mirror of
https://github.com/holub/mame
synced 2025-10-06 09:00:04 +03:00
chihiro: add support for vblank wait NV2A accelarator method (nw)
It is disabled by default since is slows down too much. There is a new debugger command "chihiro waitvblank" to enable and disable it.
This commit is contained in:
parent
956f2a350e
commit
495fe0f2dd
@ -777,6 +777,18 @@ static void nv2a_combiners_command(running_machine &machine, int ref, int params
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debug_console_printf(machine, "Register combiners disabled\n");
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}
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static void waitvblank_command(running_machine &machine, int ref, int params, const char **param)
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{
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int en;
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chihiro_state *chst = machine.driver_data<chihiro_state>();
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en = chst->nvidia_nv2a->toggle_wait_vblank_support();
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if (en != 0)
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debug_console_printf(machine, "Vblank method enabled\n");
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else
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debug_console_printf(machine, "Vblank method disabled\n");
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}
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static void grab_texture_command(running_machine &machine, int ref, int params, const char **param)
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{
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UINT64 type;
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@ -862,6 +874,7 @@ static void help_command(running_machine &machine, int ref, int params, const ch
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debug_console_printf(machine, " chihiro curthread -- Print information about current thread\n");
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debug_console_printf(machine, " chihiro irq,<number> -- Generate interrupt with irq number 0-15\n");
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debug_console_printf(machine, " chihiro nv2a_combiners -- Toggle use of register combiners\n");
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debug_console_printf(machine, " chihiro waitvblank -- Toggle support for wait vblank method\n");
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debug_console_printf(machine, " chihiro grab_texture,<type>,<filename> -- Save to <filename> the next used texture of type <type>\n");
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debug_console_printf(machine, " chihiro grab_vprog,<filename> -- save current vertex program instruction slots to <filename>\n");
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debug_console_printf(machine, " chihiro vprogdis,<address>,<length>[,<type>] -- disassemble <lenght> vertex program instructions at <address> of <type>\n");
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@ -886,6 +899,8 @@ static void chihiro_debug_commands(running_machine &machine, int ref, int params
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generate_irq_command(machine, ref, params - 1, param + 1);
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else if (strcmp("nv2a_combiners", param[0]) == 0)
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nv2a_combiners_command(machine, ref, params - 1, param + 1);
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else if (strcmp("waitvblank", param[0]) == 0)
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waitvblank_command(machine, ref, params - 1, param + 1);
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else if (strcmp("grab_texture", param[0]) == 0)
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grab_texture_command(machine, ref, params - 1, param + 1);
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else if (strcmp("grab_vprog", param[0]) == 0)
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@ -1787,6 +1802,7 @@ void chihiro_state::machine_start()
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save_item(NAME(smbusst.words));
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save_item(NAME(pic16lc_buffer));
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save_item(NAME(usbhack_counter));
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nvidia_nv2a->start();
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nvidia_nv2a->savestate_items();
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}
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@ -191,8 +191,12 @@ public:
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rendertarget = NULL;
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depthbuffer = NULL;
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displayedtarget = NULL;
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puller_channel = 0;
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puller_subchannel = 0;
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puller_waiting = 0;
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debug_grab_texttype = -1;
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debug_grab_textfile = NULL;
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waitvblank_used = 0;
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memset(vertex_attribute_words, 0, sizeof(vertex_attribute_words));
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memset(vertex_attribute_offset, 0, sizeof(vertex_attribute_offset));
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}
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@ -208,7 +212,7 @@ public:
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int geforce_commandkind(UINT32 word);
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UINT32 geforce_object_offset(UINT32 handle);
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void geforce_read_dma_object(UINT32 handle, UINT32 &offset, UINT32 &size);
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void geforce_exec_method(address_space &space, UINT32 channel, UINT32 subchannel, UINT32 method, UINT32 address, int &countlen);
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int geforce_exec_method(address_space &space, UINT32 channel, UINT32 subchannel, UINT32 method, UINT32 address, int &countlen);
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UINT32 texture_get_texel(int number, int x, int y);
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void write_pixel(int x, int y, UINT32 color, UINT32 depth);
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void combiner_initialize_registers(UINT32 argb8[6]);
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@ -238,15 +242,17 @@ public:
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void computedilated(void);
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void putpixtex(int xp, int yp, int up, int vp);
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int toggle_register_combiners_usage();
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int toggle_wait_vblank_support();
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void debug_grab_texture(int type, const char *filename);
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void debug_grab_vertex_program_slot(int slot, UINT32 *instruction);
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void start();
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void savestate_items();
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void read_vertex(address_space & space, offs_t address, vertex_nv &vertex, int attrib);
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int read_vertices_0x1810(address_space & space, vertex_nv *destination, int offset, int limit);
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int read_vertices_0x1800(address_space & space, vertex_nv *destination, UINT32 address, int limit);
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int read_vertices_0x1818(address_space & space, vertex_nv *destination, UINT32 address, int limit);
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void convert_vertices_poly(vertex_nv *source, vertex_t *destination, int count);
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TIMER_CALLBACK_MEMBER(puller_timer_work);
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struct {
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UINT32 regs[0x80 / 4];
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@ -429,12 +435,18 @@ public:
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int enabled_vertex_attributes;
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int vertex_attribute_words[16];
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int vertex_attribute_offset[16];
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emu_timer *puller_timer;
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int puller_channel;
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int puller_subchannel;
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int puller_waiting;
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address_space *puller_space;
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UINT32 dilated0[16][2048];
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UINT32 dilated1[16][2048];
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int dilatechose[256];
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nvidia_object_data *objectdata;
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int debug_grab_texttype;
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char *debug_grab_textfile;
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int waitvblank_used;
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enum VERTEX_PARAMETER {
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PARAM_COLOR_B = 0,
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@ -479,7 +491,7 @@ public:
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TEX3 = 12
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};
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enum NV2A_VTXBUF_TYPE {
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NV2A_VTXBUF_TYPE_UNKNOWN_0 = 0, // used for vertex color ?
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NV2A_VTXBUF_TYPE_UBYTE2 = 0, // what is the difference with UBYTE ?
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NV2A_VTXBUF_TYPE_FLOAT = 2,
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NV2A_VTXBUF_TYPE_UBYTE = 4,
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NV2A_VTXBUF_TYPE_USHORT = 5,
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@ -2027,8 +2027,13 @@ void nv2a_renderer::read_vertex(address_space & space, offs_t address, vertex_nv
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}
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break;
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case NV2A_VTXBUF_TYPE_UBYTE:
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u = space.read_dword(address + 0);
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for (c = l-1; c >= l; c--) {
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vertex.attribute[attrib].fv[c] = (u & 0xff) / 255.0;
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u = u >> 8;
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}
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break;
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case NV2A_VTXBUF_TYPE_UNKNOWN_0:
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case NV2A_VTXBUF_TYPE_UBYTE2:
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u = space.read_dword(address + 0);
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for (c = 0; c < l; c++) {
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vertex.attribute[attrib].fv[c] = (u & 0xff) / 255.0;
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@ -2142,7 +2147,7 @@ void nv2a_renderer::convert_vertices_poly(vertex_nv *source, vertex_t *destinati
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destination[m].p[PARAM_TEXTURE0_U + u * 2] = source[m].attribute[9 + u].fv[0];
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destination[m].p[PARAM_TEXTURE0_V + u * 2] = source[m].attribute[9 + u].fv[1];
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}
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destination[m].p[PARAM_Z] = 0+0xffffff;
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destination[m].p[PARAM_Z] = 0xffffff;
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}
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}
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else {
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@ -2164,7 +2169,7 @@ void nv2a_renderer::convert_vertices_poly(vertex_nv *source, vertex_t *destinati
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}
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}
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void nv2a_renderer::geforce_exec_method(address_space & space, UINT32 chanel, UINT32 subchannel, UINT32 method, UINT32 address, int &countlen)
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int nv2a_renderer::geforce_exec_method(address_space & space, UINT32 chanel, UINT32 subchannel, UINT32 method, UINT32 address, int &countlen)
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{
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UINT32 maddress;
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UINT32 data;
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@ -2364,7 +2369,7 @@ void nv2a_renderer::geforce_exec_method(address_space & space, UINT32 chanel, UI
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if (countlen < 0) {
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logerror("Method 0x1818 missing %d words to draw a complete primitive\n", -countlen);
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countlen = 0;
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return;
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return 0;
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}
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address = address + c * 4;
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for (n = 1; countlen > 0; n++) {
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@ -2392,7 +2397,7 @@ void nv2a_renderer::geforce_exec_method(address_space & space, UINT32 chanel, UI
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if (countlen < 0) {
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logerror("Method 0x1818 missing %d words to draw a complete primitive\n", -countlen);
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countlen = 0;
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return;
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return 0;
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}
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address = address + c * 4;
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for (n = 0; countlen > 0; n++) {
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@ -2439,7 +2444,7 @@ void nv2a_renderer::geforce_exec_method(address_space & space, UINT32 chanel, UI
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if (countlen < 0) {
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logerror("Method 0x1818 missing %d words to draw a complete primitive\n", -countlen);
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countlen = 0;
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return;
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return 0;
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}
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address = address + c * 4;
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for (n = 0; countlen > 0; n += 2) {
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@ -2449,7 +2454,7 @@ void nv2a_renderer::geforce_exec_method(address_space & space, UINT32 chanel, UI
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if (countlen < 0) {
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logerror("Method 0x1818 missing %d words to draw a complete primitive\n", -countlen);
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countlen = 0;
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return;
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return 0;
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}
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address = address + c * 4;
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render_triangle(limits_rendertarget, renderspans, 4 + 4 * 2, xy[n & 3], xy[(n + 1) & 3], xy[(n + 2) & 3]);
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@ -2477,7 +2482,7 @@ void nv2a_renderer::geforce_exec_method(address_space & space, UINT32 chanel, UI
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vertexbuffer_kind[bit] = data & 15;
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vertexbuffer_size[bit] = (data >> 4) & 15;
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switch (vertexbuffer_kind[bit]) {
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case NV2A_VTXBUF_TYPE_UNKNOWN_0:
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case NV2A_VTXBUF_TYPE_UBYTE2:
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vertex_attribute_words[bit] = (vertexbuffer_size[bit] * 1) >> 2;
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break;
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case NV2A_VTXBUF_TYPE_FLOAT:
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@ -2541,7 +2546,7 @@ void nv2a_renderer::geforce_exec_method(address_space & space, UINT32 chanel, UI
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m = 2;
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else
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m = 1;
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// possible buffers: color, depth, stencil, and accumulation
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// possible buffers: color, depth, stencil
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// clear framebuffer
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if (data & 0xf0) {
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bitmap_rgb32 bm(rendertarget, (limits_rendertarget.right() + 1) * m, (limits_rendertarget.bottom() + 1) * m, pitch_rendertarget / 4); // why *2 ?
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@ -2550,12 +2555,14 @@ void nv2a_renderer::geforce_exec_method(address_space & space, UINT32 chanel, UI
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bm.fill(color);
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//printf("clearscreen\n\r");
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}
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if (data & 0x01) {
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if ((data & 0x03) == 3) {
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bitmap_rgb32 bm(depthbuffer, (limits_rendertarget.right() + 1) * m, (limits_rendertarget.bottom() + 1) * m, pitch_rendertarget / 4); // why *2 ?
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// clear zbuffer
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UINT32 depth = channel[chanel][subchannel].object.method[0x1d8c / 4];
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bm.fill(depth);
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// clear zbuffer and stencil
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UINT32 depth_stencil = channel[chanel][subchannel].object.method[0x1d8c / 4];
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bm.fill(depth_stencil);
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}
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else if (((data & 0x03) == 1) || ((data & 0x03) == 2))
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logerror("Unsupported clear method parameter %d\n\r", data & 0x03);
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countlen--;
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}
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if (maddress == 0x0200) {
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@ -2583,6 +2590,13 @@ void nv2a_renderer::geforce_exec_method(address_space & space, UINT32 chanel, UI
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displayedtarget = (UINT32 *)space.get_write_ptr(data);
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}
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}
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if (maddress == 0x0130) {
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countlen--;
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if (waitvblank_used == 1)
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return 1; // block until next vblank
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else
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return 0;
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}
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if (maddress == 0x0210) {
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// framebuffer offset ?
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rendertarget = (UINT32 *)space.get_write_ptr(data);
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@ -2956,6 +2970,7 @@ void nv2a_renderer::geforce_exec_method(address_space & space, UINT32 chanel, UI
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//combiner.=(data >> 27) & 7;
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countlen--;
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}
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return 0;
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}
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int nv2a_renderer::toggle_register_combiners_usage()
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@ -2964,6 +2979,12 @@ int nv2a_renderer::toggle_register_combiners_usage()
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return combiner.used;
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}
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int nv2a_renderer::toggle_wait_vblank_support()
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{
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waitvblank_used = 1 - waitvblank_used;
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return waitvblank_used;
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}
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void nv2a_renderer::debug_grab_texture(int type, const char *filename)
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{
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debug_grab_texttype = type;
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@ -2982,10 +3003,6 @@ void nv2a_renderer::debug_grab_vertex_program_slot(int slot, UINT32 *instruction
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instruction[3] = vertexprogram.exec.op[slot].i[3];
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}
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void nv2a_renderer::savestate_items()
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{
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}
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void nv2a_renderer::combiner_argb8_float(UINT32 color, float reg[4])
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{
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reg[0] = (float)(color & 0xff) / 255.0;
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@ -3569,6 +3586,10 @@ bool nv2a_renderer::vblank_callback(screen_device &screen, bool state)
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pmc[0x100 / 4] |= 0x1000000;
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else
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pmc[0x100 / 4] &= ~0x1000000;
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if ((state == true) && (puller_waiting == 1)) {
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puller_waiting = 0;
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puller_timer_work(NULL, 0);
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}
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if ((pmc[0x100 / 4] != 0) && (pmc[0x140 / 4] != 0)) {
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// send interrupt
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return true;
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@ -3589,6 +3610,146 @@ UINT32 nv2a_renderer::screen_update_callback(screen_device &screen, bitmap_rgb32
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return 0;
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}
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TIMER_CALLBACK_MEMBER(nv2a_renderer::puller_timer_work)
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{
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int chanel, subchannel;
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int method, count, handle, objclass;
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UINT32 *dmaput, *dmaget;
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UINT32 cmd, cmdtype;
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int countlen;
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int ret;
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address_space *space = puller_space;
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chanel = puller_channel;
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subchannel = puller_subchannel;
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dmaput = &channel[chanel][subchannel].regs[0x40 / 4];
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dmaget = &channel[chanel][subchannel].regs[0x44 / 4];
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chanel = puller_channel;
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subchannel = puller_subchannel;
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while (*dmaget != *dmaput) {
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cmd = space->read_dword(*dmaget);
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*dmaget += 4;
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cmdtype = geforce_commandkind(cmd);
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switch (cmdtype)
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{
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case 6: // jump
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#ifdef LOG_NV2A
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printf("jump dmaget %08X", *dmaget);
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#endif
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*dmaget = cmd & 0xfffffffc;
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#ifdef LOG_NV2A
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printf(" -> %08X\n\r", *dmaget);
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#endif
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break;
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case 0: // increasing method
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method = (cmd >> 2) & 2047; // method*4 is address // if method >= 0x40 send it to assigned object
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#ifdef LOG_NV2A
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subch = (cmd >> 13) & 7;
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#endif
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count = (cmd >> 18) & 2047;
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if ((method == 0) && (count == 1)) {
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handle = space->read_dword(*dmaget);
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handle = geforce_object_offset(handle);
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#ifdef LOG_NV2A
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logerror(" assign to subchannel %d object at %d\n", subch, handle);
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#endif
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channel[chanel][subchannel].object.objhandle = handle;
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handle = ramin[handle / 4];
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objclass = handle & 0xff;
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channel[chanel][subchannel].object.objclass = objclass;
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*dmaget += 4;
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}
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else {
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#ifdef LOG_NV2A
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logerror(" subch. %d method %04x offset %04x count %d\n", subch, method, method * 4, count);
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#endif
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ret = 0;
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while (count > 0) {
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countlen = 1;
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ret=geforce_exec_method(*space, chanel, subchannel, method, *dmaget, countlen);
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count--;
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method++;
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*dmaget += 4;
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if (ret != 0)
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break;
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}
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if (ret != 0) {
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puller_timer->enable(false);
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puller_waiting = 1;
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return;
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}
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}
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break;
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case 5: // non-increasing method
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method = (cmd >> 2) & 2047;
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#ifdef LOG_NV2A
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subch = (cmd >> 13) & 7;
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#endif
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count = (cmd >> 18) & 2047;
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if ((method == 0) && (count == 1)) {
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#ifdef LOG_NV2A
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logerror(" assign channel %d\n", subch);
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#endif
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handle = space->read_dword(*dmaget);
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handle = geforce_object_offset(handle);
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#ifdef LOG_NV2A
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logerror(" assign to subchannel %d object at %d\n", subch, handle);
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#endif
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channel[chanel][subchannel].object.objhandle = handle;
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handle = ramin[handle / 4];
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objclass = handle & 0xff;
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channel[chanel][subchannel].object.objclass = objclass;
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*dmaget += 4;
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}
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else {
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#ifdef LOG_NV2A
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logerror(" subch. %d method %04x offset %04x count %d\n", subch, method, method * 4, count);
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#endif
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while (count > 0) {
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countlen = count;
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ret=geforce_exec_method(*space, chanel, subchannel, method, *dmaget, countlen);
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*dmaget += 4 * (count - countlen);
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count = countlen;
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}
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}
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break;
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case 3: // long non-increasing method
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method = (cmd >> 2) & 2047;
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#ifdef LOG_NV2A
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subch = (cmd >> 13) & 7;
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#endif
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count = space->read_dword(*dmaget);
|
||||
*dmaget += 4;
|
||||
if ((method == 0) && (count == 1)) {
|
||||
handle = space->read_dword(*dmaget);
|
||||
handle = geforce_object_offset(handle);
|
||||
#ifdef LOG_NV2A
|
||||
logerror(" assign to subchannel %d object at %d\n", subch, handle);
|
||||
#endif
|
||||
channel[chanel][subchannel].object.objhandle = handle;
|
||||
handle = ramin[handle / 4];
|
||||
objclass = handle & 0xff;
|
||||
channel[chanel][subchannel].object.objclass = objclass;
|
||||
*dmaget += 4;
|
||||
}
|
||||
else {
|
||||
#ifdef LOG_NV2A
|
||||
logerror(" subch. %d method %04x offset %04x count %d\n", subch, method, method * 4, count);
|
||||
#endif
|
||||
while (count > 0) {
|
||||
countlen = count;
|
||||
ret=geforce_exec_method(*space, chanel, subchannel, method, *dmaget, countlen);
|
||||
*dmaget += 4 * (count - countlen);
|
||||
count = countlen;
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
logerror(" unimplemented command %08X\n", cmd);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
READ32_MEMBER(nv2a_renderer::geforce_r)
|
||||
{
|
||||
static int x, ret;
|
||||
@ -3684,7 +3845,7 @@ WRITE32_MEMBER(nv2a_renderer::geforce_w)
|
||||
else if ((offset >= 0x00800000 / 4) && (offset < 0x00900000 / 4)) {
|
||||
// 32 channels size 0x10000 each, 8 subchannels per channel size 0x2000 each
|
||||
int chanel, subchannel, suboffset;
|
||||
int method, count, handle, objclass;
|
||||
//int method, count, handle, objclass;
|
||||
#ifdef LOG_NV2A
|
||||
int subch;
|
||||
#endif
|
||||
@ -3699,130 +3860,37 @@ WRITE32_MEMBER(nv2a_renderer::geforce_w)
|
||||
COMBINE_DATA(&channel[chanel][subchannel].regs[suboffset]);
|
||||
if ((suboffset == 0x40 / 4) || (suboffset == 0x44 / 4)) { // DMA_PUT or DMA_GET
|
||||
UINT32 *dmaput, *dmaget;
|
||||
UINT32 cmd, cmdtype;
|
||||
int countlen;
|
||||
|
||||
dmaput = &channel[chanel][subchannel].regs[0x40 / 4];
|
||||
dmaget = &channel[chanel][subchannel].regs[0x44 / 4];
|
||||
//printf("dmaget %08X dmaput %08X\n\r",*dmaget,*dmaput);
|
||||
if ((*dmaput == 0x048cf000) && (*dmaget == 0x07f4d000))
|
||||
if ((*dmaput == 0x048cf000) && (*dmaget == 0x07f4d000)) {
|
||||
*dmaget = *dmaput;
|
||||
while (*dmaget != *dmaput) {
|
||||
cmd = space.read_dword(*dmaget);
|
||||
*dmaget += 4;
|
||||
cmdtype = geforce_commandkind(cmd);
|
||||
switch (cmdtype)
|
||||
{
|
||||
case 6: // jump
|
||||
#ifdef LOG_NV2A
|
||||
printf("jump dmaget %08X", *dmaget);
|
||||
#endif
|
||||
*dmaget = cmd & 0xfffffffc;
|
||||
#ifdef LOG_NV2A
|
||||
printf(" -> %08X\n\r", *dmaget);
|
||||
#endif
|
||||
break;
|
||||
case 0: // increasing method
|
||||
method = (cmd >> 2) & 2047; // method*4 is address // if method >= 0x40 send it to assigned object
|
||||
#ifdef LOG_NV2A
|
||||
subch = (cmd >> 13) & 7;
|
||||
#endif
|
||||
count = (cmd >> 18) & 2047;
|
||||
if ((method == 0) && (count == 1)) {
|
||||
handle = space.read_dword(*dmaget);
|
||||
handle = geforce_object_offset(handle);
|
||||
#ifdef LOG_NV2A
|
||||
logerror(" assign to subchannel %d object at %d\n", subch, handle);
|
||||
#endif
|
||||
channel[chanel][subchannel].object.objhandle = handle;
|
||||
handle = ramin[handle / 4];
|
||||
objclass = handle & 0xff;
|
||||
channel[chanel][subchannel].object.objclass = objclass;
|
||||
*dmaget += 4;
|
||||
}
|
||||
else {
|
||||
#ifdef LOG_NV2A
|
||||
logerror(" subch. %d method %04x offset %04x count %d\n", subch, method, method * 4, count);
|
||||
#endif
|
||||
while (count > 0) {
|
||||
countlen = 1;
|
||||
geforce_exec_method(space, chanel, subchannel, method, *dmaget, countlen);
|
||||
count--;
|
||||
method++;
|
||||
*dmaget += 4;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 5: // non-increasing method
|
||||
method = (cmd >> 2) & 2047;
|
||||
#ifdef LOG_NV2A
|
||||
subch = (cmd >> 13) & 7;
|
||||
#endif
|
||||
count = (cmd >> 18) & 2047;
|
||||
if ((method == 0) && (count == 1)) {
|
||||
#ifdef LOG_NV2A
|
||||
logerror(" assign channel %d\n", subch);
|
||||
#endif
|
||||
handle = space.read_dword(*dmaget);
|
||||
handle = geforce_object_offset(handle);
|
||||
#ifdef LOG_NV2A
|
||||
logerror(" assign to subchannel %d object at %d\n", subch, handle);
|
||||
#endif
|
||||
channel[chanel][subchannel].object.objhandle = handle;
|
||||
handle = ramin[handle / 4];
|
||||
objclass = handle & 0xff;
|
||||
channel[chanel][subchannel].object.objclass = objclass;
|
||||
*dmaget += 4;
|
||||
}
|
||||
else {
|
||||
#ifdef LOG_NV2A
|
||||
logerror(" subch. %d method %04x offset %04x count %d\n", subch, method, method * 4, count);
|
||||
#endif
|
||||
while (count > 0) {
|
||||
countlen = count;
|
||||
geforce_exec_method(space, chanel, subchannel, method, *dmaget, countlen);
|
||||
*dmaget += 4 * (count - countlen);
|
||||
count = countlen;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 3: // long non-increasing method
|
||||
method = (cmd >> 2) & 2047;
|
||||
#ifdef LOG_NV2A
|
||||
subch = (cmd >> 13) & 7;
|
||||
#endif
|
||||
count = space.read_dword(*dmaget);
|
||||
*dmaget += 4;
|
||||
if ((method == 0) && (count == 1)) {
|
||||
handle = space.read_dword(*dmaget);
|
||||
handle = geforce_object_offset(handle);
|
||||
#ifdef LOG_NV2A
|
||||
logerror(" assign to subchannel %d object at %d\n", subch, handle);
|
||||
#endif
|
||||
channel[chanel][subchannel].object.objhandle = handle;
|
||||
handle = ramin[handle / 4];
|
||||
objclass = handle & 0xff;
|
||||
channel[chanel][subchannel].object.objclass = objclass;
|
||||
*dmaget += 4;
|
||||
}
|
||||
else {
|
||||
#ifdef LOG_NV2A
|
||||
logerror(" subch. %d method %04x offset %04x count %d\n", subch, method, method * 4, count);
|
||||
#endif
|
||||
while (count > 0) {
|
||||
countlen = count;
|
||||
geforce_exec_method(space, chanel, subchannel, method, *dmaget, countlen);
|
||||
*dmaget += 4 * (count - countlen);
|
||||
count = countlen;
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
logerror(" unimplemented command %08X\n", cmd);
|
||||
puller_waiting = 0;
|
||||
puller_timer->enable(false);
|
||||
return;
|
||||
}
|
||||
if (*dmaget != *dmaput) {
|
||||
if (puller_waiting == 0) {
|
||||
puller_channel = chanel;
|
||||
puller_subchannel = subchannel;
|
||||
puller_space = &space;
|
||||
puller_timer->enable();
|
||||
puller_timer->adjust(attotime::zero);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else;
|
||||
//else
|
||||
// logerror("NV_2A: write at %08X mask %08X value %08X\n",0xfd000000+offset*4,mem_mask,data);
|
||||
}
|
||||
|
||||
void nv2a_renderer::savestate_items()
|
||||
{
|
||||
}
|
||||
|
||||
void nv2a_renderer::start()
|
||||
{
|
||||
puller_timer = machine().scheduler().timer_alloc(timer_expired_delegate(FUNC(nv2a_renderer::puller_timer_work), this), (void *)"NV2A Puller Timer");
|
||||
puller_timer->enable(false);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user