make 'auto' on SDL Windows mean 'OpenGl' The MACOSX build is already this way so hopefully not an issue. Non-GL performance on Windows is terrible (I struggle to get >100% on pacman)

This commit is contained in:
mamehaze 2015-01-27 14:01:03 +00:00
parent cc1d237941
commit 487b50fa14

View File

@ -648,7 +648,7 @@ void sdl_osd_interface::extract_video_config(running_machine &machine)
stemp = options().video();
if (strcmp(stemp, "auto") == 0)
{
#ifdef SDLMAME_MACOSX
#if (defined SDLMAME_MACOSX || defined SDLMAME_WIN32)
stemp = "opengl";
#else
stemp = "soft";