mirror of
https://github.com/holub/mame
synced 2025-04-20 23:42:22 +03:00
Initially, this was to address adding the DIPs for the game, Birdie Try.
After adding these, I downloaded all manuals for the driver (couldn't find a Boulder Dash manual) and I validated the DIPs with the manual and ensured that the service mode (when available) matched up as well. I also added DIP LOCATIONS for all sets in the driver. There were also a couple DIP items set up in the source which did not show in the manuals I obtained - so I noted these facts in the driver. This .DIFF is based on 0.127u3 sources and resolves MAMETesters Bug #01897. Tafoid tafoid@yahoo.com
This commit is contained in:
parent
d4cfc65c9b
commit
495d0c53ba
@ -33,6 +33,10 @@ Boulderdash use the same graphics chips but are different pcbs.
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Gouky's patch for Bad Dudes & YM3812 information!
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Thanks to JC Alexander for fix to Robocop ending!
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All games' Dip Switches (except Boulder Dash) have been verified against
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Original Service Manuals and Service Mode (when available).
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ToDo:
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Hook up the 68705 in Midnight Resistance (bootleg)
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@ -426,12 +430,12 @@ static INPUT_PORTS_START( dec1 )
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INPUT_PORTS_END
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#define DEC0_COIN_SETTING \
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PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Coin_A ) ) \
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PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2")\
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PORT_DIPSETTING( 0x0000, DEF_STR( 3C_1C ) ) \
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PORT_DIPSETTING( 0x0001, DEF_STR( 2C_1C ) ) \
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PORT_DIPSETTING( 0x0003, DEF_STR( 1C_1C ) ) \
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PORT_DIPSETTING( 0x0002, DEF_STR( 1C_2C ) ) \
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PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Coin_B ) ) \
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PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:3,4")\
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PORT_DIPSETTING( 0x0000, DEF_STR( 3C_1C ) ) \
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PORT_DIPSETTING( 0x0004, DEF_STR( 2C_1C ) ) \
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PORT_DIPSETTING( 0x000c, DEF_STR( 1C_1C ) ) \
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@ -441,48 +445,44 @@ static INPUT_PORTS_START( hbarrel )
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PORT_INCLUDE( dec0 )
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PORT_START("DSW")
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PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Coin_A ) )
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PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2")
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PORT_DIPSETTING( 0x0000, DEF_STR( 2C_1C ) )
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PORT_DIPSETTING( 0x0003, DEF_STR( 1C_1C ) )
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PORT_DIPSETTING( 0x0002, DEF_STR( 1C_2C ) )
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PORT_DIPSETTING( 0x0001, DEF_STR( 1C_3C ) )
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PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Coin_B ) )
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PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:3,4")
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PORT_DIPSETTING( 0x0000, DEF_STR( 2C_1C ) )
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PORT_DIPSETTING( 0x000c, DEF_STR( 1C_1C ) )
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PORT_DIPSETTING( 0x0008, DEF_STR( 1C_2C ) )
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PORT_DIPSETTING( 0x0004, DEF_STR( 1C_3C ) )
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PORT_SERVICE( 0x0010, IP_ACTIVE_LOW )
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PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Demo_Sounds ) )
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PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:6")
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PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0020, DEF_STR( On ) )
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PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Flip_Screen ) )
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PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:7")
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PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unused ) ) // Always OFF
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PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPUNUSED_DIPLOC( 0x0080, 0x0080, "SW1:8" ) // Always OFF
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PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Lives ) )
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PORT_DIPSETTING( 0x0100, "1" )
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PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2")
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PORT_DIPSETTING( 0x0300, "3" )
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PORT_DIPSETTING( 0x0200, "5" )
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PORT_DIPSETTING( 0x0100, "1" )
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PORT_DIPSETTING( 0x0000, "Infinite (Cheat)")
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PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Difficulty ) )
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PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:3,4")
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PORT_DIPSETTING( 0x0800, DEF_STR( Easy ) )
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PORT_DIPSETTING( 0x0c00, DEF_STR( Normal ) )
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PORT_DIPSETTING( 0x0400, DEF_STR( Hard ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
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PORT_DIPNAME( 0x3000, 0x3000, DEF_STR( Bonus_Life ) )
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PORT_DIPNAME( 0x3000, 0x3000, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:5,6")
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PORT_DIPSETTING( 0x3000, "30k 80k 160k" )
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PORT_DIPSETTING( 0x1000, "50k 120k 190k" )
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PORT_DIPSETTING( 0x2000, "100k 200k 300k" )
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PORT_DIPSETTING( 0x2000, "50k 120k 190k" )
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PORT_DIPSETTING( 0x1000, "100k 200k 300k" )
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PORT_DIPSETTING( 0x0000, "150k 300k 450k" )
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PORT_DIPNAME( 0x4000, 0x0000, DEF_STR( Allow_Continue ) )
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PORT_DIPNAME( 0x4000, 0x0000, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:7")
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PORT_DIPSETTING( 0x4000, DEF_STR( No ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( Yes ) )
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PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Unused ) ) // Always OFF
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PORT_DIPSETTING( 0x8000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPUNUSED_DIPLOC( 0x8000, 0x8000, "SW1:8" ) // Always OFF
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PORT_START("AN0") /* player 1 12-way rotary control - converted in controls_r() */
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PORT_BIT( 0xff, 0x00, IPT_DIAL ) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) PORT_CODE_DEC(KEYCODE_Z) PORT_CODE_INC(KEYCODE_X) PORT_REVERSE
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@ -496,41 +496,36 @@ static INPUT_PORTS_START( birdtry )
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PORT_START("DSW")
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DEC0_COIN_SETTING
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PORT_SERVICE( 0x0010, IP_ACTIVE_LOW )
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PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Demo_Sounds ) )
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PORT_SERVICE( 0x0010, IP_ACTIVE_LOW ) PORT_DIPLOCATION("SW1:5")
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PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:6")
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PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0020, DEF_STR( On ) )
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PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Flip_Screen ) )
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PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:7")
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PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPUNUSED_DIPLOC( 0x0080, 0x0080, "SW1:8" ) // Always OFF
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PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x0100, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x0200, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x0400, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0800, 0x0800, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x0800, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Unknown ) )
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PORT_DIPNAME( 0x0300, 0x0300, "Difficulty (Extend)" ) PORT_DIPLOCATION("SW2:1,2")
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PORT_DIPSETTING( 0x0300, DEF_STR( Normal ) )
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PORT_DIPSETTING( 0x0200, DEF_STR( Easy ) )
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PORT_DIPSETTING( 0x0100, DEF_STR( Hard ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
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PORT_DIPNAME( 0x0c00, 0x0c00, "Difficulty (Course)" ) PORT_DIPLOCATION("SW2:3,4")
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PORT_DIPSETTING( 0x0c00, DEF_STR( Normal ) )
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PORT_DIPSETTING( 0x0800, DEF_STR( Easy ) )
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PORT_DIPSETTING( 0x0400, DEF_STR( Hard ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
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PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:5")
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PORT_DIPSETTING( 0x1000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x2000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x4000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x8000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x2000, 0x2000, "Timer" ) PORT_DIPLOCATION("SW2:6")
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PORT_DIPSETTING( 0x2000, DEF_STR( Normal ) )
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PORT_DIPSETTING( 0x0000, "Fast" )
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PORT_DIPNAME( 0xc000, 0x0000, "Control Panel Type" ) PORT_DIPLOCATION("SW2:7,8")
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PORT_DIPSETTING( 0xc000, "Type A - Cocktail" )
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PORT_DIPSETTING( 0x8000, "Type B - Cocktail 2" )
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PORT_DIPSETTING( 0x4000, DEF_STR( Unused ) )
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PORT_DIPSETTING( 0x0000, "Type C - Upright" )
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PORT_START("AN0") /* player 1 12-way rotary control - converted in controls_r() */
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PORT_BIT( 0xff, 0x00, IPT_DIAL ) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) PORT_CODE_DEC(KEYCODE_Z) PORT_CODE_INC(KEYCODE_X) PORT_REVERSE
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@ -544,39 +539,31 @@ static INPUT_PORTS_START( baddudes )
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PORT_START("DSW")
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DEC0_COIN_SETTING
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PORT_SERVICE( 0x0010, IP_ACTIVE_LOW )
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PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Demo_Sounds ) )
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PORT_SERVICE( 0x0010, IP_ACTIVE_LOW ) PORT_DIPLOCATION("SW1:5")
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PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:6")
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PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0020, DEF_STR( On ) )
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PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Flip_Screen ) )
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PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:7")
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PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unknown ) ) // According to some technical sources should be "Cabinet"
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PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPUNUSED_DIPLOC( 0x0080, 0x0080, "SW1:8" ) // Always OFF
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PORT_DIPNAME( 0x0300, 0x0200, DEF_STR( Lives ) )
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PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2")
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PORT_DIPSETTING( 0x0200, "5" )
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PORT_DIPSETTING( 0x0300, "3" )
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PORT_DIPSETTING( 0x0100, "1" )
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PORT_DIPSETTING( 0x0300, "2" )
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PORT_DIPSETTING( 0x0200, "3" )
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PORT_DIPSETTING( 0x0000, "Infinite (Cheat)")
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PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Difficulty ) )
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PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:3,4")
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PORT_DIPSETTING( 0x0800, DEF_STR( Easy ) )
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PORT_DIPSETTING( 0x0c00, DEF_STR( Normal ) )
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PORT_DIPSETTING( 0x0400, DEF_STR( Hard ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
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PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Allow_Continue ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( No ) )
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PORT_DIPSETTING( 0x1000, DEF_STR( Yes ) )
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PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Unused ) ) // Always OFF
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PORT_DIPSETTING( 0x2000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Unused ) ) // Always OFF
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PORT_DIPSETTING( 0x4000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Unused ) ) // Always OFF
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PORT_DIPSETTING( 0x8000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:5")
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PORT_DIPSETTING( 0x1000, DEF_STR( No ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( Yes ) )
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PORT_DIPUNUSED_DIPLOC( 0x2000, 0x2000, "SW2:6" ) // Always OFF
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PORT_DIPUNUSED_DIPLOC( 0x4000, 0x4000, "SW2:7" ) // Always OFF
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PORT_DIPUNUSED_DIPLOC( 0x8000, 0x8000, "SW2:8" ) // Always OFF
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PORT_START("AN0") /* player 1 12-way rotary control - converted in controls_r() */
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PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* unused */
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@ -590,41 +577,37 @@ static INPUT_PORTS_START( robocop )
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PORT_START("DSW")
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DEC0_COIN_SETTING
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PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unused ) ) // Always OFF
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PORT_DIPSETTING( 0x0010, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Demo_Sounds ) )
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PORT_DIPUNUSED_DIPLOC( 0x0010, 0x0010, "SW1:5" ) // Always OFF
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PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:6")
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PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0020, DEF_STR( On ) )
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PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Flip_Screen ) )
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PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:7")
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PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0080, 0x0000, DEF_STR( Cabinet ) )
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PORT_DIPNAME( 0x0080, 0x0000, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:8")
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PORT_DIPSETTING( 0x0000, DEF_STR( Upright ) )
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PORT_DIPSETTING( 0x0080, DEF_STR( Cocktail ) )
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PORT_DIPNAME( 0x0300, 0x0300, "Player Energy" )
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PORT_DIPNAME( 0x0300, 0x0300, "Player Energy" ) PORT_DIPLOCATION("SW2:1,2")
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PORT_DIPSETTING( 0x0100, DEF_STR( Low ) )
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PORT_DIPSETTING( 0x0300, DEF_STR( Medium ) )
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PORT_DIPSETTING( 0x0200, DEF_STR( High ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( Very_High ) )
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PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Difficulty ) )
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PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:3,4")
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PORT_DIPSETTING( 0x0800, DEF_STR( Easy ) )
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PORT_DIPSETTING( 0x0c00, DEF_STR( Normal ) )
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PORT_DIPSETTING( 0x0400, DEF_STR( Hard ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
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PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Allow_Continue ) )
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PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:5")
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PORT_DIPSETTING( 0x0000, DEF_STR( No ) )
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PORT_DIPSETTING( 0x1000, DEF_STR( Yes ) )
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PORT_DIPNAME( 0x2000, 0x2000, "Bonus Stage Energy" )
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PORT_DIPNAME( 0x2000, 0x2000, "Bonus Stage Energy" ) PORT_DIPLOCATION("SW2:6")
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PORT_DIPSETTING( 0x0000, DEF_STR( Low ) )
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PORT_DIPSETTING( 0x2000, DEF_STR( High ) )
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PORT_DIPNAME( 0x4000, 0x4000, "Brink Time" )
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PORT_DIPSETTING( 0x4000, DEF_STR( Normal ) )
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PORT_DIPSETTING( 0x4000, DEF_STR( Normal ) ) PORT_DIPLOCATION("SW2:7") /* not mentioned in manual */
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PORT_DIPSETTING( 0x0000, "Less" )
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PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Unused ) ) // Always OFF
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PORT_DIPSETTING( 0x8000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPUNUSED_DIPLOC( 0x8000, 0x8000, "SW2:8" ) // Always OFF
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INPUT_PORTS_END
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static INPUT_PORTS_START( hippodrm )
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@ -632,40 +615,34 @@ static INPUT_PORTS_START( hippodrm )
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PORT_START("DSW")
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DEC0_COIN_SETTING
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PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unused ) ) // Always OFF
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PORT_DIPSETTING( 0x0010, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Demo_Sounds ) )
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PORT_DIPUNUSED_DIPLOC( 0x0010, 0x0010, "SW1:5" ) // Always OFF
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PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:6")
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PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0020, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Flip_Screen ) )
|
||||
PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:7")
|
||||
PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unused ) ) // Always OFF
|
||||
PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0080, 0x0080, "SW1:8" ) // Always OFF
|
||||
|
||||
PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Lives ) )
|
||||
PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2")
|
||||
PORT_DIPSETTING( 0x0100, "1" )
|
||||
PORT_DIPSETTING( 0x0300, "2" )
|
||||
PORT_DIPSETTING( 0x0200, "3" )
|
||||
PORT_DIPSETTING( 0x0000, "5" )
|
||||
PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Difficulty ) )
|
||||
PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:3,4")
|
||||
PORT_DIPSETTING( 0x0800, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0x0c00, DEF_STR( Normal ) )
|
||||
PORT_DIPSETTING( 0x0400, DEF_STR( Hard ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
|
||||
PORT_DIPNAME( 0x3000, 0x3000, "Player & Enemy Energy" )
|
||||
PORT_DIPSETTING( 0x1000, DEF_STR( Low ) )
|
||||
PORT_DIPSETTING( 0x2000, DEF_STR( Medium ) )
|
||||
PORT_DIPSETTING( 0x3000, DEF_STR( High ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Very_High ) )
|
||||
PORT_DIPNAME( 0x4000, 0x4000, "Enemy Power on Continue" )
|
||||
PORT_DIPSETTING( 0x4000, "3 Dots" ) // 3 Dots less
|
||||
PORT_DIPSETTING( 0x0000, "2 Dots" ) // 2 Dots less
|
||||
PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Unused ) ) // Always OFF
|
||||
PORT_DIPSETTING( 0x8000, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x3000, 0x3000, "Player & Enemy Energy" ) PORT_DIPLOCATION("SW2:5,6")
|
||||
PORT_DIPSETTING( 0x3000, DEF_STR( Medium ) )
|
||||
PORT_DIPSETTING( 0x2000, DEF_STR( Low ) )
|
||||
PORT_DIPSETTING( 0x1000, DEF_STR( Very_Low ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( High ) )
|
||||
PORT_DIPNAME( 0x4000, 0x4000, "Enemy Power Decrease on Continue" ) PORT_DIPLOCATION("SW2:7")
|
||||
PORT_DIPSETTING( 0x4000, "2 Dots" ) // 2 Dots less
|
||||
PORT_DIPSETTING( 0x0000, "3 Dots" ) // 3 Dots less
|
||||
PORT_DIPUNUSED_DIPLOC( 0x8000, 0x8000, "SW2:8" ) // Always OFF
|
||||
|
||||
PORT_START("VBLANK")
|
||||
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_VBLANK )
|
||||
@ -677,39 +654,33 @@ static INPUT_PORTS_START( slyspy )
|
||||
|
||||
PORT_START("DSW")
|
||||
DEC0_COIN_SETTING
|
||||
PORT_SERVICE( 0x0010, IP_ACTIVE_LOW )
|
||||
PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Demo_Sounds ) )
|
||||
PORT_SERVICE( 0x0010, IP_ACTIVE_LOW ) PORT_DIPLOCATION("SW1:5")
|
||||
PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:6")
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0020, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Flip_Screen ) )
|
||||
PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:7")
|
||||
PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x0080, 0x0000, DEF_STR( Cabinet ) )
|
||||
PORT_DIPNAME( 0x0080, 0x0000, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:8")
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Upright ) )
|
||||
PORT_DIPSETTING( 0x0080, DEF_STR( Cocktail ) )
|
||||
|
||||
PORT_DIPNAME( 0x0300, 0x0300, "Energy" )
|
||||
PORT_DIPSETTING( 0x0200, DEF_STR( Low ) )
|
||||
PORT_DIPSETTING( 0x0300, DEF_STR( Medium ) )
|
||||
PORT_DIPSETTING( 0x0100, DEF_STR( High ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Very_High ) )
|
||||
PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Difficulty ) )
|
||||
PORT_DIPNAME( 0x0300, 0x0300, "Energy" ) PORT_DIPLOCATION("SW2:1,2")
|
||||
PORT_DIPSETTING( 0x0200, "Low - 8 bars" )
|
||||
PORT_DIPSETTING( 0x0300, "Medium - 10 bars" )
|
||||
PORT_DIPSETTING( 0x0100, "High - 12 bars" )
|
||||
PORT_DIPSETTING( 0x0000, "Very High - 14 bars" )
|
||||
PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:3,4") /* not mentioned in manual */
|
||||
PORT_DIPSETTING( 0x0800, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0x0c00, DEF_STR( Normal ) )
|
||||
PORT_DIPSETTING( 0x0400, DEF_STR( Hard ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
|
||||
PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Allow_Continue ) )
|
||||
PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:5")
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( No ) )
|
||||
PORT_DIPSETTING( 0x1000, DEF_STR( Yes ) )
|
||||
PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Unused ) ) // Always OFF
|
||||
PORT_DIPSETTING( 0x2000, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Unused ) ) // Always OFF
|
||||
PORT_DIPSETTING( 0x4000, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Unused ) ) // Always OFF
|
||||
PORT_DIPSETTING( 0x8000, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x2000, 0x2000, "SW2:6" ) // Always OFF
|
||||
PORT_DIPUNUSED_DIPLOC( 0x4000, 0x4000, "SW2:7" ) // Always OFF
|
||||
PORT_DIPUNUSED_DIPLOC( 0x8000, 0x8000, "SW2:8" ) // Always OFF
|
||||
INPUT_PORTS_END
|
||||
|
||||
static INPUT_PORTS_START( midres )
|
||||
@ -717,41 +688,35 @@ static INPUT_PORTS_START( midres )
|
||||
|
||||
PORT_START("DSW")
|
||||
DEC0_COIN_SETTING
|
||||
PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unused ) ) // Always OFF
|
||||
PORT_DIPSETTING( 0x0010, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Demo_Sounds ) )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0010, 0x0010, "SW1:5" ) // Always OFF
|
||||
PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:6")
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0020, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Flip_Screen ) )
|
||||
PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:7")
|
||||
PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unused ) ) // Always OFF
|
||||
PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0080, 0x0080, "SW1:8" ) // Always OFF
|
||||
|
||||
PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Lives ) )
|
||||
PORT_DIPSETTING( 0x0100, "1" )
|
||||
PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2")
|
||||
PORT_DIPSETTING( 0x0300, "3" )
|
||||
PORT_DIPSETTING( 0x0200, "5" )
|
||||
PORT_DIPSETTING( 0x0200, "4" )
|
||||
PORT_DIPSETTING( 0x0100, "5" )
|
||||
PORT_DIPSETTING( 0x0000, "Infinite (Cheat)")
|
||||
PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Difficulty ) )
|
||||
PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:3,4")
|
||||
PORT_DIPSETTING( 0x0800, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0x0c00, DEF_STR( Normal ) )
|
||||
PORT_DIPSETTING( 0x0400, DEF_STR( Hard ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
|
||||
PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Unknown ) ) // Extra Lives?
|
||||
PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:5") /* manual mentions Extra Lives - Default OFF */
|
||||
PORT_DIPSETTING( 0x1000, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Unknown ) ) // Extra Lives?
|
||||
PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:6") /* manual mentions Extra Lives - Default OFF */
|
||||
PORT_DIPSETTING( 0x2000, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x4000, 0x0000, DEF_STR( Allow_Continue ) )
|
||||
PORT_DIPNAME( 0x4000, 0x0000, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:7")
|
||||
PORT_DIPSETTING( 0x4000, DEF_STR( No ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Yes ) )
|
||||
PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Unused ) ) // Always OFF
|
||||
PORT_DIPSETTING( 0x8000, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x8000, 0x8000, "SW2:8" ) // Always OFF
|
||||
|
||||
PORT_START("AN0") /* player 1 12-way rotary control - converted in controls_r() */
|
||||
PORT_BIT( 0xff, 0x00, IPT_DIAL ) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) PORT_CODE_DEC(KEYCODE_Z) PORT_CODE_INC(KEYCODE_X) PORT_REVERSE
|
||||
@ -768,7 +733,7 @@ static INPUT_PORTS_START( bouldash )
|
||||
|
||||
PORT_START("DSW")
|
||||
/* Different Coinage. Just a few combinations from manual, the rest was figured out */
|
||||
PORT_DIPNAME( 0x0007, 0x0007, DEF_STR( Coin_A ) )
|
||||
PORT_DIPNAME( 0x0007, 0x0007, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2,3")
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( 3C_1C ) )
|
||||
PORT_DIPSETTING( 0x0001, DEF_STR( 2C_1C ) )
|
||||
PORT_DIPSETTING( 0x0007, DEF_STR( 1C_1C ) )
|
||||
@ -777,7 +742,7 @@ static INPUT_PORTS_START( bouldash )
|
||||
PORT_DIPSETTING( 0x0004, DEF_STR( 1C_4C ) )
|
||||
PORT_DIPSETTING( 0x0003, DEF_STR( 1C_5C ) )
|
||||
PORT_DIPSETTING( 0x0002, DEF_STR( 1C_6C ) )
|
||||
PORT_DIPNAME( 0x0038, 0x0038, DEF_STR( Coin_B ) )
|
||||
PORT_DIPNAME( 0x0038, 0x0038, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:4,5,6")
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( 3C_1C ) )
|
||||
PORT_DIPSETTING( 0x0008, DEF_STR( 2C_1C ) )
|
||||
PORT_DIPSETTING( 0x0038, DEF_STR( 1C_1C ) )
|
||||
@ -786,33 +751,31 @@ static INPUT_PORTS_START( bouldash )
|
||||
PORT_DIPSETTING( 0x0020, DEF_STR( 1C_4C ) )
|
||||
PORT_DIPSETTING( 0x0018, DEF_STR( 1C_5C ) )
|
||||
PORT_DIPSETTING( 0x0010, DEF_STR( 1C_6C ) )
|
||||
PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Flip_Screen ) )
|
||||
PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:7")
|
||||
PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x0080, 0x0000, DEF_STR( Cabinet ) )
|
||||
PORT_DIPNAME( 0x0080, 0x0000, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:8")
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Upright ) )
|
||||
PORT_DIPSETTING( 0x0080, DEF_STR( Cocktail ) )
|
||||
|
||||
PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Lives ) )
|
||||
PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2")
|
||||
PORT_DIPSETTING( 0x0000, "2" )
|
||||
PORT_DIPSETTING( 0x0300, "3" )
|
||||
PORT_DIPSETTING( 0x0200, "4" )
|
||||
PORT_DIPSETTING( 0x0100, "5" )
|
||||
PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Difficulty ) )
|
||||
PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:3,4")
|
||||
PORT_DIPSETTING( 0x0800, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0x0c00, DEF_STR( Normal ) )
|
||||
PORT_DIPSETTING( 0x0400, DEF_STR( Hard ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
|
||||
PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Unused ) ) // Always OFF
|
||||
PORT_DIPSETTING( 0x1000, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x2000, 0x2000, "Game Change Mode" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x1000, 0x1000, "SW2:5" ) // Always OFF
|
||||
PORT_DIPNAME( 0x2000, 0x2000, "Game Change Mode" ) PORT_DIPLOCATION("SW2:6")
|
||||
PORT_DIPSETTING( 0x2000, "Part 1" )
|
||||
PORT_DIPSETTING( 0x0000, "Part 2" )
|
||||
PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Allow_Continue ) )
|
||||
PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:7")
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( No ) )
|
||||
PORT_DIPSETTING( 0x4000, DEF_STR( Yes ) )
|
||||
PORT_DIPNAME( 0x8000, 0x0000, DEF_STR( Demo_Sounds ) )
|
||||
PORT_DIPNAME( 0x8000, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8")
|
||||
PORT_DIPSETTING( 0x8000, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
|
||||
INPUT_PORTS_END
|
||||
|
Loading…
Reference in New Issue
Block a user