diff --git a/src/mame/drivers/namcos21.cpp b/src/mame/drivers/namcos21.cpp index 359c646a822..79ce1e2a4d5 100644 --- a/src/mame/drivers/namcos21.cpp +++ b/src/mame/drivers/namcos21.cpp @@ -291,6 +291,9 @@ Filter Board #include "sound/c140.h" #include "sound/ym2151.h" + +namespace { + #define ENABLE_LOGGING 0 class namcos21_state : public driver_device @@ -321,6 +324,10 @@ public: void init_winrun(); +protected: + virtual void machine_start() override; + virtual void machine_reset() override; + private: required_device m_maincpu; required_device m_audiocpu; @@ -374,9 +381,6 @@ private: TIMER_DEVICE_CALLBACK_MEMBER(screen_scanline); - virtual void machine_start() override; - virtual void machine_reset() override; - uint32_t screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); void winrun_bitmap_draw(bitmap_ind16 &bitmap, const rectangle &cliprect); @@ -481,12 +485,12 @@ uint32_t namcos21_state::screen_update(screen_device &screen, bitmap_ind16 &bitm -uint16_t namcos21_state::video_enable_r() +[[maybe_unused]] uint16_t namcos21_state::video_enable_r() { return m_video_enable; } -void namcos21_state::video_enable_w(offs_t offset, uint16_t data, uint16_t mem_mask) +[[maybe_unused]] void namcos21_state::video_enable_w(offs_t offset, uint16_t data, uint16_t mem_mask) { COMBINE_DATA( &m_video_enable ); /* 0x40 = enable */ if( m_video_enable!=0 && m_video_enable!=0x40 ) @@ -991,6 +995,9 @@ ROM_START( winrungp ) ROM_REGION( 0x20000, "audiocpu", 0 ) /* Sound */ ROM_LOAD( "sg1-snd0.7c", 0x000000, 0x020000, CRC(de04b794) SHA1(191f4d79ac2375d7060f3d83ec753185e92f28ea) ) + ROM_REGION16_BE( 0x2000, "tms", 0 ) + ROM_LOAD( "tms320c25fnl_wybux8j1_japan", 0x0000, 0x2000, CRC(01f3fd3a) SHA1(1fa5185fa60c8c4097ed0e51a5e0fe1fa49b4b75) ) // decapped. TODO: verify, hook up and check if same for all games + ROM_REGION( 0x8000, "c65mcu:external", ROMREGION_ERASE00 ) /* I/O MCU */ ROM_LOAD( "sys2c65c.bin", 0x000000, 0x008000, CRC(a5b2a4ff) SHA1(068bdfcc71a5e83706e8b23330691973c1c214dc) ) @@ -1079,9 +1086,12 @@ void namcos21_state::init_winrun() m_gpu_maskram = std::make_unique(0x80000); } +} // Anonymous namespace + + /* YEAR NAME PARENT MACHINE INPUT CLASS INIT MONITOR COMPANY FULLNAME FLAGS */ -// Original 'Namco System 21' with C65 I/O MCU, uses TMS320C25 DSP with no custom part number (no internal ROM?) +// Original 'Namco System 21' with C65 I/O MCU, uses TMS320C25 DSP with no custom part number GAME( 1988, winrun, 0, winrun, winrun, namcos21_state, init_winrun, ROT0, "Namco", "Winning Run (World) (89/06/06, Ver.09)", MACHINE_IMPERFECT_GRAPHICS ) // Sub Ver.09, 1989, Graphic Ver .06, 89/01/14, Sound Ver.2.00 GAME( 1989, winrungp, 0, winrun, winrungp, namcos21_state, init_winrun, ROT0, "Namco", "Winning Run Suzuka Grand Prix (Japan) (89/12/03, Ver.02)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_NODEVICE_LAN ) // Sub Ver.02, 1989, Graphic Ver.02 89/12/03, Sound Ver.0000 // Available on a size/cost reduced 2 PCB set with 'Namco System 21B' printed on each board, still C65 I/O MCU, appears to be functionally identical to original NS21