Updated SDL2 to 2.0.5 (nw)

This commit is contained in:
Miodrag Milanovic 2016-11-16 16:26:13 +01:00
parent e61b392edf
commit 47a05778bf
374 changed files with 14826 additions and 5511 deletions

View File

@ -1,7 +1,7 @@
Bugs are now managed in the SDL bug tracker, here:
http://bugzilla.libsdl.org/
https://bugzilla.libsdl.org/
You may report bugs there, and search to see if a given issue has already
been reported, discussed, and maybe even fixed.

View File

@ -2,8 +2,19 @@ if(${CMAKE_SOURCE_DIR} STREQUAL ${CMAKE_BINARY_DIR})
message(FATAL_ERROR "Prevented in-tree built. Please create a build directory outside of the SDL source code and call cmake from there")
endif()
cmake_minimum_required(VERSION 2.8)
cmake_minimum_required(VERSION 2.8.5)
project(SDL2 C)
# !!! FIXME: this should probably do "MACOSX_RPATH ON" as a target property
# !!! FIXME: for the SDL2 shared library (so you get an
# !!! FIXME: install_name ("soname") of "@rpath/libSDL-whatever.dylib"
# !!! FIXME: instead of "/usr/local/lib/libSDL-whatever.dylib"), but I'm
# !!! FIXME: punting for now and leaving the existing behavior. Until this
# !!! FIXME: properly resolved, this line silences a warning in CMake 3.0+.
# !!! FIXME: remove it and this comment entirely once the problem is
# !!! FIXME: properly resolved.
#cmake_policy(SET CMP0042 OLD)
include(CheckFunctionExists)
include(CheckLibraryExists)
include(CheckIncludeFiles)
@ -15,6 +26,7 @@ include(CheckTypeSize)
include(CheckStructHasMember)
include(CMakeDependentOption)
include(FindPkgConfig)
include(GNUInstallDirs)
set(CMAKE_MODULE_PATH "${SDL2_SOURCE_DIR}/cmake")
include(${SDL2_SOURCE_DIR}/cmake/macros.cmake)
include(${SDL2_SOURCE_DIR}/cmake/sdlchecks.cmake)
@ -29,9 +41,9 @@ include(${SDL2_SOURCE_DIR}/cmake/sdlchecks.cmake)
# set SDL_BINARY_AGE and SDL_INTERFACE_AGE to 0.
set(SDL_MAJOR_VERSION 2)
set(SDL_MINOR_VERSION 0)
set(SDL_MICRO_VERSION 4)
set(SDL_INTERFACE_AGE 0)
set(SDL_BINARY_AGE 4)
set(SDL_MICRO_VERSION 5)
set(SDL_INTERFACE_AGE 1)
set(SDL_BINARY_AGE 5)
set(SDL_VERSION "${SDL_MAJOR_VERSION}.${SDL_MINOR_VERSION}.${SDL_MICRO_VERSION}")
# Calculate a libtool-like version number
@ -147,8 +159,10 @@ endif()
# Default flags, if not set otherwise
if("$ENV{CFLAGS}" STREQUAL "")
if(USE_GCC OR USE_CLANG)
set(CMAKE_C_FLAGS "-g -O3")
if(CMAKE_BUILD_TYPE STREQUAL "")
if(USE_GCC OR USE_CLANG)
set(CMAKE_C_FLAGS "-g -O3")
endif()
endif()
else()
set(CMAKE_C_FLAGS "$ENV{CFLAGS}")
@ -192,7 +206,7 @@ set(ORIG_CMAKE_REQUIRED_FLAGS ${CMAKE_REQUIRED_FLAGS})
if(CYGWIN)
# We build SDL on cygwin without the UNIX emulation layer
include_directories("-I/usr/include/mingw")
set(CMAKE_REQUIRED_FLAGS "-mno-cygwin")
set(CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS} -mno-cygwin")
check_c_source_compiles("int main(int argc, char **argv) {}"
HAVE_GCC_NO_CYGWIN)
set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
@ -299,6 +313,8 @@ set_option(VIDEO_VIVANTE "Use Vivante EGL video driver" ${UNIX_SYS})
set(SDL_SHARED ${SDL_SHARED_ENABLED_BY_DEFAULT} CACHE BOOL "Build a shared version of the library")
set(SDL_STATIC ON CACHE BOOL "Build a static version of the library")
dep_option(SDL_STATIC_PIC "Static version of the library should be built with Position Independent Code" OFF "SDL_STATIC" OFF)
# General source files
file(GLOB SOURCE_FILES
${SDL2_SOURCE_DIR}/src/*.c
@ -334,6 +350,24 @@ set(HAVE_ASSERTIONS ${ASSERTIONS})
# Compiler option evaluation
if(USE_GCC OR USE_CLANG)
# Check for -Wall first, so later things can override pieces of it.
check_c_compiler_flag(-Wall HAVE_GCC_WALL)
if(HAVE_GCC_WALL)
list(APPEND EXTRA_CFLAGS "-Wall")
if(HAIKU)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-multichar")
endif()
endif()
check_c_compiler_flag(-Wdeclaration-after-statement HAVE_GCC_WDECLARATION_AFTER_STATEMENT)
if(HAVE_GCC_WDECLARATION_AFTER_STATEMENT)
check_c_compiler_flag(-Werror=declaration-after-statement HAVE_GCC_WERROR_DECLARATION_AFTER_STATEMENT)
if(HAVE_GCC_WERROR_DECLARATION_AFTER_STATEMENT)
list(APPEND EXTRA_CFLAGS "-Werror=declaration-after-statement")
endif()
list(APPEND EXTRA_CFLAGS "-Wdeclaration-after-statement")
endif()
if(DEPENDENCY_TRACKING)
check_c_source_compiles("
#if !defined(__GNUC__) || __GNUC__ < 3
@ -375,13 +409,6 @@ if(USE_GCC OR USE_CLANG)
endif()
set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
check_c_compiler_flag(-Wall HAVE_GCC_WALL)
if(HAVE_GCC_WALL)
list(APPEND EXTRA_CFLAGS "-Wall")
if(HAIKU)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-multichar")
endif()
endif()
check_c_compiler_flag(-Wshadow HAVE_GCC_WSHADOW)
if(HAVE_GCC_WSHADOW)
list(APPEND EXTRA_CFLAGS "-Wshadow")
@ -770,6 +797,16 @@ if(EMSCRIPTEN)
set(SOURCE_FILES ${SOURCE_FILES} ${EM_POWER_SOURCES})
set(HAVE_SDL_POWER TRUE)
endif()
if(SDL_TIMERS)
set(SDL_TIMER_UNIX 1)
file(GLOB TIMER_SOURCES ${SDL2_SOURCE_DIR}/src/timer/unix/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${TIMER_SOURCES})
set(HAVE_SDL_TIMERS TRUE)
if(CLOCK_GETTIME)
set(HAVE_CLOCK_GETTIME 1)
endif()
endif()
if(SDL_VIDEO)
set(SDL_VIDEO_DRIVER_EMSCRIPTEN 1)
file(GLOB EM_VIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/emscripten/*.c)
@ -863,8 +900,24 @@ elseif(UNIX AND NOT APPLE)
check_include_file("libudev.h" HAVE_LIBUDEV_H)
# !!! FIXME: this needs pkg-config to find the include path, I think.
check_include_file("dbus/dbus.h" HAVE_DBUS_DBUS_H)
if(PKG_CONFIG_FOUND)
pkg_search_module(DBUS dbus-1 dbus)
if(DBUS_FOUND)
set(HAVE_DBUS_DBUS_H TRUE)
include_directories(${DBUS_INCLUDE_DIRS})
list(APPEND EXTRA_LIBS ${DBUS_LIBRARIES})
endif()
pkg_search_module(IBUS ibus-1.0 ibus)
if(IBUS_FOUND)
set(HAVE_IBUS_IBUS_H TRUE)
include_directories(${IBUS_INCLUDE_DIRS})
list(APPEND EXTRA_LIBS ${IBUS_LIBRARIES})
endif()
endif()
check_include_file("fcitx/frontend.h" HAVE_FCITX_FRONTEND_H)
endif()
if(INPUT_TSLIB)
@ -933,7 +986,14 @@ elseif(UNIX AND NOT APPLE)
if(RPATH)
set(SDL_RLD_FLAGS "")
if(BSDI OR FREEBSD OR LINUX OR NETBSD)
set(SDL_RLD_FLAGS "-Wl,-rpath,\${libdir}")
set(CMAKE_REQUIRED_FLAGS "-Wl,--enable-new-dtags")
check_c_compiler_flag("" HAVE_ENABLE_NEW_DTAGS)
set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
if(HAVE_ENABLE_NEW_DTAGS)
set(SDL_RLD_FLAGS "-Wl,-rpath,\${libdir} -Wl,--enable-new-dtags")
else()
set(SDL_RLD_FLAGS "-Wl,-rpath,\${libdir}")
endif()
elseif(SOLARIS)
set(SDL_RLD_FLAGS "-R\${libdir}")
endif()
@ -1105,7 +1165,7 @@ elseif(WINDOWS)
set(SOURCE_FILES ${SOURCE_FILES} ${JOYSTICK_SOURCES})
if(HAVE_DINPUT_H)
set(SDL_JOYSTICK_DINPUT 1)
list(APPEND EXTRA_LIBS dinput8 dxguid)
list(APPEND EXTRA_LIBS dinput8)
if(CMAKE_COMPILER_IS_MINGW)
list(APPEND EXTRA_LIBS dxerr8)
elseif (NOT USE_WINSDK_DIRECTX)
@ -1163,16 +1223,20 @@ elseif(APPLE)
if(SDL_AUDIO)
set(SDL_AUDIO_DRIVER_COREAUDIO 1)
file(GLOB AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/coreaudio/*.c)
file(GLOB AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/coreaudio/*.m)
set(SOURCE_FILES ${SOURCE_FILES} ${AUDIO_SOURCES})
set(HAVE_SDL_AUDIO TRUE)
set(SDL_FRAMEWORK_COREAUDIO 1)
set(SDL_FRAMEWORK_AUDIOUNIT 1)
set(SDL_FRAMEWORK_AUDIOTOOLBOX 1)
endif()
if(SDL_JOYSTICK)
set(SDL_JOYSTICK_IOKIT 1)
file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/darwin/*.c)
if (IOS)
file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/iphoneos/*.m)
else()
file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/darwin/*.c)
endif()
set(SOURCE_FILES ${SOURCE_FILES} ${JOYSTICK_SOURCES})
set(HAVE_SDL_JOYSTICK TRUE)
set(SDL_FRAMEWORK_IOKIT 1)
@ -1181,7 +1245,12 @@ elseif(APPLE)
if(SDL_HAPTIC)
set(SDL_HAPTIC_IOKIT 1)
file(GLOB HAPTIC_SOURCES ${SDL2_SOURCE_DIR}/src/haptic/darwin/*.c)
if (IOS)
file(GLOB POWER_SOURCES ${SDL2_SOURCE_DIR}/src/power/dummy/*.c)
set(SDL_HAPTIC_DUMMY 1)
else()
file(GLOB HAPTIC_SOURCES ${SDL2_SOURCE_DIR}/src/haptic/darwin/*.c)
endif()
set(SOURCE_FILES ${SOURCE_FILES} ${HAPTIC_SOURCES})
set(HAVE_SDL_HAPTIC TRUE)
set(SDL_FRAMEWORK_IOKIT 1)
@ -1193,7 +1262,11 @@ elseif(APPLE)
if(SDL_POWER)
set(SDL_POWER_MACOSX 1)
file(GLOB POWER_SOURCES ${SDL2_SOURCE_DIR}/src/power/macosx/*.c)
if (IOS)
file(GLOB POWER_SOURCES ${SDL2_SOURCE_DIR}/src/power/uikit/*.m)
else()
file(GLOB POWER_SOURCES ${SDL2_SOURCE_DIR}/src/power/macosx/*.c)
endif()
set(SOURCE_FILES ${SOURCE_FILES} ${POWER_SOURCES})
set(HAVE_SDL_POWER TRUE)
set(SDL_FRAMEWORK_CARBON 1)
@ -1240,19 +1313,25 @@ elseif(APPLE)
find_library(COREAUDIO CoreAudio)
list(APPEND EXTRA_LIBS ${COREAUDIO})
endif()
if(SDL_FRAMEWORK_AUDIOUNIT)
find_library(AUDIOUNIT AudioUnit)
list(APPEND EXTRA_LIBS ${AUDIOUNIT})
if(SDL_FRAMEWORK_AUDIOTOOLBOX)
find_library(AUDIOTOOLBOX AudioToolbox)
list(APPEND EXTRA_LIBS ${AUDIOTOOLBOX})
endif()
# iOS hack needed - http://code.google.com/p/ios-cmake/ ?
if(SDL_VIDEO)
CheckCOCOA()
if(VIDEO_OPENGL)
set(SDL_VIDEO_OPENGL 1)
set(SDL_VIDEO_OPENGL_CGL 1)
set(SDL_VIDEO_RENDER_OGL 1)
set(HAVE_VIDEO_OPENGL TRUE)
if (IOS)
set(SDL_VIDEO_DRIVER_UIKIT 1)
file(GLOB UIKITVIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/uikit/*.m)
set(SOURCE_FILES ${SOURCE_FILES} ${UIKITVIDEO_SOURCES})
else()
CheckCOCOA()
if(VIDEO_OPENGL)
set(SDL_VIDEO_OPENGL 1)
set(SDL_VIDEO_OPENGL_CGL 1)
set(SDL_VIDEO_RENDER_OGL 1)
set(HAVE_VIDEO_OPENGL TRUE)
endif()
endif()
endif()
@ -1439,6 +1518,9 @@ message(STATUS " EXTRA_LIBS: ${EXTRA_LIBS}")
message(STATUS "")
message(STATUS " Build Shared Library: ${SDL_SHARED}")
message(STATUS " Build Static Library: ${SDL_STATIC}")
if(SDL_STATIC)
message(STATUS " Build Static Library with Position Independent Code: ${SDL_STATIC_PIC}")
endif()
message(STATUS "")
if(UNIX)
message(STATUS "If something was not detected, although the libraries")
@ -1455,7 +1537,7 @@ add_library(SDL2main STATIC ${SDLMAIN_SOURCES})
set(_INSTALL_LIBS "SDL2main")
if(SDL_SHARED)
add_library(SDL2 SHARED ${SOURCE_FILES})
add_library(SDL2 SHARED ${SOURCE_FILES} ${VERSION_SOURCES})
if(UNIX)
set_target_properties(SDL2 PROPERTIES
VERSION ${LT_VERSION}
@ -1481,6 +1563,7 @@ if(SDL_STATIC)
set (BUILD_SHARED_LIBS FALSE)
add_library(SDL2-static STATIC ${SOURCE_FILES})
set_target_properties(SDL2-static PROPERTIES OUTPUT_NAME "SDL2")
set_target_properties(SDL2-static PROPERTIES POSITION_INDEPENDENT_CODE ${SDL_STATIC_PIC})
if(MSVC)
set_target_properties(SDL2-static PROPERTIES LINK_FLAGS_RELEASE "/NODEFAULTLIB")
set_target_properties(SDL2-static PROPERTIES LINK_FLAGS_DEBUG "/NODEFAULTLIB")
@ -1507,12 +1590,17 @@ endforeach()
list(APPEND INCLUDE_FILES ${BIN_INCLUDE_FILES})
install(FILES ${INCLUDE_FILES} DESTINATION include/SDL2)
if(NOT WINDOWS OR CYGWIN)
if(NOT (WINDOWS OR CYGWIN))
if(SDL_SHARED)
if (APPLE)
set(SOEXT "dylib")
else()
set(SOEXT "so")
endif()
install(CODE "
execute_process(COMMAND ${CMAKE_COMMAND} -E create_symlink
\"libSDL2-2.0.so\" \"libSDL2.so\")")
install(FILES ${SDL2_BINARY_DIR}/libSDL2.so DESTINATION "lib${LIB_SUFFIX}")
\"libSDL2-2.0.${SOEXT}\" \"libSDL2.${SOEXT}\")")
install(FILES ${SDL2_BINARY_DIR}/libSDL2.${SOEXT} DESTINATION "lib${LIB_SUFFIX}")
endif()
if(FREEBSD)
# FreeBSD uses ${PREFIX}/libdata/pkgconfig
@ -1523,7 +1611,7 @@ if(NOT WINDOWS OR CYGWIN)
endif()
install(PROGRAMS ${SDL2_BINARY_DIR}/sdl2-config DESTINATION bin)
# TODO: what about the .spec file? Is it only needed for RPM creation?
install(FILES "${SDL2_SOURCE_DIR}/sdl2.m4" DESTINATION "share/aclocal")
install(FILES "${SDL2_SOURCE_DIR}/sdl2.m4" DESTINATION "${CMAKE_INSTALL_FULL_DATAROOTDIR}/aclocal")
endif()
##### Uninstall target #####

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@ -3,6 +3,7 @@
top_builddir = .
srcdir = @srcdir@
objects = build
gen = gen
prefix = @prefix@
exec_prefix = @exec_prefix@
bindir = @bindir@
@ -31,6 +32,8 @@ WINDRES = @WINDRES@
TARGET = libSDL2.la
OBJECTS = @OBJECTS@
GEN_HEADERS = @GEN_HEADERS@
GEN_OBJECTS = @GEN_OBJECTS@
VERSION_OBJECTS = @VERSION_OBJECTS@
SDLMAIN_TARGET = libSDL2main.a
@ -39,6 +42,8 @@ SDLMAIN_OBJECTS = @SDLMAIN_OBJECTS@
SDLTEST_TARGET = libSDL2_test.a
SDLTEST_OBJECTS = @SDLTEST_OBJECTS@
WAYLAND_SCANNER = @WAYLAND_SCANNER@
SRC_DIST = *.txt acinclude Android.mk autogen.sh android-project build-scripts cmake cmake_uninstall.cmake.in configure configure.in debian docs include Makefile.* sdl2-config.cmake.in sdl2-config.in sdl2.m4 sdl2.pc.in SDL2.spec.in src test VisualC.html VisualC VisualC-WinRT Xcode Xcode-iOS
GEN_DIST = SDL2.spec
@ -48,6 +53,7 @@ RUN_CMD_CC = @echo " CC " $@;
RUN_CMD_CXX = @echo " CXX " $@;
RUN_CMD_LTLINK = @echo " LTLINK" $@;
RUN_CMD_RANLIB = @echo " RANLIB" $@;
RUN_CMD_GEN = @echo " GEN " $@;
LIBTOOL += --quiet
endif
@ -137,8 +143,8 @@ update-revision:
.PHONY: all update-revision install install-bin install-hdrs install-lib install-data uninstall uninstall-bin uninstall-hdrs uninstall-lib uninstall-data clean distclean dist $(OBJECTS:.lo=.d)
$(objects)/$(TARGET): $(OBJECTS) $(VERSION_OBJECTS)
$(RUN_CMD_LTLINK)$(LIBTOOL) --tag=CC --mode=link $(CC) -o $@ $(OBJECTS) $(VERSION_OBJECTS) $(LDFLAGS) $(EXTRA_LDFLAGS) $(LT_LDFLAGS)
$(objects)/$(TARGET): $(GEN_HEADERS) $(GEN_OBJECTS) $(OBJECTS) $(VERSION_OBJECTS)
$(RUN_CMD_LTLINK)$(LIBTOOL) --tag=CC --mode=link $(CC) -o $@ $(OBJECTS) $(GEN_OBJECTS) $(VERSION_OBJECTS) $(LDFLAGS) $(EXTRA_LDFLAGS) $(LT_LDFLAGS)
$(objects)/$(SDLMAIN_TARGET): $(SDLMAIN_OBJECTS)
$(RUN_CMD_AR)$(AR) cru $@ $(SDLMAIN_OBJECTS)
@ -200,6 +206,7 @@ uninstall-data:
clean:
rm -rf $(objects)
rm -rf $(gen)
if test -f test/Makefile; then (cd test; $(MAKE) $@); fi
distclean: clean

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@ -19,7 +19,7 @@ SOURCES = ./src/*.c ./src/audio/*.c ./src/cpuinfo/*.c ./src/events/*.c \
./src/thread/pthread/SDL_systhread.c ./src/thread/pthread/SDL_syssem.c \
./src/thread/pthread/SDL_sysmutex.c ./src/thread/pthread/SDL_syscond.c \
./src/joystick/linux/*.c ./src/haptic/linux/*.c ./src/timer/unix/*.c \
./src/atomic/linux/*.c ./src/filesystem/unix/*.c \
./src/atomic/*.c ./src/filesystem/unix/*.c \
./src/video/pandora/SDL_pandora.o ./src/video/pandora/SDL_pandora_events.o ./src/video/x11/*.c

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@ -49,6 +49,7 @@ OBJS= src/SDL.o \
src/stdlib/SDL_stdlib.o \
src/stdlib/SDL_string.o \
src/thread/SDL_thread.o \
src/thread/generic/SDL_systls.o \
src/thread/psp/SDL_syssem.o \
src/thread/psp/SDL_systhread.o \
src/thread/psp/SDL_sysmutex.o \

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@ -9,8 +9,8 @@ STRIP = $(WIZSDK)/bin/arm-openwiz-linux-gnu-strip
CFLAGS = -Wall -fPIC -I./include -I$(WIZSDK)/include -DWIZ_GLES_LITE
TARGET_STATIC = libSDL13.a
TARGET_SHARED = libSDL13.so
TARGET_STATIC = libSDL2.a
TARGET_SHARED = libSDL2.so
SOURCES = ./src/*.c ./src/audio/*.c ./src/cpuinfo/*.c ./src/events/*.c \
./src/file/*.c ./src/stdlib/*.c ./src/thread/*.c ./src/timer/*.c ./src/video/*.c \
@ -43,7 +43,7 @@ clean:
install:
mkdir -p $(WIZSDK)/lib
mkdir -p $(WIZSDK)/include/SDL13
mkdir -p $(WIZSDK)/include/SDL2
cp -f $(TARGET_STATIC) $(WIZSDK)/lib
cp -f $(TARGET_SHARED).0.0.1 $(WIZSDK)/lib
rm -f $(WIZSDK)/lib/$(TARGET_SHARED).0 $(WIZSDK)/lib/$(TARGET_SHARED)
@ -57,5 +57,5 @@ install:
ln -s ../../toolchain/libs/$(TARGET_SHARED).0 ../../toolchain/libs/$(TARGET_SHARED)
cp $(TARGET_SHARED).0.0.1 ../nehe_demos/build/$(TARGET_SHARED).0
cp -f include/*.h $(WIZSDK)/include/SDL13/
cp -f include/*.h ../../toolchain/include/SDL13/
cp -f include/*.h $(WIZSDK)/include/SDL2/
cp -f include/*.h ../../toolchain/include/SDL2/

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@ -2,8 +2,8 @@
Please distribute this file with the SDL runtime environment:
The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games and
emulators.
designed to make it easy to write multi-media software, such as games
and emulators.
The Simple DirectMedia Layer library source code is available from:
http://www.libsdl.org/

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@ -1,6 +1,6 @@
Summary: Simple DirectMedia Layer
Name: SDL2
Version: 2.0.4
Version: 2.0.5
Release: 2
Source: http://www.libsdl.org/release/%{name}-%{version}.tar.gz
URL: http://www.libsdl.org/

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@ -81,7 +81,6 @@
<ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
<ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
<ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
<ClInclude Include="..\..\src\audio\SDL_audiomem.h" />
<ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
<ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
<ClInclude Include="..\..\src\audio\SDL_wave.h" />
@ -156,6 +155,7 @@
<ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
<ClInclude Include="..\..\src\video\winrt\SDL_winrtevents_c.h" />
<ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h" />
<ClInclude Include="..\..\src\video\winrt\SDL_winrtmessagebox.h" />
<ClInclude Include="..\..\src\video\winrt\SDL_winrtmouse_c.h" />
<ClInclude Include="..\..\src\video\winrt\SDL_winrtopengles.h" />
@ -311,6 +311,14 @@
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\..\src\video\winrt\SDL_winrtgamebar.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\..\src\video\winrt\SDL_winrtkeyboard.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>

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@ -174,9 +174,6 @@
<ClInclude Include="..\..\src\audio\SDL_audiodev_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\audio\SDL_audiomem.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\audio\SDL_audio_c.h">
<Filter>Source Files</Filter>
</ClInclude>
@ -402,6 +399,9 @@
<ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h">
<Filter>Source Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\atomic\SDL_atomic.c">
@ -716,5 +716,8 @@
<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\winrt\SDL_winrtgamebar.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>

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@ -208,7 +208,6 @@
<ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
<ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
<ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
<ClInclude Include="..\..\src\audio\SDL_audiomem.h" />
<ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
<ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
<ClInclude Include="..\..\src\audio\SDL_wave.h" />
@ -273,6 +272,7 @@
<ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
<ClInclude Include="..\..\src\video\winrt\SDL_winrtevents_c.h" />
<ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h" />
<ClInclude Include="..\..\src\video\winrt\SDL_winrtmessagebox.h" />
<ClInclude Include="..\..\src\video\winrt\SDL_winrtmouse_c.h" />
<ClInclude Include="..\..\src\video\winrt\SDL_winrtopengles.h" />
@ -408,6 +408,12 @@
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\..\src\video\winrt\SDL_winrtgamebar.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
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View File

@ -159,9 +159,6 @@
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@ -674,5 +674,8 @@
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View File

@ -73,7 +73,6 @@
<ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
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@ -139,6 +138,7 @@
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<ClInclude Include="..\..\src\video\winrt\SDL_winrtmessagebox.h" />
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@ -174,9 +174,6 @@
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@ -175,6 +175,14 @@
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@ -353,6 +360,7 @@
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View File

@ -316,6 +316,9 @@
<ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c">
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@ -417,9 +420,6 @@
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@ -81,7 +81,6 @@
<ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
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@ -174,9 +174,6 @@
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View File

@ -21,7 +21,7 @@
</P>
<P>
There are different solution files for the various
versions of the IDE. Please use the appropiate version
versions of the IDE. Please use the appropriate version
2008, 2010, 2012 or 2013.
</P>
<P>
@ -101,7 +101,7 @@
files to project")
</P>
<P><STRONG><FONT color="#009900">Instead of adding the files to your project it is more
desireable to add them to the linker options: Project|Properties|Linker|Command
desirable to add them to the linker options: Project|Properties|Linker|Command
Line and type the names of the libraries to link with in the "Additional
Options:" box.&nbsp; Note: This must be done&nbsp;for&nbsp;each&nbsp;build
configuration (e.g. Release,Debug).</FONT></STRONG></P>

View File

@ -294,7 +294,6 @@
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@ -230,7 +230,6 @@
<ClInclude Include="resource.h" />
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@ -140,7 +140,6 @@
PreprocessorDefinitions="_DEBUG;_WINDOWS"
RuntimeLibrary="2"
BufferSecurityCheck="false"
EnableEnhancedInstructionSet="1"
WarningLevel="3"
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@ -305,7 +304,6 @@
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@ -771,10 +769,6 @@
RelativePath="..\..\src\audio\SDL_audiodev_c.h"
>
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View File

@ -117,7 +117,6 @@
StringPooling="true"
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@ -249,7 +248,6 @@
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View File

@ -117,7 +117,6 @@
StringPooling="true"
RuntimeLibrary="2"
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@ -249,7 +248,6 @@
PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
RuntimeLibrary="2"
BufferSecurityCheck="false"
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WarningLevel="3"
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View File

@ -1,6 +1,69 @@
This is a list of major changes in SDL's version history.
---------------------------------------------------------------------------
2.0.5:
---------------------------------------------------------------------------
General:
* Implemented audio capture support for some platforms
* Added SDL_DequeueAudio() to retrieve audio when buffer queuing is turned on for audio capture
* Added events for dragging and dropping text
* Added events for dragging and dropping multiple items
* By default the click raising a window will not be delivered to the SDL application. You can set the hint SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH to "1" to allow that click through to the window.
* Saving a surface with an alpha channel as a BMP will use a newer BMP format that supports alpha information. You can set the hint SDL_HINT_BMP_SAVE_LEGACY_FORMAT to "1" to use the old format.
* Added SDL_GetHintBoolean() to get the boolean value of a hint
* Added SDL_RenderSetIntegerScale() to set whether to smoothly scale or use integral multiples of the viewport size when scaling the rendering output
* Added SDL_CreateRGBSurfaceWithFormat() and SDL_CreateRGBSurfaceWithFormatFrom() to create an SDL surface with a specific pixel format
* Added SDL_GetDisplayUsableBounds() which returns the area usable for windows. For example, on Mac OS X, this subtracts the area occupied by the menu bar and dock.
* Added SDL_GetWindowBordersSize() which returns the size of the window's borders around the client area
* Added a window event SDL_WINDOWEVENT_HIT_TEST when a window had a hit test that wasn't SDL_HITTEST_NORMAL (e.g. in the title bar or window frame)
* Added SDL_SetWindowResizable() to change whether a window is resizable
* Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity() to affect the window transparency
* Added SDL_SetWindowModalFor() to set a window as modal for another window
* Added support for AUDIO_U16LSB and AUDIO_U16MSB to SDL_MixAudioFormat()
* Fixed flipped images when reading back from target textures when using the OpenGL renderer
* Fixed texture color modulation with SDL_BLENDMODE_NONE when using the OpenGL renderer
* Fixed bug where the alpha value of colorkeys was ignored when blitting in some cases
Windows:
* Added a hint SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING to prevent SDL from raising a debugger exception to name threads. This exception can cause problems with .NET applications when running under a debugger.
* The hint SDL_HINT_THREAD_STACK_SIZE is now supported on Windows
* Fixed XBox controller triggers automatically being pulled at startup
* The first icon from the executable is used as the default window icon at runtime
* Fixed SDL log messages being printed twice if SDL was built with C library support
* Reset dead keys when the SDL window loses focus, so dead keys pressed in SDL applications don't affect text input into other applications.
Mac OS X:
* Fixed selecting the dummy video driver
* The caps lock key now generates a pressed event when pressed and a released event when released, instead of a press/release event pair when pressed.
* Fixed mouse wheel events on Mac OS X 10.12
* The audio driver has been updated to use AVFoundation for better compatibility with newer versions of Mac OS X
Linux:
* Added support for the Fcitx IME
* Added a window event SDL_WINDOWEVENT_TAKE_FOCUS when a window manager asks the SDL window whether it wants to take focus.
* Refresh rates are now rounded instead of truncated, e.g. 59.94 Hz is rounded up to 60 Hz instead of 59.
* Added initial support for touchscreens on Raspberry Pi
OpenBSD:
* SDL_GetBasePath() is now implemented on OpenBSD
iOS:
* Added support for dynamically loaded objects on iOS 8 and newer
tvOS:
* Added support for Apple TV
* Added a hint SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION to control whether he Apple TV remote's joystick axes will automatically match the rotation of the remote.
Android:
* Fixed SDL not resizing window when Android screen resolution changes
* Corrected the joystick Z axis reporting for the accelerometer
Emscripten (running in a web browser):
* Many bug fixes and improvements
---------------------------------------------------------------------------
2.0.4:
---------------------------------------------------------------------------

View File

@ -10,6 +10,27 @@
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@ -168,6 +197,20 @@
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View File

@ -11,7 +11,7 @@
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<key>CFBundleName</key>
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<key>NSMainNibFile</key>
<string></string>
<key>UILaunchStoryboardName</key>
<string>iOS Launch Screen</string>
<key>UISupportedInterfaceOrientations</key>
<array/>
</dict>

View File

@ -2,15 +2,15 @@
About the iPhone OS Demo Applications
==============================================================================
Demos.xcodeproj contains several targets for iPhone oriented SDL demos. These demos are written strictly using SDL 1.3 calls. All the demos except for Fireworks (which requires OpenGL ES) should work on platforms other than iPhone OS, though you'll need to write your own compile script. To run them on your favorite platform, you may wish to set the macros SCREEN_WIDTH and SCREEN_HEIGHT, located in common.h.
Demos.xcodeproj contains several targets for iPhone oriented SDL demos. These demos are written strictly using SDL 2.0 calls. All the demos except for Fireworks (which requires OpenGL ES) should work on platforms other than iPhone OS, though you'll need to write your own compile script.
Common files:
common.c and common.h contain code common to all demo applications. This includes macros about the screen dimensions (in pixels), simple error handling, and functions for generating random numbers.
common.c and common.h contain code common to all demo applications. This includes functions about delta timing (in seconds), simple error handling, and functions for generating random numbers.
Rectangles (rectangles.c):
Draws randomly sized and colored rectangles all over the screen by using SDL_RenderFill. This is the simplest of all the demos.
Draws randomly sized and colored rectangles all over the screen by using SDL_RenderFillRect. This is the simplest of all the demos.
Happy (happy.c):

View File

@ -0,0 +1,40 @@
<?xml version="1.0" encoding="UTF-8"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="11201" systemVersion="16A323" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
<dependencies>
<deployment identifier="iOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="11161"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="EHf-IW-A2E">
<objects>
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
<layoutGuides>
<viewControllerLayoutGuide type="top" id="Llm-lL-Icb"/>
<viewControllerLayoutGuide type="bottom" id="xb3-aO-Qok"/>
</layoutGuides>
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<subviews>
<imageView userInteractionEnabled="NO" contentMode="scaleAspectFit" horizontalHuggingPriority="251" verticalHuggingPriority="251" image="Default.png" translatesAutoresizingMaskIntoConstraints="NO" id="VeL-6u-rS3"/>
</subviews>
<color key="backgroundColor" red="1" green="1" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<constraints>
<constraint firstItem="VeL-6u-rS3" firstAttribute="top" secondItem="Ze5-6b-2t3" secondAttribute="top" id="C5X-Vg-tvO"/>
<constraint firstAttribute="trailing" secondItem="VeL-6u-rS3" secondAttribute="trailing" id="X4i-1U-3JE"/>
<constraint firstItem="VeL-6u-rS3" firstAttribute="bottom" secondItem="xb3-aO-Qok" secondAttribute="top" id="dSu-2l-DcF"/>
<constraint firstItem="VeL-6u-rS3" firstAttribute="leading" secondItem="Ze5-6b-2t3" secondAttribute="leading" id="xKC-uj-bxE"/>
</constraints>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="52" y="374.66266866566718"/>
</scene>
</scenes>
<resources>
<image name="Default.png" width="320" height="480"/>
</resources>
</document>

View File

@ -8,7 +8,6 @@
#include "math.h"
#include "common.h"
#define MILLESECONDS_PER_FRAME 16 /* about 60 frames per second */
#define DAMPING 0.5f; /* after bouncing off a wall, damping coefficient determines final speed */
#define FRICTION 0.0008f /* coefficient of acceleration that opposes direction of motion */
#define GRAVITY_CONSTANT 0.004f /* how sensitive the ship is to the accelerometer */
@ -31,9 +30,10 @@ static SDL_Texture *ship = 0; /* texture for spaceship */
static SDL_Texture *space = 0; /* texture for space (background */
void
render(SDL_Renderer *renderer, int w, int h)
render(SDL_Renderer *renderer, int w, int h, double deltaTime)
{
double deltaMilliseconds = deltaTime * 1000;
float speed;
/* get joystick (accelerometer) axis values and normalize them */
float ax = SDL_JoystickGetAxis(accelerometer, 0);
@ -53,12 +53,12 @@ render(SDL_Renderer *renderer, int w, int h)
*/
shipData.vx +=
ax * SDL_IPHONE_MAX_GFORCE / SINT16_MAX * GRAVITY_CONSTANT *
MILLESECONDS_PER_FRAME;
deltaMilliseconds;
shipData.vy +=
ay * SDL_IPHONE_MAX_GFORCE / SINT16_MAX * GRAVITY_CONSTANT *
MILLESECONDS_PER_FRAME;
deltaMilliseconds;
float speed = sqrt(shipData.vx * shipData.vx + shipData.vy * shipData.vy);
speed = sqrt(shipData.vx * shipData.vx + shipData.vy * shipData.vy);
if (speed > 0) {
/* compensate for friction */
@ -66,10 +66,10 @@ render(SDL_Renderer *renderer, int w, int h)
float diry = shipData.vy / speed; /* normalized y velocity */
/* update velocity due to friction */
if (speed - FRICTION * MILLESECONDS_PER_FRAME > 0) {
if (speed - FRICTION * deltaMilliseconds > 0) {
/* apply friction */
shipData.vx -= dirx * FRICTION * MILLESECONDS_PER_FRAME;
shipData.vy -= diry * FRICTION * MILLESECONDS_PER_FRAME;
shipData.vx -= dirx * FRICTION * deltaMilliseconds;
shipData.vy -= diry * FRICTION * deltaMilliseconds;
} else {
/* applying friction would MORE than stop the ship, so just stop the ship */
shipData.vx = 0.0f;
@ -78,8 +78,8 @@ render(SDL_Renderer *renderer, int w, int h)
}
/* update ship location */
shipData.x += shipData.vx * MILLESECONDS_PER_FRAME;
shipData.y += shipData.vy * MILLESECONDS_PER_FRAME;
shipData.x += shipData.vx * deltaMilliseconds;
shipData.y += shipData.vy * deltaMilliseconds;
if (shipData.x > maxx) {
shipData.x = maxx;
@ -160,9 +160,6 @@ main(int argc, char *argv[])
SDL_Window *window; /* main window */
SDL_Renderer *renderer;
Uint32 startFrame; /* time frame began to process */
Uint32 endFrame; /* time frame ended processing */
Sint32 delay; /* time to pause waiting to draw next frame */
int done; /* should we clean up and exit? */
int w, h;
@ -172,12 +169,11 @@ main(int argc, char *argv[])
}
/* create main window and renderer */
window = SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT,
SDL_WINDOW_OPENGL |
SDL_WINDOW_FULLSCREEN);
window = SDL_CreateWindow(NULL, 0, 0, 320, 480, SDL_WINDOW_FULLSCREEN | SDL_WINDOW_ALLOW_HIGHDPI);
renderer = SDL_CreateRenderer(window, 0, 0);
SDL_GetWindowSize(window, &w, &h);
SDL_RenderSetLogicalSize(renderer, w, h);
/* print out some info about joysticks and try to open accelerometer for use */
printf("There are %d joysticks available\n", SDL_NumJoysticks());
@ -207,24 +203,15 @@ main(int argc, char *argv[])
done = 0;
/* enter main loop */
while (!done) {
startFrame = SDL_GetTicks();
double deltaTime = updateDeltaTime();
SDL_Event event;
while (SDL_PollEvent(&event)) {
if (event.type == SDL_QUIT) {
done = 1;
}
}
render(renderer, w, h);
endFrame = SDL_GetTicks();
/* figure out how much time we have left, and then sleep */
delay = MILLESECONDS_PER_FRAME - (endFrame - startFrame);
if (delay < 0) {
delay = 0;
} else if (delay > MILLESECONDS_PER_FRAME) {
delay = MILLESECONDS_PER_FRAME;
}
SDL_Delay(delay);
render(renderer, w, h, deltaTime);
SDL_Delay(1);
}
/* delete textures */

View File

@ -32,5 +32,25 @@ void
fatalError(const char *string)
{
printf("%s: %s\n", string, SDL_GetError());
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, string, SDL_GetError(), NULL);
exit(1);
}
static Uint64 prevTime = 0;
double
updateDeltaTime()
{
Uint64 curTime;
double deltaTime;
if (prevTime == 0) {
prevTime = SDL_GetPerformanceCounter();
}
curTime = SDL_GetPerformanceCounter();
deltaTime = (double) (curTime - prevTime) / (double) SDL_GetPerformanceFrequency();
prevTime = curTime;
return deltaTime;
}

View File

@ -4,9 +4,7 @@
* use however you want
*/
#define SCREEN_WIDTH 320
#define SCREEN_HEIGHT 480
extern int randomInt(int min, int max);
extern float randomFloat(float min, float max);
extern void fatalError(const char *string);
extern double updateDeltaTime();

View File

@ -10,13 +10,13 @@
#include <math.h>
#include <time.h>
#define MILLESECONDS_PER_FRAME 16 /* about 60 frames per second */
#define ACCEL 0.0001f /* acceleration due to gravity, units in pixels per millesecond squared */
#define WIND_RESISTANCE 0.00005f /* acceleration per unit velocity due to wind resistance */
#define MAX_PARTICLES 2000 /* maximum number of particles displayed at once */
static GLuint particleTextureID; /* OpenGL particle texture id */
static SDL_bool pointSizeExtensionSupported; /* is GL_OES_point_size_array supported ? */
static float pointSizeScale;
/*
used to describe what type of particle a given struct particle is.
emitter - this particle flies up, shooting off trail particles, then finally explodes into dust particles.
@ -55,7 +55,7 @@ void initializeParticles(void);
void initializeTexture();
int nextPowerOfTwo(int x);
void drawParticles();
void stepParticles(void);
void stepParticles(double deltaTime);
/* helper function (used in texture loading)
returns next power of two greater than or equal to x
@ -71,11 +71,12 @@ nextPowerOfTwo(int x)
}
/*
steps each active particle by timestep MILLESECONDS_PER_FRAME
steps each active particle by timestep deltaTime
*/
void
stepParticles(void)
stepParticles(double deltaTime)
{
float deltaMilliseconds = deltaTime * 1000;
int i;
struct particle *slot = particles;
struct particle *curr = particles;
@ -93,10 +94,10 @@ stepParticles(void)
curr->isActive = 0;
/* step velocity, then step position */
curr->yvel += ACCEL * MILLESECONDS_PER_FRAME;
curr->yvel += ACCEL * deltaMilliseconds;
curr->xvel += 0.0f;
curr->y += curr->yvel * MILLESECONDS_PER_FRAME;
curr->x += curr->xvel * MILLESECONDS_PER_FRAME;
curr->y += curr->yvel * deltaMilliseconds;
curr->x += curr->xvel * deltaMilliseconds;
/* particle behavior */
if (curr->type == emitter) {
@ -111,29 +112,29 @@ stepParticles(void)
sqrt(curr->xvel * curr->xvel + curr->yvel * curr->yvel);
/* if wind resistance is not powerful enough to stop us completely,
then apply winde resistance, otherwise just stop us completely */
if (WIND_RESISTANCE * MILLESECONDS_PER_FRAME < speed) {
if (WIND_RESISTANCE * deltaMilliseconds < speed) {
float normx = curr->xvel / speed;
float normy = curr->yvel / speed;
curr->xvel -=
normx * WIND_RESISTANCE * MILLESECONDS_PER_FRAME;
normx * WIND_RESISTANCE * deltaMilliseconds;
curr->yvel -=
normy * WIND_RESISTANCE * MILLESECONDS_PER_FRAME;
normy * WIND_RESISTANCE * deltaMilliseconds;
} else {
curr->xvel = curr->yvel = 0; /* stop particle */
}
if (curr->color[3] <= MILLESECONDS_PER_FRAME * 0.1275f) {
if (curr->color[3] <= deltaMilliseconds * 0.1275f) {
/* if this next step will cause us to fade out completely
then just mark for deletion */
curr->isActive = 0;
} else {
/* otherwise, let's fade a bit more */
curr->color[3] -= MILLESECONDS_PER_FRAME * 0.1275f;
curr->color[3] -= deltaMilliseconds * 0.1275f;
}
/* if we're a dust particle, shrink our size */
if (curr->type == dust)
curr->size -= MILLESECONDS_PER_FRAME * 0.010f;
curr->size -= deltaMilliseconds * 0.010f;
}
@ -147,7 +148,7 @@ stepParticles(void)
/* the number of active particles is computed as the difference between
old number of active particles, where slot points, and the
new size of the array, where particles points */
num_active_particles = slot - particles;
num_active_particles = (int) (slot - particles);
}
/*
@ -206,7 +207,7 @@ explodeEmitter(struct particle *emitter)
p->y = emitter->y + emitter->yvel;
p->isActive = 1;
p->type = dust;
p->size = 15;
p->size = 15 * pointSizeScale;
/* inherit emitter's color */
p->color[0] = emitter->color[0];
p->color[1] = emitter->color[1];
@ -244,7 +245,7 @@ spawnTrailFromEmitter(struct particle *emitter)
p->color[3] = (0.7f) * 255;
/* set other attributes */
p->size = 10;
p->size = 10 * pointSizeScale;
p->type = trail;
p->isActive = 1;
@ -298,7 +299,7 @@ spawnEmitterParticle(GLfloat x, GLfloat y)
p->xvel = 0;
p->yvel = -sqrt(2 * ACCEL * (screen_h - y));
/* set other attributes */
p->size = 10;
p->size = 10 * pointSizeScale;
p->type = emitter;
p->isActive = 1;
/* our array has expanded at the end */
@ -363,7 +364,7 @@ main(int argc, char *argv[])
{
SDL_Window *window; /* main window */
SDL_GLContext context;
int w, h;
int drawableW, drawableH;
Uint32 startFrame; /* time frame began to process */
Uint32 endFrame; /* time frame ended processing */
Uint32 delay; /* time to pause waiting to draw next frame */
@ -391,11 +392,19 @@ main(int argc, char *argv[])
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
/* create main window and renderer */
window = SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT,
SDL_WINDOW_OPENGL |
SDL_WINDOW_BORDERLESS);
window = SDL_CreateWindow(NULL, 0, 0, 320, 480,
SDL_WINDOW_OPENGL | SDL_WINDOW_BORDERLESS | SDL_WINDOW_ALLOW_HIGHDPI);
context = SDL_GL_CreateContext(window);
/* The window size and drawable size may be different when highdpi is enabled,
* due to the increased pixel density of the drawable. */
SDL_GetWindowSize(window, &screen_w, &screen_h);
SDL_GL_GetDrawableSize(window, &drawableW, &drawableH);
/* In OpenGL, point sizes are always in pixels. We don't want them looking
* tiny on a retina screen. */
pointSizeScale = (float) drawableH / (float) screen_h;
/* load the particle texture */
initializeTexture();
@ -412,8 +421,7 @@ main(int argc, char *argv[])
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
SDL_GetWindowSize(window, &screen_w, &screen_h);
glViewport(0, 0, screen_w, screen_h);
glViewport(0, 0, drawableW, drawableH);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
@ -436,14 +444,14 @@ main(int argc, char *argv[])
glEnableClientState(GL_POINT_SIZE_ARRAY_OES);
} else {
/* if extension not available then all particles have size 10 */
glPointSize(10);
glPointSize(10 * pointSizeScale);
}
done = 0;
/* enter main loop */
while (!done) {
startFrame = SDL_GetTicks();
SDL_Event event;
double deltaTime = updateDeltaTime();
while (SDL_PollEvent(&event)) {
if (event.type == SDL_QUIT) {
done = 1;
@ -454,19 +462,10 @@ main(int argc, char *argv[])
spawnEmitterParticle(x, y);
}
}
stepParticles();
stepParticles(deltaTime);
drawParticles();
SDL_GL_SwapWindow(window);
endFrame = SDL_GetTicks();
/* figure out how much time we have left, and then sleep */
delay = MILLESECONDS_PER_FRAME - (endFrame - startFrame);
if (delay > MILLESECONDS_PER_FRAME) {
delay = MILLESECONDS_PER_FRAME;
}
if (delay > 0) {
SDL_Delay(delay);
}
SDL_Delay(1);
}
/* delete textures */

View File

@ -8,8 +8,7 @@
#include "common.h"
#define NUM_HAPPY_FACES 100 /* number of faces to draw */
#define MILLESECONDS_PER_FRAME 16 /* about 60 frames per second */
#define HAPPY_FACE_SIZE 32 /* width and height of happyface (pixels) */
#define HAPPY_FACE_SIZE 32 /* width and height of happyface */
static SDL_Texture *texture = 0; /* reference to texture holding happyface */
@ -24,30 +23,37 @@ static struct
units of velocity are pixels per millesecond
*/
void
initializeHappyFaces()
initializeHappyFaces(SDL_Renderer *renderer)
{
int i;
int w;
int h;
SDL_RenderGetLogicalSize(renderer, &w, &h);
for (i = 0; i < NUM_HAPPY_FACES; i++) {
faces[i].x = randomFloat(0.0f, SCREEN_WIDTH - HAPPY_FACE_SIZE);
faces[i].y = randomFloat(0.0f, SCREEN_HEIGHT - HAPPY_FACE_SIZE);
faces[i].xvel = randomFloat(-0.1f, 0.1f);
faces[i].yvel = randomFloat(-0.1f, 0.1f);
faces[i].x = randomFloat(0.0f, w - HAPPY_FACE_SIZE);
faces[i].y = randomFloat(0.0f, h - HAPPY_FACE_SIZE);
faces[i].xvel = randomFloat(-60.0f, 60.0f);
faces[i].yvel = randomFloat(-60.0f, 60.0f);
}
}
void
render(SDL_Renderer *renderer)
render(SDL_Renderer *renderer, double deltaTime)
{
int i;
SDL_Rect srcRect;
SDL_Rect dstRect;
int w;
int h;
SDL_RenderGetLogicalSize(renderer, &w, &h);
/* setup boundaries for happyface bouncing */
Uint16 maxx = SCREEN_WIDTH - HAPPY_FACE_SIZE;
Uint16 maxy = SCREEN_HEIGHT - HAPPY_FACE_SIZE;
Uint16 minx = 0;
Uint16 miny = 0;
int maxx = w - HAPPY_FACE_SIZE;
int maxy = h - HAPPY_FACE_SIZE;
int minx = 0;
int miny = 0;
/* setup rects for drawing */
srcRect.x = 0;
@ -68,8 +74,8 @@ render(SDL_Renderer *renderer)
- draw
*/
for (i = 0; i < NUM_HAPPY_FACES; i++) {
faces[i].x += faces[i].xvel * MILLESECONDS_PER_FRAME;
faces[i].y += faces[i].yvel * MILLESECONDS_PER_FRAME;
faces[i].x += faces[i].xvel * deltaTime;
faces[i].y += faces[i].yvel * deltaTime;
if (faces[i].x > maxx) {
faces[i].x = maxx;
faces[i].xvel = -faces[i].xvel;
@ -123,48 +129,45 @@ initializeTexture(SDL_Renderer *renderer)
int
main(int argc, char *argv[])
{
SDL_Window *window;
SDL_Renderer *renderer;
Uint32 startFrame;
Uint32 endFrame;
Uint32 delay;
int done;
int width;
int height;
/* initialize SDL */
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
fatalError("Could not initialize SDL");
}
window = SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT,
SDL_WINDOW_OPENGL |
SDL_WINDOW_BORDERLESS);
/* The specified window size doesn't matter - except for its aspect ratio,
* which determines whether the window is in portrait or landscape on iOS
* (if SDL_WINDOW_RESIZABLE isn't specified). */
window = SDL_CreateWindow(NULL, 0, 0, 320, 480, SDL_WINDOW_FULLSCREEN | SDL_WINDOW_ALLOW_HIGHDPI);
renderer = SDL_CreateRenderer(window, -1, 0);
SDL_GetWindowSize(window, &width, &height);
SDL_RenderSetLogicalSize(renderer, width, height);
initializeTexture(renderer);
initializeHappyFaces();
initializeHappyFaces(renderer);
/* main loop */
done = 0;
while (!done) {
startFrame = SDL_GetTicks();
SDL_Event event;
double deltaTime = updateDeltaTime();
while (SDL_PollEvent(&event)) {
if (event.type == SDL_QUIT) {
done = 1;
}
}
render(renderer);
endFrame = SDL_GetTicks();
/* figure out how much time we have left, and then sleep */
delay = MILLESECONDS_PER_FRAME - (endFrame - startFrame);
if (delay < 0) {
delay = 0;
} else if (delay > MILLESECONDS_PER_FRAME) {
delay = MILLESECONDS_PER_FRAME;
}
SDL_Delay(delay);
render(renderer, deltaTime);
SDL_Delay(1);
}
/* cleanup */

View File

@ -4,8 +4,8 @@
* use however you want
*/
#import "SDL.h"
#import "common.h"
#include "SDL.h"
#include "common.h"
#define GLYPH_SIZE_IMAGE 16 /* size of glyphs (characters) in the bitmap font file */
#define GLYPH_SIZE_SCREEN 32 /* size of glyphs (characters) as shown on the screen */
@ -132,10 +132,13 @@ keyToIndex(SDL_Keysym key)
void
getPositionForCharNumber(int n, int *x, int *y)
{
int renderW, renderH;
SDL_RenderGetLogicalSize(renderer, &renderW, &renderH);
int x_padding = 16; /* padding space on left and right side of screen */
int y_padding = 32; /* padding space at top of screen */
/* figure out the number of characters that can fit horizontally across the screen */
int max_x_chars = (SCREEN_WIDTH - 2 * x_padding) / GLYPH_SIZE_SCREEN;
int max_x_chars = (renderW - 2 * x_padding) / GLYPH_SIZE_SCREEN;
int line_separation = 5; /* pixels between each line */
*x = (n % max_x_chars) * GLYPH_SIZE_SCREEN + x_padding;
*y = (n / max_x_chars) * (GLYPH_SIZE_SCREEN + line_separation) +
@ -228,21 +231,25 @@ loadFont(void)
int
main(int argc, char *argv[])
{
int index; /* index of last key we pushed in the bitmap font */
SDL_Window *window;
SDL_Event event; /* last event received */
SDL_Keymod mod; /* key modifiers of last key we pushed */
SDL_Scancode scancode; /* scancode of last key we pushed */
int width;
int height;
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
printf("Error initializing SDL: %s", SDL_GetError());
}
/* create window */
window = SDL_CreateWindow("iPhone keyboard test", 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0);
window = SDL_CreateWindow("iPhone keyboard test", 0, 0, 320, 480, SDL_WINDOW_ALLOW_HIGHDPI);
/* create renderer */
renderer = SDL_CreateRenderer(window, -1, 0);
SDL_GetWindowSize(window, &width, &height);
SDL_RenderSetLogicalSize(renderer, width, height);
/* load up our font */
loadFont();
@ -253,7 +260,7 @@ main(int argc, char *argv[])
int done = 0;
/* loop till we get SDL_Quit */
while (SDL_WaitEvent(&event)) {
while (!done && SDL_WaitEvent(&event)) {
switch (event.type) {
case SDL_QUIT:
done = 1;

View File

@ -4,12 +4,11 @@
* use however you want
*/
#import "SDL.h"
#import "common.h"
#include "SDL.h"
#include "common.h"
#define NUM_CHANNELS 8 /* max number of sounds we can play at once */
#define NUM_DRUMS 4 /* number of drums in our set */
#define MILLESECONDS_PER_FRAME 16 /* about 60 frames per second */
static struct
{
@ -33,7 +32,7 @@ static struct sound drums[NUM_DRUMS];
void handleMouseButtonDown(SDL_Event * event);
void handleMouseButtonUp(SDL_Event * event);
int playSound(struct sound *);
void initializeButtons();
void initializeButtons(SDL_Renderer *);
void audioCallback(void *userdata, Uint8 * stream, int len);
void loadSound(const char *file, struct sound *s);
@ -52,19 +51,21 @@ struct
/* sets up the buttons (color, position, state) */
void
initializeButtons()
initializeButtons(SDL_Renderer *renderer)
{
int i;
int spacing = 10; /* gap between drum buttons */
SDL_Rect buttonRect; /* keeps track of where to position drum */
SDL_Color upColor = { 86, 86, 140, 255 }; /* color of drum when not pressed */
SDL_Color downColor = { 191, 191, 221, 255 }; /* color of drum when pressed */
int renderW, renderH;
SDL_RenderGetLogicalSize(renderer, &renderW, &renderH);
buttonRect.x = spacing;
buttonRect.y = spacing;
buttonRect.w = SCREEN_WIDTH - 2 * spacing;
buttonRect.h = (SCREEN_HEIGHT - (NUM_DRUMS + 1) * spacing) / NUM_DRUMS;
buttonRect.w = renderW - 2 * spacing;
buttonRect.h = (renderH - (NUM_DRUMS + 1) * spacing) / NUM_DRUMS;
/* setup each button */
for (i = 0; i < NUM_DRUMS; i++) {
@ -270,23 +271,23 @@ audioCallback(void *userdata, Uint8 * stream, int len)
int
main(int argc, char *argv[])
{
int done; /* has user tried to quit ? */
SDL_Window *window; /* main window */
SDL_Renderer *renderer;
SDL_Event event;
Uint32 startFrame; /* holds when frame started processing */
Uint32 endFrame; /* holds when frame ended processing */
Uint32 delay; /* calculated delay, how long should we wait before next frame? */
int i;
int width;
int height;
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0) {
fatalError("could not initialize SDL");
}
window =
SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT,
SDL_WINDOW_OPENGL | SDL_WINDOW_BORDERLESS);
window = SDL_CreateWindow(NULL, 0, 0, 320, 480, SDL_WINDOW_BORDERLESS | SDL_WINDOW_ALLOW_HIGHDPI);
renderer = SDL_CreateRenderer(window, 0, 0);
SDL_GetWindowSize(window, &width, &height);
SDL_RenderSetLogicalSize(renderer, width, height);
/* initialize the mixer */
SDL_memset(&mixer, 0, sizeof(mixer));
/* setup output format */
@ -309,12 +310,11 @@ main(int argc, char *argv[])
loadSound("ds_china.wav", &drums[0]);
/* setup positions, colors, and state of buttons */
initializeButtons();
initializeButtons(renderer);
/* enter main loop */
done = 0;
while (!done) {
startFrame = SDL_GetTicks();
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_MOUSEBUTTONDOWN:
@ -329,20 +329,11 @@ main(int argc, char *argv[])
}
}
render(renderer); /* draw buttons */
endFrame = SDL_GetTicks();
/* figure out how much time we have left, and then sleep */
delay = MILLESECONDS_PER_FRAME - (endFrame - startFrame);
if (delay < 0) {
delay = 0;
} else if (delay > MILLESECONDS_PER_FRAME) {
delay = MILLESECONDS_PER_FRAME;
}
SDL_Delay(delay);
SDL_Delay(1);
}
/* cleanup code, let's free up those sound buffers */
int i;
for (i = 0; i < NUM_DRUMS; i++) {
SDL_free(drums[i].buffer);
}

View File

@ -11,14 +11,18 @@
void
render(SDL_Renderer *renderer)
{
Uint8 r, g, b;
int renderW;
int renderH;
SDL_RenderGetLogicalSize(renderer, &renderW, &renderH);
/* Come up with a random rectangle */
SDL_Rect rect;
rect.w = randomInt(64, 128);
rect.h = randomInt(64, 128);
rect.x = randomInt(0, SCREEN_WIDTH);
rect.y = randomInt(0, SCREEN_HEIGHT);
rect.x = randomInt(0, renderW);
rect.y = randomInt(0, renderH);
/* Come up with a random color */
r = randomInt(50, 255);
@ -31,51 +35,58 @@ render(SDL_Renderer *renderer)
/* update screen */
SDL_RenderPresent(renderer);
}
int
main(int argc, char *argv[])
{
if (SDL_Init(SDL_INIT_VIDEO/* | SDL_INIT_AUDIO */) < 0)
{
printf("Unable to initialize SDL");
SDL_Window *window;
SDL_Renderer *renderer;
int done;
SDL_Event event;
int windowW;
int windowH;
/* initialize SDL */
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
fatalError("Could not initialize SDL");
}
SDL_LogSetAllPriority(SDL_LOG_PRIORITY_WARN);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
int landscape = 1;
int modes = SDL_GetNumDisplayModes(0);
int sx = 0, sy = 0;
for (int i = 0; i < modes; i++)
{
SDL_DisplayMode mode;
SDL_GetDisplayMode(0, i, &mode);
if (landscape ? mode.w > sx : mode.h > sy)
{
sx = mode.w;
sy = mode.h;
/* seed random number generator */
srand(time(NULL));
/* create window and renderer */
window = SDL_CreateWindow(NULL, 0, 0, 320, 480, SDL_WINDOW_ALLOW_HIGHDPI);
if (window == 0) {
fatalError("Could not initialize Window");
}
renderer = SDL_CreateRenderer(window, -1, 0);
if (!renderer) {
fatalError("Could not create renderer");
}
SDL_GetWindowSize(window, &windowW, &windowH);
SDL_RenderSetLogicalSize(renderer, windowW, windowH);
/* Fill screen with black */
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderClear(renderer);
/* Enter render loop, waiting for user to quit */
done = 0;
while (!done) {
while (SDL_PollEvent(&event)) {
if (event.type == SDL_QUIT) {
done = 1;
}
}
render(renderer);
SDL_Delay(1);
}
printf("picked: %d %d\n", sx, sy);
SDL_Window *_sdl_window = NULL;
SDL_GLContext _sdl_context = NULL;
_sdl_window = SDL_CreateWindow("fred",
0, 0,
sx, sy,
SDL_WINDOW_OPENGL | SDL_WINDOW_BORDERLESS);
SDL_SetHint("SDL_HINT_ORIENTATIONS", "LandscapeLeft LandscapeRight");
int ax = 0, ay = 0;
SDL_GetWindowSize(_sdl_window, &ax, &ay);
printf("given: %d %d\n", ax, ay);
/* shutdown SDL */
SDL_Quit();
return 0;
}

View File

@ -26,15 +26,17 @@ drawLine(SDL_Renderer *renderer, float startx, float starty, float dx, float dy)
float dx_prime = dx / iterations; /* x-shift per iteration */
float dy_prime = dy / iterations; /* y-shift per iteration */
SDL_Rect dstRect; /* rect to draw brush sprite into */
float x;
float y;
int i;
dstRect.w = BRUSH_SIZE;
dstRect.h = BRUSH_SIZE;
/* setup x and y for the location of the first sprite */
float x = startx - BRUSH_SIZE / 2.0f;
float y = starty - BRUSH_SIZE / 2.0f;
x = startx - BRUSH_SIZE / 2.0f;
y = starty - BRUSH_SIZE / 2.0f;
int i;
/* draw a series of blots to form the line */
for (i = 0; i < iterations; i++) {
dstRect.x = x;
@ -80,6 +82,7 @@ main(int argc, char *argv[])
SDL_Window *window; /* main window */
SDL_Renderer *renderer;
int done; /* does user want to quit? */
int w, h;
/* initialize SDL */
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
@ -87,11 +90,12 @@ main(int argc, char *argv[])
}
/* create main window and renderer */
window = SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT,
SDL_WINDOW_OPENGL |
SDL_WINDOW_BORDERLESS);
window = SDL_CreateWindow(NULL, 0, 0, 320, 480, SDL_WINDOW_BORDERLESS | SDL_WINDOW_ALLOW_HIGHDPI);
renderer = SDL_CreateRenderer(window, 0, 0);
SDL_GetWindowSize(window, &w, &h);
SDL_RenderSetLogicalSize(renderer, w, h);
/* load brush texture */
initializeTexture(renderer);

View File

@ -74,7 +74,7 @@
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56C181DF17C44D5E00406AE3 /* SDL_filesystem.h in Headers */ = {isa = PBXBuildFile; fileRef = 56C181DE17C44D5E00406AE3 /* SDL_filesystem.h */; };
56C181E217C44D7A00406AE3 /* SDL_sysfilesystem.m in Sources */ = {isa = PBXBuildFile; fileRef = 56C181E117C44D7A00406AE3 /* SDL_sysfilesystem.m */; };
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56EA86FB13E9EC2B002E47EB /* SDL_coreaudio.m in Sources */ = {isa = PBXBuildFile; fileRef = 56EA86F913E9EC2B002E47EB /* SDL_coreaudio.m */; };
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@ -143,7 +143,104 @@
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View File

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View File

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TestiPhoneOS.xcodeproj contains targets to compile many of the SDL test programs for iPhone OS. Most of these test programs work fine, with the following exceptions:
testalpha:
Program crashes. Problem appears to effect Mac OS X as well.
testthread:
SIGTERM kills the process immediately without executing the 'kill' function. The posix standard says this shouldn't happen. Apple seems intent on having iPhone apps exit promptly when the user requests it, so maybe that's why(?)
testlock:
Locks appear to work, but there doesn't appear to be a simple way to send the process SIGINT.
testpalette:
"SDL error: blitting boat: Blit combination not supported." Happens on Mac OS X as well.
testsprite2:
SDL_CreateTextureFromSurface requests an ARGB pixel format, but iPhone's SDL video driver only supports ABGR.
testwin:
Behaves as it does under Mac OS X ... not sure if that is correctly or not.
threadwin:
Works if -threaded is not on. Otherwise it doesn't work, but this is true under Mac OS X as well.

View File

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FDAAC6150E2D5914001DB1D8 /* testgles */,
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@ -1465,6 +1728,32 @@
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View File

@ -11,7 +11,7 @@
<key>CFBundleIconFile</key>
<string></string>
<key>CFBundleIdentifier</key>
<string>org.libsdl.SDL2</string>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
@ -19,10 +19,10 @@
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleShortVersionString</key>
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<string>SDLX</string>
<key>CFBundleVersion</key>
<string>2.0.4</string>
<string>2.0.5</string>
</dict>
</plist>

View File

@ -7,15 +7,9 @@
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AAC070FE195606770073DCDF /* SDL_opengles2_gl2.h in Headers */,
DB313F7917554B71006C0E22 /* SDL_audiomem.h in Headers */,
DB313F7A17554B71006C0E22 /* SDL_sysaudio.h in Headers */,
DB313F7B17554B71006C0E22 /* SDL_wave.h in Headers */,
DB313F7C17554B71006C0E22 /* blank_cursor.h in Headers */,
@ -2323,7 +2311,7 @@
0867D690FE84028FC02AAC07 /* Project object */ = {
isa = PBXProject;
attributes = {
LastUpgradeCheck = 0630;
LastUpgradeCheck = 0730;
TargetAttributes = {
BECDF5FE0761BA81005FE872 = {
DevelopmentTeam = EH385AYQ6F;
@ -2404,7 +2392,6 @@
04BDFFFC12E6671800899322 /* SDL_spinlock.c in Sources */,
04BD000812E6671800899322 /* SDL_diskaudio.c in Sources */,
04BD001012E6671800899322 /* SDL_dummyaudio.c in Sources */,
04BD001812E6671800899322 /* SDL_coreaudio.c in Sources */,
04BD002612E6671800899322 /* SDL_audio.c in Sources */,
04BD002812E6671800899322 /* SDL_audiocvt.c in Sources */,
04BD002912E6671800899322 /* SDL_audiodev.c in Sources */,
@ -2440,6 +2427,7 @@
04BD00A812E6671800899322 /* SDL_string.c in Sources */,
04BD00BD12E6671800899322 /* SDL_syscond.c in Sources */,
04BD00BE12E6671800899322 /* SDL_sysmutex.c in Sources */,
FABA34C71D8B5DB100915323 /* SDL_coreaudio.m in Sources */,
04BD00C012E6671800899322 /* SDL_syssem.c in Sources */,
04BD00C112E6671800899322 /* SDL_systhread.c in Sources */,
04BD00CA12E6671800899322 /* SDL_thread.c in Sources */,
@ -2523,7 +2511,6 @@
04BD021812E6671800899322 /* SDL_spinlock.c in Sources */,
04BD022412E6671800899322 /* SDL_diskaudio.c in Sources */,
04BD022C12E6671800899322 /* SDL_dummyaudio.c in Sources */,
04BD023412E6671800899322 /* SDL_coreaudio.c in Sources */,
04BD024212E6671800899322 /* SDL_audio.c in Sources */,
04BD024412E6671800899322 /* SDL_audiocvt.c in Sources */,
04BD024512E6671800899322 /* SDL_audiodev.c in Sources */,
@ -2559,6 +2546,7 @@
04BD02C012E6671800899322 /* SDL_qsort.c in Sources */,
04BD02C112E6671800899322 /* SDL_stdlib.c in Sources */,
04BD02C212E6671800899322 /* SDL_string.c in Sources */,
562D3C7C1D8F4933003FEEE6 /* SDL_coreaudio.m in Sources */,
04BD02D712E6671800899322 /* SDL_syscond.c in Sources */,
04BD02D812E6671800899322 /* SDL_sysmutex.c in Sources */,
04BD02DA12E6671800899322 /* SDL_syssem.c in Sources */,
@ -2642,7 +2630,6 @@
DB313FFF17554B71006C0E22 /* SDL_spinlock.c in Sources */,
DB31400017554B71006C0E22 /* SDL_diskaudio.c in Sources */,
DB31400117554B71006C0E22 /* SDL_dummyaudio.c in Sources */,
DB31400217554B71006C0E22 /* SDL_coreaudio.c in Sources */,
DB31400317554B71006C0E22 /* SDL_audio.c in Sources */,
DB31400417554B71006C0E22 /* SDL_audiocvt.c in Sources */,
DB31400517554B71006C0E22 /* SDL_audiodev.c in Sources */,
@ -2678,6 +2665,7 @@
DB31402417554B71006C0E22 /* SDL_qsort.c in Sources */,
DB31402517554B71006C0E22 /* SDL_stdlib.c in Sources */,
DB31402617554B71006C0E22 /* SDL_string.c in Sources */,
562D3C7D1D8F4933003FEEE6 /* SDL_coreaudio.m in Sources */,
DB31402717554B71006C0E22 /* SDL_syscond.c in Sources */,
DB31402817554B71006C0E22 /* SDL_sysmutex.c in Sources */,
DB31402917554B71006C0E22 /* SDL_syssem.c in Sources */,
@ -2767,14 +2755,31 @@
00CFA621106A567900758660 /* Release */ = {
isa = XCBuildConfiguration;
buildSettings = {
CLANG_WARN_BOOL_CONVERSION = YES;
CLANG_WARN_CONSTANT_CONVERSION = YES;
CLANG_WARN_EMPTY_BODY = YES;
CLANG_WARN_ENUM_CONVERSION = YES;
CLANG_WARN_INFINITE_RECURSION = YES;
CLANG_WARN_INT_CONVERSION = YES;
CLANG_WARN_SUSPICIOUS_MOVE = YES;
CLANG_WARN_UNREACHABLE_CODE = YES;
CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
DEPLOYMENT_POSTPROCESSING = YES;
ENABLE_STRICT_OBJC_MSGSEND = YES;
GCC_ALTIVEC_EXTENSIONS = YES;
GCC_AUTO_VECTORIZATION = YES;
GCC_ENABLE_SSE3_EXTENSIONS = YES;
GCC_GENERATE_DEBUGGING_SYMBOLS = NO;
GCC_NO_COMMON_BLOCKS = YES;
GCC_OPTIMIZATION_LEVEL = 3;
GCC_SYMBOLS_PRIVATE_EXTERN = YES;
MACOSX_DEPLOYMENT_TARGET = 10.5;
GCC_WARN_64_TO_32_BIT_CONVERSION = YES;
GCC_WARN_ABOUT_RETURN_TYPE = YES;
GCC_WARN_UNDECLARED_SELECTOR = YES;
GCC_WARN_UNINITIALIZED_AUTOS = YES;
GCC_WARN_UNUSED_FUNCTION = YES;
GCC_WARN_UNUSED_VARIABLE = YES;
MACOSX_DEPLOYMENT_TARGET = 10.6;
SDKROOT = macosx;
STRIP_STYLE = "non-global";
};
@ -2783,15 +2788,17 @@
00CFA622106A567900758660 /* Release */ = {
isa = XCBuildConfiguration;
buildSettings = {
ARCHS = "$(ARCHS_STANDARD_32_64_BIT)";
CLANG_LINK_OBJC_RUNTIME = NO;
COMBINE_HIDPI_IMAGES = YES;
DYLIB_COMPATIBILITY_VERSION = 1.0.0;
DYLIB_CURRENT_VERSION = 5.0.0;
DYLIB_CURRENT_VERSION = 5.1.0;
FRAMEWORK_VERSION = A;
HEADER_SEARCH_PATHS = /usr/X11R6/include;
INFOPLIST_FILE = "Info-Framework.plist";
INSTALL_PATH = "@rpath";
OTHER_LDFLAGS = "-liconv";
PRODUCT_BUNDLE_IDENTIFIER = org.libsdl.SDL2;
PRODUCT_NAME = SDL2;
PROVISIONING_PROFILE = "";
WRAPPER_EXTENSION = framework;
@ -2827,12 +2834,30 @@
00CFA627106A568900758660 /* Debug */ = {
isa = XCBuildConfiguration;
buildSettings = {
CLANG_WARN_BOOL_CONVERSION = YES;
CLANG_WARN_CONSTANT_CONVERSION = YES;
CLANG_WARN_EMPTY_BODY = YES;
CLANG_WARN_ENUM_CONVERSION = YES;
CLANG_WARN_INFINITE_RECURSION = YES;
CLANG_WARN_INT_CONVERSION = YES;
CLANG_WARN_SUSPICIOUS_MOVE = YES;
CLANG_WARN_UNREACHABLE_CODE = YES;
CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
ENABLE_STRICT_OBJC_MSGSEND = YES;
ENABLE_TESTABILITY = YES;
GCC_ALTIVEC_EXTENSIONS = YES;
GCC_AUTO_VECTORIZATION = YES;
GCC_ENABLE_SSE3_EXTENSIONS = YES;
GCC_NO_COMMON_BLOCKS = YES;
GCC_OPTIMIZATION_LEVEL = 0;
GCC_SYMBOLS_PRIVATE_EXTERN = YES;
MACOSX_DEPLOYMENT_TARGET = 10.5;
GCC_WARN_64_TO_32_BIT_CONVERSION = YES;
GCC_WARN_ABOUT_RETURN_TYPE = YES;
GCC_WARN_UNDECLARED_SELECTOR = YES;
GCC_WARN_UNINITIALIZED_AUTOS = YES;
GCC_WARN_UNUSED_FUNCTION = YES;
GCC_WARN_UNUSED_VARIABLE = YES;
MACOSX_DEPLOYMENT_TARGET = 10.6;
ONLY_ACTIVE_ARCH = YES;
SDKROOT = macosx;
STRIP_INSTALLED_PRODUCT = NO;
@ -2842,15 +2867,17 @@
00CFA628106A568900758660 /* Debug */ = {
isa = XCBuildConfiguration;
buildSettings = {
ARCHS = "$(ARCHS_STANDARD_32_64_BIT)";
CLANG_LINK_OBJC_RUNTIME = NO;
COMBINE_HIDPI_IMAGES = YES;
DYLIB_COMPATIBILITY_VERSION = 1.0.0;
DYLIB_CURRENT_VERSION = 5.0.0;
DYLIB_CURRENT_VERSION = 5.1.0;
FRAMEWORK_VERSION = A;
HEADER_SEARCH_PATHS = /usr/X11R6/include;
INFOPLIST_FILE = "Info-Framework.plist";
INSTALL_PATH = "@rpath";
OTHER_LDFLAGS = "-liconv";
PRODUCT_BUNDLE_IDENTIFIER = org.libsdl.SDL2;
PRODUCT_NAME = SDL2;
PROVISIONING_PROFILE = "";
WRAPPER_EXTENSION = framework;

View File

@ -3934,7 +3934,7 @@
);
GCC_OPTIMIZATION_LEVEL = 0;
HEADER_SEARCH_PATHS = ../../include;
MACOSX_DEPLOYMENT_TARGET = 10.5;
MACOSX_DEPLOYMENT_TARGET = 10.6;
};
name = Debug;
};
@ -4060,7 +4060,7 @@
);
GCC_GENERATE_DEBUGGING_SYMBOLS = NO;
HEADER_SEARCH_PATHS = ../../include;
MACOSX_DEPLOYMENT_TARGET = 10.5;
MACOSX_DEPLOYMENT_TARGET = 10.6;
};
name = Release;
};

View File

@ -17,6 +17,9 @@
<!-- Allow writing to external storage -->
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
<!-- if you want to capture audio, uncomment this. -->
<!-- <uses-permission android:name="android.permission.RECORD_AUDIO" /> -->
<!-- Create a Java class extending SDLActivity and place it in a
directory under src matching the package, e.g.
src/com/gamemaker/game/MyGame.java
@ -24,7 +27,7 @@
then replace "SDLActivity" with the name of your class (e.g. "MyGame")
in the XML below.
An example Java class can be found in README-android.txt
An example Java class can be found in README-android.md
-->
<application android:label="@string/app_name"
android:icon="@drawable/ic_launcher"

View File

@ -4,3 +4,7 @@
# APP_STL := stlport_static
APP_ABI := armeabi armeabi-v7a x86
# Min SDK level
APP_PLATFORM=android-10

View File

@ -17,7 +17,7 @@ import android.view.inputmethod.BaseInputConnection;
import android.view.inputmethod.EditorInfo;
import android.view.inputmethod.InputConnection;
import android.view.inputmethod.InputMethodManager;
import android.widget.AbsoluteLayout;
import android.widget.RelativeLayout;
import android.widget.Button;
import android.widget.LinearLayout;
import android.widget.TextView;
@ -59,6 +59,7 @@ public class SDLActivity extends Activity {
// Audio
protected static AudioTrack mAudioTrack;
protected static AudioRecord mAudioRecord;
/**
* This method is called by SDL before loading the native shared libraries.
@ -106,6 +107,7 @@ public class SDLActivity extends Activity {
mJoystickHandler = null;
mSDLThread = null;
mAudioTrack = null;
mAudioRecord = null;
mExitCalledFromJava = false;
mBrokenLibraries = false;
mIsPaused = false;
@ -171,7 +173,7 @@ public class SDLActivity extends Activity {
mJoystickHandler = new SDLJoystickHandler();
}
mLayout = new AbsoluteLayout(this);
mLayout = new RelativeLayout(this);
mLayout.addView(mSurface);
setContentView(mLayout);
@ -367,7 +369,10 @@ public class SDLActivity extends Activity {
break;
case COMMAND_TEXTEDIT_HIDE:
if (mTextEdit != null) {
mTextEdit.setVisibility(View.GONE);
// Note: On some devices setting view to GONE creates a flicker in landscape.
// Setting the View's sizes to 0 is similar to GONE but without the flicker.
// The sizes will be set to useful values when the keyboard is shown again.
mTextEdit.setLayoutParams(new RelativeLayout.LayoutParams(0, 0));
InputMethodManager imm = (InputMethodManager) context.getSystemService(Context.INPUT_METHOD_SERVICE);
imm.hideSoftInputFromWindow(mTextEdit.getWindowToken(), 0);
@ -504,8 +509,9 @@ public class SDLActivity extends Activity {
@Override
public void run() {
AbsoluteLayout.LayoutParams params = new AbsoluteLayout.LayoutParams(
w, h + HEIGHT_PADDING, x, y);
RelativeLayout.LayoutParams params = new RelativeLayout.LayoutParams(w, h + HEIGHT_PADDING);
params.leftMargin = x;
params.topMargin = y;
if (mTextEdit == null) {
mTextEdit = new DummyEdit(getContext());
@ -543,7 +549,7 @@ public class SDLActivity extends Activity {
/**
* This method is called by SDL using JNI.
*/
public static int audioInit(int sampleRate, boolean is16Bit, boolean isStereo, int desiredFrames) {
public static int audioOpen(int sampleRate, boolean is16Bit, boolean isStereo, int desiredFrames) {
int channelConfig = isStereo ? AudioFormat.CHANNEL_CONFIGURATION_STEREO : AudioFormat.CHANNEL_CONFIGURATION_MONO;
int audioFormat = is16Bit ? AudioFormat.ENCODING_PCM_16BIT : AudioFormat.ENCODING_PCM_8BIT;
int frameSize = (isStereo ? 2 : 1) * (is16Bit ? 2 : 1);
@ -622,13 +628,72 @@ public class SDLActivity extends Activity {
/**
* This method is called by SDL using JNI.
*/
public static void audioQuit() {
public static int captureOpen(int sampleRate, boolean is16Bit, boolean isStereo, int desiredFrames) {
int channelConfig = isStereo ? AudioFormat.CHANNEL_CONFIGURATION_STEREO : AudioFormat.CHANNEL_CONFIGURATION_MONO;
int audioFormat = is16Bit ? AudioFormat.ENCODING_PCM_16BIT : AudioFormat.ENCODING_PCM_8BIT;
int frameSize = (isStereo ? 2 : 1) * (is16Bit ? 2 : 1);
Log.v(TAG, "SDL capture: wanted " + (isStereo ? "stereo" : "mono") + " " + (is16Bit ? "16-bit" : "8-bit") + " " + (sampleRate / 1000f) + "kHz, " + desiredFrames + " frames buffer");
// Let the user pick a larger buffer if they really want -- but ye
// gods they probably shouldn't, the minimums are horrifyingly high
// latency already
desiredFrames = Math.max(desiredFrames, (AudioRecord.getMinBufferSize(sampleRate, channelConfig, audioFormat) + frameSize - 1) / frameSize);
if (mAudioRecord == null) {
mAudioRecord = new AudioRecord(MediaRecorder.AudioSource.DEFAULT, sampleRate,
channelConfig, audioFormat, desiredFrames * frameSize);
// see notes about AudioTrack state in audioOpen(), above. Probably also applies here.
if (mAudioRecord.getState() != AudioRecord.STATE_INITIALIZED) {
Log.e(TAG, "Failed during initialization of AudioRecord");
mAudioRecord.release();
mAudioRecord = null;
return -1;
}
mAudioRecord.startRecording();
}
Log.v(TAG, "SDL capture: got " + ((mAudioRecord.getChannelCount() >= 2) ? "stereo" : "mono") + " " + ((mAudioRecord.getAudioFormat() == AudioFormat.ENCODING_PCM_16BIT) ? "16-bit" : "8-bit") + " " + (mAudioRecord.getSampleRate() / 1000f) + "kHz, " + desiredFrames + " frames buffer");
return 0;
}
/** This method is called by SDL using JNI. */
public static int captureReadShortBuffer(short[] buffer, boolean blocking) {
// !!! FIXME: this is available in API Level 23. Until then, we always block. :(
//return mAudioRecord.read(buffer, 0, buffer.length, blocking ? AudioRecord.READ_BLOCKING : AudioRecord.READ_NON_BLOCKING);
return mAudioRecord.read(buffer, 0, buffer.length);
}
/** This method is called by SDL using JNI. */
public static int captureReadByteBuffer(byte[] buffer, boolean blocking) {
// !!! FIXME: this is available in API Level 23. Until then, we always block. :(
//return mAudioRecord.read(buffer, 0, buffer.length, blocking ? AudioRecord.READ_BLOCKING : AudioRecord.READ_NON_BLOCKING);
return mAudioRecord.read(buffer, 0, buffer.length);
}
/** This method is called by SDL using JNI. */
public static void audioClose() {
if (mAudioTrack != null) {
mAudioTrack.stop();
mAudioTrack.release();
mAudioTrack = null;
}
}
/** This method is called by SDL using JNI. */
public static void captureClose() {
if (mAudioRecord != null) {
mAudioRecord.stop();
mAudioRecord.release();
mAudioRecord = null;
}
}
// Input
/**
@ -662,6 +727,21 @@ public class SDLActivity extends Activity {
}
}
// Check if a given device is considered a possible SDL joystick
public static boolean isDeviceSDLJoystick(int deviceId) {
InputDevice device = InputDevice.getDevice(deviceId);
// We cannot use InputDevice.isVirtual before API 16, so let's accept
// only nonnegative device ids (VIRTUAL_KEYBOARD equals -1)
if ((device == null) || (deviceId < 0)) {
return false;
}
int sources = device.getSources();
return (((sources & InputDevice.SOURCE_CLASS_JOYSTICK) == InputDevice.SOURCE_CLASS_JOYSTICK) ||
((sources & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD) ||
((sources & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD)
);
}
// APK expansion files support
/** com.android.vending.expansion.zipfile.ZipResourceFile object or null. */
@ -670,15 +750,6 @@ public class SDLActivity extends Activity {
/** com.android.vending.expansion.zipfile.ZipResourceFile's getInputStream() or null. */
private Method expansionFileMethod;
/**
* This method was called by SDL using JNI.
* @deprecated because of an incorrect name
*/
@Deprecated
public InputStream openAPKExtensionInputStream(String fileName) throws IOException {
return openAPKExpansionInputStream(fileName);
}
/**
* This method is called by SDL using JNI.
* @return an InputStream on success or null if no expansion file was used.
@ -1167,11 +1238,14 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
@Override
public boolean onKey(View v, int keyCode, KeyEvent event) {
// Dispatch the different events depending on where they come from
// Some SOURCE_DPAD or SOURCE_GAMEPAD are also SOURCE_KEYBOARD
// So, we try to process them as DPAD or GAMEPAD events first, if that fails we try them as KEYBOARD
if ( (event.getSource() & InputDevice.SOURCE_GAMEPAD) != 0 ||
(event.getSource() & InputDevice.SOURCE_DPAD) != 0 ) {
// Some SOURCE_JOYSTICK, SOURCE_DPAD or SOURCE_GAMEPAD are also SOURCE_KEYBOARD
// So, we try to process them as JOYSTICK/DPAD/GAMEPAD events first, if that fails we try them as KEYBOARD
//
// Furthermore, it's possible a game controller has SOURCE_KEYBOARD and
// SOURCE_JOYSTICK, while its key events arrive from the keyboard source
// So, retrieve the device itself and check all of its sources
if (SDLActivity.isDeviceSDLJoystick(event.getDeviceId())) {
// Note that we process events with specific key codes here
if (event.getAction() == KeyEvent.ACTION_DOWN) {
if (SDLActivity.onNativePadDown(event.getDeviceId(), keyCode) == 0) {
return true;
@ -1183,7 +1257,7 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
}
}
if( (event.getSource() & InputDevice.SOURCE_KEYBOARD) != 0) {
if ((event.getSource() & InputDevice.SOURCE_KEYBOARD) != 0) {
if (event.getAction() == KeyEvent.ACTION_DOWN) {
//Log.v("SDL", "key down: " + keyCode);
SDLActivity.onNativeKeyDown(keyCode);
@ -1196,6 +1270,20 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
}
}
if ((event.getSource() & InputDevice.SOURCE_MOUSE) != 0) {
// on some devices key events are sent for mouse BUTTON_BACK/FORWARD presses
// they are ignored here because sending them as mouse input to SDL is messy
if ((keyCode == KeyEvent.KEYCODE_BACK) || (keyCode == KeyEvent.KEYCODE_FORWARD)) {
switch (event.getAction()) {
case KeyEvent.ACTION_DOWN:
case KeyEvent.ACTION_UP:
// mark the event as handled or it will be handled by system
// handling KEYCODE_BACK by system will call onBackPressed()
return true;
}
}
}
return false;
}
@ -1214,7 +1302,7 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
// !!! FIXME: dump this SDK check after 2.0.4 ships and require API14.
if (event.getSource() == InputDevice.SOURCE_MOUSE && SDLActivity.mSeparateMouseAndTouch) {
if (Build.VERSION.SDK_INT < 14) {
mouseButton = 1; // For Android==12 all mouse buttons are the left button
mouseButton = 1; // all mouse buttons are the left button
} else {
try {
mouseButton = (Integer) event.getClass().getMethod("getButtonState").invoke(event);
@ -1328,7 +1416,7 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
}
SDLActivity.onNativeAccel(-x / SensorManager.GRAVITY_EARTH,
y / SensorManager.GRAVITY_EARTH,
event.values[2] / SensorManager.GRAVITY_EARTH - 1);
event.values[2] / SensorManager.GRAVITY_EARTH);
}
}
}
@ -1355,7 +1443,7 @@ class DummyEdit extends View implements View.OnKeyListener {
public boolean onKey(View v, int keyCode, KeyEvent event) {
// This handles the hardware keyboard input
if (event.isPrintingKey()) {
if (event.isPrintingKey() || keyCode == KeyEvent.KEYCODE_SPACE) {
if (event.getAction() == KeyEvent.ACTION_DOWN) {
ic.commitText(String.valueOf((char) event.getUnicodeChar()), 1);
}
@ -1379,7 +1467,7 @@ class DummyEdit extends View implements View.OnKeyListener {
// As seen on StackOverflow: http://stackoverflow.com/questions/7634346/keyboard-hide-event
// FIXME: Discussion at http://bugzilla.libsdl.org/show_bug.cgi?id=1639
// FIXME: This is not a 100% effective solution to the problem of detecting if the keyboard is showing or not
// FIXME: A more effective solution would be to change our Layout from AbsoluteLayout to Relative or Linear
// FIXME: A more effective solution would be to assume our Layout to be RelativeLayout or LinearLayout
// FIXME: And determine the keyboard presence doing this: http://stackoverflow.com/questions/2150078/how-to-check-visibility-of-software-keyboard-in-android
// FIXME: An even more effective way would be if Android provided this out of the box, but where would the fun be in that :)
if (event.getAction()==KeyEvent.ACTION_UP && keyCode == KeyEvent.KEYCODE_BACK) {
@ -1418,7 +1506,7 @@ class SDLInputConnection extends BaseInputConnection {
*/
int keyCode = event.getKeyCode();
if (event.getAction() == KeyEvent.ACTION_DOWN) {
if (event.isPrintingKey()) {
if (event.isPrintingKey() || keyCode == KeyEvent.KEYCODE_SPACE) {
commitText(String.valueOf((char) event.getUnicodeChar()), 1);
}
SDLActivity.onNativeKeyDown(keyCode);
@ -1519,13 +1607,7 @@ class SDLJoystickHandler_API12 extends SDLJoystickHandler {
if (joystick == null) {
joystick = new SDLJoystick();
InputDevice joystickDevice = InputDevice.getDevice(deviceIds[i]);
if (
(joystickDevice.getSources() & InputDevice.SOURCE_CLASS_JOYSTICK) != 0
||
(joystickDevice.getSources() & InputDevice.SOURCE_CLASS_BUTTON) != 0
)
{
if (SDLActivity.isDeviceSDLJoystick(deviceIds[i])) {
joystick.device_id = deviceIds[i];
joystick.name = joystickDevice.getName();
joystick.axes = new ArrayList<InputDevice.MotionRange>();
@ -1534,7 +1616,7 @@ class SDLJoystickHandler_API12 extends SDLJoystickHandler {
List<InputDevice.MotionRange> ranges = joystickDevice.getMotionRanges();
Collections.sort(ranges, new RangeComparator());
for (InputDevice.MotionRange range : ranges ) {
if ((range.getSource() & InputDevice.SOURCE_CLASS_JOYSTICK) != 0 ) {
if ((range.getSource() & InputDevice.SOURCE_CLASS_JOYSTICK) != 0) {
if (range.getAxis() == MotionEvent.AXIS_HAT_X ||
range.getAxis() == MotionEvent.AXIS_HAT_Y) {
joystick.hats.add(range);
@ -1588,7 +1670,7 @@ class SDLJoystickHandler_API12 extends SDLJoystickHandler {
@Override
public boolean handleMotionEvent(MotionEvent event) {
if ( (event.getSource() & InputDevice.SOURCE_JOYSTICK) != 0) {
if ((event.getSource() & InputDevice.SOURCE_JOYSTICK) != 0) {
int actionPointerIndex = event.getActionIndex();
int action = event.getActionMasked();
switch(action) {
@ -1627,8 +1709,7 @@ class SDLGenericMotionListener_API12 implements View.OnGenericMotionListener {
case InputDevice.SOURCE_JOYSTICK:
case InputDevice.SOURCE_GAMEPAD:
case InputDevice.SOURCE_DPAD:
SDLActivity.handleJoystickMotionEvent(event);
return true;
return SDLActivity.handleJoystickMotionEvent(event);
case InputDevice.SOURCE_MOUSE:
action = event.getActionMasked();

View File

@ -3,6 +3,10 @@
echo "Generating build information using autoconf"
echo "This may take a while ..."
srcdir=`dirname $0`
test -z "$srcdir" && srcdir=.
pushd $srcdir
# Regenerate configuration files
cat acinclude/* >aclocal.m4
found=false
@ -15,5 +19,7 @@ if test x$found = xfalse; then
fi
(cd test; sh autogen.sh)
popd
# Run configure for this platform
echo "Now you are ready to run ./configure"

View File

@ -87,8 +87,8 @@ else
fi
cp -r $SDLPATH/Android.mk $BUILDPATH/jni/SDL
sed -i "s|YourSourceHere.c|$MKSOURCES|g" $BUILDPATH/jni/src/Android.mk
sed -i "s|org\.libsdl\.app|$APP|g" $BUILDPATH/AndroidManifest.xml
sed -i -e "s|YourSourceHere.c|$MKSOURCES|g" $BUILDPATH/jni/src/Android.mk
sed -i -e "s|org\.libsdl\.app|$APP|g" $BUILDPATH/AndroidManifest.xml
# Copy user sources
for src in "${SOURCES[@]}"
@ -105,8 +105,8 @@ do
done
ACTIVITY="${folder}Activity"
sed -i "s|SDLActivity|$ACTIVITY|g" $BUILDPATH/AndroidManifest.xml
sed -i "s|SDLActivity|$APP|g" $BUILDPATH/build.xml
sed -i -e "s|SDLActivity|$ACTIVITY|g" $BUILDPATH/AndroidManifest.xml
sed -i -e "s|SDLActivity|$APP|g" $BUILDPATH/build.xml
# Fill in a default Activity
echo "package $APP;" > "$ACTIVITY.java"

View File

@ -61,13 +61,13 @@ mkdir checker-buildbot
cd checker-buildbot
# You might want to do this for CMake-backed builds instead...
PATH="$CHECKERDIR:$PATH" scan-build -o analysis cmake -DCMAKE_BUILD_TYPE=Debug ..
PATH="$CHECKERDIR:$PATH" scan-build -o analysis cmake -DCMAKE_BUILD_TYPE=Debug -DASSERTIONS=enabled ..
# ...or run configure without the scan-build wrapper...
#CC="$CHECKERDIR/libexec/ccc-analyzer" CFLAGS="-O0" ../configure
#CC="$CHECKERDIR/libexec/ccc-analyzer" CFLAGS="-O0" ../configure --enable-assertions=enabled
# ...but this works for our buildbots just fine (EXCEPT ON LATEST MAC OS X).
#CFLAGS="-O0" PATH="$CHECKERDIR:$PATH" scan-build -o analysis ../configure
#CFLAGS="-O0" PATH="$CHECKERDIR:$PATH" scan-build -o analysis ../configure --enable-assertions=enabled
rm -rf analysis
PATH="$CHECKERDIR:$PATH" scan-build -o analysis $MAKE

View File

@ -51,13 +51,14 @@ mkdir buildbot
pushd buildbot
echo "Configuring..."
emconfigure ../configure --host=asmjs-unknown-emscripten --disable-assembly --disable-threads --enable-cpuinfo=false CFLAGS="-O2 -Wno-warn-absolute-paths -Wdeclaration-after-statement -Werror=declaration-after-statement" --prefix="$PWD/emscripten-sdl2-installed"
emconfigure ../configure --host=asmjs-unknown-emscripten --disable-assembly --disable-threads --enable-cpuinfo=false CFLAGS="-O2 -Wno-warn-absolute-paths -Wdeclaration-after-statement -Werror=declaration-after-statement" --prefix="$PWD/emscripten-sdl2-installed" || exit $?
echo "Building..."
emmake $MAKE
emmake $MAKE || exit $?
echo "Moving things around..."
emmake $MAKE install
emmake $MAKE install || exit $?
# Fix up a few things to a real install path
perl -w -pi -e "s#$PWD/emscripten-sdl2-installed#/usr/local#g;" ./emscripten-sdl2-installed/lib/libSDL2.la ./emscripten-sdl2-installed/lib/pkgconfig/sdl2.pc ./emscripten-sdl2-installed/bin/sdl2-config
mkdir -p ./usr

View File

@ -6,11 +6,11 @@
DEVELOPER="`xcode-select -print-path`/Platforms/MacOSX.platform/Developer"
# Intel 32-bit compiler flags (10.5 runtime compatibility)
GCC_COMPILE_X86="g++ -arch i386 -mmacosx-version-min=10.5 \
# Intel 32-bit compiler flags (10.6 runtime compatibility)
GCC_COMPILE_X86="g++ -arch i386 -mmacosx-version-min=10.6 \
-I/usr/local/include"
GCC_LINK_X86="-mmacosx-version-min=10.5"
GCC_LINK_X86="-mmacosx-version-min=10.6"
# Intel 64-bit compiler flags (10.6 runtime compatibility)
GCC_COMPILE_X64="g++ -arch x86_64 -mmacosx-version-min=10.6 \

View File

@ -6,15 +6,15 @@
DEVELOPER="`xcode-select -print-path`/Platforms/MacOSX.platform/Developer"
# Intel 32-bit compiler flags (10.5 runtime compatibility)
GCC_COMPILE_X86="gcc -arch i386 -mmacosx-version-min=10.5 \
# Intel 32-bit compiler flags (10.6 runtime compatibility)
GCC_COMPILE_X86="gcc -arch i386 -mmacosx-version-min=10.6 \
-I/usr/local/include"
GCC_LINK_X86="-mmacosx-version-min=10.5"
GCC_LINK_X86="-mmacosx-version-min=10.6"
# Intel 64-bit compiler flags (10.6 runtime compatibility)
GCC_COMPILE_X64="gcc -arch x86_64 -mmacosx-version-min=10.6 \
-DMAC_OS_X_VERSION_MIN_REQUIRED=1050 \
-DMAC_OS_X_VERSION_MIN_REQUIRED=1060 \
-I/usr/local/include"
GCC_LINK_X64="-mmacosx-version-min=10.6"

View File

@ -2,6 +2,4 @@
#
# Print the current source revision, if available
# FIXME: this prints the tip, which isn't useful if you're on a different
# branch, or just not sync'd to the tip.
hg tip --template 'hg-{rev}:{node|short}' || (echo "hg-0:baadf00d"; exit 1)
hg parents --template 'hg-{rev}:{node|short}' || (echo "hg-0:baadf00d"; exit 1)

View File

@ -105,7 +105,9 @@ macro(CheckALSA)
if(ALSA)
CHECK_INCLUDE_FILE(alsa/asoundlib.h HAVE_ASOUNDLIB_H)
if(HAVE_ASOUNDLIB_H)
CHECK_LIBRARY_EXISTS(asound snd_pcm_open "" HAVE_LIBASOUND)
CHECK_LIBRARY_EXISTS(asound snd_pcm_recover "" HAVE_LIBASOUND)
endif()
if(HAVE_LIBASOUND)
set(HAVE_ALSA TRUE)
file(GLOB ALSA_SOURCES ${SDL2_SOURCE_DIR}/src/audio/alsa/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${ALSA_SOURCES})
@ -537,6 +539,27 @@ macro(CheckMir)
endif()
endmacro()
macro(WaylandProtocolGen _SCANNER _XML _PROTL)
set(_WAYLAND_PROT_C_CODE "${CMAKE_CURRENT_BINARY_DIR}/wayland-generated-protocols/${_PROTL}-protocol.c")
set(_WAYLAND_PROT_H_CODE "${CMAKE_CURRENT_BINARY_DIR}/wayland-generated-protocols/${_PROTL}-client-protocol.h")
add_custom_command(
OUTPUT "${_WAYLAND_PROT_H_CODE}"
DEPENDS "${_XML}"
COMMAND "${_SCANNER}"
ARGS client-header "${_XML}" "${_WAYLAND_PROT_H_CODE}"
)
add_custom_command(
OUTPUT "${_WAYLAND_PROT_C_CODE}"
DEPENDS "${_WAYLAND_PROT_H_CODE}"
COMMAND "${_SCANNER}"
ARGS code "${_XML}" "${_WAYLAND_PROT_C_CODE}"
)
set(SOURCE_FILES ${SOURCE_FILES} "${CMAKE_CURRENT_BINARY_DIR}/wayland-generated-protocols/${_PROTL}-protocol.c")
endmacro()
# Requires:
# - EGL
# - PkgCheckModules
@ -545,7 +568,51 @@ endmacro()
# - HAVE_DLOPEN opt
macro(CheckWayland)
if(VIDEO_WAYLAND)
pkg_check_modules(WAYLAND wayland-client wayland-cursor wayland-egl egl xkbcommon)
pkg_check_modules(WAYLAND wayland-client wayland-scanner wayland-protocols wayland-egl wayland-cursor egl xkbcommon)
# We have to generate some protocol interface code for some various Wayland features.
if(WAYLAND_FOUND)
execute_process(
COMMAND ${PKG_CONFIG_EXECUTABLE} --variable=pkgdatadir wayland-client
WORKING_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}"
RESULT_VARIABLE WAYLAND_CORE_PROTOCOL_DIR_RC
OUTPUT_VARIABLE WAYLAND_CORE_PROTOCOL_DIR
ERROR_QUIET
OUTPUT_STRIP_TRAILING_WHITESPACE
)
if(NOT WAYLAND_CORE_PROTOCOL_DIR_RC EQUAL 0)
set(WAYLAND_FOUND FALSE)
endif()
endif()
if(WAYLAND_FOUND)
execute_process(
COMMAND ${PKG_CONFIG_EXECUTABLE} --variable=pkgdatadir wayland-protocols
WORKING_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}"
RESULT_VARIABLE WAYLAND_PROTOCOLS_DIR_RC
OUTPUT_VARIABLE WAYLAND_PROTOCOLS_DIR
ERROR_QUIET
OUTPUT_STRIP_TRAILING_WHITESPACE
)
if(NOT WAYLAND_PROTOCOLS_DIR_RC EQUAL 0)
set(WAYLAND_FOUND FALSE)
endif()
endif()
if(WAYLAND_FOUND)
execute_process(
COMMAND ${PKG_CONFIG_EXECUTABLE} --variable=wayland_scanner wayland-scanner
WORKING_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}"
RESULT_VARIABLE WAYLAND_SCANNER_RC
OUTPUT_VARIABLE WAYLAND_SCANNER
ERROR_QUIET
OUTPUT_STRIP_TRAILING_WHITESPACE
)
if(NOT WAYLAND_SCANNER_RC EQUAL 0)
set(WAYLAND_FOUND FALSE)
endif()
endif()
if(WAYLAND_FOUND)
link_directories(
${WAYLAND_LIBRARY_DIRS}
@ -559,6 +626,17 @@ macro(CheckWayland)
file(GLOB WAYLAND_SOURCES ${SDL2_SOURCE_DIR}/src/video/wayland/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${WAYLAND_SOURCES})
# We have to generate some protocol interface code for some unstable Wayland features.
file(MAKE_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/wayland-generated-protocols")
include_directories("${CMAKE_CURRENT_BINARY_DIR}/wayland-generated-protocols")
WaylandProtocolGen("${WAYLAND_SCANNER}" "${WAYLAND_CORE_PROTOCOL_DIR}/wayland.xml" "wayland")
foreach(_PROTL relative-pointer-unstable-v1 pointer-constraints-unstable-v1)
string(REGEX REPLACE "\\-unstable\\-.*$" "" PROTSUBDIR ${_PROTL})
WaylandProtocolGen("${WAYLAND_SCANNER}" "${WAYLAND_PROTOCOLS_DIR}/unstable/${PROTSUBDIR}/${_PROTL}.xml" "${_PROTL}")
endforeach()
if(VIDEO_WAYLAND_QT_TOUCH)
set(SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH 1)
endif()
@ -679,7 +757,6 @@ macro(CheckOpenGLX11)
set(SDL_VIDEO_OPENGL 1)
set(SDL_VIDEO_OPENGL_GLX 1)
set(SDL_VIDEO_RENDER_OGL 1)
list(APPEND EXTRA_LIBS GL)
endif()
endif()
endmacro()
@ -767,7 +844,8 @@ macro(CheckPTHREAD)
endif()
# Run some tests
set(CMAKE_REQUIRED_FLAGS "${PTHREAD_CFLAGS} ${PTHREAD_LDFLAGS}")
set(ORIG_CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS}")
set(CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS} ${PTHREAD_CFLAGS} ${PTHREAD_LDFLAGS}")
if(CMAKE_CROSSCOMPILING)
set(HAVE_PTHREADS 1)
else()
@ -829,7 +907,7 @@ macro(CheckPTHREAD)
int main(int argc, char** argv) { return 0; }" HAVE_PTHREAD_NP_H)
check_function_exists(pthread_setname_np HAVE_PTHREAD_SETNAME_NP)
check_function_exists(pthread_set_name_np HAVE_PTHREAD_SET_NAME_NP)
set(CMAKE_REQUIRED_FLAGS)
set(CMAKE_REQUIRED_FLAGS "${ORIG_CMAKE_REQUIRED_FLAGS}")
set(SOURCE_FILES ${SOURCE_FILES}
${SDL2_SOURCE_DIR}/src/thread/pthread/SDL_systhread.c
@ -883,7 +961,8 @@ macro(CheckUSBHID)
endif()
endif()
set(CMAKE_REQUIRED_FLAGS "${USB_CFLAGS}")
set(ORIG_CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS}")
set(CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS} ${USB_CFLAGS}")
set(CMAKE_REQUIRED_LIBRARIES "${USB_LIBS}")
check_c_source_compiles("
#include <sys/types.h>
@ -984,7 +1063,7 @@ macro(CheckUSBHID)
set(HAVE_SDL_JOYSTICK TRUE)
set(CMAKE_REQUIRED_LIBRARIES)
set(CMAKE_REQUIRED_FLAGS)
set(CMAKE_REQUIRED_FLAGS "${ORIG_CMAKE_REQUIRED_FLAGS}")
endif()
endmacro()
@ -998,12 +1077,13 @@ macro(CheckRPI)
listtostr(VIDEO_RPI_INCLUDE_DIRS VIDEO_RPI_INCLUDE_FLAGS "-I")
listtostr(VIDEO_RPI_LIBRARY_DIRS VIDEO_RPI_LIBRARY_FLAGS "-L")
set(CMAKE_REQUIRED_FLAGS "${VIDEO_RPI_INCLUDE_FLAGS} ${VIDEO_RPI_LIBRARY_FLAGS}")
set(ORIG_CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS}")
set(CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS} ${VIDEO_RPI_INCLUDE_FLAGS} ${VIDEO_RPI_LIBRARY_FLAGS}")
set(CMAKE_REQUIRED_LIBRARIES "${VIDEO_RPI_LIBS}")
check_c_source_compiles("
#include <bcm_host.h>
int main(int argc, char **argv) {}" HAVE_VIDEO_RPI)
set(CMAKE_REQUIRED_FLAGS)
set(CMAKE_REQUIRED_FLAGS "${ORIG_CMAKE_REQUIRED_FLAGS}")
set(CMAKE_REQUIRED_LIBRARIES)
if(SDL_VIDEO AND HAVE_VIDEO_RPI)

View File

@ -630,6 +630,7 @@ ac_includes_default="\
#endif"
ac_subst_vars='LTLIBOBJS
WAYLAND_SCANNER
EXTRA_LDFLAGS
BUILD_LDFLAGS
EXTRA_CFLAGS
@ -637,6 +638,8 @@ BUILD_CFLAGS
SDLTEST_OBJECTS
SDLMAIN_OBJECTS
VERSION_OBJECTS
GEN_OBJECTS
GEN_HEADERS
OBJECTS
INCLUDE
ac_aux_dir
@ -846,7 +849,9 @@ enable_video_opengles1
enable_video_opengles2
enable_libudev
enable_dbus
enable_ime
enable_ibus
enable_fcitx
enable_input_tslib
enable_pthreads
enable_pthread_sem
@ -1584,7 +1589,9 @@ Optional Features:
include OpenGL ES 2.0 support [[default=yes]]
--enable-libudev enable libudev support [[default=yes]]
--enable-dbus enable D-Bus support [[default=yes]]
--enable-ime enable IME support [[default=yes]]
--enable-ibus enable IBus support [[default=yes]]
--enable-fcitx enable fcitx support [[default=yes]]
--enable-input-tslib use the Touchscreen library for input
[[default=yes]]
--enable-pthreads use POSIX threads for multi-threading
@ -2683,9 +2690,9 @@ orig_CFLAGS="$CFLAGS"
#
SDL_MAJOR_VERSION=2
SDL_MINOR_VERSION=0
SDL_MICRO_VERSION=4
SDL_INTERFACE_AGE=0
SDL_BINARY_AGE=4
SDL_MICRO_VERSION=5
SDL_INTERFACE_AGE=1
SDL_BINARY_AGE=5
SDL_VERSION=$SDL_MAJOR_VERSION.$SDL_MINOR_VERSION.$SDL_MICRO_VERSION
@ -17601,7 +17608,7 @@ LIBS="$ALSA_LIBS $LIBS"
{ $as_echo "$as_me:${as_lineno-$LINENO}: result: $ALSA_LIBS" >&5
$as_echo "$ALSA_LIBS" >&6; }
min_alsa_version=0.9.0
min_alsa_version=1.0.11
{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for libasound headers version >= $min_alsa_version" >&5
$as_echo_n "checking for libasound headers version >= $min_alsa_version... " >&6; }
no_alsa=""
@ -18650,6 +18657,43 @@ $as_echo "$have_gcc_preferred_stack_boundary" >&6; }
fi
}
CheckDeclarationAfterStatement()
{
{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for GCC -Wdeclaration-after-statement option" >&5
$as_echo_n "checking for GCC -Wdeclaration-after-statement option... " >&6; }
have_gcc_declaration_after_statement=no
save_CFLAGS="$CFLAGS"
CFLAGS="$save_CFLAGS -Wdeclaration-after-statement -Werror=declaration-after-statement"
cat confdefs.h - <<_ACEOF >conftest.$ac_ext
/* end confdefs.h. */
int x = 0;
int
main ()
{
;
return 0;
}
_ACEOF
if ac_fn_c_try_compile "$LINENO"; then :
have_gcc_declaration_after_statement=yes
fi
rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext
{ $as_echo "$as_me:${as_lineno-$LINENO}: result: $have_gcc_declaration_after_statement" >&5
$as_echo "$have_gcc_declaration_after_statement" >&6; }
CFLAGS="$save_CFLAGS"
if test x$have_gcc_declaration_after_statement = xyes; then
EXTRA_CFLAGS="$EXTRA_CFLAGS -Wdeclaration-after-statement -Werror=declaration-after-statement"
fi
}
CheckWarnAll()
{
{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for GCC -Wall option" >&5
@ -18767,9 +18811,12 @@ $as_echo_n "checking for Wayland support... " >&6; }
if test x$PKG_CONFIG != xno && \
test x$video_opengl_egl = xyes && \
test x$video_opengles_v2 = xyes; then
if $PKG_CONFIG --exists wayland-client wayland-egl wayland-cursor egl xkbcommon ; then
if $PKG_CONFIG --exists wayland-client wayland-scanner wayland-protocols wayland-egl wayland-cursor egl xkbcommon ; then
WAYLAND_CFLAGS=`$PKG_CONFIG --cflags wayland-client wayland-egl wayland-cursor xkbcommon`
WAYLAND_LIBS=`$PKG_CONFIG --libs wayland-client wayland-egl wayland-cursor xkbcommon`
WAYLAND_SCANNER=`$PKG_CONFIG --variable=wayland_scanner wayland-scanner`
WAYLAND_CORE_PROTOCOL_DIR=`$PKG_CONFIG --variable=pkgdatadir wayland-client`
WAYLAND_PROTOCOLS_DIR=`$PKG_CONFIG --variable=pkgdatadir wayland-protocols`
video_wayland=yes
fi
fi
@ -18785,8 +18832,11 @@ $as_echo "#define SDL_VIDEO_DRIVER_WAYLAND 1" >>confdefs.h
$as_echo "#define SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH 1" >>confdefs.h
fi
WAYLAND_PROTOCOLS_UNSTABLE="relative-pointer-unstable-v1 pointer-constraints-unstable-v1"
SOURCES="$SOURCES $srcdir/src/video/wayland/*.c"
EXTRA_CFLAGS="$EXTRA_CFLAGS $WAYLAND_CFLAGS"
EXTRA_CFLAGS="$EXTRA_CFLAGS $WAYLAND_CFLAGS -I\$(gen)"
# Check whether --enable-wayland-shared was given.
if test "${enable_wayland_shared+set}" = set; then :
enableval=$enable_wayland_shared;
@ -18928,7 +18978,7 @@ int
main ()
{
MirMotionToolType tool = mir_motion_tool_type_mouse;
MirTouchAction actions = mir_touch_actions
;
return 0;
@ -21604,6 +21654,23 @@ $as_echo "#define HAVE_DBUS_DBUS_H 1" >>confdefs.h
fi
}
CheckIME()
{
# Check whether --enable-ime was given.
if test "${enable_ime+set}" = set; then :
enableval=$enable_ime;
else
enable_ime=yes
fi
if test x$enable_ime = xyes; then
$as_echo "#define SDL_USE_IME 1" >>confdefs.h
SOURCES="$SOURCES $srcdir/src/core/linux/SDL_ime.c"
fi
}
CheckIBus()
{
# Check whether --enable-ibus was given.
@ -21677,7 +21744,11 @@ fi
CFLAGS="$save_CFLAGS"
if test x$have_ibus_ibus_h_hdr = xyes; then
if test x$enable_dbus != xyes; then
if test x$enable_ime != xyes; then
{ $as_echo "$as_me:${as_lineno-$LINENO}: WARNING: IME support is required for IBus." >&5
$as_echo "$as_me: WARNING: IME support is required for IBus." >&2;}
have_ibus_ibus_h_hdr=no
elif test x$enable_dbus != xyes; then
{ $as_echo "$as_me:${as_lineno-$LINENO}: WARNING: DBus support is required for IBus." >&5
$as_echo "$as_me: WARNING: DBus support is required for IBus." >&2;}
have_ibus_ibus_h_hdr=no
@ -21697,6 +21768,90 @@ $as_echo "#define HAVE_IBUS_IBUS_H 1" >>confdefs.h
fi
}
CheckFcitx()
{
# Check whether --enable-fcitx was given.
if test "${enable_fcitx+set}" = set; then :
enableval=$enable_fcitx;
else
enable_fcitx=yes
fi
if test x$enable_fcitx = xyes; then
# Extract the first word of "pkg-config", so it can be a program name with args.
set dummy pkg-config; ac_word=$2
{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for $ac_word" >&5
$as_echo_n "checking for $ac_word... " >&6; }
if ${ac_cv_path_PKG_CONFIG+:} false; then :
$as_echo_n "(cached) " >&6
else
case $PKG_CONFIG in
[\\/]* | ?:[\\/]*)
ac_cv_path_PKG_CONFIG="$PKG_CONFIG" # Let the user override the test with a path.
;;
*)
as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
for as_dir in $PATH
do
IFS=$as_save_IFS
test -z "$as_dir" && as_dir=.
for ac_exec_ext in '' $ac_executable_extensions; do
if as_fn_executable_p "$as_dir/$ac_word$ac_exec_ext"; then
ac_cv_path_PKG_CONFIG="$as_dir/$ac_word$ac_exec_ext"
$as_echo "$as_me:${as_lineno-$LINENO}: found $as_dir/$ac_word$ac_exec_ext" >&5
break 2
fi
done
done
IFS=$as_save_IFS
test -z "$ac_cv_path_PKG_CONFIG" && ac_cv_path_PKG_CONFIG="no"
;;
esac
fi
PKG_CONFIG=$ac_cv_path_PKG_CONFIG
if test -n "$PKG_CONFIG"; then
{ $as_echo "$as_me:${as_lineno-$LINENO}: result: $PKG_CONFIG" >&5
$as_echo "$PKG_CONFIG" >&6; }
else
{ $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
$as_echo "no" >&6; }
fi
if test x$PKG_CONFIG != xno; then
FCITX_CFLAGS=`$PKG_CONFIG --cflags fcitx`
CFLAGS="$CFLAGS $FCITX_CFLAGS"
ac_fn_c_check_header_mongrel "$LINENO" "fcitx/frontend.h" "ac_cv_header_fcitx_frontend_h" "$ac_includes_default"
if test "x$ac_cv_header_fcitx_frontend_h" = xyes; then :
have_fcitx_frontend_h_hdr=yes
else
have_fcitx_frontend_h_hdr=no
fi
CFLAGS="$save_CFLAGS"
if test x$have_fcitx_frontend_h_hdr = xyes; then
if test x$enable_ime != xyes; then
{ $as_echo "$as_me:${as_lineno-$LINENO}: WARNING: IME support is required for fcitx." >&5
$as_echo "$as_me: WARNING: IME support is required for fcitx." >&2;}
have_fcitx_frontend_h_hdr=no
elif test x$enable_dbus != xyes; then
{ $as_echo "$as_me:${as_lineno-$LINENO}: WARNING: DBus support is required for fcitx." >&5
$as_echo "$as_me: WARNING: DBus support is required for fcitx." >&2;}
have_fcitx_frontend_h_hdr=no
else
$as_echo "#define HAVE_FCITX_FRONTEND_H 1" >>confdefs.h
EXTRA_CFLAGS="$EXTRA_CFLAGS $FCITX_CFLAGS"
SOURCES="$SOURCES $srcdir/src/core/linux/SDL_fcitx.c"
fi
fi
fi
fi
}
CheckTslib()
{
# Check whether --enable-input-tslib was given.
@ -22894,6 +23049,8 @@ fi
}
CheckWarnAll
case "$host" in
*-*-linux*|*-*-uclinux*|*-*-gnu*|*-*-k*bsd*-gnu|*-*-bsdi*|*-*-freebsd*|*-*-dragonfly*|*-*-netbsd*|*-*-openbsd*|*-*-sysv5*|*-*-solaris*|*-*-hpux*|*-*-aix*|*-*-minix*)
case "$host" in
@ -22962,6 +23119,7 @@ case "$host" in
*-*-minix*) ARCH=minix ;;
esac
CheckVisibilityHidden
CheckDeclarationAfterStatement
CheckDummyVideo
CheckDiskAudio
CheckDummyAudio
@ -22982,7 +23140,9 @@ case "$host" in
CheckWayland
CheckLibUDev
CheckDBus
CheckIME
CheckIBus
CheckFcitx
case $ARCH in
linux)
CheckInputEvents
@ -23392,6 +23552,7 @@ $as_echo "#define SDL_FILESYSTEM_HAIKU 1" >>confdefs.h
ARCH=ios
CheckVisibilityHidden
CheckDeclarationAfterStatement
CheckDummyVideo
CheckDiskAudio
CheckDummyAudio
@ -23402,7 +23563,7 @@ $as_echo "#define SDL_FILESYSTEM_HAIKU 1" >>confdefs.h
# Set up files for the audio library
if test x$enable_audio = xyes; then
SOURCES="$SOURCES $srcdir/src/audio/coreaudio/*.c"
SOURCES="$SOURCES $srcdir/src/audio/coreaudio/*.m"
SUMMARY_audio="${SUMMARY_audio} coreaudio"
have_audio=yes
fi
@ -23461,6 +23622,7 @@ $as_echo "#define SDL_FILESYSTEM_HAIKU 1" >>confdefs.h
EXTRA_CFLAGS="$EXTRA_CFLAGS -DTARGET_API_MAC_OSX"
CheckVisibilityHidden
CheckDeclarationAfterStatement
CheckDummyVideo
CheckDiskAudio
CheckDummyAudio
@ -23476,7 +23638,8 @@ $as_echo "#define SDL_FILESYSTEM_HAIKU 1" >>confdefs.h
$as_echo "#define SDL_AUDIO_DRIVER_COREAUDIO 1" >>confdefs.h
SOURCES="$SOURCES $srcdir/src/audio/coreaudio/*.c"
SOURCES="$SOURCES $srcdir/src/audio/coreaudio/*.m"
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,CoreAudio -Wl,-framework,AudioToolbox"
SUMMARY_audio="${SUMMARY_audio} coreaudio"
have_audio=yes
fi
@ -23494,8 +23657,8 @@ $as_echo "#define SDL_JOYSTICK_IOKIT 1" >>confdefs.h
$as_echo "#define SDL_HAPTIC_IOKIT 1" >>confdefs.h
SOURCES="$SOURCES $srcdir/src/haptic/darwin/*.c"
have_haptic=yes
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,ForceFeedback"
have_haptic=yes
fi
# Set up files for the power library
if test x$enable_power = xyes; then
@ -23532,10 +23695,6 @@ $as_echo "#define SDL_TIMER_UNIX 1" >>confdefs.h
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,Cocoa"
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,Carbon"
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,IOKit"
# If audio is used, add the AudioUnit framework
if test x$enable_audio = xyes; then
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,CoreAudio -Wl,-framework,AudioToolbox -Wl,-framework,AudioUnit"
fi
;;
*-nacl|*-pnacl)
ARCH=nacl
@ -23581,6 +23740,7 @@ $as_echo "#define SDL_AUDIO_DRIVER_EMSCRIPTEN 1" >>confdefs.h
fi
CheckVisibilityHidden
CheckDeclarationAfterStatement
CheckDummyVideo
CheckDiskAudio
CheckDummyAudio
@ -23630,8 +23790,6 @@ $as_echo "#define SDL_TIMER_UNIX 1" >>confdefs.h
;;
esac
CheckWarnAll
# Verify that we have all the platform specific files we need
if test x$have_joystick != xyes; then
@ -23687,6 +23845,57 @@ if test x$SDLMAIN_SOURCES = x; then
fi
SDLTEST_SOURCES="$srcdir/src/test/*.c"
if test x$video_wayland = xyes; then
WAYLAND_CORE_PROTOCOL_SOURCE='$(gen)/wayland-protocol.c'
WAYLAND_CORE_PROTOCOL_HEADER='$(gen)/wayland-client-protocol.h'
WAYLAND_PROTOCOLS_UNSTABLE_SOURCES=`echo $WAYLAND_PROTOCOLS_UNSTABLE |\
sed 's,[^ ]\+,\\$(gen)/&-protocol.c,g'`
WAYLAND_PROTOCOLS_UNSTABLE_HEADERS=`echo $WAYLAND_PROTOCOLS_UNSTABLE |\
sed 's,[^ ]\+,\\$(gen)/&-client-protocol.h,g'`
GEN_SOURCES="$GEN_SOURCES $WAYLAND_CORE_PROTOCOL_SOURCE $WAYLAND_PROTOCOLS_UNSTABLE_SOURCES"
GEN_HEADERS="$GEN_HEADERS $WAYLAND_CORE_PROTOCOL_HEADER $WAYLAND_PROTOCOLS_UNSTABLE_HEADERS"
WAYLAND_CORE_PROTOCOL_SOURCE_DEPENDS="
$WAYLAND_CORE_PROTOCOL_SOURCE: $WAYLAND_CORE_PROTOCOL_DIR/wayland.xml
\$(SHELL) \$(auxdir)/mkinstalldirs \$(gen)
\$(RUN_CMD_GEN)\$(WAYLAND_SCANNER) code \$< \$@"
WAYLAND_CORE_PROTOCOL_HEADER_DEPENDS="
$WAYLAND_CORE_PROTOCOL_HEADER: $WAYLAND_CORE_PROTOCOL_DIR/wayland.xml
\$(SHELL) \$(auxdir)/mkinstalldirs \$(gen)
\$(RUN_CMD_GEN)\$(WAYLAND_SCANNER) client-header \$< \$@"
WAYLAND_CORE_PROTOCOL_OBJECT="
\$(objects)/`echo $WAYLAND_CORE_PROTOCOL_SOURCE | sed 's/\$(gen)\/\(.*\).c$/\1.lo/'`: $WAYLAND_CORE_PROTOCOL_SOURCE
\$(RUN_CMD_CC)\$(LIBTOOL) --tag=CC --mode=compile \$(CC) \$(CFLAGS) \$(EXTRA_CFLAGS) $DEPENDENCY_TRACKING_OPTIONS -c \$< -o \$@"
WAYLAND_PROTOCOLS_CLIENT_HEADER_UNSTABLE_DEPENDS=`for p in $WAYLAND_PROTOCOLS_UNSTABLE;\
do echo ; echo \$p | sed\
"s,^\\([a-z\\-]\\+\\)-unstable-\\(v[0-9]\+\\)\$,\\$(gen)/&-client-protocol.h: $WAYLAND_PROTOCOLS_DIR/unstable/\1/&.xml\\\\
\\$(SHELL) \\$(auxdir)/mkinstalldirs \\$(gen)\\\\
\\$(RUN_CMD_GEN)\\$(WAYLAND_SCANNER) client-header \\$< \\$@," ; done`
WAYLAND_PROTOCOLS_CODE_UNSTABLE_DEPENDS=`for p in $WAYLAND_PROTOCOLS_UNSTABLE;\
do echo ; echo \$p | sed\
"s,^\\([a-z\\-]\\+\\)-unstable-\\(v[0-9]\+\\)\$,\\$(gen)/&-protocol.c: $WAYLAND_PROTOCOLS_DIR/unstable/\1/&.xml\\\\
\\$(SHELL) \\$(auxdir)/mkinstalldirs \\$(gen)\\\\
\\$(RUN_CMD_GEN)\\$(WAYLAND_SCANNER) code \\$< \\$@," ; done`
WAYLAND_PROTOCOLS_OBJECTS_UNSTABLE=`for p in $WAYLAND_PROTOCOLS_UNSTABLE;\
do echo ; echo \$p | sed\
"s,^\\([a-z\\-]\\+\\)-unstable-\\(v[0-9]\+\\)\$,\\\$(objects)/&-protocol.lo: \\$(gen)/&-protocol.c \\$(gen)/&-client-protocol.h\\\\
\\$(RUN_CMD_CC)\\$(LIBTOOL) --tag=CC --mode=compile \\$(CC) \\$(CFLAGS) \\$(EXTRA_CFLAGS) $DEPENDENCY_TRACKING_OPTIONS -c \\$< -o \\$@," ; done`
WAYLAND_PROTOCOLS_DEPENDS="
$WAYLAND_CORE_PROTOCOL_SOURCE_DEPENDS
$WAYLAND_CORE_PROTOCOL_HEADER_DEPENDS
$WAYLAND_CORE_PROTOCOL_OBJECT
$WAYLAND_PROTOCOLS_CLIENT_HEADER_UNSTABLE_DEPENDS
$WAYLAND_PROTOCOLS_CODE_UNSTABLE_DEPENDS
$WAYLAND_PROTOCOLS_OBJECTS_UNSTABLE
"
fi
OBJECTS=`echo $SOURCES`
DEPENDS=`echo $SOURCES | tr ' ' '\n'`
for EXT in asm cc m c S; do
@ -23696,6 +23905,8 @@ for EXT in asm cc m c S; do
\\$(RUN_CMD_CC)\\$(LIBTOOL) --tag=CC --mode=compile \\$(CC) \\$(CFLAGS) \\$(EXTRA_CFLAGS) $DEPENDENCY_TRACKING_OPTIONS -c \\$< -o \\$@,g"`
done
GEN_OBJECTS=`echo "$GEN_SOURCES" | sed 's,[^ ]*/\([^ ]*\)\.c,$(objects)/\1.lo,g'`
VERSION_OBJECTS=`echo $VERSION_SOURCES`
VERSION_DEPENDS=`echo $VERSION_SOURCES`
VERSION_OBJECTS=`echo "$VERSION_OBJECTS" | sed 's,[^ ]*/\([^ ]*\)\.rc,$(objects)/\1.o,g'`
@ -23722,6 +23933,36 @@ SDLTEST_DEPENDS=`echo "$SDLTEST_DEPENDS" | sed "s,\\([^ ]*\\)/\\([^ ]*\\)\\.c,\\
if test "x$enable_rpath" = "xyes"; then
if test $ARCH = bsdi -o $ARCH = freebsd -o $ARCH = linux -o $ARCH = netbsd; then
SDL_RLD_FLAGS="-Wl,-rpath,\${libdir}"
{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for linker option --enable-new-dtags" >&5
$as_echo_n "checking for linker option --enable-new-dtags... " >&6; }
have_enable_new_dtags=no
save_LDFLAGS="$LDFLAGS"
LDFLAGS="$LDFLAGS -Wl,--enable-new-dtags"
cat confdefs.h - <<_ACEOF >conftest.$ac_ext
/* end confdefs.h. */
int
main ()
{
;
return 0;
}
_ACEOF
if ac_fn_c_try_link "$LINENO"; then :
have_enable_new_dtags=yes
SDL_RLD_FLAGS="$SDL_RLD_FLAGS -Wl,--enable-new-dtags"
fi
rm -f core conftest.err conftest.$ac_objext \
conftest$ac_exeext conftest.$ac_ext
LDFLAGS="$save_LDFLAGS"
{ $as_echo "$as_me:${as_lineno-$LINENO}: result: $have_enable_new_dtags" >&5
$as_echo "$have_enable_new_dtags" >&6; }
fi
if test $ARCH = solaris; then
SDL_RLD_FLAGS="-R\${libdir}"
@ -23767,6 +24008,9 @@ fi
cat >Makefile.rules <<__EOF__
# Build rules for objects
@ -23778,6 +24022,7 @@ $DEPENDS
$VERSION_DEPENDS
$SDLMAIN_DEPENDS
$SDLTEST_DEPENDS
$WAYLAND_PROTOCOLS_DEPENDS
__EOF__
ac_config_files="$ac_config_files Makefile:Makefile.in:Makefile.rules sdl2-config sdl2-config.cmake SDL2.spec sdl2.pc"
@ -23810,11 +24055,21 @@ if test x$have_dbus_dbus_h_hdr = xyes; then
else
SUMMARY="${SUMMARY}Using dbus : NO\n"
fi
if test x$enable_ime = xyes; then
SUMMARY="${SUMMARY}Using ime : YES\n"
else
SUMMARY="${SUMMARY}Using ime : NO\n"
fi
if test x$have_ibus_ibus_h_hdr = xyes; then
SUMMARY="${SUMMARY}Using ibus : YES\n"
else
SUMMARY="${SUMMARY}Using ibus : NO\n"
fi
if test x$have_fcitx_frontend_h_hdr = xyes; then
SUMMARY="${SUMMARY}Using fcitx : YES\n"
else
SUMMARY="${SUMMARY}Using fcitx : NO\n"
fi
ac_config_commands="$ac_config_commands summary"

View File

@ -20,9 +20,9 @@ dnl Set various version strings - taken gratefully from the GTk sources
#
SDL_MAJOR_VERSION=2
SDL_MINOR_VERSION=0
SDL_MICRO_VERSION=4
SDL_INTERFACE_AGE=0
SDL_BINARY_AGE=4
SDL_MICRO_VERSION=5
SDL_INTERFACE_AGE=1
SDL_BINARY_AGE=5
SDL_VERSION=$SDL_MAJOR_VERSION.$SDL_MINOR_VERSION.$SDL_MICRO_VERSION
AC_SUBST(SDL_MAJOR_VERSION)
@ -770,7 +770,7 @@ CheckALSA()
AC_HELP_STRING([--enable-alsa], [support the ALSA audio API [[default=yes]]]),
, enable_alsa=yes)
if test x$enable_audio = xyes -a x$enable_alsa = xyes; then
AM_PATH_ALSA(0.9.0, have_alsa=yes, have_alsa=no)
AM_PATH_ALSA(1.0.11, have_alsa=yes, have_alsa=no)
# Restore all flags from before the ALSA detection runs
CFLAGS="$alsa_save_CFLAGS"
LDFLAGS="$alsa_save_LDFLAGS"
@ -1124,6 +1124,30 @@ CheckStackBoundary()
fi
}
dnl See if GCC's -Wdeclaration-after-statement is supported.
dnl This lets us catch things that would fail on a C89 compiler when using
dnl a modern GCC.
CheckDeclarationAfterStatement()
{
AC_MSG_CHECKING(for GCC -Wdeclaration-after-statement option)
have_gcc_declaration_after_statement=no
save_CFLAGS="$CFLAGS"
CFLAGS="$save_CFLAGS -Wdeclaration-after-statement -Werror=declaration-after-statement"
AC_TRY_COMPILE([
int x = 0;
],[
],[
have_gcc_declaration_after_statement=yes
])
AC_MSG_RESULT($have_gcc_declaration_after_statement)
CFLAGS="$save_CFLAGS"
if test x$have_gcc_declaration_after_statement = xyes; then
EXTRA_CFLAGS="$EXTRA_CFLAGS -Wdeclaration-after-statement -Werror=declaration-after-statement"
fi
}
dnl See if GCC's -Wall is supported.
CheckWarnAll()
{
@ -1177,9 +1201,12 @@ AC_HELP_STRING([--enable-video-wayland-qt-touch], [QtWayland server support for
if test x$PKG_CONFIG != xno && \
test x$video_opengl_egl = xyes && \
test x$video_opengles_v2 = xyes; then
if $PKG_CONFIG --exists wayland-client wayland-egl wayland-cursor egl xkbcommon ; then
if $PKG_CONFIG --exists wayland-client wayland-scanner wayland-protocols wayland-egl wayland-cursor egl xkbcommon ; then
WAYLAND_CFLAGS=`$PKG_CONFIG --cflags wayland-client wayland-egl wayland-cursor xkbcommon`
WAYLAND_LIBS=`$PKG_CONFIG --libs wayland-client wayland-egl wayland-cursor xkbcommon`
WAYLAND_SCANNER=`$PKG_CONFIG --variable=wayland_scanner wayland-scanner`
WAYLAND_CORE_PROTOCOL_DIR=`$PKG_CONFIG --variable=pkgdatadir wayland-client`
WAYLAND_PROTOCOLS_DIR=`$PKG_CONFIG --variable=pkgdatadir wayland-protocols`
video_wayland=yes
fi
fi
@ -1190,8 +1217,11 @@ AC_HELP_STRING([--enable-video-wayland-qt-touch], [QtWayland server support for
if test x$enable_video_wayland_qt_touch = xyes; then
AC_DEFINE(SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH, 1, [ ])
fi
WAYLAND_PROTOCOLS_UNSTABLE="relative-pointer-unstable-v1 pointer-constraints-unstable-v1"
SOURCES="$SOURCES $srcdir/src/video/wayland/*.c"
EXTRA_CFLAGS="$EXTRA_CFLAGS $WAYLAND_CFLAGS"
EXTRA_CFLAGS="$EXTRA_CFLAGS $WAYLAND_CFLAGS -I\$(gen)"
AC_ARG_ENABLE(wayland-shared,
AC_HELP_STRING([--enable-wayland-shared], [dynamically load Wayland support [[default=maybe]]]),
, enable_wayland_shared=maybe)
@ -1260,12 +1290,12 @@ AC_HELP_STRING([--enable-video-mir], [use Mir video driver [[default=yes]]]),
MIR_LIBS=`$PKG_CONFIG --libs mirclient egl xkbcommon`
save_CFLAGS="$CFLAGS"
CFLAGS="$save_CFLAGS $MIR_CFLAGS"
dnl This will disable Mir on Ubuntu < 14.04
dnl This will disable Mir if >= v0.25 is not available
AC_TRY_COMPILE([
#include <mir_toolkit/mir_client_library.h>
],[
MirMotionToolType tool = mir_motion_tool_type_mouse;
MirTouchAction actions = mir_touch_actions
],[
video_mir=yes
])
@ -2230,6 +2260,18 @@ AC_HELP_STRING([--enable-dbus], [enable D-Bus support [[default=yes]]]),
fi
}
dnl See if the platform wanna IME support.
CheckIME()
{
AC_ARG_ENABLE(ime,
AC_HELP_STRING([--enable-ime], [enable IME support [[default=yes]]]),
, enable_ime=yes)
if test x$enable_ime = xyes; then
AC_DEFINE(SDL_USE_IME, 1, [ ])
SOURCES="$SOURCES $srcdir/src/core/linux/SDL_ime.c"
fi
}
dnl See if the platform has libibus IME support.
CheckIBus()
{
@ -2250,7 +2292,10 @@ AC_HELP_STRING([--enable-ibus], [enable IBus support [[default=yes]]]),
have_inotify_inotify_h_hdr=no)
CFLAGS="$save_CFLAGS"
if test x$have_ibus_ibus_h_hdr = xyes; then
if test x$enable_dbus != xyes; then
if test x$enable_ime != xyes; then
AC_MSG_WARN([IME support is required for IBus.])
have_ibus_ibus_h_hdr=no
elif test x$enable_dbus != xyes; then
AC_MSG_WARN([DBus support is required for IBus.])
have_ibus_ibus_h_hdr=no
elif test x$have_inotify_inotify_h_hdr != xyes; then
@ -2266,6 +2311,38 @@ AC_HELP_STRING([--enable-ibus], [enable IBus support [[default=yes]]]),
fi
}
dnl See if the platform has fcitx IME support.
CheckFcitx()
{
AC_ARG_ENABLE(fcitx,
AC_HELP_STRING([--enable-fcitx], [enable fcitx support [[default=yes]]]),
, enable_fcitx=yes)
if test x$enable_fcitx = xyes; then
AC_PATH_PROG(PKG_CONFIG, pkg-config, no)
if test x$PKG_CONFIG != xno; then
FCITX_CFLAGS=`$PKG_CONFIG --cflags fcitx`
CFLAGS="$CFLAGS $FCITX_CFLAGS"
AC_CHECK_HEADER(fcitx/frontend.h,
have_fcitx_frontend_h_hdr=yes,
have_fcitx_frontend_h_hdr=no)
CFLAGS="$save_CFLAGS"
if test x$have_fcitx_frontend_h_hdr = xyes; then
if test x$enable_ime != xyes; then
AC_MSG_WARN([IME support is required for fcitx.])
have_fcitx_frontend_h_hdr=no
elif test x$enable_dbus != xyes; then
AC_MSG_WARN([DBus support is required for fcitx.])
have_fcitx_frontend_h_hdr=no
else
AC_DEFINE(HAVE_FCITX_FRONTEND_H, 1, [ ])
EXTRA_CFLAGS="$EXTRA_CFLAGS $FCITX_CFLAGS"
SOURCES="$SOURCES $srcdir/src/core/linux/SDL_fcitx.c"
fi
fi
fi
fi
}
dnl See if we can use the Touchscreen input library
CheckTslib()
{
@ -2801,6 +2878,9 @@ AC_HELP_STRING([--enable-rpath], [use an rpath when linking SDL [[default=yes]]]
, enable_rpath=yes)
}
dnl Do this on all platforms, before everything else (other things might want to override it).
CheckWarnAll
dnl Set up the configuration based on the host platform!
case "$host" in
*-*-linux*|*-*-uclinux*|*-*-gnu*|*-*-k*bsd*-gnu|*-*-bsdi*|*-*-freebsd*|*-*-dragonfly*|*-*-netbsd*|*-*-openbsd*|*-*-sysv5*|*-*-solaris*|*-*-hpux*|*-*-aix*|*-*-minix*)
@ -2870,6 +2950,7 @@ case "$host" in
*-*-minix*) ARCH=minix ;;
esac
CheckVisibilityHidden
CheckDeclarationAfterStatement
CheckDummyVideo
CheckDiskAudio
CheckDummyAudio
@ -2890,7 +2971,9 @@ case "$host" in
CheckWayland
CheckLibUDev
CheckDBus
CheckIME
CheckIBus
CheckFcitx
case $ARCH in
linux)
CheckInputEvents
@ -3196,6 +3279,7 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
ARCH=ios
CheckVisibilityHidden
CheckDeclarationAfterStatement
CheckDummyVideo
CheckDiskAudio
CheckDummyAudio
@ -3206,7 +3290,7 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
# Set up files for the audio library
if test x$enable_audio = xyes; then
SOURCES="$SOURCES $srcdir/src/audio/coreaudio/*.c"
SOURCES="$SOURCES $srcdir/src/audio/coreaudio/*.m"
SUMMARY_audio="${SUMMARY_audio} coreaudio"
have_audio=yes
fi
@ -3265,6 +3349,7 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
EXTRA_CFLAGS="$EXTRA_CFLAGS -DTARGET_API_MAC_OSX"
CheckVisibilityHidden
CheckDeclarationAfterStatement
CheckDummyVideo
CheckDiskAudio
CheckDummyAudio
@ -3278,7 +3363,8 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
# Set up files for the audio library
if test x$enable_audio = xyes; then
AC_DEFINE(SDL_AUDIO_DRIVER_COREAUDIO, 1, [ ])
SOURCES="$SOURCES $srcdir/src/audio/coreaudio/*.c"
SOURCES="$SOURCES $srcdir/src/audio/coreaudio/*.m"
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,CoreAudio -Wl,-framework,AudioToolbox"
SUMMARY_audio="${SUMMARY_audio} coreaudio"
have_audio=yes
fi
@ -3292,8 +3378,8 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
if test x$enable_haptic = xyes; then
AC_DEFINE(SDL_HAPTIC_IOKIT, 1, [ ])
SOURCES="$SOURCES $srcdir/src/haptic/darwin/*.c"
have_haptic=yes
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,ForceFeedback"
have_haptic=yes
fi
# Set up files for the power library
if test x$enable_power = xyes; then
@ -3324,10 +3410,6 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,Cocoa"
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,Carbon"
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,IOKit"
# If audio is used, add the AudioUnit framework
if test x$enable_audio = xyes; then
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,CoreAudio -Wl,-framework,AudioToolbox -Wl,-framework,AudioUnit"
fi
;;
*-nacl|*-pnacl)
ARCH=nacl
@ -3366,6 +3448,7 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
fi
CheckVisibilityHidden
CheckDeclarationAfterStatement
CheckDummyVideo
CheckDiskAudio
CheckDummyAudio
@ -3407,9 +3490,6 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
;;
esac
dnl Do this on all platforms, after everything else.
CheckWarnAll
# Verify that we have all the platform specific files we need
if test x$have_joystick != xyes; then
@ -3453,6 +3533,57 @@ if test x$SDLMAIN_SOURCES = x; then
fi
SDLTEST_SOURCES="$srcdir/src/test/*.c"
if test x$video_wayland = xyes; then
WAYLAND_CORE_PROTOCOL_SOURCE='$(gen)/wayland-protocol.c'
WAYLAND_CORE_PROTOCOL_HEADER='$(gen)/wayland-client-protocol.h'
WAYLAND_PROTOCOLS_UNSTABLE_SOURCES=`echo $WAYLAND_PROTOCOLS_UNSTABLE |\
sed 's,[[^ ]]\+,\\$(gen)/&-protocol.c,g'`
WAYLAND_PROTOCOLS_UNSTABLE_HEADERS=`echo $WAYLAND_PROTOCOLS_UNSTABLE |\
sed 's,[[^ ]]\+,\\$(gen)/&-client-protocol.h,g'`
GEN_SOURCES="$GEN_SOURCES $WAYLAND_CORE_PROTOCOL_SOURCE $WAYLAND_PROTOCOLS_UNSTABLE_SOURCES"
GEN_HEADERS="$GEN_HEADERS $WAYLAND_CORE_PROTOCOL_HEADER $WAYLAND_PROTOCOLS_UNSTABLE_HEADERS"
WAYLAND_CORE_PROTOCOL_SOURCE_DEPENDS="
$WAYLAND_CORE_PROTOCOL_SOURCE: $WAYLAND_CORE_PROTOCOL_DIR/wayland.xml
\$(SHELL) \$(auxdir)/mkinstalldirs \$(gen)
\$(RUN_CMD_GEN)\$(WAYLAND_SCANNER) code \$< \$@"
WAYLAND_CORE_PROTOCOL_HEADER_DEPENDS="
$WAYLAND_CORE_PROTOCOL_HEADER: $WAYLAND_CORE_PROTOCOL_DIR/wayland.xml
\$(SHELL) \$(auxdir)/mkinstalldirs \$(gen)
\$(RUN_CMD_GEN)\$(WAYLAND_SCANNER) client-header \$< \$@"
WAYLAND_CORE_PROTOCOL_OBJECT="
\$(objects)/`echo $WAYLAND_CORE_PROTOCOL_SOURCE | sed 's/\$(gen)\/\(.*\).c$/\1.lo/'`: $WAYLAND_CORE_PROTOCOL_SOURCE
\$(RUN_CMD_CC)\$(LIBTOOL) --tag=CC --mode=compile \$(CC) \$(CFLAGS) \$(EXTRA_CFLAGS) $DEPENDENCY_TRACKING_OPTIONS -c \$< -o \$@"
WAYLAND_PROTOCOLS_CLIENT_HEADER_UNSTABLE_DEPENDS=`for p in $WAYLAND_PROTOCOLS_UNSTABLE;\
do echo ; echo \$p | sed\
"s,^\\([[a-z\\-]]\\+\\)-unstable-\\(v[[0-9]]\+\\)\$,\\$(gen)/&-client-protocol.h: $WAYLAND_PROTOCOLS_DIR/unstable/\1/&.xml\\\\
\\$(SHELL) \\$(auxdir)/mkinstalldirs \\$(gen)\\\\
\\$(RUN_CMD_GEN)\\$(WAYLAND_SCANNER) client-header \\$< \\$@," ; done`
WAYLAND_PROTOCOLS_CODE_UNSTABLE_DEPENDS=`for p in $WAYLAND_PROTOCOLS_UNSTABLE;\
do echo ; echo \$p | sed\
"s,^\\([[a-z\\-]]\\+\\)-unstable-\\(v[[0-9]]\+\\)\$,\\$(gen)/&-protocol.c: $WAYLAND_PROTOCOLS_DIR/unstable/\1/&.xml\\\\
\\$(SHELL) \\$(auxdir)/mkinstalldirs \\$(gen)\\\\
\\$(RUN_CMD_GEN)\\$(WAYLAND_SCANNER) code \\$< \\$@," ; done`
WAYLAND_PROTOCOLS_OBJECTS_UNSTABLE=`for p in $WAYLAND_PROTOCOLS_UNSTABLE;\
do echo ; echo \$p | sed\
"s,^\\([[a-z\\-]]\\+\\)-unstable-\\(v[[0-9]]\+\\)\$,\\\$(objects)/&-protocol.lo: \\$(gen)/&-protocol.c \\$(gen)/&-client-protocol.h\\\\
\\$(RUN_CMD_CC)\\$(LIBTOOL) --tag=CC --mode=compile \\$(CC) \\$(CFLAGS) \\$(EXTRA_CFLAGS) $DEPENDENCY_TRACKING_OPTIONS -c \\$< -o \\$@," ; done`
WAYLAND_PROTOCOLS_DEPENDS="
$WAYLAND_CORE_PROTOCOL_SOURCE_DEPENDS
$WAYLAND_CORE_PROTOCOL_HEADER_DEPENDS
$WAYLAND_CORE_PROTOCOL_OBJECT
$WAYLAND_PROTOCOLS_CLIENT_HEADER_UNSTABLE_DEPENDS
$WAYLAND_PROTOCOLS_CODE_UNSTABLE_DEPENDS
$WAYLAND_PROTOCOLS_OBJECTS_UNSTABLE
"
fi
OBJECTS=`echo $SOURCES`
DEPENDS=`echo $SOURCES | tr ' ' '\n'`
for EXT in asm cc m c S; do
@ -3462,6 +3593,8 @@ for EXT in asm cc m c S; do
\\$(RUN_CMD_CC)\\$(LIBTOOL) --tag=CC --mode=compile \\$(CC) \\$(CFLAGS) \\$(EXTRA_CFLAGS) $DEPENDENCY_TRACKING_OPTIONS -c \\$< -o \\$@,g"`
done
GEN_OBJECTS=`echo "$GEN_SOURCES" | sed 's,[[^ ]]*/\([[^ ]]*\)\.c,$(objects)/\1.lo,g'`
VERSION_OBJECTS=`echo $VERSION_SOURCES`
VERSION_DEPENDS=`echo $VERSION_SOURCES`
VERSION_OBJECTS=`echo "$VERSION_OBJECTS" | sed 's,[[^ ]]*/\([[^ ]]*\)\.rc,$(objects)/\1.o,g'`
@ -3488,6 +3621,19 @@ SDLTEST_DEPENDS=`echo "$SDLTEST_DEPENDS" | sed "s,\\([[^ ]]*\\)/\\([[^ ]]*\\)\\.
if test "x$enable_rpath" = "xyes"; then
if test $ARCH = bsdi -o $ARCH = freebsd -o $ARCH = linux -o $ARCH = netbsd; then
SDL_RLD_FLAGS="-Wl,-rpath,\${libdir}"
AC_MSG_CHECKING(for linker option --enable-new-dtags)
have_enable_new_dtags=no
save_LDFLAGS="$LDFLAGS"
LDFLAGS="$LDFLAGS -Wl,--enable-new-dtags"
AC_TRY_LINK([
],[
],[
have_enable_new_dtags=yes
SDL_RLD_FLAGS="$SDL_RLD_FLAGS -Wl,--enable-new-dtags"
])
LDFLAGS="$save_LDFLAGS"
AC_MSG_RESULT($have_enable_new_dtags)
fi
if test $ARCH = solaris; then
SDL_RLD_FLAGS="-R\${libdir}"
@ -3526,6 +3672,8 @@ dnl Expand the sources and objects needed to build the library
AC_SUBST(ac_aux_dir)
AC_SUBST(INCLUDE)
AC_SUBST(OBJECTS)
AC_SUBST(GEN_HEADERS)
AC_SUBST(GEN_OBJECTS)
AC_SUBST(VERSION_OBJECTS)
AC_SUBST(SDLMAIN_OBJECTS)
AC_SUBST(SDLTEST_OBJECTS)
@ -3534,6 +3682,7 @@ AC_SUBST(EXTRA_CFLAGS)
AC_SUBST(BUILD_LDFLAGS)
AC_SUBST(EXTRA_LDFLAGS)
AC_SUBST(WINDRES)
AC_SUBST(WAYLAND_SCANNER)
cat >Makefile.rules <<__EOF__
@ -3546,6 +3695,7 @@ $DEPENDS
$VERSION_DEPENDS
$SDLMAIN_DEPENDS
$SDLTEST_DEPENDS
$WAYLAND_PROTOCOLS_DEPENDS
__EOF__
AC_CONFIG_FILES([
@ -3578,11 +3728,21 @@ if test x$have_dbus_dbus_h_hdr = xyes; then
else
SUMMARY="${SUMMARY}Using dbus : NO\n"
fi
if test x$enable_ime = xyes; then
SUMMARY="${SUMMARY}Using ime : YES\n"
else
SUMMARY="${SUMMARY}Using ime : NO\n"
fi
if test x$have_ibus_ibus_h_hdr = xyes; then
SUMMARY="${SUMMARY}Using ibus : YES\n"
else
SUMMARY="${SUMMARY}Using ibus : NO\n"
fi
if test x$have_fcitx_frontend_h_hdr = xyes; then
SUMMARY="${SUMMARY}Using fcitx : YES\n"
else
SUMMARY="${SUMMARY}Using fcitx : NO\n"
fi
AC_CONFIG_COMMANDS([summary], [echo -en "$SUMMARY"], [SUMMARY="$SUMMARY"])
AC_OUTPUT

View File

@ -1,3 +1,9 @@
libsdl2 (2.0.4) UNRELEASED; urgency=low
* Updated SDL to version 2.0.4
-- Sam Lantinga <slouken@libsdl.org> Thu, 07 Jan 2016 11:02:39 -0800
libsdl2 (2.0.3) UNRELEASED; urgency=low
* Updated SDL to version 2.0.3

View File

@ -31,10 +31,6 @@ Copyright: 1995 Erik Corry
1995 Brown University
License: BrownUn_UnCalifornia_ErikCorry
Files: src/stdlib/SDL_qsort.c
Copyright: 1998 Gareth McCaughan
License: Gareth_McCaughan
Files: src/test/SDL_test_md5.c
Copyright: 1997-2016 Sam Lantinga <slouken@libsdl.org>
1990 RSA Data Security, Inc.
@ -270,13 +266,6 @@ License: BrownUn_UnCalifornia_ErikCorry
* SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
*/
License: Gareth_McCaughan
You may use it in anything you like; you may make money
out of it; you may distribute it in object form or as
part of an executable without including source code;
you don't have to credit me. (But it would be nice if
you did.)
License: Johnson_M._Hart
Permission is granted for any and all use providing that this
copyright is properly acknowledged.

View File

@ -5,4 +5,5 @@ usr/lib/*/libSDL2.a
usr/lib/*/libSDL2main.a
usr/lib/*/libSDL2_test.a
usr/lib/*/pkgconfig/sdl2.pc
usr/lib/*/cmake/SDL2/sdl2-config.cmake
usr/share/aclocal/sdl2.m4

View File

@ -67,13 +67,13 @@ For more complex projects, follow these instructions:
1. Copy the android-project directory wherever you want to keep your projects
and rename it to the name of your project.
2. Move or symlink this SDL directory into the <project>/jni directory
3. Edit <project>/jni/src/Android.mk to include your source files
2. Move or symlink this SDL directory into the "<project>/jni" directory
3. Edit "<project>/jni/src/Android.mk" to include your source files
4. Run 'ndk-build' (a script provided by the NDK). This compiles the C source
If you want to use the Eclipse IDE, skip to the Eclipse section below.
5. Create <project>/local.properties and use that to point to the Android SDK directory, by writing a line with the following form:
5. Create "<project>/local.properties" and use that to point to the Android SDK directory, by writing a line with the following form:
sdk.dir=PATH_TO_ANDROID_SDK
@ -121,15 +121,15 @@ This build uses the Android NDK module system.
Instructions:
1. Copy the android-project directory wherever you want to keep your projects
and rename it to the name of your project.
2. Rename <project>/jni/src/Android_static.mk to <project>/jni/src/Android.mk
2. Rename "<project>/jni/src/Android_static.mk" to "<project>/jni/src/Android.mk"
(overwrite the existing one)
3. Edit <project>/jni/src/Android.mk to include your source files
3. Edit "<project>/jni/src/Android.mk" to include your source files
4. create and export an environment variable named NDK_MODULE_PATH that points
to the parent directory of this SDL directory. e.g.:
export NDK_MODULE_PATH="$PWD"/..
5. Edit <project>/src/org/libsdl/app/SDLActivity.java and remove the call to
5. Edit "<project>/src/org/libsdl/app/SDLActivity.java" and remove the call to
System.loadLibrary("SDL2").
6. Run 'ndk-build' (a script provided by the NDK). This compiles the C source
@ -419,6 +419,19 @@ When you're done instrumenting with valgrind, you can disable the wrapper:
adb shell setprop wrap.org.libsdl.app ""
================================================================================
Graphics debugging
================================================================================
If you are developing on a compatible Tegra-based tablet, NVidia provides
Tegra Graphics Debugger at their website. Because SDL2 dynamically loads EGL
and GLES libraries, you must follow their instructions for installing the
interposer library on a rooted device. The non-rooted instructions are not
compatible with applications that use SDL2 for video.
The Tegra Graphics Debugger is available from NVidia here:
https://developer.nvidia.com/tegra-graphics-debugger
================================================================================
Why is API level 10 the minimum required?
================================================================================

View File

@ -74,17 +74,17 @@ By default SDL will not use the full pixel density of the screen on
Retina/high-dpi capable devices. Use the SDL_WINDOW_ALLOW_HIGHDPI flag when
creating your window to enable high-dpi support.
When high-dpi support is enabled, SDL_GetWindowSize and display mode sizes
When high-dpi support is enabled, SDL_GetWindowSize() and display mode sizes
will still be in "screen coordinates" rather than pixels, but the window will
have a much greater pixel density when the device supports it, and the
SDL_GL_GetDrawableSize or SDL_GetRendererOutputSize functions (depending on
SDL_GL_GetDrawableSize() or SDL_GetRendererOutputSize() functions (depending on
whether raw OpenGL or the SDL_Render API is used) can be queried to determine
the size in pixels of the drawable screen framebuffer.
Some OpenGL ES functions such as glViewport expect sizes in pixels rather than
sizes in screen coordinates. When doing 2D rendering with OpenGL ES, an
orthographic projection matrix using the size in screen coordinates
(SDL_GetWindowSize) can be used in order to display content at the same scale
(SDL_GetWindowSize()) can be used in order to display content at the same scale
no matter whether a Retina device is used or not.
==============================================================================
@ -156,7 +156,7 @@ Notes -- Accelerometer as Joystick
SDL for iPhone supports polling the built in accelerometer as a joystick device. For an example on how to do this, see the accelerometer.c in the demos directory.
The main thing to note when using the accelerometer with SDL is that while the iPhone natively reports accelerometer as floating point values in units of g-force, SDL_JoystickGetAxis reports joystick values as signed integers. Hence, in order to convert between the two, some clamping and scaling is necessary on the part of the iPhone SDL joystick driver. To convert SDL_JoystickGetAxis reported values BACK to units of g-force, simply multiply the values by SDL_IPHONE_MAX_GFORCE / 0x7FFF.
The main thing to note when using the accelerometer with SDL is that while the iPhone natively reports accelerometer as floating point values in units of g-force, SDL_JoystickGetAxis() reports joystick values as signed integers. Hence, in order to convert between the two, some clamping and scaling is necessary on the part of the iPhone SDL joystick driver. To convert SDL_JoystickGetAxis() reported values BACK to units of g-force, simply multiply the values by SDL_IPHONE_MAX_GFORCE / 0x7FFF.
==============================================================================
Notes -- OpenGL ES
@ -164,7 +164,7 @@ Notes -- OpenGL ES
Your SDL application for iOS uses OpenGL ES for video by default.
OpenGL ES for iOS supports several display pixel formats, such as RGBA8 and RGB565, which provide a 32 bit and 16 bit color buffer respectively. By default, the implementation uses RGB565, but you may use RGBA8 by setting each color component to 8 bits in SDL_GL_SetAttribute.
OpenGL ES for iOS supports several display pixel formats, such as RGBA8 and RGB565, which provide a 32 bit and 16 bit color buffer respectively. By default, the implementation uses RGB565, but you may use RGBA8 by setting each color component to 8 bits in SDL_GL_SetAttribute().
If your application doesn't use OpenGL's depth buffer, you may find significant performance improvement by setting SDL_GL_DEPTH_SIZE to 0.
@ -172,11 +172,11 @@ Finally, if your application completely redraws the screen each frame, you may f
OpenGL ES on iOS doesn't use the traditional system-framebuffer setup provided in other operating systems. Special care must be taken because of this:
- The drawable Renderbuffer must be bound to the GL_RENDERBUFFER binding point when SDL_GL_SwapWindow is called.
- The drawable Framebuffer Object must be bound while rendering to the screen and when SDL_GL_SwapWindow is called.
- The drawable Renderbuffer must be bound to the GL_RENDERBUFFER binding point when SDL_GL_SwapWindow() is called.
- The drawable Framebuffer Object must be bound while rendering to the screen and when SDL_GL_SwapWindow() is called.
- If multisample antialiasing (MSAA) is used and glReadPixels is used on the screen, the drawable framebuffer must be resolved to the MSAA resolve framebuffer (via glBlitFramebuffer or glResolveMultisampleFramebufferAPPLE), and the MSAA resolve framebuffer must be bound to the GL_READ_FRAMEBUFFER binding point, before glReadPixels is called.
The above objects can be obtained via SDL_GetWindowWMInfo (in SDL_syswm.h).
The above objects can be obtained via SDL_GetWindowWMInfo() (in SDL_syswm.h).
==============================================================================
Notes -- Keyboard
@ -219,7 +219,7 @@ Notes -- iPhone SDL limitations
==============================================================================
Windows:
Full-size, single window applications only. You cannot create multi-window SDL applications for iPhone OS. The application window will fill the display, though you have the option of turning on or off the menu-bar (pass SDL_CreateWindow the flag SDL_WINDOW_BORDERLESS).
Full-size, single window applications only. You cannot create multi-window SDL applications for iPhone OS. The application window will fill the display, though you have the option of turning on or off the menu-bar (pass SDL_CreateWindow() the flag SDL_WINDOW_BORDERLESS).
Textures:
The optimal texture formats on iOS are SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGR888, and SDL_PIXELFORMAT_RGB24 pixel formats.

View File

@ -19,10 +19,14 @@ sudo apt-get install build-essential mercurial make cmake autoconf automake \
libtool libasound2-dev libpulse-dev libaudio-dev libx11-dev libxext-dev \
libxrandr-dev libxcursor-dev libxi-dev libxinerama-dev libxxf86vm-dev \
libxss-dev libgl1-mesa-dev libesd0-dev libdbus-1-dev libudev-dev \
libgles1-mesa-dev libgles2-mesa-dev libegl1-mesa-dev libibus-1.0-dev
libgles1-mesa-dev libgles2-mesa-dev libegl1-mesa-dev libibus-1.0-dev \
fcitx-libs-dev
Ubuntu 14.04 can also add "libwayland-dev libmirclient-dev libxkbcommon-dev"
to that command line for Wayland and Mir support.
Ubuntu 16.04 can also add "libwayland-dev libxkbcommon-dev wayland-protocols"
to that command line for Wayland support.
Ubuntu 16.10 can also add "libmirclient-dev libxkbcommon-dev" to that command
line for Mir support.
NOTES:
- This includes all the audio targets except arts, because Ubuntu pulled the

View File

@ -11,9 +11,9 @@ command line tools or Apple's IDE Xcode.
To build SDL using the command line, use the standard configure and make
process:
./configure
make
sudo make install
./configure
make
sudo make install
You can also build SDL as a Universal library (a single binary for both
32-bit and 64-bit Intel architectures), on Mac OS X 10.7 and newer, by using
@ -21,9 +21,9 @@ the gcc-fat.sh script in build-scripts:
mkdir mybuild
cd mybuild
CC=$PWD/../build-scripts/gcc-fat.sh CXX=$PWD/../build-scripts/g++fat.sh ../configure
make
sudo make install
CC=$PWD/../build-scripts/gcc-fat.sh CXX=$PWD/../build-scripts/g++-fat.sh ../configure
make
sudo make install
This script builds SDL with 10.5 ABI compatibility on i386 and 10.6
ABI compatibility on x86_64 architectures. For best compatibility you
@ -86,17 +86,17 @@ so called "bundle", which basically is a fancy folder with a name like
To get this build automatically, add something like the following rule to
your Makefile.am:
bundle_contents = APP_NAME.app/Contents
APP_NAME_bundle: EXE_NAME
mkdir -p $(bundle_contents)/MacOS
mkdir -p $(bundle_contents)/Resources
echo "APPL????" > $(bundle_contents)/PkgInfo
$(INSTALL_PROGRAM) $< $(bundle_contents)/MacOS/
bundle_contents = APP_NAME.app/Contents
APP_NAME_bundle: EXE_NAME
mkdir -p $(bundle_contents)/MacOS
mkdir -p $(bundle_contents)/Resources
echo "APPL????" > $(bundle_contents)/PkgInfo
$(INSTALL_PROGRAM) $< $(bundle_contents)/MacOS/
You should replace EXE_NAME with the name of the executable. APP_NAME is what
will be visible to the user in the Finder. Usually it will be the same
as EXE_NAME but capitalized. E.g. if EXE_NAME is "testgame" then APP_NAME
usually is "TestGame". You might also want to use @PACKAGE@ to use the package
usually is "TestGame". You might also want to use `@PACKAGE@` to use the package
name as specified in your configure.in file.
If your project builds more than one application, you will have to do a bit
@ -105,13 +105,13 @@ more. For each of your target applications, you need a separate rule.
If you want the created bundles to be installed, you may want to add this
rule to your Makefile.am:
install-exec-hook: APP_NAME_bundle
rm -rf $(DESTDIR)$(prefix)/Applications/APP_NAME.app
mkdir -p $(DESTDIR)$(prefix)/Applications/
cp -r $< /$(DESTDIR)$(prefix)Applications/
install-exec-hook: APP_NAME_bundle
rm -rf $(DESTDIR)$(prefix)/Applications/APP_NAME.app
mkdir -p $(DESTDIR)$(prefix)/Applications/
cp -r $< /$(DESTDIR)$(prefix)Applications/
This rule takes the Bundle created by the rule from step 3 and installs them
into $(DESTDIR)$(prefix)/Applications/.
into "$(DESTDIR)$(prefix)/Applications/".
Again, if you want to install multiple applications, you will have to augment
the make rule accordingly.
@ -126,11 +126,16 @@ there are some more things you should do before shipping your product...
unless you also install SDL on that other computer. A good solution
for this dilemma is to static link against SDL. On OS X, you can
achieve that by linking against the libraries listed by
sdl-config --static-libs
sdl-config --static-libs
instead of those listed by
sdl-config --libs
sdl-config --libs
Depending on how exactly SDL is integrated into your build systems, the
way to achieve that varies, so I won't describe it here in detail
2) Add an 'Info.plist' to your application. That is a special XML file which
contains some meta-information about your application (like some copyright
information, the version of your app, the name of an optional icon file,
@ -156,8 +161,10 @@ The first thing to do is to unpack the Xcode.tar.gz archive in the
top level SDL directory (where the Xcode.tar.gz archive resides).
Because Stuffit Expander will unpack the archive into a subdirectory,
you should unpack the archive manually from the command line:
cd [path_to_SDL_source]
tar zxf Xcode.tar.gz
cd [path_to_SDL_source]
tar zxf Xcode.tar.gz
This will create a new folder called Xcode, which you can browse
normally from the Finder.
@ -227,4 +234,4 @@ following locations:
Functionality may be added in the future to help this.
Known bugs are listed in the file "BUGS"
Known bugs are listed in the file "BUGS.txt".

View File

@ -5,7 +5,7 @@ Porting
The first thing you have to do when porting to a new platform, is look at
include/SDL_platform.h and create an entry there for your operating system.
The standard format is __PLATFORM__, where PLATFORM is the name of the OS.
The standard format is "__PLATFORM__", where PLATFORM is the name of the OS.
Ideally SDL_platform.h will be able to auto-detect the system it's building
on based on C preprocessor symbols.
@ -15,7 +15,9 @@ There are two basic ways of building SDL at the moment:
If you have a GNUish system, then you might try this. Edit configure.in,
take a look at the large section labelled:
"Set up the configuration based on the host platform!"
Add a section for your platform, and then re-run autogen.sh and build!
2. Using an IDE:
@ -27,6 +29,7 @@ There are two basic ways of building SDL at the moment:
Add the top level include directory to the header search path, and then add
the following sources to the project:
src/*.c
src/atomic/*.c
src/audio/*.c

View File

@ -39,7 +39,7 @@ will be placed in /opt/rpi-tools
You'll also need a Rasbian binary image.
Get it from: http://downloads.raspberrypi.org/raspbian_latest
After unzipping, you'll get file with a name like: <date>-wheezy-raspbian.img
After unzipping, you'll get file with a name like: "<date>-wheezy-raspbian.img"
Let's assume the sysroot will be built in /opt/rpi-sysroot.
export SYSROOT=/opt/rpi-sysroot

View File

@ -42,14 +42,14 @@ Same as SDL_FINGERDOWN.
===========================================================================
Functions
===========================================================================
SDL provides the ability to access the underlying Finger structures.
SDL provides the ability to access the underlying SDL_Finger structures.
These structures should _never_ be modified.
The following functions are included from SDL_touch.h
To get a SDL_TouchID call SDL_GetTouchDevice(index).
To get a SDL_TouchID call SDL_GetTouchDevice(int index).
This returns a SDL_TouchID.
IMPORTANT: If the touch has been removed, or there is no touch with the given ID, SDL_GetTouchID will return 0. Be sure to check for this!
IMPORTANT: If the touch has been removed, or there is no touch with the given index, SDL_GetTouchDevice() will return 0. Be sure to check for this!
The number of touch devices can be queried with SDL_GetNumTouchDevices().
@ -64,13 +64,13 @@ The most common reason to access SDL_Finger is to query the fingers outside the
To get a SDL_Finger, call SDL_GetTouchFinger(touchID,index), where touchID is a SDL_TouchID, and index is the requested finger.
This returns a SDL_Finger*, or NULL if the finger does not exist, or has been removed.
To get a SDL_Finger, call SDL_GetTouchFinger(SDL_TouchID touchID, int index), where touchID is a SDL_TouchID, and index is the requested finger.
This returns a SDL_Finger *, or NULL if the finger does not exist, or has been removed.
A SDL_Finger is guaranteed to be persistent for the duration of a touch, but it will be de-allocated as soon as the finger is removed. This occurs when the SDL_FINGERUP event is _added_ to the event queue, and thus _before_ the SDL_FINGERUP event is polled.
As a result, be very careful to check for NULL return values.
A SDL_Finger has the following fields:
* x,y,pressure:
* x, y:
The current coordinates of the touch.
* pressure:
The pressure of the touch.

View File

@ -2,11 +2,8 @@ WinRT
=====
This port allows SDL applications to run on Microsoft's platforms that require
use of "Windows Runtime", aka. "WinRT", APIs. WinRT apps are currently
full-screen only, and run in what Microsoft sometimes refers to as their
"Modern" (formerly, "Metro"), environment. For Windows 8.x, Microsoft may also
refer to them as "Windows Store" apps, due to them being distributed,
primarily, via a Microsoft-run online store (of the same name).
use of "Windows Runtime", aka. "WinRT", APIs. Microsoft may, in some cases,
refer to them as either "Windows Store", or for Windows 10, "UWP" apps.
Some of the operating systems that include WinRT, are:
@ -82,7 +79,9 @@ Here is a rough list of what works, and what doens't:
* What partially works:
* keyboard input. Most of WinRT's documented virtual keys are supported, as
well as many keys with documented hardware scancodes.
well as many keys with documented hardware scancodes. Converting
SDL_Scancodes to or from SDL_Keycodes may not work, due to missing APIs
(MapVirualKey()) in Microsoft's Windows Store / UWP APIs.
* SDLmain. WinRT uses a different signature for each app's main() function.
SDL-based apps that use this port must compile in SDL_winrt_main_NonXAML.cpp
(in `SDL\src\main\winrt\`) directly in order for their C-style main()
@ -160,7 +159,9 @@ following, at a high-level:
the linker, and will copy SDL's .dll files to your app's final output.
4. adjust your app's build settings, at minimum, telling it where to find SDL's
header files.
5. add a file that contains a WinRT-appropriate main function.
5. add files that contains a WinRT-appropriate main function, along with some
data to make sure mouse-cursor-hiding (via SDL_ShowCursor(SDL_DISABLE) calls)
work properly.
6. add SDL-specific app code.
7. build and run your app.
@ -268,33 +269,27 @@ To change these settings:
10. close the dialog, saving settings, by clicking the "OK" button
### 5. Add a WinRT-appropriate main function to the app. ###
### 5. Add a WinRT-appropriate main function, and a blank-cursor image, to the app. ###
C/C++-based WinRT apps do contain a `main` function that the OS will invoke when
the app starts launching. The parameters of WinRT main functions are different
than those found on other platforms, Win32 included. SDL/WinRT provides a
platform-appropriate main function that will perform these actions, setup key
portions of the app, then invoke a classic, C/C++-style main function (that take
in "argc" and "argv" parameters). The code for this file is contained inside
SDL's source distribution, under `src/main/winrt/SDL_winrt_main_NonXAML.cpp`.
You'll need to add this file, or a copy of it, to your app's project, and make
sure it gets compiled using a Microsoft-specific set of C++ extensions called
C++/CX.
A few files should be included directly in your app's MSVC project, specifically:
1. a WinRT-appropriate main function (which is different than main() functions on
other platforms)
2. a Win32-style cursor resource, used by SDL_ShowCursor() to hide the mouse cursor
(if and when the app needs to do so). *If this cursor resource is not
included, mouse-position reporting may fail if and when the cursor is
hidden, due to possible bugs/design-oddities in Windows itself.*
**NOTE: C++/CX compilation is currently required in at least one file of your
app's project. This is to make sure that Visual C++'s linker builds a 'Windows
Metadata' file (.winmd) for your app. Not doing so can lead to build errors.**
To include `SDL_winrt_main_NonXAML.cpp`:
To include these files:
1. right-click on your project (again, in Visual C++'s Solution Explorer),
navigate to "Add", then choose "Existing Item...".
2. open `SDL_winrt_main_NonXAML.cpp`, which is found inside SDL's source
distribution, under `src/main/winrt/`. Make sure that the open-file dialog
closes, either by double-clicking on the file, or single-clicking on it and
then clicking Add.
3. right-click on the file (as listed in your project), then click on
"Properties...".
2. navigate to the directory containing SDL's source code, then into its
subdirectory, 'src/main/winrt/'. Select, then add, the following files:
- `SDL_winrt_main_NonXAML.cpp`
- `SDL2-WinRTResources.rc`
- `SDL2-WinRTResource_BlankCursor.cur`
3. right-click on the file `SDL_winrt_main_NonXAML.cpp` (as listed in your
project), then click on "Properties...".
4. in the drop-down box next to "Configuration", choose, "All Configurations"
5. in the drop-down box next to "Platform", choose, "All Platforms"
6. in the left-hand list, click on "C/C++"
@ -302,6 +297,11 @@ To include `SDL_winrt_main_NonXAML.cpp`:
8. click the OK button. This will close the dialog.
**NOTE: C++/CX compilation is currently required in at least one file of your
app's project. This is to make sure that Visual C++'s linker builds a 'Windows
Metadata' file (.winmd) for your app. Not doing so can lead to build errors.**
### 6. Add app code and assets ###
At this point, you can add in SDL-specific source code. Be sure to include a
@ -466,3 +466,13 @@ section.
/nodefaultlib:vccorlibd /nodefaultlib:msvcrtd vccorlibd.lib msvcrtd.lib
#### Mouse-motion events fail to get sent, or SDL_GetMouseState() fails to return updated values
This may be caused by a bug in Windows itself, whereby hiding the mouse
cursor can cause mouse-position reporting to fail.
SDL provides a workaround for this, but it requires that an app links to a
set of Win32-style cursor image-resource files. A copy of suitable resource
files can be found in `src/main/winrt/`. Adding them to an app's Visual C++
project file should be sufficient to get the app to use them.

View File

@ -72,14 +72,14 @@ extern "C" {
* specify the subsystems which you will be using in your application.
*/
/* @{ */
#define SDL_INIT_TIMER 0x00000001
#define SDL_INIT_AUDIO 0x00000010
#define SDL_INIT_VIDEO 0x00000020 /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */
#define SDL_INIT_JOYSTICK 0x00000200 /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */
#define SDL_INIT_HAPTIC 0x00001000
#define SDL_INIT_GAMECONTROLLER 0x00002000 /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */
#define SDL_INIT_EVENTS 0x00004000
#define SDL_INIT_NOPARACHUTE 0x00100000 /**< compatibility; this flag is ignored. */
#define SDL_INIT_TIMER 0x00000001u
#define SDL_INIT_AUDIO 0x00000010u
#define SDL_INIT_VIDEO 0x00000020u /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */
#define SDL_INIT_JOYSTICK 0x00000200u /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */
#define SDL_INIT_HAPTIC 0x00001000u
#define SDL_INIT_GAMECONTROLLER 0x00002000u /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */
#define SDL_INIT_EVENTS 0x00004000u
#define SDL_INIT_NOPARACHUTE 0x00100000u /**< compatibility; this flag is ignored. */
#define SDL_INIT_EVERYTHING ( \
SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \
SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER \
@ -95,8 +95,8 @@ extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
* This function initializes specific SDL subsystems
*
* Subsystem initialization is ref-counted, you must call
* SDL_QuitSubSystem for each SDL_InitSubSystem to correctly
* shutdown a subsystem manually (or call SDL_Quit to force shutdown).
* SDL_QuitSubSystem() for each SDL_InitSubSystem() to correctly
* shutdown a subsystem manually (or call SDL_Quit() to force shutdown).
* If a subsystem is already loaded then this call will
* increase the ref-count and return.
*/

View File

@ -278,7 +278,8 @@ extern DECLSPEC const char *SDLCALL SDL_GetCurrentAudioDriver(void);
* protect data structures that it accesses by calling SDL_LockAudio()
* and SDL_UnlockAudio() in your code. Alternately, you may pass a NULL
* pointer here, and call SDL_QueueAudio() with some frequency, to queue
* more audio samples to be played.
* more audio samples to be played (or for capture devices, call
* SDL_DequeueAudio() with some frequency, to obtain audio samples).
* - \c desired->userdata is passed as the first parameter to your callback
* function. If you passed a NULL callback, this value is ignored.
*
@ -482,6 +483,10 @@ extern DECLSPEC void SDLCALL SDL_MixAudioFormat(Uint8 * dst,
/**
* Queue more audio on non-callback devices.
*
* (If you are looking to retrieve queued audio from a non-callback capture
* device, you want SDL_DequeueAudio() instead. This will return -1 to
* signify an error if you use it with capture devices.)
*
* SDL offers two ways to feed audio to the device: you can either supply a
* callback that SDL triggers with some frequency to obtain more audio
* (pull method), or you can supply no callback, and then SDL will expect
@ -516,21 +521,76 @@ extern DECLSPEC void SDLCALL SDL_MixAudioFormat(Uint8 * dst,
*/
extern DECLSPEC int SDLCALL SDL_QueueAudio(SDL_AudioDeviceID dev, const void *data, Uint32 len);
/**
* Dequeue more audio on non-callback devices.
*
* (If you are looking to queue audio for output on a non-callback playback
* device, you want SDL_QueueAudio() instead. This will always return 0
* if you use it with playback devices.)
*
* SDL offers two ways to retrieve audio from a capture device: you can
* either supply a callback that SDL triggers with some frequency as the
* device records more audio data, (push method), or you can supply no
* callback, and then SDL will expect you to retrieve data at regular
* intervals (pull method) with this function.
*
* There are no limits on the amount of data you can queue, short of
* exhaustion of address space. Data from the device will keep queuing as
* necessary without further intervention from you. This means you will
* eventually run out of memory if you aren't routinely dequeueing data.
*
* Capture devices will not queue data when paused; if you are expecting
* to not need captured audio for some length of time, use
* SDL_PauseAudioDevice() to stop the capture device from queueing more
* data. This can be useful during, say, level loading times. When
* unpaused, capture devices will start queueing data from that point,
* having flushed any capturable data available while paused.
*
* This function is thread-safe, but dequeueing from the same device from
* two threads at once does not promise which thread will dequeued data
* first.
*
* You may not dequeue audio from a device that is using an
* application-supplied callback; doing so returns an error. You have to use
* the audio callback, or dequeue audio with this function, but not both.
*
* You should not call SDL_LockAudio() on the device before queueing; SDL
* handles locking internally for this function.
*
* \param dev The device ID from which we will dequeue audio.
* \param data A pointer into where audio data should be copied.
* \param len The number of bytes (not samples!) to which (data) points.
* \return number of bytes dequeued, which could be less than requested.
*
* \sa SDL_GetQueuedAudioSize
* \sa SDL_ClearQueuedAudio
*/
extern DECLSPEC Uint32 SDLCALL SDL_DequeueAudio(SDL_AudioDeviceID dev, void *data, Uint32 len);
/**
* Get the number of bytes of still-queued audio.
*
* This is the number of bytes that have been queued for playback with
* SDL_QueueAudio(), but have not yet been sent to the hardware.
* For playback device:
*
* Once we've sent it to the hardware, this function can not decide the exact
* byte boundary of what has been played. It's possible that we just gave the
* hardware several kilobytes right before you called this function, but it
* hasn't played any of it yet, or maybe half of it, etc.
* This is the number of bytes that have been queued for playback with
* SDL_QueueAudio(), but have not yet been sent to the hardware. This
* number may shrink at any time, so this only informs of pending data.
*
* Once we've sent it to the hardware, this function can not decide the
* exact byte boundary of what has been played. It's possible that we just
* gave the hardware several kilobytes right before you called this
* function, but it hasn't played any of it yet, or maybe half of it, etc.
*
* For capture devices:
*
* This is the number of bytes that have been captured by the device and
* are waiting for you to dequeue. This number may grow at any time, so
* this only informs of the lower-bound of available data.
*
* You may not queue audio on a device that is using an application-supplied
* callback; calling this function on such a device always returns 0.
* You have to use the audio callback or queue audio with SDL_QueueAudio(),
* but not both.
* You have to queue audio with SDL_QueueAudio()/SDL_DequeueAudio(), or use
* the audio callback, but not both.
*
* You should not call SDL_LockAudio() on the device before querying; SDL
* handles locking internally for this function.
@ -544,10 +604,17 @@ extern DECLSPEC int SDLCALL SDL_QueueAudio(SDL_AudioDeviceID dev, const void *da
extern DECLSPEC Uint32 SDLCALL SDL_GetQueuedAudioSize(SDL_AudioDeviceID dev);
/**
* Drop any queued audio data waiting to be sent to the hardware.
* Drop any queued audio data. For playback devices, this is any queued data
* still waiting to be submitted to the hardware. For capture devices, this
* is any data that was queued by the device that hasn't yet been dequeued by
* the application.
*
* Immediately after this call, SDL_GetQueuedAudioSize() will return 0 and
* the hardware will start playing silence if more audio isn't queued.
* Immediately after this call, SDL_GetQueuedAudioSize() will return 0. For
* playback devices, the hardware will start playing silence if more audio
* isn't queued. Unpaused capture devices will start filling the queue again
* as soon as they have more data available (which, depending on the state
* of the hardware and the thread, could be before this function call
* returns!).
*
* This will not prevent playback of queued audio that's already been sent
* to the hardware, as we can not undo that, so expect there to be some
@ -557,8 +624,8 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetQueuedAudioSize(SDL_AudioDeviceID dev);
*
* You may not queue audio on a device that is using an application-supplied
* callback; calling this function on such a device is always a no-op.
* You have to use the audio callback or queue audio with SDL_QueueAudio(),
* but not both.
* You have to queue audio with SDL_QueueAudio()/SDL_DequeueAudio(), or use
* the audio callback, but not both.
*
* You should not call SDL_LockAudio() on the device before clearing the
* queue; SDL handles locking internally for this function.

View File

@ -81,6 +81,8 @@
#cmakedefine HAVE_PTHREAD_NP_H 1
#cmakedefine HAVE_LIBUDEV_H 1
#cmakedefine HAVE_DBUS_DBUS_H 1
#cmakedefine HAVE_IBUS_IBUS_H 1
#cmakedefine HAVE_FCITX_FRONTEND_H 1
/* C library functions */
#cmakedefine HAVE_MALLOC 1

View File

@ -82,6 +82,7 @@
#undef HAVE_LIBUDEV_H
#undef HAVE_DBUS_DBUS_H
#undef HAVE_IBUS_IBUS_H
#undef HAVE_FCITX_FRONTEND_H
/* C library functions */
#undef HAVE_MALLOC
@ -356,4 +357,7 @@
#undef SDL_ASSEMBLY_ROUTINES
#undef SDL_ALTIVEC_BLITTERS
/* Enable ime support */
#undef SDL_USE_IME
#endif /* _SDL_config_h */

View File

@ -43,6 +43,7 @@
#define HAVE_STDINT_H 1
#define HAVE_CTYPE_H 1
#define HAVE_MATH_H 1
#define HAVE_SIGNAL_H 1
/* C library functions */
#define HAVE_MALLOC 1
@ -75,6 +76,7 @@
#define HAVE_STRTOULL 1
#define HAVE_STRTOD 1
#define HAVE_ATOI 1
#define HAVE_ATOF 1
#define HAVE_STRCMP 1
#define HAVE_STRNCMP 1
#define HAVE_STRCASECMP 1
@ -101,6 +103,7 @@
#define HAVE_SQRTF 1
#define HAVE_TAN 1
#define HAVE_TANF 1
#define HAVE_SIGACTION 1
#define HAVE_SETJMP 1
#define HAVE_NANOSLEEP 1
#define HAVE_SYSCONF 1

View File

@ -119,11 +119,7 @@
#define SDL_JOYSTICK_MFI 1
/* Enable Unix style SO loading */
/* Technically this works, but violates the iOS dev agreement prior to iOS 8 */
/* #define SDL_LOADSO_DLOPEN 1 */
/* Enable the stub shared object loader (src/loadso/dummy/\*.c) */
#define SDL_LOADSO_DISABLED 1
#define SDL_LOADSO_DLOPEN 1
/* Enable various threading systems */
#define SDL_THREAD_PTHREAD 1

View File

@ -136,6 +136,9 @@ typedef enum
/* Drag and drop events */
SDL_DROPFILE = 0x1000, /**< The system requests a file open */
SDL_DROPTEXT, /**< text/plain drag-and-drop event */
SDL_DROPBEGIN, /**< A new set of drops is beginning (NULL filename) */
SDL_DROPCOMPLETE, /**< Current set of drops is now complete (NULL filename) */
/* Audio hotplug events */
SDL_AUDIODEVICEADDED = 0x1100, /**< A new audio device is available */
@ -461,9 +464,10 @@ typedef struct SDL_DollarGestureEvent
*/
typedef struct SDL_DropEvent
{
Uint32 type; /**< ::SDL_DROPFILE */
Uint32 type; /**< ::SDL_DROPBEGIN or ::SDL_DROPFILE or ::SDL_DROPTEXT or ::SDL_DROPCOMPLETE */
Uint32 timestamp;
char *file; /**< The file name, which should be freed with SDL_free() */
char *file; /**< The file name, which should be freed with SDL_free(), is NULL on begin/complete */
Uint32 windowID; /**< The window that was dropped on, if any */
} SDL_DropEvent;

View File

@ -93,7 +93,7 @@ typedef struct SDL_GameControllerButtonBind
* }
* }
*
* Using the SDL_HINT_GAMECONTROLLERCONFIG hint or the SDL_GameControllerAddMapping you can add support for controllers SDL is unaware of or cause an existing controller to have a different binding. The format is:
* Using the SDL_HINT_GAMECONTROLLERCONFIG hint or the SDL_GameControllerAddMapping() you can add support for controllers SDL is unaware of or cause an existing controller to have a different binding. The format is:
* guid,name,mappings
*
* Where GUID is the string value from SDL_JoystickGetGUIDString(), name is the human readable string for the device and mappings are controller mappings to joystick ones.
@ -136,14 +136,14 @@ extern DECLSPEC int SDLCALL SDL_GameControllerAddMapping( const char* mappingStr
/**
* Get a mapping string for a GUID
*
* \return the mapping string. Must be freed with SDL_free. Returns NULL if no mapping is available
* \return the mapping string. Must be freed with SDL_free(). Returns NULL if no mapping is available
*/
extern DECLSPEC char * SDLCALL SDL_GameControllerMappingForGUID( SDL_JoystickGUID guid );
/**
* Get a mapping string for an open GameController
*
* \return the mapping string. Must be freed with SDL_free. Returns NULL if no mapping is available
* \return the mapping string. Must be freed with SDL_free(). Returns NULL if no mapping is available
*/
extern DECLSPEC char * SDLCALL SDL_GameControllerMapping( SDL_GameController * gamecontroller );

View File

@ -149,7 +149,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
*
* \sa SDL_HapticCondition
*/
#define SDL_HAPTIC_CONSTANT (1<<0)
#define SDL_HAPTIC_CONSTANT (1u<<0)
/**
* \brief Sine wave effect supported.
@ -158,7 +158,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
*
* \sa SDL_HapticPeriodic
*/
#define SDL_HAPTIC_SINE (1<<1)
#define SDL_HAPTIC_SINE (1u<<1)
/**
* \brief Left/Right effect supported.
@ -169,7 +169,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
* \warning this value was SDL_HAPTIC_SQUARE right before 2.0.0 shipped. Sorry,
* we ran out of bits, and this is important for XInput devices.
*/
#define SDL_HAPTIC_LEFTRIGHT (1<<2)
#define SDL_HAPTIC_LEFTRIGHT (1u<<2)
/* !!! FIXME: put this back when we have more bits in 2.1 */
/* #define SDL_HAPTIC_SQUARE (1<<2) */
@ -181,7 +181,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
*
* \sa SDL_HapticPeriodic
*/
#define SDL_HAPTIC_TRIANGLE (1<<3)
#define SDL_HAPTIC_TRIANGLE (1u<<3)
/**
* \brief Sawtoothup wave effect supported.
@ -190,7 +190,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
*
* \sa SDL_HapticPeriodic
*/
#define SDL_HAPTIC_SAWTOOTHUP (1<<4)
#define SDL_HAPTIC_SAWTOOTHUP (1u<<4)
/**
* \brief Sawtoothdown wave effect supported.
@ -199,7 +199,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
*
* \sa SDL_HapticPeriodic
*/
#define SDL_HAPTIC_SAWTOOTHDOWN (1<<5)
#define SDL_HAPTIC_SAWTOOTHDOWN (1u<<5)
/**
* \brief Ramp effect supported.
@ -208,7 +208,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
*
* \sa SDL_HapticRamp
*/
#define SDL_HAPTIC_RAMP (1<<6)
#define SDL_HAPTIC_RAMP (1u<<6)
/**
* \brief Spring effect supported - uses axes position.
@ -218,7 +218,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
*
* \sa SDL_HapticCondition
*/
#define SDL_HAPTIC_SPRING (1<<7)
#define SDL_HAPTIC_SPRING (1u<<7)
/**
* \brief Damper effect supported - uses axes velocity.
@ -228,7 +228,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
*
* \sa SDL_HapticCondition
*/
#define SDL_HAPTIC_DAMPER (1<<8)
#define SDL_HAPTIC_DAMPER (1u<<8)
/**
* \brief Inertia effect supported - uses axes acceleration.
@ -238,7 +238,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
*
* \sa SDL_HapticCondition
*/
#define SDL_HAPTIC_INERTIA (1<<9)
#define SDL_HAPTIC_INERTIA (1u<<9)
/**
* \brief Friction effect supported - uses axes movement.
@ -248,14 +248,14 @@ typedef struct _SDL_Haptic SDL_Haptic;
*
* \sa SDL_HapticCondition
*/
#define SDL_HAPTIC_FRICTION (1<<10)
#define SDL_HAPTIC_FRICTION (1u<<10)
/**
* \brief Custom effect is supported.
*
* User defined custom haptic effect.
*/
#define SDL_HAPTIC_CUSTOM (1<<11)
#define SDL_HAPTIC_CUSTOM (1u<<11)
/* @} *//* Haptic effects */
@ -268,7 +268,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
*
* \sa SDL_HapticSetGain
*/
#define SDL_HAPTIC_GAIN (1<<12)
#define SDL_HAPTIC_GAIN (1u<<12)
/**
* \brief Device can set autocenter.
@ -277,7 +277,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
*
* \sa SDL_HapticSetAutocenter
*/
#define SDL_HAPTIC_AUTOCENTER (1<<13)
#define SDL_HAPTIC_AUTOCENTER (1u<<13)
/**
* \brief Device can be queried for effect status.
@ -286,7 +286,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
*
* \sa SDL_HapticGetEffectStatus
*/
#define SDL_HAPTIC_STATUS (1<<14)
#define SDL_HAPTIC_STATUS (1u<<14)
/**
* \brief Device can be paused.
@ -294,7 +294,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
* \sa SDL_HapticPause
* \sa SDL_HapticUnpause
*/
#define SDL_HAPTIC_PAUSE (1<<15)
#define SDL_HAPTIC_PAUSE (1u<<15)
/**

View File

@ -233,16 +233,27 @@ extern "C" {
#define SDL_HINT_GRAB_KEYBOARD "SDL_GRAB_KEYBOARD"
/**
* \brief A variable controlling whether relative mouse mode is implemented using mouse warping
*
* This variable can be set to the following values:
* "0" - Relative mouse mode uses raw input
* "1" - Relative mouse mode uses mouse warping
*
* By default SDL will use raw input for relative mouse mode
*/
* \brief A variable controlling whether relative mouse mode is implemented using mouse warping
*
* This variable can be set to the following values:
* "0" - Relative mouse mode uses raw input
* "1" - Relative mouse mode uses mouse warping
*
* By default SDL will use raw input for relative mouse mode
*/
#define SDL_HINT_MOUSE_RELATIVE_MODE_WARP "SDL_MOUSE_RELATIVE_MODE_WARP"
/**
* \brief Allow mouse click events when clicking to focus an SDL window
*
* This variable can be set to the following values:
* "0" - Ignore mouse clicks that activate a window
* "1" - Generate events for mouse clicks that activate a window
*
* By default SDL will ignore mouse clicks that activate a window
*/
#define SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH "SDL_MOUSE_FOCUS_CLICKTHROUGH"
/**
* \brief Minimize your SDL_Window if it loses key focus when in fullscreen mode. Defaults to true.
*
@ -257,8 +268,8 @@ extern "C" {
* this is problematic. This functionality can be disabled by setting this
* hint.
*
* As of SDL 2.0.4, SDL_EnableScreenSaver and SDL_DisableScreenSaver accomplish
* the same thing on iOS. They should be preferred over this hint.
* As of SDL 2.0.4, SDL_EnableScreenSaver() and SDL_DisableScreenSaver()
* accomplish the same thing on iOS. They should be preferred over this hint.
*
* This variable can be set to the following values:
* "0" - Enable idle timer
@ -276,7 +287,35 @@ extern "C" {
* "LandscapeLeft", "LandscapeRight", "Portrait" "PortraitUpsideDown"
*/
#define SDL_HINT_ORIENTATIONS "SDL_IOS_ORIENTATIONS"
/**
* \brief A variable controlling whether controllers used with the Apple TV
* generate UI events.
*
* When UI events are generated by controller input, the app will be
* backgrounded when the Apple TV remote's menu button is pressed, and when the
* pause or B buttons on gamepads are pressed.
*
* More information about properly making use of controllers for the Apple TV
* can be found here:
* https://developer.apple.com/tvos/human-interface-guidelines/remote-and-controllers/
*
* This variable can be set to the following values:
* "0" - Controller input does not generate UI events (the default).
* "1" - Controller input generates UI events.
*/
#define SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS "SDL_APPLE_TV_CONTROLLER_UI_EVENTS"
/**
* \brief A variable controlling whether the Apple TV remote's joystick axes
* will automatically match the rotation of the remote.
*
* This variable can be set to the following values:
* "0" - Remote orientation does not affect joystick axes (the default).
* "1" - Joystick axes are based on the orientation of the remote.
*/
#define SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION "SDL_APPLE_TV_REMOTE_ALLOW_ROTATION"
/**
* \brief A variable controlling whether the Android / iOS built-in
* accelerometer should be listed as a joystick device, rather than listing
@ -369,7 +408,7 @@ extern "C" {
* Use this hint in case you need to set SDL's threads stack size to other than the default.
* This is specially useful if you build SDL against a non glibc libc library (such as musl) which
* provides a relatively small default thread stack size (a few kilobytes versus the default 8MB glibc uses).
* Support for this hint is currently available only in the pthread backend.
* Support for this hint is currently available only in the pthread, Windows, and PSP backend.
*/
#define SDL_HINT_THREAD_STACK_SIZE "SDL_THREAD_STACK_SIZE"
@ -431,7 +470,7 @@ extern "C" {
* privacy policy.
*
* To setup a URL to an app's privacy policy, set SDL_HINT_WINRT_PRIVACY_POLICY_URL
* before calling any SDL_Init functions. The contents of the hint should
* before calling any SDL_Init() functions. The contents of the hint should
* be a valid URL. For example, "http://www.example.com".
*
* The default value is "", which will prevent SDL from adding a privacy policy
@ -461,7 +500,7 @@ extern "C" {
* The contents of this hint should be encoded as a UTF8 string.
*
* The default value is "Privacy Policy". This hint should only be set during app
* initialization, preferably before any calls to SDL_Init.
* initialization, preferably before any calls to SDL_Init().
*
* For additional information on linking to a privacy policy, see the documentation for
* SDL_HINT_WINRT_PRIVACY_POLICY_URL.
@ -630,6 +669,44 @@ extern "C" {
*/
#define SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 "SDL_WINDOWS_NO_CLOSE_ON_ALT_F4"
/**
* \brief Prevent SDL from using version 4 of the bitmap header when saving BMPs.
*
* The bitmap header version 4 is required for proper alpha channel support and
* SDL will use it when required. Should this not be desired, this hint can
* force the use of the 40 byte header version which is supported everywhere.
*
* The variable can be set to the following values:
* "0" - Surfaces with a colorkey or an alpha channel are saved to a
* 32-bit BMP file with an alpha mask. SDL will use the bitmap
* header version 4 and set the alpha mask accordingly.
* "1" - Surfaces with a colorkey or an alpha channel are saved to a
* 32-bit BMP file without an alpha mask. The alpha channel data
* will be in the file, but applications are going to ignore it.
*
* The default value is "0".
*/
#define SDL_HINT_BMP_SAVE_LEGACY_FORMAT "SDL_BMP_SAVE_LEGACY_FORMAT"
/**
* \brief Tell SDL not to name threads on Windows.
*
* The variable can be set to the following values:
* "0" - SDL will raise the 0x406D1388 Exception to name threads.
* This is the default behavior of SDL <= 2.0.4. (default)
* "1" - SDL will not raise this exception, and threads will be unnamed.
* For .NET languages this is required when running under a debugger.
*/
#define SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING "SDL_WINDOWS_DISABLE_THREAD_NAMING"
/**
* \brief Tell SDL which Dispmanx layer to use on a Raspberry PI
*
* Also known as Z-order. The variable can take a negative or positive value.
* The default is 10000.
*/
#define SDL_HINT_RPI_VIDEO_LAYER "SDL_RPI_VIDEO_LAYER"
/**
* \brief An enumeration of hint priorities
*/
@ -669,6 +746,13 @@ extern DECLSPEC SDL_bool SDLCALL SDL_SetHint(const char *name,
*/
extern DECLSPEC const char * SDLCALL SDL_GetHint(const char *name);
/**
* \brief Get a hint
*
* \return The boolean value of a hint variable.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_GetHintBoolean(const char *name, SDL_bool default_value);
/**
* \brief Add a function to watch a particular hint
*

View File

@ -24,7 +24,7 @@
*
* Include file for SDL joystick event handling
*
* The term "device_index" identifies currently plugged in joystick devices between 0 and SDL_NumJoysticks, with the exact joystick
* The term "device_index" identifies currently plugged in joystick devices between 0 and SDL_NumJoysticks(), with the exact joystick
* behind a device_index changing as joysticks are plugged and unplugged.
*
* The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted

View File

@ -136,7 +136,7 @@ extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromName(const char *name);
* copy it. If the key doesn't have a name, this function returns an
* empty string ("").
*
* \sa SDL_Key
* \sa SDL_Keycode
*/
extern DECLSPEC const char *SDLCALL SDL_GetKeyName(SDL_Keycode key);

View File

@ -63,7 +63,7 @@
/* On Android SDL provides a Java class in SDLActivity.java that is the
main activity entry point.
See README-android.txt for more details on extending that class.
See README-android.md for more details on extending that class.
*/
#define SDL_MAIN_NEEDED

View File

@ -41,7 +41,7 @@ extern "C" {
typedef struct SDL_Cursor SDL_Cursor; /* Implementation dependent */
/**
* \brief Cursor types for SDL_CreateSystemCursor.
* \brief Cursor types for SDL_CreateSystemCursor().
*/
typedef enum
{
@ -254,9 +254,11 @@ extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetCursor(void);
extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetDefaultCursor(void);
/**
* \brief Frees a cursor created with SDL_CreateCursor().
* \brief Frees a cursor created with SDL_CreateCursor() or similar functions.
*
* \sa SDL_CreateCursor()
* \sa SDL_CreateColorCursor()
* \sa SDL_CreateSystemCursor()
*/
extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor * cursor);

View File

@ -24,6 +24,7 @@
*
* This is a simple file to encapsulate the OpenGL ES 1.X API headers.
*/
#include "SDL_config.h"
#ifdef __IPHONEOS__
#include <OpenGLES/ES1/gl.h>

View File

@ -24,6 +24,8 @@
*
* This is a simple file to encapsulate the OpenGL ES 2.0 API headers.
*/
#include "SDL_config.h"
#ifndef _MSC_VER
#ifdef __IPHONEOS__

View File

@ -29,6 +29,7 @@
#define _SDL_pixels_h
#include "SDL_stdinc.h"
#include "SDL_endian.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
@ -260,6 +261,19 @@ enum
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB,
SDL_PACKEDLAYOUT_2101010, 32, 4),
/* Aliases for RGBA byte arrays of color data, for the current platform */
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
SDL_PIXELFORMAT_RGBA32 = SDL_PIXELFORMAT_RGBA8888,
SDL_PIXELFORMAT_ARGB32 = SDL_PIXELFORMAT_ARGB8888,
SDL_PIXELFORMAT_BGRA32 = SDL_PIXELFORMAT_BGRA8888,
SDL_PIXELFORMAT_ABGR32 = SDL_PIXELFORMAT_ABGR8888,
#else
SDL_PIXELFORMAT_RGBA32 = SDL_PIXELFORMAT_ABGR8888,
SDL_PIXELFORMAT_ARGB32 = SDL_PIXELFORMAT_BGRA8888,
SDL_PIXELFORMAT_BGRA32 = SDL_PIXELFORMAT_ARGB8888,
SDL_PIXELFORMAT_ABGR32 = SDL_PIXELFORMAT_RGBA8888,
#endif
SDL_PIXELFORMAT_YV12 = /**< Planar mode: Y + V + U (3 planes) */
SDL_DEFINE_PIXELFOURCC('Y', 'V', '1', '2'),
SDL_PIXELFORMAT_IYUV = /**< Planar mode: Y + U + V (3 planes) */

View File

@ -70,18 +70,22 @@
/* lets us know what version of Mac OS X we're compiling on */
#include "AvailabilityMacros.h"
#include "TargetConditionals.h"
#if TARGET_OS_TV
#undef __TVOS__
#define __TVOS__ 1
#endif
#if TARGET_OS_IPHONE
/* if compiling for iPhone */
/* if compiling for iOS */
#undef __IPHONEOS__
#define __IPHONEOS__ 1
#undef __MACOSX__
#else
/* if not compiling for iPhone */
/* if not compiling for iOS */
#undef __MACOSX__
#define __MACOSX__ 1
#if MAC_OS_X_VERSION_MIN_REQUIRED < 1050
# error SDL for Mac OS X only supports deploying on 10.5 and above.
#endif /* MAC_OS_X_VERSION_MIN_REQUIRED < 1050 */
#if MAC_OS_X_VERSION_MIN_REQUIRED < 1060
# error SDL for Mac OS X only supports deploying on 10.6 and above.
#endif /* MAC_OS_X_VERSION_MIN_REQUIRED < 1060 */
#endif /* TARGET_OS_IPHONE */
#endif /* defined(__APPLE__) */

View File

@ -499,6 +499,30 @@ extern DECLSPEC int SDLCALL SDL_RenderSetLogicalSize(SDL_Renderer * renderer, in
*/
extern DECLSPEC void SDLCALL SDL_RenderGetLogicalSize(SDL_Renderer * renderer, int *w, int *h);
/**
* \brief Set whether to force integer scales for resolution-independent rendering
*
* \param renderer The renderer for which integer scaling should be set.
* \param enable Enable or disable integer scaling
*
* This function restricts the logical viewport to integer values - that is, when
* a resolution is between two multiples of a logical size, the viewport size is
* rounded down to the lower multiple.
*
* \sa SDL_RenderSetLogicalSize()
*/
extern DECLSPEC int SDLCALL SDL_RenderSetIntegerScale(SDL_Renderer * renderer,
SDL_bool enable);
/**
* \brief Get whether integer scales are forced for resolution-independent rendering
*
* \param renderer The renderer from which integer scaling should be queried.
*
* \sa SDL_RenderSetIntegerScale()
*/
extern DECLSPEC SDL_bool SDLCALL SDL_RenderGetIntegerScale(SDL_Renderer * renderer);
/**
* \brief Set the drawing area for rendering on the current target.
*
@ -658,7 +682,8 @@ extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer,
/**
* \brief Clear the current rendering target with the drawing color
*
* This function clears the entire rendering target, ignoring the viewport.
* This function clears the entire rendering target, ignoring the viewport and
* the clip rectangle.
*
* \return 0 on success, or -1 on error
*/

View File

@ -1,2 +1,2 @@
#define SDL_REVISION "hg-10001:e12c38730512"
#define SDL_REVISION_NUMBER 10001
#define SDL_REVISION "hg-10556:007dfe83abf8"
#define SDL_REVISION_NUMBER 10556

View File

@ -39,12 +39,12 @@ extern "C" {
#endif
/* RWops Types */
#define SDL_RWOPS_UNKNOWN 0 /* Unknown stream type */
#define SDL_RWOPS_WINFILE 1 /* Win32 file */
#define SDL_RWOPS_STDFILE 2 /* Stdio file */
#define SDL_RWOPS_JNIFILE 3 /* Android asset */
#define SDL_RWOPS_MEMORY 4 /* Memory stream */
#define SDL_RWOPS_MEMORY_RO 5 /* Read-Only memory stream */
#define SDL_RWOPS_UNKNOWN 0U /* Unknown stream type */
#define SDL_RWOPS_WINFILE 1U /* Win32 file */
#define SDL_RWOPS_STDFILE 2U /* Stdio file */
#define SDL_RWOPS_JNIFILE 3U /* Android asset */
#define SDL_RWOPS_MEMORY 4U /* Memory stream */
#define SDL_RWOPS_MEMORY_RO 5U /* Read-Only memory stream */
/**
* This is the read/write operation structure -- very basic.

View File

@ -83,9 +83,6 @@
#ifdef HAVE_FLOAT_H
# include <float.h>
#endif
#if defined(HAVE_ICONV) && defined(HAVE_ICONV_H)
# include <iconv.h>
#endif
/**
* The number of elements in an array.
@ -93,6 +90,13 @@
#define SDL_arraysize(array) (sizeof(array)/sizeof(array[0]))
#define SDL_TABLESIZE(table) SDL_arraysize(table)
/**
* Macro useful for building other macros with strings in them
*
* e.g. #define LOG_ERROR(X) OutputDebugString(SDL_STRINGIFY_ARG(__FUNCTION__) ": " X "\n")
*/
#define SDL_STRINGIFY_ARG(arg) #arg
/**
* \name Cast operators
*

View File

@ -118,6 +118,8 @@ typedef int (*SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect,
extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface
(Uint32 flags, int width, int height, int depth,
Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormat
(Uint32 flags, int width, int height, int depth, Uint32 format);
extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels,
int width,
int height,
@ -127,6 +129,8 @@ extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels,
Uint32 Gmask,
Uint32 Bmask,
Uint32 Amask);
extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormatFrom
(void *pixels, int width, int height, int depth, int pitch, Uint32 format);
extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface * surface);
/**
@ -184,6 +188,12 @@ extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src,
/**
* Save a surface to a seekable SDL data stream (memory or file).
*
* Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the
* BMP directly. Other RGB formats with 8-bit or higher get converted to a
* 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit
* surface before they are saved. YUV and paletted 1-bit and 4-bit formats are
* not supported.
*
* If \c freedst is non-zero, the stream will be closed after being written.
*
* \return 0 if successful or -1 if there was an error.

View File

@ -106,6 +106,10 @@ typedef struct ANativeWindow ANativeWindow;
typedef void *EGLSurface;
#endif
#if defined(SDL_VIDEO_DRIVER_VIVANTE)
#include "SDL_egl.h"
#endif
/**
* These are the various supported windowing subsystems
*/
@ -120,7 +124,8 @@ typedef enum
SDL_SYSWM_WAYLAND,
SDL_SYSWM_MIR,
SDL_SYSWM_WINRT,
SDL_SYSWM_ANDROID
SDL_SYSWM_ANDROID,
SDL_SYSWM_VIVANTE
} SDL_SYSWM_TYPE;
/**
@ -166,6 +171,13 @@ struct SDL_SysWMmsg
int dummy;
/* No UIKit window events yet */
} uikit;
#endif
#if defined(SDL_VIDEO_DRIVER_VIVANTE)
struct
{
int dummy;
/* No Vivante window events yet */
} vivante;
#endif
/* Can't have an empty union */
int dummy;
@ -259,6 +271,14 @@ struct SDL_SysWMinfo
} android;
#endif
#if defined(SDL_VIDEO_DRIVER_VIVANTE)
struct
{
EGLNativeDisplayType display;
EGLNativeWindowType window;
} vivante;
#endif
/* Can't have an empty union */
int dummy;
} info;

View File

@ -59,7 +59,7 @@ typedef struct SDL_version
*/
#define SDL_MAJOR_VERSION 2
#define SDL_MINOR_VERSION 0
#define SDL_PATCHLEVEL 4
#define SDL_PATCHLEVEL 5
/**
* \brief Macro to determine SDL version program was compiled against.

View File

@ -83,6 +83,7 @@ typedef struct
* \sa SDL_SetWindowPosition()
* \sa SDL_SetWindowSize()
* \sa SDL_SetWindowBordered()
* \sa SDL_SetWindowResizable()
* \sa SDL_SetWindowTitle()
* \sa SDL_ShowWindow()
*/
@ -95,6 +96,7 @@ typedef struct SDL_Window SDL_Window;
*/
typedef enum
{
/* !!! FIXME: change this to name = (1<<x). */
SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window */
SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */
SDL_WINDOW_SHOWN = 0x00000004, /**< window is visible */
@ -109,13 +111,18 @@ typedef enum
SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ),
SDL_WINDOW_FOREIGN = 0x00000800, /**< window not created by SDL */
SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000, /**< window should be created in high-DPI mode if supported */
SDL_WINDOW_MOUSE_CAPTURE = 0x00004000 /**< window has mouse captured (unrelated to INPUT_GRABBED) */
SDL_WINDOW_MOUSE_CAPTURE = 0x00004000, /**< window has mouse captured (unrelated to INPUT_GRABBED) */
SDL_WINDOW_ALWAYS_ON_TOP = 0x00008000, /**< window should always be above others */
SDL_WINDOW_SKIP_TASKBAR = 0x00010000, /**< window should not be added to the taskbar */
SDL_WINDOW_UTILITY = 0x00020000, /**< window should be treated as a utility window */
SDL_WINDOW_TOOLTIP = 0x00040000, /**< window should be treated as a tooltip */
SDL_WINDOW_POPUP_MENU = 0x00080000 /**< window should be treated as a popup menu */
} SDL_WindowFlags;
/**
* \brief Used to indicate that you don't care what the window position is.
*/
#define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000
#define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000u
#define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X) (SDL_WINDOWPOS_UNDEFINED_MASK|(X))
#define SDL_WINDOWPOS_UNDEFINED SDL_WINDOWPOS_UNDEFINED_DISPLAY(0)
#define SDL_WINDOWPOS_ISUNDEFINED(X) \
@ -124,7 +131,7 @@ typedef enum
/**
* \brief Used to indicate that the window position should be centered.
*/
#define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000
#define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000u
#define SDL_WINDOWPOS_CENTERED_DISPLAY(X) (SDL_WINDOWPOS_CENTERED_MASK|(X))
#define SDL_WINDOWPOS_CENTERED SDL_WINDOWPOS_CENTERED_DISPLAY(0)
#define SDL_WINDOWPOS_ISCENTERED(X) \
@ -154,8 +161,9 @@ typedef enum
SDL_WINDOWEVENT_LEAVE, /**< Window has lost mouse focus */
SDL_WINDOWEVENT_FOCUS_GAINED, /**< Window has gained keyboard focus */
SDL_WINDOWEVENT_FOCUS_LOST, /**< Window has lost keyboard focus */
SDL_WINDOWEVENT_CLOSE /**< The window manager requests that the
window be closed */
SDL_WINDOWEVENT_CLOSE, /**< The window manager requests that the window be closed */
SDL_WINDOWEVENT_TAKE_FOCUS, /**< Window is being offered a focus (should SetWindowInputFocus() on itself or a subwindow, or ignore) */
SDL_WINDOWEVENT_HIT_TEST /**< Window had a hit test that wasn't SDL_HITTEST_NORMAL. */
} SDL_WindowEventID;
/**
@ -310,6 +318,25 @@ extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * re
*/
extern DECLSPEC int SDLCALL SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi);
/**
* \brief Get the usable desktop area represented by a display, with the
* primary display located at 0,0
*
* This is the same area as SDL_GetDisplayBounds() reports, but with portions
* reserved by the system removed. For example, on Mac OS X, this subtracts
* the area occupied by the menu bar and dock.
*
* Setting a window to be fullscreen generally bypasses these unusable areas,
* so these are good guidelines for the maximum space available to a
* non-fullscreen window.
*
* \return 0 on success, or -1 if the index is out of range.
*
* \sa SDL_GetDisplayBounds()
* \sa SDL_GetNumVideoDisplays()
*/
extern DECLSPEC int SDLCALL SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rect * rect);
/**
* \brief Returns the number of available display modes.
*
@ -423,7 +450,7 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window);
* ::SDL_WINDOW_MINIMIZED, ::SDL_WINDOW_INPUT_GRABBED,
* ::SDL_WINDOW_ALLOW_HIGHDPI.
*
* \return The id of the window created, or zero if window creation failed.
* \return The created window, or NULL if window creation failed.
*
* If the window is created with the SDL_WINDOW_ALLOW_HIGHDPI flag, its size
* in pixels may differ from its size in screen coordinates on platforms with
@ -442,7 +469,7 @@ extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title,
*
* \param data A pointer to driver-dependent window creation data
*
* \return The id of the window created, or zero if window creation failed.
* \return The created window, or NULL if window creation failed.
*
* \sa SDL_DestroyWindow()
*/
@ -586,6 +613,25 @@ extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w,
extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window * window, int *w,
int *h);
/**
* \brief Get the size of a window's borders (decorations) around the client area.
*
* \param window The window to query.
* \param top Pointer to variable for storing the size of the top border. NULL is permitted.
* \param left Pointer to variable for storing the size of the left border. NULL is permitted.
* \param bottom Pointer to variable for storing the size of the bottom border. NULL is permitted.
* \param right Pointer to variable for storing the size of the right border. NULL is permitted.
*
* \return 0 on success, or -1 if getting this information is not supported.
*
* \note if this function fails (returns -1), the size values will be
* initialized to 0, 0, 0, 0 (if a non-NULL pointer is provided), as
* if the window in question was borderless.
*/
extern DECLSPEC int SDLCALL SDL_GetWindowBordersSize(SDL_Window * window,
int *top, int *left,
int *bottom, int *right);
/**
* \brief Set the minimum size of a window's client area.
*
@ -661,6 +707,23 @@ extern DECLSPEC void SDLCALL SDL_GetWindowMaximumSize(SDL_Window * window,
extern DECLSPEC void SDLCALL SDL_SetWindowBordered(SDL_Window * window,
SDL_bool bordered);
/**
* \brief Set the user-resizable state of a window.
*
* This will add or remove the window's SDL_WINDOW_RESIZABLE flag and
* allow/disallow user resizing of the window. This is a no-op if the
* window's resizable state already matches the requested state.
*
* \param window The window of which to change the resizable state.
* \param resizable SDL_TRUE to allow resizing, SDL_FALSE to disallow.
*
* \note You can't change the resizable state of a fullscreen window.
*
* \sa SDL_GetWindowFlags()
*/
extern DECLSPEC void SDLCALL SDL_SetWindowResizable(SDL_Window * window,
SDL_bool resizable);
/**
* \brief Show a window.
*
@ -744,7 +807,7 @@ extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window * window);
* \return 0 on success, or -1 on error.
*
* \sa SDL_GetWindowSurface()
* \sa SDL_UpdateWindowSurfaceRect()
* \sa SDL_UpdateWindowSurface()
*/
extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window * window,
const SDL_Rect * rects,
@ -801,6 +864,58 @@ extern DECLSPEC int SDLCALL SDL_SetWindowBrightness(SDL_Window * window, float b
*/
extern DECLSPEC float SDLCALL SDL_GetWindowBrightness(SDL_Window * window);
/**
* \brief Set the opacity for a window
*
* \param window The window which will be made transparent or opaque
* \param opacity Opacity (0.0f - transparent, 1.0f - opaque) This will be
* clamped internally between 0.0f and 1.0f.
*
* \return 0 on success, or -1 if setting the opacity isn't supported.
*
* \sa SDL_GetWindowOpacity()
*/
extern DECLSPEC int SDLCALL SDL_SetWindowOpacity(SDL_Window * window, float opacity);
/**
* \brief Get the opacity of a window.
*
* If transparency isn't supported on this platform, opacity will be reported
* as 1.0f without error.
*
* \param window The window in question.
* \param out_opacity Opacity (0.0f - transparent, 1.0f - opaque)
*
* \return 0 on success, or -1 on error (invalid window, etc).
*
* \sa SDL_SetWindowOpacity()
*/
extern DECLSPEC int SDLCALL SDL_GetWindowOpacity(SDL_Window * window, float * out_opacity);
/**
* \brief Sets the window as a modal for another window (TODO: reconsider this function and/or its name)
*
* \param modal_window The window that should be modal
* \param parent_window The parent window
*
* \return 0 on success, or -1 otherwise.
*/
extern DECLSPEC int SDLCALL SDL_SetWindowModalFor(SDL_Window * modal_window, SDL_Window * parent_window);
/**
* \brief Explicitly sets input focus to the window.
*
* You almost certainly want SDL_RaiseWindow() instead of this function. Use
* this with caution, as you might give focus to a window that's completely
* obscured by other windows.
*
* \param window The window that should get the input focus
*
* \return 0 on success, or -1 otherwise.
* \sa SDL_RaiseWindow()
*/
extern DECLSPEC int SDLCALL SDL_SetWindowInputFocus(SDL_Window * window);
/**
* \brief Set the gamma ramp for a window.
*
@ -920,7 +1035,7 @@ extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window * window);
/**
* \brief Returns whether the screensaver is currently enabled (default on).
* \brief Returns whether the screensaver is currently enabled (default off).
*
* \sa SDL_EnableScreenSaver()
* \sa SDL_DisableScreenSaver()

View File

@ -8,3 +8,4 @@ set(SDL2_EXEC_PREFIX "@prefix@")
set(SDL2_LIBDIR "@libdir@")
set(SDL2_INCLUDE_DIRS "@includedir@/SDL2")
set(SDL2_LIBRARIES "-L${SDL2_LIBDIR} @SDL_RLD_FLAGS@ @SDL_LIBS@")
string(STRIP "${SDL2_LIBRARIES}" SDL2_LIBRARIES)

54
3rdparty/SDL2/sdl2.m4 vendored
View File

@ -4,6 +4,9 @@
# stolen back from Frank Belew
# stolen from Manish Singh
# Shamelessly stolen from Owen Taylor
#
# Changelog:
# * also look for SDL2.framework under Mac OS X
# serial 1
@ -20,6 +23,10 @@ AC_ARG_WITH(sdl-exec-prefix,[ --with-sdl-exec-prefix=PFX Exec prefix where SDL
sdl_exec_prefix="$withval", sdl_exec_prefix="")
AC_ARG_ENABLE(sdltest, [ --disable-sdltest Do not try to compile and run a test SDL program],
, enable_sdltest=yes)
AC_ARG_ENABLE(sdlframework, [ --disable-sdlframework Do not search for SDL2.framework],
, search_sdl_framework=yes)
AC_ARG_VAR(SDL2_FRAMEWORK, [Path to SDL2.framework])
min_sdl_version=ifelse([$1], ,2.0.0,$1)
@ -53,14 +60,36 @@ AC_ARG_ENABLE(sdltest, [ --disable-sdltest Do not try to compile and run
fi
AC_PATH_PROG(SDL2_CONFIG, sdl2-config, no, [$PATH])
PATH="$as_save_PATH"
AC_MSG_CHECKING(for SDL - version >= $min_sdl_version)
no_sdl=""
if test "$SDL2_CONFIG" = "no" ; then
no_sdl=yes
else
SDL_CFLAGS=`$SDL2_CONFIG $sdl_config_args --cflags`
SDL_LIBS=`$SDL2_CONFIG $sdl_config_args --libs`
if test "$SDL2_CONFIG" = "no" -a "x$search_sdl_framework" = "xyes"; then
AC_MSG_CHECKING(for SDL2.framework)
if test "x$SDL2_FRAMEWORK" != x; then
sdl_framework=$SDL2_FRAMEWORK
else
for d in / ~/ /System/; do
if test -d "$dLibrary/Frameworks/SDL2.framework"; then
sdl_framework="$dLibrary/Frameworks/SDL2.framework"
fi
done
fi
if test -d $sdl_framework; then
AC_MSG_RESULT($sdl_framework)
sdl_framework_dir=`dirname $sdl_framework`
SDL_CFLAGS="-F$sdl_framework_dir -Wl,-framework,SDL2 -I$sdl_framework/include"
SDL_LIBS="-F$sdl_framework_dir -Wl,-framework,SDL2"
else
no_sdl=yes
fi
fi
if test "$SDL2_CONFIG" != "no"; then
if test "x$sdl_pc" = "xno"; then
AC_MSG_CHECKING(for SDL - version >= $min_sdl_version)
SDL_CFLAGS=`$SDL2_CONFIG $sdl_config_args --cflags`
SDL_LIBS=`$SDL2_CONFIG $sdl_config_args --libs`
fi
sdl_major_version=`$SDL2_CONFIG $sdl_config_args --version | \
sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\1/'`
@ -141,12 +170,15 @@ int main (int argc, char *argv[])
CFLAGS="$ac_save_CFLAGS"
CXXFLAGS="$ac_save_CXXFLAGS"
LIBS="$ac_save_LIBS"
fi
if test "x$sdl_pc" = "xno"; then
if test "x$no_sdl" = "xyes"; then
AC_MSG_RESULT(no)
else
AC_MSG_RESULT(yes)
fi
fi
fi
if test "x$no_sdl" = x ; then
AC_MSG_RESULT(yes)
else
AC_MSG_RESULT(no)
fi
fi
if test "x$no_sdl" = x ; then

View File

@ -115,6 +115,16 @@ SDL_InitSubSystem(Uint32 flags)
/* Clear the error message */
SDL_ClearError();
if ((flags & SDL_INIT_GAMECONTROLLER)) {
/* game controller implies joystick */
flags |= SDL_INIT_JOYSTICK;
}
if ((flags & (SDL_INIT_VIDEO|SDL_INIT_JOYSTICK))) {
/* video or joystick implies events */
flags |= SDL_INIT_EVENTS;
}
#if SDL_VIDEO_DRIVER_WINDOWS
if ((flags & (SDL_INIT_HAPTIC|SDL_INIT_JOYSTICK))) {
if (SDL_HelperWindowCreate() < 0) {
@ -127,16 +137,6 @@ SDL_InitSubSystem(Uint32 flags)
SDL_TicksInit();
#endif
if ((flags & SDL_INIT_GAMECONTROLLER)) {
/* game controller implies joystick */
flags |= SDL_INIT_JOYSTICK;
}
if ((flags & (SDL_INIT_VIDEO|SDL_INIT_JOYSTICK))) {
/* video or joystick implies events */
flags |= SDL_INIT_EVENTS;
}
/* Initialize the event subsystem */
if ((flags & SDL_INIT_EVENTS)) {
#if !SDL_EVENTS_DISABLED
@ -443,6 +443,8 @@ SDL_GetPlatform()
return "Windows";
#elif __WINRT__
return "WinRT";
#elif __TVOS__
return "tvOS";
#elif __IPHONEOS__
return "iOS";
#elif __PSP__

View File

@ -116,6 +116,10 @@ SDL_SetError(SDL_PRINTF_FORMAT_STRING const char *fmt, ...)
return -1;
}
#ifdef __GNUC__
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wformat-nonliteral"
#endif
/* This function has a bit more overhead than most error functions
so that it supports internationalization and thread-safe errors.
*/
@ -216,6 +220,9 @@ SDL_GetErrorMsg(char *errstr, int maxlen)
}
return (errstr);
}
#ifdef __GNUC__
#pragma GCC diagnostic pop
#endif
/* Available for backwards compatibility */
const char *

View File

@ -118,6 +118,19 @@ SDL_GetHint(const char *name)
return env;
}
SDL_bool
SDL_GetHintBoolean(const char *name, SDL_bool default_value)
{
const char *hint = SDL_GetHint(name);
if (!hint) {
return default_value;
}
if (*hint == '0' || SDL_strcasecmp(hint, "false") == 0) {
return SDL_FALSE;
}
return SDL_TRUE;
}
void
SDL_AddHintCallback(const char *name, SDL_HintCallback callback, void *userdata)
{

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