diff --git a/src/mame/drivers/dreamwld.c b/src/mame/drivers/dreamwld.c index b300cdf2e3b..839b2a1fae9 100644 --- a/src/mame/drivers/dreamwld.c +++ b/src/mame/drivers/dreamwld.c @@ -34,7 +34,7 @@ Notes: VSync @ 58Hz -Stephh's notes (based on the games M68000 code and some tests) : +Stephh's notes (based on the game M68EC020 code and some tests) : - Don't trust the "test mode" as it displays Dip Switches infos that are in fact unused by the game ! Leftover from another game ? diff --git a/src/mame/drivers/exprraid.c b/src/mame/drivers/exprraid.c index 3820bf24331..de134e92ec9 100644 --- a/src/mame/drivers/exprraid.c +++ b/src/mame/drivers/exprraid.c @@ -1,6 +1,6 @@ /*************************************************************************** -Express Raider - (c) 1986 Data East USA +Express Raider - (c) 1986 Data East Corporation / Data East USA Ernesto Corvi ernesto@imagina.com @@ -157,7 +157,7 @@ Stephh's notes (based on the games M6502 code and some tests) : * 0xe7dc : COIN1 - 0xe7e4 : COIN2 (Mode 1) * 0xe7ec : COIN1 - 0xe7f4 : COIN2 (Mode 2) - At the begining of each level, you have text in lower case - which doesn't give you any hints to pass the level nor advices. + which doesn't give you any hints to pass the level nor advice. - In this version, you always have 5 wagons for the "shoot" stages. - Continue play is always available but score is reset to 0. diff --git a/src/mame/drivers/gyruss.c b/src/mame/drivers/gyruss.c index f99f61e12b3..dee5396e4f3 100644 --- a/src/mame/drivers/gyruss.c +++ b/src/mame/drivers/gyruss.c @@ -13,12 +13,12 @@ a200-a27f / memory mapped ports: read: -c080 IN0 +c080 IN0 (system inputs) c0a0 IN1 c0c0 IN2 -c0e0 DSW0 -c000 DSW1 -c100 DSW2 +c0e0 DSW1 +c000 DSW2 +c100 DSW3 write: a000-a1ff Odd frame spriteram @@ -221,25 +221,25 @@ static INPUT_PORTS_START( gyruss ) PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("P1") - PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_2WAY + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_2WAY - PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_2WAY - PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_2WAY + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_2WAY + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_2WAY PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* 1p shoot 2 - unused */ - PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* 2p shoot 3 - unused */ + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("P2") - PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_COCKTAIL + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_COCKTAIL PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_COCKTAIL - PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_2WAY PORT_COCKTAIL - PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_2WAY PORT_COCKTAIL + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_2WAY PORT_COCKTAIL + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_2WAY PORT_COCKTAIL PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* 2p shoot 2 - unused */ - PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) - PORT_START("DSW1") + PORT_START("DSW1") /* 8P Dip Switch */ PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x50, DEF_STR( 3C_1C ) ) @@ -275,7 +275,7 @@ static INPUT_PORTS_START( gyruss ) PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) - PORT_START("DSW2") + PORT_START("DSW2") /* 8P Dip Switch */ PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x03, "3" ) PORT_DIPSETTING( 0x02, "4" ) @@ -284,10 +284,10 @@ static INPUT_PORTS_START( gyruss ) PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) ) - PORT_DIPNAME( 0x08, 0x08, DEF_STR( Bonus_Life ) ) - PORT_DIPSETTING( 0x08, "30000 60000" ) - PORT_DIPSETTING( 0x00, "40000 70000" ) - PORT_DIPNAME( 0x70, 0x70, DEF_STR( Difficulty ) ) + PORT_DIPNAME( 0x08, 0x08, DEF_STR( Bonus_Life ) ) /* tables at 0x1653 (15 bytes) or 0x4bf3 (13 bytes) */ + PORT_DIPSETTING( 0x08, "30k 90k 60k+" ) /* last bonus life at 810k : max. 14 bonus lives */ + PORT_DIPSETTING( 0x00, "40k 110k 70k+" ) /* last bonus life at 810k : max. 12 bonus lives */ + PORT_DIPNAME( 0x70, 0x30, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x70, "1 (Easiest)" ) PORT_DIPSETTING( 0x60, "2" ) PORT_DIPSETTING( 0x50, "3" ) @@ -300,22 +300,28 @@ static INPUT_PORTS_START( gyruss ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_START("DSW3") + PORT_START("DSW3") /* 1P Dip Switch */ PORT_DIPNAME( 0x01, 0x00, "Demo Music" ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - /* other bits probably unused */ INPUT_PORTS_END -/* This is identical to gyruss except for the bonus that has different - values */ static INPUT_PORTS_START( gyrussce ) PORT_INCLUDE( gyruss ) - PORT_MODIFY("DSW1") - PORT_DIPNAME( 0x08, 0x08, DEF_STR( Bonus_Life ) ) - PORT_DIPSETTING( 0x08, "50000 70000" ) - PORT_DIPSETTING( 0x00, "60000 80000" ) + PORT_MODIFY("DSW2") + PORT_DIPNAME( 0x08, 0x00, DEF_STR( Bonus_Life ) ) /* tables at 0x1653 (15 bytes) or 0x4bf3 (13 bytes) */ + PORT_DIPSETTING( 0x08, "50k 120k 70k+" ) /* last bonus life at 960k : max. 14 bonus lives */ + PORT_DIPSETTING( 0x00, "60k 140k 80k+" ) /* last bonus life at 940k : max. 12 bonus lives */ + PORT_DIPNAME( 0x70, 0x20, DEF_STR( Difficulty ) ) /* "Difficult" default setting according to Centuri manual */ + PORT_DIPSETTING( 0x70, "1 (Easiest)" ) + PORT_DIPSETTING( 0x60, "2" ) + PORT_DIPSETTING( 0x50, "3" ) + PORT_DIPSETTING( 0x40, "4" ) + PORT_DIPSETTING( 0x30, "5 (Average)" ) + PORT_DIPSETTING( 0x20, "6" ) + PORT_DIPSETTING( 0x10, "7" ) + PORT_DIPSETTING( 0x00, "8 (Hardest)" ) INPUT_PORTS_END @@ -682,6 +688,6 @@ static DRIVER_INIT( gyruss ) } -GAME( 1983, gyruss, 0, gyruss, gyruss, gyruss, ROT90, "Konami", "Gyruss (Konami)", GAME_SUPPORTS_SAVE ) -GAME( 1983, gyrussce, gyruss, gyruss, gyrussce, gyruss, ROT90, "Konami (Centuri license)", "Gyruss (Centuri)", GAME_SUPPORTS_SAVE ) -GAME( 1983, venus, gyruss, gyruss, gyrussce, gyruss, ROT90, "bootleg", "Venus", GAME_SUPPORTS_SAVE ) +GAME( 1983, gyruss, 0, gyruss, gyruss, gyruss, ROT90, "Konami", "Gyruss (Konami)", GAME_SUPPORTS_SAVE ) +GAME( 1983, gyrussce, gyruss, gyruss, gyrussce, gyruss, ROT90, "Konami (Centuri license)", "Gyruss (Centuri)", GAME_SUPPORTS_SAVE ) +GAME( 1983, venus, gyruss, gyruss, gyruss, gyruss, ROT90, "bootleg", "Venus", GAME_SUPPORTS_SAVE )