
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PORT_DIPSETTING( 0x0000, "x:xx" )
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PORT_DIPNAME( 0xc000, 0xc000, "Time vs Player, 4 Players" )
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PORT_DIPSETTING( 0x0000, "2:30 (duplicate)" )
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PORT_DIPNAME( 0xc000, 0xc000, "Time Player vs Player, 4 Players" ) PORT_DIPLOCATION("SW2:7,8")
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PORT_DIPSETTING( 0x8000, "3:00" )
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PORT_DIPSETTING( 0xc000, "3:30" )
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PORT_DIPSETTING( 0x4000, "4:00" )
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PORT_DIPSETTING( 0x0000, "x:xx" )
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PORT_DIPSETTING( 0x0000, "3:00 (duplicate)" )
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PORT_START("DSW2")
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PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Difficulty ) )
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PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW3:1,2")
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PORT_DIPSETTING( 0x0003, DEF_STR( Normal ) )
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PORT_DIPSETTING( 0x0002, DEF_STR( Easy ) )
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PORT_DIPSETTING( 0x0001, DEF_STR( Hard ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
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PORT_DIPNAME( 0x000c, 0x0000, "Players / Coin Mode" )
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PORT_DIPNAME( 0x000c, 0x000c, "Cabinet Setting" ) PORT_DIPLOCATION("SW3:3,4")
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PORT_DIPSETTING( 0x0000, "4 Players / 1 Coin Slot" )
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PORT_DIPSETTING( 0x0004, "4 Players / 4 Coin Slots" )
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PORT_DIPSETTING( 0x0008, "4 Players / 2 Coin Slots" )
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PORT_DIPSETTING( 0x000c, "2 Players" )
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PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Demo_Sounds ) )
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PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW3:5")
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PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0010, DEF_STR( On ) )
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PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Service_Mode ) )
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PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Service_Mode ) ) PORT_DIPLOCATION("SW3:6")
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PORT_DIPSETTING( 0x0020, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unused ) )
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PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW3:7")
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PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unused ) )
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PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW3:8")
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PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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// probably not mapped, service lists 3*8 dips
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PORT_DIPNAME( 0xff00, 0xff00, DEF_STR( Unused ) )
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PORT_DIPSETTING( 0xff00, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNUSED )
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INPUT_PORTS_END
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/*****************************************************************************/
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@ -1445,7 +1450,11 @@ void legionna_state::cupsoc(machine_config &config)
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screen.set_refresh_hz(60);
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screen.set_vblank_time(ATTOSECONDS_IN_USEC(2500));
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screen.set_size(42*8, 36*8);
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screen.set_visarea(0*8, 40*8-1, 0*8, 30*8-1);
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// TODO: real PCB is a bit more complex,
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// it's really 320x256 in-game but with 8px border color on top/bottom.
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// Border color is also not pure black but a very dark grey,
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// can be seen when throw-in on bottom line occurs.
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screen.set_visarea(0*8, 40*8-1, 1*8, 31*8-1);
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screen.set_screen_update(FUNC(legionna_state::screen_update_grainbow));
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screen.set_palette(m_palette);
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