sindbadm: add note about version with different sound hw

This commit is contained in:
hap 2025-03-29 22:22:53 +01:00
parent f5ac6aaa54
commit 481002e640
3 changed files with 47 additions and 51 deletions

View File

@ -11980,37 +11980,37 @@ GAME( 1998, kof98h, kof98, neobase, neogeo, mvs_led_state, empty_ini
GAME( 1998, lastbld2, neogeo, neobase, neogeo, mvs_led_state, empty_init, ROT0, "SNK", "The Last Blade 2 / Bakumatsu Roman - Dai Ni Maku Gekka no Kenshi (NGM-2430 ~ NGH-2430)", MACHINE_SUPPORTS_SAVE )
GAME( 1998, neocup98, neogeo, neobase, neogeo, mvs_led_state, empty_init, ROT0, "SNK", "Neo-Geo Cup '98 - The Road to the Victory", MACHINE_SUPPORTS_SAVE )
GAME( 1999, mslugx, neogeo, mslugx, neogeo, mvs_led_state, empty_init, ROT0, "SNK", "Metal Slug X - Super Vehicle-001 (NGM-2500 ~ NGH-2500)", MACHINE_SUPPORTS_SAVE )
GAME( 1999, kof99, neogeo, kof99, neogeo, mvs_led_state, empty_init, ROT0, "SNK", "The King of Fighters '99 - Millennium Battle (NGM-2510)" , MACHINE_SUPPORTS_SAVE ) /* Encrypted Code & GFX */
GAME( 1999, kof99h, kof99, kof99, neogeo, mvs_led_state, empty_init, ROT0, "SNK", "The King of Fighters '99 - Millennium Battle (NGH-2510)" , MACHINE_SUPPORTS_SAVE ) /* Encrypted Code & GFX, crashes going into attract demo */
GAME( 1999, kof99e, kof99, kof99, neogeo, mvs_led_state, empty_init, ROT0, "SNK", "The King of Fighters '99 - Millennium Battle (earlier)" , MACHINE_SUPPORTS_SAVE ) /* Encrypted Code & GFX */
GAME( 1999, kof99k, kof99, kof99, neogeo, mvs_led_state, empty_init, ROT0, "SNK", "The King of Fighters '99 - Millennium Battle (Korean release)" , MACHINE_SUPPORTS_SAVE ) /* Encrypted Code & GFX */
GAME( 1999, kof99ka, kof99, kof99k, neogeo, mvs_led_state, empty_init, ROT0, "SNK", "The King of Fighters '99 - Millennium Battle (Korean release, non-encrypted program)" , MACHINE_SUPPORTS_SAVE ) /* Encrypted GFX */
GAME( 1999, kof99, neogeo, kof99, neogeo, mvs_led_state, empty_init, ROT0, "SNK", "The King of Fighters '99 - Millennium Battle (NGM-2510)", MACHINE_SUPPORTS_SAVE ) /* Encrypted Code & GFX */
GAME( 1999, kof99h, kof99, kof99, neogeo, mvs_led_state, empty_init, ROT0, "SNK", "The King of Fighters '99 - Millennium Battle (NGH-2510)", MACHINE_SUPPORTS_SAVE ) /* Encrypted Code & GFX, crashes going into attract demo */
GAME( 1999, kof99e, kof99, kof99, neogeo, mvs_led_state, empty_init, ROT0, "SNK", "The King of Fighters '99 - Millennium Battle (earlier)", MACHINE_SUPPORTS_SAVE ) /* Encrypted Code & GFX */
GAME( 1999, kof99k, kof99, kof99, neogeo, mvs_led_state, empty_init, ROT0, "SNK", "The King of Fighters '99 - Millennium Battle (Korean release)", MACHINE_SUPPORTS_SAVE ) /* Encrypted Code & GFX */
GAME( 1999, kof99ka, kof99, kof99k, neogeo, mvs_led_state, empty_init, ROT0, "SNK", "The King of Fighters '99 - Millennium Battle (Korean release, non-encrypted program)", MACHINE_SUPPORTS_SAVE ) /* Encrypted GFX */
GAME( 1999, kof99p, kof99, neobase, neogeo, mvs_led_state, empty_init, ROT0, "SNK", "The King of Fighters '99 - Millennium Battle (prototype)", MACHINE_SUPPORTS_SAVE )
GAME( 1999, garou, neogeo, garou, neogeo, mvs_led_state, empty_init, ROT0, "SNK", "Garou - Mark of the Wolves (NGM-2530)" , MACHINE_SUPPORTS_SAVE ) /* Encrypted Code & GFX */
GAME( 1999, garouh, garou, garouh, neogeo, mvs_led_state, empty_init, ROT0, "SNK", "Garou - Mark of the Wolves (NGM-2530 ~ NGH-2530)" , MACHINE_SUPPORTS_SAVE ) /* Encrypted Code & GFX */
GAME( 1999, garouha, garou, garou, neogeo, mvs_led_state, empty_init, ROT0, "SNK", "Garou - Mark of the Wolves (NGH-2530)" , MACHINE_SUPPORTS_SAVE ) /* Encrypted Code & GFX */
GAME( 1999, garou, neogeo, garou, neogeo, mvs_led_state, empty_init, ROT0, "SNK", "Garou - Mark of the Wolves (NGM-2530)", MACHINE_SUPPORTS_SAVE ) /* Encrypted Code & GFX */
GAME( 1999, garouh, garou, garouh, neogeo, mvs_led_state, empty_init, ROT0, "SNK", "Garou - Mark of the Wolves (NGM-2530 ~ NGH-2530)", MACHINE_SUPPORTS_SAVE ) /* Encrypted Code & GFX */
GAME( 1999, garouha, garou, garou, neogeo, mvs_led_state, empty_init, ROT0, "SNK", "Garou - Mark of the Wolves (NGH-2530)", MACHINE_SUPPORTS_SAVE ) /* Encrypted Code & GFX */
GAME( 1999, garoup, garou, neobase, neogeo, mvs_led_state, empty_init, ROT0, "SNK", "Garou - Mark of the Wolves (prototype)", MACHINE_SUPPORTS_SAVE )
GAME( 1999, garoubl, garou, garoubl, neogeo, mvs_led_state, empty_init, ROT0, "bootleg", "Garou - Mark of the Wolves (bootleg)", MACHINE_SUPPORTS_SAVE ) /* Bootleg of garoup */
GAME( 2000, mslug3, neogeo, mslug3, neogeo, mvs_led_state, empty_init, ROT0, "SNK", "Metal Slug 3 (NGM-2560)" , MACHINE_SUPPORTS_SAVE ) /* Encrypted Code & GFX */
GAME( 2000, mslug3a, mslug3, mslug3a, neogeo, mvs_led_state, empty_init, ROT0, "SNK", "Metal Slug 3 (NGM-2560, earlier)" , MACHINE_SUPPORTS_SAVE ) /* Encrypted Code & GFX - revision Mar/17/2000 1:36 (from SMA rom) */
GAME( 2000, mslug3h, mslug3, mslug3h, neogeo, mvs_led_state, empty_init, ROT0, "SNK", "Metal Slug 3 (NGH-2560)" , MACHINE_SUPPORTS_SAVE ) /* Encrypted GFX */
GAME( 2000, mslug3, neogeo, mslug3, neogeo, mvs_led_state, empty_init, ROT0, "SNK", "Metal Slug 3 (NGM-2560)", MACHINE_SUPPORTS_SAVE ) /* Encrypted Code & GFX */
GAME( 2000, mslug3a, mslug3, mslug3a, neogeo, mvs_led_state, empty_init, ROT0, "SNK", "Metal Slug 3 (NGM-2560, earlier)", MACHINE_SUPPORTS_SAVE ) /* Encrypted Code & GFX - revision Mar/17/2000 1:36 (from SMA rom) */
GAME( 2000, mslug3h, mslug3, mslug3h, neogeo, mvs_led_state, empty_init, ROT0, "SNK", "Metal Slug 3 (NGH-2560)", MACHINE_SUPPORTS_SAVE ) /* Encrypted GFX */
GAME( 2000, mslug3b6, mslug3, mslug3b6, neogeo, mvs_led_state, empty_init, ROT0, "bootleg", "Metal Slug 6 (bootleg of Metal Slug 3)", MACHINE_SUPPORTS_SAVE ) /* real Metal Slug 6 is an Atomiswave HW game, see naomi.cpp ;-) */
GAME( 2000, kof2000, neogeo, kof2000, neogeo, mvs_led_state, empty_init, ROT0, "SNK", "The King of Fighters 2000 (NGM-2570 ~ NGH-2570)" , MACHINE_SUPPORTS_SAVE ) /* Encrypted Code & GFX */
GAME( 2000, kof2000n, kof2000, kof2000n, neogeo, mvs_led_state, empty_init, ROT0, "SNK", "The King of Fighters 2000 (not encrypted)" , MACHINE_SUPPORTS_SAVE ) /* Encrypted GFX */
GAME( 2001, zupapa, neogeo, zupapa, neogeo, mvs_led_state, empty_init, ROT0, "SNK", "Zupapa!" , MACHINE_SUPPORTS_SAVE ) /* Encrypted GFX */
GAME( 2001, sengoku3, neogeo, sengoku3, neogeo, mvs_led_state, empty_init, ROT0, "Noise Factory / SNK", "Sengoku 3 / Sengoku Densho 2001 (set 1)" , MACHINE_SUPPORTS_SAVE ) /* Encrypted GFX */
GAME( 2001, sengoku3a, sengoku3, sengoku3, neogeo, mvs_led_state, empty_init, ROT0, "Noise Factory / SNK", "Sengoku 3 / Sengoku Densho 2001 (set 2)" , MACHINE_SUPPORTS_SAVE ) /* Encrypted GFX */
GAME( 2001, kof2001, neogeo, kof2001, neogeo, mvs_led_state, empty_init, ROT0, "Eolith / SNK", "The King of Fighters 2001 (NGM-262?)" , MACHINE_SUPPORTS_SAVE ) /* Encrypted GFX */
GAME( 2001, kof2001h, kof2001, kof2001, neogeo, mvs_led_state, empty_init, ROT0, "Eolith / SNK", "The King of Fighters 2001 (NGH-2621)" , MACHINE_SUPPORTS_SAVE ) /* Encrypted GFX */
GAME( 2000, kof2000, neogeo, kof2000, neogeo, mvs_led_state, empty_init, ROT0, "SNK", "The King of Fighters 2000 (NGM-2570 ~ NGH-2570)", MACHINE_SUPPORTS_SAVE ) /* Encrypted Code & GFX */
GAME( 2000, kof2000n, kof2000, kof2000n, neogeo, mvs_led_state, empty_init, ROT0, "SNK", "The King of Fighters 2000 (not encrypted)", MACHINE_SUPPORTS_SAVE ) /* Encrypted GFX */
GAME( 2001, zupapa, neogeo, zupapa, neogeo, mvs_led_state, empty_init, ROT0, "SNK", "Zupapa!", MACHINE_SUPPORTS_SAVE ) /* Encrypted GFX */
GAME( 2001, sengoku3, neogeo, sengoku3, neogeo, mvs_led_state, empty_init, ROT0, "Noise Factory / SNK", "Sengoku 3 / Sengoku Densho 2001 (set 1)", MACHINE_SUPPORTS_SAVE ) /* Encrypted GFX */
GAME( 2001, sengoku3a, sengoku3, sengoku3, neogeo, mvs_led_state, empty_init, ROT0, "Noise Factory / SNK", "Sengoku 3 / Sengoku Densho 2001 (set 2)", MACHINE_SUPPORTS_SAVE ) /* Encrypted GFX */
GAME( 2001, kof2001, neogeo, kof2001, neogeo, mvs_led_state, empty_init, ROT0, "Eolith / SNK", "The King of Fighters 2001 (NGM-262?)", MACHINE_SUPPORTS_SAVE ) /* Encrypted GFX */
GAME( 2001, kof2001h, kof2001, kof2001, neogeo, mvs_led_state, empty_init, ROT0, "Eolith / SNK", "The King of Fighters 2001 (NGH-2621)", MACHINE_SUPPORTS_SAVE ) /* Encrypted GFX */
GAME( 2003, cthd2003, kof2001, cthd2k3, neogeo, mvs_led_state, empty_init, ROT0, "bootleg (Phenixsoft)", "Crouching Tiger Hidden Dragon 2003 (hack of The King of Fighters 2001)", MACHINE_SUPPORTS_SAVE ) /* Protected Hack / Bootleg of kof2001 */
GAME( 2003, ct2k3sp, kof2001, ct2k3sp, neogeo, mvs_led_state, empty_init, ROT0, "bootleg (Phenixsoft)", "Crouching Tiger Hidden Dragon 2003 Super Plus (hack of The King of Fighters 2001)", MACHINE_SUPPORTS_SAVE ) /* Protected Hack / Bootleg of kof2001 */
GAME( 2003, ct2k3sa, kof2001, ct2k3sa, neogeo, mvs_led_state, empty_init, ROT0, "bootleg (Phenixsoft)", "Crouching Tiger Hidden Dragon 2003 Super Plus (hack of The King of Fighters 2001, alternate)", MACHINE_SUPPORTS_SAVE ) /* Hack / Bootleg of kof2001 */
GAME( 2002, kof2002, neogeo, kof2002, neogeo, mvs_led_state, empty_init, ROT0, "Eolith / Playmore", "The King of Fighters 2002 (NGM-2650 ~ NGH-2650)" , MACHINE_SUPPORTS_SAVE ) /* Encrypted GFX */
GAME( 2002, kof2002, neogeo, kof2002, neogeo, mvs_led_state, empty_init, ROT0, "Eolith / Playmore", "The King of Fighters 2002 (NGM-2650 ~ NGH-2650)", MACHINE_SUPPORTS_SAVE ) /* Encrypted GFX */
GAME( 2002, kof2002b, kof2002, kof2002b, neogeo, mvs_led_state, empty_init, ROT0, "bootleg", "The King of Fighters 2002 (bootleg)", MACHINE_SUPPORTS_SAVE )
GAME( 2002, kf2k2pls, kof2002, kf2k2pls, neogeo, mvs_led_state, empty_init, ROT0, "bootleg", "The King of Fighters 2002 Plus (bootleg set 1)" , MACHINE_SUPPORTS_SAVE ) /* Encrypted GFX */
GAME( 2002, kf2k2pla, kof2002, kf2k2pls, neogeo, mvs_led_state, empty_init, ROT0, "bootleg", "The King of Fighters 2002 Plus (bootleg set 2)" , MACHINE_SUPPORTS_SAVE ) /* Encrypted GFX */
GAME( 2002, kf2k2mp, kof2002, kf2k2mp, neogeo, mvs_led_state, empty_init, ROT0, "bootleg", "The King of Fighters 2002 Magic Plus (bootleg)" , MACHINE_SUPPORTS_SAVE ) /* Encrypted GFX */
GAME( 2002, kf2k2mp2, kof2002, kf2k2mp2, neogeo, mvs_led_state, empty_init, ROT0, "bootleg", "The King of Fighters 2002 Magic Plus II (bootleg)" , MACHINE_SUPPORTS_SAVE ) /* Encrypted GFX */
GAME( 2002, kf2k2pls, kof2002, kf2k2pls, neogeo, mvs_led_state, empty_init, ROT0, "bootleg", "The King of Fighters 2002 Plus (bootleg set 1)", MACHINE_SUPPORTS_SAVE ) /* Encrypted GFX */
GAME( 2002, kf2k2pla, kof2002, kf2k2pls, neogeo, mvs_led_state, empty_init, ROT0, "bootleg", "The King of Fighters 2002 Plus (bootleg set 2)", MACHINE_SUPPORTS_SAVE ) /* Encrypted GFX */
GAME( 2002, kf2k2mp, kof2002, kf2k2mp, neogeo, mvs_led_state, empty_init, ROT0, "bootleg", "The King of Fighters 2002 Magic Plus (bootleg)", MACHINE_SUPPORTS_SAVE ) /* Encrypted GFX */
GAME( 2002, kf2k2mp2, kof2002, kf2k2mp2, neogeo, mvs_led_state, empty_init, ROT0, "bootleg", "The King of Fighters 2002 Magic Plus II (bootleg)", MACHINE_SUPPORTS_SAVE ) /* Encrypted GFX */
GAME( 2002, kof10th, kof2002, kof10th, neogeo, mvs_led_state, empty_init, ROT0, "bootleg", "The King of Fighters 10th Anniversary (bootleg of The King of Fighters 2002)", MACHINE_SUPPORTS_SAVE ) // fake SNK copyright
GAME( 2005, kf10thep, kof2002, kf10thep, neogeo, mvs_led_state, empty_init, ROT0, "bootleg", "The King of Fighters 10th Anniversary Extra Plus (bootleg of The King of Fighters 2002)", MACHINE_SUPPORTS_SAVE ) // fake SNK copyright
GAME( 2004, kf2k5uni, kof2002, kf2k5uni, neogeo, mvs_led_state, empty_init, ROT0, "bootleg", "The King of Fighters 10th Anniversary 2005 Unique (bootleg of The King of Fighters 2002)", MACHINE_SUPPORTS_SAVE ) // fake SNK copyright
@ -12070,7 +12070,7 @@ GAME( 1992, viewpoinp, viewpoin, neobase, neogeo, mvs_led_state, empty_ini
GAME( 1994, janshin, neogeo, neogeo_mj, neogeo_mj, mvs_led_state, empty_init, ROT0, "Aicom", "Janshin Densetsu - Quest of Jongmaster", MACHINE_SUPPORTS_SAVE )
GAME( 1995, pulstar, neogeo, neobase, neogeo, mvs_led_state, empty_init, ROT0, "Aicom", "Pulstar", MACHINE_SUPPORTS_SAVE )
GAME( 1998, blazstar, neogeo, neobase, neogeo, mvs_led_state, empty_init, ROT0, "Yumekobo", "Blazing Star", MACHINE_SUPPORTS_SAVE )
GAME( 1999, preisle2, neogeo, preisle2, neogeo, mvs_led_state, empty_init, ROT0, "Yumekobo / Saurus", "Prehistoric Isle 2" , MACHINE_SUPPORTS_SAVE ) /* Encrypted GFX */
GAME( 1999, preisle2, neogeo, preisle2, neogeo, mvs_led_state, empty_init, ROT0, "Yumekobo / Saurus", "Prehistoric Isle 2", MACHINE_SUPPORTS_SAVE ) /* Encrypted GFX */
// Data East Corporation
GAME( 1993, spinmast, neogeo, neobase, neogeo, mvs_led_state, empty_init, ROT0, "Data East Corporation", "Spin Master / Miracle Adventure", MACHINE_SUPPORTS_SAVE )
@ -12082,8 +12082,8 @@ GAME( 1996, magdrop2, neogeo, neobase, neogeo, mvs_led_state, empty_ini
GAME( 1997, magdrop3, neogeo, neobase, neogeo, mvs_led_state, empty_init, ROT0, "Data East Corporation", "Magical Drop III", MACHINE_SUPPORTS_SAVE )
// Eleven
GAME( 2000, nitd, neogeo, nitd, neogeo, mvs_led_state, empty_init, ROT0, "Eleven / Gavaking", "Nightmare in the Dark" , MACHINE_SUPPORTS_SAVE ) /* Encrypted GFX */
GAME( 2001, nitdbl, nitd, neobase, neogeo, mvs_led_state, empty_init, ROT0, "bootleg", "Nightmare in the Dark (bootleg)" , MACHINE_SUPPORTS_SAVE )
GAME( 2000, nitd, neogeo, nitd, neogeo, mvs_led_state, empty_init, ROT0, "Eleven / Gavaking", "Nightmare in the Dark", MACHINE_SUPPORTS_SAVE ) /* Encrypted GFX */
GAME( 2001, nitdbl, nitd, neobase, neogeo, mvs_led_state, empty_init, ROT0, "bootleg", "Nightmare in the Dark (bootleg)", MACHINE_SUPPORTS_SAVE )
// Face
GAME( 1994, gururin, neogeo, neobase, neogeo, mvs_led_state, empty_init, ROT0, "Face", "Gururin", MACHINE_SUPPORTS_SAVE )
@ -12108,7 +12108,7 @@ GAME( 1995?,mvstemp, neogeo, neobase, neogeo, mvs_led_state, empty_ini
GAME( 1994, zedblade, neogeo, neobase, neogeo, mvs_led_state, empty_init, ROT0, "NMK", "Zed Blade / Operation Ragnarok", MACHINE_SUPPORTS_SAVE )
// Psikyo
GAME( 1999, s1945p, neogeo, s1945p, neogeo, mvs_led_state, empty_init, ROT0, "Psikyo", "Strikers 1945 Plus" , MACHINE_SUPPORTS_SAVE ) /* Encrypted GFX */
GAME( 1999, s1945p, neogeo, s1945p, neogeo, mvs_led_state, empty_init, ROT0, "Psikyo", "Strikers 1945 Plus", MACHINE_SUPPORTS_SAVE ) /* Encrypted GFX */
// Saurus
GAME( 1995, quizkof, neogeo, neobase, neogeo, mvs_led_state, empty_init, ROT0, "Saurus (SNK license)", "Quiz King of Fighters (SAM-080 ~ SAH-080)", MACHINE_SUPPORTS_SAVE )
@ -12169,9 +12169,9 @@ GAME( 1997, puzzldpr, neogeo, neobase, neogeo, mvs_led_state, empty_ini
GAME( 1998, breakrev, neogeo, neobase, neogeo, mvs_led_state, empty_init, ROT0, "Visco", "Breakers Revenge", MACHINE_SUPPORTS_SAVE )
GAME( 1998, flipshot, neogeo, neobase, neogeo, mvs_led_state, empty_init, ROT0, "Visco", "Battle Flip Shot", MACHINE_SUPPORTS_SAVE )
GAME( 1999, ctomaday, neogeo, neobase, neogeo, mvs_led_state, empty_init, ROT0, "Visco", "Captain Tomaday", MACHINE_SUPPORTS_SAVE )
GAME( 1999, ganryu, neogeo, ganryu, neogeo, mvs_led_state, empty_init, ROT0, "Visco", "Ganryu / Musashi Ganryuki" , MACHINE_SUPPORTS_SAVE ) /* Encrypted GFX */
GAME( 1999, ganryu, neogeo, ganryu, neogeo, mvs_led_state, empty_init, ROT0, "Visco", "Ganryu / Musashi Ganryuki", MACHINE_SUPPORTS_SAVE ) /* Encrypted GFX */
GAME( 2000, bangbead, neogeo, bangbead, neogeo, mvs_led_state, empty_init, ROT0, "Visco", "Bang Bead", MACHINE_SUPPORTS_SAVE )
GAME( 2000, b2b, neogeo, neobase, neogeo, mvs_led_state, empty_init, ROT0, "Visco", "Bang Bang Busters (2010 NCI release)" , MACHINE_SUPPORTS_SAVE )
GAME( 2000, b2b, neogeo, neobase, neogeo, mvs_led_state, empty_init, ROT0, "Visco", "Bang Bang Busters (2010 NCI release)", MACHINE_SUPPORTS_SAVE )
// Mega Enterprise
GAME( 2002, mslug4, neogeo, mslug4, neogeo, mvs_led_state, empty_init, ROT0, "Mega / Noise Factory / Playmore", "Metal Slug 4 (NGM-2630)", MACHINE_SUPPORTS_SAVE )

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@ -75,6 +75,10 @@
* Unknown boardset (background doesn't match consolidated)
* System 1 Sound (Z80, 2xSN76496)
From the way this PCB recording sounds (notably the hole open/close sound
effect), there's also a Sindbad Mystery with different sound hardware,
possibly Sega USB: https://x.com/ZAVIGA84/status/1905972208390062179
****************************************************************************
See also segag80v.cpp for the Sega G-80 Vector games.
@ -124,7 +128,6 @@
#define CPU_CLOCK 8_MHz_XTAL /* not used when video board is connected */
#define VIDEO_CLOCK 15.46848_MHz_XTAL
#define SINDBADM_SOUND_CLOCK 8_MHz_XTAL
#define PIXEL_CLOCK (VIDEO_CLOCK/3)
@ -312,13 +315,10 @@ void segag80r_state::sindbadm_misc_w(uint8_t data)
/* the data lines are flipped */
void segag80r_state::sindbadm_sn1_SN76496_w(uint8_t data)
template <int N>
void segag80r_state::sindbadm_sn_w(uint8_t data)
{
m_sn1->write(bitswap<8>(data, 0,1,2,3,4,5,6,7));
}
void segag80r_state::sindbadm_sn2_SN76496_w(uint8_t data)
{
m_sn2->write(bitswap<8>(data, 0,1,2,3,4,5,6,7));
m_sn[N]->write(bitswap<8>(data, 0,1,2,3,4,5,6,7));
}
@ -395,8 +395,8 @@ void segag80r_state::sindbadm_sound_map(address_map &map)
{
map(0x0000, 0x1fff).rom();
map(0x8000, 0x87ff).mirror(0x1800).ram();
map(0xa000, 0xa003).mirror(0x1ffc).w(FUNC(segag80r_state::sindbadm_sn1_SN76496_w));
map(0xc000, 0xc003).mirror(0x1ffc).w(FUNC(segag80r_state::sindbadm_sn2_SN76496_w));
map(0xa000, 0xa003).mirror(0x1ffc).w(FUNC(segag80r_state::sindbadm_sn_w<0>));
map(0xc000, 0xc003).mirror(0x1ffc).w(FUNC(segag80r_state::sindbadm_sn_w<1>));
map(0xe000, 0xe000).mirror(0x1fff).r("ppi8255", FUNC(i8255_device::acka_r));
}
@ -973,14 +973,13 @@ void segag80r_state::sindbadm(machine_config &config)
SPEAKER(config, "speaker").front_center();
/* sound boards */
Z80(config, m_audiocpu, SINDBADM_SOUND_CLOCK/2);
Z80(config, m_audiocpu, 8_MHz_XTAL/2);
m_audiocpu->set_addrmap(AS_PROGRAM, &segag80r_state::sindbadm_sound_map);
m_audiocpu->set_periodic_int(FUNC(segag80r_state::irq0_line_hold), attotime::from_hz(4*60));
/* sound hardware */
SN76496(config, m_sn1, SINDBADM_SOUND_CLOCK/2).add_route(ALL_OUTPUTS, "speaker", 1.0); /* matches PCB videos, correct? */
SN76496(config, m_sn2, SINDBADM_SOUND_CLOCK/4).add_route(ALL_OUTPUTS, "speaker", 1.0); /* matches PCB videos, correct? */
SN76496(config, m_sn[0], 8_MHz_XTAL/2).add_route(ALL_OUTPUTS, "speaker", 1.0); // matches PCB videos, correct?
SN76496(config, m_sn[1], 8_MHz_XTAL/4).add_route(ALL_OUTPUTS, "speaker", 1.0); // "
}

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@ -34,8 +34,7 @@ public:
driver_device(mconfig, type, tag),
m_mainram(*this, "mainram"),
m_videoram(*this, "videoram"),
m_sn1(*this, "sn1"),
m_sn2(*this, "sn2"),
m_sn(*this, "sn%u", 1U),
m_maincpu(*this, "maincpu"),
m_audiocpu(*this, "audiocpu"),
m_soundbrd(*this, "soundbrd"),
@ -85,8 +84,7 @@ private:
required_shared_ptr<uint8_t> m_mainram;
required_shared_ptr<uint8_t> m_videoram;
optional_device<sn76496_device> m_sn1;
optional_device<sn76496_device> m_sn2;
optional_device_array<sn76496_device, 2> m_sn;
required_device<cpu_device> m_maincpu;
optional_device<cpu_device> m_audiocpu;
optional_device<monsterb_sound_device> m_soundbrd;
@ -152,8 +150,7 @@ private:
void usb_ram_w(offs_t offset, uint8_t data);
void sindbadm_misc_w(uint8_t data);
void sindbadm_sn1_SN76496_w(uint8_t data);
void sindbadm_sn2_SN76496_w(uint8_t data);
template <int N> void sindbadm_sn_w(uint8_t data);
TILE_GET_INFO_MEMBER(spaceod_get_tile_info);
TILEMAP_MAPPER_MEMBER(spaceod_scan_rows);
@ -191,8 +188,7 @@ private:
};
/*----------- defined in audio/segag80r.c -----------*/
/*----------- defined in segag80r_a.cpp -----------*/
class sega005_sound_device : public device_t,
public device_sound_interface
@ -217,7 +213,8 @@ private:
DECLARE_DEVICE_TYPE(SEGA005, sega005_sound_device)
/*----------- defined in video/segag80r.c -----------*/
/*----------- defined in segag80r_v.cpp -----------*/
#define G80_BACKGROUND_NONE 0
#define G80_BACKGROUND_SPACEOD 1