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make 'auto' on SDL Windows mean 'OpenGl' The MACOSX build is already this way so hopefully not an issue. Non-GL performance on Windows is terrible (I struggle to get >100% on pacman)
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@ -648,7 +648,7 @@ void sdl_osd_interface::extract_video_config(running_machine &machine)
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stemp = options().video();
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if (strcmp(stemp, "auto") == 0)
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{
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#ifdef SDLMAME_MACOSX
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#if (defined SDLMAME_MACOSX || defined SDLMAME_WIN32)
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stemp = "opengl";
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#else
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stemp = "soft";
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