Some DIP corrections for Vs. Castlevania (no whatsnew needed)

This commit is contained in:
Scott Stone 2010-04-23 20:47:23 +00:00
parent e2eefc1333
commit 493315be0d

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@ -961,12 +961,11 @@ static INPUT_PORTS_START( cstlevna )
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:!4")
PORT_DIPSETTING( 0x08, "2" )
PORT_DIPSETTING( 0x00, "3" )
/* The bonus values need to be tested and corrected. They are not correct */
PORT_DIPNAME( 0x30, 0x00, "Bonus" ) PORT_DIPLOCATION("SW1:!5,!6")
PORT_DIPSETTING( 0x00, "100k" )
PORT_DIPSETTING( 0x20, "200k" )
PORT_DIPSETTING( 0x10, "300k" )
PORT_DIPSETTING( 0x30, "400k" )
/* As near as I can tell, there is no adjustable bonus level where the manual states there should be (SW1:5,6)
The bonus liives, regardless settings, are 30000 and every 50000 thereafter. Until someone can figure out
what these dips do - they will be kept UNKNOWN */
PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x00, "SW1:!5" )
PORT_DIPUNKNOWN_DIPLOC( 0x20, 0x00, "SW1:!6" )
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:!7") // Damage taken
PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) // Normal
PORT_DIPSETTING( 0x40, DEF_STR( Hard ) ) // Double