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https://github.com/holub/mame
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new NOT WORKING
--------------- Gynotai [Dane Biegert, Evan Korzon, Candy Wolff, Henrique Areias Pontes, Sean Sutton, ShouTime, Smitdogg, The Dumping Union]
This commit is contained in:
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d226b3fae8
commit
48d52a922f
@ -10,9 +10,14 @@
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Walter Fath
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abcheck TODOs:
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- YGV608 brokenness
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- GFX rom banking is a mystery (bad ROMs? Encryption?)
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- Where is the extra data ROM mapped?
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gynotai TODOs:
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- printer (disable it in service mode);
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- ball sensors aren't understood;
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- Seems to dislike our YGV608 row/colscroll handling;
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To make abcheck run when the EEPROM is clear:
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- F2 to enter service mode
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- Player 3 A/B to navigate to GAME OPTIONS
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@ -264,6 +269,20 @@ static INPUT_PORTS_START( namcond1 )
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PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNUSED )
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INPUT_PORTS_END
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static INPUT_PORTS_START( gynotai )
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PORT_INCLUDE( namcond1 )
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PORT_MODIFY("P1_P2")
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// TODO: these are presumably ball sensors
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PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Left 1")
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PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Left 2")
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PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Center 1")
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PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("Center 2")
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PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_NAME("Right 1")
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PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_NAME("Right 2")
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PORT_BIT( 0xffc0, IP_ACTIVE_LOW, IPT_UNUSED )
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INPUT_PORTS_END
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static INPUT_PORTS_START( abcheck )
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PORT_INCLUDE( namcond1 )
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@ -411,10 +430,13 @@ ROM_START( ncv1 )
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ROM_REGION( 0x80000, "mcu", 0 ) /* sub CPU */
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ROM_LOAD( "nc1sub.1c", 0x00000, 0x80000, CRC(48ea0de2) SHA1(33e57c8d084a960ccbda462d18e355de44ec7ad9) )
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ROM_REGION( 0x200000,"ygv608", 0 ) /* 2MB character generator */
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ROM_REGION( 0x800000, "ygv608", 0 ) /* 2MB character generator */
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ROM_LOAD( "nc1cg0.10c", 0x000000, 0x200000, CRC(355e7f29) SHA1(47d92c4e28c3610a620d3c9b3be558199477f6d8) )
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ROM_RELOAD( 0x200000, 0x200000 )
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ROM_RELOAD( 0x400000, 0x200000 )
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ROM_RELOAD( 0x600000, 0x200000 )
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ROM_REGION( 0x1000000, "c352", 0 ) // Samples
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ROM_REGION( 0x200000, "c352", 0 ) // Samples
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ROM_LOAD( "nc1voice.7b", 0x000000, 0x200000, CRC(91c85bd6) SHA1(c2af8b1518b2b601f2b14c3f327e7e3eae9e29fc) )
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ROM_END
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@ -426,10 +448,13 @@ ROM_START( ncv1j )
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ROM_REGION( 0x80000, "mcu", 0 ) /* sub CPU */
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ROM_LOAD( "nc1sub.1c", 0x00000, 0x80000, CRC(48ea0de2) SHA1(33e57c8d084a960ccbda462d18e355de44ec7ad9) )
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ROM_REGION( 0x200000,"ygv608", 0 ) /* 2MB character generator */
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ROM_REGION( 0x800000, "ygv608", 0 ) /* 2MB character generator */
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ROM_LOAD( "nc1cg0.10c", 0x000000, 0x200000, CRC(355e7f29) SHA1(47d92c4e28c3610a620d3c9b3be558199477f6d8) )
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ROM_RELOAD( 0x200000, 0x200000 )
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ROM_RELOAD( 0x400000, 0x200000 )
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ROM_RELOAD( 0x600000, 0x200000 )
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ROM_REGION( 0x1000000, "c352", 0 ) // Samples
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ROM_REGION( 0x200000, "c352", 0 ) // Samples
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ROM_LOAD( "nc1voice.7b", 0x000000, 0x200000, CRC(91c85bd6) SHA1(c2af8b1518b2b601f2b14c3f327e7e3eae9e29fc) )
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ROM_END
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@ -441,10 +466,13 @@ ROM_START( ncv1j2 )
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ROM_REGION( 0x80000, "mcu", 0 ) /* sub CPU */
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ROM_LOAD( "nc1sub.1c", 0x00000, 0x80000, CRC(48ea0de2) SHA1(33e57c8d084a960ccbda462d18e355de44ec7ad9) )
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ROM_REGION( 0x200000,"ygv608", 0 ) /* 2MB character generator */
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ROM_REGION( 0x800000, "ygv608", 0 ) /* 2MB character generator */
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ROM_LOAD( "nc1cg0.10c", 0x000000, 0x200000, CRC(355e7f29) SHA1(47d92c4e28c3610a620d3c9b3be558199477f6d8) )
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ROM_RELOAD( 0x200000, 0x200000 )
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ROM_RELOAD( 0x400000, 0x200000 )
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ROM_RELOAD( 0x600000, 0x200000 )
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ROM_REGION( 0x1000000, "c352", 0 ) // Samples
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ROM_REGION( 0x200000, "c352", 0 ) // Samples
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ROM_LOAD( "nc1voice.7b", 0x000000, 0x200000, CRC(91c85bd6) SHA1(c2af8b1518b2b601f2b14c3f327e7e3eae9e29fc) )
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ROM_END
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@ -456,11 +484,13 @@ ROM_START( ncv2 )
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ROM_REGION( 0x80000, "mcu", 0 ) /* sub CPU */
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ROM_LOAD( "ncs1sub.1d", 0x00000, 0x80000, CRC(365cadbf) SHA1(7263220e1630239e3e88b828c00389d02628bd7d) )
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ROM_REGION( 0x400000,"ygv608", 0 ) /* 4MB character generator */
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ROM_REGION( 0x800000, "ygv608", 0 ) /* 4MB character generator */
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ROM_LOAD( "ncs1cg0.10e", 0x000000, 0x200000, CRC(fdd24dbe) SHA1(4dceaae3d853075f58a7408be879afc91d80292e) )
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ROM_LOAD( "ncs1cg1.10e", 0x200000, 0x200000, CRC(007b19de) SHA1(d3c093543511ec1dd2f8be6db45f33820123cabc) )
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ROM_RELOAD( 0x200000, 0x200000 )
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ROM_LOAD( "ncs1cg1.10e", 0x400000, 0x200000, CRC(007b19de) SHA1(d3c093543511ec1dd2f8be6db45f33820123cabc) )
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ROM_RELOAD( 0x600000, 0x200000 )
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ROM_REGION( 0x1000000, "c352", 0 ) // Samples
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ROM_REGION( 0x200000, "c352", 0 ) // Samples
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ROM_LOAD( "ncs1voic.7c", 0x000000, 0x200000, CRC(ed05fd88) SHA1(ad88632c89a9946708fc6b4c9247e1bae9b2944b) )
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ROM_END
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@ -472,14 +502,33 @@ ROM_START( ncv2j )
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ROM_REGION( 0x80000, "mcu", 0 ) /* sub CPU */
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ROM_LOAD("ncs1sub.1d", 0x00000, 0x80000, CRC(365cadbf) SHA1(7263220e1630239e3e88b828c00389d02628bd7d) )
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ROM_REGION( 0x400000,"ygv608", 0 ) /* 4MB character generator */
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ROM_REGION( 0x800000, "ygv608", 0 ) /* 4MB character generator */
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ROM_LOAD( "ncs1cg0.10e", 0x000000, 0x200000, CRC(fdd24dbe) SHA1(4dceaae3d853075f58a7408be879afc91d80292e) )
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ROM_LOAD( "ncs1cg1.10e", 0x200000, 0x200000, CRC(007b19de) SHA1(d3c093543511ec1dd2f8be6db45f33820123cabc) )
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ROM_RELOAD( 0x200000, 0x200000 )
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ROM_LOAD( "ncs1cg1.10e", 0x400000, 0x200000, CRC(007b19de) SHA1(d3c093543511ec1dd2f8be6db45f33820123cabc) )
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ROM_RELOAD( 0x600000, 0x200000 )
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ROM_REGION( 0x1000000, "c352", 0 ) // Samples
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ROM_LOAD( "ncs1voic.7c", 0x000000, 0x200000, CRC(ed05fd88) SHA1(ad88632c89a9946708fc6b4c9247e1bae9b2944b) )
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ROM_END
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ROM_START( gynotai )
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ROM_REGION( 0x100000, "maincpu", 0 ) /* 16MB for Main CPU */
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ROM_LOAD( "gy1main0.14e", 0x000000, 0x080000, CRC(1421dbf5) SHA1(7e4322cddc3317c9ed82a97c0fe387ce1364cf9b) )
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ROM_LOAD( "gymain1.13e", 0x080000, 0x080000, CRC(dc10a4a7) SHA1(01a6b5aae8599de9015d6e332f5bd286bc84c807) )
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ROM_REGION( 0x80000, "mcu", 0 ) /* sub CPU */
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ROM_LOAD( "gy1sub0.1d", 0x000000, 0x080000, CRC(fd31e963) SHA1(b658921dd29cfad0c366465ae37a356c3d2fb4d3) )
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ROM_REGION( 0x800000, "ygv608", 0 ) /* 8MB character generator */
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ROM_LOAD( "gy1cg0.10e", 0x000000, 0x400000, CRC(938c7912) SHA1(36278a945a00e1549ae55ec65a9b4001537023b0) )
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ROM_LOAD( "gy1cg1.10f", 0x400000, 0x400000, CRC(5a518733) SHA1(b6ea91629bc6ddf67c47c4189084aa947f4e31ed) )
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ROM_REGION( 0x200000, "c352", 0 ) // Samples
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ROM_LOAD( "gy1voice.7c", 0x000000, 0x200000, BAD_DUMP CRC(6cf58466) SHA1(db5f5d40677ca908d402649bc7b6e9953e7223db) ) // 1st and 2nd half identical
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ROM_IGNORE( 0x200000 )
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ROM_END
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ROM_START( abcheck )
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ROM_REGION( 0x100000, "maincpu", 0 ) /* 16MB for Main CPU */
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ROM_LOAD( "an1main0b.14e", 0x000000, 0x080000, CRC(f1b9777d) SHA1(b28f4106e1e145dc1aaa5af455b6f991d2b04c59) )
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@ -488,9 +537,12 @@ ROM_START( abcheck )
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ROM_REGION( 0x80000, "mcu", 0 ) /* sub CPU */
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ROM_LOAD( "an1sub.1d", 0x000000, 0x080000, CRC(50de9130) SHA1(470b3977f4bf12ca65bc42631ccdf81753ef56fd) )
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ROM_REGION( 0x400000,"ygv608", 0 ) /* 4MB character generator */
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ROM_LOAD( "an1cg0.10e", 0x000000, 0x200000, CRC(6dae0531) SHA1(2f4a4a22d461eb9a5bb88bdfccc3aff44cd3faee) )
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ROM_LOAD( "an1cg1.10f", 0x200000, 0x200000, CRC(8485607a) SHA1(1b9a1950c6db61a2b546fe2f5e56333593e93fb4) )
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ROM_REGION( 0x800000, "ygv608", 0 ) /* 4MB character generator */
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// TODO: gynotai proves these might be underdumped, please check.
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ROM_LOAD( "an1cg0.10e", 0x000000, 0x200000, BAD_DUMP CRC(6dae0531) SHA1(2f4a4a22d461eb9a5bb88bdfccc3aff44cd3faee) )
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ROM_RELOAD( 0x200000, 0x200000 )
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ROM_LOAD( "an1cg1.10f", 0x400000, 0x200000, BAD_DUMP CRC(8485607a) SHA1(1b9a1950c6db61a2b546fe2f5e56333593e93fb4) )
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ROM_RELOAD( 0x600000, 0x200000 )
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ROM_REGION( 0x1000000, "c352", 0 ) // Samples
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ROM_LOAD( "an1voice.7c", 0x000000, 0x200000, CRC(d2bfa453) SHA1(6b7d6bb4d65290d8fd3df5d12b41ae7dce5f3f1c) )
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@ -512,9 +564,12 @@ ROM_START( abcheck )
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ROM_LOAD( "npg1624lc.u4", 0x020000, 0x200000, CRC(7e00254f) SHA1(b0fa8f979e8322d71f842de5358ae2a2e36386f7) )
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ROM_END
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GAME( 1995, ncv1, 0, namcond1, namcond1, namcond1_state, empty_init, ROT90, "Namco", "Namco Classic Collection Vol.1", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
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// fwiw it looks like version numbering at POST is for the ND1 framework build the games are based on.
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GAME( 1995, ncv1, 0, namcond1, namcond1, namcond1_state, empty_init, ROT90, "Namco", "Namco Classic Collection Vol.1", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) // 1.00
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GAME( 1995, ncv1j, ncv1, namcond1, namcond1, namcond1_state, empty_init, ROT90, "Namco", "Namco Classic Collection Vol.1 (Japan, v1.00)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
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GAME( 1995, ncv1j2, ncv1, namcond1, namcond1, namcond1_state, empty_init, ROT90, "Namco", "Namco Classic Collection Vol.1 (Japan, v1.03)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
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GAME( 1996, ncv2, 0, namcond1, namcond1, namcond1_state, empty_init, ROT90, "Namco", "Namco Classic Collection Vol.2", MACHINE_IMPERFECT_GRAPHICS | MACHINE_UNEMULATED_PROTECTION | MACHINE_SUPPORTS_SAVE )
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GAME( 1995, ncv1j2, ncv1, namcond1, namcond1, namcond1_state, empty_init, ROT90, "Namco", "Namco Classic Collection Vol.1 (Japan, v1.03)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) // 1.03
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GAME( 1996, gynotai, 0, namcond1, gynotai, namcond1_state, empty_init, ROT0, "Namco", "Gynotai (Japan)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_NOT_WORKING | MACHINE_NODEVICE_PRINTER | MACHINE_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // 1.04
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GAME( 1996, ncv2, 0, namcond1, namcond1, namcond1_state, empty_init, ROT90, "Namco", "Namco Classic Collection Vol.2", MACHINE_IMPERFECT_GRAPHICS | MACHINE_UNEMULATED_PROTECTION | MACHINE_SUPPORTS_SAVE ) // 1.10
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GAME( 1996, ncv2j, ncv2, namcond1, namcond1, namcond1_state, empty_init, ROT90, "Namco", "Namco Classic Collection Vol.2 (Japan)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_UNEMULATED_PROTECTION | MACHINE_SUPPORTS_SAVE )
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GAME( 1996, abcheck, 0, abcheck, abcheck, namcond1_state, empty_init, ROT0, "Namco", "Abnormal Check", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS | MACHINE_UNEMULATED_PROTECTION | MACHINE_NODEVICE_PRINTER | MACHINE_SUPPORTS_SAVE )
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GAME( 1996, abcheck, 0, abcheck, abcheck, namcond1_state, empty_init, ROT0, "Namco", "Abnormal Check", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS | MACHINE_UNEMULATED_PROTECTION | MACHINE_NODEVICE_PRINTER | MACHINE_SUPPORTS_SAVE ) // 1.20EM
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@ -84,7 +84,7 @@ WRITE16_MEMBER(namcond1_state::cuskey_w)
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break;
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case (0x0c>>1):
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m_ygv608->set_gfxbank((data & 0x0002) >> 1); // i think
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m_ygv608->set_gfxbank(data & 0x0003);
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// bit 0 used in abcheck during garbage screens, tile/color select of some kind?
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break;
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@ -28958,6 +28958,7 @@ vshoot // (c) 1994
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ncv1 // (c) 1995
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ncv1j // (c) 1995 (Japan)
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ncv1j2 // (c) 1995 (Japan)
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gynotai // (c) 1996 (Japan)
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ncv2 // (c) 1996
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ncv2j // (c) 1996 (Japan)
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abcheck // (c) 1996 (Japan)
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@ -30,7 +30,7 @@
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* Split-screen scrolling by row (by column supported) (see test mode)
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* Everything else! :)
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*
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* TODO (2017 edition):
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* TODO (2017-2018 edition):
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* - move ports into device_address_map (done);
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* - add registers into own space, improve naming and variable usage;
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* - remove code repetition in tilemap drawing functions;
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@ -38,6 +38,7 @@
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* - fix garbage tiles in Mappy Arrange (done)
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* - fix tile encryption for Abnormal Check (sets extra bit in cuskey);
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* nopping bit 0 writes to 0x40081e makes gfxs to draw better!?
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* - fix Gynotai row scroll glitches;
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* - fix attract mode garbage for Namco Collection Vol. 2 (either transparent or page banking select registers) (done);
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* - fix tilemap dirty flags, move tilemap data in own space prolly helps;
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* - DMA from/to ROM;
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