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-8080bw: Spelling/grammar cleanup, nw
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@ -3568,18 +3568,18 @@ void _8080bw_state::init_invmulti()
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/***********************************************************************************************************************************
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This game was never released by Model Racing to the public.
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The assembler source files for this game where extracted from the original floppy disks used by the former Model Racing developer
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The assembler source files for this game were extracted from the original floppy disks used by the former Model Racing developer
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Adolfo Melilli (adolfo@melilli.com).
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Those disks where retrieved by Alessandro Bolgia (xadhoom76@gmail.com) and Lorenzo Fongaro (lorenzo.fongaro@virgilio.it) and
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Those disks were retrieved by Alessandro Bolgia (xadhoom76@gmail.com) and Lorenzo Fongaro (lorenzo.fongaro@virgilio.it) and
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dumped by Piero Andreini (pieroandreini@gmail.com) using KryoFlux hardware and software.
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Subsequently Jean Paul Piccato (j2pguard-spam@yahoo.com) mounted the images and compiled the source files, managed to set up a
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romset and wrote a mame driver that aims to reproduce in the most faithful way the work of Melilli at Model Racing in late '70s.
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romset and wrote a MAME driver that aims to reproduce in the most faithful way the work of Melilli at Model Racing in late '70s.
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The game driver is not based on hardware inspection and is solely derived from assumptions I've made looking at the assembler
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code and comments written into the source files of the game. Several of those hypothesis came following the directions of
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previous yet contemporary Model Racing works (Eg: Claybuster) and where confirmed by Melilli himself.
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code and comments written into the source files of the game. Several of those hypotheses came following the directions of
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previous yet contemporary Model Racing works (Eg: Claybuster) and were confirmed by Melilli himself.
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Being unreleased this games has not an official name, thus the name used in the source files was used instead.
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Being unreleased this game lacks an official name, thus the name used in the source files was used instead.
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***********************************************************************************************************************************/
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void cane_state::cane_map(address_map &map)
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@ -3612,7 +3612,7 @@ void cane_state::cane_io_map(address_map &map)
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=================================================================================================================
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------------
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-- OUT 0 --
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Source file: CANE1.ED - Referred only once in code, in the "rifle routine" (ROUTINE FUCILE)
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Source file: CANE1.ED - Referenced only once in code, in the "rifle routine" (ROUTINE FUCILE)
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> ;ROUTINE FUCILE
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> CALL SPARO
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@ -3626,7 +3626,7 @@ Source files: CANE2.ED, MIRINO.ED
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> PRMTR EQU 1
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and referred multiple times in CANE2.ED and MIRINO.ED. Eg:
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and referenced multiple times in CANE2.ED and MIRINO.ED. Eg:
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> ;PER RISPETTARE POS ORIZZONT. UCCELLO
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> LXI D,TPADEL
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@ -3641,7 +3641,7 @@ Source files: CANE1.ED, CANE2.ED, MIRINO.ED
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> DATO EQU 2
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and referred multiple times in CANE1.ED and MIRINO.ED. Eg:
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and referenced multiple times in CANE1.ED and MIRINO.ED. Eg:
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> ZANZ: XRA A
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> OUT DATO
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@ -3661,7 +3661,7 @@ Source file: CANE2.ED
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> RESP3:
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> ;IL CONTRARIO DI SETP3
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and referred multiple times in CANE2.ED. Eg:
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and referenced multiple times in CANE2.ED. Eg:
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> ;SPENGO IL VOLO UCCELLI
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> MVI A,0FEH
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@ -3690,16 +3690,16 @@ Source file: CANE1.ED, CANE2.ED
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Source file: CANE2.ED, TOS.ED
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TOS sound
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D0-D7 is pushed into a LS273 (Octal D-type Flip-Flop) and it's value is used to preload the starting value of
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D0-D7 is pushed into a LS273 (Octal D-type Flip-Flop) and its value is used to preload the starting value of
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two, cascaded, LS161 (Synchronous 4-Bit Counters).
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The counters drive a J-K Flip-Flop generating a square wave signal drived in frequency by the preloaded value.
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The counters drive a J-K Flip-Flop generating a square wave signal driven in frequency by the preloaded value.
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> CANONE:
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> ;AZZITTO IL TOS:
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> MVI A,255 ; A = 255 ; TIMER spento
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> OUT 5 ; OUT 5
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The musical note is defined in a library source file TOS.ED and referred later by the source files, eg. in CANE2.ED:
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The musical notes are defined in a library source file TOS.ED and referenced later by the source files, eg. in CANE2.ED:
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> CARICA: DB RE,FA,FA,FA,FA,PAU
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> DB RE,FA,FA,FA,FA,PAU
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> DB RE,FA,PAU,RE,FA,PAU
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@ -3711,7 +3711,7 @@ The musical note is defined in a library source file TOS.ED and referred later b
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> CIPCIP: DB 220,215,210,205,200,FINALE
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The notes are defined in TOS.ed:
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The notes are defined in TOS.ED:
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> ; SI PARTE DA UNA FREQUENZA DI CLOCK DI 1 MHZ CIRCA,QUESTA FREQUENZA DIVISA)
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> ; PER UNA SERIE DI PARAMETRI ATTRAVERSO DEI DIVISORI PROGRAMMABILI FORNISCE
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> ; ALL'USCITA DI QUESTI I DODICI SEMITONI DELLA SCALA CROMATICA
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@ -3763,7 +3763,7 @@ Source file: CANE1.ED, CANE2.ED
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> PRONTO EQU 3
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and referred in CANE1.ED
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and referenced in CANE1.ED
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> OUT LOW DATO
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> IN LOW PRONTO
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@ -3827,7 +3827,7 @@ static INPUT_PORTS_START( cane )
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> SAR9A: IN 1
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> ANI 4
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Start game: (Verificare con debug $3C2)
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Start game: (Verified by debugging $3C2)
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CANE1.ED
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> IN 1
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> ANI 8
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@ -3879,18 +3879,18 @@ void cane_state::cane_unknown_port0_w(u8 data)
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This game was never completed and released by Model Racing to the public.
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It's in a nearly incomplete form (eg: doesn't have any sound or score routine in the code) and it's barely playable.
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The assembler source files for this game where extracted from the original floppy disks used by the former Model Racing developer
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The assembler source files for this game were extracted from the original floppy disks used by the former Model Racing developer
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Adolfo Melilli (adolfo@melilli.com).
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Those disks where retrieved by Alessandro Bolgia (xadhoom76@gmail.com) and Lorenzo Fongaro (lorenzo.fongaro@virgilio.it) and
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Those disks were retrieved by Alessandro Bolgia (xadhoom76@gmail.com) and Lorenzo Fongaro (lorenzo.fongaro@virgilio.it) and
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dumped by Piero Andreini (pieroandreini@gmail.com) using KryoFlux hardware and software.
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Subsequently Jean Paul Piccato (j2pguard-spam@yahoo.com) mounted the images and compiled the source files, managed to set up a
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romset and wrote a mame driver that aims to reproduce in the most faithful way the work of Melilli at Model Racing in late '70s.
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ROMset and wrote a MAME driver that aims to reproduce in the most faithful way the work of Melilli at Model Racing in late '70s.
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The game driver is not based on hardware inspection and is solely derived from assumptions I've made looking at the assembler
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code and comments written into the source files of the game. Several of those hypothesis came following the directions of
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previous yet contemporary Model Racing works (Eg: Claybuster) and where confirmed by Melilli himself.
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code and comments written into the source files of the game. Several of those hypotheses came following the directions of
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previous yet contemporary Model Racing works (Eg: Claybuster) and were confirmed by Melilli himself.
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Being unreleased this games has not an official name, thus the name used in the source files was used instead.
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Being unreleased this game lacks an official name, thus the name used in the source files was used instead.
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***********************************************************************************************************************************/
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@ -3920,7 +3920,7 @@ void orbite_state::orbite_io_map(address_map &map)
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{
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map(0x06, 0x06).w(m_watchdog, FUNC(watchdog_timer_device::reset_w));
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// Ports verified on sources
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// Ports verified from source code
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map(0x08, 0x08).r(m_mb14241, FUNC(mb14241_device::shift_result_r));
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map(0x20, 0x20).w(m_mb14241, FUNC(mb14241_device::shift_count_w));
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map(0x40, 0x40).w(m_mb14241, FUNC(mb14241_device::shift_data_w));
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