Exposing running_machine::exit_pending() and

running_machine::hard_reset_pending() to LUA
This commit is contained in:
npwoods 2019-08-28 19:15:42 -04:00
parent f10b2f45ad
commit 4732ef1a59
2 changed files with 6 additions and 1 deletions

View File

@ -193,6 +193,7 @@ public:
machine_phase phase() const { return m_current_phase; }
bool paused() const { return m_paused || (m_current_phase != machine_phase::RUNNING); }
bool exit_pending() const { return m_exit_pending; }
bool hard_reset_pending() const { return m_hard_reset_pending; }
bool ui_active() const { return m_ui_active; }
const char *basename() const { return m_basename.c_str(); }
int sample_rate() const { return m_sample_rate; }

View File

@ -2,7 +2,7 @@
// copyright-holders:Miodrag Milanovic,Luca Bruno
/***************************************************************************
luaengine.c
luaengine.cpp
Controls execution of the core MAME system.
@ -1247,6 +1247,8 @@ void lua_engine::initialize()
*
* machine.paused - get paused state
* machine.samplerate - get audio sample rate
* machine.exit_pending
* machine.hard_reset_pending
*
* machine.devices[] - get device table (k=tag, v=device_t)
* machine.screens[] - get screens table (k=tag, v=screen_device)
@ -1277,6 +1279,8 @@ void lua_engine::initialize()
},
"paused", sol::property(&running_machine::paused),
"samplerate", sol::property(&running_machine::sample_rate),
"exit_pending", sol::property(&running_machine::exit_pending),
"hard_reset_pending", sol::property(&running_machine::hard_reset_pending),
"devices", sol::property([this](running_machine &m) {
std::function<void(device_t &, sol::table)> tree;
sol::table table = sol().create_table();