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https://github.com/holub/mame
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(nw) segas32.cpp: slight cleanup
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commit
499310b605
@ -210,11 +210,11 @@ void exedexes_state::machine_reset()
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void exedexes_state::exedexes(machine_config &config)
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{
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/* basic machine hardware */
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Z80(config, m_maincpu, 4000000); /* 4 MHz (?) */
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Z80(config, m_maincpu, 12_MHz_XTAL / 4); // 3 MHz, verified on PCB
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m_maincpu->set_addrmap(AS_PROGRAM, &exedexes_state::exedexes_map);
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TIMER(config, "scantimer").configure_scanline(FUNC(exedexes_state::scanline), "screen", 0, 1);
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z80_device &audiocpu(Z80(config, "audiocpu", 3000000)); /* 3 MHz ??? */
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z80_device &audiocpu(Z80(config, "audiocpu", 12_MHz_XTAL / 4)); // 3 MHz, verified on PCB
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audiocpu.set_addrmap(AS_PROGRAM, &exedexes_state::sound_map);
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audiocpu.set_periodic_int(FUNC(exedexes_state::irq0_line_hold), attotime::from_hz(4*60));
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@ -222,7 +222,7 @@ void exedexes_state::exedexes(machine_config &config)
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BUFFERED_SPRITERAM8(config, m_spriteram);
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screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER));
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screen.set_refresh_hz(60);
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screen.set_refresh_hz(59.60); // verified on PCB
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screen.set_vblank_time(ATTOSECONDS_IN_USEC(0));
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screen.set_size(32*8, 32*8);
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screen.set_visarea(0*8, 32*8-1, 2*8, 30*8-1);
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@ -3078,7 +3078,7 @@ ROM_END
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* lcd screen with custom segments, 1-bit sound
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This is the new wide screen version, there's also a Gold Series version
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(MH-06). The both games are using different MCU types so this version seems
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(MH-06). The two games are using different MCU types so this version seems
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to be a complete rewrite.
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***************************************************************************/
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@ -5404,6 +5404,7 @@ void segas32_state::segas32_common_init()
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uint8_t *Z80 = memregion("soundcpu")->base();
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uint32_t size = memregion("soundcpu")->bytes();
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m_soundrom_bank->configure_entries(0, size / 0x2000, &Z80[0], 0x2000);
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/* reset the custom handlers and other pointers */
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m_system32_prot_vblank = nullptr;
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m_sw1_output = nullptr;
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