diff --git a/src/mess/drivers/hh_ucom4.c b/src/mess/drivers/hh_ucom4.c index 0c07fa76ef4..e3790f19152 100644 --- a/src/mess/drivers/hh_ucom4.c +++ b/src/mess/drivers/hh_ucom4.c @@ -4,7 +4,6 @@ NEC uCOM4 MCU handhelds - NOTE!: MESS external artwork is required for most of the games serial device etc @@ -26,7 +25,7 @@ #include "cpu/ucom4/ucom4.h" #include "sound/speaker.h" -// test-layouts for vfd games +// test-layouts - use external artwork #include "alnchase.lh" #include "edracula.lh" #include "tmpacman.lh" @@ -48,7 +47,7 @@ public: // devices required_device m_maincpu; - optional_ioport_array<4> m_inp_matrix; // max 4 + optional_ioport_array<3> m_inp_matrix; // max 3 optional_device m_speaker; // misc common @@ -57,7 +56,6 @@ public: UINT8 read_inputs(int columns); virtual void machine_start(); - virtual void machine_reset(); // display common int m_display_wait; @@ -123,9 +121,6 @@ void hh_ucom4_state::machine_start() } -void hh_ucom4_state::machine_reset() -{ -} /*************************************************************************** @@ -133,20 +128,7 @@ void hh_ucom4_state::machine_reset() ***************************************************************************/ -// LED segments -#if 0 -enum -{ - lA = 0x01, - lB = 0x02, - lC = 0x04, - lD = 0x08, - lE = 0x10, - lF = 0x20, - lG = 0x40, - lDP = 0x80 -}; -#endif + // The device strobes the outputs very fast, it is unnoticeable to the user. // To prevent flickering here, we need to simulate a decay. @@ -242,6 +224,7 @@ UINT8 hh_ucom4_state::read_inputs(int columns) - USA: Dracula, red case - Other: Dracula, yellow case, published by Hales + NOTE!: MESS external artwork is recommended ***************************************************************************/ @@ -330,6 +313,7 @@ MACHINE_CONFIG_END side, player 2 or CPU on the left. Each player has six possible positions where to hit the ball. A backdrop behind the VFD shows a tennis court. + NOTE!: MESS external artwork is recommended ***************************************************************************/ @@ -420,7 +404,6 @@ INPUT_CHANGED_MEMBER(hh_ucom4_state::tmtennis_difficulty_switch) MACHINE_RESET_MEMBER(hh_ucom4_state, tmtennis) { - machine_reset(); // common tmtennis_set_clock(); } @@ -466,6 +449,8 @@ MACHINE_CONFIG_END - UK: Puckman (Tomy), and also as Munchman, published by Grandstand - Australia: Pac Man-1, published by Futuretronics + NOTE!: MESS external artwork is recommended + ***************************************************************************/ static INPUT_PORTS_START( tmpacman ) @@ -503,6 +488,8 @@ MACHINE_CONFIG_END This is a space-themed tabletop VFD electronic game. To start, simply press [UP]. Hold a joystick direction to move around. + NOTE!: MESS external artwork is recommended + ***************************************************************************/ diff --git a/src/mess/drivers/wildfire.c b/src/mess/drivers/wildfire.c index d0d66a473ac..1caa630a253 100644 --- a/src/mess/drivers/wildfire.c +++ b/src/mess/drivers/wildfire.c @@ -9,7 +9,7 @@ to create the illusion of a moving ball, and even the flippers are leds. A drawing of a pinball table is added as overlay. - NOTE!: MESS external artwork is required to be able to play + NOTE!: MESS external artwork is recommended TODO: @@ -25,7 +25,7 @@ #include "cpu/amis2000/amis2000.h" #include "sound/speaker.h" -#include "wildfire.lh" // this is a test layout, external artwork is necessary +#include "wildfire.lh" // this is a test layout, use external artwork // master clock is a single stage RC oscillator: R=?K, C=?pf, // S2000 default frequency is 850kHz diff --git a/src/mess/layout/ebball.lay b/src/mess/layout/ebball.lay index e3f75ac08f6..2cb4e1dc217 100644 --- a/src/mess/layout/ebball.lay +++ b/src/mess/layout/ebball.lay @@ -16,12 +16,96 @@ - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/src/mess/layout/edracula.lay b/src/mess/layout/edracula.lay index 174b8dbb090..9411b76bc42 100644 --- a/src/mess/layout/edracula.lay +++ b/src/mess/layout/edracula.lay @@ -19,7 +19,7 @@ - + diff --git a/src/mess/layout/tmpacman.lay b/src/mess/layout/tmpacman.lay index e0a42256316..5ba1bfa2812 100644 --- a/src/mess/layout/tmpacman.lay +++ b/src/mess/layout/tmpacman.lay @@ -19,7 +19,7 @@ - + diff --git a/src/mess/layout/wildfire.lay b/src/mess/layout/wildfire.lay index 51d25ca1fa0..c2c5ef210be 100644 --- a/src/mess/layout/wildfire.lay +++ b/src/mess/layout/wildfire.lay @@ -26,7 +26,7 @@ - +