Assorted set name corrections (duplicates) and macro changes to match up to actual use. Cleared redundant GAME( entries in galaxian.c and left notes in drivers that will eventually be merged. (nw)

This commit is contained in:
Scott Stone 2014-06-16 01:59:53 +00:00
parent 78ded05aef
commit 46e2f12192
17 changed files with 24 additions and 88 deletions

View File

@ -466,4 +466,4 @@ ROM_END
***************************************************************************/
/* YEAR NAME PARENT COMPAT MACHINE INPUT INIT COMPANY FULLNAME */
CONS( 1990, arac6000, 0, 0, arachnid, arachnid, driver_device, 0, "Arachnid", "Super Six Plus II English Mark Darts", GAME_MECHANICAL | GAME_NOT_WORKING )
GAME( 1990, arac6000, 0, arachnid, arachnid, driver_device, 0, ROT0, "Arachnid", "Super Six Plus II English Mark Darts", GAME_MECHANICAL | GAME_NOT_WORKING )

View File

@ -432,13 +432,13 @@ GAME(1974, tank, 0, atarikee, 0, driver_device, 0, ROT0, "Ata
//GAME(1976, lemans, 0, atarikee, 0, driver_device, 0, ROT0, "Atari", "LeMans [TTL]", GAME_IS_SKELETON)
//GAME(1974, gtrak10, 0, atarikee, 0, driver_device, 0, ROT0, "Atari/Kee", "Gran Trak 10/Trak 10/Formula K/Race Circuit [TTL]",GAME_IS_SKELETON) //?
//GAME(1974, gtrak20, 0, atarikee, 0, driver_device, 0, ROT0, "Atari/Kee", "Gran Trak 20/Trak 20/Twin Racer [TTL]",GAME_IS_SKELETON) //?
//GAME(1974, qwak, 0, atarikee, 0, driver_device, 0, ROT0, "Atari", "Qwak!/Quack [TTL]", GAME_IS_SKELETON)
//GAME(1974, quack, 0, atarikee, 0, driver_device, 0, ROT0, "Atari", "Qwak!/Quack [TTL]", GAME_IS_SKELETON)
// 100% TLL
//GAME(1976, breakout, 0, atarikee, 0, driver_device, 0, ROT0, "Atari", "Breakout [TTL]",GAME_IS_SKELETON)
//GAME(1975, goal4, 0, atarikee, 0, driver_device, 0, ROT0, "Atari", "Goal 4/World Cup/Coupe De Monde [TTL]",GAME_IS_SKELETON)
//GAME(1973, gotcha, 0, atarikee, 0, driver_device, 0, ROT0, "Atari", "Gotcha [TTL]",GAME_IS_SKELETON) //?
//GAME(1973, gotchac, 0, atarikee, 0, driver_device, 0, ROT0, "Atari", "Gotcha Color [TTL]",GAME_IS_SKELETON) //?
//GAME(1973, gotchaat, 0, atarikee, 0, driver_device, 0, ROT0, "Atari", "Gotcha [TTL]",GAME_IS_SKELETON) //?
//GAME(1973, gotchaatc, 0, atarikee, 0, driver_device, 0, ROT0, "Atari", "Gotcha Color [TTL]",GAME_IS_SKELETON) //?
//GAME(1975, highway, 0, atarikee, 0, driver_device, 0, ROT0, "Atari", "Highway/Hiway [TTL]",GAME_IS_SKELETON)
//GAME(1974, pinpong, 0, atarikee, 0, driver_device, 0, ROT0, "Atari", "Pin Pong [TTL]",GAME_IS_SKELETON)
//GAME(1974, pongdbl, 0, atarikee, 0, driver_device, 0, ROT0, "Atari", "Pong Doubles/Coupe De Monde [TTL]",GAME_IS_SKELETON)

View File

@ -4895,7 +4895,7 @@ ROM_END
// 0015 GAME( 2005, wanmd2bo, wangmd2b, chihirogd, chihiro, driver_device, 0, ROT0, "Namco", "Wangan Midnight Maximum Tune 2 (Japan) (GDX-0015)", GAME_NO_SOUND|GAME_NOT_WORKING )
/* 0015A */ GAME( 2005, wangmd2b, chihiro, chihirogd, chihiro, driver_device, 0, ROT0, "Namco", "Wangan Midnight Maximum Tune 2 (Japan) (Rev A) (GDX-0015A)", GAME_NO_SOUND|GAME_NOT_WORKING )
/* 0016 */ GAME( 2005, wangmid2, chihiro, chihirogd, chihiro, driver_device, 0, ROT0, "Namco", "Wangan Midnight Maximum Tune 2 (export) (GDX-0016)", GAME_NO_SOUND|GAME_NOT_WORKING )
// 0017 GAME( 2005, mj3, mj3, chihirogd, chihiro, driver_device, 0, ROT0, "Sega", "Sega Network Taisen Mahjong MJ 3 (GDX-0017)", GAME_NO_SOUND|GAME_NOT_WORKING )
// 0017 GAME( 2005, mj3o, mj3, chihirogd, chihiro, driver_device, 0, ROT0, "Sega", "Sega Network Taisen Mahjong MJ 3 (GDX-0017)", GAME_NO_SOUND|GAME_NOT_WORKING )
// 0017A GAME( 2005, mj3a, mj3, chihirogd, chihiro, driver_device, 0, ROT0, "Sega", "Sega Network Taisen Mahjong MJ 3 (Rev A) (GDX-0017A)", GAME_NO_SOUND|GAME_NOT_WORKING )
// 0017B GAME( 2005, mj3b, mj3, chihirogd, chihiro, driver_device, 0, ROT0, "Sega", "Sega Network Taisen Mahjong MJ 3 (Rev B) (GDX-0017B)", GAME_NO_SOUND|GAME_NOT_WORKING )
// 0017C GAME( 2005, mj3c, mj3, chihirogd, chihiro, driver_device, 0, ROT0, "Sega", "Sega Network Taisen Mahjong MJ 3 (Rev C) (GDX-0017C)", GAME_NO_SOUND|GAME_NOT_WORKING )

View File

@ -5,6 +5,8 @@ Dambusters
Reverse-engineering and MAME Driver by Norbert Kehrer (August 2006)
NOTE: Eventually to be merged into GALAXIAN.C
2008-08
Dip locations verified with manual

View File

@ -10868,72 +10868,3 @@ GAME( 1982, losttombh, losttomb, scobra, losttomb, galaxian_state, losttomb,
GAME( 1984, spdcoin, 0, scobra, spdcoin, galaxian_state, scobra, ROT90, "Stern Electronics", "Speed Coin (prototype)", GAME_SUPPORTS_SAVE )
GAME( 1985, superbon, 0, scobra, superbon, galaxian_state, superbon, ROT90, "Signatron USA", "Agent Super Bond (Super Cobra conversion)", GAME_WRONG_COLORS | GAME_SUPPORTS_SAVE )
/* currently in galaxold.c and should be moved here */
//GAME( 1981, 4in1, 0, 4in1, 4in1, galaxian_state, 4in1, ROT90, "Armenia / Food and Fun", "4 Fun in 1", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
//GAME( 1982, bagmanmc, bagman, bagmanmc, bagmanmc, galaxian_state, galaxian, ROT90, "bootleg", "Bagman (Moon Cresta hardware)", GAME_WRONG_COLORS | GAME_SUPPORTS_SAVE )
//GAME( 1982, dkongjrm, dkongjr, dkongjrm, dkongjrm, galaxian_state, galaxian, ROT90, "bootleg", "Donkey Kong Jr. (Moon Cresta hardware)", GAME_WRONG_COLORS | GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
//GAME( 1981, rockclim, 0, rockclim, rockclim, galaxian_state, galaxian, ROT180, "Taito", "Rock Climber", GAME_SUPPORTS_SAVE )
//GAME( 1983, ozon1, 0, ozon1, ozon1, galaxold_state, galaxian, ROT90, "Proma", "Ozon I", GAME_SUPPORTS_SAVE )
//GAME( 1983, ladybugg, ladybug, galaxian/*batman2*/, ladybugg, XXX_CLASS, ladybugg, ROT270, "bootleg", "Lady Bug (bootleg on Galaxian hardware)", GAME_SUPPORTS_SAVE )
//GAME( 1980, vpool, hustler, mooncrst, vpool, galaxian_state, galaxian, ROT90, "bootleg", "Video Pool (bootleg on Moon Cresta hardware)", GAME_SUPPORTS_SAVE )
//GAME( 1984, drivfrcg, drivfrcp, drivfrcg, drivfrcg, galaxold_state, galaxian, ROT90, "Shinkai Inc. (Magic Electronics USA license)", "Driving Force (Galaxian conversion)", GAME_SUPPORTS_SAVE )
//GAME( 1985, drivfrcb, drivfrcp, drivfrcg, drivfrcg, galaxold_state, galaxian, ROT90, "bootleg", "Driving Force (Galaxian conversion bootleg)", GAME_SUPPORTS_SAVE )
//GAME( 1983, bongo, 0, bongo, bongo, galaxold_state, galaxian, ROT90, "Jetsoft", "Bongo", GAME_SUPPORTS_SAVE )
//GAME( 1983, hunchbkg, hunchbak, hunchbkg, hunchbkg, galaxold_state, galaxian, ROT90, "Century Electronics", "Hunchback (Galaxian hardware)", GAME_SUPPORTS_SAVE )
//GAME( 1983, harem, 0, harem, harem, galaxold_state, galaxian, ROT90, "I.G.R.", "Harem", GAME_NO_SOUND | GAME_NOT_WORKING | GAME_SUPPORTS_SAVE )
//GAME( 1982, tazzmang, tazmania, tazzmang, tazzmang, galaxian_state, galaxian, ROT90, "bootleg", "Tazz-Mania (Galaxian Hardware)", GAME_SUPPORTS_SAVE )
//GAME( 1986, racknrol, 0, racknrol, racknrol, galaxold_state, galaxian, ROT0, "Status (Shinkai license)", "Rack + Roll", GAME_SUPPORTS_SAVE )
//GAME( 1986, hexpool, racknrol, racknrol, racknrol, galaxold_state, galaxian, ROT90, "Shinkai", "Hex Pool (Shinkai)", GAME_SUPPORTS_SAVE )
//GAME( 1985, hexpoola, racknrol, hexpoola, racknrol, galaxold_state, galaxian, ROT90, "Senko", "Hex Pool (Senko)", GAME_SUPPORTS_SAVE )
//GAME( 1985, trvchlng, 0, racknrol, trvchlng, galaxold_state, galaxian, ROT90, "Joyland (Senko license)", "Trivia Challenge", GAME_NOT_WORKING | GAME_SUPPORTS_SAVE )
//GAME( 1981, ckongg, 0, ckongg , ckongg, galaxian_state, galaxian, ROT90, "bootleg", "Crazy Kong (galaxian)", GAME_SUPPORTS_SAVE )
//GAME( 1981, kkgalax, ckongg, ckongg , ckongg, galaxian_state, galaxian, ROT90, "bootleg", "Crazy Kong (bootleg on Galaxian hardware, set 2)", GAME_NO_SOUND | GAME_SUPPORTS_SAVE ) // set was marked as 'King Kong on Galaxian'
//GAME( 19??, porter, 0, mooncrst, porter, galaxian_state, mooncrst, ROT90, "bootleg", "Port Man (bootleg on Moon Cresta hardware)", GAME_IMPERFECT_GRAPHICS ) // missing GFX bank switch!
/* currently in scramble.c and should be moved here */
//GAME( 1982, triplep, 0, theend /*triplep*/, triplep, XXX_CLASS, scramble_ppi, ROT90, "KKI", "Triple Punch", GAME_SUPPORTS_SAVE )
//GAME( 1982, knockout, triplep, theend /*triplep*/, triplep, XXX_CLASS, scramble_ppi, ROT90, "KKK", "Knock Out!!", GAME_SUPPORTS_SAVE )
//GAME( 1981, mariner, 0, theend /*mariner*/, scramble, XXX_CLASS, mariner, ROT90, "Amenip", "Mariner", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE)
//GAME( 1981, 800fath, mariner, theend /*mariner*/, scramble, XXX_CLASS, mariner, ROT90, "Amenip (US Billiards Inc. license)", "800 Fathoms", GAME_SUPPORTS_SAVE )
//GAME( 1981, ckongs, ckong, theend /*ckongs*/, ckongs, XXX_CLASS, ckongs, ROT90, "bootleg", "Crazy Kong (Scramble hardware)", GAME_SUPPORTS_SAVE )
//GAME( 1981, mars, 0, theend /*mars*/, mars, XXX_CLASS, mars, ROT90, "Artic", "Mars", GAME_SUPPORTS_SAVE )
//GAME( 1982, devilfsh, 0, theend /*devilfsh*/, devilfsh, XXX_CLASS, devilfsh, ROT90, "Artic", "Devil Fish", GAME_SUPPORTS_SAVE )
//GAME( 1983, newsin7, 0, theend /*newsin7*/, newsin7, XXX_CLASS, mars, ROT90, "ATW USA, Inc.", "New Sinbad 7", GAME_SUPPORTS_SAVE )
//GAME( 1984, mrkougar, 0, theend /*mrkougar*/, mrkougar, XXX_CLASS, mrkougar, ROT90, "ATW", "Mr. Kougar", GAME_SUPPORTS_SAVE )
//GAME( 1983, mrkougr2, mrkougar, theend /*mrkougar*/, mrkougar, XXX_CLASS, mrkougar, ROT90, "ATW", "Mr. Kougar (earlier)", GAME_SUPPORTS_SAVE )
//GAME( 1983, mrkougb, mrkougar, theend /*mrkougb*/, mrkougar, XXX_CLASS, mrkougb, ROT90, "bootleg", "Mr. Kougar (bootleg set 1)", GAME_SUPPORTS_SAVE )
//GAME( 1983, mrkougb2, mrkougar, theend /*mrkougb*/, mrkougar, XXX_CLASS, mrkougb, ROT90, "bootleg", "Mr. Kougar (bootleg set 2)", GAME_SUPPORTS_SAVE )
//GAME( 1982, hotshock, 0, theend /*hotshock*/, hotshock, XXX_CLASS, hotshock, ROT90, "E.G. Felaco", "Hot Shocker", GAME_SUPPORTS_SAVE )
//GAME( 1982, conquer, 0, theend /*hotshock*/, hotshock, driver_device, 0, ROT90, "<unknown>", "Conquer", GAME_NOT_WORKING | GAME_SUPPORTS_SAVE)
//GAME( 1983, hunchbks, hunchbak, theend /*hunchbks*/, hunchbks, XXX_CLASS, scramble_ppi, ROT90, "Century Electronics", "Hunchback (Scramble hardware)", GAME_SUPPORTS_SAVE )
//GAME( 1984, hncholms, huncholy, theend /*hncholms*/, hncholms, XXX_CLASS, scramble_ppi, ROT90, "Century Electronics", "Hunchback Olympic (Scramble hardware)", GAME_SUPPORTS_SAVE )
//GAME( 1983, cavelon, 0, theend /*cavelon*/, cavelon, XXX_CLASS, cavelon, ROT90, "Jetsoft", "Cavelon", GAME_SUPPORTS_SAVE )
//GAME( 1982, mimonscr, mimonkey, theend /*mimonscr*/, mimonscr, XXX_CLASS, mimonscr, ROT90, "bootleg", "Mighty Monkey (bootleg on Scramble hardware)", GAME_SUPPORTS_SAVE )
//GAME( 1983, ad2083, 0, theend /*ad2083*/, ad2083, XXX_CLASS, ad2083, ROT90, "Midcoin", "A. D. 2083", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE)
//GAME( 1981, turpins, turtles, turtles, turpins, driver_device, 0, ROT90, "bootleg", "Turpin (bootleg on Scramble hardware)", GAME_NO_SOUND | GAME_SUPPORTS_SAVE ) // haven't hooked up the sound CPU yet
/* currently in scobra.c and should be moved here */
//GAME( 1981, stratgyx, 0, scobra/*stratgyx*/, stratgyx, XXX_CLASS, stratgyx, ROT0, "Konami", "Strategy X", GAME_SUPPORTS_SAVE )
//GAME( 1981, stratgys, stratgyx, scobra/*stratgyx*/, stratgyx, XXX_CLASS, stratgyx, ROT0, "Konami (Stern Electronics license)", "Strategy X (Stern Electronics)", GAME_SUPPORTS_SAVE )
//GAME( 1982, darkplnt, 0, scobra/*darkplnt*/, darkplnt, XXX_CLASS, darkplnt, ROT180, "Stern Electronics", "Dark Planet", GAME_SUPPORTS_SAVE )
//GAME( 1982, tazmani2, tazmania, scobra/*type2*/, tazmania, XXX_CLASS, tazmani2, ROT90, "Stern Electronics", "Tazz-Mania (set 2)", GAME_SUPPORTS_SAVE )
//GAME( 1982, rescue, 0, scobra/*rescue*/, rescue, XXX_CLASS, rescue, ROT90, "Stern Electronics", "Rescue", GAME_SUPPORTS_SAVE )
//GAME( 1982, aponow, rescue, scobra/*rescue*/, rescue, XXX_CLASS, rescue, ROT90, "bootleg", "Apocaljpse Now", GAME_SUPPORTS_SAVE )
//GAME( 1983, minefld, 0, scobra/*minefld*/, minefld, XXX_CLASS, minefld, ROT90, "Stern Electronics", "Minefield", GAME_SUPPORTS_SAVE )
//GAME( 1981, hustler, 0, scobra/*hustler*/, hustler, XXX_CLASS, hustler, ROT90, "Konami", "Video Hustler", GAME_SUPPORTS_SAVE )
//GAME( 1981, billiard, hustler, scobra/*hustler*/, hustler, XXX_CLASS, billiard, ROT90, "bootleg", "The Billiards", GAME_SUPPORTS_SAVE )
//GAME( 1981, hustlerb, hustler, scobra/*hustlerb*/, hustler, XXX_CLASS, scramble_ppi, ROT90, "bootleg", "Video Hustler (bootleg)", GAME_SUPPORTS_SAVE )
//GAME( 1982, mimonkey, 0, scobra/*mimonkey*/, mimonkey, XXX_CLASS, mimonkey, ROT90, "Universal Video Games", "Mighty Monkey", GAME_SUPPORTS_SAVE )
//GAME( 1982, mimonsco, mimonkey, scobra/*mimonkey*/, mimonsco, XXX_CLASS, mimonsco, ROT90, "bootleg", "Mighty Monkey (bootleg on Super Cobra hardware)", GAME_SUPPORTS_SAVE )
/* currently in dambustr.c and should be moved here */
//GAME( 1981, dambustr, 0, dambustr, dambustr, dambustr_state, dambustr, ROT90, "South West Research", "Dambusters (US, set 1)", 0 )
//GAME( 1981, dambustra, dambustr, dambustr, dambustr, dambustr_state, dambustr, ROT90, "South West Research", "Dambusters (US, set 2)", 0 )
//GAME( 1981, dambustruk, dambustr, dambustr, dambustruk, dambustr_state, dambustr, ROT90, "South West Research", "Dambusters (UK)", 0 )
/* misc stuff that should eventually be moved here */
//GAME( 1981, scramblb, scramble, scramblb, scramblb, galaxian_state, galaxian, ROT90, "bootleg", "Scramble (Galaxian hardware)", GAME_SUPPORTS_SAVE )
//GAME( 1981, scramb2, scramble, scramb2, scramb2, driver_device, 0, ROT90, "bootleg", "Scramble (bootleg)", GAME_SUPPORTS_SAVE )

View File

@ -2,6 +2,7 @@
Galaxian/Moon Cresta hardware
NOTE: Eventually to be merged into GALAXIAN.C
Main clock: XTAL = 18.432 MHz
Z80 Clock: XTAL/6 = 3.072 MHz

View File

@ -2,6 +2,7 @@
Super Cobra hardware
NOTE: Eventually to be merged into GALAXIAN.C
TODO:
----

View File

@ -2,6 +2,7 @@
Scramble hardware
NOTE: Eventually to be merged into GALAXIAN.C
Interesting tidbit:

View File

@ -1009,4 +1009,4 @@ DRIVER_INIT_MEMBER(apc_state,apc)
// ...
}
GAME( 1982, apc, 0, apc, apc, apc_state, apc, ROT0, "NEC", "APC", GAME_NOT_WORKING | GAME_NO_SOUND )
COMP( 1982, apc, 0, 0, apc, apc, apc_state, apc, "NEC", "APC", GAME_NOT_WORKING | GAME_NO_SOUND )

View File

@ -541,4 +541,4 @@ DRIVER_INIT_MEMBER(casloopy_state,casloopy)
m_bios_rom[i] = 0x000b0009; // RTS + NOP
}
GAME( 1995, casloopy, 0, casloopy, casloopy, casloopy_state, casloopy, ROT0, "Casio", "Loopy", GAME_NOT_WORKING | GAME_NO_SOUND )
CONS( 1995, casloopy, 0, 0, casloopy, casloopy, casloopy_state, casloopy, "Casio", "Loopy", GAME_NOT_WORKING | GAME_NO_SOUND )

View File

@ -623,4 +623,4 @@ ROM_START( fp200 )
ROM_REGION( 0x800, "chargen", ROMREGION_ERASE00 )
ROM_END
GAME( 1982, fp200, 0, fp200, fp200, driver_device, 0, ROT0, "Casio", "FP-200 (Japan)", GAME_NOT_WORKING | GAME_NO_SOUND_HW )
COMP( 1982, fp200, 0, 0, fp200, fp200, driver_device, 0, "Casio", "FP-200 (Japan)", GAME_NOT_WORKING | GAME_NO_SOUND_HW )

View File

@ -220,4 +220,4 @@ ROM_START( harriet )
ROM_LOAD16_BYTE( "harriet 36-74c.tdb v5.01 hibyte 2a0c.bin", 0x0000, 0x4000, CRC(a61f441d) SHA1(76af6eddd5c042f1b2eef590eb822379944b9b28) )
ROM_END
GAME( 1990, harriet, 0, harriet, harriet, driver_device, 0, ROT0, "Quantel", "Harriet", GAME_IS_SKELETON )
COMP( 1990, harriet, 0, 0, harriet, harriet, driver_device, 0, "Quantel", "Harriet", GAME_IS_SKELETON )

View File

@ -654,4 +654,4 @@ ROM_START( itt3030 )
ROM_LOAD( "8741ad.bin", 0x0000, 0x0400, CRC(cabf4394) SHA1(e5d1416b568efa32b578ca295a29b7b5d20c0def))
ROM_END
GAME( 1982, itt3030, 0, itt3030, itt3030, driver_device, 0, ROT0, "ITT RFA", "ITT3030", GAME_NOT_WORKING | GAME_NO_SOUND )
COMP( 1982, itt3030, 0, 0, itt3030, itt3030, driver_device, 0, "ITT RFA", "ITT3030", GAME_NOT_WORKING | GAME_NO_SOUND )

View File

@ -353,4 +353,4 @@ ROM_START( molecula )
ROM_LOAD( "wait_16r4.jed", 0x000000, 0x00caef, CRC(3aacfeb4) SHA1(1af1a8046e5a8a0337c85b55adceaef6e45702b7) )
ROM_END
GAME( 1982, molecula, 0, molecula, molecula, driver_device, 0, ROT0, "MOLECULAR", "MOLECULAR Computer", GAME_IS_SKELETON )
COMP( 1982, molecula, 0, 0, molecula, molecula, driver_device, 0, "MOLECULAR", "MOLECULAR Computer", GAME_IS_SKELETON )

View File

@ -873,4 +873,4 @@ ROM_START( mz3500 )
ROM_LOAD( "mz-3500_cg-rom_2-b_m5l2764k.bin", 0x000000, 0x002000, CRC(29f2f80a) SHA1(64b307cd9de5a3327e3ec9f3d0d6b3485706f436) )
ROM_END
GAME( 198?, mz3500, 0, mz3500, mz3500, driver_device, 0, ROT0, "Sharp", "MZ-3500", GAME_IS_SKELETON )
COMP( 198?, mz3500, 0, 0, mz3500, mz3500, driver_device, 0, "Sharp", "MZ-3500", GAME_IS_SKELETON )

View File

@ -176,4 +176,4 @@ ROM_START( taitons1 )
ROM_LOAD( "taitonostalgia1.u3", 0x000000, 0x200000, CRC(25bd8c67) SHA1(a109cd2da6aa4596e3ca3abd1afce2d0001a473f) )
ROM_END
GAME( 2006, taitons1, 0, xavix, xavix, driver_device, 0, ROT0, "Bandai / SSD Company LTD / Taito", "Let's! TV Play Classic - Taito Nostalgia 1", GAME_IS_SKELETON )
CONS( 2006, taitons1, 0, 0, xavix, xavix, driver_device, 0, "Bandai / SSD Company LTD / Taito", "Let's! TV Play Classic - Taito Nostalgia 1", GAME_IS_SKELETON )

View File

@ -1805,9 +1805,9 @@ ROM_START( zslc1000 )
ROM_LOAD( "openzaurus 3.5.3 - zimage-sharp sl-c1000-20050427214434.bin", 0x000000, 0x128980, BAD_DUMP CRC(1e1a9279) SHA1(909ac3f00385eced55822d6a155b79d9d25f43b3) )
ROM_END
GAME( 2002, zsl5500, 0, zaurus, zaurus, driver_device, 0, ROT0, "Sharp", "Zaurus SL-5500 \"Collie\"", GAME_IS_SKELETON )
GAME( 2002, zsl5600, 0, zaurus, zaurus, driver_device, 0, ROT0, "Sharp", "Zaurus SL-5600 / SL-B500 \"Poodle\"", GAME_IS_SKELETON )
GAME( 2003, zslc750, 0, zaurus, zaurus, driver_device, 0, ROT0, "Sharp", "Zaurus SL-C750 \"Shepherd\" (Japan)", GAME_IS_SKELETON )
GAME( 2004, zslc760, 0, zaurus, zaurus, driver_device, 0, ROT0, "Sharp", "Zaurus SL-C760 \"Husky\" (Japan)", GAME_IS_SKELETON )
GAME( 200?, zslc3000, 0, zaurus, zaurus, driver_device, 0, ROT0, "Sharp", "Zaurus SL-C3000 \"Spitz\" (Japan)", GAME_IS_SKELETON )
GAME( 200?, zslc1000, 0, zaurus, zaurus, driver_device, 0, ROT0, "Sharp", "Zaurus SL-C3000 \"Akita\" (Japan)", GAME_IS_SKELETON )
COMP( 2002, zsl5500, 0, 0, zaurus, zaurus, driver_device, 0, "Sharp", "Zaurus SL-5500 \"Collie\"", GAME_IS_SKELETON )
COMP( 2002, zsl5600, 0, 0, zaurus, zaurus, driver_device, 0, "Sharp", "Zaurus SL-5600 / SL-B500 \"Poodle\"", GAME_IS_SKELETON )
COMP( 2003, zslc750, 0, 0, zaurus, zaurus, driver_device, 0, "Sharp", "Zaurus SL-C750 \"Shepherd\" (Japan)", GAME_IS_SKELETON )
COMP( 2004, zslc760, 0, 0, zaurus, zaurus, driver_device, 0, "Sharp", "Zaurus SL-C760 \"Husky\" (Japan)", GAME_IS_SKELETON )
COMP( 200?, zslc3000, 0, 0, zaurus, zaurus, driver_device, 0, "Sharp", "Zaurus SL-C3000 \"Spitz\" (Japan)", GAME_IS_SKELETON )
COMP( 200?, zslc1000, 0, 0, zaurus, zaurus, driver_device, 0, "Sharp", "Zaurus SL-C3000 \"Akita\" (Japan)", GAME_IS_SKELETON )