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synced 2025-04-25 09:50:04 +03:00
Updated some BCD notes
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@ -166,45 +166,6 @@ static UINT8 xy_check;
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flip_screen_set(space->machine, _flip_); \
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} \
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#if 0
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/*TODO: numbers over 65535?*/
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static UINT32 protection_bcd_jsr(UINT16 prot_data)
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{
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UINT32 res,bcd_data;
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res = 0;
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bcd_data = prot_data;
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popmessage("%08x",bcd_data);
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while(bcd_data > 0)
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{
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if(bcd_data > 999)
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{
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res+=0x01000000;
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bcd_data-=1000;
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}
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else if(bcd_data > 99)
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{
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res+=0x00010000;
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bcd_data-=100;
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}
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else if(bcd_data > 9)
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{
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res+=0x00000100;
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bcd_data-=10;
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}
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else
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{
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res++;
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bcd_data--;
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}
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}
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return res & 0x0f0f0f0f;
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}
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#endif
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/*TODO: -move x-axis limits,to calculate basing on the screen xy-axis values*/
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/* -the second value should be end of calculation (in other words,check everything between the two values) */
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#define PLAYER 0
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@ -1129,17 +1090,6 @@ static READ16_HANDLER( generic_cop_r )
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default:
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seibu_cop_log("%06x: COPX unhandled read returning %04x from offset %04x\n", cpu_get_pc(space->cpu), retvalue, offset*2);
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return retvalue;
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/* BCD protection reads */
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#if 0
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case (0x190/2): { return ((prot_bcd[0] & 0x0000ffff) >> 0 ) + 0x3030; }
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case (0x192/2): { return ((prot_bcd[0] & 0xffff0000) >> 16) + 0x3030; }
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case (0x194/2): { return ((prot_bcd[1] & 0x0000ffff) >> 0 ) + 0x3030; }
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case (0x196/2): { return ((prot_bcd[1] & 0xffff0000) >> 16) + 0x3030; }
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case (0x198/2): { return ((prot_bcd[2] & 0x0000ffff) >> 0 ) + 0x3030; }
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case (0x19a/2): { return ((prot_bcd[2] & 0xffff0000) >> 16) + 0x3030; }
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case (0x19c/2): { return 0x3030; }
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#endif
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}
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}
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@ -1156,7 +1106,6 @@ static WRITE16_HANDLER( generic_cop_w )
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/* BCD Protection */
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case (0x020/2):
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case (0x022/2):
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case (0x024/2):
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temp32 = (cop_mcu_ram[0x020/2]) | (cop_mcu_ram[0x022/2] << 16);
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cop_mcu_ram[0x190/2] = (((temp32 / 1) % 10) + (((temp32 / 10) % 10) << 8) + 0x3030);
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cop_mcu_ram[0x192/2] = (((temp32 / 100) % 10) + (((temp32 / 1000) % 10) << 8) + 0x3030);
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@ -1164,6 +1113,14 @@ static WRITE16_HANDLER( generic_cop_w )
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cop_mcu_ram[0x196/2] = (((temp32 / 1000000) % 10) + (((temp32 / 10000000) % 10) << 8) + 0x3030);
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cop_mcu_ram[0x198/2] = (((temp32 / 100000000) % 10) + (((temp32 / 1000000000) % 10) << 8) + 0x3030);
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break;
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case (0x024/2):
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/*
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This looks like a register for the BCD...
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Godzilla and Heated Barrel sets 3
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Denjin Makai sets 3 at start-up and toggles between 2 and 3 during gameplay on the BCD subroutine
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SD Gundam sets 0 (maybe there's a mirror somewhere else? 0x01e for example is setted with an 8)
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*/
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break;
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/* Command tables for 0x500 / 0x502 commands */
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case (0x032/2): { copd2_set_tabledata(space->machine, data); break; }
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