fix for sound in bbmanwj (mantis 02667)
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@ -876,6 +876,16 @@ MACHINE_DRIVER_END
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static const nec_config no_table ={ NULL, };
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static MACHINE_DRIVER_START( bbmanwj )
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MDRV_IMPORT_FROM( bbmanw )
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MDRV_CPU_MODIFY("sound")
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MDRV_CPU_PROGRAM_MAP(sound_readmem,sound_writemem)
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MDRV_CPU_IO_MAP(sound_io_map,0)
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MDRV_CPU_VBLANK_INT_HACK(nmi_line_pulse,128) /* clocked by V1? (Vigilante) */
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/* IRQs are generated by main Z80 and YM2151 */
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MACHINE_DRIVER_END
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static MACHINE_DRIVER_START( bomblord )
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@ -892,8 +902,6 @@ static MACHINE_DRIVER_START( bomblord )
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MACHINE_DRIVER_END
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static MACHINE_DRIVER_START( dynablsb )
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/* basic machine hardware */
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@ -1294,7 +1302,7 @@ GAME( 1991, bombrman, dynablst, bombrman, bombrman, 0, ROT0, "Irem (licen
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GAME( 1991, atompunk, dynablst, bombrman, atompunk, 0, ROT0, "Irem America (licensed from Hudson Soft)", "Atomic Punk (US)", GAME_NO_COCKTAIL )
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GAME( 1991, dynablsb, dynablst, dynablsb, dynablsb, 0, ROT0, "bootleg", "Dynablaster (bootleg)", GAME_NO_COCKTAIL )
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GAME( 1992, bbmanw, 0, bbmanw, bbmanw, 0, ROT0, "Irem", "Bomber Man World / New Dyna Blaster - Global Quest", GAME_IMPERFECT_SOUND | GAME_NO_COCKTAIL )
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GAME( 1992, bbmanwj, bbmanw, bbmanw, bbmanwj, 0, ROT0, "Irem", "Bomber Man World (Japan)", GAME_NO_COCKTAIL )
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GAME( 1992, bbmanwj, bbmanw, bbmanwj, bbmanwj, 0, ROT0, "Irem", "Bomber Man World (Japan)", GAME_IMPERFECT_SOUND | GAME_NO_COCKTAIL )
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GAME( 1992, newapunk, bbmanw, bbmanw, bbmanwj, 0, ROT0, "Irem America", "New Atomic Punk - Global Quest (US)", GAME_IMPERFECT_SOUND | GAME_NO_COCKTAIL )
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GAME( 1992, bomblord, bbmanw, bomblord, bbmanw, bomblord, ROT0, "bootleg", "Bomber Lord (bootleg)", GAME_IMPERFECT_SOUND | GAME_NO_COCKTAIL )
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GAME( 1992, quizf1, 0, quizf1, quizf1, quizf1, ROT0, "Irem", "Quiz F-1 1,2finish", GAME_NO_COCKTAIL )
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